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SubscribeMiCo: Multi-image Contrast for Reinforcement Visual Reasoning
This work explores enabling Chain-of-Thought (CoT) reasoning to link visual cues across multiple images. A straightforward solution is to adapt rule-based reinforcement learning for Vision-Language Models (VLMs). However, such methods typically rely on manually curated question-answer pairs, which can be particularly challenging when dealing with fine grained visual details and complex logic across images. Inspired by self-supervised visual representation learning, we observe that images contain inherent constraints that can serve as supervision. Based on this insight, we construct image triplets comprising two augmented views of the same image and a third, similar but distinct image. During training, the model is prompted to generate a reasoning process to compare these images (i.e., determine same or different). Then we optimize the model with rule-based reinforcement learning. Due to the high visual similarity and the presence of augmentations, the model must attend to subtle visual changes and perform logical reasoning to succeed. Experiments show that, although trained solely on visual comparison tasks, the learned reasoning ability generalizes effectively to a wide range of questions. Without relying on any human-annotated question-answer pairs, our method achieves significant improvements on multi-image reasoning benchmarks and shows strong performance on general vision tasks.
ColorVideoVDP: A visual difference predictor for image, video and display distortions
ColorVideoVDP is a video and image quality metric that models spatial and temporal aspects of vision, for both luminance and color. The metric is built on novel psychophysical models of chromatic spatiotemporal contrast sensitivity and cross-channel contrast masking. It accounts for the viewing conditions, geometric, and photometric characteristics of the display. It was trained to predict common video streaming distortions (e.g. video compression, rescaling, and transmission errors), and also 8 new distortion types related to AR/VR displays (e.g. light source and waveguide non-uniformities). To address the latter application, we collected our novel XR-Display-Artifact-Video quality dataset (XR-DAVID), comprised of 336 distorted videos. Extensive testing on XR-DAVID, as well as several datasets from the literature, indicate a significant gain in prediction performance compared to existing metrics. ColorVideoVDP opens the doors to many novel applications which require the joint automated spatiotemporal assessment of luminance and color distortions, including video streaming, display specification and design, visual comparison of results, and perceptually-guided quality optimization.
Sketch3D: Style-Consistent Guidance for Sketch-to-3D Generation
Recently, image-to-3D approaches have achieved significant results with a natural image as input. However, it is not always possible to access these enriched color input samples in practical applications, where only sketches are available. Existing sketch-to-3D researches suffer from limitations in broad applications due to the challenges of lacking color information and multi-view content. To overcome them, this paper proposes a novel generation paradigm Sketch3D to generate realistic 3D assets with shape aligned with the input sketch and color matching the textual description. Concretely, Sketch3D first instantiates the given sketch in the reference image through the shape-preserving generation process. Second, the reference image is leveraged to deduce a coarse 3D Gaussian prior, and multi-view style-consistent guidance images are generated based on the renderings of the 3D Gaussians. Finally, three strategies are designed to optimize 3D Gaussians, i.e., structural optimization via a distribution transfer mechanism, color optimization with a straightforward MSE loss and sketch similarity optimization with a CLIP-based geometric similarity loss. Extensive visual comparisons and quantitative analysis illustrate the advantage of our Sketch3D in generating realistic 3D assets while preserving consistency with the input.
Modeling Context in Referring Expressions
Humans refer to objects in their environments all the time, especially in dialogue with other people. We explore generating and comprehending natural language referring expressions for objects in images. In particular, we focus on incorporating better measures of visual context into referring expression models and find that visual comparison to other objects within an image helps improve performance significantly. We also develop methods to tie the language generation process together, so that we generate expressions for all objects of a particular category jointly. Evaluation on three recent datasets - RefCOCO, RefCOCO+, and RefCOCOg, shows the advantages of our methods for both referring expression generation and comprehension.
Dodrio: Exploring Transformer Models with Interactive Visualization
Why do large pre-trained transformer-based models perform so well across a wide variety of NLP tasks? Recent research suggests the key may lie in multi-headed attention mechanism's ability to learn and represent linguistic information. Understanding how these models represent both syntactic and semantic knowledge is vital to investigate why they succeed and fail, what they have learned, and how they can improve. We present Dodrio, an open-source interactive visualization tool to help NLP researchers and practitioners analyze attention mechanisms in transformer-based models with linguistic knowledge. Dodrio tightly integrates an overview that summarizes the roles of different attention heads, and detailed views that help users compare attention weights with the syntactic structure and semantic information in the input text. To facilitate the visual comparison of attention weights and linguistic knowledge, Dodrio applies different graph visualization techniques to represent attention weights scalable to longer input text. Case studies highlight how Dodrio provides insights into understanding the attention mechanism in transformer-based models. Dodrio is available at https://poloclub.github.io/dodrio/.
Influence Flowers of Academic Entities
We present the Influence Flower, a new visual metaphor for the influence profile of academic entities, including people, projects, institutions, conferences, and journals. While many tools quantify influence, we aim to expose the flow of influence between entities. The Influence Flower is an ego-centric graph, with a query entity placed in the centre. The petals are styled to reflect the strength of influence to and from other entities of the same or different type. For example, one can break down the incoming and outgoing influences of a research lab by research topics. The Influence Flower uses a recent snapshot of Microsoft Academic Graph, consisting of 212million authors, their 176 million publications, and 1.2 billion citations. An interactive web app, Influence Map, is constructed around this central metaphor for searching and curating visualisations. We also propose a visual comparison method that highlights change in influence patterns over time. We demonstrate through several case studies that the Influence Flower supports data-driven inquiries about the following: researchers' careers over time; paper(s) and projects, including those with delayed recognition; the interdisciplinary profile of a research institution; and the shifting topical trends in conferences. We also use this tool on influence data beyond academic citations, by contrasting the academic and Twitter activities of a researcher.
You See it, You Got it: Learning 3D Creation on Pose-Free Videos at Scale
Recent 3D generation models typically rely on limited-scale 3D `gold-labels' or 2D diffusion priors for 3D content creation. However, their performance is upper-bounded by constrained 3D priors due to the lack of scalable learning paradigms. In this work, we present See3D, a visual-conditional multi-view diffusion model trained on large-scale Internet videos for open-world 3D creation. The model aims to Get 3D knowledge by solely Seeing the visual contents from the vast and rapidly growing video data -- You See it, You Got it. To achieve this, we first scale up the training data using a proposed data curation pipeline that automatically filters out multi-view inconsistencies and insufficient observations from source videos. This results in a high-quality, richly diverse, large-scale dataset of multi-view images, termed WebVi3D, containing 320M frames from 16M video clips. Nevertheless, learning generic 3D priors from videos without explicit 3D geometry or camera pose annotations is nontrivial, and annotating poses for web-scale videos is prohibitively expensive. To eliminate the need for pose conditions, we introduce an innovative visual-condition - a purely 2D-inductive visual signal generated by adding time-dependent noise to the masked video data. Finally, we introduce a novel visual-conditional 3D generation framework by integrating See3D into a warping-based pipeline for high-fidelity 3D generation. Our numerical and visual comparisons on single and sparse reconstruction benchmarks show that See3D, trained on cost-effective and scalable video data, achieves notable zero-shot and open-world generation capabilities, markedly outperforming models trained on costly and constrained 3D datasets. Please refer to our project page at: https://vision.baai.ac.cn/see3d
GeoDream: Disentangling 2D and Geometric Priors for High-Fidelity and Consistent 3D Generation
Text-to-3D generation by distilling pretrained large-scale text-to-image diffusion models has shown great promise but still suffers from inconsistent 3D geometric structures (Janus problems) and severe artifacts. The aforementioned problems mainly stem from 2D diffusion models lacking 3D awareness during the lifting. In this work, we present GeoDream, a novel method that incorporates explicit generalized 3D priors with 2D diffusion priors to enhance the capability of obtaining unambiguous 3D consistent geometric structures without sacrificing diversity or fidelity. Specifically, we first utilize a multi-view diffusion model to generate posed images and then construct cost volume from the predicted image, which serves as native 3D geometric priors, ensuring spatial consistency in 3D space. Subsequently, we further propose to harness 3D geometric priors to unlock the great potential of 3D awareness in 2D diffusion priors via a disentangled design. Notably, disentangling 2D and 3D priors allows us to refine 3D geometric priors further. We justify that the refined 3D geometric priors aid in the 3D-aware capability of 2D diffusion priors, which in turn provides superior guidance for the refinement of 3D geometric priors. Our numerical and visual comparisons demonstrate that GeoDream generates more 3D consistent textured meshes with high-resolution realistic renderings (i.e., 1024 times 1024) and adheres more closely to semantic coherence.
Diverse Inpainting and Editing with GAN Inversion
Recent inversion methods have shown that real images can be inverted into StyleGAN's latent space and numerous edits can be achieved on those images thanks to the semantically rich feature representations of well-trained GAN models. However, extensive research has also shown that image inversion is challenging due to the trade-off between high-fidelity reconstruction and editability. In this paper, we tackle an even more difficult task, inverting erased images into GAN's latent space for realistic inpaintings and editings. Furthermore, by augmenting inverted latent codes with different latent samples, we achieve diverse inpaintings. Specifically, we propose to learn an encoder and mixing network to combine encoded features from erased images with StyleGAN's mapped features from random samples. To encourage the mixing network to utilize both inputs, we train the networks with generated data via a novel set-up. We also utilize higher-rate features to prevent color inconsistencies between the inpainted and unerased parts. We run extensive experiments and compare our method with state-of-the-art inversion and inpainting methods. Qualitative metrics and visual comparisons show significant improvements.
StyleRes: Transforming the Residuals for Real Image Editing with StyleGAN
We present a novel image inversion framework and a training pipeline to achieve high-fidelity image inversion with high-quality attribute editing. Inverting real images into StyleGAN's latent space is an extensively studied problem, yet the trade-off between the image reconstruction fidelity and image editing quality remains an open challenge. The low-rate latent spaces are limited in their expressiveness power for high-fidelity reconstruction. On the other hand, high-rate latent spaces result in degradation in editing quality. In this work, to achieve high-fidelity inversion, we learn residual features in higher latent codes that lower latent codes were not able to encode. This enables preserving image details in reconstruction. To achieve high-quality editing, we learn how to transform the residual features for adapting to manipulations in latent codes. We train the framework to extract residual features and transform them via a novel architecture pipeline and cycle consistency losses. We run extensive experiments and compare our method with state-of-the-art inversion methods. Qualitative metrics and visual comparisons show significant improvements. Code: https://github.com/hamzapehlivan/StyleRes
Five A$^{+}$ Network: You Only Need 9K Parameters for Underwater Image Enhancement
A lightweight underwater image enhancement network is of great significance for resource-constrained platforms, but balancing model size, computational efficiency, and enhancement performance has proven difficult for previous approaches. In this work, we propose the Five A^{+} Network (FA^{+}Net), a highly efficient and lightweight real-time underwater image enhancement network with only sim 9k parameters and sim 0.01s processing time. The FA^{+}Net employs a two-stage enhancement structure. The strong prior stage aims to decompose challenging underwater degradations into sub-problems, while the fine-grained stage incorporates multi-branch color enhancement module and pixel attention module to amplify the network's perception of details. To the best of our knowledge, FA^{+}Net is the only network with the capability of real-time enhancement of 1080P images. Thorough extensive experiments and comprehensive visual comparison, we show that FA^{+}Net outperforms previous approaches by obtaining state-of-the-art performance on multiple datasets while significantly reducing both parameter count and computational complexity. The code is open source at https://github.com/Owen718/FiveAPlus-Network.
DiffIR2VR-Zero: Zero-Shot Video Restoration with Diffusion-based Image Restoration Models
This paper introduces a method for zero-shot video restoration using pre-trained image restoration diffusion models. Traditional video restoration methods often need retraining for different settings and struggle with limited generalization across various degradation types and datasets. Our approach uses a hierarchical token merging strategy for keyframes and local frames, combined with a hybrid correspondence mechanism that blends optical flow and feature-based nearest neighbor matching (latent merging). We show that our method not only achieves top performance in zero-shot video restoration but also significantly surpasses trained models in generalization across diverse datasets and extreme degradations (8times super-resolution and high-standard deviation video denoising). We present evidence through quantitative metrics and visual comparisons on various challenging datasets. Additionally, our technique works with any 2D restoration diffusion model, offering a versatile and powerful tool for video enhancement tasks without extensive retraining. This research leads to more efficient and widely applicable video restoration technologies, supporting advancements in fields that require high-quality video output. See our project page for video results at https://jimmycv07.github.io/DiffIR2VR_web/.
SPOCKMIP: Segmentation of Vessels in MRAs with Enhanced Continuity using Maximum Intensity Projection as Loss
Identification of vessel structures of different sizes in biomedical images is crucial in the diagnosis of many neurodegenerative diseases. However, the sparsity of good-quality annotations of such images makes the task of vessel segmentation challenging. Deep learning offers an efficient way to segment vessels of different sizes by learning their high-level feature representations and the spatial continuity of such features across dimensions. Semi-supervised patch-based approaches have been effective in identifying small vessels of one to two voxels in diameter. This study focuses on improving the segmentation quality by considering the spatial correlation of the features using the Maximum Intensity Projection~(MIP) as an additional loss criterion. Two methods are proposed with the incorporation of MIPs of label segmentation on the single~(z-axis) and multiple perceivable axes of the 3D volume. The proposed MIP-based methods produce segmentations with improved vessel continuity, which is evident in visual examinations of ROIs. Patch-based training is improved by introducing an additional loss term, MIP loss, to penalise the predicted discontinuity of vessels. A training set of 14 volumes is selected from the StudyForrest dataset comprising of 18 7-Tesla 3D Time-of-Flight~(ToF) Magnetic Resonance Angiography (MRA) images. The generalisation performance of the method is evaluated using the other unseen volumes in the dataset. It is observed that the proposed method with multi-axes MIP loss produces better quality segmentations with a median Dice of 80.245 pm 0.129. Also, the method with single-axis MIP loss produces segmentations with a median Dice of 79.749 pm 0.109. Furthermore, a visual comparison of the ROIs in the predicted segmentation reveals a significant improvement in the continuity of the vessels when MIP loss is incorporated into training.
FRAP: Faithful and Realistic Text-to-Image Generation with Adaptive Prompt Weighting
Text-to-image (T2I) diffusion models have demonstrated impressive capabilities in generating high-quality images given a text prompt. However, ensuring the prompt-image alignment remains a considerable challenge, i.e., generating images that faithfully align with the prompt's semantics. Recent works attempt to improve the faithfulness by optimizing the latent code, which potentially could cause the latent code to go out-of-distribution and thus produce unrealistic images. In this paper, we propose FRAP, a simple, yet effective approach based on adaptively adjusting the per-token prompt weights to improve prompt-image alignment and authenticity of the generated images. We design an online algorithm to adaptively update each token's weight coefficient, which is achieved by minimizing a unified objective function that encourages object presence and the binding of object-modifier pairs. Through extensive evaluations, we show FRAP generates images with significantly higher prompt-image alignment to prompts from complex datasets, while having a lower average latency compared to recent latent code optimization methods, e.g., 4 seconds faster than D&B on the COCO-Subject dataset. Furthermore, through visual comparisons and evaluation on the CLIP-IQA-Real metric, we show that FRAP not only improves prompt-image alignment but also generates more authentic images with realistic appearances. We also explore combining FRAP with prompt rewriting LLM to recover their degraded prompt-image alignment, where we observe improvements in both prompt-image alignment and image quality.
PixelMan: Consistent Object Editing with Diffusion Models via Pixel Manipulation and Generation
Recent research explores the potential of Diffusion Models (DMs) for consistent object editing, which aims to modify object position, size, and composition, etc., while preserving the consistency of objects and background without changing their texture and attributes. Current inference-time methods often rely on DDIM inversion, which inherently compromises efficiency and the achievable consistency of edited images. Recent methods also utilize energy guidance which iteratively updates the predicted noise and can drive the latents away from the original image, resulting in distortions. In this paper, we propose PixelMan, an inversion-free and training-free method for achieving consistent object editing via Pixel Manipulation and generation, where we directly create a duplicate copy of the source object at target location in the pixel space, and introduce an efficient sampling approach to iteratively harmonize the manipulated object into the target location and inpaint its original location, while ensuring image consistency by anchoring the edited image to be generated to the pixel-manipulated image as well as by introducing various consistency-preserving optimization techniques during inference. Experimental evaluations based on benchmark datasets as well as extensive visual comparisons show that in as few as 16 inference steps, PixelMan outperforms a range of state-of-the-art training-based and training-free methods (usually requiring 50 steps) on multiple consistent object editing tasks.
LPA3D: 3D Room-Level Scene Generation from In-the-Wild Images
Generating realistic, room-level indoor scenes with semantically plausible and detailed appearances from in-the-wild images is crucial for various applications in VR, AR, and robotics. The success of NeRF-based generative methods indicates a promising direction to address this challenge. However, unlike their success at the object level, existing scene-level generative methods require additional information, such as multiple views, depth images, or semantic guidance, rather than relying solely on RGB images. This is because NeRF-based methods necessitate prior knowledge of camera poses, which is challenging to approximate for indoor scenes due to the complexity of defining alignment and the difficulty of globally estimating poses from a single image, given the unseen parts behind the camera. To address this challenge, we redefine global poses within the framework of Local-Pose-Alignment (LPA) -- an anchor-based multi-local-coordinate system that uses a selected number of anchors as the roots of these coordinates. Building on this foundation, we introduce LPA-GAN, a novel NeRF-based generative approach that incorporates specific modifications to estimate the priors of camera poses under LPA. It also co-optimizes the pose predictor and scene generation processes. Our ablation study and comparisons with straightforward extensions of NeRF-based object generative methods demonstrate the effectiveness of our approach. Furthermore, visual comparisons with other techniques reveal that our method achieves superior view-to-view consistency and semantic normality.
GridPull: Towards Scalability in Learning Implicit Representations from 3D Point Clouds
Learning implicit representations has been a widely used solution for surface reconstruction from 3D point clouds. The latest methods infer a distance or occupancy field by overfitting a neural network on a single point cloud. However, these methods suffer from a slow inference due to the slow convergence of neural networks and the extensive calculation of distances to surface points, which limits them to small scale points. To resolve the scalability issue in surface reconstruction, we propose GridPull to improve the efficiency of learning implicit representations from large scale point clouds. Our novelty lies in the fast inference of a discrete distance field defined on grids without using any neural components. To remedy the lack of continuousness brought by neural networks, we introduce a loss function to encourage continuous distances and consistent gradients in the field during pulling queries onto the surface in grids near to the surface. We use uniform grids for a fast grid search to localize sampled queries, and organize surface points in a tree structure to speed up the calculation of distances to the surface. We do not rely on learning priors or normal supervision during optimization, and achieve superiority over the latest methods in terms of complexity and accuracy. We evaluate our method on shape and scene benchmarks, and report numerical and visual comparisons with the latest methods to justify our effectiveness and superiority. The code is available at https://github.com/chenchao15/GridPull.
Token Activation Map to Visually Explain Multimodal LLMs
Multimodal large language models (MLLMs) are broadly empowering various fields. Despite their advancements, the explainability of MLLMs remains less explored, hindering deeper understanding, model credibility, and effective visualization. Unlike conventional vision models (e.g., CNNs, ViTs, CLIP) that produce a single output, MLLMs generate sequences of tokens progressively, where each generated token depends on the previous context. Therefore, earlier context tokens can introduce redundant activations that interfere with the explanation of later tokens beyond their original information. Existing studies often overlook this issue, but our observations reveal that these redundant correlations can significantly hurt the reliability of explanations. To address this, we propose an estimated causal inference method to mitigate the interference of context to achieve high-quality MLLM explanation, with a novel rank Gaussian filter to further reduce activation noises. We term this method Token Activation Map (TAM) to highlight the consideration of interactions between tokens. TAM also indicates that it excels at explaining multiple tokens of MLLM, which is different from the Class Activation Map (CAM) for a single prediction. Our TAM method significantly outperforms existing SoTA methods, showcasing high-quality visualization results that can be utilized for various scenarios, such as object localization, failure case analysis, video visualization, MLLMs visual comparison, and model understanding (e.g., color, shape, action, location, visual reasoning, multi-turn conversation, etc). The code is available atgithub.com/xmed-lab/TAM.
AAMDM: Accelerated Auto-regressive Motion Diffusion Model
Interactive motion synthesis is essential in creating immersive experiences in entertainment applications, such as video games and virtual reality. However, generating animations that are both high-quality and contextually responsive remains a challenge. Traditional techniques in the game industry can produce high-fidelity animations but suffer from high computational costs and poor scalability. Trained neural network models alleviate the memory and speed issues, yet fall short on generating diverse motions. Diffusion models offer diverse motion synthesis with low memory usage, but require expensive reverse diffusion processes. This paper introduces the Accelerated Auto-regressive Motion Diffusion Model (AAMDM), a novel motion synthesis framework designed to achieve quality, diversity, and efficiency all together. AAMDM integrates Denoising Diffusion GANs as a fast Generation Module, and an Auto-regressive Diffusion Model as a Polishing Module. Furthermore, AAMDM operates in a lower-dimensional embedded space rather than the full-dimensional pose space, which reduces the training complexity as well as further improves the performance. We show that AAMDM outperforms existing methods in motion quality, diversity, and runtime efficiency, through comprehensive quantitative analyses and visual comparisons. We also demonstrate the effectiveness of each algorithmic component through ablation studies.
Comparison Visual Instruction Tuning
Comparing two images in terms of Commonalities and Differences (CaD) is a fundamental human capability that forms the basis of advanced visual reasoning and interpretation. It is essential for the generation of detailed and contextually relevant descriptions, performing comparative analysis, novelty detection, and making informed decisions based on visual data. However, surprisingly, little attention has been given to these fundamental concepts in the best current mimic of human visual intelligence - Large Multimodal Models (LMMs). We develop and contribute a new two-phase approach CaD-VI for collecting synthetic visual instructions, together with an instruction-following dataset CaD-Inst containing 349K image pairs with CaD instructions collected using CaD-VI. Our approach significantly improves the CaD spotting capabilities in LMMs, advancing the SOTA on a diverse set of related tasks by up to 17.5%. It is also complementary to existing difference-only instruction datasets, allowing automatic targeted refinement of those resources increasing their effectiveness for CaD tuning by up to 10%. Additionally, we propose an evaluation benchmark with 7.5K open-ended QAs to assess the CaD understanding abilities of LMMs.
VIXEN: Visual Text Comparison Network for Image Difference Captioning
We present VIXEN - a technique that succinctly summarizes in text the visual differences between a pair of images in order to highlight any content manipulation present. Our proposed network linearly maps image features in a pairwise manner, constructing a soft prompt for a pretrained large language model. We address the challenge of low volume of training data and lack of manipulation variety in existing image difference captioning (IDC) datasets by training on synthetically manipulated images from the recent InstructPix2Pix dataset generated via prompt-to-prompt editing framework. We augment this dataset with change summaries produced via GPT-3. We show that VIXEN produces state-of-the-art, comprehensible difference captions for diverse image contents and edit types, offering a potential mitigation against misinformation disseminated via manipulated image content. Code and data are available at http://github.com/alexblck/vixen
Towards Open-ended Visual Quality Comparison
Comparative settings (e.g. pairwise choice, listwise ranking) have been adopted by a wide range of subjective studies for image quality assessment (IQA), as it inherently standardizes the evaluation criteria across different observers and offer more clear-cut responses. In this work, we extend the edge of emerging large multi-modality models (LMMs) to further advance visual quality comparison into open-ended settings, that 1) can respond to open-range questions on quality comparison; 2) can provide detailed reasonings beyond direct answers. To this end, we propose the Co-Instruct. To train this first-of-its-kind open-source open-ended visual quality comparer, we collect the Co-Instruct-562K dataset, from two sources: (a) LMM-merged single image quality description, (b) GPT-4V "teacher" responses on unlabeled data. Furthermore, to better evaluate this setting, we propose the MICBench, the first benchmark on multi-image comparison for LMMs. We demonstrate that Co-Instruct not only achieves 30% higher superior accuracy than state-of-the-art open-source LMMs, but also outperforms GPT-4V (its teacher), on both existing related benchmarks and the proposed MICBench. Our model is published at https://huggingface.co/q-future/co-instruct.
Cloth2Tex: A Customized Cloth Texture Generation Pipeline for 3D Virtual Try-On
Fabricating and designing 3D garments has become extremely demanding with the increasing need for synthesizing realistic dressed persons for a variety of applications, e.g. 3D virtual try-on, digitalization of 2D clothes into 3D apparel, and cloth animation. It thus necessitates a simple and straightforward pipeline to obtain high-quality texture from simple input, such as 2D reference images. Since traditional warping-based texture generation methods require a significant number of control points to be manually selected for each type of garment, which can be a time-consuming and tedious process. We propose a novel method, called Cloth2Tex, which eliminates the human burden in this process. Cloth2Tex is a self-supervised method that generates texture maps with reasonable layout and structural consistency. Another key feature of Cloth2Tex is that it can be used to support high-fidelity texture inpainting. This is done by combining Cloth2Tex with a prevailing latent diffusion model. We evaluate our approach both qualitatively and quantitatively and demonstrate that Cloth2Tex can generate high-quality texture maps and achieve the best visual effects in comparison to other methods. Project page: tomguluson92.github.io/projects/cloth2tex/
Destruction of Image Steganography using Generative Adversarial Networks
Digital image steganalysis, or the detection of image steganography, has been studied in depth for years and is driven by Advanced Persistent Threat (APT) groups', such as APT37 Reaper, utilization of steganographic techniques to transmit additional malware to perform further post-exploitation activity on a compromised host. However, many steganalysis algorithms are constrained to work with only a subset of all possible images in the wild or are known to produce a high false positive rate. This results in blocking any suspected image being an unreasonable policy. A more feasible policy is to filter suspicious images prior to reception by the host machine. However, how does one optimally filter specifically to obfuscate or remove image steganography while avoiding degradation of visual image quality in the case that detection of the image was a false positive? We propose the Deep Digital Steganography Purifier (DDSP), a Generative Adversarial Network (GAN) which is optimized to destroy steganographic content without compromising the perceptual quality of the original image. As verified by experimental results, our model is capable of providing a high rate of destruction of steganographic image content while maintaining a high visual quality in comparison to other state-of-the-art filtering methods. Additionally, we test the transfer learning capability of generalizing to to obfuscate real malware payloads embedded into different image file formats and types using an unseen steganographic algorithm and prove that our model can in fact be deployed to provide adequate results.
Exploring Advanced Techniques for Visual Question Answering: A Comprehensive Comparison
Visual Question Answering (VQA) has emerged as a pivotal task in the intersection of computer vision and natural language processing, requiring models to understand and reason about visual content in response to natural language questions. Analyzing VQA datasets is essential for developing robust models that can handle the complexities of multimodal reasoning. Several approaches have been developed to examine these datasets, each offering distinct perspectives on question diversity, answer distribution, and visual-textual correlations. Despite significant progress, existing VQA models face challenges related to dataset bias, limited model complexity, commonsense reasoning gaps, rigid evaluation methods, and generalization to real world scenarios. This paper offers a detailed study of the original VQA dataset, baseline models and methods along with a comparative study of five advanced VQA models, ABC-CNN, KICNLE, Masked Vision and Language Modeling, BLIP-2, and OFA, each employing distinct methods to address these ongoing challenges.
Reconstructive Visual Instruction Tuning
This paper introduces reconstructive visual instruction tuning (ROSS), a family of Large Multimodal Models (LMMs) that exploit vision-centric supervision signals. In contrast to conventional visual instruction tuning approaches that exclusively supervise text outputs, ROSS prompts LMMs to supervise visual outputs via reconstructing input images. By doing so, it capitalizes on the inherent richness and detail present within input images themselves, which are often lost in pure text supervision. However, producing meaningful feedback from natural images is challenging due to the heavy spatial redundancy of visual signals. To address this issue, ROSS employs a denoising objective to reconstruct latent representations of input images, avoiding directly regressing exact raw RGB values. This intrinsic activation design inherently encourages LMMs to maintain image detail, thereby enhancing their fine-grained comprehension capabilities and reducing hallucinations. Empirically, ROSS consistently brings significant improvements across different visual encoders and language models. In comparison with extrinsic assistance state-of-the-art alternatives that aggregate multiple visual experts, ROSS delivers competitive performance with a single SigLIP visual encoder, demonstrating the efficacy of our vision-centric supervision tailored for visual outputs.
Comparison of Time-Frequency Representations for Environmental Sound Classification using Convolutional Neural Networks
Recent successful applications of convolutional neural networks (CNNs) to audio classification and speech recognition have motivated the search for better input representations for more efficient training. Visual displays of an audio signal, through various time-frequency representations such as spectrograms offer a rich representation of the temporal and spectral structure of the original signal. In this letter, we compare various popular signal processing methods to obtain this representation, such as short-time Fourier transform (STFT) with linear and Mel scales, constant-Q transform (CQT) and continuous Wavelet transform (CWT), and assess their impact on the classification performance of two environmental sound datasets using CNNs. This study supports the hypothesis that time-frequency representations are valuable in learning useful features for sound classification. Moreover, the actual transformation used is shown to impact the classification accuracy, with Mel-scaled STFT outperforming the other discussed methods slightly and baseline MFCC features to a large degree. Additionally, we observe that the optimal window size during transformation is dependent on the characteristics of the audio signal and architecturally, 2D convolution yielded better results in most cases compared to 1D.
Learning Sequential Descriptors for Sequence-based Visual Place Recognition
In robotics, Visual Place Recognition is a continuous process that receives as input a video stream to produce a hypothesis of the robot's current position within a map of known places. This task requires robust, scalable, and efficient techniques for real applications. This work proposes a detailed taxonomy of techniques using sequential descriptors, highlighting different mechanism to fuse the information from the individual images. This categorization is supported by a complete benchmark of experimental results that provides evidence on the strengths and weaknesses of these different architectural choices. In comparison to existing sequential descriptors methods, we further investigate the viability of Transformers instead of CNN backbones, and we propose a new ad-hoc sequence-level aggregator called SeqVLAD, which outperforms prior state of the art on different datasets. The code is available at https://github.com/vandal-vpr/vg-transformers.
Unsupervised Visual Chain-of-Thought Reasoning via Preference Optimization
Chain-of-thought (CoT) reasoning greatly improves the interpretability and problem-solving abilities of multimodal large language models (MLLMs). However, existing approaches are focused on text CoT, limiting their ability to leverage visual cues. Visual CoT remains underexplored, and the only work is based on supervised fine-tuning (SFT) that relies on extensive labeled bounding-box data and is hard to generalize to unseen cases. In this paper, we introduce Unsupervised Visual CoT (UV-CoT), a novel framework for image-level CoT reasoning via preference optimization. UV-CoT performs preference comparisons between model-generated bounding boxes (one is preferred and the other is dis-preferred), eliminating the need for bounding-box annotations. We get such preference data by introducing an automatic data generation pipeline. Given an image, our target MLLM (e.g., LLaVA-1.5-7B) generates seed bounding boxes using a template prompt and then answers the question using each bounded region as input. An evaluator MLLM (e.g., OmniLLM-12B) ranks the responses, and these rankings serve as supervision to train the target MLLM with UV-CoT by minimizing negative log-likelihood losses. By emulating human perception--identifying key regions and reasoning based on them--UV-CoT can improve visual comprehension, particularly in spatial reasoning tasks where textual descriptions alone fall short. Our experiments on six datasets demonstrate the superiority of UV-CoT, compared to the state-of-the-art textual and visual CoT methods. Our zero-shot testing on four unseen datasets shows the strong generalization of UV-CoT. The code is available in https://github.com/kesenzhao/UV-CoT.
VarAD: Lightweight High-Resolution Image Anomaly Detection via Visual Autoregressive Modeling
This paper addresses a practical task: High-Resolution Image Anomaly Detection (HRIAD). In comparison to conventional image anomaly detection for low-resolution images, HRIAD imposes a heavier computational burden and necessitates superior global information capture capacity. To tackle HRIAD, this paper translates image anomaly detection into visual token prediction and proposes VarAD based on visual autoregressive modeling for token prediction. Specifically, VarAD first extracts multi-hierarchy and multi-directional visual token sequences, and then employs an advanced model, Mamba, for visual autoregressive modeling and token prediction. During the prediction process, VarAD effectively exploits information from all preceding tokens to predict the target token. Finally, the discrepancies between predicted tokens and original tokens are utilized to score anomalies. Comprehensive experiments on four publicly available datasets and a real-world button inspection dataset demonstrate that the proposed VarAD achieves superior high-resolution image anomaly detection performance while maintaining lightweight, rendering VarAD a viable solution for HRIAD. Code is available at https://github.com/caoyunkang/VarAD{https://github.com/caoyunkang/VarAD}.
Visual Semantic Role Labeling for Video Understanding
We propose a new framework for understanding and representing related salient events in a video using visual semantic role labeling. We represent videos as a set of related events, wherein each event consists of a verb and multiple entities that fulfill various roles relevant to that event. To study the challenging task of semantic role labeling in videos or VidSRL, we introduce the VidSitu benchmark, a large-scale video understanding data source with 29K 10-second movie clips richly annotated with a verb and semantic-roles every 2 seconds. Entities are co-referenced across events within a movie clip and events are connected to each other via event-event relations. Clips in VidSitu are drawn from a large collection of movies ({sim}3K) and have been chosen to be both complex ({sim}4.2 unique verbs within a video) as well as diverse ({sim}200 verbs have more than 100 annotations each). We provide a comprehensive analysis of the dataset in comparison to other publicly available video understanding benchmarks, several illustrative baselines and evaluate a range of standard video recognition models. Our code and dataset is available at vidsitu.org.
SingVisio: Visual Analytics of Diffusion Model for Singing Voice Conversion
In this study, we present SingVisio, an interactive visual analysis system that aims to explain the diffusion model used in singing voice conversion. SingVisio provides a visual display of the generation process in diffusion models, showcasing the step-by-step denoising of the noisy spectrum and its transformation into a clean spectrum that captures the desired singer's timbre. The system also facilitates side-by-side comparisons of different conditions, such as source content, melody, and target timbre, highlighting the impact of these conditions on the diffusion generation process and resulting conversions. Through comprehensive evaluations, SingVisio demonstrates its effectiveness in terms of system design, functionality, explainability, and user-friendliness. It offers users of various backgrounds valuable learning experiences and insights into the diffusion model for singing voice conversion.
Visual Text Matters: Improving Text-KVQA with Visual Text Entity Knowledge-aware Large Multimodal Assistant
We revisit knowledge-aware text-based visual question answering, also known as Text-KVQA, in the light of modern advancements in large multimodal models (LMMs), and make the following contributions: (i) We propose VisTEL - a principled approach to perform visual text entity linking. The proposed VisTEL module harnesses a state-of-the-art visual text recognition engine and the power of a large multimodal model to jointly reason using textual and visual context obtained using surrounding cues in the image to link the visual text entity to the correct knowledge base entity. (ii) We present KaLMA - a knowledge-aware large multimodal assistant that augments an LMM with knowledge associated with visual text entity in the image to arrive at an accurate answer. Further, we provide a comprehensive experimental analysis and comparison of our approach with traditional visual question answering, pre-large multimodal models, and large multimodal models, as well as prior top-performing approaches. Averaging over three splits of Text-KVQA, our proposed approach surpasses the previous best approach by a substantial 23.3% on an absolute scale and establishes a new state of the art. We make our implementation publicly available.
"Understanding Robustness Lottery": A Geometric Visual Comparative Analysis of Neural Network Pruning Approaches
Deep learning approaches have provided state-of-the-art performance in many applications by relying on large and overparameterized neural networks. However, such networks have been shown to be very brittle and are difficult to deploy on resource-limited platforms. Model pruning, i.e., reducing the size of the network, is a widely adopted strategy that can lead to a more robust and compact model. Many heuristics exist for model pruning, but empirical studies show that some heuristics improve performance whereas others can make models more brittle or have other side effects. This work aims to shed light on how different pruning methods alter the network's internal feature representation and the corresponding impact on model performance. To facilitate a comprehensive comparison and characterization of the high-dimensional model feature space, we introduce a visual geometric analysis of feature representations. We decomposed and evaluated a set of critical geometric concepts from the common adopted classification loss, and used them to design a visualization system to compare and highlight the impact of pruning on model performance and feature representation. The proposed tool provides an environment for in-depth comparison of pruning methods and a comprehensive understanding of how model response to common data corruption. By leveraging the proposed visualization, machine learning researchers can reveal the similarities between pruning methods and redundant in robustness evaluation benchmarks, obtain geometric insights about the differences between pruned models that achieve superior robustness performance, and identify samples that are robust or fragile to model pruning and common data corruption to model pruning and data corruption but also obtain insights and explanations on how some pruned models achieve superior robustness performance.
CIFAR10 to Compare Visual Recognition Performance between Deep Neural Networks and Humans
Visual object recognition plays an essential role in human daily life. This ability is so efficient that we can recognize a face or an object seemingly without effort, though they may vary in position, scale, pose, and illumination. In the field of computer vision, a large number of studies have been carried out to build a human-like object recognition system. Recently, deep neural networks have shown impressive progress in object classification performance, and have been reported to surpass humans. Yet there is still lack of thorough and fair comparison between humans and artificial recognition systems. While some studies consider artificially degraded images, human recognition performance on dataset widely used for deep neural networks has not been fully evaluated. The present paper carries out an extensive experiment to evaluate human classification accuracy on CIFAR10, a well-known dataset of natural images. This then allows for a fair comparison with the state-of-the-art deep neural networks. Our CIFAR10-based evaluations show very efficient object recognition of recent CNNs but, at the same time, prove that they are still far from human-level capability of generalization. Moreover, a detailed investigation using multiple levels of difficulty reveals that easy images for humans may not be easy for deep neural networks. Such images form a subset of CIFAR10 that can be employed to evaluate and improve future neural networks.
Explaining How Visual, Textual and Multimodal Encoders Share Concepts
Sparse autoencoders (SAEs) have emerged as a powerful technique for extracting human-interpretable features from neural networks activations. Previous works compared different models based on SAE-derived features but those comparisons have been restricted to models within the same modality. We propose a novel indicator allowing quantitative comparison of models across SAE features, and use it to conduct a comparative study of visual, textual and multimodal encoders. We also propose to quantify the Comparative Sharedness of individual features between different classes of models. With these two new tools, we conduct several studies on 21 encoders of the three types, with two significantly different sizes, and considering generalist and domain specific datasets. The results allow to revisit previous studies at the light of encoders trained in a multimodal context and to quantify to which extent all these models share some representations or features. They also suggest that visual features that are specific to VLMs among vision encoders are shared with text encoders, highlighting the impact of text pretraining. The code is available at https://github.com/CEA-LIST/SAEshareConcepts
TableVQA-Bench: A Visual Question Answering Benchmark on Multiple Table Domains
In this paper, we establish a benchmark for table visual question answering, referred to as the TableVQA-Bench, derived from pre-existing table question-answering (QA) and table structure recognition datasets. It is important to note that existing datasets have not incorporated images or QA pairs, which are two crucial components of TableVQA. As such, the primary objective of this paper is to obtain these necessary components. Specifically, images are sourced either through the application of a stylesheet or by employing the proposed table rendering system. QA pairs are generated by exploiting the large language model (LLM) where the input is a text-formatted table. Ultimately, the completed TableVQA-Bench comprises 1,500 QA pairs. We comprehensively compare the performance of various multi-modal large language models (MLLMs) on TableVQA-Bench. GPT-4V achieves the highest accuracy among commercial and open-sourced MLLMs from our experiments. Moreover, we discover that the number of vision queries plays a significant role in TableVQA performance. To further analyze the capabilities of MLLMs in comparison to their LLM backbones, we investigate by presenting image-formatted tables to MLLMs and text-formatted tables to LLMs, respectively. Our findings suggest that processing visual inputs is more challenging than text inputs, as evidenced by the lower performance of MLLMs, despite generally requiring higher computational costs than LLMs. The proposed TableVQA-Bench and evaluation codes are available at https://github.com/naver-ai/tablevqabench{https://github.com/naver-ai/tablevqabench}.
Does CLIP Benefit Visual Question Answering in the Medical Domain as Much as it Does in the General Domain?
Contrastive Language--Image Pre-training (CLIP) has shown remarkable success in learning with cross-modal supervision from extensive amounts of image--text pairs collected online. Thus far, the effectiveness of CLIP has been investigated primarily in general-domain multimodal problems. This work evaluates the effectiveness of CLIP for the task of Medical Visual Question Answering (MedVQA). To this end, we present PubMedCLIP, a fine-tuned version of CLIP for the medical domain based on PubMed articles. Our experiments are conducted on two MedVQA benchmark datasets and investigate two MedVQA methods, MEVF (Mixture of Enhanced Visual Features) and QCR (Question answering via Conditional Reasoning). For each of these, we assess the merits of visual representation learning using PubMedCLIP, the original CLIP, and state-of-the-art MAML (Model-Agnostic Meta-Learning) networks pre-trained only on visual data. We open source the code for our MedVQA pipeline and pre-training PubMedCLIP. CLIP and PubMedCLIP achieve improvements in comparison to MAML's visual encoder. PubMedCLIP achieves the best results with gains in the overall accuracy of up to 3%. Individual examples illustrate the strengths of PubMedCLIP in comparison to the previously widely used MAML networks. Visual representation learning with language supervision in PubMedCLIP leads to noticeable improvements for MedVQA. Our experiments reveal distributional differences in the two MedVQA benchmark datasets that have not been imparted in previous work and cause different back-end visual encoders in PubMedCLIP to exhibit different behavior on these datasets. Moreover, we witness fundamental performance differences of VQA in general versus medical domains.
Delving into Inter-Image Invariance for Unsupervised Visual Representations
Contrastive learning has recently shown immense potential in unsupervised visual representation learning. Existing studies in this track mainly focus on intra-image invariance learning. The learning typically uses rich intra-image transformations to construct positive pairs and then maximizes agreement using a contrastive loss. The merits of inter-image invariance, conversely, remain much less explored. One major obstacle to exploit inter-image invariance is that it is unclear how to reliably construct inter-image positive pairs, and further derive effective supervision from them since no pair annotations are available. In this work, we present a comprehensive empirical study to better understand the role of inter-image invariance learning from three main constituting components: pseudo-label maintenance, sampling strategy, and decision boundary design. To facilitate the study, we introduce a unified and generic framework that supports the integration of unsupervised intra- and inter-image invariance learning. Through carefully-designed comparisons and analysis, multiple valuable observations are revealed: 1) online labels converge faster and perform better than offline labels; 2) semi-hard negative samples are more reliable and unbiased than hard negative samples; 3) a less stringent decision boundary is more favorable for inter-image invariance learning. With all the obtained recipes, our final model, namely InterCLR, shows consistent improvements over state-of-the-art intra-image invariance learning methods on multiple standard benchmarks. We hope this work will provide useful experience for devising effective unsupervised inter-image invariance learning. Code: https://github.com/open-mmlab/mmselfsup.
ViPlan: A Benchmark for Visual Planning with Symbolic Predicates and Vision-Language Models
Integrating Large Language Models with symbolic planners is a promising direction for obtaining verifiable and grounded plans compared to planning in natural language, with recent works extending this idea to visual domains using Vision-Language Models (VLMs). However, rigorous comparison between VLM-grounded symbolic approaches and methods that plan directly with a VLM has been hindered by a lack of common environments, evaluation protocols and model coverage. We introduce ViPlan, the first open-source benchmark for Visual Planning with symbolic predicates and VLMs. ViPlan features a series of increasingly challenging tasks in two domains: a visual variant of the classic Blocksworld planning problem and a simulated household robotics environment. We benchmark nine open-source VLM families across multiple sizes, along with selected closed models, evaluating both VLM-grounded symbolic planning and using the models directly to propose actions. We find symbolic planning to outperform direct VLM planning in Blocksworld, where accurate image grounding is crucial, whereas the opposite is true in the household robotics tasks, where commonsense knowledge and the ability to recover from errors are beneficial. Finally, we show that across most models and methods, there is no significant benefit to using Chain-of-Thought prompting, suggesting that current VLMs still struggle with visual reasoning.
Unlearning Comparator: A Visual Analytics System for Comparative Evaluation of Machine Unlearning Methods
Machine Unlearning (MU) aims to remove target training data from a trained model so that the removed data no longer influences the model's behavior, fulfilling "right to be forgotten" obligations under data privacy laws. Yet, we observe that researchers in this rapidly emerging field face challenges in analyzing and understanding the behavior of different MU methods, especially in terms of three fundamental principles in MU: accuracy, efficiency, and privacy. Consequently, they often rely on aggregate metrics and ad-hoc evaluations, making it difficult to accurately assess the trade-offs between methods. To fill this gap, we introduce a visual analytics system, Unlearning Comparator, designed to facilitate the systematic evaluation of MU methods. Our system supports two important tasks in the evaluation process: model comparison and attack simulation. First, it allows the user to compare the behaviors of two models, such as a model generated by a certain method and a retrained baseline, at class-, instance-, and layer-levels to better understand the changes made after unlearning. Second, our system simulates membership inference attacks (MIAs) to evaluate the privacy of a method, where an attacker attempts to determine whether specific data samples were part of the original training set. We evaluate our system through a case study visually analyzing prominent MU methods and demonstrate that it helps the user not only understand model behaviors but also gain insights that can inform the improvement of MU methods.
DriveLM: Driving with Graph Visual Question Answering
We study how vision-language models (VLMs) trained on web-scale data can be integrated into end-to-end driving systems to boost generalization and enable interactivity with human users. While recent approaches adapt VLMs to driving via single-round visual question answering (VQA), human drivers reason about decisions in multiple steps. Starting from the localization of key objects, humans estimate object interactions before taking actions. The key insight is that with our proposed task, Graph VQA, where we model graph-structured reasoning through perception, prediction and planning question-answer pairs, we obtain a suitable proxy task to mimic the human reasoning process. We instantiate datasets (DriveLM-Data) built upon nuScenes and CARLA, and propose a VLM-based baseline approach (DriveLM-Agent) for jointly performing Graph VQA and end-to-end driving. The experiments demonstrate that Graph VQA provides a simple, principled framework for reasoning about a driving scene, and DriveLM-Data provides a challenging benchmark for this task. Our DriveLM-Agent baseline performs end-to-end autonomous driving competitively in comparison to state-of-the-art driving-specific architectures. Notably, its benefits are pronounced when it is evaluated zero-shot on unseen objects or sensor configurations. We hope this work can be the starting point to shed new light on how to apply VLMs for autonomous driving. To facilitate future research, all code, data, and models are available to the public.
Visual DNA: Representing and Comparing Images using Distributions of Neuron Activations
Selecting appropriate datasets is critical in modern computer vision. However, no general-purpose tools exist to evaluate the extent to which two datasets differ. For this, we propose representing images - and by extension datasets - using Distributions of Neuron Activations (DNAs). DNAs fit distributions, such as histograms or Gaussians, to activations of neurons in a pre-trained feature extractor through which we pass the image(s) to represent. This extractor is frozen for all datasets, and we rely on its generally expressive power in feature space. By comparing two DNAs, we can evaluate the extent to which two datasets differ with granular control over the comparison attributes of interest, providing the ability to customise the way distances are measured to suit the requirements of the task at hand. Furthermore, DNAs are compact, representing datasets of any size with less than 15 megabytes. We demonstrate the value of DNAs by evaluating their applicability on several tasks, including conditional dataset comparison, synthetic image evaluation, and transfer learning, and across diverse datasets, ranging from synthetic cat images to celebrity faces and urban driving scenes.
Does Visual Grounding Enhance the Understanding of Embodied Knowledge in Large Language Models?
Despite significant progress in multimodal language models (LMs), it remains unclear whether visual grounding enhances their understanding of embodied knowledge compared to text-only models. To address this question, we propose a novel embodied knowledge understanding benchmark based on the perceptual theory from psychology, encompassing visual, auditory, tactile, gustatory, olfactory external senses, and interoception. The benchmark assesses the models' perceptual abilities across different sensory modalities through vector comparison and question-answering tasks with over 1,700 questions. By comparing 30 state-of-the-art LMs, we surprisingly find that vision-language models (VLMs) do not outperform text-only models in either task. Moreover, the models perform significantly worse in the visual dimension compared to other sensory dimensions. Further analysis reveals that the vector representations are easily influenced by word form and frequency, and the models struggle to answer questions involving spatial perception and reasoning. Our findings underscore the need for more effective integration of embodied knowledge in LMs to enhance their understanding of the physical world.
Prototype-based Dataset Comparison
Dataset summarisation is a fruitful approach to dataset inspection. However, when applied to a single dataset the discovery of visual concepts is restricted to those most prominent. We argue that a comparative approach can expand upon this paradigm to enable richer forms of dataset inspection that go beyond the most prominent concepts. To enable dataset comparison we present a module that learns concept-level prototypes across datasets. We leverage self-supervised learning to discover these prototypes without supervision, and we demonstrate the benefits of our approach in two case-studies. Our findings show that dataset comparison extends dataset inspection and we hope to encourage more works in this direction. Code and usage instructions available at https://github.com/Nanne/ProtoSim
StrucTexTv2: Masked Visual-Textual Prediction for Document Image Pre-training
In this paper, we present StrucTexTv2, an effective document image pre-training framework, by performing masked visual-textual prediction. It consists of two self-supervised pre-training tasks: masked image modeling and masked language modeling, based on text region-level image masking. The proposed method randomly masks some image regions according to the bounding box coordinates of text words. The objectives of our pre-training tasks are reconstructing the pixels of masked image regions and the corresponding masked tokens simultaneously. Hence the pre-trained encoder can capture more textual semantics in comparison to the masked image modeling that usually predicts the masked image patches. Compared to the masked multi-modal modeling methods for document image understanding that rely on both the image and text modalities, StrucTexTv2 models image-only input and potentially deals with more application scenarios free from OCR pre-processing. Extensive experiments on mainstream benchmarks of document image understanding demonstrate the effectiveness of StrucTexTv2. It achieves competitive or even new state-of-the-art performance in various downstream tasks such as image classification, layout analysis, table structure recognition, document OCR, and information extraction under the end-to-end scenario.
On the Suitability of Reinforcement Fine-Tuning to Visual Tasks
Reinforcement Fine-Tuning (RFT) is proved to be greatly valuable for enhancing the reasoning ability of LLMs. Researchers have been starting to apply RFT to MLLMs, hoping it will also enhance the capabilities of visual understanding. However, these works are at a very early stage and have not examined how suitable RFT actually is for visual tasks. In this work, we endeavor to understand the suitabilities and limitations of RFT for visual tasks, through experimental analysis and observations. We start by quantitative comparisons on various tasks, which shows RFT is generally better than SFT on visual tasks. %especially when the number of training samples are limited. To check whether such advantages are brought up by the reasoning process, we design a new reward that encourages the model to ``think'' more, whose results show more thinking can be beneficial for complicated tasks but harmful for simple tasks. We hope this study can provide more insight for the rapid advancements on this topic.
LLaVA-MORE: A Comparative Study of LLMs and Visual Backbones for Enhanced Visual Instruction Tuning
Recent progress in Multimodal Large Language Models (MLLMs) has highlighted the critical roles of both the visual backbone and the underlying language model. While prior work has primarily focused on scaling these components to billions of parameters, the trade-offs between model size, architecture, and performance remain underexplored. Additionally, inconsistencies in training data and evaluation protocols have hindered direct comparisons, making it difficult to derive optimal design choices. In this paper, we introduce LLaVA-MORE, a new family of MLLMs that integrates recent language models with diverse visual backbones. To ensure fair comparisons, we employ a unified training protocol applied consistently across all architectures. Our analysis systematically explores both small- and medium-scale LLMs -- including Phi-4, LLaMA-3.1, and Gemma-2 -- to evaluate multimodal reasoning, generation, and instruction following, while examining the relationship between model size and performance. Beyond evaluating the LLM impact on final results, we conduct a comprehensive study of various visual encoders, ranging from CLIP-based architectures to alternatives such as DINOv2, SigLIP, and SigLIP2. Additional experiments investigate the effects of increased image resolution and variations in pre-training datasets. Overall, our results provide insights into the design of more effective MLLMs, offering a reproducible evaluation framework that facilitates direct comparisons and can guide future model development. Our source code and trained models are publicly available at: https://github.com/aimagelab/LLaVA-MORE.
HiFi-CS: Towards Open Vocabulary Visual Grounding For Robotic Grasping Using Vision-Language Models
Robots interacting with humans through natural language can unlock numerous applications such as Referring Grasp Synthesis (RGS). Given a text query, RGS determines a stable grasp pose to manipulate the referred object in the robot's workspace. RGS comprises two steps: visual grounding and grasp pose estimation. Recent studies leverage powerful Vision-Language Models (VLMs) for visually grounding free-flowing natural language in real-world robotic execution. However, comparisons in complex, cluttered environments with multiple instances of the same object are lacking. This paper introduces HiFi-CS, featuring hierarchical application of Featurewise Linear Modulation (FiLM) to fuse image and text embeddings, enhancing visual grounding for complex attribute rich text queries encountered in robotic grasping. Visual grounding associates an object in 2D/3D space with natural language input and is studied in two scenarios: Closed and Open Vocabulary. HiFi-CS features a lightweight decoder combined with a frozen VLM and outperforms competitive baselines in closed vocabulary settings while being 100x smaller in size. Our model can effectively guide open-set object detectors like GroundedSAM to enhance open-vocabulary performance. We validate our approach through real-world RGS experiments using a 7-DOF robotic arm, achieving 90.33\% visual grounding accuracy in 15 tabletop scenes. Our codebase is provided here: https://github.com/vineet2104/hifics
Self-supervised Visual Feature Learning with Deep Neural Networks: A Survey
Large-scale labeled data are generally required to train deep neural networks in order to obtain better performance in visual feature learning from images or videos for computer vision applications. To avoid extensive cost of collecting and annotating large-scale datasets, as a subset of unsupervised learning methods, self-supervised learning methods are proposed to learn general image and video features from large-scale unlabeled data without using any human-annotated labels. This paper provides an extensive review of deep learning-based self-supervised general visual feature learning methods from images or videos. First, the motivation, general pipeline, and terminologies of this field are described. Then the common deep neural network architectures that used for self-supervised learning are summarized. Next, the main components and evaluation metrics of self-supervised learning methods are reviewed followed by the commonly used image and video datasets and the existing self-supervised visual feature learning methods. Finally, quantitative performance comparisons of the reviewed methods on benchmark datasets are summarized and discussed for both image and video feature learning. At last, this paper is concluded and lists a set of promising future directions for self-supervised visual feature learning.
Gemini vs GPT-4V: A Preliminary Comparison and Combination of Vision-Language Models Through Qualitative Cases
The rapidly evolving sector of Multi-modal Large Language Models (MLLMs) is at the forefront of integrating linguistic and visual processing in artificial intelligence. This paper presents an in-depth comparative study of two pioneering models: Google's Gemini and OpenAI's GPT-4V(ision). Our study involves a multi-faceted evaluation of both models across key dimensions such as Vision-Language Capability, Interaction with Humans, Temporal Understanding, and assessments in both Intelligence and Emotional Quotients. The core of our analysis delves into the distinct visual comprehension abilities of each model. We conducted a series of structured experiments to evaluate their performance in various industrial application scenarios, offering a comprehensive perspective on their practical utility. We not only involve direct performance comparisons but also include adjustments in prompts and scenarios to ensure a balanced and fair analysis. Our findings illuminate the unique strengths and niches of both models. GPT-4V distinguishes itself with its precision and succinctness in responses, while Gemini excels in providing detailed, expansive answers accompanied by relevant imagery and links. These understandings not only shed light on the comparative merits of Gemini and GPT-4V but also underscore the evolving landscape of multimodal foundation models, paving the way for future advancements in this area. After the comparison, we attempted to achieve better results by combining the two models. Finally, We would like to express our profound gratitude to the teams behind GPT-4V and Gemini for their pioneering contributions to the field. Our acknowledgments are also extended to the comprehensive qualitative analysis presented in 'Dawn' by Yang et al. This work, with its extensive collection of image samples, prompts, and GPT-4V-related results, provided a foundational basis for our analysis.
A Fair and Comprehensive Comparison of Multimodal Tweet Sentiment Analysis Methods
Opinion and sentiment analysis is a vital task to characterize subjective information in social media posts. In this paper, we present a comprehensive experimental evaluation and comparison with six state-of-the-art methods, from which we have re-implemented one of them. In addition, we investigate different textual and visual feature embeddings that cover different aspects of the content, as well as the recently introduced multimodal CLIP embeddings. Experimental results are presented for two different publicly available benchmark datasets of tweets and corresponding images. In contrast to the evaluation methodology of previous work, we introduce a reproducible and fair evaluation scheme to make results comparable. Finally, we conduct an error analysis to outline the limitations of the methods and possibilities for the future work.
Multi-task Self-Supervised Visual Learning
We investigate methods for combining multiple self-supervised tasks--i.e., supervised tasks where data can be collected without manual labeling--in order to train a single visual representation. First, we provide an apples-to-apples comparison of four different self-supervised tasks using the very deep ResNet-101 architecture. We then combine tasks to jointly train a network. We also explore lasso regularization to encourage the network to factorize the information in its representation, and methods for "harmonizing" network inputs in order to learn a more unified representation. We evaluate all methods on ImageNet classification, PASCAL VOC detection, and NYU depth prediction. Our results show that deeper networks work better, and that combining tasks--even via a naive multi-head architecture--always improves performance. Our best joint network nearly matches the PASCAL performance of a model pre-trained on ImageNet classification, and matches the ImageNet network on NYU depth prediction.
QLEVR: A Diagnostic Dataset for Quantificational Language and Elementary Visual Reasoning
Synthetic datasets have successfully been used to probe visual question-answering datasets for their reasoning abilities. CLEVR (johnson2017clevr), for example, tests a range of visual reasoning abilities. The questions in CLEVR focus on comparisons of shapes, colors, and sizes, numerical reasoning, and existence claims. This paper introduces a minimally biased, diagnostic visual question-answering dataset, QLEVR, that goes beyond existential and numerical quantification and focus on more complex quantifiers and their combinations, e.g., asking whether there are more than two red balls that are smaller than at least three blue balls in an image. We describe how the dataset was created and present a first evaluation of state-of-the-art visual question-answering models, showing that QLEVR presents a formidable challenge to our current models. Code and Dataset are available at https://github.com/zechenli03/QLEVR
Robust Visual Question Answering: Datasets, Methods, and Future Challenges
Visual question answering requires a system to provide an accurate natural language answer given an image and a natural language question. However, it is widely recognized that previous generic VQA methods often exhibit a tendency to memorize biases present in the training data rather than learning proper behaviors, such as grounding images before predicting answers. Therefore, these methods usually achieve high in-distribution but poor out-of-distribution performance. In recent years, various datasets and debiasing methods have been proposed to evaluate and enhance the VQA robustness, respectively. This paper provides the first comprehensive survey focused on this emerging fashion. Specifically, we first provide an overview of the development process of datasets from in-distribution and out-of-distribution perspectives. Then, we examine the evaluation metrics employed by these datasets. Thirdly, we propose a typology that presents the development process, similarities and differences, robustness comparison, and technical features of existing debiasing methods. Furthermore, we analyze and discuss the robustness of representative vision-and-language pre-training models on VQA. Finally, through a thorough review of the available literature and experimental analysis, we discuss the key areas for future research from various viewpoints.
Visual Instruction Tuning towards General-Purpose Multimodal Model: A Survey
Traditional computer vision generally solves each single task independently by a dedicated model with the task instruction implicitly designed in the model architecture, arising two limitations: (1) it leads to task-specific models, which require multiple models for different tasks and restrict the potential synergies from diverse tasks; (2) it leads to a pre-defined and fixed model interface that has limited interactivity and adaptability in following user' task instructions. To address them, Visual Instruction Tuning (VIT) has been intensively studied recently, which finetunes a large vision model with language as task instructions, aiming to learn from a wide range of vision tasks described by language instructions a general-purpose multimodal model that can follow arbitrary instructions and thus solve arbitrary tasks specified by the user. This work aims to provide a systematic review of visual instruction tuning, covering (1) the background that presents computer vision task paradigms and the development of VIT; (2) the foundations of VIT that introduce commonly used network architectures, visual instruction tuning frameworks and objectives, and evaluation setups and tasks; (3) the commonly used datasets in visual instruction tuning and evaluation; (4) the review of existing VIT methods that categorizes them with a taxonomy according to both the studied vision task and the method design and highlights the major contributions, strengths, and shortcomings of them; (5) the comparison and discussion of VIT methods over various instruction-following benchmarks; (6) several challenges, open directions and possible future works in visual instruction tuning research.
Direction-Oriented Visual-semantic Embedding Model for Remote Sensing Image-text Retrieval
Image-text retrieval has developed rapidly in recent years. However, it is still a challenge in remote sensing due to visual-semantic imbalance, which leads to incorrect matching of non-semantic visual and textual features. To solve this problem, we propose a novel Direction-Oriented Visual-semantic Embedding Model (DOVE) to mine the relationship between vision and language. Our highlight is to conduct visual and textual representations in latent space, directing them as close as possible to a redundancy-free regional visual representation. Concretely, a Regional-Oriented Attention Module (ROAM) adaptively adjusts the distance between the final visual and textual embeddings in the latent semantic space, oriented by regional visual features. Meanwhile, a lightweight Digging Text Genome Assistant (DTGA) is designed to expand the range of tractable textual representation and enhance global word-level semantic connections using less attention operations. Ultimately, we exploit a global visual-semantic constraint to reduce single visual dependency and serve as an external constraint for the final visual and textual representations. The effectiveness and superiority of our method are verified by extensive experiments including parameter evaluation, quantitative comparison, ablation studies and visual analysis, on two benchmark datasets, RSICD and RSITMD.
ActiVis: Visual Exploration of Industry-Scale Deep Neural Network Models
While deep learning models have achieved state-of-the-art accuracies for many prediction tasks, understanding these models remains a challenge. Despite the recent interest in developing visual tools to help users interpret deep learning models, the complexity and wide variety of models deployed in industry, and the large-scale datasets that they used, pose unique design challenges that are inadequately addressed by existing work. Through participatory design sessions with over 15 researchers and engineers at Facebook, we have developed, deployed, and iteratively improved ActiVis, an interactive visualization system for interpreting large-scale deep learning models and results. By tightly integrating multiple coordinated views, such as a computation graph overview of the model architecture, and a neuron activation view for pattern discovery and comparison, users can explore complex deep neural network models at both the instance- and subset-level. ActiVis has been deployed on Facebook's machine learning platform. We present case studies with Facebook researchers and engineers, and usage scenarios of how ActiVis may work with different models.
UniBench: Visual Reasoning Requires Rethinking Vision-Language Beyond Scaling
Significant research efforts have been made to scale and improve vision-language model (VLM) training approaches. Yet, with an ever-growing number of benchmarks, researchers are tasked with the heavy burden of implementing each protocol, bearing a non-trivial computational cost, and making sense of how all these benchmarks translate into meaningful axes of progress. To facilitate a systematic evaluation of VLM progress, we introduce UniBench: a unified implementation of 50+ VLM benchmarks spanning a comprehensive range of carefully categorized capabilities from object recognition to spatial awareness, counting, and much more. We showcase the utility of UniBench for measuring progress by evaluating nearly 60 publicly available vision-language models, trained on scales of up to 12.8B samples. We find that while scaling training data or model size can boost many vision-language model capabilities, scaling offers little benefit for reasoning or relations. Surprisingly, we also discover today's best VLMs struggle on simple digit recognition and counting tasks, e.g. MNIST, which much simpler networks can solve. Where scale falls short, we find that more precise interventions, such as data quality or tailored-learning objectives offer more promise. For practitioners, we also offer guidance on selecting a suitable VLM for a given application. Finally, we release an easy-to-run UniBench code-base with the full set of 50+ benchmarks and comparisons across 59 models as well as a distilled, representative set of benchmarks that runs in 5 minutes on a single GPU.
DesignPref: Capturing Personal Preferences in Visual Design Generation
Generative models, such as large language models and text-to-image diffusion models, are increasingly used to create visual designs like user interfaces (UIs) and presentation slides. Finetuning and benchmarking these generative models have often relied on datasets of human-annotated design preferences. Yet, due to the subjective and highly personalized nature of visual design, preference varies widely among individuals. In this paper, we study this problem by introducing DesignPref, a dataset of 12k pairwise comparisons of UI design generation annotated by 20 professional designers with multi-level preference ratings. We found that among trained designers, substantial levels of disagreement exist (Krippendorff's alpha = 0.25 for binary preferences). Natural language rationales provided by these designers indicate that disagreements stem from differing perceptions of various design aspect importance and individual preferences. With DesignPref, we demonstrate that traditional majority-voting methods for training aggregated judge models often do not accurately reflect individual preferences. To address this challenge, we investigate multiple personalization strategies, particularly fine-tuning or incorporating designer-specific annotations into RAG pipelines. Our results show that personalized models consistently outperform aggregated baseline models in predicting individual designers' preferences, even when using 20 times fewer examples. Our work provides the first dataset to study personalized visual design evaluation and support future research into modeling individual design taste.
Towards Visual Grounding: A Survey
Visual Grounding is also known as Referring Expression Comprehension and Phrase Grounding. It involves localizing a natural number of specific regions within an image based on a given textual description. The objective of this task is to emulate the prevalent referential relationships in social conversations, equipping machines with human-like multimodal comprehension capabilities. Consequently, it has extensive applications in various domains. However, since 2021, visual grounding has witnessed significant advancements, with emerging new concepts such as grounded pre-training, grounding multimodal LLMs, generalized visual grounding, and giga-pixel grounding, which have brought numerous new challenges. In this survey, we initially examine the developmental history of visual grounding and provide an overview of essential background knowledge. We systematically track and summarize the advancements and meticulously organize the various settings in visual grounding, thereby establishing precise definitions of these settings to standardize future research and ensure a fair comparison. Additionally, we delve into several advanced topics and highlight numerous applications of visual grounding. Finally, we outline the challenges confronting visual grounding and propose valuable directions for future research, which may serve as inspiration for subsequent researchers. By extracting common technical details, this survey encompasses the representative works in each subtopic over the past decade. To the best, this paper presents the most comprehensive overview currently available in the field of grounding. This survey is designed to be suitable for both beginners and experienced researchers, serving as an invaluable resource for understanding key concepts and tracking the latest research developments. We keep tracing related works at https://github.com/linhuixiao/Awesome-Visual-Grounding.
VLAD-BuFF: Burst-aware Fast Feature Aggregation for Visual Place Recognition
Visual Place Recognition (VPR) is a crucial component of many visual localization pipelines for embodied agents. VPR is often formulated as an image retrieval task aimed at jointly learning local features and an aggregation method. The current state-of-the-art VPR methods rely on VLAD aggregation, which can be trained to learn a weighted contribution of features through their soft assignment to cluster centers. However, this process has two key limitations. Firstly, the feature-to-cluster weighting does not account for over-represented repetitive structures within a cluster, e.g., shadows or window panes; this phenomenon is also referred to as the `burstiness' problem, classically solved by discounting repetitive features before aggregation. Secondly, feature to cluster comparisons are compute-intensive for state-of-the-art image encoders with high-dimensional local features. This paper addresses these limitations by introducing VLAD-BuFF with two novel contributions: i) a self-similarity based feature discounting mechanism to learn Burst-aware features within end-to-end VPR training, and ii) Fast Feature aggregation by reducing local feature dimensions specifically through PCA-initialized learnable pre-projection. We benchmark our method on 9 public datasets, where VLAD-BuFF sets a new state of the art. Our method is able to maintain its high recall even for 12x reduced local feature dimensions, thus enabling fast feature aggregation without compromising on recall. Through additional qualitative studies, we show how our proposed weighting method effectively downweights the non-distinctive features. Source code: https://github.com/Ahmedest61/VLAD-BuFF/.
AlignedCut: Visual Concepts Discovery on Brain-Guided Universal Feature Space
We study the intriguing connection between visual data, deep networks, and the brain. Our method creates a universal channel alignment by using brain voxel fMRI response prediction as the training objective. We discover that deep networks, trained with different objectives, share common feature channels across various models. These channels can be clustered into recurring sets, corresponding to distinct brain regions, indicating the formation of visual concepts. Tracing the clusters of channel responses onto the images, we see semantically meaningful object segments emerge, even without any supervised decoder. Furthermore, the universal feature alignment and the clustering of channels produce a picture and quantification of how visual information is processed through the different network layers, which produces precise comparisons between the networks.
Adjustable Visual Appearance for Generalizable Novel View Synthesis
We present a generalizable novel view synthesis method which enables modifying the visual appearance of an observed scene so rendered views match a target weather or lighting condition without any scene specific training or access to reference views at the target condition. Our method is based on a pretrained generalizable transformer architecture and is fine-tuned on synthetically generated scenes under different appearance conditions. This allows for rendering novel views in a consistent manner for 3D scenes that were not included in the training set, along with the ability to (i) modify their appearance to match the target condition and (ii) smoothly interpolate between different conditions. Experiments on real and synthetic scenes show that our method is able to generate 3D consistent renderings while making realistic appearance changes, including qualitative and quantitative comparisons. Please refer to our project page for video results: https://ava-nvs.github.io/
Unsupervised Learning of Visual Features by Contrasting Cluster Assignments
Unsupervised image representations have significantly reduced the gap with supervised pretraining, notably with the recent achievements of contrastive learning methods. These contrastive methods typically work online and rely on a large number of explicit pairwise feature comparisons, which is computationally challenging. In this paper, we propose an online algorithm, SwAV, that takes advantage of contrastive methods without requiring to compute pairwise comparisons. Specifically, our method simultaneously clusters the data while enforcing consistency between cluster assignments produced for different augmentations (or views) of the same image, instead of comparing features directly as in contrastive learning. Simply put, we use a swapped prediction mechanism where we predict the cluster assignment of a view from the representation of another view. Our method can be trained with large and small batches and can scale to unlimited amounts of data. Compared to previous contrastive methods, our method is more memory efficient since it does not require a large memory bank or a special momentum network. In addition, we also propose a new data augmentation strategy, multi-crop, that uses a mix of views with different resolutions in place of two full-resolution views, without increasing the memory or compute requirements much. We validate our findings by achieving 75.3% top-1 accuracy on ImageNet with ResNet-50, as well as surpassing supervised pretraining on all the considered transfer tasks.
GRAFT: GRaPH and Table Reasoning for Textual Alignment -- A Benchmark for Structured Instruction Following and Visual Reasoning
GRAFT is a structured multimodal benchmark for evaluating models on instruction-following, visual reasoning, and visual-textual alignment tasks. It features programmatically generated charts and synthetically rendered tables, created with Python visualization libraries to ensure control over data semantics, structure, and clarity. Each GRAFT instance pairs a chart or table image with a systematically generated, multi-step analytical question based solely on visual content. Answers are provided in structured formats such as JSON or YAML, supporting consistent evaluation of both reasoning and output format. The benchmark introduces a taxonomy of reasoning types including comparison, trend identification, ranking, aggregation, proportion estimation, and anomaly detection to enable comprehensive assessment. Reference answers follow strict factual and formatting guidelines for precise, aspect-based evaluation. GRAFT offers a unified, scalable framework for fine-grained benchmarking of multimodal models on visually grounded, structured reasoning tasks, setting a new evaluation standard in this field.
Evaluating Text-to-Visual Generation with Image-to-Text Generation
Despite significant progress in generative AI, comprehensive evaluation remains challenging because of the lack of effective metrics and standardized benchmarks. For instance, the widely-used CLIPScore measures the alignment between a (generated) image and text prompt, but it fails to produce reliable scores for complex prompts involving compositions of objects, attributes, and relations. One reason is that text encoders of CLIP can notoriously act as a "bag of words", conflating prompts such as "the horse is eating the grass" with "the grass is eating the horse". To address this, we introduce the VQAScore, which uses a visual-question-answering (VQA) model to produce an alignment score by computing the probability of a "Yes" answer to a simple "Does this figure show '{text}'?" question. Though simpler than prior art, VQAScore computed with off-the-shelf models produces state-of-the-art results across many (8) image-text alignment benchmarks. We also compute VQAScore with an in-house model that follows best practices in the literature. For example, we use a bidirectional image-question encoder that allows image embeddings to depend on the question being asked (and vice versa). Our in-house model, CLIP-FlanT5, outperforms even the strongest baselines that make use of the proprietary GPT-4V. Interestingly, although we train with only images, VQAScore can also align text with video and 3D models. VQAScore allows researchers to benchmark text-to-visual generation using complex texts that capture the compositional structure of real-world prompts. We introduce GenAI-Bench, a more challenging benchmark with 1,600 compositional text prompts that require parsing scenes, objects, attributes, relationships, and high-order reasoning like comparison and logic. GenAI-Bench also offers over 15,000 human ratings for leading image and video generation models such as Stable Diffusion, DALL-E 3, and Gen2.
Multi-Step Visual Reasoning with Visual Tokens Scaling and Verification
Multi-modal large language models (MLLMs) have achieved remarkable capabilities by integrating visual perception with language understanding, enabling applications such as image-grounded dialogue, visual question answering, and scientific analysis. However, most MLLMs adopt a static inference paradigm, encoding the entire image into fixed visual tokens upfront, which limits their ability to iteratively refine understanding or adapt to context during inference. This contrasts sharply with human perception, which is dynamic, selective, and feedback-driven. In this work, we introduce a novel framework for inference-time visual token scaling that enables MLLMs to perform iterative, verifier-guided reasoning over visual content. We formulate the problem as a Markov Decision Process, involving a reasoner that proposes visual actions and a verifier, which is trained via multi-step Direct Preference Optimization (DPO), that evaluates these actions and determines when reasoning should terminate. To support this, we present a new dataset, VTS, comprising supervised reasoning trajectories (VTS-SFT) and preference-labeled reasoning comparisons (VTS-DPO). Our method significantly outperforms existing approaches across diverse visual reasoning benchmarks, offering not only improved accuracy but also more interpretable and grounded reasoning processes. These results demonstrate the promise of dynamic inference mechanisms for enabling fine-grained, context-aware visual reasoning in next-generation MLLMs.
GenAI-Bench: Evaluating and Improving Compositional Text-to-Visual Generation
While text-to-visual models now produce photo-realistic images and videos, they struggle with compositional text prompts involving attributes, relationships, and higher-order reasoning such as logic and comparison. In this work, we conduct an extensive human study on GenAI-Bench to evaluate the performance of leading image and video generation models in various aspects of compositional text-to-visual generation. We also compare automated evaluation metrics against our collected human ratings and find that VQAScore -- a metric measuring the likelihood that a VQA model views an image as accurately depicting the prompt -- significantly outperforms previous metrics such as CLIPScore. In addition, VQAScore can improve generation in a black-box manner (without finetuning) via simply ranking a few (3 to 9) candidate images. Ranking by VQAScore is 2x to 3x more effective than other scoring methods like PickScore, HPSv2, and ImageReward at improving human alignment ratings for DALL-E 3 and Stable Diffusion, especially on compositional prompts that require advanced visio-linguistic reasoning. We will release a new GenAI-Rank benchmark with over 40,000 human ratings to evaluate scoring metrics on ranking images generated from the same prompt. Lastly, we discuss promising areas for improvement in VQAScore, such as addressing fine-grained visual details. We will release all human ratings (over 80,000) to facilitate scientific benchmarking of both generative models and automated metrics.
KAHANI: Culturally-Nuanced Visual Storytelling Pipeline for Non-Western Cultures
Large Language Models (LLMs) and Text-To-Image (T2I) models have demonstrated the ability to generate compelling text and visual stories. However, their outputs are predominantly aligned with the sensibilities of the Global North, often resulting in an outsider's gaze on other cultures. As a result, non-Western communities have to put extra effort into generating culturally specific stories. To address this challenge, we developed a visual storytelling pipeline called KAHANI that generates culturally grounded visual stories for non-Western cultures. Our pipeline leverages off-the-shelf models GPT-4 Turbo and Stable Diffusion XL (SDXL). By using Chain of Thought (CoT) and T2I prompting techniques, we capture the cultural context from user's prompt and generate vivid descriptions of the characters and scene compositions. To evaluate the effectiveness of KAHANI, we conducted a comparative user study with ChatGPT-4 (with DALL-E3) in which participants from different regions of India compared the cultural relevance of stories generated by the two tools. Results from the qualitative and quantitative analysis performed on the user study showed that KAHANI was able to capture and incorporate more Culturally Specific Items (CSIs) compared to ChatGPT-4. In terms of both its cultural competence and visual story generation quality, our pipeline outperformed ChatGPT-4 in 27 out of the 36 comparisons.
SemiCD-VL: Visual-Language Model Guidance Makes Better Semi-supervised Change Detector
Change Detection (CD) aims to identify pixels with semantic changes between images. However, annotating massive numbers of pixel-level images is labor-intensive and costly, especially for multi-temporal images, which require pixel-wise comparisons by human experts. Considering the excellent performance of visual language models (VLMs) for zero-shot, open-vocabulary, etc. with prompt-based reasoning, it is promising to utilize VLMs to make better CD under limited labeled data. In this paper, we propose a VLM guidance-based semi-supervised CD method, namely SemiCD-VL. The insight of SemiCD-VL is to synthesize free change labels using VLMs to provide additional supervision signals for unlabeled data. However, almost all current VLMs are designed for single-temporal images and cannot be directly applied to bi- or multi-temporal images. Motivated by this, we first propose a VLM-based mixed change event generation (CEG) strategy to yield pseudo labels for unlabeled CD data. Since the additional supervised signals provided by these VLM-driven pseudo labels may conflict with the pseudo labels from the consistency regularization paradigm (e.g. FixMatch), we propose the dual projection head for de-entangling different signal sources. Further, we explicitly decouple the bi-temporal images semantic representation through two auxiliary segmentation decoders, which are also guided by VLM. Finally, to make the model more adequately capture change representations, we introduce metric-aware supervision by feature-level contrastive loss in auxiliary branches. Extensive experiments show the advantage of SemiCD-VL. For instance, SemiCD-VL improves the FixMatch baseline by +5.3 IoU on WHU-CD and by +2.4 IoU on LEVIR-CD with 5% labels. In addition, our CEG strategy, in an un-supervised manner, can achieve performance far superior to state-of-the-art un-supervised CD methods.
Intelligent Director: An Automatic Framework for Dynamic Visual Composition using ChatGPT
With the rise of short video platforms represented by TikTok, the trend of users expressing their creativity through photos and videos has increased dramatically. However, ordinary users lack the professional skills to produce high-quality videos using professional creation software. To meet the demand for intelligent and user-friendly video creation tools, we propose the Dynamic Visual Composition (DVC) task, an interesting and challenging task that aims to automatically integrate various media elements based on user requirements and create storytelling videos. We propose an Intelligent Director framework, utilizing LENS to generate descriptions for images and video frames and combining ChatGPT to generate coherent captions while recommending appropriate music names. Then, the best-matched music is obtained through music retrieval. Then, materials such as captions, images, videos, and music are integrated to seamlessly synthesize the video. Finally, we apply AnimeGANv2 for style transfer. We construct UCF101-DVC and Personal Album datasets and verified the effectiveness of our framework in solving DVC through qualitative and quantitative comparisons, along with user studies, demonstrating its substantial potential.
Why Vision Language Models Struggle with Visual Arithmetic? Towards Enhanced Chart and Geometry Understanding
Vision Language Models (VLMs) have achieved remarkable progress in multimodal tasks, yet they often struggle with visual arithmetic, seemingly simple capabilities like object counting or length comparison, which are essential for relevant complex tasks like chart understanding and geometric reasoning. In this work, we first investigate the root causes of this deficiency through a suite of probing tasks focusing on basic visual arithmetic. Our analysis reveals that while pre-trained vision encoders typically capture sufficient information, the text decoder often fails to decode it correctly for arithmetic reasoning. To address this, we propose CogAlign, a novel post-training strategy inspired by Piaget's theory of cognitive development. CogAlign trains VLMs to recognize invariant properties under visual transformations. We demonstrate that this approach significantly improves the performance of three diverse VLMs on our proposed probing tasks. Furthermore, CogAlign enhances performance by an average of 4.6% on CHOCOLATE and 2.9% on MATH-VISION, outperforming or matching supervised fine-tuning methods while requiring only 60% less training data. These results highlight the effectiveness and generalizability of CogAlign in improving fundamental visual arithmetic capabilities and their transfer to downstream tasks.
Selective Vision is the Challenge for Visual Reasoning: A Benchmark for Visual Argument Understanding
Visual arguments, often used in advertising or social causes, rely on images to persuade viewers to do or believe something. Understanding these arguments requires selective vision: only specific visual stimuli within an image are relevant to the argument, and relevance can only be understood within the context of a broader argumentative structure. While visual arguments are readily appreciated by human audiences, we ask: are today's AI capable of similar understanding? We collect and release VisArgs, an annotated corpus designed to make explicit the (usually implicit) structures underlying visual arguments. VisArgs includes 1,611 images accompanied by three types of textual annotations: 5,112 visual premises (with region annotations), 5,574 commonsense premises, and reasoning trees connecting them to a broader argument. We propose three tasks over VisArgs to probe machine capacity for visual argument understanding: localization of premises, identification of premises, and deduction of conclusions. Experiments demonstrate that 1) machines cannot fully identify the relevant visual cues. The top-performing model, GPT-4-O, achieved an accuracy of only 78.5%, whereas humans reached 98.0%. All models showed a performance drop, with an average decrease in accuracy of 19.5%, when the comparison set was changed from objects outside the image to irrelevant objects within the image. Furthermore, 2) this limitation is the greatest factor impacting their performance in understanding visual arguments. Most models improved the most when given relevant visual premises as additional inputs, compared to other inputs, for deducing the conclusion of the visual argument.
Q-Insight: Understanding Image Quality via Visual Reinforcement Learning
Image quality assessment (IQA) focuses on the perceptual visual quality of images, playing a crucial role in downstream tasks such as image reconstruction, compression, and generation. The rapid advancement of multi-modal large language models (MLLMs) has significantly broadened the scope of IQA, moving toward comprehensive image quality understanding that incorporates content analysis, degradation perception, and comparison reasoning beyond mere numerical scoring. Previous MLLM-based methods typically either generate numerical scores lacking interpretability or heavily rely on supervised fine-tuning (SFT) using large-scale annotated datasets to provide descriptive assessments, limiting their flexibility and applicability. In this paper, we propose Q-Insight, a reinforcement learning-based model built upon group relative policy optimization (GRPO), which demonstrates strong visual reasoning capability for image quality understanding while requiring only a limited amount of rating scores and degradation labels. By jointly optimizing score regression and degradation perception tasks with carefully designed reward functions, our approach effectively exploits their mutual benefits for enhanced performance. Extensive experiments demonstrate that Q-Insight substantially outperforms existing state-of-the-art methods in both score regression and degradation perception tasks, while exhibiting impressive zero-shot generalization to comparison reasoning tasks. Code will be available at https://github.com/lwq20020127/Q-Insight.
IPProtect: protecting the intellectual property of visual datasets during data valuation
Data trading is essential to accelerate the development of data-driven machine learning pipelines. The central problem in data trading is to estimate the utility of a seller's dataset with respect to a given buyer's machine learning task, also known as data valuation. Typically, data valuation requires one or more participants to share their raw dataset with others, leading to potential risks of intellectual property (IP) violations. In this paper, we tackle the novel task of preemptively protecting the IP of datasets that need to be shared during data valuation. First, we identify and formalize two kinds of novel IP risks in visual datasets: data-item (image) IP and statistical (dataset) IP. Then, we propose a novel algorithm to convert the raw dataset into a sanitized version, that provides resistance to IP violations, while at the same time allowing accurate data valuation. The key idea is to limit the transfer of information from the raw dataset to the sanitized dataset, thereby protecting against potential intellectual property violations. Next, we analyze our method for the likely existence of a solution and immunity against reconstruction attacks. Finally, we conduct extensive experiments on three computer vision datasets demonstrating the advantages of our method in comparison to other baselines.
HybVIO: Pushing the Limits of Real-time Visual-inertial Odometry
We present HybVIO, a novel hybrid approach for combining filtering-based visual-inertial odometry (VIO) with optimization-based SLAM. The core of our method is highly robust, independent VIO with improved IMU bias modeling, outlier rejection, stationarity detection, and feature track selection, which is adjustable to run on embedded hardware. Long-term consistency is achieved with a loosely-coupled SLAM module. In academic benchmarks, our solution yields excellent performance in all categories, especially in the real-time use case, where we outperform the current state-of-the-art. We also demonstrate the feasibility of VIO for vehicular tracking on consumer-grade hardware using a custom dataset, and show good performance in comparison to current commercial VISLAM alternatives. An open-source implementation of the HybVIO method is available at https://github.com/SpectacularAI/HybVIO
DBATES: DataBase of Audio features, Text, and visual Expressions in competitive debate Speeches
In this work, we present a database of multimodal communication features extracted from debate speeches in the 2019 North American Universities Debate Championships (NAUDC). Feature sets were extracted from the visual (facial expression, gaze, and head pose), audio (PRAAT), and textual (word sentiment and linguistic category) modalities of raw video recordings of competitive collegiate debaters (N=717 6-minute recordings from 140 unique debaters). Each speech has an associated competition debate score (range: 67-96) from expert judges as well as competitor demographic and per-round reflection surveys. We observe the fully multimodal model performs best in comparison to models trained on various compositions of modalities. We also find that the weights of some features (such as the expression of joy and the use of the word we) change in direction between the aforementioned models. We use these results to highlight the value of a multimodal dataset for studying competitive, collegiate debate.
AQUALOC: An Underwater Dataset for Visual-Inertial-Pressure Localization
We present a new dataset, dedicated to the development of simultaneous localization and mapping methods for underwater vehicles navigating close to the seabed. The data sequences composing this dataset are recorded in three different environments: a harbor at a depth of a few meters, a first archaeological site at a depth of 270 meters and a second site at a depth of 380 meters. The data acquisition is performed using Remotely Operated Vehicles equipped with a monocular monochromatic camera, a low-cost inertial measurement unit, a pressure sensor and a computing unit, all embedded in a single enclosure. The sensors' measurements are recorded synchronously on the computing unit and seventeen sequences have been created from all the acquired data. These sequences are made available in the form of ROS bags and as raw data. For each sequence, a trajectory has also been computed offline using a Structure-from-Motion library in order to allow the comparison with real-time localization methods. With the release of this dataset, we wish to provide data difficult to acquire and to encourage the development of vision-based localization methods dedicated to the underwater environment. The dataset can be downloaded from: http://www.lirmm.fr/aqualoc/
VisuLogic: A Benchmark for Evaluating Visual Reasoning in Multi-modal Large Language Models
Visual reasoning is a core component of human intelligence and a critical capability for advanced multimodal models. Yet current reasoning evaluations of multimodal large language models (MLLMs) often rely on text descriptions and allow language-based reasoning shortcuts, failing to measure genuine vision-centric reasoning. To address this, we introduce VisuLogic: a benchmark of 1,000 human-verified problems across six categories (e.g., quantitative shifts, spatial relations, attribute comparisons). These various types of questions can be evaluated to assess the visual reasoning capabilities of MLLMs from multiple perspectives. We evaluate leading MLLMs on this benchmark and analyze their results to identify common failure modes. Most models score below 30% accuracy-only slightly above the 25% random baseline and far below the 51.4% achieved by humans-revealing significant gaps in visual reasoning. Furthermore, we provide a supplementary training dataset and a reinforcement-learning baseline to support further progress.
VILA: On Pre-training for Visual Language Models
Visual language models (VLMs) rapidly progressed with the recent success of large language models. There have been growing efforts on visual instruction tuning to extend the LLM with visual inputs, but lacks an in-depth study of the visual language pre-training process, where the model learns to perform joint modeling on both modalities. In this work, we examine the design options for VLM pre-training by augmenting LLM towards VLM through step-by-step controllable comparisons. We introduce three main findings: (1) freezing LLMs during pre-training can achieve decent zero-shot performance, but lack in-context learning capability, which requires unfreezing the LLM; (2) interleaved pre-training data is beneficial whereas image-text pairs alone are not optimal; (3) re-blending text-only instruction data to image-text data during instruction fine-tuning not only remedies the degradation of text-only tasks, but also boosts VLM task accuracy. With an enhanced pre-training recipe we build VILA, a Visual Language model family that consistently outperforms the state-of-the-art models, e.g., LLaVA-1.5, across main benchmarks without bells and whistles. Multi-modal pre-training also helps unveil appealing properties of VILA, including multi-image reasoning, enhanced in-context learning, and better world knowledge.
DEsignBench: Exploring and Benchmarking DALL-E 3 for Imagining Visual Design
We introduce DEsignBench, a text-to-image (T2I) generation benchmark tailored for visual design scenarios. Recent T2I models like DALL-E 3 and others, have demonstrated remarkable capabilities in generating photorealistic images that align closely with textual inputs. While the allure of creating visually captivating images is undeniable, our emphasis extends beyond mere aesthetic pleasure. We aim to investigate the potential of using these powerful models in authentic design contexts. In pursuit of this goal, we develop DEsignBench, which incorporates test samples designed to assess T2I models on both "design technical capability" and "design application scenario." Each of these two dimensions is supported by a diverse set of specific design categories. We explore DALL-E 3 together with other leading T2I models on DEsignBench, resulting in a comprehensive visual gallery for side-by-side comparisons. For DEsignBench benchmarking, we perform human evaluations on generated images in DEsignBench gallery, against the criteria of image-text alignment, visual aesthetic, and design creativity. Our evaluation also considers other specialized design capabilities, including text rendering, layout composition, color harmony, 3D design, and medium style. In addition to human evaluations, we introduce the first automatic image generation evaluator powered by GPT-4V. This evaluator provides ratings that align well with human judgments, while being easily replicable and cost-efficient. A high-resolution version is available at https://github.com/design-bench/design-bench.github.io/raw/main/designbench.pdf?download=
V-MAGE: A Game Evaluation Framework for Assessing Visual-Centric Capabilities in Multimodal Large Language Models
Recent advancements in Multimodal Large Language Models (MLLMs) have led to significant improvements across various multimodal benchmarks. However, as evaluations shift from static datasets to open-world, dynamic environments, current game-based benchmarks remain inadequate because they lack visual-centric tasks and fail to assess the diverse reasoning skills required for real-world decision-making. To address this, we introduce Visual-centric Multiple Abilities Game Evaluation (V-MAGE), a game-based evaluation framework designed to assess visual reasoning capabilities of MLLMs. V-MAGE features five diverse games with 30+ handcrafted levels, testing models on core visual skills such as positioning, trajectory tracking, timing, and visual memory, alongside higher-level reasoning like long-term planning and deliberation. We use V-MAGE to evaluate leading MLLMs, revealing significant challenges in their visual perception and reasoning. In all game environments, the top-performing MLLMs, as determined by Elo rating comparisons, exhibit a substantial performance gap compared to humans. Our findings highlight critical limitations, including various types of perceptual errors made by the models, and suggest potential avenues for improvement from an agent-centric perspective, such as refining agent strategies and addressing perceptual inaccuracies. Code is available at https://github.com/CSU-JPG/V-MAGE.
OpenMixup: Open Mixup Toolbox and Benchmark for Visual Representation Learning
Mixup augmentation has emerged as a widely used technique for improving the generalization ability of deep neural networks (DNNs). However, the lack of standardized implementations and benchmarks has impeded recent progress, resulting in poor reproducibility, unfair comparisons, and conflicting insights. In this paper, we introduce OpenMixup, the first mixup augmentation codebase, and benchmark for visual representation learning. Specifically, we train 18 representative mixup baselines from scratch and rigorously evaluate them across 11 image datasets of varying scales and granularity, ranging from fine-grained scenarios to complex non-iconic scenes. We also open-source our modular codebase, including a collection of popular vision backbones, optimization strategies, and analysis toolkits, which not only supports the benchmarking but enables broader mixup applications beyond classification, such as self-supervised learning and regression tasks. Through experiments and empirical analysis, we gain observations and insights on mixup performance-efficiency trade-offs, generalization, and optimization behaviors, and thereby identify preferred choices for different needs. To the best of our knowledge, OpenMixup has facilitated several recent studies. We believe this work can further advance reproducible mixup augmentation research and thereby lay a solid ground for future progress in the community. The source code and user documents are available at https://github.com/Westlake-AI/openmixup.
ConceptScope: Characterizing Dataset Bias via Disentangled Visual Concepts
Dataset bias, where data points are skewed to certain concepts, is ubiquitous in machine learning datasets. Yet, systematically identifying these biases is challenging without costly, fine-grained attribute annotations. We present ConceptScope, a scalable and automated framework for analyzing visual datasets by discovering and quantifying human-interpretable concepts using Sparse Autoencoders trained on representations from vision foundation models. ConceptScope categorizes concepts into target, context, and bias types based on their semantic relevance and statistical correlation to class labels, enabling class-level dataset characterization, bias identification, and robustness evaluation through concept-based subgrouping. We validate that ConceptScope captures a wide range of visual concepts, including objects, textures, backgrounds, facial attributes, emotions, and actions, through comparisons with annotated datasets. Furthermore, we show that concept activations produce spatial attributions that align with semantically meaningful image regions. ConceptScope reliably detects known biases (e.g., background bias in Waterbirds) and uncovers previously unannotated ones (e.g, co-occurring objects in ImageNet), offering a practical tool for dataset auditing and model diagnostics.
360VOT: A New Benchmark Dataset for Omnidirectional Visual Object Tracking
360{\deg} images can provide an omnidirectional field of view which is important for stable and long-term scene perception. In this paper, we explore 360{\deg} images for visual object tracking and perceive new challenges caused by large distortion, stitching artifacts, and other unique attributes of 360{\deg} images. To alleviate these problems, we take advantage of novel representations of target localization, i.e., bounding field-of-view, and then introduce a general 360 tracking framework that can adopt typical trackers for omnidirectional tracking. More importantly, we propose a new large-scale omnidirectional tracking benchmark dataset, 360VOT, in order to facilitate future research. 360VOT contains 120 sequences with up to 113K high-resolution frames in equirectangular projection. The tracking targets cover 32 categories in diverse scenarios. Moreover, we provide 4 types of unbiased ground truth, including (rotated) bounding boxes and (rotated) bounding field-of-views, as well as new metrics tailored for 360{\deg} images which allow for the accurate evaluation of omnidirectional tracking performance. Finally, we extensively evaluated 20 state-of-the-art visual trackers and provided a new baseline for future comparisons. Homepage: https://360vot.hkustvgd.com
UniFormer: Unifying Convolution and Self-attention for Visual Recognition
It is a challenging task to learn discriminative representation from images and videos, due to large local redundancy and complex global dependency in these visual data. Convolution neural networks (CNNs) and vision transformers (ViTs) have been two dominant frameworks in the past few years. Though CNNs can efficiently decrease local redundancy by convolution within a small neighborhood, the limited receptive field makes it hard to capture global dependency. Alternatively, ViTs can effectively capture long-range dependency via self-attention, while blind similarity comparisons among all the tokens lead to high redundancy. To resolve these problems, we propose a novel Unified transFormer (UniFormer), which can seamlessly integrate the merits of convolution and self-attention in a concise transformer format. Different from the typical transformer blocks, the relation aggregators in our UniFormer block are equipped with local and global token affinity respectively in shallow and deep layers, allowing to tackle both redundancy and dependency for efficient and effective representation learning. Finally, we flexibly stack our UniFormer blocks into a new powerful backbone, and adopt it for various vision tasks from image to video domain, from classification to dense prediction. Without any extra training data, our UniFormer achieves 86.3 top-1 accuracy on ImageNet-1K classification. With only ImageNet-1K pre-training, it can simply achieve state-of-the-art performance in a broad range of downstream tasks, e.g., it obtains 82.9/84.8 top-1 accuracy on Kinetics-400/600, 60.9/71.2 top-1 accuracy on Something-Something V1/V2 video classification tasks, 53.8 box AP and 46.4 mask AP on COCO object detection task, 50.8 mIoU on ADE20K semantic segmentation task, and 77.4 AP on COCO pose estimation task. Code is available at https://github.com/Sense-X/UniFormer.
Personalized Face Inpainting with Diffusion Models by Parallel Visual Attention
Face inpainting is important in various applications, such as photo restoration, image editing, and virtual reality. Despite the significant advances in face generative models, ensuring that a person's unique facial identity is maintained during the inpainting process is still an elusive goal. Current state-of-the-art techniques, exemplified by MyStyle, necessitate resource-intensive fine-tuning and a substantial number of images for each new identity. Furthermore, existing methods often fall short in accommodating user-specified semantic attributes, such as beard or expression. To improve inpainting results, and reduce the computational complexity during inference, this paper proposes the use of Parallel Visual Attention (PVA) in conjunction with diffusion models. Specifically, we insert parallel attention matrices to each cross-attention module in the denoising network, which attends to features extracted from reference images by an identity encoder. We train the added attention modules and identity encoder on CelebAHQ-IDI, a dataset proposed for identity-preserving face inpainting. Experiments demonstrate that PVA attains unparalleled identity resemblance in both face inpainting and face inpainting with language guidance tasks, in comparison to various benchmarks, including MyStyle, Paint by Example, and Custom Diffusion. Our findings reveal that PVA ensures good identity preservation while offering effective language-controllability. Additionally, in contrast to Custom Diffusion, PVA requires just 40 fine-tuning steps for each new identity, which translates to a significant speed increase of over 20 times.
Show or Tell? A Benchmark To Evaluate Visual and Textual Prompts in Semantic Segmentation
Prompt engineering has shown remarkable success with large language models, yet its systematic exploration in computer vision remains limited. In semantic segmentation, both textual and visual prompts offer distinct advantages: textual prompts through open-vocabulary methods allow segmentation of arbitrary categories, while visual reference prompts provide intuitive reference examples. However, existing benchmarks evaluate these modalities in isolation, without direct comparison under identical conditions. We present Show or Tell (SoT), a novel benchmark specifically designed to evaluate both visual and textual prompts for semantic segmentation across 14 datasets spanning 7 diverse domains (common scenes, urban, food, waste, parts, tools, and land-cover). We evaluate 5 open-vocabulary methods and 4 visual reference prompt approaches, adapting the latter to handle multi-class segmentation through a confidence-based mask merging strategy. Our extensive experiments reveal that open-vocabulary methods excel with common concepts easily described by text but struggle with complex domains like tools, while visual reference prompt methods achieve good average results but exhibit high variability depending on the input prompt. Through comprehensive quantitative and qualitative analysis, we identify the strengths and weaknesses of both prompting modalities, providing valuable insights to guide future research in vision foundation models for segmentation tasks.
HIVE: Evaluating the Human Interpretability of Visual Explanations
As AI technology is increasingly applied to high-impact, high-risk domains, there have been a number of new methods aimed at making AI models more human interpretable. Despite the recent growth of interpretability work, there is a lack of systematic evaluation of proposed techniques. In this work, we introduce HIVE (Human Interpretability of Visual Explanations), a novel human evaluation framework that assesses the utility of explanations to human users in AI-assisted decision making scenarios, and enables falsifiable hypothesis testing, cross-method comparison, and human-centered evaluation of visual interpretability methods. To the best of our knowledge, this is the first work of its kind. Using HIVE, we conduct IRB-approved human studies with nearly 1000 participants and evaluate four methods that represent the diversity of computer vision interpretability works: GradCAM, BagNet, ProtoPNet, and ProtoTree. Our results suggest that explanations engender human trust, even for incorrect predictions, yet are not distinct enough for users to distinguish between correct and incorrect predictions. We open-source HIVE to enable future studies and encourage more human-centered approaches to interpretability research.
Leveraging Recent Advances in Deep Learning for Audio-Visual Emotion Recognition
Emotional expressions are the behaviors that communicate our emotional state or attitude to others. They are expressed through verbal and non-verbal communication. Complex human behavior can be understood by studying physical features from multiple modalities; mainly facial, vocal and physical gestures. Recently, spontaneous multi-modal emotion recognition has been extensively studied for human behavior analysis. In this paper, we propose a new deep learning-based approach for audio-visual emotion recognition. Our approach leverages recent advances in deep learning like knowledge distillation and high-performing deep architectures. The deep feature representations of the audio and visual modalities are fused based on a model-level fusion strategy. A recurrent neural network is then used to capture the temporal dynamics. Our proposed approach substantially outperforms state-of-the-art approaches in predicting valence on the RECOLA dataset. Moreover, our proposed visual facial expression feature extraction network outperforms state-of-the-art results on the AffectNet and Google Facial Expression Comparison datasets.
Word-level Deep Sign Language Recognition from Video: A New Large-scale Dataset and Methods Comparison
Vision-based sign language recognition aims at helping deaf people to communicate with others. However, most existing sign language datasets are limited to a small number of words. Due to the limited vocabulary size, models learned from those datasets cannot be applied in practice. In this paper, we introduce a new large-scale Word-Level American Sign Language (WLASL) video dataset, containing more than 2000 words performed by over 100 signers. This dataset will be made publicly available to the research community. To our knowledge, it is by far the largest public ASL dataset to facilitate word-level sign recognition research. Based on this new large-scale dataset, we are able to experiment with several deep learning methods for word-level sign recognition and evaluate their performances in large scale scenarios. Specifically we implement and compare two different models,i.e., (i) holistic visual appearance-based approach, and (ii) 2D human pose based approach. Both models are valuable baselines that will benefit the community for method benchmarking. Moreover, we also propose a novel pose-based temporal graph convolution networks (Pose-TGCN) that models spatial and temporal dependencies in human pose trajectories simultaneously, which has further boosted the performance of the pose-based method. Our results show that pose-based and appearance-based models achieve comparable performances up to 66% at top-10 accuracy on 2,000 words/glosses, demonstrating the validity and challenges of our dataset. Our dataset and baseline deep models are available at https://dxli94.github.io/WLASL/.
KRETA: A Benchmark for Korean Reading and Reasoning in Text-Rich VQA Attuned to Diverse Visual Contexts
Understanding and reasoning over text within visual contexts poses a significant challenge for Vision-Language Models (VLMs), given the complexity and diversity of real-world scenarios. To address this challenge, text-rich Visual Question Answering (VQA) datasets and benchmarks have emerged for high-resource languages like English. However, a critical gap persists for low-resource languages such as Korean, where the lack of comprehensive benchmarks hinders robust model evaluation and comparison. To bridge this gap, we introduce KRETA, a benchmark for Korean Reading and rEasoning in Text-rich VQA Attuned to diverse visual contexts. KRETA facilitates an in-depth evaluation of both visual text understanding and reasoning capabilities, while also supporting a multifaceted assessment across 15 domains and 26 image types. Additionally, we introduce a semi-automated VQA generation pipeline specifically optimized for text-rich settings, leveraging refined stepwise image decomposition and a rigorous seven-metric evaluation protocol to ensure data quality. While KRETA is tailored for Korean, we hope our adaptable and extensible pipeline will facilitate the development of similar benchmarks in other languages, thereby accelerating multilingual VLM research. The code and dataset for KRETA are available at https://github.com/tabtoyou/KRETA.
There is no SAMantics! Exploring SAM as a Backbone for Visual Understanding Tasks
The Segment Anything Model (SAM) was originally designed for label-agnostic mask generation. Does this model also possess inherent semantic understanding, of value to broader visual tasks? In this work we follow a multi-staged approach towards exploring this question. We firstly quantify SAM's semantic capabilities by comparing base image encoder efficacy under classification tasks, in comparison with established models (CLIP and DINOv2). Our findings reveal a significant lack of semantic discriminability in SAM feature representations, limiting potential for tasks that require class differentiation. This initial result motivates our exploratory study that attempts to enable semantic information via in-context learning with lightweight fine-tuning where we observe that generalisability to unseen classes remains limited. Our observations culminate in the proposal of a training-free approach that leverages DINOv2 features, towards better endowing SAM with semantic understanding and achieving instance-level class differentiation through feature-based similarity. Our study suggests that incorporation of external semantic sources provides a promising direction for the enhancement of SAM's utility with respect to complex visual tasks that require semantic understanding.
Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Data
Though many attempts have been made in blind super-resolution to restore low-resolution images with unknown and complex degradations, they are still far from addressing general real-world degraded images. In this work, we extend the powerful ESRGAN to a practical restoration application (namely, Real-ESRGAN), which is trained with pure synthetic data. Specifically, a high-order degradation modeling process is introduced to better simulate complex real-world degradations. We also consider the common ringing and overshoot artifacts in the synthesis process. In addition, we employ a U-Net discriminator with spectral normalization to increase discriminator capability and stabilize the training dynamics. Extensive comparisons have shown its superior visual performance than prior works on various real datasets. We also provide efficient implementations to synthesize training pairs on the fly.
Disentangled Clothed Avatar Generation from Text Descriptions
In this paper, we introduced a novel text-to-avatar generation method that separately generates the human body and the clothes and allows high-quality animation on the generated avatar. While recent advancements in text-to-avatar generation have yielded diverse human avatars from text prompts, these methods typically combine all elements-clothes, hair, and body-into a single 3D representation. Such an entangled approach poses challenges for downstream tasks like editing or animation. To overcome these limitations, we propose a novel disentangled 3D avatar representation named Sequentially Offset-SMPL (SO-SMPL), building upon the SMPL model. SO-SMPL represents the human body and clothes with two separate meshes, but associates them with offsets to ensure the physical alignment between the body and the clothes. Then, we design an Score Distillation Sampling(SDS)-based distillation framework to generate the proposed SO-SMPL representation from text prompts. In comparison with existing text-to-avatar methods, our approach not only achieves higher exture and geometry quality and better semantic alignment with text prompts, but also significantly improves the visual quality of character animation, virtual try-on, and avatar editing. Our project page is at https://shanemankiw.github.io/SO-SMPL/.
OmniFusion Technical Report
Last year, multimodal architectures served up a revolution in AI-based approaches and solutions, extending the capabilities of large language models (LLM). We propose an OmniFusion model based on a pretrained LLM and adapters for visual modality. We evaluated and compared several architecture design principles for better text and visual data coupling: MLP and transformer adapters, various CLIP ViT-based encoders (SigLIP, InternVIT, etc.), and their fusing approach, image encoding method (whole image or tiles encoding) and two 7B LLMs (the proprietary one and open-source Mistral). Experiments on 8 visual-language benchmarks show the top score for the best OmniFusion setup in terms of different VQA tasks in comparison with open-source LLaVA-like solutions: VizWiz, Pope, MM-Vet, ScienceQA, MMBench, TextVQA, VQAv2, MMMU. We also propose a variety of situations, where OmniFusion provides highly-detailed answers in different domains: housekeeping, sightseeing, culture, medicine, handwritten and scanned equations recognition, etc. Mistral-based OmniFusion model is an open-source solution with weights, training and inference scripts available at https://github.com/AIRI-Institute/OmniFusion.
LLM4VG: Large Language Models Evaluation for Video Grounding
Recently, researchers have attempted to investigate the capability of LLMs in handling videos and proposed several video LLM models. However, the ability of LLMs to handle video grounding (VG), which is an important time-related video task requiring the model to precisely locate the start and end timestamps of temporal moments in videos that match the given textual queries, still remains unclear and unexplored in literature. To fill the gap, in this paper, we propose the LLM4VG benchmark, which systematically evaluates the performance of different LLMs on video grounding tasks. Based on our proposed LLM4VG, we design extensive experiments to examine two groups of video LLM models on video grounding: (i) the video LLMs trained on the text-video pairs (denoted as VidLLM), and (ii) the LLMs combined with pretrained visual description models such as the video/image captioning model. We propose prompt methods to integrate the instruction of VG and description from different kinds of generators, including caption-based generators for direct visual description and VQA-based generators for information enhancement. We also provide comprehensive comparisons of various VidLLMs and explore the influence of different choices of visual models, LLMs, prompt designs, etc, as well. Our experimental evaluations lead to two conclusions: (i) the existing VidLLMs are still far away from achieving satisfactory video grounding performance, and more time-related video tasks should be included to further fine-tune these models, and (ii) the combination of LLMs and visual models shows preliminary abilities for video grounding with considerable potential for improvement by resorting to more reliable models and further guidance of prompt instructions.
JEEM: Vision-Language Understanding in Four Arabic Dialects
We introduce JEEM, a benchmark designed to evaluate Vision-Language Models (VLMs) on visual understanding across four Arabic-speaking countries: Jordan, The Emirates, Egypt, and Morocco. JEEM includes the tasks of image captioning and visual question answering, and features culturally rich and regionally diverse content. This dataset aims to assess the ability of VLMs to generalize across dialects and accurately interpret cultural elements in visual contexts. In an evaluation of five prominent open-source Arabic VLMs and GPT-4V, we find that the Arabic VLMs consistently underperform, struggling with both visual understanding and dialect-specific generation. While GPT-4V ranks best in this comparison, the model's linguistic competence varies across dialects, and its visual understanding capabilities lag behind. This underscores the need for more inclusive models and the value of culturally-diverse evaluation paradigms.
DreamFoley: Scalable VLMs for High-Fidelity Video-to-Audio Generation
Recent advances in video generation have achieved remarkable improvements in visual content fidelity. However, the absence of synchronized audio severely undermines immersive experience and restricts practical applications of these technologies. To address this challenge, several pioneering works have explored diffusion transformer architectures for generating plausible video-synchronized audio, including Kling-foley, HunyuanVideo-foley and Thinksound. Distinct from existing works, we introduce an autoregressive audio generation architecture (DreamFoley) that harnesses the capabilities of large vision-language models (VLMs) to jointly model sequential interactions among video, audio, and text modalities. Our approach features a dual-visual encoder module that effectively captures both audio-aligned and text-aligned visual features. Additionally, we employ a Residual Vector Quantization audio tokenizer with a delay-pattern generation scheme to balance the trade-off between training efficiency and audio quality. Moreover, we introduce the classifier-free guidance strategy into VLMs to bootstrap generated audio quality. Furthermore, we establish an efficient data production pipeline to scale audio-video-text triple collection. Finally, extensive experiments are conducted to validate the effectiveness of our model, achieving promising performance across popular benchmarks. We hope that the findings in this study provide a strong foundation for future video-to-audio generation research. We also release the previously missing audio-visual textual descriptions from the public benchmark, aiming to facilitate subsequent researchers in conducting more convenient and effective evaluations and comparisons.
Advancing Content Moderation: Evaluating Large Language Models for Detecting Sensitive Content Across Text, Images, and Videos
The widespread dissemination of hate speech, harassment, harmful and sexual content, and violence across websites and media platforms presents substantial challenges and provokes widespread concern among different sectors of society. Governments, educators, and parents are often at odds with media platforms about how to regulate, control, and limit the spread of such content. Technologies for detecting and censoring the media contents are a key solution to addressing these challenges. Techniques from natural language processing and computer vision have been used widely to automatically identify and filter out sensitive content such as offensive languages, violence, nudity, and addiction in both text, images, and videos, enabling platforms to enforce content policies at scale. However, existing methods still have limitations in achieving high detection accuracy with fewer false positives and false negatives. Therefore, more sophisticated algorithms for understanding the context of both text and image may open rooms for improvement in content censorship to build a more efficient censorship system. In this paper, we evaluate existing LLM-based content moderation solutions such as OpenAI moderation model and Llama-Guard3 and study their capabilities to detect sensitive contents. Additionally, we explore recent LLMs such as GPT, Gemini, and Llama in identifying inappropriate contents across media outlets. Various textual and visual datasets like X tweets, Amazon reviews, news articles, human photos, cartoons, sketches, and violence videos have been utilized for evaluation and comparison. The results demonstrate that LLMs outperform traditional techniques by achieving higher accuracy and lower false positive and false negative rates. This highlights the potential to integrate LLMs into websites, social media platforms, and video-sharing services for regulatory and content moderation purposes.
UI-Bench: A Benchmark for Evaluating Design Capabilities of AI Text-to-App Tools
AI text-to-app tools promise high quality applications and websites in minutes, yet no public benchmark rigorously verifies those claims. We introduce UI-Bench, the first large-scale benchmark that evaluates visual excellence across competing AI text-to-app tools through expert pairwise comparison. Spanning 10 tools, 30 prompts, 300 generated sites, and 4,000+ expert judgments, UI-Bench ranks systems with a TrueSkill-derived model that yields calibrated confidence intervals. UI-Bench establishes a reproducible standard for advancing AI-driven web design. We release (i) the complete prompt set, (ii) an open-source evaluation framework, and (iii) a public leaderboard. The generated sites rated by participants will be released soon. View the UI-Bench leaderboard at https://uibench.ai/leaderboard.
MoSt-DSA: Modeling Motion and Structural Interactions for Direct Multi-Frame Interpolation in DSA Images
Artificial intelligence has become a crucial tool for medical image analysis. As an advanced cerebral angiography technique, Digital Subtraction Angiography (DSA) poses a challenge where the radiation dose to humans is proportional to the image count. By reducing images and using AI interpolation instead, the radiation can be cut significantly. However, DSA images present more complex motion and structural features than natural scenes, making interpolation more challenging. We propose MoSt-DSA, the first work that uses deep learning for DSA frame interpolation. Unlike natural scene Video Frame Interpolation (VFI) methods that extract unclear or coarse-grained features, we devise a general module that models motion and structural context interactions between frames in an efficient full convolution manner by adjusting optimal context range and transforming contexts into linear functions. Benefiting from this, MoSt-DSA is also the first method that directly achieves any number of interpolations at any time steps with just one forward pass during both training and testing. We conduct extensive comparisons with 7 representative VFI models for interpolating 1 to 3 frames, MoSt-DSA demonstrates robust results across 470 DSA image sequences (each typically 152 images), with average SSIM over 0.93, average PSNR over 38 (standard deviations of less than 0.030 and 3.6, respectively), comprehensively achieving state-of-the-art performance in accuracy, speed, visual effect, and memory usage. Our code is available at https://github.com/ZyoungXu/MoSt-DSA.
RusCode: Russian Cultural Code Benchmark for Text-to-Image Generation
Text-to-image generation models have gained popularity among users around the world. However, many of these models exhibit a strong bias toward English-speaking cultures, ignoring or misrepresenting the unique characteristics of other language groups, countries, and nationalities. The lack of cultural awareness can reduce the generation quality and lead to undesirable consequences such as unintentional insult, and the spread of prejudice. In contrast to the field of natural language processing, cultural awareness in computer vision has not been explored as extensively. In this paper, we strive to reduce this gap. We propose a RusCode benchmark for evaluating the quality of text-to-image generation containing elements of the Russian cultural code. To do this, we form a list of 19 categories that best represent the features of Russian visual culture. Our final dataset consists of 1250 text prompts in Russian and their translations into English. The prompts cover a wide range of topics, including complex concepts from art, popular culture, folk traditions, famous people's names, natural objects, scientific achievements, etc. We present the results of a human evaluation of the side-by-side comparison of Russian visual concepts representations using popular generative models.
HumorDB: Can AI understand graphical humor?
Despite significant advancements in image segmentation and object detection, understanding complex scenes remains a significant challenge. Here, we focus on graphical humor as a paradigmatic example of image interpretation that requires elucidating the interaction of different scene elements in the context of prior cognitive knowledge. This paper introduces HumorDB, a novel, controlled, and carefully curated dataset designed to evaluate and advance visual humor understanding by AI systems. The dataset comprises diverse images spanning photos, cartoons, sketches, and AI-generated content, including minimally contrastive pairs where subtle edits differentiate between humorous and non-humorous versions. We evaluate humans, state-of-the-art vision models, and large vision-language models on three tasks: binary humor classification, funniness rating prediction, and pairwise humor comparison. The results reveal a gap between current AI systems and human-level humor understanding. While pretrained vision-language models perform better than vision-only models, they still struggle with abstract sketches and subtle humor cues. Analysis of attention maps shows that even when models correctly classify humorous images, they often fail to focus on the precise regions that make the image funny. Preliminary mechanistic interpretability studies and evaluation of model explanations provide initial insights into how different architectures process humor. Our results identify promising trends and current limitations, suggesting that an effective understanding of visual humor requires sophisticated architectures capable of detecting subtle contextual features and bridging the gap between visual perception and abstract reasoning. All the code and data are available here: https://github.com/kreimanlab/HumorDB{https://github.com/kreimanlab/HumorDB}
Crafting Parts for Expressive Object Composition
Text-to-image generation from large generative models like Stable Diffusion, DALLE-2, etc., have become a common base for various tasks due to their superior quality and extensive knowledge bases. As image composition and generation are creative processes the artists need control over various parts of the images being generated. We find that just adding details about parts in the base text prompt either leads to an entirely different image (e.g., missing/incorrect identity) or the extra part details simply being ignored. To mitigate these issues, we introduce PartCraft, which enables image generation based on fine-grained part-level details specified for objects in the base text prompt. This allows more control for artists and enables novel object compositions by combining distinctive object parts. PartCraft first localizes object parts by denoising the object region from a specific diffusion process. This enables each part token to be localized to the right object region. After obtaining part masks, we run a localized diffusion process in each of the part regions based on fine-grained part descriptions and combine them to produce the final image. All the stages of PartCraft are based on repurposing a pre-trained diffusion model, which enables it to generalize across various domains without training. We demonstrate the effectiveness of part-level control provided by PartCraft qualitatively through visual examples and quantitatively in comparison to the contemporary baselines.
Open-ended VQA benchmarking of Vision-Language models by exploiting Classification datasets and their semantic hierarchy
The evaluation of text-generative vision-language models is a challenging yet crucial endeavor. By addressing the limitations of existing Visual Question Answering (VQA) benchmarks and proposing innovative evaluation methodologies, our research seeks to advance our understanding of these models' capabilities. We propose a novel VQA benchmark based on well-known visual classification datasets which allows a granular evaluation of text-generative vision-language models and their comparison with discriminative vision-language models. To improve the assessment of coarse answers on fine-grained classification tasks, we suggest using the semantic hierarchy of the label space to ask automatically generated follow-up questions about the ground-truth category. Finally, we compare traditional NLP and LLM-based metrics for the problem of evaluating model predictions given ground-truth answers. We perform a human evaluation study upon which we base our decision on the final metric. We apply our benchmark to a suite of vision-language models and show a detailed comparison of their abilities on object, action, and attribute classification. Our contributions aim to lay the foundation for more precise and meaningful assessments, facilitating targeted progress in the exciting field of vision-language modeling.
Emergent Analogical Reasoning in Large Language Models
The recent advent of large language models has reinvigorated debate over whether human cognitive capacities might emerge in such generic models given sufficient training data. Of particular interest is the ability of these models to reason about novel problems zero-shot, without any direct training. In human cognition, this capacity is closely tied to an ability to reason by analogy. Here, we performed a direct comparison between human reasoners and a large language model (the text-davinci-003 variant of GPT-3) on a range of analogical tasks, including a non-visual matrix reasoning task based on the rule structure of Raven's Standard Progressive Matrices. We found that GPT-3 displayed a surprisingly strong capacity for abstract pattern induction, matching or even surpassing human capabilities in most settings; preliminary tests of GPT-4 indicated even better performance. Our results indicate that large language models such as GPT-3 have acquired an emergent ability to find zero-shot solutions to a broad range of analogy problems.
VividTalk: One-Shot Audio-Driven Talking Head Generation Based on 3D Hybrid Prior
Audio-driven talking head generation has drawn much attention in recent years, and many efforts have been made in lip-sync, expressive facial expressions, natural head pose generation, and high video quality. However, no model has yet led or tied on all these metrics due to the one-to-many mapping between audio and motion. In this paper, we propose VividTalk, a two-stage generic framework that supports generating high-visual quality talking head videos with all the above properties. Specifically, in the first stage, we map the audio to mesh by learning two motions, including non-rigid expression motion and rigid head motion. For expression motion, both blendshape and vertex are adopted as the intermediate representation to maximize the representation ability of the model. For natural head motion, a novel learnable head pose codebook with a two-phase training mechanism is proposed. In the second stage, we proposed a dual branch motion-vae and a generator to transform the meshes into dense motion and synthesize high-quality video frame-by-frame. Extensive experiments show that the proposed VividTalk can generate high-visual quality talking head videos with lip-sync and realistic enhanced by a large margin, and outperforms previous state-of-the-art works in objective and subjective comparisons.
Agent-X: Evaluating Deep Multimodal Reasoning in Vision-Centric Agentic Tasks
Deep reasoning is fundamental for solving complex tasks, especially in vision-centric scenarios that demand sequential, multimodal understanding. However, existing benchmarks typically evaluate agents with fully synthetic, single-turn queries, limited visual modalities, and lack a framework to assess reasoning quality over multiple steps as required in real-world settings. To address this, we introduce Agent-X, a large-scale benchmark for evaluating vision-centric agents multi-step and deep reasoning capabilities in real-world, multimodal settings. Agent- X features 828 agentic tasks with authentic visual contexts, including images, multi-image comparisons, videos, and instructional text. These tasks span six major agentic environments: general visual reasoning, web browsing, security and surveillance, autonomous driving, sports, and math reasoning. Our benchmark requires agents to integrate tool use with explicit, stepwise decision-making in these diverse settings. In addition, we propose a fine-grained, step-level evaluation framework that assesses the correctness and logical coherence of each reasoning step and the effectiveness of tool usage throughout the task. Our results reveal that even the best-performing models, including GPT, Gemini, and Qwen families, struggle to solve multi-step vision tasks, achieving less than 50% full-chain success. These findings highlight key bottlenecks in current LMM reasoning and tool-use capabilities and identify future research directions in vision-centric agentic reasoning models. Our data and code are publicly available at https://github.com/mbzuai-oryx/Agent-X
SceneTextGen: Layout-Agnostic Scene Text Image Synthesis with Diffusion Models
While diffusion models have significantly advanced the quality of image generation, their capability to accurately and coherently render text within these images remains a substantial challenge. Conventional diffusion-based methods for scene text generation are typically limited by their reliance on an intermediate layout output. This dependency often results in a constrained diversity of text styles and fonts, an inherent limitation stemming from the deterministic nature of the layout generation phase. To address these challenges, this paper introduces SceneTextGen, a novel diffusion-based model specifically designed to circumvent the need for a predefined layout stage. By doing so, SceneTextGen facilitates a more natural and varied representation of text. The novelty of SceneTextGen lies in its integration of three key components: a character-level encoder for capturing detailed typographic properties, coupled with a character-level instance segmentation model and a word-level spotting model to address the issues of unwanted text generation and minor character inaccuracies. We validate the performance of our method by demonstrating improved character recognition rates on generated images across different public visual text datasets in comparison to both standard diffusion based methods and text specific methods.
3D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation
Text-driven 3D scene generation techniques have made rapid progress in recent years. Their success is mainly attributed to using existing generative models to iteratively perform image warping and inpainting to generate 3D scenes. However, these methods heavily rely on the outputs of existing models, leading to error accumulation in geometry and appearance that prevent the models from being used in various scenarios (e.g., outdoor and unreal scenarios). To address this limitation, we generatively refine the newly generated local views by querying and aggregating global 3D information, and then progressively generate the 3D scene. Specifically, we employ a tri-plane features-based NeRF as a unified representation of the 3D scene to constrain global 3D consistency, and propose a generative refinement network to synthesize new contents with higher quality by exploiting the natural image prior from 2D diffusion model as well as the global 3D information of the current scene. Our extensive experiments demonstrate that, in comparison to previous methods, our approach supports wide variety of scene generation and arbitrary camera trajectories with improved visual quality and 3D consistency.
DenseDPO: Fine-Grained Temporal Preference Optimization for Video Diffusion Models
Direct Preference Optimization (DPO) has recently been applied as a post-training technique for text-to-video diffusion models. To obtain training data, annotators are asked to provide preferences between two videos generated from independent noise. However, this approach prohibits fine-grained comparisons, and we point out that it biases the annotators towards low-motion clips as they often contain fewer visual artifacts. In this work, we introduce DenseDPO, a method that addresses these shortcomings by making three contributions. First, we create each video pair for DPO by denoising corrupted copies of a ground truth video. This results in aligned pairs with similar motion structures while differing in local details, effectively neutralizing the motion bias. Second, we leverage the resulting temporal alignment to label preferences on short segments rather than entire clips, yielding a denser and more precise learning signal. With only one-third of the labeled data, DenseDPO greatly improves motion generation over vanilla DPO, while matching it in text alignment, visual quality, and temporal consistency. Finally, we show that DenseDPO unlocks automatic preference annotation using off-the-shelf Vision Language Models (VLMs): GPT accurately predicts segment-level preferences similar to task-specifically fine-tuned video reward models, and DenseDPO trained on these labels achieves performance close to using human labels.
AI-GenBench: A New Ongoing Benchmark for AI-Generated Image Detection
The rapid advancement of generative AI has revolutionized image creation, enabling high-quality synthesis from text prompts while raising critical challenges for media authenticity. We present Ai-GenBench, a novel benchmark designed to address the urgent need for robust detection of AI-generated images in real-world scenarios. Unlike existing solutions that evaluate models on static datasets, Ai-GenBench introduces a temporal evaluation framework where detection methods are incrementally trained on synthetic images, historically ordered by their generative models, to test their ability to generalize to new generative models, such as the transition from GANs to diffusion models. Our benchmark focuses on high-quality, diverse visual content and overcomes key limitations of current approaches, including arbitrary dataset splits, unfair comparisons, and excessive computational demands. Ai-GenBench provides a comprehensive dataset, a standardized evaluation protocol, and accessible tools for both researchers and non-experts (e.g., journalists, fact-checkers), ensuring reproducibility while maintaining practical training requirements. By establishing clear evaluation rules and controlled augmentation strategies, Ai-GenBench enables meaningful comparison of detection methods and scalable solutions. Code and data are publicly available to ensure reproducibility and to support the development of robust forensic detectors to keep pace with the rise of new synthetic generators.
Diffusion Model Alignment Using Direct Preference Optimization
Large language models (LLMs) are fine-tuned using human comparison data with Reinforcement Learning from Human Feedback (RLHF) methods to make them better aligned with users' preferences. In contrast to LLMs, human preference learning has not been widely explored in text-to-image diffusion models; the best existing approach is to fine-tune a pretrained model using carefully curated high quality images and captions to improve visual appeal and text alignment. We propose Diffusion-DPO, a method to align diffusion models to human preferences by directly optimizing on human comparison data. Diffusion-DPO is adapted from the recently developed Direct Preference Optimization (DPO), a simpler alternative to RLHF which directly optimizes a policy that best satisfies human preferences under a classification objective. We re-formulate DPO to account for a diffusion model notion of likelihood, utilizing the evidence lower bound to derive a differentiable objective. Using the Pick-a-Pic dataset of 851K crowdsourced pairwise preferences, we fine-tune the base model of the state-of-the-art Stable Diffusion XL (SDXL)-1.0 model with Diffusion-DPO. Our fine-tuned base model significantly outperforms both base SDXL-1.0 and the larger SDXL-1.0 model consisting of an additional refinement model in human evaluation, improving visual appeal and prompt alignment. We also develop a variant that uses AI feedback and has comparable performance to training on human preferences, opening the door for scaling of diffusion model alignment methods.
CC3D: Layout-Conditioned Generation of Compositional 3D Scenes
In this work, we introduce CC3D, a conditional generative model that synthesizes complex 3D scenes conditioned on 2D semantic scene layouts, trained using single-view images. Different from most existing 3D GANs that limit their applicability to aligned single objects, we focus on generating complex scenes with multiple objects, by modeling the compositional nature of 3D scenes. By devising a 2D layout-based approach for 3D synthesis and implementing a new 3D field representation with a stronger geometric inductive bias, we have created a 3D GAN that is both efficient and of high quality, while allowing for a more controllable generation process. Our evaluations on synthetic 3D-FRONT and real-world KITTI-360 datasets demonstrate that our model generates scenes of improved visual and geometric quality in comparison to previous works.
One Flight Over the Gap: A Survey from Perspective to Panoramic Vision
Driven by the demand for spatial intelligence and holistic scene perception, omnidirectional images (ODIs), which provide a complete 360 field of view, are receiving growing attention across diverse applications such as virtual reality, autonomous driving, and embodied robotics. Despite their unique characteristics, ODIs exhibit remarkable differences from perspective images in geometric projection, spatial distribution, and boundary continuity, making it challenging for direct domain adaption from perspective methods. This survey reviews recent panoramic vision techniques with a particular emphasis on the perspective-to-panorama adaptation. We first revisit the panoramic imaging pipeline and projection methods to build the prior knowledge required for analyzing the structural disparities. Then, we summarize three challenges of domain adaptation: severe geometric distortions near the poles, non-uniform sampling in Equirectangular Projection (ERP), and periodic boundary continuity. Building on this, we cover 20+ representative tasks drawn from more than 300 research papers in two dimensions. On one hand, we present a cross-method analysis of representative strategies for addressing panoramic specific challenges across different tasks. On the other hand, we conduct a cross-task comparison and classify panoramic vision into four major categories: visual quality enhancement and assessment, visual understanding, multimodal understanding, and visual generation. In addition, we discuss open challenges and future directions in data, models, and applications that will drive the advancement of panoramic vision research. We hope that our work can provide new insight and forward looking perspectives to advance the development of panoramic vision technologies. Our project page is https://insta360-research-team.github.io/Survey-of-Panorama
A Benchmark for Multi-modal Foundation Models on Low-level Vision: from Single Images to Pairs
The rapid development of Multi-modality Large Language Models (MLLMs) has navigated a paradigm shift in computer vision, moving towards versatile foundational models. However, evaluating MLLMs in low-level visual perception and understanding remains a yet-to-explore domain. To this end, we design benchmark settings to emulate human language responses related to low-level vision: the low-level visual perception (A1) via visual question answering related to low-level attributes (e.g. clarity, lighting); and the low-level visual description (A2), on evaluating MLLMs for low-level text descriptions. Furthermore, given that pairwise comparison can better avoid ambiguity of responses and has been adopted by many human experiments, we further extend the low-level perception-related question-answering and description evaluations of MLLMs from single images to image pairs. Specifically, for perception (A1), we carry out the LLVisionQA+ dataset, comprising 2,990 single images and 1,999 image pairs each accompanied by an open-ended question about its low-level features; for description (A2), we propose the LLDescribe+ dataset, evaluating MLLMs for low-level descriptions on 499 single images and 450 pairs. Additionally, we evaluate MLLMs on assessment (A3) ability, i.e. predicting score, by employing a softmax-based approach to enable all MLLMs to generate quantifiable quality ratings, tested against human opinions in 7 image quality assessment (IQA) datasets. With 24 MLLMs under evaluation, we demonstrate that several MLLMs have decent low-level visual competencies on single images, but only GPT-4V exhibits higher accuracy on pairwise comparisons than single image evaluations (like humans). We hope that our benchmark will motivate further research into uncovering and enhancing these nascent capabilities of MLLMs. Datasets will be available at https://github.com/Q-Future/Q-Bench.
Better Understanding Differences in Attribution Methods via Systematic Evaluations
Deep neural networks are very successful on many vision tasks, but hard to interpret due to their black box nature. To overcome this, various post-hoc attribution methods have been proposed to identify image regions most influential to the models' decisions. Evaluating such methods is challenging since no ground truth attributions exist. We thus propose three novel evaluation schemes to more reliably measure the faithfulness of those methods, to make comparisons between them more fair, and to make visual inspection more systematic. To address faithfulness, we propose a novel evaluation setting (DiFull) in which we carefully control which parts of the input can influence the output in order to distinguish possible from impossible attributions. To address fairness, we note that different methods are applied at different layers, which skews any comparison, and so evaluate all methods on the same layers (ML-Att) and discuss how this impacts their performance on quantitative metrics. For more systematic visualizations, we propose a scheme (AggAtt) to qualitatively evaluate the methods on complete datasets. We use these evaluation schemes to study strengths and shortcomings of some widely used attribution methods over a wide range of models. Finally, we propose a post-processing smoothing step that significantly improves the performance of some attribution methods, and discuss its applicability.
