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Other
mrdoob
three.js
01852d283b95a56e9c930c3db35fc06f346975f4.json
add some improvements to frustum
build/custom/ThreeCanvas.js
@@ -959,13 +959,17 @@ THREE.Frustum.prototype.setFromMatrix = function ( m ) { var i, plane, planes = this.planes; var me = m.elements; - - planes[ 0 ].set( me[3] - me[0], me[7] - me[4], me[11] - me[8], me[15] - me[12] ); - planes[ 1 ].set( me[3] + me[0], me[7] + me[4], me[11] + me[8], me[15] + me[12] ); - pla...
true
Other
mrdoob
three.js
01852d283b95a56e9c930c3db35fc06f346975f4.json
add some improvements to frustum
build/custom/ThreeDOM.js
@@ -959,13 +959,17 @@ THREE.Frustum.prototype.setFromMatrix = function ( m ) { var i, plane, planes = this.planes; var me = m.elements; - - planes[ 0 ].set( me[3] - me[0], me[7] - me[4], me[11] - me[8], me[15] - me[12] ); - planes[ 1 ].set( me[3] + me[0], me[7] + me[4], me[11] + me[8], me[15] + me[12] ); - pla...
true
Other
mrdoob
three.js
01852d283b95a56e9c930c3db35fc06f346975f4.json
add some improvements to frustum
build/custom/ThreeSVG.js
@@ -959,13 +959,17 @@ THREE.Frustum.prototype.setFromMatrix = function ( m ) { var i, plane, planes = this.planes; var me = m.elements; - - planes[ 0 ].set( me[3] - me[0], me[7] - me[4], me[11] - me[8], me[15] - me[12] ); - planes[ 1 ].set( me[3] + me[0], me[7] + me[4], me[11] + me[8], me[15] + me[12] ); - pla...
true
Other
mrdoob
three.js
01852d283b95a56e9c930c3db35fc06f346975f4.json
add some improvements to frustum
build/custom/ThreeWebGL.js
@@ -959,13 +959,17 @@ THREE.Frustum.prototype.setFromMatrix = function ( m ) { var i, plane, planes = this.planes; var me = m.elements; - - planes[ 0 ].set( me[3] - me[0], me[7] - me[4], me[11] - me[8], me[15] - me[12] ); - planes[ 1 ].set( me[3] + me[0], me[7] + me[4], me[11] + me[8], me[15] + me[12] ); - pla...
true
Other
mrdoob
three.js
01852d283b95a56e9c930c3db35fc06f346975f4.json
add some improvements to frustum
src/core/Frustum.js
@@ -23,13 +23,17 @@ THREE.Frustum.prototype.setFromMatrix = function ( m ) { var i, plane, planes = this.planes; var me = m.elements; - - planes[ 0 ].set( me[3] - me[0], me[7] - me[4], me[11] - me[8], me[15] - me[12] ); - planes[ 1 ].set( me[3] + me[0], me[7] + me[4], me[11] + me[8], me[15] + me[12] ); - plane...
true
Other
mrdoob
three.js
01852d283b95a56e9c930c3db35fc06f346975f4.json
add some improvements to frustum
src/core/Matrix4.js
@@ -9,6 +9,7 @@ * @author timknip / http://www.floorplanner.com/ */ + THREE.Matrix4 = function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { this.elements = new Float32Array(16);
true
Other
mrdoob
three.js
902e31621eaa0e3567942eec57be79529a70850a.json
TrackballCamera first version, rotation only
src/extras/cameras/TrackballCamera.js
@@ -0,0 +1,199 @@ +/** + * @author Eberhard Gräther / http://egraether.com/ + + * parameters = { + * fov: <float>, + * aspect: <float>, + * near: <float>, + * far: <float>, + * target: <THREE.Object3D>, + + * radius: <float>, + + * zoomSpeed: <float>, + * panSpeed: <float>, + + * noZoom: <bool>, + * noPan: <bool>, + + ...
false
Other
mrdoob
three.js
d9379fc8a5034efd664c8dfd7e9ce39a98dd85ef.json
condense uvgen as suggested by @AnthorNet in #1811
src/extras/geometries/ExtrudeGeometry.js
@@ -88,7 +88,9 @@ THREE.ExtrudeGeometry.prototype.addShape = function( shape, options ) { var material = options.material; var extrudeMaterial = options.extrudeMaterial; - var uvGenerator = options.uvGenerator || null; + + // Use default WorldUVGenerator if no UV generators are specified. + var uvgen = options.UV...
false
Other
mrdoob
three.js
24dcc76bf73d0af5cc25ce2586b44e1301ce0e91.json
fix subdivision example
examples/webgl_geometry_subdivison.html
@@ -406,10 +406,6 @@ group.rotation.x = cube.rotation.x += ( targetXRotation - cube.rotation.x ) * 0.05; group.rotation.y = cube.rotation.y += ( targetYRotation - cube.rotation.y ) * 0.05; - cube.updateMatrixWorld(); - group.updateMatrixWorld(); - - renderer.render( scene, camera ); ...
false
Other
mrdoob
three.js
ed7fcf7cb357e4bdb3ea3e886ee3886bb77b8851.json
Update Subdivision model loading
examples/webgl_geometry_subdivison.html
@@ -73,14 +73,7 @@ } - var loader = new THREE.JSONLoader(); - loader.load( 'obj/WaltHeadLo.js', function ( geometry ) { - - THREE.WaltHead = function() { - return geometry; - }; - - } ); + var geometriesParams = [ @@ -96,10 +89,24 @@ font: "helvetiker" }]}, -...
false
Other
mrdoob
three.js
b11e805560f6f10de27ee46c21505ca22fb31f0c.json
add degreesToRadians / radiansToDegrees to Math.
src/math/Math.js
@@ -67,4 +67,20 @@ THREE.Math = { } + degreesToRadians: function( degrees ) { + + return degrees * THREE.Math.__d2r; + + }; + + radiansToDegrees: function( radians ) { + + return radians * THREE.Math.__r2d; + + }; + + }; + +THREE.Math.__d2r = Math.PI / 180; +THREE.Math.__r2d = 180 / Math.PI;
false
Other
mrdoob
three.js
e4c0c6878dc857ad19c8e9fde5f1615aa48e6883.json
Remove .getNormalVector() from Curve.js
src/extras/core/Curve.js
@@ -1,7 +1,7 @@ /** * @author zz85 / http://www.lab4games.net/zz85/blog * Extensible curve object - * + * * Some common of Curve methods * .getPoint(t), getTangent(t) * .getPointAt(u), getTagentAt(u) @@ -110,8 +110,8 @@ THREE.Curve.prototype.getLengths = function ( divisions ) { if ( !divisions ) divisi...
false
Other
mrdoob
three.js
49cdafe26e9b38410def197126b0b4bf3c16b957.json
integrate Sphere class into Raycaster
src/core/Raycaster.js
@@ -12,6 +12,8 @@ }; + var sphere = new THREE.Sphere(); + var originCopy = new THREE.Vector3(); var localOriginCopy = new THREE.Vector3(); @@ -76,15 +78,12 @@ } else if ( object instanceof THREE.Mesh ) { - // Checking boundingSphere - - var scaledRadius = object.geometry.boundingSphere.radius * o...
false
Other
mrdoob
three.js
d782e3a17e3c0bff7151e5270aefd8ea1151bbfd.json
adopt Box3 in BufferGeometry.
src/core/BufferGeometry.js
@@ -71,12 +71,7 @@ THREE.BufferGeometry.prototype = { if ( ! this.boundingBox ) { - this.boundingBox = { - - min: new THREE.Vector3( Infinity, Infinity, Infinity ), - max: new THREE.Vector3( -Infinity, -Infinity, -Infinity ) - - }; + this.boundingBox = new THREE.Box3(); } @@ -140,7 +135,9 @@ T...
false
Other
mrdoob
three.js
b83d79b7592fd79426cf72b49dc7a69e7d09cd9a.json
remove GC from Ray.distanceToPoint
src/math/Ray.js
@@ -57,10 +57,10 @@ THREE.Ray.prototype = { distanceToPoint: function ( point ) { - // NOTE: this creates a THREE.VEctor3 internally via closestPointToPoint - // that is never returned, can be further GC optimized + var directionDistance = THREE.Ray.__v1.sub( point, this.origin ).dot( this.direction ); + TH...
false
Other
mrdoob
three.js
135a3d35d886cf7cd16369e9644105bfb90e3585.json
add some docs for extras/core
doc/api/extras/core/Curve.rst
@@ -0,0 +1,7 @@ +Curve - Extensible curve object +------------------------ + +.. js:class:: Curve() + + Extensible curve object + \ No newline at end of file
true
Other
mrdoob
three.js
135a3d35d886cf7cd16369e9644105bfb90e3585.json
add some docs for extras/core
doc/api/extras/core/CurvePath.rst
@@ -0,0 +1,7 @@ +CurvePath - Path with connected curves +------------------------ + +.. js:class:: CurvePath() + + A Path made with connected set of curves + \ No newline at end of file
true
Other
mrdoob
three.js
135a3d35d886cf7cd16369e9644105bfb90e3585.json
add some docs for extras/core
doc/api/extras/core/Path.rst
@@ -0,0 +1,7 @@ +Path - A CurvePath with a Drawing API +------------------------ + +.. js:class:: Path() + + A CurvePath with convenience Drawing methods + \ No newline at end of file
true
Other
mrdoob
three.js
135a3d35d886cf7cd16369e9644105bfb90e3585.json
add some docs for extras/core
doc/api/extras/core/Shape.rst
@@ -0,0 +1,7 @@ +Shape - A closed 2d path with holes +------------------------ + +.. js:class:: Shape() + + A closed 2d Path with holes + \ No newline at end of file
true
Other
mrdoob
three.js
135a3d35d886cf7cd16369e9644105bfb90e3585.json
add some docs for extras/core
doc/api/extras/core/TextPath.rst
@@ -0,0 +1,7 @@ +TextPath - Class for turning Text to Shapes +------------------------ + +.. js:class:: TextPath() + + Class for turning Text to Shapes + \ No newline at end of file
true
Other
mrdoob
three.js
135a3d35d886cf7cd16369e9644105bfb90e3585.json
add some docs for extras/core
doc/api/extras/core/index.rst
@@ -0,0 +1,9 @@ +Core Classes +============ + +.. toctree:: + Curve + CurvePath + Path + Shape + TextPath \ No newline at end of file
true
Other
mrdoob
three.js
135a3d35d886cf7cd16369e9644105bfb90e3585.json
add some docs for extras/core
src/extras/core/CurvePath.js
@@ -12,7 +12,8 @@ THREE.CurvePath = function () { this.curves = []; this.bends = []; - + + this.autoClose = false; // Automatically closes the path }; THREE.CurvePath.prototype = new THREE.Curve(); @@ -25,13 +26,22 @@ THREE.CurvePath.prototype.add = function ( curve ) { }; THREE.CurvePath.prototype.check...
true
Other
mrdoob
three.js
ff23c44179a82db4e95e3ca139479a43fda94497.json
fix Path.js again
src/extras/core/Path.js
@@ -330,7 +330,6 @@ THREE.Path.prototype.getPoints = function( divisions, closedPath ) { var deltaAngle = aEndAngle - aStartAngle; var angle; var tdivisions = divisions * 2; - var t; for ( j = 1; j <= tdivisions; j ++ ) { @@ -558,21 +557,20 @@ THREE.Path.prototype.toShapes = function() { if ( ...
false
Other
mrdoob
three.js
228ddebb885247f2ae7755869e63e534370776c9.json
update Spark.js and Tween.js libraries
examples/js/Sparks.js
@@ -17,7 +17,6 @@ var SPARKS = {}; * Creates and Manages Particles *********************************/ - SPARKS.Emitter = function (counter) { this._counter = counter ? counter : new SPARKS.SteadyCounter(10); // provides number of particles to produce @@ -41,6 +40,7 @@ SPARKS.Emitter.prototype = { _t...
true
Other
mrdoob
three.js
228ddebb885247f2ae7755869e63e534370776c9.json
update Spark.js and Tween.js libraries
examples/js/Tween.js
@@ -1,12 +1,13 @@ -// tween.js r2 - http://github.com/sole/tween.js -var TWEEN=TWEEN||function(){var a,e,c,d,f=[];return{start:function(g){c=setInterval(this.update,1E3/(g||60))},stop:function(){clearInterval(c)},add:function(g){f.push(g)},getAll:function(){return f},removeAll:function(){f=[]},remove:function(g){a=f.in...
true
Other
mrdoob
three.js
8bebe3e184bef7af700ef76a77d1d2dd1e71f85f.json
Fix single subpath bug
src/extras/core/Path.js
@@ -42,7 +42,9 @@ THREE.Path.prototype.fromPoints = function ( vectors ) { this.moveTo( vectors[ 0 ].x, vectors[ 0 ].y ); - for ( var v = 1, vlen = vectors.length; v < vlen; v ++ ) { + var v, vlen = vectors.length; + + for ( v = 1; v < vlen; v++ ) { this.lineTo( vectors[ v ].x, vectors[ v ].y ); @@ -121,9 ...
false
Other
mrdoob
three.js
b3f1af8364aa73242c9edc7bf2570dbce2ff5446.json
remove local used in debugging
utils/exporters/obj/convert_obj_three.py
@@ -557,8 +557,7 @@ def parse_obj(fname): if vertex['n'] < 0: vertex['n'] += normlen normal_index.append(vertex['n']) - - d = { + faces.append({ 'vertex':vertex_index, '...
false
Other
mrdoob
three.js
f58c4167cdb51cebc6d74e9f41d46b8d6c638bda.json
allow negative vertex indices for obj model format
utils/exporters/obj/convert_obj_three.py
@@ -536,16 +536,29 @@ def parse_obj(fname): uv_index = [] normal_index = [] + + # Precompute vert / normal / uv lists + # for negative index lookup + vertlen = len(vertices) + 1 + normlen = len(normals) + 1 +...
false
Other
mrdoob
three.js
e1ad0a648186dc94280877534ae4925f7cfac382.json
fix broken segments in TubeGeometry
src/extras/geometries/TubeGeometry.js
@@ -42,7 +42,7 @@ THREE.TubeGeometry = function(radius, segments, segmentsRadius, path, debug) { this.grid[i] = new Array(this.segmentsRadius); - u = i / this.segments; + u = i / ( this.segments - 1 ); var pos = this.path.getPointAt(u); tang = this.path.getTangentAt(u); @@ -69,35 +69,35 @@ THREE.TubeGe...
false
Other
mrdoob
three.js
01d8572207d3a624b747652e717ef4db0431bc3e.json
fix subdivision example
examples/webgl_geometry_subdivison.html
@@ -406,10 +406,6 @@ group.rotation.x = cube.rotation.x += ( targetXRotation - cube.rotation.x ) * 0.05; group.rotation.y = cube.rotation.y += ( targetYRotation - cube.rotation.y ) * 0.05; - cube.updateMatrixWorld(); - group.updateMatrixWorld(); - - renderer.render( scene, camera ); ...
false
Other
mrdoob
three.js
ed3cb6613cd63e9c5a5a33235d8e4d5a6e492a9d.json
Update Subdivision model loading
examples/webgl_geometry_subdivison.html
@@ -73,14 +73,7 @@ } - var loader = new THREE.JSONLoader(); - loader.load( 'obj/WaltHeadLo.js', function ( geometry ) { - - THREE.WaltHead = function() { - return geometry; - }; - - } ); + var geometriesParams = [ @@ -96,10 +89,24 @@ font: "helvetiker" }]}, -...
false
Other
mrdoob
three.js
6e6f2453a11ea43c61a7e75207e37288dd816cec.json
change voxelpainter to use THREE.CombinedCamera
examples/webgl_interactive_voxelpainter.html
@@ -31,7 +31,7 @@ if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var container, stats; - var camera, cameraTarget, cameraPerspective, cameraOrtho, scene, renderer; + var camera, cameraTarget, scene, renderer; var projector, plane, cube; var mouse2D, mouse3D, ray, rollOveredFace, isShif...
false
Other
mrdoob
three.js
e645a562b07823b87e1d498f237f81c453803f6a.json
update voxelpainter to use projector pickingRay()
examples/webgl_interactive_voxelpainter.html
@@ -22,13 +22,16 @@ <script src="js/Detector.js"></script> <script src="js/RequestAnimationFrame.js"></script> <script src="js/Stats.js"></script> + + <link href="js/gui/gui.css" media="screen" rel="stylesheet" type="text/css" /> + <script src="js/gui/gui.min.js"></script> <script> if ( ! Detect...
false
Other
mrdoob
three.js
bc27e18424abe3e5fe24a0d4701806b5cf4fc9a0.json
add pickingRay method
src/core/Projector.js
@@ -36,39 +36,34 @@ THREE.Projector = function() { this.projectVector = function ( vector, camera ) { - _projScreenMatrix.multiply( camera.projectionMatrix, camera.matrixWorldInverse ); + _projScreenMatrix.multiply( camera.projectionMatrix, camera.matrixWorldInverse ); _projScreenMatrix.multiplyVecto...
false
Other
mrdoob
three.js
c1e9cb77ea715138494a9164cd93640ccc75b178.json
Fix CubeGeometry faces inversion.
examples/webgl_geometry_minecraft.html
@@ -127,10 +127,10 @@ h = getY( x, z ); - h2 = getY( x - 1, z ); + h2 = getY( x + 1, z ); px = ( h2 != h && h2 != h + 1 ) || x == 0 ? 1 : 0; - h2 = getY( x + 1, z ); + h2 = getY( x - 1, z ); nx = ( h2 != h && h2 != h + 1 ) || x == worldWidth - 1 ? 1 : 0; h2 = getY...
true
Other
mrdoob
three.js
c1e9cb77ea715138494a9164cd93640ccc75b178.json
Fix CubeGeometry faces inversion.
examples/webgl_geometry_minecraft_ao.html
@@ -364,8 +364,8 @@ px = nx = pz = nz = 0; - px = !nleft || x == 0 ? 1 : 0; - nx = !nright || x == worldWidth - 1 ? 1 : 0; + px = !nright || x == 0 ? 1 : 0; + nx = !nleft || x == worldWidth - 1 ? 1 : 0; pz = !nback || z == worldDepth - 1 ? 1 : 0; nz = !nfront || z == 0 ...
true
Other
mrdoob
three.js
c1e9cb77ea715138494a9164cd93640ccc75b178.json
Fix CubeGeometry faces inversion.
src/extras/geometries/CubeGeometry.js
@@ -53,8 +53,8 @@ THREE.CubeGeometry = function ( width, height, depth, segmentsWidth, segmentsHei } - this.sides.px && buildPlane( 'z', 'y', 1 * flip, - 1, depth, height, - width_half, this.materials[ 0 ] ); // px - this.sides.nx && buildPlane( 'z', 'y', - 1 * flip, - 1, depth, height, width_half, this.materia...
true
Other
mrdoob
three.js
f66a6f547cee55e053d82892829ecea613b67160.json
remove some old code
src/extras/geometries/TextGeometry.js
@@ -19,7 +19,8 @@ * bevelThickness: <float>, // how deep into text bevel goes * bevelSize: <float>, // how far from text outline is bevel * - * bend: <bool> // bend according to hardcoded curve (for the moment) + * bend: <bool> // bend according to hardcoded curve (generates bendPath) + * bendPa...
false
Other
mrdoob
three.js
6d6924a621dac2b4780013aa45bcf38aba6f5718.json
Add bend to webgl text example
examples/webgl_geometry_text.html
@@ -33,6 +33,7 @@ <span class="button" id="font">change font</span>, <span class="button" id="weight">change weight</span>, <span class="button" id="bevel">change bevel</span>, + <span class="button" id="bend">bend!</span>, <span class="button" id="postprocessing">change postprocessing</span>, <a ...
true
Other
mrdoob
three.js
6d6924a621dac2b4780013aa45bcf38aba6f5718.json
Add bend to webgl text example
src/extras/geometries/Curve.js
@@ -200,13 +200,51 @@ THREE.Curve.prototype.getUtoTmapping = function ( u, distance ) { }; +// In case any sub curves does not implements its normal finding, +// we get 2 points with a small delta, and find a gradient of the 2 pts +// makes an ok approximation + +THREE.Curve.prototype.getNormalVector = function(...
true
Other
mrdoob
three.js
6d6924a621dac2b4780013aa45bcf38aba6f5718.json
Add bend to webgl text example
src/extras/geometries/ExtrudeGeometry.js
@@ -100,7 +100,10 @@ THREE.ExtrudeGeometry.prototype.addShape = function( shape, options ) { var shapesOffset = this.vertices.length; var shapePoints = shape.extractAllPoints( curveSegments ); // use shape.extractAllSpacedPoints( curveSegments ) for points with equal divisions - shapePoints = shape.extractAllPoin...
true
Other
mrdoob
three.js
6d6924a621dac2b4780013aa45bcf38aba6f5718.json
Add bend to webgl text example
src/extras/geometries/Path.js
@@ -514,31 +514,17 @@ THREE.Path.prototype.createGeometry = function( points ) { // ALL THINGS BELOW TO BE REFACTORED // QN: Transform final pts or transform ACTIONS or add transform filters? -// FUTURE refactor path = an array of lines -> straight, bezier, splines, arc, funcexpr lines // Read http://www.planetcle...
true
Other
mrdoob
three.js
6d6924a621dac2b4780013aa45bcf38aba6f5718.json
Add bend to webgl text example
src/extras/geometries/TextGeometry.js
@@ -50,12 +50,34 @@ THREE.TextGeometry = function ( text, parameters ) { if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8; if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false; + if ( parameters.bend ) { + + var b = textShapes[textShapes.length-1].getBoundingBox(); + ...
true
Other
mrdoob
three.js
92bb07914581f7ac33f2378eee88ce034dda39a4.json
Add readme for blender plugin
utils/exporters/blender/README.md
@@ -0,0 +1,31 @@ +# Three.js Blender Import/Export + +Imports and exports Three.js' ASCII JSON format. + +Assumes Blender version 2.60. + +## Installation + +Copy the io_mesh_threejs folder to the scripts/addons folder. The full path is OS-dependent (see below). + +Once that is done, you need to activate the plugin. Op...
false
Other
mrdoob
three.js
c8aacd8cdc98c69cf11281fbc86c18a9dd9c7113.json
Add Color methods to prototype object.
src/core/Color.js
@@ -9,16 +9,22 @@ THREE.Color = function ( hex ) { this.hex; this.__styleString = 'rgba(0, 0, 0, 1)'; */ + + this.setHex( hex ); + +} - this.setHex = function ( hex ) { +THREE.Color.prototype = { + + setHex: function ( hex ) { this.hex = hex; this.updateRGBA(); this.updateStyleString(); - }; ...
false
Other
mrdoob
three.js
f0f3483f91e09ac35763400c62b1ab4ebf86fc5e.json
Remove useless alert.
examples/performance-test.html
@@ -15,8 +15,7 @@ <script type="text/javascript" src="../src/core/Matrix4.old.js"></script> <script type="text/javascript"> function initTest() { - alert("hello"); - var times = 50000; + var times = 5000000; //Vector2 console.time("Vector2 x " + times); for( var i = 0;...
false
Other
mrdoob
three.js
578013ac202aa3b28d25c4378018acd077ce5ed8.json
handle case when weights are zero
src/objects/SkinnedMesh.js
@@ -109,7 +109,7 @@ THREE.SkinnedMesh.prototype.normalizeSkinWeights = function () { } else { - // do nothing + sw.set( 1, 0, 0, 0 ); // do something reasonable } @@ -136,7 +136,7 @@ THREE.SkinnedMesh.prototype.normalizeSkinWeights = function () { } else { - // do nothing + vec.set( ...
false
Other
mrdoob
three.js
e3d2617108dbf05ab359f91a5b81cfea038c513d.json
Add test for ClosedSplineCurve3
test/unit/extras/curves/ClosedSplineCurve3.js
@@ -0,0 +1,51 @@ +/** + * @author zz85 / http://joshuakoo.com + */ + +module( "ClosedSplineCurve3" ); + +function vectorsAreEqual( check, that ) { + + if ( check.length !== that.length ) return 'Length not equal'; + + for ( var i = 0; i < check.length; i ++ ) { + + if ( ! check[ i ] .equals( that[ i ] ) ) { + + retu...
true
Other
mrdoob
three.js
e3d2617108dbf05ab359f91a5b81cfea038c513d.json
Add test for ClosedSplineCurve3
test/unit/unittests_sources.html
@@ -33,6 +33,10 @@ <script src="../../src/math/Triangle.js"></script> <script src="../../src/math/Interpolant.js"></script> + <script src="../../src/extras/core/Curve.js"></script> + <script src="../../src/extras/CurveUtils.js"></script> + <script src="../../src/extras/curves/ClosedSplineCurve3.js"></script>...
true
Other
mrdoob
three.js
7aa62714fb08c9956461defdcf225e6dd1a3e381.json
Fix closed curves and clean up
examples/webgl_geometry_shapes.html
@@ -48,7 +48,7 @@ info.style.top = '10px'; info.style.width = '100%'; info.style.textAlign = 'center'; - info.innerHTML = 'Simple procedurally generated 3D shapes<br/>Drag to spin'; + info.innerHTML = 'Simple procedurally-generated shapes<br/>Drag to spin'; container.appendChild( info ); ...
false
Other
mrdoob
three.js
91b492bd33465ca22fac8064b7ae1ef0b9fa6afe.json
Add raytracing_sandbox_workers to examples index
examples/index.html
@@ -475,7 +475,8 @@ <h1><a href="http://threejs.org">three.js</a> / examples</h1> "canvas_sandbox" ], "raytracing": [ - "raytracing_sandbox" + "raytracing_sandbox", + "raytracing_sandbox_workers" ], "software": [ "software_geometry_earth",
false
Other
mrdoob
three.js
0b8e3281ded386a81d5121d94ef1d8fd75a6a041.json
add removed tests
test/unit/unittests_three.html
@@ -27,6 +27,10 @@ <script src="core/InterleavedBuffer.js"></script> <script src="core/InterleavedBufferAttribute.js"></script> + <script src="core/Raycaster.js"></script> + <script src="core/Face3.js"></script> + <script src="core/Geometry.js"></script> + <script src="core/BufferAttribute.js"></script> ...
false
Other
mrdoob
three.js
f2c466b819b5d2c616265106b3b2af6bf4214fa6.json
remove lodash from html
test/unit/unittests_three.html
@@ -7,7 +7,6 @@ </head> <body> <div id="qunit"></div> - <script src="../../node_modules/lodash/index.js"></script> <script src="qunit-1.18.0.js"></script> <script src="qunit-utils.js"></script> <script src="SmartComparer.js"></script>
false