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stringclasses 1
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stringlengths 53
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stringclasses 4
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|---|---|---|---|
On Mirage, what is 'Default'?
A) Standard plant spot on A-site
B) Connector between Mid and Catwalk
C) B Apartments entry
D) CT spawn cover
|
A
|
[
"Positions",
"Mirage"
] |
|
On Dust2, where is 'Blue Box'?
A) CT Mid spawn cover
B) Box at A Long entrance
C) Platform on B-site
D) Ramp at Catwalk
|
B
|
[
"Positions",
"Dust2"
] |
|
On Inferno, what is 'Second Mid'?
A) Alternate T path to A-site
B) Connector from Banana
C) Pit near A-site
D) Library rotation
|
A
|
[
"Positions",
"Inferno"
] |
|
On Nuke, where is 'Garage'?
A) CT outside position near Yard
B) A-site connector spot
C) Ramp back corner
D) Lobby entry
|
A
|
[
"Positions",
"Nuke"
] |
|
Which grenade can counter a Molotov or Incendiary grenade?
A) Flashbang
B) Smoke Grenade
C) HE Grenade
D) Decoy
|
B
|
[
"Grenade"
] |
|
What is the default round time in CS2 competitive matches?
A) 1:30
B) 1:40
C) 2:00
D) 2:15
|
A
|
[
"Gamerule"
] |
|
Which of these weapons is exclusive to the Terrorist side?
A) FAMAS
B) Galil AR
C) M4A4
D) AUG
|
B
|
[
"Weapon"
] |
|
What is the maximum number of rounds played in regulation time in a standard competitive CS2 match?
A) 24
B) 28
C) 30
D) 32
|
A
|
[
"Gamerule"
] |
|
Which grenade has the lowest purchase cost in CS2 competitive mode?
A) Smoke Grenade
B) Flashbang
C) HE Grenade
D) Decoy
|
D
|
[
"Grenade",
"Econonmy"
] |
|
What is the maximum movement speed (in units per second) with a knife equipped?
A) 220
B) 240
C) 250
D) 260
|
C
|
[
"Mechanics"
] |
|
What is the maximum movement speed (in units per second) with a AK-47 equipped?
A) 215
B) 225
C) 235
D) 245
|
A
|
[
"Mechanics"
] |
|
What is the maximum movement speed (in units per second) with a deagle equipped?
A) 220
B) 230
C) 240
D) 250
|
B
|
[
"Mechanics"
] |
|
Which rifle has the lowest recoil reset time?
A) AK-47
B) M4A1-S
C) M4A4
D) FAMAS
|
B
|
[
"Weapon"
] |
|
What is the standard loss bonus cap per round in CS2?
A) 2400
B) 3000
C) 3400
D) 3500
|
C
|
[
"Econonmy"
] |
|
Which of these maps has a bombsite that can be accessed from three different vertical levels?
A) Overpass
B) Nuke
C) Vertigo
D) Ancient
|
C
|
[
"Map"
] |
|
How much does a Smoke Grenade cost in CS2 competitive mode?
A) 200
B) 250
C) 300
D) 350
|
C
|
[
"Econonmy",
"Grenade"
] |
|
What is the maximum duration of a Smoke Grenade in CS2 before it fully dissipates?
A) 12s
B) 16s
C) 18s
D) 20s
|
C
|
[
"Grenade"
] |
|
How much damage does an HE Grenade deal at its maximum direct impact (without armor)?
A) 85
B) 98
C) 100
D) 120
|
B
|
[
"Grenade"
] |
|
How much damage does an HE Grenade deal at its maximum direct impact (with armor)?
A) 49
B) 57
C) 71
D) 75
|
B
|
[
"Grenade"
] |
|
What is the price of a Molotov for the Terrorist side?
A) 400
B) 450
C) 500
D) 600
|
A
|
[
"Econonmy",
"Grenade"
] |
|
What is the price of a Molotov for the Counter-Terrorist side?
A) 400
B) 450
C) 500
D) 600
|
C
|
[
"Econonmy",
"Grenade"
] |
|
What is HE grenade fuse time?
A) 3s
B) 4s
C) 5s
D) 6s
|
B
|
[
"Grenade"
] |
|
What effect does a Flashbang have on a player who looks directly at it when it detonates?
A) Full white screen and slowed movement
B) Full white screen and loss of sound
C) White screen only
D) Sound distortion only
|
B
|
[
"Grenade"
] |
|
Which grenade can create false gunshot locations on radar to confuse enemies?
A) Decoy
B) Flashbang
C) HE Grenade
D) Molotov
|
A
|
[
"Grenade"
] |
|
What is the price of a Decoy for the Terrorist side?
A) 50
B) 100
C) 150
D) 200
|
A
|
[
"Econonmy",
"Grenade"
] |
|
During a standard Mirage A-site execute from T side, which spot is typically smoked to block vision from CT Spawn
A) Jungle
B) Stairs
C) Ticket
D) Connector
|
C
|
[
"Grenade",
"Map",
"Mirage"
] |
|
On Inferno, when executing B from Banana, which target is a staple smoke to cut off the garden area?
A) CT
B) Coffins
C) Fountain
D) Dark
|
B
|
[
"Grenade",
"Map",
"Inferno"
] |
|
On Inferno B executes from Banana, which other common smoke pairs with Coffins to block rotations?
A) CT
B) Library
C) Moto
D) Arch
|
A
|
[
"Grenade",
"Map",
"Inferno"
] |
|
On Nuke, the standard outside cross to Secret often uses a ‘wall of smokes’. Which area is one of the two key sightlines these smokes block?
A) T Red
B) Garage
C) T Roof
D) Silo
|
B
|
[
"Grenade",
"Map",
"Nuke"
] |
|
On Anubis A-site executes from A Main, which elevated position is commonly smoked to deny overwatch onto site?
A) Temple
B) Heaven
C) CT Spawn
D) Canals Bridge
|
B
|
[
"Grenade",
"Map",
"Anubis"
] |
|
On Ancient A hits, which choke is routinely smoked to block the powerful crossfire onto default plant?
A) Temple
B) Donut
C) Cave
D) Jaguar
|
B
|
[
"Grenade",
"Map",
"Ancient"
] |
|
On Overpass A executes from Bathrooms/A Short, which position is a frequent smoke to isolate site anchors?
A) Dumpster
B) Bank
C) Heaven
D) Monster
|
B
|
[
"Grenade",
"Map",
"Overpass"
] |
|
On Vertigo A-site executes from T Ramp, one of the two default site smokes commonly cuts off which vantage point?
A) Heaven/Elevators
B) Sandbags
C) Scaffold (A Ramp close)
D) Mid Ladder
|
A
|
[
"Grenade",
"Map",
"Vertigo"
] |
|
For Mirage mid control, which single smoke is most associated with enabling safe top-mid presence early round?
A) Catwalk smoke
B) Connector smoke
C) Window smoke
D) Underpass smoke
|
C
|
[
"Grenade",
"Map",
"Mirage"
] |
|
On Dust2, what is the purpose of the ‘Mid Doors Smoke’ thrown from T-side?
A) Block CT vision from A Site
B) Prevent AWP peeks from Mid Doors
C) Deny B split from Lower Tunnels
D) Support Short push
|
B
|
[
"Grenade",
"Map",
"Dust2"
] |
|
Which smoke on Dust2 helps Ts cross from Long and Short by blocking vision from CT-Spawn?
A) X Box Smoke
B) Deep CT Smoke From Long
C) A Long Start Smoke
D) Short Boost Smoke
|
B
|
[
"Grenade",
"Map",
"Dust2"
] |
|
On Mirage, what is the common T-side smoke that suppresses vision from CT-Spawn towards Mid Window early round?
A) Instant Window Smoke
B) Stairs Smoke
C) Connector Smoke
D) Catwalk Smoke
|
A
|
[
"Grenade",
"Map",
"Mirage"
] |
|
Which Mirage smoke is used to block off Jungle for a clean A-site execute from T-side?
A) Jungle Smoke
B) Palace Smoke
C) Stairs Smoke
D) CT Smoke
|
A
|
[
"Grenade",
"Map",
"Mirage"
] |
|
On Inferno, when Ts push B through Banana, which smoke is essential to block off the Coffins position?
A) Coffin Smoke
B) CT Arch Smoke
C) Library Smoke
D) Moto Smoke
|
A
|
[
"Grenade",
"Map",
"Inferno"
] |
|
Also during a Banana execute on Inferno, which smoke is paired with Coffins to limit CT’s rotation options from CT Spawn?
A) CT Spawn Smoke
B) Arch Smoke
C) Top Banana Smoke
D) Library Smoke
|
A
|
[
"Grenade",
"Map",
"Inferno"
] |
|
On Dust2, what is the function of the ‘Short Cross Smoke’ thrown from A Long or Mid Tunnels?
A) Shield against CT long peek
B) Block vision from A Short for CTs and Long
C) Allow Ts to plant safely in default
D) Expose B site anchors
|
B
|
[
"Grenade",
"Map",
"Dust2"
] |
|
On Inferno A-site push from T-side, which smoke helps block Heaven/Apex for CT defenders?
A) Balcony/Heaven Smoke
B) Arch Smoke
C) Long Corner Smoke
D) Library Smoke
|
A
|
[
"Grenade",
"Map",
"Inferno"
] |
|
On Mirage, which smoke is thrown by CTs to hold T’s push through Connector early round?
A) Connector Smoke (CT spawn)
B) Window Smoke (Mid)
C) Stairs Smoke
D) Deep Jungle Smoke
|
A
|
[
"Grenade",
"Map",
"Mirage"
] |
|
Dust2 Ts often use which smoke to reduce risk from CTs rotating from Mid into B-Site when executing B-split via Mid and T-Tunnels?
A) CT Smoke (Mid to B)
B) Mid Doors Smoke
C) B Window Smoke
D) B Door Smoke
|
A
|
[
"Grenade",
"Map",
"Dust2"
] |
|
Which weapon is most effective for holding long sightlines such as Dust2 A Long?
A) AWP
B) P90
C) UMP-45
D) Nova
|
A
|
[
"Weapon",
"Positions",
"Dust2"
] |
|
On Mirage, which weapon is typically favored for anchoring Palace on A-site due to close-range fights?
A) M4A4
B) AWP
C) UMP-45
D) Nova
|
D
|
[
"Weapon",
"Positions",
"Mirage"
] |
|
Which weapon is generally better suited for holding tight angles like Apartments on Inferno?
A) AWP
B) MP9
C) M4A1-S
D) Galil
|
B
|
[
"Weapon",
"Positions",
"Inferno"
] |
|
When playing B site on Mirage in Market window, which rifle is preferred for holding mid-range duels?
A) M4A1-S
B) AWP
C) FAMAS
D) Nova
|
A
|
[
"Weapon",
"Positions",
"Mirage"
] |
|
On Dust2 Mid Doors CT-side, which weapon provides the best early-round advantage?
A) SSG 08 (Scout)
B) AK-47
C) AWP
D) MAC-10
|
C
|
[
"Weapon",
"Positions",
"Dust2"
] |
|
Which SMG is favored for aggressive Banana pushes on Inferno due to its mobility and fire rate?
A) P90
B) MP9
C) UMP-45
D) MAC-10
|
B
|
[
"Weapon",
"Positions",
"Inferno"
] |
|
Which weapon is most effective for holding B Tunnels on Dust2?
A) AWP
B) M4A4
C) P90
D) Nova
|
A
|
[
"Weapon",
"Positions",
"Dust2"
] |
|
For Mirage Catwalk (Short), which rifle is best to contest Mid control?
A) AWP
B) FAMAS
C) M4A1-S
D) AK-47
|
D
|
[
"Weapon",
"Positions",
"Mirage"
] |
|
On Inferno Pit (A-site), which rifle is most effective to handle long-range duels while remaining concealed?
A) AK-47
B) M4A1-S
C) AWP
D) UMP-45
|
B
|
[
"Weapon",
"Positions",
"Inferno"
] |
|
Which shotgun is commonly used in close corners like Dust2 Lower Tunnels?
A) XM1014
B) Nova
C) MAG-7
D) Sawed-Off
|
C
|
[
"Weapon",
"Positions",
"Dust2"
] |
|
On Mirage Connector, which weapon is most versatile for holding against both A and Mid pushes?
A) M4A4
B) AWP
C) FAMAS
D) UMP-45
|
A
|
[
"Weapon",
"Positions",
"Mirage"
] |
|
On Nuke, which weapon is often preferred for holding Hut rushes on A-site due to close-range combat?
A) Nova
B) AWP
C) M4A1-S
D) MP9
|
D
|
[
"Weapon",
"Positions",
"Nuke"
] |
|
For holding Ramp on Nuke, which long-range weapon gives defenders the best advantage?
A) AWP
B) M4A4
C) MP7
D) Nova
|
A
|
[
"Weapon",
"Positions",
"Nuke"
] |
|
On Overpass, which weapon is ideal for controlling long A due to the extremely long sightline?
A) AK-47
B) AWP
C) M4A1-S
D) P90
|
B
|
[
"Weapon",
"Positions",
"Overpass"
] |
|
When playing Connector on Overpass, which rifle is preferred for handling both close and mid-range duels?
A) AWP
B) M4A4
C) Nova
D) MAC-10
|
B
|
[
"Weapon",
"Positions",
"Overpass"
] |
|
On Ancient, which weapon is most effective for holding the narrow Jaguar position?
A) MP9
B) AWP
C) M4A1-S
D) FAMAS
|
A
|
[
"Weapon",
"Positions",
"Ancient"
] |
|
Which weapon is commonly used for A Main fights on Ancient due to frequent mid-range engagements?
A) M4A1-S
B) AWP
C) Nova
D) UMP-45
|
A
|
[
"Weapon",
"Positions",
"Ancient"
] |
|
On Vertigo, which SMG is popular for aggressive ramp pushes because of its high mobility?
A) P90
B) MP9
C) UMP-45
D) MAC-10
|
B
|
[
"Weapon",
"Positions",
"Vertigo"
] |
|
When defending B site on Vertigo, which rifle provides the best balance for both close and mid-range fights?
A) M4A4
B) AWP
C) FAMAS
D) SG 553
|
A
|
[
"Weapon",
"Positions",
"Vertigo"
] |
|
On Anubis, which weapon is ideal for holding Heaven due to its elevation and long sightline?
A) AWP
B) M4A1-S
C) AK-47
D) MP7
|
A
|
[
"Weapon",
"Positions",
"Anubis"
] |
|
For Canal control on Anubis, which rifle is commonly chosen for consistent mid-range duels?
A) AK-47
B) AWP
C) M4A1-S
D) P90
|
A
|
[
"Weapon",
"Positions",
"Anubis"
] |
|
In standard CT setups on Mirage, which two positions are usually occupied at the start of the round to control A-site?
A) Ticket and Palace
B) Ticket and Stairs
C) Stairs and Jungle
D) Palace and Tetris
|
B
|
[
"Map",
"Mirage"
] |
|
For a default T-side setup on Mirage, which player position is most common for contesting Mid control?
A) Top Mid
B) T Ramp
C) Palace
D) Underpass
|
A
|
[
"Map",
"Mirage"
] |
|
When executing an A hit from T-side, which position is usually taken by the lurker?
A) Top Mid
B) Palace
C) Underpass
D) B Apartments
|
B
|
[
"Map",
"Mirage"
] |
|
On Mirage CT-side, which position is typically responsible for spotting or contesting Mid early round?
A) Connector
B) Jungle
C) Ticket
D) Stairs
|
A
|
[
"Map",
"Mirage"
] |
|
In a B execute from Ts, which position is crucial for controlling rotations from Short?
A) Apartments
B) Van
C) Catwalk (Short)
D) Bench
|
C
|
[
"Map",
"Mirage"
] |
|
Which CT position on Mirage is considered key for stopping Palace drops during an A execute?
A) Jungle
B) Ticket
C) Stairs
D) Default
|
C
|
[
"Map",
"Mirage"
] |
|
When Ts run a Mid default, which supportive position often throws smokes and flashes into Window and Connector?
A) T Ramp
B) Top Mid
C) Underpass
D) Palace
|
C
|
[
"Map",
"Mirage"
] |
|
Which CT position is most responsible for rotating between A and Mid quickly on Mirage?
A) Jungle
B) Ticket
C) Stairs
D) Connector
|
A
|
[
"Map",
"Mirage"
] |
|
On Mirage, when Ts hit B site, which player position is often left to lurk for late A pressure?
A) Palace
B) T Ramp
C) Underpass
D) Top Mid
|
A
|
[
"Map",
"Mirage"
] |
|
In a standard CT-side 2-1-2 setup on Mirage, which positions are covered by the '2' players on A?
A) Ticket and Connector
B) Ticket and Stairs
C) Ticket and Palace
D) Stairs and Jungle
|
B
|
[
"Map",
"Mirage"
] |
|
In a standard CT setup on Dust2, which two positions usually defend the A-site at round start?
A) Long Doors and Catwalk
B) Goose and Long Corner
C) Car and Goose
D) Pit and Catwalk
|
A
|
[
"Map",
"Dust2"
] |
|
For a default T-side setup on Dust2, which position is most common for challenging Mid control?
A) Lower Tunnels
B) Top Mid
C) Catwalk
D) Long Doors
|
B
|
[
"Map",
"Dust2"
] |
|
When Ts execute a split B hit, which position is key for joining with Upper Tunnels players?
A) Catwalk
B) Long Doors
C) Lower Tunnels
D) Pit
|
C
|
[
"Map",
"Dust2"
] |
|
On Dust2, which CT position is vital for stopping Long pushes early round?
A) Pit
B) Goose
C) Car
D) Ramp
|
A
|
[
"Map",
"Dust2"
] |
|
In a T-side default, which player often lurks to catch CT rotations on Dust2?
A) Catwalk
B) Lower Tunnels
C) Long Doors
D) B Tunnels
|
B
|
[
"Map",
"Dust2"
] |
|
Which CT position on Dust2 controls both A-site defense and quick rotations to Mid?
A) Goose
B) CT Spawn
C) Ramp
D) Car
|
B
|
[
"Map",
"Dust2"
] |
|
When Ts push B site from Tunnels, which position is often crucial for stopping the entry?
A) Window
B) Back Platform
C) Car
D) Mid Doors
|
B
|
[
"Map",
"Dust2"
] |
|
In a standard CT 2-1-2 setup on Dust2, which two positions are usually occupied for B defense?
A) Car and Goose
B) Back Platform and Window
C) Pit and Ramp
D) CT Spawn and Mid Doors
|
B
|
[
"Map",
"Dust2"
] |
|
When Ts execute a fast Catwalk push on Dust2, which CT position has the best chance to stop them?
A) Ramp
B) Goose
C) Long Corner
D) Car
|
B
|
[
"Map",
"Dust2"
] |
|
On Dust2, which T position is commonly used for setting up long control at the start of the round?
A) Long Doors
B) Top Mid
C) Catwalk
D) Lower Tunnels
|
A
|
[
"Map",
"Dust2"
] |
|
In a standard CT-side 2-1-2 setup on Mirage, which two players typically contest Mid control?
A) Connector and Short
B) Jungle and Ticket
C) Stairs and Palace
D) Van and Market
|
A
|
[
"Map",
"Mirage"
] |
|
On Mirage T-side, which position is commonly used for applying late-round pressure while the team hits B?
A) Palace
B) Underpass
C) T Ramp
D) A Apartments
|
A
|
[
"Map",
"Mirage"
] |
|
When CTs are defending a B hit, which position is crucial for holding Apartments?
A) Bench
B) Van
C) Market
D) Catwalk
|
B
|
[
"Map",
"Mirage"
] |
|
For a standard Mirage A execute, which position is often taken by a CT to deny control of Tetris?
A) Ticket
B) Stairs
C) Connector
D) Palace
|
B
|
[
"Map",
"Mirage"
] |
|
On T-side defaults, which position on Mirage is usually taken by the lurker to pressure Mid?
A) Underpass
B) Palace
C) T Ramp
D) Apartments
|
A
|
[
"Map",
"Mirage"
] |
|
Which CT position provides fast rotation access between A site and Mid on Mirage?
A) Jungle
B) Ticket
C) Van
D) Bench
|
A
|
[
"Map",
"Mirage"
] |
|
On Mirage pistol rounds, which T position is often prioritized for fast control?
A) Underpass
B) Palace
C) Top Mid
D) Catwalk
|
C
|
[
"Map",
"Mirage"
] |
|
When CTs double up on B-site defense, which two positions are usually taken?
A) Van and Market
B) Bench and Van
C) Apartments and Catwalk
D) Market and Short
|
B
|
[
"Map",
"Mirage"
] |
|
Which T-side position on Mirage is often used to catch CT rotations when executing onto A?
A) Palace
B) Underpass
C) Top Mid
D) T Ramp
|
D
|
[
"Map",
"Mirage"
] |
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