language stringclasses 1
value | owner stringlengths 2 15 | repo stringlengths 2 21 | sha stringlengths 45 45 | message stringlengths 7 36.3k | path stringlengths 1 199 | patch stringlengths 15 102k | is_multipart bool 2
classes |
|---|---|---|---|---|---|---|---|
Other | mrdoob | three.js | 8375a6f421c3a761b48fa2c26318d92b7fc8fd49.json | Use clamp for clampScalar implementation | src/math/Vector3.js | @@ -404,56 +404,49 @@ THREE.Vector3.prototype = {
},
- clampScalar: function ( minVal, maxVal ) {
-
- if ( this.x < minVal ) {
- this.x = minVal;
- } else if ( this.x > maxVal ) {
- this.x = maxVal;
- }
-
- if ( this.y < minVal ) {
- this.y = minVal;... | true |
Other | mrdoob | three.js | 8375a6f421c3a761b48fa2c26318d92b7fc8fd49.json | Use clamp for clampScalar implementation | src/math/Vector4.js | @@ -483,34 +483,21 @@ THREE.Vector4.prototype = {
},
- clampScalar: function ( minVal, maxVal ) {
-
- if ( this.x < minVal ) {
- this.x = minVal;
- } else if ( this.x > maxVal ) {
- this.x = maxVal;
- }
-
- if ( this.y < minVal ) {
- this.y = minVal;... | true |
Other | mrdoob | three.js | 8375a6f421c3a761b48fa2c26318d92b7fc8fd49.json | Use clamp for clampScalar implementation | test/unit/math/Vector2.js | @@ -124,6 +124,32 @@ test( "min/max/clamp", function() {
c.clamp( b, a );
ok( c.x == -x, "Passed!" );
ok( c.y == y, "Passed!" );
+
+ c.set(-2*x, 2*x);
+ c.clampScalar( -x, x );
+ equal( c.x, -x, "scalar clamp x" );
+ equal( c.y, x, "scalar clamp y" );
+});
+
+test( "rounding", function() {
+ deepEqual( new THREE... | true |
Other | mrdoob | three.js | f491e4b956716d6275c12ac7083eea4dd963b2f7.json | Use tabs instead of spaces for whitespace | src/loaders/JSONLoader.js | @@ -453,12 +453,13 @@ THREE.JSONLoader.prototype.parse = function ( json, texturePath ) {
geometry.bones = json.bones;
- if ( (geometry.bones.length > 0) && (
- (geometry.skinWeights.length != geometry.skinIndices.length) ||
- (geometry.skinWeights.length != geometry.vertices.length) ) ) {
- ... | false |
Other | mrdoob | three.js | 60d83cc52de32a3bbeb838b0febc94bc4f9a4063.json | fix constructor fix #4894
@benbro noticed this mistake | examples/js/loaders/PDBLoader.js | @@ -10,7 +10,7 @@ THREE.PDBLoader = function ( manager ) {
THREE.PDBLoader.prototype = {
- constructor: THREE.OBJLoader,
+ constructor: THREE.PDBLoader,
load: function ( url, onLoad ) {
| false |
Other | mrdoob | three.js | c8cfa5d6344aa0e097ad45e1fffe2bba8ebe3c2e.json | Remove unused local variable 'child' in Bone.js | src/objects/Bone.js | @@ -45,7 +45,7 @@ THREE.Bone.prototype.update = function ( parentSkinMatrix, forceUpdate ) {
// update children
- var child, i, l = this.children.length;
+ var i, l = this.children.length;
for ( i = 0; i < l; i ++ ) {
| false |
Other | mrdoob | three.js | babf70e7735bc8f44a6fe31ec0134497c1f935cb.json | Avoid ambiguity with 'software renderer' | docs/api/renderers/CanvasRenderer.html | @@ -9,7 +9,8 @@
<body>
<h1>[name]</h1>
- <div class="desc">The Canvas renderer displays your beautifully crafted scenes <em>not</em> using WebGL, but with a software renderer.</div>
+ <div class="desc">The Canvas renderer displays your beautifully crafted scenes <em>not</em> using WebGL,
+ but... | false |
Other | mrdoob | three.js | e9a07c9e38a998b0061cff53371b125bb0135e14.json | Add a simple test for ray-segment intersection. | test/unit/math/Ray.js | @@ -174,4 +174,19 @@ test( "applyMatrix4", function() {
});
+test( "distanceSqAndPointToSegment4", function() {
+ var a = new THREE.Ray( one3.clone(), new THREE.Vector3( 0, 0, 1 ) );
+ var v0 = new THREE.Vector3( 3, 5, 50 );
+ var v1 = new THREE.Vector3( 50, 50, 50 ); // just a far away point
+ var ptOnLine = new ... | false |
Other | mrdoob | three.js | 84da87ab461eefcb8510d3fa0ce9e175a3489163.json | Add test example with interactive lines. | examples/webgl_interactive_lines.html | @@ -0,0 +1,190 @@
+<!DOCTYPE html>
+<html lang="en">
+ <head>
+ <title>three.js webgl - interactive lines</title>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+ <style>
+ body {
+ font-family: Monospace;
+ background-c... | false |
Other | mrdoob | three.js | 4e36b7b64c86dd1457cf584b6b367dc2bb3d947f.json | Add optionalTarget argument to Color#getHSL() | src/math/Color.js | @@ -223,10 +223,12 @@ THREE.Color.prototype = {
},
- getHSL: function () {
+ getHSL: function ( optionalTarget ) {
// h,s,l ranges are in 0.0 - 1.0
+ var hsl = optionalTarget || { h: 0, s: 0, l: 0 };
+
var r = this.r, g = this.g, b = this.b;
var max = Math.max( r, g, b );
@@ -258,11 +260,11 @@ THR... | false |
Other | mrdoob | three.js | 7eac0a724b4cacc040e4ec2de8441c56eeb90992.json | Add depth of field post-process with bokeh shader | examples/js/postprocessing/BokehPass.js | @@ -0,0 +1,96 @@
+/**
+ * Depth-of-field post-process with bokeh shader
+ */
+
+
+THREE.BokehPass = function ( scene, camera, params ) {
+
+ this.scene = scene;
+ this.camera = camera;
+
+ var focus = ( params.focus !== undefined ) ? params.focus : 1.0;
+ var aspect = ( params.aspect !== undefined ) ? params.aspect : c... | false |
Other | mrdoob | three.js | 7211281df0df47bb0604367b1a4ff72dd1d78fd3.json | Add the layer attribute to a node element | examples/js/loaders/ColladaLoader.js | @@ -1101,6 +1101,7 @@ THREE.ColladaLoader = function () {
}
obj.name = node.name || node.id || "";
+ obj.layer = node.layer || "";
obj.matrix = node.matrix;
obj.matrix.decompose( obj.position, obj.quaternion, obj.scale );
@@ -2060,6 +2061,7 @@ THREE.ColladaLoader = function () {
this.sid = element.g... | false |
Other | mrdoob | three.js | fab25f9fea0cc3739c0de6b11399134ff325696a.json | Fix typo getNormalVector() -> getTangent() | src/extras/core/CurvePath.js | @@ -312,7 +312,7 @@ THREE.CurvePath.prototype.getWrapPoints = function ( oldPts, path ) {
// check for out of bounds?
var pathPt = path.getPoint( xNorm );
- var normal = path.getNormalVector( xNorm );
+ var normal = path.getTangent( xNorm );
normal.set( -normal.y, normal.x ).multiplyScalar( oldY );
p.... | false |
Other | mrdoob | three.js | f7a9e1f2b92472892b0e8d9d1903f3142cb57ad6.json | Add clone method to THREE.LOD | src/objects/LOD.js | @@ -95,8 +95,18 @@ THREE.LOD.prototype.update = function () {
}();
-THREE.LOD.prototype.clone = function () {
+THREE.LOD.prototype.clone = function ( object ) {
- // TODO
+ if ( object === undefined ) object = new THREE.LOD();
+
+ THREE.Object3D.prototype.clone.call( this, object );
+
+ for ( var i = 0, l = this... | false |
Other | mrdoob | three.js | b5fdfca9dc1304a9844e13ab5955dad5640c489b.json | Fix DOM width retrieval
See https://github.com/mrdoob/three.js/issues/3778#issuecomment-22919229 | examples/js/controls/OrbitControls.js | @@ -164,14 +164,20 @@ THREE.OrbitControls = function ( object, domElement ) {
// half of the fov is center to top of screen
targetDistance *= Math.tan( (scope.object.fov/2) * Math.PI / 180.0 );
// we actually don't use screenWidth, since perspective camera is fixed to screen height
- scope.panLeft( 2 * de... | false |
Other | mrdoob | three.js | 7b4d0af5fd8cfa6ea613f20e843e81032fac2d48.json | Add support for CommonJS | utils/build/build.py | @@ -46,7 +46,7 @@ def main(argv=None):
sources = []
if args.amd:
- tmp.write('( function ( root, factory ) {\n\n\tif ( typeof define === \'function\' && define.amd ) {\n\n\t\tdefine( factory );\n\n\t} else {\n\n\t\troot.THREE = factory();\n\n\t}\n\n}( this, function () {\n\n')
+ tmp.write('( function ( root, fa... | false |
Other | mrdoob | three.js | 037c5d51abb1b630a2c46c198c234708d2199268.json | Fix some issues with THREE.Animation | src/extras/animation/Animation.js | @@ -19,9 +19,6 @@ THREE.Animation = function ( root, name ) {
this.interpolationType = THREE.AnimationHandler.LINEAR;
- this.points = [];
- this.target = new THREE.Vector3();
-
};
THREE.Animation.prototype.play = function ( startTime ) {
@@ -102,182 +99,189 @@ THREE.Animation.prototype.reset = function () {
... | false |
Other | mrdoob | three.js | e216c173c78af1e0302da1a7d3b422c32a079481.json | Use Shader Defines for Bokeh Shader 2
- from `THREE.BokehShader.generate(rings, samples);`
- to `material.defines = {RINGS: rings, SAMPLES}`
- thanks to @gyro3 suggestion in #3182 | examples/js/shaders/BokehShader2.js | @@ -4,6 +4,8 @@
* Depth-of-field shader with bokeh
* ported from GLSL shader by Martins Upitis
* http://blenderartists.org/forum/showthread.php?237488-GLSL-depth-of-field-with-bokeh-v2-4-(update)
+ *
+ * Requires #define RINGS and SAMPLES integers
*/
@@ -91,8 +93,8 @@ THREE.BokehShader = {
"//-----------... | true |
Other | mrdoob | three.js | e216c173c78af1e0302da1a7d3b422c32a079481.json | Use Shader Defines for Bokeh Shader 2
- from `THREE.BokehShader.generate(rings, samples);`
- to `material.defines = {RINGS: rings, SAMPLES}`
- thanks to @gyro3 suggestion in #3182 | examples/webgl_postprocessing_dof2.html | @@ -432,7 +432,6 @@
postprocessing.rtTextureColor = new THREE.WebGLRenderTarget( window.innerWidth, height, pars );
- var fragmentShader = THREE.BokehShader.generate(shaderSettings.rings, shaderSettings.samples);
var bokeh_shader = THREE.BokehShader;
@@ -449,7 +448,11 @@
uniforms: postproce... | true |
Other | mrdoob | three.js | 64d37bbffaf0be2fcb2b468bb26f9061b4914244.json | Add a THREE loader for PLY ASCII files. | examples/js/loaders/PLYLoader.js | @@ -0,0 +1,172 @@
+/**
+ * @author Wei Meng / http://about.me/menway
+ *
+ * Description: A THREE loader for PLY ASCII files (known as the Polygon File Format or the Stanford Triangle Format).
+ *
+ * Currently only supports ASCII encoded files.
+ *
+ * Limitations: ASCII decoding assumes file is UTF-8.
+ *
+ * Usage:
... | true |
Other | mrdoob | three.js | 64d37bbffaf0be2fcb2b468bb26f9061b4914244.json | Add a THREE loader for PLY ASCII files. | examples/models/ply/ascii/dolphins.ply | @@ -0,0 +1,2553 @@
+ply
+format ascii 1.0
+element vertex 855
+property float32 x
+property float32 y
+property float32 z
+element face 1689
+property list uint8 int32 vertex_indices
+end_header
+13.6601 0 548.364
+-24.9399 0 513.564
+-19.6099 -8.13 512.804
+21.2801 -6.1 547.094
+46.6801 0 564.364
+49.9901 -3.56 5... | true |
Other | mrdoob | three.js | 64d37bbffaf0be2fcb2b468bb26f9061b4914244.json | Add a THREE loader for PLY ASCII files. | examples/webgl_loader_ply.html | @@ -0,0 +1,203 @@
+<!DOCTYPE html>
+<html lang="en">
+ <head>
+ <title>three.js webgl - PLY</title>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+ <style>
+ body {
+ font-family: Monospace;
+ background-color: #000000;... | true |
Other | mrdoob | three.js | fcff3438ce0ccc4a719f87ef9d2f2b267283bdc0.json | Update several math documentation pages.
Added some info regarding the quaternion object, its applications and the purpose of its functions.
Added some info regarding the box2 object and its functions. | docs/api/math/Box2.html | @@ -9,19 +9,19 @@
<body>
<h1>[name]</h1>
- <div class="desc">todo</div>
+ <div class="desc">Represents a boundary box in 2D space.</div>
<h2>Constructor</h2>
- <h3>[name]([page:todo min], [page:todo max])</h3>
+ <h3>[name]([page:Vector2 min], [page:Vector2 max])</h3>
<div>
- min -- todo <br />... | true |
Other | mrdoob | three.js | fcff3438ce0ccc4a719f87ef9d2f2b267283bdc0.json | Update several math documentation pages.
Added some info regarding the quaternion object, its applications and the purpose of its functions.
Added some info regarding the box2 object and its functions. | docs/api/math/Quaternion.html | @@ -121,44 +121,48 @@ <h3>.slerp( [page:Quaternion qa], [page:Quaternion qb], [page:Quaternion qm], [p
</div>
- <h3>.slerp([page:todo qb], [page:todo t]) [page:todo]</h3>
+ <h3>.slerp([page:Quaternion qb], [page:float t]) [page:Quaternion]</h3>
<div>
- qb -- todo <br />
- t -- todo
+ qb -- Target quatern... | true |
Other | mrdoob | three.js | 4ff095945027b61090b7980d83fb2e559e3c99dd.json | add draft for Euler3.clamp(). | src/math/Euler3.js | @@ -223,6 +223,12 @@ THREE.Euler3.prototype = {
},
+ clamp: function() {
+
+ // todo
+
+ },
+
reorder: function( newOrder ) {
// todo.
@@ -232,7 +238,7 @@ THREE.Euler3.prototype = {
alternativeSolution: function() {
// todo.
-
+
},
equals: function ( e ) { | false |
Other | mrdoob | three.js | 0986dce98996a7e405d0dc60a792b9af634986b3.json | add the stuff for buffergeometry | src/renderers/WebGLRenderer.js | @@ -2645,8 +2645,20 @@ THREE.WebGLRenderer = function ( parameters ) {
}
// render indexed triangles
-
- _gl.drawElements( _gl.TRIANGLES, offsets[ i ].count, _gl.UNSIGNED_SHORT, offsets[ i ].start * 2 ); // 2 bytes per Uint16
+ var type,size;
+
+ if (_glExtensionElementIndexUint && index.... | false |
Other | mrdoob | three.js | be10e32247650143a82f8e3b38097eb656d5f38f.json | Improve code style in light uniform optimization | src/renderers/WebGLRenderer.js | @@ -4306,7 +4306,7 @@ THREE.WebGLRenderer = function ( parameters ) {
if ( material.id !== _currentMaterialId ) {
- refreshLights = ( refreshLights || _currentMaterialId === - 1 );
+ if ( _currentMaterialId === -1 ) refreshLights = true;
_currentMaterialId = material.id;
refreshMaterial = true;
@@ ... | false |
Other | mrdoob | three.js | c2c20da0ea6a522f0b0933e1203203f73bd968f7.json | Remove unused argument | src/objects/Skeleton.js | @@ -118,7 +118,7 @@ THREE.Skeleton.prototype.addBone = function ( bone ) {
};
-THREE.Skeleton.prototype.calculateInverses = function ( bone ) {
+THREE.Skeleton.prototype.calculateInverses = function () {
this.boneInverses = [];
| false |
Other | mrdoob | three.js | f9fd416f6529e539fe73925e4d5f0ac5a0248c04.json | Update camera uniforms only when really necessary
This saves redundantly setting some uniforms when changing materials that
share the same program, reducing CPU usage. This can give a significant
performance boost on devices which have a higher-performance GPU compared
to the CPU, such as Tegra K1. | src/renderers/WebGLRenderer.js | @@ -3255,6 +3255,7 @@ THREE.WebGLRenderer = function ( parameters ) {
// reset caching for this frame
_currentMaterialId = - 1;
+ _currentCamera = null;
_lightsNeedUpdate = true;
// update scene graph
@@ -4278,6 +4279,7 @@ THREE.WebGLRenderer = function ( parameters ) {
}
+ var refreshProgram =... | false |
Other | mrdoob | three.js | 06522053e208bbba7ac00c41b244100c977c86b8.json | Update Loader.js texture double slash fix
previous was :
var fullPath = texturePath + "/" + sourceFile;
but texturePath may already have a slash (see extractUrlBase function)
changed slash to texturePath.slice(-1) === '/' : '' : '/' | src/loaders/Loader.js | @@ -146,7 +146,8 @@ THREE.Loader.prototype = {
function create_texture( where, name, sourceFile, repeat, offset, wrap, anisotropy ) {
var isCompressed = /\.dds$/i.test( sourceFile );
- var fullPath = texturePath + "/" + sourceFile;
+
+ var fullPath = texturePath + texturePath.slice(-1) === '/' : ''... | false |
Other | mrdoob | three.js | 57ec1a12545d26a3e076571f10918b33077a2257.json | Fix spelling error. | docs/api/core/Geometry.html | @@ -242,7 +242,7 @@ <h3>.clone()</h3>
<h3>.dispose()</h3>
<div>
Removes The object from memory. <br />
- Don't forget to call this method when you remove an geometry because it can cuase meomory leaks.
+ Don't forget to call this method when you remove an geometry because it can cause meomory leaks.
</d... | false |
Other | mrdoob | three.js | f74d036a1ab6aa16976dd7c0d65d9589f4a54d08.json | Update Object3D rotation type in docs to Euler | docs/api/core/Object3D.html | @@ -48,7 +48,7 @@ <h3>.[page:Vector3 position]</h3>
Object's local position.
</div>
- <h3>.[page:Vector3 rotation]</h3>
+ <h3>.[page:Euler rotation]</h3>
<div>
Object's local rotation (<a href="https://en.wikipedia.org/wiki/Euler_angles" target="_blank">Euler angles</a>), in radians.
</div> | false |
Other | mrdoob | three.js | 3c4ec1d1bdc1f04f02d00244a7b44611c67de61d.json | Update GPGPU example
- Position textures require alpha channel to store bird's phase
- Rendertarget type should match texture size
- I don't remmeber when the birds get clotted into balls previous :S
Position texture requires alpha channel for bird phase | examples/js/SimulatorRenderer.js | @@ -95,10 +95,10 @@ function SimulatorRenderer(WIDTH, renderer) {
var dtPosition = generatePositionTexture();
var dtVelocity = generateVelocityTexture();
- rtPosition1 = getRenderTarget();
+ rtPosition1 = getRenderTarget( THREE.RGBAFormat );
rtPosition2 = rtPosition1.clone();
- rtVelocity1 = rtPosition1.c... | false |
Other | mrdoob | three.js | 5ea0d096d5abbd8d340ee55f3d99ddfb09470587.json | Add start and end events to OrbitControls
This mirrors the changes in github PR gh-4097 for Trackball controls. | examples/js/controls/OrbitControls.js | @@ -106,6 +106,8 @@ THREE.OrbitControls = function ( object, domElement ) {
// events
var changeEvent = { type: 'change' };
+ var startEvent = { type: 'start'};
+ var endEvent = { type: 'end'};
this.rotateLeft = function ( angle ) {
@@ -319,6 +321,7 @@ THREE.OrbitControls = function ( object, domElement ) {... | false |
Other | mrdoob | three.js | 2e7400d2c7f68dff0bf89ffcc58a80415953da71.json | Normalize indentation in Blender exporter
Making the exporter for Blender 2.66 producing consistent indentation (all tabs rather than mixed tabs and spaces). | utils/exporters/blender/2.66/scripts/addons/io_mesh_threejs/export_threejs.py | @@ -267,7 +267,7 @@
"skinWeights" : [%(weights)s],
- "animations" : [%(animations)s]
+ "animations" : [%(animations)s]
"""
TEMPLATE_VERTEX = "%g,%g,%g" | false |
Other | mrdoob | three.js | b340e4dfe3453571a613d0383fedd27ecafeb4d9.json | Fix build path to Shader files | src/renderers/shaders/ShaderChunk.js | @@ -6,7 +6,7 @@
* @author mikael emtinger / http://gomo.se/
*/
- THREE.ShaderChunk = {
+THREE.ShaderChunk = {
// FOG
| true |
Other | mrdoob | three.js | b340e4dfe3453571a613d0383fedd27ecafeb4d9.json | Fix build path to Shader files | utils/build/includes/common.json | @@ -78,10 +78,10 @@
"src/scenes/Fog.js",
"src/scenes/FogExp2.js",
"src/renderers/CanvasRenderer.js",
- "/src/renderers/shaders/ShaderChunk.js",
- "/src/renderers/shaders/UniformsUtils.js",
- "/src/renderers/shaders/UniformsLib.js",
- "/src/renderers/shaders/ShaderLib.js",
+ "src/renderers/shaders/ShaderChunk.js",... | true |
Other | mrdoob | three.js | b340e4dfe3453571a613d0383fedd27ecafeb4d9.json | Fix build path to Shader files | utils/build/includes/webgl.json | @@ -69,10 +69,10 @@
"src/scenes/Scene.js",
"src/scenes/Fog.js",
"src/scenes/FogExp2.js",
- "/src/renderers/shaders/ShaderChunk.js",
- "/src/renderers/shaders/UniformsUtils.js",
- "/src/renderers/shaders/UniformsLib.js",
- "/src/renderers/shaders/ShaderLib.js",
+ "src/renderers/shaders/ShaderChunk.js",
+ "src/rend... | true |
Other | mrdoob | three.js | 158676fe0911ff735c2f1289c9d631d802055a42.json | Remove duplicated code in ShaderLib | src/renderers/shaders/ShaderChunk.js | @@ -1773,67 +1773,4 @@
].join("\n")
-};
-
-THREE.UniformsUtils = {
-
- merge: function ( uniforms ) {
-
- var u, p, tmp, merged = {};
-
- for ( u = 0; u < uniforms.length; u ++ ) {
-
- tmp = this.clone( uniforms[ u ] );
-
- for ( p in tmp ) {
-
- merged[ p ] = tmp[ p ];
-
- }
-
- }
-
- return merged;... | false |
Other | mrdoob | three.js | b8c36253d3046463ac6c60914f930611575a36ea.json | add bower.json file | bower.json | @@ -1,6 +1,6 @@
{
"name": "three.js",
- "version": "0.6.4",
+ "version": "6.4.0",
"homepage": "http://threejs.org/",
"description": "JavaScript 3D library",
"main": "build/three.js",
@@ -15,6 +15,7 @@
"ignore": [
"**/.*",
"*.md",
+ "bower.json",
"docs",
"editor",
"examples", | false |
Other | mrdoob | three.js | 5a30276742f0dce71cf7e0b171a86a2ac3e742a3.json | add bower.json file | bower.json | @@ -0,0 +1,26 @@
+{
+ "name": "three.js",
+ "version": "0.6.4",
+ "homepage": "http://threejs.org/",
+ "description": "JavaScript 3D library",
+ "main": "build/three.js",
+ "keywords": [
+ "three",
+ "threejs",
+ "three.js",
+ "3D",
+ "webgl"
+ ],
+ "license": "MIT",
+ "ignore": [
+ "**/.*",
+ "*.md",
+ "docs",... | false |
Other | mrdoob | three.js | dd1424b756a9d761dde870a986b03172bda6ab18.json | update octree and examples | examples/js/Octree.js | @@ -1,6 +1,6 @@
/*!
*
- * threeoctree.js (r56) / https://github.com/collinhover/threeoctree
+ * threeoctree.js (r59) / https://github.com/collinhover/threeoctree
* (sparse) dynamic 3D spatial representation structure for fast searches.
*
* @author Collin Hover / http://collinhover.com/
@@ -26,6 +26,38 @@
fun... | true |
Other | mrdoob | three.js | dd1424b756a9d761dde870a986b03172bda6ab18.json | update octree and examples | examples/webgl_octree.html | @@ -6,7 +6,8 @@
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
- background-color: #ffffff;
+ font-family: Monospace;
+ background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
@@ -55,8 +56,20 @@
documen... | true |
Other | mrdoob | three.js | dd1424b756a9d761dde870a986b03172bda6ab18.json | update octree and examples | examples/webgl_octree_raycasting.html | @@ -0,0 +1,395 @@
+<!DOCTYPE html>
+<html>
+<head>
+ <title>three.js webgl - octree raycasting</title>
+ <meta charset="utf-8">
+ <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
+ <meta name="description" content="">
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-... | true |
Other | mrdoob | three.js | 11304641b7aa8033c95e0e6de6ca346c40aecad3.json | Add inheritance information to AreaLight | docs/api/lights/AreaLight.html | @@ -7,6 +7,8 @@
<link type="text/css" rel="stylesheet" href="../../page.css" />
</head>
<body>
+ [page:Object3D] → [page:Light] →
+
<h1>[name]</h1>
<div class="desc">This illuminates the scene from a complete surface. This light only works in the [page:WebGLDeferredRenderer deferredrende... | false |
Other | mrdoob | three.js | b4b7e8f98341517a1a7bd79b36410ccca83bfb43.json | Add normailizeNormals doc. | docs/api/core/BufferGeometry.html | @@ -110,9 +110,10 @@ <h3>.dispose()</h3>
You need to call this when you want the bufferGeometry removed while the application is running.
</div>
- <h3>.normalizeNormals() [page:todo]</h3>
+ <h3>.normalizeNormals()</h3>
<div>
- todo
+ Every normal vector in a geometry will have a magnitude of 1.
+ ... | false |
Other | mrdoob | three.js | 75cf52cec9338bb73b7717ef24807dcbc3db4561.json | Add missing update calls. | examples/js/controls/OrbitControls.js | @@ -411,6 +411,7 @@ THREE.OrbitControls = function ( object, domElement ) {
}
+ scope.update();
}
function onKeyDown( event ) {
@@ -500,6 +501,8 @@ THREE.OrbitControls = function ( object, domElement ) {
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
+... | false |
Other | mrdoob | three.js | 8b446fb57f9595393a97a08b4edcf82682a69a68.json | Remove remaining ray normalization in Raycaster. | src/core/Raycaster.js | @@ -1,20 +1,15 @@
/**
* @author mrdoob / http://mrdoob.com/
* @author bhouston / http://exocortex.com/
+ * @author stephomi / http://stephaneginier.com/
*/
( function ( THREE ) {
THREE.Raycaster = function ( origin, direction, near, far ) {
this.ray = new THREE.Ray( origin, direction );
-
- // norma... | false |
Other | mrdoob | three.js | e2e5cb13bd3bcda806966ba1c775428a2673a6b3.json | add new credits to Quaternion.js | src/math/Quaternion.js | @@ -2,6 +2,8 @@
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
+ * @author bhouston / http://exocortex.com
+ * @author Hasan Kamal-Al-Deen / hasank1987@gmail.com
*/
THREE.Quaternion = function( x, y, z, w ) { | false |
Other | mrdoob | three.js | 5573a620601ba36c06f4d8c3e53eea9525358571.json | make benchmarks not just an empty webspage. | test/benchmark/benchmarking_float32array_accesspatterns.html | @@ -5,6 +5,11 @@
<title>ThreeJS Benchmark Tests - Using Files in /src</title>
</head>
<body>
+
+ During this Benchmarking test the browser will be unresponsive.<br/><br/>
+
+ Benchmark output is written to the JavaScript console. To access the JavaScript console presss Ctrl-Shift-J.
+
<script src="benchmark-... | false |
Other | mrdoob | three.js | a81dfc9c99a54cbbb0cdb8bbfbfac2f28725879b.json | add the function setMaterialIndex to GeometryUtils | src/extras/GeometryUtils.js | @@ -1031,7 +1031,21 @@ THREE.GeometryUtils = {
geometry.faces = faces;
geometry.faceVertexUvs = faceVertexUvs;
- }
+ },
+
+ setMaterialIndex: function ( geometry, index, startFace, endFace ){
+
+ var faces = geometry.faces;
+ var start = startFace || 0;
+ var end = endFace || faces.length - 1;
+
+ for ... | false |
Other | mrdoob | three.js | a2365394f6940677b9d7ed9355ad4502fff2431f.json | add return for Color.set documentation | docs/api/math/Color.html | @@ -185,7 +185,7 @@ <h3>.clone() [page:Color]</h3>
Clones this color.
</div>
- <h3>.set([page:todo value]) [page:todo]</h3>
+ <h3>.set([page:todo value]) [page:this]</h3>
<div>
value -- either an instance of Color, a hexadecimal value, or a css style string
</div> | false |
Other | mrdoob | three.js | 99e16b15667fb8127a31e61ceeb3c366a83e6d08.json | Add the first version of the animation sidebar | editor/index.html | @@ -122,6 +122,7 @@
<script src="js/Sidebar.Scene.js"></script>
<script src="js/Sidebar.Object3D.js"></script>
<script src="js/Sidebar.Geometry.js"></script>
+ <script src="js/Sidebar.Animation.js"></script>
<script src="js/Sidebar.Geometry.PlaneGeometry.js"></script>
<script src="js/Sidebar.Geometry.Cu... | true |
Other | mrdoob | three.js | 99e16b15667fb8127a31e61ceeb3c366a83e6d08.json | Add the first version of the animation sidebar | editor/js/Sidebar.Animation.js | @@ -0,0 +1,67 @@
+Sidebar.Animation = function ( signals ) {
+
+ var options = {};
+ var possibleAnimations = {};
+
+ var container = new UI.Panel();
+ container.setPadding( '10px' );
+ container.setBorderTop( '1px solid #ccc' );
+
+ container.add( new UI.Text( 'Animation' ).setColor( '#666' ) );
+ container.add( new U... | true |
Other | mrdoob | three.js | 99e16b15667fb8127a31e61ceeb3c366a83e6d08.json | Add the first version of the animation sidebar | editor/js/Sidebar.js | @@ -9,6 +9,7 @@ var Sidebar = function ( signals ) {
container.add( new Sidebar.Object3D( signals ) );
container.add( new Sidebar.Geometry( signals ) );
container.add( new Sidebar.Material( signals ) );
+ container.add( new Sidebar.Animation( signals ) );
return container;
| true |
Other | mrdoob | three.js | 99e16b15667fb8127a31e61ceeb3c366a83e6d08.json | Add the first version of the animation sidebar | editor/js/Viewport.js | @@ -491,6 +491,23 @@ var Viewport = function ( signals ) {
} );
+ signals.playAnimations.add( function (animations) {
+
+ function animate() {
+ requestAnimationFrame( animate );
+
+ for (var i = 0; i < animations.length ; i++ ){
+ animations[i].update(0.016);
+ }
+
+
+ render();
+ }
+
+ anima... | true |
Other | mrdoob | three.js | ca8ba14a539566447be73a3f98a1b04c7b58a0c8.json | Implement Scene.clone #3032
The object returnen by the scene's clone method is now a fully valid scene and
can be used in rendering. | build/three.js | @@ -14506,6 +14506,25 @@ THREE.Scene.prototype.__removeObject = function ( object ) {
};
+THREE.Scene.prototype.clone = function (object) {
+ if ( object === undefined ) object = new THREE.Scene();
+
+ THREE.Object3D.prototype.clone.call(this, object);
+
+ if(this.fog !== null) {
+ object.fog =... | true |
Other | mrdoob | three.js | ca8ba14a539566447be73a3f98a1b04c7b58a0c8.json | Implement Scene.clone #3032
The object returnen by the scene's clone method is now a fully valid scene and
can be used in rendering. | build/three.min.js | @@ -25,7 +25,7 @@ h-f*g*e,this.w=c*d*e+f*g*h):"ZXY"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,thi
return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;0<j?(c=0.5/Math.sqrt(j+1),this.w=0.25/c,this.x=(i-g)*c,this.y=(d-h)*c,this.z=(e-a)*c... | true |
Other | mrdoob | three.js | ca8ba14a539566447be73a3f98a1b04c7b58a0c8.json | Implement Scene.clone #3032
The object returnen by the scene's clone method is now a fully valid scene and
can be used in rendering. | src/scenes/Scene.js | @@ -109,3 +109,22 @@ THREE.Scene.prototype.__removeObject = function ( object ) {
}
};
+
+THREE.Scene.prototype.clone = function (object) {
+ if ( object === undefined ) object = new THREE.Scene();
+
+ THREE.Object3D.prototype.clone.call(this, object);
+
+ if(this.fog !== null) {
+ object.fog =... | true |
Other | mrdoob | three.js | 557471058a6223dfde1d079d13115c881f49d9e9.json | Get the OES_texture_float_linear extension.
There's a bug in most WebGL implementations that the OES_texture_float
extension is not supposed to allow the various LINEAR filtering modes.
To filter a floating point texture with linear filtering requires
enabling OES_texture_float_linear.
This CL does that. The code has... | src/renderers/WebGLRenderer.js | @@ -191,6 +191,7 @@ THREE.WebGLRenderer = function ( parameters ) {
var _gl;
var _glExtensionTextureFloat;
+ var _glExtensionTextureFloatLinear;
var _glExtensionStandardDerivatives;
var _glExtensionTextureFilterAnisotropic;
var _glExtensionCompressedTextureS3TC;
@@ -7277,6 +7278,7 @@ THREE.WebGLRenderer = f... | false |
Other | mrdoob | three.js | edd768501c8547e323a3b4351287b0a2bf0e244e.json | add vertexcolors to canvasrenderer
This also has an example | examples/canvas_lines_colors.html | @@ -0,0 +1,261 @@
+<!DOCTYPE html>
+<html lang="en">
+ <head>
+ <title>three.js webgl - lines - cubes - colors</title>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+ <style>
+ body {
+ background-color: #000000;
+ marg... | true |
Other | mrdoob | three.js | edd768501c8547e323a3b4351287b0a2bf0e244e.json | add vertexcolors to canvasrenderer
This also has an example | src/core/Projector.js | @@ -428,7 +428,13 @@ THREE.Projector = function () {
_line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z );
_line.material = object.material;
-
+
+ if (object.material.vertexColors === THREE.VertexColors){
+ ... | true |
Other | mrdoob | three.js | edd768501c8547e323a3b4351287b0a2bf0e244e.json | add vertexcolors to canvasrenderer
This also has an example | src/renderers/CanvasRenderer.js | @@ -429,7 +429,7 @@ THREE.CanvasRenderer = function ( parameters ) {
_pointLights.add( lightColor );
- }
+ }setStrokeStyle
}
@@ -602,14 +602,40 @@ THREE.CanvasRenderer = function ( parameters ) {
_context.lineTo( v2.positionScreen.x, v2.positionScreen.y );
if ( material instanceof THRE... | true |
Other | mrdoob | three.js | edd768501c8547e323a3b4351287b0a2bf0e244e.json | add vertexcolors to canvasrenderer
This also has an example | src/renderers/renderables/RenderableLine.js | @@ -9,6 +9,8 @@ THREE.RenderableLine = function () {
this.v1 = new THREE.RenderableVertex();
this.v2 = new THREE.RenderableVertex();
+
+ this.vertexColors = [ new THREE.Color(), new THREE.Color()];
this.material = null;
}; | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/cameras/Camera.html | @@ -1,13 +1,13 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
</head>
<body>
- [page:Object3D] →
... | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/cameras/OrthographicCamera.html | @@ -1,13 +1,13 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
</head>
<body>
- [page:Object3D] → [page:Came... | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/cameras/PerspectiveCamera.html | @@ -1,13 +1,13 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
</head>
<body>
- [page:Object3D] → [page:Came... | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/core/BufferGeometry.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
@@ -31,7 +31,7 @@ <h3>.[page:Integer id]</h3>
Unique n... | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/core/Clock.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" /> | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/core/EventDispatcher.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
@@ -18,6 +18,9 @@ <h3>[name]()</h3>
<div>
Creates E... | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/core/Face3.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
@@ -70,9 +70,9 @@ <h3>.[page:Array vertexColors]</h3>
... | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/core/Face4.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
@@ -76,7 +76,7 @@ <h3>.[page:Array vertexColors]</h3>
... | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/core/Geometry.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
@@ -142,42 +142,42 @@ <h3>.[page:Boolean dynamic]</h3>
... | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/core/Object3D.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" /> | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/core/Projector.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
@@ -15,7 +15,8 @@ <h1>[name]</h1>
<h2>Constructor</h2>... | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/core/Raycaster.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" /> | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/FontUtils.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" /> | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/GeometryUtils.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
@@ -65,12 +65,6 @@ <h3> .randomPointsInGeometry( [page:ge... | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/ImageUtils.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" /> | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/SceneUtils.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" /> | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/animation/Animation.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" /> | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/animation/AnimationHandler.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" /> | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/animation/AnimationMorphTarget.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" /> | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/animation/KeyFrameAnimation.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" /> | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/cameras/CombinedCamera.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" /> | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/cameras/CubeCamera.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" /> | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/core/Curve.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" /> | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/core/CurvePath.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" />
@@ -18,57 +18,11 @@ <h3>[name]()</h3>
<h2... | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/core/Gyroscope.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" /> | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/core/Path.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" />
@@ -19,13 +19,6 @@ <h3>[name]()</h3>
<h2>Pr... | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/core/Shape.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" />
@@ -19,41 +19,9 @@ <h3>[name]()</h3>
<h2>Pr... | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/geometries/CircleGeometry.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" />
@@ -24,6 +24,10 @@ <h3>[name]([page:Float radius... | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/geometries/ConvexGeometry.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" /> | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/geometries/CubeGeometry.html | @@ -1,15 +1,15 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" />
</head>
<body>
<h1>CubeGeometry</h1>
... | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/geometries/CylinderGeometry.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" />
@@ -32,9 +32,6 @@ <h3>.[page:Vector3 todo]</h3>
... | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/geometries/ExtrudeGeometry.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" />
@@ -19,18 +19,22 @@ <h3>[name]( shapes, options ... | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/geometries/IcosahedronGeometry.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" /> | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/geometries/LatheGeometry.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" /> | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/geometries/OctahedronGeometry.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" /> | true |
Other | mrdoob | three.js | 4453bf03df58e32da37c810e56deefeafa6b30ff.json | prepare documentation for programmatic additions | docs/api/extras/geometries/ParametricGeometry.html | @@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en">
<head>
- <meta charset="utf-8">
+ <meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" /> | true |
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