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Other
mrdoob
three.js
8375a6f421c3a761b48fa2c26318d92b7fc8fd49.json
Use clamp for clampScalar implementation
src/math/Vector3.js
@@ -404,56 +404,49 @@ THREE.Vector3.prototype = { }, - clampScalar: function ( minVal, maxVal ) { - - if ( this.x < minVal ) { - this.x = minVal; - } else if ( this.x > maxVal ) { - this.x = maxVal; - } - - if ( this.y < minVal ) { - this.y = minVal;...
true
Other
mrdoob
three.js
8375a6f421c3a761b48fa2c26318d92b7fc8fd49.json
Use clamp for clampScalar implementation
src/math/Vector4.js
@@ -483,34 +483,21 @@ THREE.Vector4.prototype = { }, - clampScalar: function ( minVal, maxVal ) { - - if ( this.x < minVal ) { - this.x = minVal; - } else if ( this.x > maxVal ) { - this.x = maxVal; - } - - if ( this.y < minVal ) { - this.y = minVal;...
true
Other
mrdoob
three.js
8375a6f421c3a761b48fa2c26318d92b7fc8fd49.json
Use clamp for clampScalar implementation
test/unit/math/Vector2.js
@@ -124,6 +124,32 @@ test( "min/max/clamp", function() { c.clamp( b, a ); ok( c.x == -x, "Passed!" ); ok( c.y == y, "Passed!" ); + + c.set(-2*x, 2*x); + c.clampScalar( -x, x ); + equal( c.x, -x, "scalar clamp x" ); + equal( c.y, x, "scalar clamp y" ); +}); + +test( "rounding", function() { + deepEqual( new THREE...
true
Other
mrdoob
three.js
f491e4b956716d6275c12ac7083eea4dd963b2f7.json
Use tabs instead of spaces for whitespace
src/loaders/JSONLoader.js
@@ -453,12 +453,13 @@ THREE.JSONLoader.prototype.parse = function ( json, texturePath ) { geometry.bones = json.bones; - if ( (geometry.bones.length > 0) && ( - (geometry.skinWeights.length != geometry.skinIndices.length) || - (geometry.skinWeights.length != geometry.vertices.length) ) ) { - ...
false
Other
mrdoob
three.js
60d83cc52de32a3bbeb838b0febc94bc4f9a4063.json
fix constructor fix #4894 @benbro noticed this mistake
examples/js/loaders/PDBLoader.js
@@ -10,7 +10,7 @@ THREE.PDBLoader = function ( manager ) { THREE.PDBLoader.prototype = { - constructor: THREE.OBJLoader, + constructor: THREE.PDBLoader, load: function ( url, onLoad ) {
false
Other
mrdoob
three.js
c8cfa5d6344aa0e097ad45e1fffe2bba8ebe3c2e.json
Remove unused local variable 'child' in Bone.js
src/objects/Bone.js
@@ -45,7 +45,7 @@ THREE.Bone.prototype.update = function ( parentSkinMatrix, forceUpdate ) { // update children - var child, i, l = this.children.length; + var i, l = this.children.length; for ( i = 0; i < l; i ++ ) {
false
Other
mrdoob
three.js
babf70e7735bc8f44a6fe31ec0134497c1f935cb.json
Avoid ambiguity with 'software renderer'
docs/api/renderers/CanvasRenderer.html
@@ -9,7 +9,8 @@ <body> <h1>[name]</h1> - <div class="desc">The Canvas renderer displays your beautifully crafted scenes <em>not</em> using WebGL, but with a software renderer.</div> + <div class="desc">The Canvas renderer displays your beautifully crafted scenes <em>not</em> using WebGL, + but...
false
Other
mrdoob
three.js
e9a07c9e38a998b0061cff53371b125bb0135e14.json
Add a simple test for ray-segment intersection.
test/unit/math/Ray.js
@@ -174,4 +174,19 @@ test( "applyMatrix4", function() { }); +test( "distanceSqAndPointToSegment4", function() { + var a = new THREE.Ray( one3.clone(), new THREE.Vector3( 0, 0, 1 ) ); + var v0 = new THREE.Vector3( 3, 5, 50 ); + var v1 = new THREE.Vector3( 50, 50, 50 ); // just a far away point + var ptOnLine = new ...
false
Other
mrdoob
three.js
84da87ab461eefcb8510d3fa0ce9e175a3489163.json
Add test example with interactive lines.
examples/webgl_interactive_lines.html
@@ -0,0 +1,190 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <title>three.js webgl - interactive lines</title> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> + <style> + body { + font-family: Monospace; + background-c...
false
Other
mrdoob
three.js
4e36b7b64c86dd1457cf584b6b367dc2bb3d947f.json
Add optionalTarget argument to Color#getHSL()
src/math/Color.js
@@ -223,10 +223,12 @@ THREE.Color.prototype = { }, - getHSL: function () { + getHSL: function ( optionalTarget ) { // h,s,l ranges are in 0.0 - 1.0 + var hsl = optionalTarget || { h: 0, s: 0, l: 0 }; + var r = this.r, g = this.g, b = this.b; var max = Math.max( r, g, b ); @@ -258,11 +260,11 @@ THR...
false
Other
mrdoob
three.js
7eac0a724b4cacc040e4ec2de8441c56eeb90992.json
Add depth of field post-process with bokeh shader
examples/js/postprocessing/BokehPass.js
@@ -0,0 +1,96 @@ +/** + * Depth-of-field post-process with bokeh shader + */ + + +THREE.BokehPass = function ( scene, camera, params ) { + + this.scene = scene; + this.camera = camera; + + var focus = ( params.focus !== undefined ) ? params.focus : 1.0; + var aspect = ( params.aspect !== undefined ) ? params.aspect : c...
false
Other
mrdoob
three.js
7211281df0df47bb0604367b1a4ff72dd1d78fd3.json
Add the layer attribute to a node element
examples/js/loaders/ColladaLoader.js
@@ -1101,6 +1101,7 @@ THREE.ColladaLoader = function () { } obj.name = node.name || node.id || ""; + obj.layer = node.layer || ""; obj.matrix = node.matrix; obj.matrix.decompose( obj.position, obj.quaternion, obj.scale ); @@ -2060,6 +2061,7 @@ THREE.ColladaLoader = function () { this.sid = element.g...
false
Other
mrdoob
three.js
fab25f9fea0cc3739c0de6b11399134ff325696a.json
Fix typo getNormalVector() -> getTangent()
src/extras/core/CurvePath.js
@@ -312,7 +312,7 @@ THREE.CurvePath.prototype.getWrapPoints = function ( oldPts, path ) { // check for out of bounds? var pathPt = path.getPoint( xNorm ); - var normal = path.getNormalVector( xNorm ); + var normal = path.getTangent( xNorm ); normal.set( -normal.y, normal.x ).multiplyScalar( oldY ); p....
false
Other
mrdoob
three.js
f7a9e1f2b92472892b0e8d9d1903f3142cb57ad6.json
Add clone method to THREE.LOD
src/objects/LOD.js
@@ -95,8 +95,18 @@ THREE.LOD.prototype.update = function () { }(); -THREE.LOD.prototype.clone = function () { +THREE.LOD.prototype.clone = function ( object ) { - // TODO + if ( object === undefined ) object = new THREE.LOD(); + + THREE.Object3D.prototype.clone.call( this, object ); + + for ( var i = 0, l = this...
false
Other
mrdoob
three.js
b5fdfca9dc1304a9844e13ab5955dad5640c489b.json
Fix DOM width retrieval See https://github.com/mrdoob/three.js/issues/3778#issuecomment-22919229
examples/js/controls/OrbitControls.js
@@ -164,14 +164,20 @@ THREE.OrbitControls = function ( object, domElement ) { // half of the fov is center to top of screen targetDistance *= Math.tan( (scope.object.fov/2) * Math.PI / 180.0 ); // we actually don't use screenWidth, since perspective camera is fixed to screen height - scope.panLeft( 2 * de...
false
Other
mrdoob
three.js
7b4d0af5fd8cfa6ea613f20e843e81032fac2d48.json
Add support for CommonJS
utils/build/build.py
@@ -46,7 +46,7 @@ def main(argv=None): sources = [] if args.amd: - tmp.write('( function ( root, factory ) {\n\n\tif ( typeof define === \'function\' && define.amd ) {\n\n\t\tdefine( factory );\n\n\t} else {\n\n\t\troot.THREE = factory();\n\n\t}\n\n}( this, function () {\n\n') + tmp.write('( function ( root, fa...
false
Other
mrdoob
three.js
037c5d51abb1b630a2c46c198c234708d2199268.json
Fix some issues with THREE.Animation
src/extras/animation/Animation.js
@@ -19,9 +19,6 @@ THREE.Animation = function ( root, name ) { this.interpolationType = THREE.AnimationHandler.LINEAR; - this.points = []; - this.target = new THREE.Vector3(); - }; THREE.Animation.prototype.play = function ( startTime ) { @@ -102,182 +99,189 @@ THREE.Animation.prototype.reset = function () { ...
false
Other
mrdoob
three.js
e216c173c78af1e0302da1a7d3b422c32a079481.json
Use Shader Defines for Bokeh Shader 2 - from `THREE.BokehShader.generate(rings, samples);` - to `material.defines = {RINGS: rings, SAMPLES}` - thanks to @gyro3 suggestion in #3182
examples/js/shaders/BokehShader2.js
@@ -4,6 +4,8 @@ * Depth-of-field shader with bokeh * ported from GLSL shader by Martins Upitis * http://blenderartists.org/forum/showthread.php?237488-GLSL-depth-of-field-with-bokeh-v2-4-(update) + * + * Requires #define RINGS and SAMPLES integers */ @@ -91,8 +93,8 @@ THREE.BokehShader = { "//-----------...
true
Other
mrdoob
three.js
e216c173c78af1e0302da1a7d3b422c32a079481.json
Use Shader Defines for Bokeh Shader 2 - from `THREE.BokehShader.generate(rings, samples);` - to `material.defines = {RINGS: rings, SAMPLES}` - thanks to @gyro3 suggestion in #3182
examples/webgl_postprocessing_dof2.html
@@ -432,7 +432,6 @@ postprocessing.rtTextureColor = new THREE.WebGLRenderTarget( window.innerWidth, height, pars ); - var fragmentShader = THREE.BokehShader.generate(shaderSettings.rings, shaderSettings.samples); var bokeh_shader = THREE.BokehShader; @@ -449,7 +448,11 @@ uniforms: postproce...
true
Other
mrdoob
three.js
64d37bbffaf0be2fcb2b468bb26f9061b4914244.json
Add a THREE loader for PLY ASCII files.
examples/js/loaders/PLYLoader.js
@@ -0,0 +1,172 @@ +/** + * @author Wei Meng / http://about.me/menway + * + * Description: A THREE loader for PLY ASCII files (known as the Polygon File Format or the Stanford Triangle Format). + * + * Currently only supports ASCII encoded files. + * + * Limitations: ASCII decoding assumes file is UTF-8. + * + * Usage: ...
true
Other
mrdoob
three.js
64d37bbffaf0be2fcb2b468bb26f9061b4914244.json
Add a THREE loader for PLY ASCII files.
examples/models/ply/ascii/dolphins.ply
@@ -0,0 +1,2553 @@ +ply +format ascii 1.0 +element vertex 855 +property float32 x +property float32 y +property float32 z +element face 1689 +property list uint8 int32 vertex_indices +end_header +13.6601 0 548.364 +-24.9399 0 513.564 +-19.6099 -8.13 512.804 +21.2801 -6.1 547.094 +46.6801 0 564.364 +49.9901 -3.56 5...
true
Other
mrdoob
three.js
64d37bbffaf0be2fcb2b468bb26f9061b4914244.json
Add a THREE loader for PLY ASCII files.
examples/webgl_loader_ply.html
@@ -0,0 +1,203 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <title>three.js webgl - PLY</title> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> + <style> + body { + font-family: Monospace; + background-color: #000000;...
true
Other
mrdoob
three.js
fcff3438ce0ccc4a719f87ef9d2f2b267283bdc0.json
Update several math documentation pages. Added some info regarding the quaternion object, its applications and the purpose of its functions. Added some info regarding the box2 object and its functions.
docs/api/math/Box2.html
@@ -9,19 +9,19 @@ <body> <h1>[name]</h1> - <div class="desc">todo</div> + <div class="desc">Represents a boundary box in 2D space.</div> <h2>Constructor</h2> - <h3>[name]([page:todo min], [page:todo max])</h3> + <h3>[name]([page:Vector2 min], [page:Vector2 max])</h3> <div> - min -- todo <br />...
true
Other
mrdoob
three.js
fcff3438ce0ccc4a719f87ef9d2f2b267283bdc0.json
Update several math documentation pages. Added some info regarding the quaternion object, its applications and the purpose of its functions. Added some info regarding the box2 object and its functions.
docs/api/math/Quaternion.html
@@ -121,44 +121,48 @@ <h3>.slerp( [page:Quaternion qa], [page:Quaternion qb], [page:Quaternion qm], [p </div> - <h3>.slerp([page:todo qb], [page:todo t]) [page:todo]</h3> + <h3>.slerp([page:Quaternion qb], [page:float t]) [page:Quaternion]</h3> <div> - qb -- todo <br /> - t -- todo + qb -- Target quatern...
true
Other
mrdoob
three.js
4ff095945027b61090b7980d83fb2e559e3c99dd.json
add draft for Euler3.clamp().
src/math/Euler3.js
@@ -223,6 +223,12 @@ THREE.Euler3.prototype = { }, + clamp: function() { + + // todo + + }, + reorder: function( newOrder ) { // todo. @@ -232,7 +238,7 @@ THREE.Euler3.prototype = { alternativeSolution: function() { // todo. - + }, equals: function ( e ) {
false
Other
mrdoob
three.js
0986dce98996a7e405d0dc60a792b9af634986b3.json
add the stuff for buffergeometry
src/renderers/WebGLRenderer.js
@@ -2645,8 +2645,20 @@ THREE.WebGLRenderer = function ( parameters ) { } // render indexed triangles - - _gl.drawElements( _gl.TRIANGLES, offsets[ i ].count, _gl.UNSIGNED_SHORT, offsets[ i ].start * 2 ); // 2 bytes per Uint16 + var type,size; + + if (_glExtensionElementIndexUint && index....
false
Other
mrdoob
three.js
be10e32247650143a82f8e3b38097eb656d5f38f.json
Improve code style in light uniform optimization
src/renderers/WebGLRenderer.js
@@ -4306,7 +4306,7 @@ THREE.WebGLRenderer = function ( parameters ) { if ( material.id !== _currentMaterialId ) { - refreshLights = ( refreshLights || _currentMaterialId === - 1 ); + if ( _currentMaterialId === -1 ) refreshLights = true; _currentMaterialId = material.id; refreshMaterial = true; @@ ...
false
Other
mrdoob
three.js
c2c20da0ea6a522f0b0933e1203203f73bd968f7.json
Remove unused argument
src/objects/Skeleton.js
@@ -118,7 +118,7 @@ THREE.Skeleton.prototype.addBone = function ( bone ) { }; -THREE.Skeleton.prototype.calculateInverses = function ( bone ) { +THREE.Skeleton.prototype.calculateInverses = function () { this.boneInverses = [];
false
Other
mrdoob
three.js
f9fd416f6529e539fe73925e4d5f0ac5a0248c04.json
Update camera uniforms only when really necessary This saves redundantly setting some uniforms when changing materials that share the same program, reducing CPU usage. This can give a significant performance boost on devices which have a higher-performance GPU compared to the CPU, such as Tegra K1.
src/renderers/WebGLRenderer.js
@@ -3255,6 +3255,7 @@ THREE.WebGLRenderer = function ( parameters ) { // reset caching for this frame _currentMaterialId = - 1; + _currentCamera = null; _lightsNeedUpdate = true; // update scene graph @@ -4278,6 +4279,7 @@ THREE.WebGLRenderer = function ( parameters ) { } + var refreshProgram =...
false
Other
mrdoob
three.js
06522053e208bbba7ac00c41b244100c977c86b8.json
Update Loader.js texture double slash fix previous was : var fullPath = texturePath + "/" + sourceFile; but texturePath may already have a slash (see extractUrlBase function) changed slash to texturePath.slice(-1) === '/' : '' : '/'
src/loaders/Loader.js
@@ -146,7 +146,8 @@ THREE.Loader.prototype = { function create_texture( where, name, sourceFile, repeat, offset, wrap, anisotropy ) { var isCompressed = /\.dds$/i.test( sourceFile ); - var fullPath = texturePath + "/" + sourceFile; + + var fullPath = texturePath + texturePath.slice(-1) === '/' : ''...
false
Other
mrdoob
three.js
57ec1a12545d26a3e076571f10918b33077a2257.json
Fix spelling error.
docs/api/core/Geometry.html
@@ -242,7 +242,7 @@ <h3>.clone()</h3> <h3>.dispose()</h3> <div> Removes The object from memory. <br /> - Don't forget to call this method when you remove an geometry because it can cuase meomory leaks. + Don't forget to call this method when you remove an geometry because it can cause meomory leaks. </d...
false
Other
mrdoob
three.js
f74d036a1ab6aa16976dd7c0d65d9589f4a54d08.json
Update Object3D rotation type in docs to Euler
docs/api/core/Object3D.html
@@ -48,7 +48,7 @@ <h3>.[page:Vector3 position]</h3> Object's local position. </div> - <h3>.[page:Vector3 rotation]</h3> + <h3>.[page:Euler rotation]</h3> <div> Object's local rotation (<a href="https://en.wikipedia.org/wiki/Euler_angles" target="_blank">Euler angles</a>), in radians. </div>
false
Other
mrdoob
three.js
3c4ec1d1bdc1f04f02d00244a7b44611c67de61d.json
Update GPGPU example - Position textures require alpha channel to store bird's phase - Rendertarget type should match texture size - I don't remmeber when the birds get clotted into balls previous :S Position texture requires alpha channel for bird phase
examples/js/SimulatorRenderer.js
@@ -95,10 +95,10 @@ function SimulatorRenderer(WIDTH, renderer) { var dtPosition = generatePositionTexture(); var dtVelocity = generateVelocityTexture(); - rtPosition1 = getRenderTarget(); + rtPosition1 = getRenderTarget( THREE.RGBAFormat ); rtPosition2 = rtPosition1.clone(); - rtVelocity1 = rtPosition1.c...
false
Other
mrdoob
three.js
5ea0d096d5abbd8d340ee55f3d99ddfb09470587.json
Add start and end events to OrbitControls This mirrors the changes in github PR gh-4097 for Trackball controls.
examples/js/controls/OrbitControls.js
@@ -106,6 +106,8 @@ THREE.OrbitControls = function ( object, domElement ) { // events var changeEvent = { type: 'change' }; + var startEvent = { type: 'start'}; + var endEvent = { type: 'end'}; this.rotateLeft = function ( angle ) { @@ -319,6 +321,7 @@ THREE.OrbitControls = function ( object, domElement ) {...
false
Other
mrdoob
three.js
2e7400d2c7f68dff0bf89ffcc58a80415953da71.json
Normalize indentation in Blender exporter Making the exporter for Blender 2.66 producing consistent indentation (all tabs rather than mixed tabs and spaces).
utils/exporters/blender/2.66/scripts/addons/io_mesh_threejs/export_threejs.py
@@ -267,7 +267,7 @@ "skinWeights" : [%(weights)s], - "animations" : [%(animations)s] + "animations" : [%(animations)s] """ TEMPLATE_VERTEX = "%g,%g,%g"
false
Other
mrdoob
three.js
b340e4dfe3453571a613d0383fedd27ecafeb4d9.json
Fix build path to Shader files
src/renderers/shaders/ShaderChunk.js
@@ -6,7 +6,7 @@ * @author mikael emtinger / http://gomo.se/ */ - THREE.ShaderChunk = { +THREE.ShaderChunk = { // FOG
true
Other
mrdoob
three.js
b340e4dfe3453571a613d0383fedd27ecafeb4d9.json
Fix build path to Shader files
utils/build/includes/common.json
@@ -78,10 +78,10 @@ "src/scenes/Fog.js", "src/scenes/FogExp2.js", "src/renderers/CanvasRenderer.js", - "/src/renderers/shaders/ShaderChunk.js", - "/src/renderers/shaders/UniformsUtils.js", - "/src/renderers/shaders/UniformsLib.js", - "/src/renderers/shaders/ShaderLib.js", + "src/renderers/shaders/ShaderChunk.js",...
true
Other
mrdoob
three.js
b340e4dfe3453571a613d0383fedd27ecafeb4d9.json
Fix build path to Shader files
utils/build/includes/webgl.json
@@ -69,10 +69,10 @@ "src/scenes/Scene.js", "src/scenes/Fog.js", "src/scenes/FogExp2.js", - "/src/renderers/shaders/ShaderChunk.js", - "/src/renderers/shaders/UniformsUtils.js", - "/src/renderers/shaders/UniformsLib.js", - "/src/renderers/shaders/ShaderLib.js", + "src/renderers/shaders/ShaderChunk.js", + "src/rend...
true
Other
mrdoob
three.js
158676fe0911ff735c2f1289c9d631d802055a42.json
Remove duplicated code in ShaderLib
src/renderers/shaders/ShaderChunk.js
@@ -1773,67 +1773,4 @@ ].join("\n") -}; - -THREE.UniformsUtils = { - - merge: function ( uniforms ) { - - var u, p, tmp, merged = {}; - - for ( u = 0; u < uniforms.length; u ++ ) { - - tmp = this.clone( uniforms[ u ] ); - - for ( p in tmp ) { - - merged[ p ] = tmp[ p ]; - - } - - } - - return merged;...
false
Other
mrdoob
three.js
b8c36253d3046463ac6c60914f930611575a36ea.json
add bower.json file
bower.json
@@ -1,6 +1,6 @@ { "name": "three.js", - "version": "0.6.4", + "version": "6.4.0", "homepage": "http://threejs.org/", "description": "JavaScript 3D library", "main": "build/three.js", @@ -15,6 +15,7 @@ "ignore": [ "**/.*", "*.md", + "bower.json", "docs", "editor", "examples",
false
Other
mrdoob
three.js
5a30276742f0dce71cf7e0b171a86a2ac3e742a3.json
add bower.json file
bower.json
@@ -0,0 +1,26 @@ +{ + "name": "three.js", + "version": "0.6.4", + "homepage": "http://threejs.org/", + "description": "JavaScript 3D library", + "main": "build/three.js", + "keywords": [ + "three", + "threejs", + "three.js", + "3D", + "webgl" + ], + "license": "MIT", + "ignore": [ + "**/.*", + "*.md", + "docs",...
false
Other
mrdoob
three.js
dd1424b756a9d761dde870a986b03172bda6ab18.json
update octree and examples
examples/js/Octree.js
@@ -1,6 +1,6 @@ /*! * - * threeoctree.js (r56) / https://github.com/collinhover/threeoctree + * threeoctree.js (r59) / https://github.com/collinhover/threeoctree * (sparse) dynamic 3D spatial representation structure for fast searches. * * @author Collin Hover / http://collinhover.com/ @@ -26,6 +26,38 @@ fun...
true
Other
mrdoob
three.js
dd1424b756a9d761dde870a986b03172bda6ab18.json
update octree and examples
examples/webgl_octree.html
@@ -6,7 +6,8 @@ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { - background-color: #ffffff; + font-family: Monospace; + background-color: #f0f0f0; margin: 0px; overflow: hidden; } @@ -55,8 +56,20 @@ documen...
true
Other
mrdoob
three.js
dd1424b756a9d761dde870a986b03172bda6ab18.json
update octree and examples
examples/webgl_octree_raycasting.html
@@ -0,0 +1,395 @@ +<!DOCTYPE html> +<html> +<head> + <title>three.js webgl - octree raycasting</title> + <meta charset="utf-8"> + <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> + <meta name="description" content=""> + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-...
true
Other
mrdoob
three.js
11304641b7aa8033c95e0e6de6ca346c40aecad3.json
Add inheritance information to AreaLight
docs/api/lights/AreaLight.html
@@ -7,6 +7,8 @@ <link type="text/css" rel="stylesheet" href="../../page.css" /> </head> <body> + [page:Object3D] &rarr; [page:Light] &rarr; + <h1>[name]</h1> <div class="desc">This illuminates the scene from a complete surface. This light only works in the [page:WebGLDeferredRenderer deferredrende...
false
Other
mrdoob
three.js
b4b7e8f98341517a1a7bd79b36410ccca83bfb43.json
Add normailizeNormals doc.
docs/api/core/BufferGeometry.html
@@ -110,9 +110,10 @@ <h3>.dispose()</h3> You need to call this when you want the bufferGeometry removed while the application is running. </div> - <h3>.normalizeNormals() [page:todo]</h3> + <h3>.normalizeNormals()</h3> <div> - todo + Every normal vector in a geometry will have a magnitude of 1. + ...
false
Other
mrdoob
three.js
75cf52cec9338bb73b7717ef24807dcbc3db4561.json
Add missing update calls.
examples/js/controls/OrbitControls.js
@@ -411,6 +411,7 @@ THREE.OrbitControls = function ( object, domElement ) { } + scope.update(); } function onKeyDown( event ) { @@ -500,6 +501,8 @@ THREE.OrbitControls = function ( object, domElement ) { var element = scope.domElement === document ? scope.domElement.body : scope.domElement; +...
false
Other
mrdoob
three.js
8b446fb57f9595393a97a08b4edcf82682a69a68.json
Remove remaining ray normalization in Raycaster.
src/core/Raycaster.js
@@ -1,20 +1,15 @@ /** * @author mrdoob / http://mrdoob.com/ * @author bhouston / http://exocortex.com/ + * @author stephomi / http://stephaneginier.com/ */ ( function ( THREE ) { THREE.Raycaster = function ( origin, direction, near, far ) { this.ray = new THREE.Ray( origin, direction ); - - // norma...
false
Other
mrdoob
three.js
e2e5cb13bd3bcda806966ba1c775428a2673a6b3.json
add new credits to Quaternion.js
src/math/Quaternion.js
@@ -2,6 +2,8 @@ * @author mikael emtinger / http://gomo.se/ * @author alteredq / http://alteredqualia.com/ * @author WestLangley / http://github.com/WestLangley + * @author bhouston / http://exocortex.com + * @author Hasan Kamal-Al-Deen / hasank1987@gmail.com */ THREE.Quaternion = function( x, y, z, w ) {
false
Other
mrdoob
three.js
5573a620601ba36c06f4d8c3e53eea9525358571.json
make benchmarks not just an empty webspage.
test/benchmark/benchmarking_float32array_accesspatterns.html
@@ -5,6 +5,11 @@ <title>ThreeJS Benchmark Tests - Using Files in /src</title> </head> <body> + + During this Benchmarking test the browser will be unresponsive.<br/><br/> + + Benchmark output is written to the JavaScript console. To access the JavaScript console presss Ctrl-Shift-J. + <script src="benchmark-...
false
Other
mrdoob
three.js
a81dfc9c99a54cbbb0cdb8bbfbfac2f28725879b.json
add the function setMaterialIndex to GeometryUtils
src/extras/GeometryUtils.js
@@ -1031,7 +1031,21 @@ THREE.GeometryUtils = { geometry.faces = faces; geometry.faceVertexUvs = faceVertexUvs; - } + }, + + setMaterialIndex: function ( geometry, index, startFace, endFace ){ + + var faces = geometry.faces; + var start = startFace || 0; + var end = endFace || faces.length - 1; + + for ...
false
Other
mrdoob
three.js
a2365394f6940677b9d7ed9355ad4502fff2431f.json
add return for Color.set documentation
docs/api/math/Color.html
@@ -185,7 +185,7 @@ <h3>.clone() [page:Color]</h3> Clones this color. </div> - <h3>.set([page:todo value]) [page:todo]</h3> + <h3>.set([page:todo value]) [page:this]</h3> <div> value -- either an instance of Color, a hexadecimal value, or a css style string </div>
false
Other
mrdoob
three.js
99e16b15667fb8127a31e61ceeb3c366a83e6d08.json
Add the first version of the animation sidebar
editor/index.html
@@ -122,6 +122,7 @@ <script src="js/Sidebar.Scene.js"></script> <script src="js/Sidebar.Object3D.js"></script> <script src="js/Sidebar.Geometry.js"></script> + <script src="js/Sidebar.Animation.js"></script> <script src="js/Sidebar.Geometry.PlaneGeometry.js"></script> <script src="js/Sidebar.Geometry.Cu...
true
Other
mrdoob
three.js
99e16b15667fb8127a31e61ceeb3c366a83e6d08.json
Add the first version of the animation sidebar
editor/js/Sidebar.Animation.js
@@ -0,0 +1,67 @@ +Sidebar.Animation = function ( signals ) { + + var options = {}; + var possibleAnimations = {}; + + var container = new UI.Panel(); + container.setPadding( '10px' ); + container.setBorderTop( '1px solid #ccc' ); + + container.add( new UI.Text( 'Animation' ).setColor( '#666' ) ); + container.add( new U...
true
Other
mrdoob
three.js
99e16b15667fb8127a31e61ceeb3c366a83e6d08.json
Add the first version of the animation sidebar
editor/js/Sidebar.js
@@ -9,6 +9,7 @@ var Sidebar = function ( signals ) { container.add( new Sidebar.Object3D( signals ) ); container.add( new Sidebar.Geometry( signals ) ); container.add( new Sidebar.Material( signals ) ); + container.add( new Sidebar.Animation( signals ) ); return container;
true
Other
mrdoob
three.js
99e16b15667fb8127a31e61ceeb3c366a83e6d08.json
Add the first version of the animation sidebar
editor/js/Viewport.js
@@ -491,6 +491,23 @@ var Viewport = function ( signals ) { } ); + signals.playAnimations.add( function (animations) { + + function animate() { + requestAnimationFrame( animate ); + + for (var i = 0; i < animations.length ; i++ ){ + animations[i].update(0.016); + } + + + render(); + } + + anima...
true
Other
mrdoob
three.js
ca8ba14a539566447be73a3f98a1b04c7b58a0c8.json
Implement Scene.clone #3032 The object returnen by the scene's clone method is now a fully valid scene and can be used in rendering.
build/three.js
@@ -14506,6 +14506,25 @@ THREE.Scene.prototype.__removeObject = function ( object ) { }; +THREE.Scene.prototype.clone = function (object) { + if ( object === undefined ) object = new THREE.Scene(); + + THREE.Object3D.prototype.clone.call(this, object); + + if(this.fog !== null) { + object.fog =...
true
Other
mrdoob
three.js
ca8ba14a539566447be73a3f98a1b04c7b58a0c8.json
Implement Scene.clone #3032 The object returnen by the scene's clone method is now a fully valid scene and can be used in rendering.
build/three.min.js
@@ -25,7 +25,7 @@ h-f*g*e,this.w=c*d*e+f*g*h):"ZXY"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,thi return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;0<j?(c=0.5/Math.sqrt(j+1),this.w=0.25/c,this.x=(i-g)*c,this.y=(d-h)*c,this.z=(e-a)*c...
true
Other
mrdoob
three.js
ca8ba14a539566447be73a3f98a1b04c7b58a0c8.json
Implement Scene.clone #3032 The object returnen by the scene's clone method is now a fully valid scene and can be used in rendering.
src/scenes/Scene.js
@@ -109,3 +109,22 @@ THREE.Scene.prototype.__removeObject = function ( object ) { } }; + +THREE.Scene.prototype.clone = function (object) { + if ( object === undefined ) object = new THREE.Scene(); + + THREE.Object3D.prototype.clone.call(this, object); + + if(this.fog !== null) { + object.fog =...
true
Other
mrdoob
three.js
557471058a6223dfde1d079d13115c881f49d9e9.json
Get the OES_texture_float_linear extension. There's a bug in most WebGL implementations that the OES_texture_float extension is not supposed to allow the various LINEAR filtering modes. To filter a floating point texture with linear filtering requires enabling OES_texture_float_linear. This CL does that. The code has...
src/renderers/WebGLRenderer.js
@@ -191,6 +191,7 @@ THREE.WebGLRenderer = function ( parameters ) { var _gl; var _glExtensionTextureFloat; + var _glExtensionTextureFloatLinear; var _glExtensionStandardDerivatives; var _glExtensionTextureFilterAnisotropic; var _glExtensionCompressedTextureS3TC; @@ -7277,6 +7278,7 @@ THREE.WebGLRenderer = f...
false
Other
mrdoob
three.js
edd768501c8547e323a3b4351287b0a2bf0e244e.json
add vertexcolors to canvasrenderer This also has an example
examples/canvas_lines_colors.html
@@ -0,0 +1,261 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <title>three.js webgl - lines - cubes - colors</title> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> + <style> + body { + background-color: #000000; + marg...
true
Other
mrdoob
three.js
edd768501c8547e323a3b4351287b0a2bf0e244e.json
add vertexcolors to canvasrenderer This also has an example
src/core/Projector.js
@@ -428,7 +428,13 @@ THREE.Projector = function () { _line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z ); _line.material = object.material; - + + if (object.material.vertexColors === THREE.VertexColors){ + ...
true
Other
mrdoob
three.js
edd768501c8547e323a3b4351287b0a2bf0e244e.json
add vertexcolors to canvasrenderer This also has an example
src/renderers/CanvasRenderer.js
@@ -429,7 +429,7 @@ THREE.CanvasRenderer = function ( parameters ) { _pointLights.add( lightColor ); - } + }setStrokeStyle } @@ -602,14 +602,40 @@ THREE.CanvasRenderer = function ( parameters ) { _context.lineTo( v2.positionScreen.x, v2.positionScreen.y ); if ( material instanceof THRE...
true
Other
mrdoob
three.js
edd768501c8547e323a3b4351287b0a2bf0e244e.json
add vertexcolors to canvasrenderer This also has an example
src/renderers/renderables/RenderableLine.js
@@ -9,6 +9,8 @@ THREE.RenderableLine = function () { this.v1 = new THREE.RenderableVertex(); this.v2 = new THREE.RenderableVertex(); + + this.vertexColors = [ new THREE.Color(), new THREE.Color()]; this.material = null; };
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/cameras/Camera.html
@@ -1,13 +1,13 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> </head> <body> - [page:Object3D] &rarr; ...
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/cameras/OrthographicCamera.html
@@ -1,13 +1,13 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> </head> <body> - [page:Object3D] &rarr; [page:Came...
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/cameras/PerspectiveCamera.html
@@ -1,13 +1,13 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> </head> <body> - [page:Object3D] &rarr; [page:Came...
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/core/BufferGeometry.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> @@ -31,7 +31,7 @@ <h3>.[page:Integer id]</h3> Unique n...
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/core/Clock.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" />
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/core/EventDispatcher.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> @@ -18,6 +18,9 @@ <h3>[name]()</h3> <div> Creates E...
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/core/Face3.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> @@ -70,9 +70,9 @@ <h3>.[page:Array vertexColors]</h3> ...
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/core/Face4.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> @@ -76,7 +76,7 @@ <h3>.[page:Array vertexColors]</h3> ...
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/core/Geometry.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> @@ -142,42 +142,42 @@ <h3>.[page:Boolean dynamic]</h3> ...
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/core/Object3D.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" />
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/core/Projector.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> @@ -15,7 +15,8 @@ <h1>[name]</h1> <h2>Constructor</h2>...
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/core/Raycaster.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" />
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/FontUtils.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" />
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/GeometryUtils.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> @@ -65,12 +65,6 @@ <h3> .randomPointsInGeometry( [page:ge...
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/ImageUtils.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" />
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/SceneUtils.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" />
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/animation/Animation.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" />
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/animation/AnimationHandler.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" />
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/animation/AnimationMorphTarget.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" />
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/animation/KeyFrameAnimation.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" />
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/cameras/CombinedCamera.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" />
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/cameras/CubeCamera.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" />
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/core/Curve.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" />
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/core/CurvePath.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> @@ -18,57 +18,11 @@ <h3>[name]()</h3> <h2...
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/core/Gyroscope.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" />
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/core/Path.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> @@ -19,13 +19,6 @@ <h3>[name]()</h3> <h2>Pr...
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/core/Shape.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> @@ -19,41 +19,9 @@ <h3>[name]()</h3> <h2>Pr...
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/geometries/CircleGeometry.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> @@ -24,6 +24,10 @@ <h3>[name]([page:Float radius...
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/geometries/ConvexGeometry.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" />
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/geometries/CubeGeometry.html
@@ -1,15 +1,15 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> </head> <body> <h1>CubeGeometry</h1> ...
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/geometries/CylinderGeometry.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> @@ -32,9 +32,6 @@ <h3>.[page:Vector3 todo]</h3> ...
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/geometries/ExtrudeGeometry.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> @@ -19,18 +19,22 @@ <h3>[name]( shapes, options ...
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/geometries/IcosahedronGeometry.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" />
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/geometries/LatheGeometry.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" />
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/geometries/OctahedronGeometry.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" />
true
Other
mrdoob
three.js
4453bf03df58e32da37c810e56deefeafa6b30ff.json
prepare documentation for programmatic additions
docs/api/extras/geometries/ParametricGeometry.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8"> + <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" />
true