Spaces:
Running
Running
Rename index.js to game.js
Browse files
game.js
ADDED
|
@@ -0,0 +1,972 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="ko">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>JET FIGHT SIMULATER</title>
|
| 7 |
+
<style>
|
| 8 |
+
body {
|
| 9 |
+
margin: 0;
|
| 10 |
+
padding: 0;
|
| 11 |
+
overflow: hidden;
|
| 12 |
+
font-family: 'Courier New', monospace;
|
| 13 |
+
background: #000;
|
| 14 |
+
cursor: none;
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
#gameContainer {
|
| 18 |
+
position: relative;
|
| 19 |
+
width: 100vw;
|
| 20 |
+
height: 100vh;
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
/* HUD 스타일 */
|
| 24 |
+
.hud {
|
| 25 |
+
position: absolute;
|
| 26 |
+
color: #00ff00;
|
| 27 |
+
font-family: 'Courier New', monospace;
|
| 28 |
+
z-index: 1000;
|
| 29 |
+
text-shadow: 0 0 10px #00ff00;
|
| 30 |
+
}
|
| 31 |
+
|
| 32 |
+
#startScreen {
|
| 33 |
+
position: absolute;
|
| 34 |
+
top: 0;
|
| 35 |
+
left: 0;
|
| 36 |
+
width: 100%;
|
| 37 |
+
height: 100%;
|
| 38 |
+
background: linear-gradient(45deg, #001122, #003366);
|
| 39 |
+
display: flex;
|
| 40 |
+
flex-direction: column;
|
| 41 |
+
justify-content: center;
|
| 42 |
+
align-items: center;
|
| 43 |
+
z-index: 10000;
|
| 44 |
+
color: #00ffff;
|
| 45 |
+
text-align: center;
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
#startScreen h1 {
|
| 49 |
+
font-size: 4rem;
|
| 50 |
+
margin-bottom: 2rem;
|
| 51 |
+
text-shadow: 0 0 20px #00ffff;
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
#startButton {
|
| 55 |
+
font-size: 2rem;
|
| 56 |
+
padding: 1rem 2rem;
|
| 57 |
+
background: transparent;
|
| 58 |
+
border: 2px solid #00ffff;
|
| 59 |
+
color: #00ffff;
|
| 60 |
+
cursor: pointer;
|
| 61 |
+
transition: all 0.3s;
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
#startButton:hover {
|
| 65 |
+
background: #00ffff;
|
| 66 |
+
color: #001122;
|
| 67 |
+
box-shadow: 0 0 20px #00ffff;
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
#loading {
|
| 71 |
+
position: absolute;
|
| 72 |
+
top: 50%;
|
| 73 |
+
left: 50%;
|
| 74 |
+
transform: translate(-50%, -50%);
|
| 75 |
+
color: #00ff00;
|
| 76 |
+
font-size: 2rem;
|
| 77 |
+
z-index: 9999;
|
| 78 |
+
display: none;
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
/* 속도계 */
|
| 82 |
+
#speedometer {
|
| 83 |
+
position: absolute;
|
| 84 |
+
bottom: 50px;
|
| 85 |
+
left: 50px;
|
| 86 |
+
width: 150px;
|
| 87 |
+
height: 150px;
|
| 88 |
+
border: 2px solid #00ff00;
|
| 89 |
+
border-radius: 50%;
|
| 90 |
+
display: flex;
|
| 91 |
+
align-items: center;
|
| 92 |
+
justify-content: center;
|
| 93 |
+
background: rgba(0, 0, 0, 0.5);
|
| 94 |
+
}
|
| 95 |
+
|
| 96 |
+
#speedValue {
|
| 97 |
+
font-size: 1.5rem;
|
| 98 |
+
color: #00ff00;
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
/* 고도계 */
|
| 102 |
+
#altimeter {
|
| 103 |
+
position: absolute;
|
| 104 |
+
bottom: 50px;
|
| 105 |
+
right: 50px;
|
| 106 |
+
width: 150px;
|
| 107 |
+
height: 150px;
|
| 108 |
+
border: 2px solid #00ff00;
|
| 109 |
+
border-radius: 50%;
|
| 110 |
+
display: flex;
|
| 111 |
+
align-items: center;
|
| 112 |
+
justify-content: center;
|
| 113 |
+
background: rgba(0, 0, 0, 0.5);
|
| 114 |
+
}
|
| 115 |
+
|
| 116 |
+
#altitudeValue {
|
| 117 |
+
font-size: 1.5rem;
|
| 118 |
+
color: #00ff00;
|
| 119 |
+
}
|
| 120 |
+
|
| 121 |
+
/* 크로스헤어 */
|
| 122 |
+
#crosshair {
|
| 123 |
+
position: absolute;
|
| 124 |
+
top: 50%;
|
| 125 |
+
left: 50%;
|
| 126 |
+
transform: translate(-50%, -50%);
|
| 127 |
+
width: 40px;
|
| 128 |
+
height: 40px;
|
| 129 |
+
border: 2px solid #00ff00;
|
| 130 |
+
border-radius: 50%;
|
| 131 |
+
z-index: 1001;
|
| 132 |
+
pointer-events: none;
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
#crosshair::before {
|
| 136 |
+
content: '';
|
| 137 |
+
position: absolute;
|
| 138 |
+
top: 50%;
|
| 139 |
+
left: 50%;
|
| 140 |
+
transform: translate(-50%, -50%);
|
| 141 |
+
width: 2px;
|
| 142 |
+
height: 20px;
|
| 143 |
+
background: #00ff00;
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
#crosshair::after {
|
| 147 |
+
content: '';
|
| 148 |
+
position: absolute;
|
| 149 |
+
top: 50%;
|
| 150 |
+
left: 50%;
|
| 151 |
+
transform: translate(-50%, -50%);
|
| 152 |
+
width: 20px;
|
| 153 |
+
height: 2px;
|
| 154 |
+
background: #00ff00;
|
| 155 |
+
}
|
| 156 |
+
|
| 157 |
+
.target-detected {
|
| 158 |
+
border-color: #ff0000 !important;
|
| 159 |
+
box-shadow: 0 0 20px #ff0000;
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
.target-detected::before,
|
| 163 |
+
.target-detected::after {
|
| 164 |
+
background: #ff0000 !important;
|
| 165 |
+
}
|
| 166 |
+
|
| 167 |
+
/* 스로틀 게이지 */
|
| 168 |
+
#throttleGauge {
|
| 169 |
+
position: absolute;
|
| 170 |
+
left: 30px;
|
| 171 |
+
top: 50%;
|
| 172 |
+
transform: translateY(-50%);
|
| 173 |
+
width: 30px;
|
| 174 |
+
height: 200px;
|
| 175 |
+
border: 2px solid #00ff00;
|
| 176 |
+
background: rgba(0, 0, 0, 0.5);
|
| 177 |
+
}
|
| 178 |
+
|
| 179 |
+
#throttleBar {
|
| 180 |
+
position: absolute;
|
| 181 |
+
bottom: 0;
|
| 182 |
+
width: 100%;
|
| 183 |
+
background: #00ff00;
|
| 184 |
+
transition: height 0.1s;
|
| 185 |
+
}
|
| 186 |
+
|
| 187 |
+
/* 상태 정보 */
|
| 188 |
+
#statusInfo {
|
| 189 |
+
position: absolute;
|
| 190 |
+
top: 30px;
|
| 191 |
+
left: 30px;
|
| 192 |
+
color: #00ff00;
|
| 193 |
+
font-size: 1.2rem;
|
| 194 |
+
line-height: 1.5;
|
| 195 |
+
}
|
| 196 |
+
|
| 197 |
+
/* 레이더 */
|
| 198 |
+
#radar {
|
| 199 |
+
position: absolute;
|
| 200 |
+
top: 50px;
|
| 201 |
+
right: 200px;
|
| 202 |
+
width: 120px;
|
| 203 |
+
height: 120px;
|
| 204 |
+
border: 2px solid #00ff00;
|
| 205 |
+
border-radius: 50%;
|
| 206 |
+
background: rgba(0, 20, 0, 0.3);
|
| 207 |
+
overflow: hidden;
|
| 208 |
+
}
|
| 209 |
+
|
| 210 |
+
.enemy-dot {
|
| 211 |
+
position: absolute;
|
| 212 |
+
width: 4px;
|
| 213 |
+
height: 4px;
|
| 214 |
+
background: #ff0000;
|
| 215 |
+
border-radius: 50%;
|
| 216 |
+
transform: translate(-50%, -50%);
|
| 217 |
+
}
|
| 218 |
+
|
| 219 |
+
/* 무기 정보 */
|
| 220 |
+
#weaponInfo {
|
| 221 |
+
position: absolute;
|
| 222 |
+
bottom: 30px;
|
| 223 |
+
left: 50%;
|
| 224 |
+
transform: translateX(-50%);
|
| 225 |
+
color: #00ff00;
|
| 226 |
+
font-size: 1.2rem;
|
| 227 |
+
text-align: center;
|
| 228 |
+
}
|
| 229 |
+
|
| 230 |
+
/* G-Force 표시 */
|
| 231 |
+
#gForce {
|
| 232 |
+
position: absolute;
|
| 233 |
+
top: 30px;
|
| 234 |
+
right: 30px;
|
| 235 |
+
color: #ffff00;
|
| 236 |
+
font-size: 1.5rem;
|
| 237 |
+
}
|
| 238 |
+
</style>
|
| 239 |
+
</head>
|
| 240 |
+
<body>
|
| 241 |
+
<!-- 시작 화면 -->
|
| 242 |
+
<div id="startScreen">
|
| 243 |
+
<h1>FIGHTER ACE</h1>
|
| 244 |
+
<p>공중전 시뮬레이터</p>
|
| 245 |
+
<button id="startButton" onclick="startGame()">TAKE OFF</button>
|
| 246 |
+
<div style="margin-top: 2rem; font-size: 1rem;">
|
| 247 |
+
<p>MOUSE: CONTROL | WASD: THROTLE/RUDER | CLICK: FIRE</p>
|
| 248 |
+
</div>
|
| 249 |
+
</div>
|
| 250 |
+
|
| 251 |
+
<!-- 로딩 화면 -->
|
| 252 |
+
<div id="loading">
|
| 253 |
+
<div class="loading-text">LOADING...</div>
|
| 254 |
+
</div>
|
| 255 |
+
|
| 256 |
+
<!-- 게임 컨테이너 -->
|
| 257 |
+
<div id="gameContainer">
|
| 258 |
+
<!-- HUD 요소들 -->
|
| 259 |
+
<div id="crosshair"></div>
|
| 260 |
+
|
| 261 |
+
<div id="speedometer" class="hud">
|
| 262 |
+
<div id="speedValue">0 KT</div>
|
| 263 |
+
</div>
|
| 264 |
+
|
| 265 |
+
<div id="altimeter" class="hud">
|
| 266 |
+
<div id="altitudeValue">0 FT</div>
|
| 267 |
+
</div>
|
| 268 |
+
|
| 269 |
+
<div id="throttleGauge" class="hud">
|
| 270 |
+
<div id="throttleBar" style="height: 0%;"></div>
|
| 271 |
+
</div>
|
| 272 |
+
|
| 273 |
+
<div id="statusInfo" class="hud">
|
| 274 |
+
<div>Mission Time: <span id="missionTime">00:00</span></div>
|
| 275 |
+
<div>Targets: <span id="targetCount">0</span></div>
|
| 276 |
+
<div>Score: <span id="score">0</span></div>
|
| 277 |
+
</div>
|
| 278 |
+
|
| 279 |
+
<div id="radar" class="hud"></div>
|
| 280 |
+
|
| 281 |
+
<div id="weaponInfo" class="hud">
|
| 282 |
+
<div>Missiles: <span id="missileCount">4</span></div>
|
| 283 |
+
<div>Ammo: <span id="ammoCount">200</span></div>
|
| 284 |
+
</div>
|
| 285 |
+
|
| 286 |
+
<div id="gForce" class="hud">
|
| 287 |
+
G: <span id="gValue">1.0</span>
|
| 288 |
+
</div>
|
| 289 |
+
</div>
|
| 290 |
+
|
| 291 |
+
<script type="module">
|
| 292 |
+
import * as THREE from 'https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js';
|
| 293 |
+
import { GLTFLoader } from 'https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js';
|
| 294 |
+
|
| 295 |
+
// 게임 상수
|
| 296 |
+
const GAME_CONSTANTS = {
|
| 297 |
+
MISSION_DURATION: 300, // 5분
|
| 298 |
+
MAP_SIZE: 10000,
|
| 299 |
+
MAX_ALTITUDE: 8000,
|
| 300 |
+
MIN_ALTITUDE: 100,
|
| 301 |
+
MAX_SPEED: 500,
|
| 302 |
+
STALL_SPEED: 80,
|
| 303 |
+
GRAVITY: 9.8,
|
| 304 |
+
AIR_DENSITY: 1.225,
|
| 305 |
+
MOUSE_SENSITIVITY: 0.002,
|
| 306 |
+
MAX_G_FORCE: 9.0
|
| 307 |
+
};
|
| 308 |
+
|
| 309 |
+
// 전투기 클래스
|
| 310 |
+
class Fighter {
|
| 311 |
+
constructor() {
|
| 312 |
+
this.mesh = null;
|
| 313 |
+
this.isLoaded = false;
|
| 314 |
+
|
| 315 |
+
// 물리 속성
|
| 316 |
+
this.position = new THREE.Vector3(0, 1000, 0);
|
| 317 |
+
this.velocity = new THREE.Vector3(0, 0, 0);
|
| 318 |
+
this.acceleration = new THREE.Vector3(0, 0, 0);
|
| 319 |
+
this.rotation = new THREE.Euler(0, 0, 0);
|
| 320 |
+
this.angularVelocity = new THREE.Vector3(0, 0, 0);
|
| 321 |
+
|
| 322 |
+
// 비행 속성
|
| 323 |
+
this.throttle = 0.3; // 0-1
|
| 324 |
+
this.speed = 0;
|
| 325 |
+
this.altitude = 1000;
|
| 326 |
+
this.gForce = 1.0;
|
| 327 |
+
this.stallWarning = false;
|
| 328 |
+
|
| 329 |
+
// 마우스 입력
|
| 330 |
+
this.mouseInput = { x: 0, y: 0 };
|
| 331 |
+
this.targetPitch = 0;
|
| 332 |
+
this.targetYaw = 0;
|
| 333 |
+
this.targetRoll = 0;
|
| 334 |
+
|
| 335 |
+
// 무기
|
| 336 |
+
this.missiles = 4;
|
| 337 |
+
this.ammo = 200;
|
| 338 |
+
this.bullets = [];
|
| 339 |
+
|
| 340 |
+
// 카메라 오프셋
|
| 341 |
+
this.cameraOffset = new THREE.Vector3(0, 3, -15);
|
| 342 |
+
}
|
| 343 |
+
|
| 344 |
+
async initialize(scene, loader) {
|
| 345 |
+
try {
|
| 346 |
+
const result = await loader.loadAsync('/models/f-15.glb');
|
| 347 |
+
this.mesh = result.scene;
|
| 348 |
+
this.mesh.position.copy(this.position);
|
| 349 |
+
this.mesh.scale.set(1, 1, 1);
|
| 350 |
+
|
| 351 |
+
// 그림자 설정
|
| 352 |
+
this.mesh.traverse((child) => {
|
| 353 |
+
if (child.isMesh) {
|
| 354 |
+
child.castShadow = true;
|
| 355 |
+
child.receiveShadow = true;
|
| 356 |
+
}
|
| 357 |
+
});
|
| 358 |
+
|
| 359 |
+
scene.add(this.mesh);
|
| 360 |
+
this.isLoaded = true;
|
| 361 |
+
} catch (error) {
|
| 362 |
+
console.error('전투기 모델 로딩 실패:', error);
|
| 363 |
+
this.isLoaded = false;
|
| 364 |
+
}
|
| 365 |
+
}
|
| 366 |
+
|
| 367 |
+
updateMouseInput(deltaX, deltaY) {
|
| 368 |
+
// 마우스 움직임을 조종간 입력으로 변환
|
| 369 |
+
this.mouseInput.x += deltaX * GAME_CONSTANTS.MOUSE_SENSITIVITY;
|
| 370 |
+
this.mouseInput.y += deltaY * GAME_CONSTANTS.MOUSE_SENSITIVITY;
|
| 371 |
+
|
| 372 |
+
// 제한
|
| 373 |
+
this.mouseInput.x = Math.max(-1, Math.min(1, this.mouseInput.x));
|
| 374 |
+
this.mouseInput.y = Math.max(-1, Math.min(1, this.mouseInput.y));
|
| 375 |
+
}
|
| 376 |
+
|
| 377 |
+
updateControls(keys, deltaTime) {
|
| 378 |
+
// 스로틀 조절 (W/S)
|
| 379 |
+
if (keys.w) this.throttle = Math.min(1, this.throttle + deltaTime * 0.5);
|
| 380 |
+
if (keys.s) this.throttle = Math.max(0, this.throttle - deltaTime * 0.5);
|
| 381 |
+
|
| 382 |
+
// 러더 (A/D)
|
| 383 |
+
let rudderInput = 0;
|
| 384 |
+
if (keys.a) rudderInput = -1;
|
| 385 |
+
if (keys.d) rudderInput = 1;
|
| 386 |
+
|
| 387 |
+
// 목표 회전각 계산
|
| 388 |
+
this.targetPitch = -this.mouseInput.y * Math.PI / 6; // ±30도
|
| 389 |
+
this.targetYaw += rudderInput * deltaTime * 2; // 러더
|
| 390 |
+
this.targetRoll = -this.mouseInput.x * Math.PI / 4; // ±45도
|
| 391 |
+
|
| 392 |
+
// 마우스 입력 감쇠
|
| 393 |
+
this.mouseInput.x *= 0.95;
|
| 394 |
+
this.mouseInput.y *= 0.95;
|
| 395 |
+
}
|
| 396 |
+
|
| 397 |
+
updatePhysics(deltaTime) {
|
| 398 |
+
if (!this.mesh) return;
|
| 399 |
+
|
| 400 |
+
// 현재 회전을 목표 회전으로 부드럽게 이동
|
| 401 |
+
const lerpFactor = deltaTime * 2;
|
| 402 |
+
this.rotation.x = THREE.MathUtils.lerp(this.rotation.x, this.targetPitch, lerpFactor);
|
| 403 |
+
this.rotation.y = THREE.MathUtils.lerp(this.rotation.y, this.targetYaw, lerpFactor);
|
| 404 |
+
this.rotation.z = THREE.MathUtils.lerp(this.rotation.z, this.targetRoll, lerpFactor);
|
| 405 |
+
|
| 406 |
+
// 엔진 추력 계산
|
| 407 |
+
const thrust = this.throttle * 50000; // 뉴턴
|
| 408 |
+
const mass = 20000; // kg
|
| 409 |
+
|
| 410 |
+
// 전진 방향 벡터
|
| 411 |
+
const forward = new THREE.Vector3(0, 0, 1);
|
| 412 |
+
forward.applyEuler(this.rotation);
|
| 413 |
+
|
| 414 |
+
// 추력 가속도
|
| 415 |
+
const thrustAccel = forward.multiplyScalar(thrust / mass);
|
| 416 |
+
|
| 417 |
+
// 중력
|
| 418 |
+
const gravity = new THREE.Vector3(0, -GAME_CONSTANTS.GRAVITY, 0);
|
| 419 |
+
|
| 420 |
+
// 항력 (단순화)
|
| 421 |
+
const drag = this.velocity.clone().multiplyScalar(-0.1 * this.velocity.length());
|
| 422 |
+
|
| 423 |
+
// 총 가속도
|
| 424 |
+
this.acceleration = thrustAccel.add(gravity).add(drag);
|
| 425 |
+
|
| 426 |
+
// 속도 업데이트
|
| 427 |
+
this.velocity.add(this.acceleration.clone().multiplyScalar(deltaTime));
|
| 428 |
+
|
| 429 |
+
// 위치 업데이트
|
| 430 |
+
this.position.add(this.velocity.clone().multiplyScalar(deltaTime));
|
| 431 |
+
|
| 432 |
+
// 고도 제한
|
| 433 |
+
if (this.position.y < GAME_CONSTANTS.MIN_ALTITUDE) {
|
| 434 |
+
this.position.y = GAME_CONSTANTS.MIN_ALTITUDE;
|
| 435 |
+
this.velocity.y = Math.max(0, this.velocity.y);
|
| 436 |
+
}
|
| 437 |
+
|
| 438 |
+
// G-Force 계산
|
| 439 |
+
const acceleration_magnitude = this.acceleration.length();
|
| 440 |
+
this.gForce = acceleration_magnitude / GAME_CONSTANTS.실제 중력;
|
| 441 |
+
|
| 442 |
+
// 메시 위치와 회전 업데이트
|
| 443 |
+
this.mesh.position.copy(this.position);
|
| 444 |
+
this.mesh.rotation.copy(this.rotation);
|
| 445 |
+
|
| 446 |
+
// 속도와 고도 계산
|
| 447 |
+
this.speed = this.velocity.length() * 1.94384; // m/s to knots
|
| 448 |
+
this.altitude = this.position.y * 3.28084; // m to feet
|
| 449 |
+
|
| 450 |
+
// 실속 경고
|
| 451 |
+
this.stallWarning = this.speed < GAME_CONSTANTS.STALL_SPEED;
|
| 452 |
+
}
|
| 453 |
+
|
| 454 |
+
shoot(scene) {
|
| 455 |
+
if (this.ammo <= 0) return;
|
| 456 |
+
|
| 457 |
+
this.ammo--;
|
| 458 |
+
|
| 459 |
+
// 총알 생성
|
| 460 |
+
const bulletGeometry = new THREE.SphereGeometry(0.1);
|
| 461 |
+
const bulletMaterial = new THREE.MeshBasicMaterial({ color: 0xffff00 });
|
| 462 |
+
const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial);
|
| 463 |
+
|
| 464 |
+
// 총구 위치 계산
|
| 465 |
+
const muzzleOffset = new THREE.Vector3(0, 0, 5);
|
| 466 |
+
muzzleOffset.applyEuler(this.rotation);
|
| 467 |
+
bullet.position.copy(this.position).add(muzzleOffset);
|
| 468 |
+
|
| 469 |
+
// 총알 속도
|
| 470 |
+
const bulletSpeed = 1000; // m/s
|
| 471 |
+
const direction = new THREE.Vector3(0, 0, 1);
|
| 472 |
+
direction.applyEuler(this.rotation);
|
| 473 |
+
bullet.velocity = direction.multiplyScalar(bulletSpeed).add(this.velocity);
|
| 474 |
+
|
| 475 |
+
scene.add(bullet);
|
| 476 |
+
this.bullets.push(bullet);
|
| 477 |
+
|
| 478 |
+
// 발사 사운드 (예시)
|
| 479 |
+
// const audio = new Audio('sounds/gunfire.ogg');
|
| 480 |
+
// audio.play();
|
| 481 |
+
}
|
| 482 |
+
|
| 483 |
+
updateBullets(scene, deltaTime) {
|
| 484 |
+
for (let i = this.bullets.length - 1; i >= 0; i--) {
|
| 485 |
+
const bullet = this.bullets[i];
|
| 486 |
+
bullet.position.add(bullet.velocity.clone().multiplyScalar(deltaTime));
|
| 487 |
+
|
| 488 |
+
// 총알 제거 조건
|
| 489 |
+
if (bullet.position.distanceTo(this.position) > 5000 || bullet.position.y < 0) {
|
| 490 |
+
scene.remove(bullet);
|
| 491 |
+
this.bullets.splice(i, 1);
|
| 492 |
+
}
|
| 493 |
+
}
|
| 494 |
+
}
|
| 495 |
+
|
| 496 |
+
getCameraPosition() {
|
| 497 |
+
// 전투기 뒤쪽 카메라 위치 계산
|
| 498 |
+
const offset = this.cameraOffset.clone();
|
| 499 |
+
offset.applyEuler(this.rotation);
|
| 500 |
+
return this.position.clone().add(offset);
|
| 501 |
+
}
|
| 502 |
+
|
| 503 |
+
getCameraTarget() {
|
| 504 |
+
// 카메라가 바라볼 위치 (전투기 약간 앞)
|
| 505 |
+
const target = new THREE.Vector3(0, 0, 5);
|
| 506 |
+
target.applyEuler(this.rotation);
|
| 507 |
+
return this.position.clone().add(target);
|
| 508 |
+
}
|
| 509 |
+
}
|
| 510 |
+
|
| 511 |
+
// 적 전투기 클래스
|
| 512 |
+
class EnemyFighter {
|
| 513 |
+
constructor(scene, position) {
|
| 514 |
+
this.mesh = null;
|
| 515 |
+
this.isLoaded = false;
|
| 516 |
+
this.scene = scene;
|
| 517 |
+
this.position = position.clone();
|
| 518 |
+
this.velocity = new THREE.Vector3(0, 0, 0);
|
| 519 |
+
this.rotation = new THREE.Euler(0, 0, 0);
|
| 520 |
+
this.health = 100;
|
| 521 |
+
this.speed = 200; // knots
|
| 522 |
+
this.bullets = [];
|
| 523 |
+
this.lastShootTime = 0;
|
| 524 |
+
|
| 525 |
+
// AI 상태
|
| 526 |
+
this.aiState = 'patrol';
|
| 527 |
+
this.target = null;
|
| 528 |
+
this.lastStateChange = 0;
|
| 529 |
+
}
|
| 530 |
+
|
| 531 |
+
async initialize(loader) {
|
| 532 |
+
try {
|
| 533 |
+
const result = await loader.loadAsync('/models/mig-29.glb');
|
| 534 |
+
this.mesh = result.scene;
|
| 535 |
+
this.mesh.position.copy(this.position);
|
| 536 |
+
this.mesh.scale.set(1, 1, 1);
|
| 537 |
+
|
| 538 |
+
this.mesh.traverse((child) => {
|
| 539 |
+
if (child.isMesh) {
|
| 540 |
+
child.castShadow = true;
|
| 541 |
+
child.receiveShadow = true;
|
| 542 |
+
}
|
| 543 |
+
});
|
| 544 |
+
|
| 545 |
+
this.scene.add(this.mesh);
|
| 546 |
+
this.isLoaded = true;
|
| 547 |
+
} catch (error) {
|
| 548 |
+
console.error('적 전투기 모델 로딩 실패:', error);
|
| 549 |
+
this.isLoaded = false;
|
| 550 |
+
}
|
| 551 |
+
}
|
| 552 |
+
|
| 553 |
+
update(playerPosition, deltaTime) {
|
| 554 |
+
if (!this.mesh || !this.isLoaded) return;
|
| 555 |
+
|
| 556 |
+
// 간단한 AI 로직
|
| 557 |
+
const distanceToPlayer = this.position.distanceTo(playerPosition);
|
| 558 |
+
|
| 559 |
+
if (distanceToPlayer < 2000) {
|
| 560 |
+
// 플레이어 추적
|
| 561 |
+
const direction = new THREE.Vector3()
|
| 562 |
+
.subVectors(playerPosition, this.position)
|
| 563 |
+
.normalize();
|
| 564 |
+
|
| 565 |
+
this.velocity.copy(direction).multiplyScalar(this.speed * 0.5144); // knots to m/s
|
| 566 |
+
|
| 567 |
+
// 회전 계산
|
| 568 |
+
this.rotation.y = Math.atan2(direction.x, direction.z);
|
| 569 |
+
this.rotation.x = Math.atan2(-direction.y, Math.sqrt(direction.x * direction.x + direction.z * direction.z));
|
| 570 |
+
}
|
| 571 |
+
|
| 572 |
+
// 위치 업데이트
|
| 573 |
+
this.position.add(this.velocity.clone().multiplyScalar(deltaTime));
|
| 574 |
+
this.mesh.position.copy(this.position);
|
| 575 |
+
this.mesh.rotation.copy(this.rotation);
|
| 576 |
+
|
| 577 |
+
// 공격
|
| 578 |
+
if (distanceToPlayer < 1000 && Date.now() - this.lastShootTime > 2000) {
|
| 579 |
+
this.shoot();
|
| 580 |
+
}
|
| 581 |
+
|
| 582 |
+
// 총알 업데이트
|
| 583 |
+
this.updateBullets(deltaTime);
|
| 584 |
+
}
|
| 585 |
+
|
| 586 |
+
shoot() {
|
| 587 |
+
this.lastShootTime = Date.now();
|
| 588 |
+
|
| 589 |
+
const bulletGeometry = new THREE.SphereGeometry(0.1);
|
| 590 |
+
const bulletMaterial = new THREE.MeshBasicMaterial({ color: 0xff0000 });
|
| 591 |
+
const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial);
|
| 592 |
+
|
| 593 |
+
const muzzleOffset = new THREE.Vector3(0, 0, 3);
|
| 594 |
+
muzzleOffset.applyEuler(this.rotation);
|
| 595 |
+
bullet.position.copy(this.position).add(muzzleOffset);
|
| 596 |
+
|
| 597 |
+
const direction = new THREE.Vector3(0, 0, 1);
|
| 598 |
+
direction.applyEuler(this.rotation);
|
| 599 |
+
bullet.velocity = direction.multiplyScalar(800);
|
| 600 |
+
|
| 601 |
+
this.scene.add(bullet);
|
| 602 |
+
this.bullets.push(bullet);
|
| 603 |
+
}
|
| 604 |
+
|
| 605 |
+
updateBullets(deltaTime) {
|
| 606 |
+
for (let i = this.bullets.length - 1; i >= 0; i--) {
|
| 607 |
+
const bullet = this.bullets[i];
|
| 608 |
+
bullet.position.add(bullet.velocity.clone().multiplyScalar(deltaTime));
|
| 609 |
+
|
| 610 |
+
if (bullet.position.distanceTo(this.position) > 3000 || bullet.position.y < 0) {
|
| 611 |
+
this.scene.remove(bullet);
|
| 612 |
+
this.bullets.splice(i, 1);
|
| 613 |
+
}
|
| 614 |
+
}
|
| 615 |
+
}
|
| 616 |
+
|
| 617 |
+
takeDamage(damage) {
|
| 618 |
+
this.health -= damage;
|
| 619 |
+
return this.health <= 0;
|
| 620 |
+
}
|
| 621 |
+
|
| 622 |
+
destroy() {
|
| 623 |
+
if (this.mesh) {
|
| 624 |
+
this.scene.remove(this.mesh);
|
| 625 |
+
this.bullets.forEach(bullet => this.scene.remove(bullet));
|
| 626 |
+
this.bullets = [];
|
| 627 |
+
this.isLoaded = false;
|
| 628 |
+
}
|
| 629 |
+
}
|
| 630 |
+
}
|
| 631 |
+
|
| 632 |
+
// 게임 클래스
|
| 633 |
+
class Game {
|
| 634 |
+
constructor() {
|
| 635 |
+
this.scene = new THREE.Scene();
|
| 636 |
+
this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 20000);
|
| 637 |
+
this.renderer = new THREE.WebGLRenderer({ antialias: true });
|
| 638 |
+
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
| 639 |
+
this.renderer.shadowMap.enabled = true;
|
| 640 |
+
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
| 641 |
+
document.getElementById('gameContainer').appendChild(this.renderer.domElement);
|
| 642 |
+
|
| 643 |
+
this.loader = new GLTFLoader();
|
| 644 |
+
this.fighter = new Fighter();
|
| 645 |
+
this.enemies = [];
|
| 646 |
+
this.isLoaded = false;
|
| 647 |
+
this.isGameOver = false;
|
| 648 |
+
this.missionTime = 0;
|
| 649 |
+
this.score = 0;
|
| 650 |
+
this.lastTime = performance.now();
|
| 651 |
+
|
| 652 |
+
// 입력 상태
|
| 653 |
+
this.keys = { w: false, a: false, s: false, d: false };
|
| 654 |
+
this.mouse = { x: 0, y: 0 };
|
| 655 |
+
|
| 656 |
+
this.setupEventListeners();
|
| 657 |
+
}
|
| 658 |
+
|
| 659 |
+
async initialize() {
|
| 660 |
+
try {
|
| 661 |
+
document.getElementById('loading').style.display = 'block';
|
| 662 |
+
|
| 663 |
+
// 씬 설정
|
| 664 |
+
this.setupScene();
|
| 665 |
+
|
| 666 |
+
// 전투기 초기화
|
| 667 |
+
await this.fighter.initialize(this.scene, this.loader);
|
| 668 |
+
|
| 669 |
+
if (!this.fighter.isLoaded) {
|
| 670 |
+
throw new Error('전투기 로딩 실패');
|
| 671 |
+
}
|
| 672 |
+
|
| 673 |
+
// 적 생성
|
| 674 |
+
this.spawnEnemies();
|
| 675 |
+
|
| 676 |
+
this.isLoaded = true;
|
| 677 |
+
document.getElementById('loading').style.display = 'none';
|
| 678 |
+
|
| 679 |
+
// 게임 시작
|
| 680 |
+
this.animate();
|
| 681 |
+
this.startMissionTimer();
|
| 682 |
+
|
| 683 |
+
} catch (error) {
|
| 684 |
+
console.error('게임 초기화 실패:', error);
|
| 685 |
+
this.handleLoadingError();
|
| 686 |
+
}
|
| 687 |
+
}
|
| 688 |
+
|
| 689 |
+
setupScene() {
|
| 690 |
+
// 하늘 그라데이션
|
| 691 |
+
this.scene.background = new THREE.Color(0x87CEEB);
|
| 692 |
+
|
| 693 |
+
// 안개
|
| 694 |
+
this.scene.fog = new THREE.Fog(0x87CEEB, 1000, 15000);
|
| 695 |
+
|
| 696 |
+
// 조명
|
| 697 |
+
const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
|
| 698 |
+
this.scene.add(ambientLight);
|
| 699 |
+
|
| 700 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 1.0);
|
| 701 |
+
directionalLight.position.set(1000, 2000, 1000);
|
| 702 |
+
directionalLight.castShadow = true;
|
| 703 |
+
directionalLight.shadow.mapSize.width = 2048;
|
| 704 |
+
directionalLight.shadow.mapSize.height = 2048;
|
| 705 |
+
directionalLight.shadow.camera.near = 0.5;
|
| 706 |
+
directionalLight.shadow.camera.far = 10000;
|
| 707 |
+
directionalLight.shadow.camera.left = -5000;
|
| 708 |
+
directionalLight.shadow.camera.right = 5000;
|
| 709 |
+
directionalLight.shadow.camera.top = 5000;
|
| 710 |
+
directionalLight.shadow.camera.bottom = -5000;
|
| 711 |
+
this.scene.add(directionalLight);
|
| 712 |
+
|
| 713 |
+
// 지형 (간단한 평면)
|
| 714 |
+
const groundGeometry = new THREE.PlaneGeometry(20000, 20000);
|
| 715 |
+
const groundMaterial = new THREE.MeshLambertMaterial({ color: 0x8B4513 });
|
| 716 |
+
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
| 717 |
+
ground.rotation.x = -Math.PI / 2;
|
| 718 |
+
ground.receiveShadow = true;
|
| 719 |
+
this.scene.add(ground);
|
| 720 |
+
|
| 721 |
+
// 구름 (간단한 예시)
|
| 722 |
+
this.addClouds();
|
| 723 |
+
}
|
| 724 |
+
|
| 725 |
+
addClouds() {
|
| 726 |
+
const cloudGeometry = new THREE.SphereGeometry(100, 8, 6);
|
| 727 |
+
const cloudMaterial = new THREE.MeshLambertMaterial({
|
| 728 |
+
color: 0xffffff,
|
| 729 |
+
transparent: true,
|
| 730 |
+
opacity: 0.7
|
| 731 |
+
});
|
| 732 |
+
|
| 733 |
+
for (let i = 0; i < 50; i++) {
|
| 734 |
+
const cloud = new THREE.Mesh(cloudGeometry, cloudMaterial);
|
| 735 |
+
cloud.position.set(
|
| 736 |
+
(Math.random() - 0.5) * 10000,
|
| 737 |
+
Math.random() * 2000 + 500,
|
| 738 |
+
(Math.random() - 0.5) * 10000
|
| 739 |
+
);
|
| 740 |
+
cloud.scale.set(
|
| 741 |
+
Math.random() * 2 + 1,
|
| 742 |
+
Math.random() * 2 + 1,
|
| 743 |
+
Math.random() * 2 + 1
|
| 744 |
+
);
|
| 745 |
+
this.scene.add(cloud);
|
| 746 |
+
}
|
| 747 |
+
}
|
| 748 |
+
|
| 749 |
+
spawnEnemies() {
|
| 750 |
+
for (let i = 0; i < 3; i++) {
|
| 751 |
+
const position = new THREE.Vector3(
|
| 752 |
+
(Math.random() - 0.5) * 5000,
|
| 753 |
+
Math.random() * 2000 + 1000,
|
| 754 |
+
(Math.random() - 0.5) * 5000
|
| 755 |
+
);
|
| 756 |
+
|
| 757 |
+
const enemy = new EnemyFighter(this.scene, position);
|
| 758 |
+
enemy.initialize(this.loader);
|
| 759 |
+
this.enemies.push(enemy);
|
| 760 |
+
}
|
| 761 |
+
}
|
| 762 |
+
|
| 763 |
+
setupEventListeners() {
|
| 764 |
+
// 키보드 이벤트
|
| 765 |
+
document.addEventListener('keydown', (event) => {
|
| 766 |
+
if (this.isGameOver) return;
|
| 767 |
+
switch(event.code) {
|
| 768 |
+
case 'KeyW': this.keys.w = true; break;
|
| 769 |
+
case 'KeyA': this.keys.a = true; break;
|
| 770 |
+
case 'KeyS': this.keys.s = true; break;
|
| 771 |
+
case 'KeyD': this.keys.d = true; break;
|
| 772 |
+
}
|
| 773 |
+
});
|
| 774 |
+
|
| 775 |
+
document.addEventListener('keyup', (event) => {
|
| 776 |
+
switch(event.code) {
|
| 777 |
+
case 'KeyW': this.keys.w = false; break;
|
| 778 |
+
case 'KeyA': this.keys.a = false; break;
|
| 779 |
+
case 'KeyS': this.keys.s = false; break;
|
| 780 |
+
case 'KeyD': this.keys.d = false; break;
|
| 781 |
+
}
|
| 782 |
+
});
|
| 783 |
+
|
| 784 |
+
// 마우스 이벤트
|
| 785 |
+
document.addEventListener('mousemove', (event) => {
|
| 786 |
+
if (!document.pointerLockElement || this.isGameOver) return;
|
| 787 |
+
|
| 788 |
+
const deltaX = event.movementX || 0;
|
| 789 |
+
const deltaY = event.movementY || 0;
|
| 790 |
+
|
| 791 |
+
this.fighter.updateMouseInput(deltaX, deltaY);
|
| 792 |
+
});
|
| 793 |
+
|
| 794 |
+
document.addEventListener('click', () => {
|
| 795 |
+
if (!document.pointerLockElement) {
|
| 796 |
+
document.body.requestPointerLock();
|
| 797 |
+
} else if (!this.isGameOver && this.fighter.isLoaded) {
|
| 798 |
+
this.fighter.shoot(this.scene);
|
| 799 |
+
}
|
| 800 |
+
});
|
| 801 |
+
|
| 802 |
+
// 윈도우 리사이즈
|
| 803 |
+
window.addEventListener('resize', () => {
|
| 804 |
+
this.camera.aspect = window.innerWidth / window.innerHeight;
|
| 805 |
+
this.camera.updateProjectionMatrix();
|
| 806 |
+
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
| 807 |
+
});
|
| 808 |
+
}
|
| 809 |
+
|
| 810 |
+
startMissionTimer() {
|
| 811 |
+
setInterval(() => {
|
| 812 |
+
if (!this.isGameOver) {
|
| 813 |
+
this.missionTime++;
|
| 814 |
+
const minutes = Math.floor(this.missionTime / 60);
|
| 815 |
+
const seconds = this.missionTime % 60;
|
| 816 |
+
document.getElementById('missionTime').textContent =
|
| 817 |
+
`${minutes.toString().padStart(2, '0')}:${seconds.toString().padStart(2, '0')}`;
|
| 818 |
+
}
|
| 819 |
+
}, 1000);
|
| 820 |
+
}
|
| 821 |
+
|
| 822 |
+
updateUI() {
|
| 823 |
+
if (this.fighter.isLoaded) {
|
| 824 |
+
document.getElementById('speedValue').textContent = `${Math.round(this.fighter.speed)} KT`;
|
| 825 |
+
document.getElementById('altitudeValue').textContent = `${Math.round(this.fighter.altitude)} FT`;
|
| 826 |
+
document.getElementById('throttleBar').style.height = `${this.fighter.throttle * 100}%`;
|
| 827 |
+
document.getElementById('gValue').textContent = this.fighter.gForce.toFixed(1);
|
| 828 |
+
document.getElementById('ammoCount').textContent = this.fighter.ammo;
|
| 829 |
+
document.getElementById('missileCount').textContent = this.fighter.missiles;
|
| 830 |
+
}
|
| 831 |
+
|
| 832 |
+
document.getElementById('targetCount').textContent = this.enemies.length;
|
| 833 |
+
document.getElementById('score').textContent = this.score;
|
| 834 |
+
}
|
| 835 |
+
|
| 836 |
+
checkCollisions() {
|
| 837 |
+
// 플레이어 총알과 적 충돌
|
| 838 |
+
for (let i = this.fighter.bullets.length - 1; i >= 0; i--) {
|
| 839 |
+
const bullet = this.fighter.bullets[i];
|
| 840 |
+
|
| 841 |
+
for (let j = this.enemies.length - 1; j >= 0; j--) {
|
| 842 |
+
const enemy = this.enemies[j];
|
| 843 |
+
if (!enemy.mesh || !enemy.isLoaded) continue;
|
| 844 |
+
|
| 845 |
+
const distance = bullet.position.distanceTo(enemy.position);
|
| 846 |
+
if (distance < 10) {
|
| 847 |
+
// 명중!
|
| 848 |
+
this.scene.remove(bullet);
|
| 849 |
+
this.fighter.bullets.splice(i, 1);
|
| 850 |
+
|
| 851 |
+
if (enemy.takeDamage(25)) {
|
| 852 |
+
enemy.destroy();
|
| 853 |
+
this.enemies.splice(j, 1);
|
| 854 |
+
this.score += 100;
|
| 855 |
+
}
|
| 856 |
+
break;
|
| 857 |
+
}
|
| 858 |
+
}
|
| 859 |
+
}
|
| 860 |
+
|
| 861 |
+
// 적 총알과 플레이어 충돌
|
| 862 |
+
this.enemies.forEach(enemy => {
|
| 863 |
+
enemy.bullets.forEach((bullet, index) => {
|
| 864 |
+
const distance = bullet.position.distanceTo(this.fighter.position);
|
| 865 |
+
if (distance < 15) {
|
| 866 |
+
// 피격!
|
| 867 |
+
this.scene.remove(bullet);
|
| 868 |
+
enemy.bullets.splice(index, 1);
|
| 869 |
+
this.endGame(false);
|
| 870 |
+
}
|
| 871 |
+
});
|
| 872 |
+
});
|
| 873 |
+
}
|
| 874 |
+
|
| 875 |
+
animate() {
|
| 876 |
+
if (this.isGameOver) return;
|
| 877 |
+
|
| 878 |
+
requestAnimationFrame(() => this.animate());
|
| 879 |
+
|
| 880 |
+
const currentTime = performance.now();
|
| 881 |
+
const deltaTime = Math.min((currentTime - this.lastTime) / 1000, 0.1);
|
| 882 |
+
this.lastTime = currentTime;
|
| 883 |
+
|
| 884 |
+
if (this.isLoaded && this.fighter.isLoaded) {
|
| 885 |
+
// 전투기 업데이트
|
| 886 |
+
this.fighter.updateControls(this.keys, deltaTime);
|
| 887 |
+
this.fighter.updatePhysics(deltaTime);
|
| 888 |
+
this.fighter.updateBullets(this.scene, deltaTime);
|
| 889 |
+
|
| 890 |
+
// 카메라 업데이트
|
| 891 |
+
const cameraPos = this.fighter.getCameraPosition();
|
| 892 |
+
const cameraTarget = this.fighter.getCameraTarget();
|
| 893 |
+
this.camera.position.copy(cameraPos);
|
| 894 |
+
this.camera.lookAt(cameraTarget);
|
| 895 |
+
|
| 896 |
+
// 적 업데이트
|
| 897 |
+
this.enemies.forEach(enemy => {
|
| 898 |
+
enemy.update(this.fighter.position, deltaTime);
|
| 899 |
+
});
|
| 900 |
+
|
| 901 |
+
// 충돌 검사
|
| 902 |
+
this.checkCollisions();
|
| 903 |
+
|
| 904 |
+
// UI 업데이트
|
| 905 |
+
this.updateUI();
|
| 906 |
+
|
| 907 |
+
// 승리 조건 확인
|
| 908 |
+
if (this.enemies.length === 0) {
|
| 909 |
+
this.endGame(true);
|
| 910 |
+
}
|
| 911 |
+
}
|
| 912 |
+
|
| 913 |
+
this.renderer.render(this.scene, this.camera);
|
| 914 |
+
}
|
| 915 |
+
|
| 916 |
+
endGame(victory = false) {
|
| 917 |
+
this.isGameOver = true;
|
| 918 |
+
|
| 919 |
+
const gameOverDiv = document.createElement('div');
|
| 920 |
+
gameOverDiv.style.position = 'absolute';
|
| 921 |
+
gameOverDiv.style.top = '50%';
|
| 922 |
+
gameOverDiv.style.left = '50%';
|
| 923 |
+
gameOverDiv.style.transform = 'translate(-50%, -50%)';
|
| 924 |
+
gameOverDiv.style.color = victory ? '#00ff00' : '#ff0000';
|
| 925 |
+
gameOverDiv.style.fontSize = '48px';
|
| 926 |
+
gameOverDiv.style.backgroundColor = 'rgba(0, 0, 0, 0.8)';
|
| 927 |
+
gameOverDiv.style.padding = '20px';
|
| 928 |
+
gameOverDiv.style.borderRadius = '10px';
|
| 929 |
+
gameOverDiv.style.textAlign = 'center';
|
| 930 |
+
gameOverDiv.style.zIndex = '10000';
|
| 931 |
+
|
| 932 |
+
gameOverDiv.innerHTML = `
|
| 933 |
+
${victory ? 'MISSION ACCOMPLISHED!' : 'SHOT DOWN!'}<br>
|
| 934 |
+
Score: ${this.score}<br>
|
| 935 |
+
Mission Time: ${Math.floor(this.missionTime / 60)}:${(this.missionTime % 60).toString().padStart(2, '0')}<br>
|
| 936 |
+
<button onclick="location.reload()"
|
| 937 |
+
style="font-size: 24px; padding: 10px; margin-top: 20px;
|
| 938 |
+
cursor: pointer; background: #00ff00; border: none;
|
| 939 |
+
color: black; border-radius: 5px;">
|
| 940 |
+
New Mission
|
| 941 |
+
</button>
|
| 942 |
+
`;
|
| 943 |
+
|
| 944 |
+
document.body.appendChild(gameOverDiv);
|
| 945 |
+
document.exitPointerLock();
|
| 946 |
+
}
|
| 947 |
+
|
| 948 |
+
handleLoadingError() {
|
| 949 |
+
document.getElementById('loading').innerHTML =
|
| 950 |
+
'<div style="color: red;">로딩 실패. 페이지를 새로고침해 주세요.</div>';
|
| 951 |
+
}
|
| 952 |
+
}
|
| 953 |
+
|
| 954 |
+
// 게임 시작 함수
|
| 955 |
+
window.startGame = function() {
|
| 956 |
+
document.getElementById('startScreen').style.display = 'none';
|
| 957 |
+
document.body.requestPointerLock();
|
| 958 |
+
|
| 959 |
+
if (!window.gameInstance) {
|
| 960 |
+
window.gameInstance = new Game();
|
| 961 |
+
}
|
| 962 |
+
|
| 963 |
+
window.gameInstance.initialize();
|
| 964 |
+
};
|
| 965 |
+
|
| 966 |
+
// 게임 인스턴스 초기화
|
| 967 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 968 |
+
console.log('전투기 시뮬레이터 준비 완료');
|
| 969 |
+
});
|
| 970 |
+
</script>
|
| 971 |
+
</body>
|
| 972 |
+
</html>
|
index.js
DELETED
|
@@ -1,76 +0,0 @@
|
|
| 1 |
-
import { pipeline } from 'https://cdn.jsdelivr.net/npm/@huggingface/[email protected]';
|
| 2 |
-
|
| 3 |
-
// Reference the elements that we will need
|
| 4 |
-
const status = document.getElementById('status');
|
| 5 |
-
const fileUpload = document.getElementById('upload');
|
| 6 |
-
const imageContainer = document.getElementById('container');
|
| 7 |
-
const example = document.getElementById('example');
|
| 8 |
-
|
| 9 |
-
const EXAMPLE_URL = 'https://huggingface.co/datasets/Xenova/transformers.js-docs/resolve/main/city-streets.jpg';
|
| 10 |
-
|
| 11 |
-
// Create a new object detection pipeline
|
| 12 |
-
status.textContent = 'Loading model...';
|
| 13 |
-
const detector = await pipeline('object-detection', 'Xenova/detr-resnet-50');
|
| 14 |
-
status.textContent = 'Ready';
|
| 15 |
-
|
| 16 |
-
example.addEventListener('click', (e) => {
|
| 17 |
-
e.preventDefault();
|
| 18 |
-
detect(EXAMPLE_URL);
|
| 19 |
-
});
|
| 20 |
-
|
| 21 |
-
fileUpload.addEventListener('change', function (e) {
|
| 22 |
-
const file = e.target.files[0];
|
| 23 |
-
if (!file) {
|
| 24 |
-
return;
|
| 25 |
-
}
|
| 26 |
-
|
| 27 |
-
const reader = new FileReader();
|
| 28 |
-
|
| 29 |
-
// Set up a callback when the file is loaded
|
| 30 |
-
reader.onload = e2 => detect(e2.target.result);
|
| 31 |
-
|
| 32 |
-
reader.readAsDataURL(file);
|
| 33 |
-
});
|
| 34 |
-
|
| 35 |
-
|
| 36 |
-
// Detect objects in the image
|
| 37 |
-
async function detect(img) {
|
| 38 |
-
imageContainer.innerHTML = '';
|
| 39 |
-
imageContainer.style.backgroundImage = `url(${img})`;
|
| 40 |
-
|
| 41 |
-
status.textContent = 'Analysing...';
|
| 42 |
-
const output = await detector(img, {
|
| 43 |
-
threshold: 0.5,
|
| 44 |
-
percentage: true,
|
| 45 |
-
});
|
| 46 |
-
status.textContent = '';
|
| 47 |
-
output.forEach(renderBox);
|
| 48 |
-
}
|
| 49 |
-
|
| 50 |
-
// Render a bounding box and label on the image
|
| 51 |
-
function renderBox({ box, label }) {
|
| 52 |
-
const { xmax, xmin, ymax, ymin } = box;
|
| 53 |
-
|
| 54 |
-
// Generate a random color for the box
|
| 55 |
-
const color = '#' + Math.floor(Math.random() * 0xFFFFFF).toString(16).padStart(6, 0);
|
| 56 |
-
|
| 57 |
-
// Draw the box
|
| 58 |
-
const boxElement = document.createElement('div');
|
| 59 |
-
boxElement.className = 'bounding-box';
|
| 60 |
-
Object.assign(boxElement.style, {
|
| 61 |
-
borderColor: color,
|
| 62 |
-
left: 100 * xmin + '%',
|
| 63 |
-
top: 100 * ymin + '%',
|
| 64 |
-
width: 100 * (xmax - xmin) + '%',
|
| 65 |
-
height: 100 * (ymax - ymin) + '%',
|
| 66 |
-
})
|
| 67 |
-
|
| 68 |
-
// Draw label
|
| 69 |
-
const labelElement = document.createElement('span');
|
| 70 |
-
labelElement.textContent = label;
|
| 71 |
-
labelElement.className = 'bounding-box-label';
|
| 72 |
-
labelElement.style.backgroundColor = color;
|
| 73 |
-
|
| 74 |
-
boxElement.appendChild(labelElement);
|
| 75 |
-
imageContainer.appendChild(boxElement);
|
| 76 |
-
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|