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SubscribeClosing the Gap between TD Learning and Supervised Learning -- A Generalisation Point of View
Some reinforcement learning (RL) algorithms can stitch pieces of experience to solve a task never seen before during training. This oft-sought property is one of the few ways in which RL methods based on dynamic-programming differ from RL methods based on supervised-learning (SL). Yet, certain RL methods based on off-the-shelf SL algorithms achieve excellent results without an explicit mechanism for stitching; it remains unclear whether those methods forgo this important stitching property. This paper studies this question for the problems of achieving a target goal state and achieving a target return value. Our main result is to show that the stitching property corresponds to a form of combinatorial generalization: after training on a distribution of (state, goal) pairs, one would like to evaluate on (state, goal) pairs not seen together in the training data. Our analysis shows that this sort of generalization is different from i.i.d. generalization. This connection between stitching and generalisation reveals why we should not expect SL-based RL methods to perform stitching, even in the limit of large datasets and models. Based on this analysis, we construct new datasets to explicitly test for this property, revealing that SL-based methods lack this stitching property and hence fail to perform combinatorial generalization. Nonetheless, the connection between stitching and combinatorial generalisation also suggests a simple remedy for improving generalisation in SL: data augmentation. We propose a temporal data augmentation and demonstrate that adding it to SL-based methods enables them to successfully complete tasks not seen together during training. On a high level, this connection illustrates the importance of combinatorial generalization for data efficiency in time-series data beyond tasks beyond RL, like audio, video, or text.
SLIMER-IT: Zero-Shot NER on Italian Language
Traditional approaches to Named Entity Recognition (NER) frame the task into a BIO sequence labeling problem. Although these systems often excel in the downstream task at hand, they require extensive annotated data and struggle to generalize to out-of-distribution input domains and unseen entity types. On the contrary, Large Language Models (LLMs) have demonstrated strong zero-shot capabilities. While several works address Zero-Shot NER in English, little has been done in other languages. In this paper, we define an evaluation framework for Zero-Shot NER, applying it to the Italian language. Furthermore, we introduce SLIMER-IT, the Italian version of SLIMER, an instruction-tuning approach for zero-shot NER leveraging prompts enriched with definition and guidelines. Comparisons with other state-of-the-art models, demonstrate the superiority of SLIMER-IT on never-seen-before entity tags.
Mind2Web: Towards a Generalist Agent for the Web
We introduce Mind2Web, the first dataset for developing and evaluating generalist agents for the web that can follow language instructions to complete complex tasks on any website. Existing datasets for web agents either use simulated websites or only cover a limited set of websites and tasks, thus not suitable for generalist web agents. With over 2,000 open-ended tasks collected from 137 websites spanning 31 domains and crowdsourced action sequences for the tasks, Mind2Web provides three necessary ingredients for building generalist web agents: 1) diverse domains, websites, and tasks, 2) use of real-world websites instead of simulated and simplified ones, and 3) a broad spectrum of user interaction patterns. Based on Mind2Web, we conduct an initial exploration of using large language models (LLMs) for building generalist web agents. While the raw HTML of real-world websites are often too large to be fed to LLMs, we show that first filtering it with a small LM significantly improves the effectiveness and efficiency of LLMs. Our solution demonstrates a decent level of performance, even on websites or entire domains the model has never seen before, but there is still a substantial room to improve towards truly generalizable agents. We open-source our dataset, model implementation, and trained models (https://osu-nlp-group.github.io/Mind2Web) to facilitate further research on building a generalist agent for the web.
Show Less, Instruct More: Enriching Prompts with Definitions and Guidelines for Zero-Shot NER
Recently, several specialized instruction-tuned Large Language Models (LLMs) for Named Entity Recognition (NER) have emerged. Compared to traditional NER approaches, these models have strong generalization capabilities. Existing LLMs mainly focus on zero-shot NER in out-of-domain distributions, being fine-tuned on an extensive number of entity classes that often highly or completely overlap with test sets. In this work instead, we propose SLIMER, an approach designed to tackle never-seen-before named entity tags by instructing the model on fewer examples, and by leveraging a prompt enriched with definition and guidelines. Experiments demonstrate that definition and guidelines yield better performance, faster and more robust learning, particularly when labelling unseen Named Entities. Furthermore, SLIMER performs comparably to state-of-the-art approaches in out-of-domain zero-shot NER, while being trained on a reduced tag set.
Vision Search Assistant: Empower Vision-Language Models as Multimodal Search Engines
Search engines enable the retrieval of unknown information with texts. However, traditional methods fall short when it comes to understanding unfamiliar visual content, such as identifying an object that the model has never seen before. This challenge is particularly pronounced for large vision-language models (VLMs): if the model has not been exposed to the object depicted in an image, it struggles to generate reliable answers to the user's question regarding that image. Moreover, as new objects and events continuously emerge, frequently updating VLMs is impractical due to heavy computational burdens. To address this limitation, we propose Vision Search Assistant, a novel framework that facilitates collaboration between VLMs and web agents. This approach leverages VLMs' visual understanding capabilities and web agents' real-time information access to perform open-world Retrieval-Augmented Generation via the web. By integrating visual and textual representations through this collaboration, the model can provide informed responses even when the image is novel to the system. Extensive experiments conducted on both open-set and closed-set QA benchmarks demonstrate that the Vision Search Assistant significantly outperforms the other models and can be widely applied to existing VLMs.
Experimentation, deployment and monitoring Machine Learning models: Approaches for applying MLOps
In recent years, Data Science has become increasingly relevant as a support tool for industry, significantly enhancing decision-making in a way never seen before. In this context, the MLOps discipline emerges as a solution to automate the life cycle of Machine Learning models, ranging from experimentation to monitoring in productive environments. Research results shows MLOps is a constantly evolving discipline, with challenges and solutions for integrating development and production environments, publishing models in production environments, and monitoring models throughout the end to end development lifecycle. This paper contributes to the understanding of MLOps techniques and their most diverse applications.
ConceptLab: Creative Generation using Diffusion Prior Constraints
Recent text-to-image generative models have enabled us to transform our words into vibrant, captivating imagery. The surge of personalization techniques that has followed has also allowed us to imagine unique concepts in new scenes. However, an intriguing question remains: How can we generate a new, imaginary concept that has never been seen before? In this paper, we present the task of creative text-to-image generation, where we seek to generate new members of a broad category (e.g., generating a pet that differs from all existing pets). We leverage the under-studied Diffusion Prior models and show that the creative generation problem can be formulated as an optimization process over the output space of the diffusion prior, resulting in a set of "prior constraints". To keep our generated concept from converging into existing members, we incorporate a question-answering model that adaptively adds new constraints to the optimization problem, encouraging the model to discover increasingly more unique creations. Finally, we show that our prior constraints can also serve as a strong mixing mechanism allowing us to create hybrids between generated concepts, introducing even more flexibility into the creative process.
Anomaly Detection using Autoencoders in High Performance Computing Systems
Anomaly detection in supercomputers is a very difficult problem due to the big scale of the systems and the high number of components. The current state of the art for automated anomaly detection employs Machine Learning methods or statistical regression models in a supervised fashion, meaning that the detection tool is trained to distinguish among a fixed set of behaviour classes (healthy and unhealthy states). We propose a novel approach for anomaly detection in High Performance Computing systems based on a Machine (Deep) Learning technique, namely a type of neural network called autoencoder. The key idea is to train a set of autoencoders to learn the normal (healthy) behaviour of the supercomputer nodes and, after training, use them to identify abnormal conditions. This is different from previous approaches which where based on learning the abnormal condition, for which there are much smaller datasets (since it is very hard to identify them to begin with). We test our approach on a real supercomputer equipped with a fine-grained, scalable monitoring infrastructure that can provide large amount of data to characterize the system behaviour. The results are extremely promising: after the training phase to learn the normal system behaviour, our method is capable of detecting anomalies that have never been seen before with a very good accuracy (values ranging between 88% and 96%).
Visual Foresight: Model-Based Deep Reinforcement Learning for Vision-Based Robotic Control
Deep reinforcement learning (RL) algorithms can learn complex robotic skills from raw sensory inputs, but have yet to achieve the kind of broad generalization and applicability demonstrated by deep learning methods in supervised domains. We present a deep RL method that is practical for real-world robotics tasks, such as robotic manipulation, and generalizes effectively to never-before-seen tasks and objects. In these settings, ground truth reward signals are typically unavailable, and we therefore propose a self-supervised model-based approach, where a predictive model learns to directly predict the future from raw sensory readings, such as camera images. At test time, we explore three distinct goal specification methods: designated pixels, where a user specifies desired object manipulation tasks by selecting particular pixels in an image and corresponding goal positions, goal images, where the desired goal state is specified with an image, and image classifiers, which define spaces of goal states. Our deep predictive models are trained using data collected autonomously and continuously by a robot interacting with hundreds of objects, without human supervision. We demonstrate that visual MPC can generalize to never-before-seen objects---both rigid and deformable---and solve a range of user-defined object manipulation tasks using the same model.
Pretraining on the Test Set Is All You Need
Inspired by recent work demonstrating the promise of smaller Transformer-based language models pretrained on carefully curated data, we supercharge such approaches by investing heavily in curating a novel, high quality, non-synthetic data mixture based solely on evaluation benchmarks. Using our novel dataset mixture consisting of less than 100 thousand tokens, we pretrain a 1 million parameter transformer-based LLM phi-CTNL (pronounced ``fictional") that achieves perfect results across diverse academic benchmarks, strictly outperforming all known foundation models. phi-CTNL also beats power-law scaling and exhibits a never-before-seen grokking-like ability to accurately predict downstream evaluation benchmarks' canaries.
Omnidirectional Information Gathering for Knowledge Transfer-based Audio-Visual Navigation
Audio-visual navigation is an audio-targeted wayfinding task where a robot agent is entailed to travel a never-before-seen 3D environment towards the sounding source. In this article, we present ORAN, an omnidirectional audio-visual navigator based on cross-task navigation skill transfer. In particular, ORAN sharpens its two basic abilities for a such challenging task, namely wayfinding and audio-visual information gathering. First, ORAN is trained with a confidence-aware cross-task policy distillation (CCPD) strategy. CCPD transfers the fundamental, point-to-point wayfinding skill that is well trained on the large-scale PointGoal task to ORAN, so as to help ORAN to better master audio-visual navigation with far fewer training samples. To improve the efficiency of knowledge transfer and address the domain gap, CCPD is made to be adaptive to the decision confidence of the teacher policy. Second, ORAN is equipped with an omnidirectional information gathering (OIG) mechanism, i.e., gleaning visual-acoustic observations from different directions before decision-making. As a result, ORAN yields more robust navigation behaviour. Taking CCPD and OIG together, ORAN significantly outperforms previous competitors. After the model ensemble, we got 1st in Soundspaces Challenge 2022, improving SPL and SR by 53% and 35% relatively.
Intelligent Load Balancing in Cloud Computer Systems
Cloud computing is an established technology allowing users to share resources on a large scale, never before seen in IT history. A cloud system connects multiple individual servers in order to process related tasks in several environments at the same time. Clouds are typically more cost-effective than single computers of comparable computing performance. The sheer physical size of the system itself means that thousands of machines may be involved. The focus of this research was to design a strategy to dynamically allocate tasks without overloading Cloud nodes which would result in system stability being maintained at minimum cost. This research has added the following new contributions to the state of knowledge: (i) a novel taxonomy and categorisation of three classes of schedulers, namely OS-level, Cluster and Big Data, which highlight their unique evolution and underline their different objectives; (ii) an abstract model of cloud resources utilisation is specified, including multiple types of resources and consideration of task migration costs; (iii) a virtual machine live migration was experimented with in order to create a formula which estimates the network traffic generated by this process; (iv) a high-fidelity Cloud workload simulator, based on a month-long workload traces from Google's computing cells, was created; (v) two possible approaches to resource management were proposed and examined in the practical part of the manuscript: the centralised metaheuristic load balancer and the decentralised agent-based system. The project involved extensive experiments run on the University of Westminster HPC cluster, and the promising results are presented together with detailed discussions and a conclusion.
Situated Dialogue Learning through Procedural Environment Generation
We teach goal-driven agents to interactively act and speak in situated environments by training on generated curriculums. Our agents operate in LIGHT (Urbanek et al. 2019) -- a large-scale crowd-sourced fantasy text adventure game wherein an agent perceives and interacts with the world through textual natural language. Goals in this environment take the form of character-based quests, consisting of personas and motivations. We augment LIGHT by learning to procedurally generate additional novel textual worlds and quests to create a curriculum of steadily increasing difficulty for training agents to achieve such goals. In particular, we measure curriculum difficulty in terms of the rarity of the quest in the original training distribution -- an easier environment is one that is more likely to have been found in the unaugmented dataset. An ablation study shows that this method of learning from the tail of a distribution results in significantly higher generalization abilities as measured by zero-shot performance on never-before-seen quests.
Are Emergent Abilities of Large Language Models a Mirage?
Recent work claims that large language models display emergent abilities, abilities not present in smaller-scale models that are present in larger-scale models. What makes emergent abilities intriguing is two-fold: their sharpness, transitioning seemingly instantaneously from not present to present, and their unpredictability, appearing at seemingly unforeseeable model scales. Here, we present an alternative explanation for emergent abilities: that for a particular task and model family, when analyzing fixed model outputs, emergent abilities appear due to the researcher's choice of metric rather than due to fundamental changes in model behavior with scale. Specifically, nonlinear or discontinuous metrics produce apparent emergent abilities, whereas linear or continuous metrics produce smooth, continuous predictable changes in model performance. We present our alternative explanation in a simple mathematical model, then test it in three complementary ways: we (1) make, test and confirm three predictions on the effect of metric choice using the InstructGPT/GPT-3 family on tasks with claimed emergent abilities; (2) make, test and confirm two predictions about metric choices in a meta-analysis of emergent abilities on BIG-Bench; and (3) show to choose metrics to produce never-before-seen seemingly emergent abilities in multiple vision tasks across diverse deep networks. Via all three analyses, we provide evidence that alleged emergent abilities evaporate with different metrics or with better statistics, and may not be a fundamental property of scaling AI models.
Accelerating Scientific Discovery with Generative Knowledge Extraction, Graph-Based Representation, and Multimodal Intelligent Graph Reasoning
Leveraging generative Artificial Intelligence (AI), we have transformed a dataset comprising 1,000 scientific papers into an ontological knowledge graph. Through an in-depth structural analysis, we have calculated node degrees, identified communities and connectivities, and evaluated clustering coefficients and betweenness centrality of pivotal nodes, uncovering fascinating knowledge architectures. The graph has an inherently scale-free nature, is highly connected, and can be used for graph reasoning by taking advantage of transitive and isomorphic properties that reveal unprecedented interdisciplinary relationships that can be used to answer queries, identify gaps in knowledge, propose never-before-seen material designs, and predict material behaviors. We compute deep node embeddings for combinatorial node similarity ranking for use in a path sampling strategy links dissimilar concepts that have previously not been related. One comparison revealed structural parallels between biological materials and Beethoven's 9th Symphony, highlighting shared patterns of complexity through isomorphic mapping. In another example, the algorithm proposed a hierarchical mycelium-based composite based on integrating path sampling with principles extracted from Kandinsky's 'Composition VII' painting. The resulting material integrates an innovative set of concepts that include a balance of chaos/order, adjustable porosity, mechanical strength, and complex patterned chemical functionalization. We uncover other isomorphisms across science, technology and art, revealing a nuanced ontology of immanence that reveal a context-dependent heterarchical interplay of constituents. Graph-based generative AI achieves a far higher degree of novelty, explorative capacity, and technical detail, than conventional approaches and establishes a widely useful framework for innovation by revealing hidden connections.
Open-World Object Manipulation using Pre-trained Vision-Language Models
For robots to follow instructions from people, they must be able to connect the rich semantic information in human vocabulary, e.g. "can you get me the pink stuffed whale?" to their sensory observations and actions. This brings up a notably difficult challenge for robots: while robot learning approaches allow robots to learn many different behaviors from first-hand experience, it is impractical for robots to have first-hand experiences that span all of this semantic information. We would like a robot's policy to be able to perceive and pick up the pink stuffed whale, even if it has never seen any data interacting with a stuffed whale before. Fortunately, static data on the internet has vast semantic information, and this information is captured in pre-trained vision-language models. In this paper, we study whether we can interface robot policies with these pre-trained models, with the aim of allowing robots to complete instructions involving object categories that the robot has never seen first-hand. We develop a simple approach, which we call Manipulation of Open-World Objects (MOO), which leverages a pre-trained vision-language model to extract object-identifying information from the language command and image, and conditions the robot policy on the current image, the instruction, and the extracted object information. In a variety of experiments on a real mobile manipulator, we find that MOO generalizes zero-shot to a wide range of novel object categories and environments. In addition, we show how MOO generalizes to other, non-language-based input modalities to specify the object of interest such as finger pointing, and how it can be further extended to enable open-world navigation and manipulation. The project's website and evaluation videos can be found at https://robot-moo.github.io/
MotionCLIP: Exposing Human Motion Generation to CLIP Space
We introduce MotionCLIP, a 3D human motion auto-encoder featuring a latent embedding that is disentangled, well behaved, and supports highly semantic textual descriptions. MotionCLIP gains its unique power by aligning its latent space with that of the Contrastive Language-Image Pre-training (CLIP) model. Aligning the human motion manifold to CLIP space implicitly infuses the extremely rich semantic knowledge of CLIP into the manifold. In particular, it helps continuity by placing semantically similar motions close to one another, and disentanglement, which is inherited from the CLIP-space structure. MotionCLIP comprises a transformer-based motion auto-encoder, trained to reconstruct motion while being aligned to its text label's position in CLIP-space. We further leverage CLIP's unique visual understanding and inject an even stronger signal through aligning motion to rendered frames in a self-supervised manner. We show that although CLIP has never seen the motion domain, MotionCLIP offers unprecedented text-to-motion abilities, allowing out-of-domain actions, disentangled editing, and abstract language specification. For example, the text prompt "couch" is decoded into a sitting down motion, due to lingual similarity, and the prompt "Spiderman" results in a web-swinging-like solution that is far from seen during training. In addition, we show how the introduced latent space can be leveraged for motion interpolation, editing and recognition.
WebGym: Scaling Training Environments for Visual Web Agents with Realistic Tasks
We present WebGym, the largest-to-date open-source environment for training realistic visual web agents. Real websites are non-stationary and diverse, making artificial or small-scale task sets insufficient for robust policy learning. WebGym contains nearly 300,000 tasks with rubric-based evaluations across diverse, real-world websites and difficulty levels. We train agents with a simple reinforcement learning (RL) recipe, which trains on the agent's own interaction traces (rollouts), using task rewards as feedback to guide learning. To enable scaling RL, we speed up sampling of trajectories in WebGym by developing a high-throughput asynchronous rollout system, designed specifically for web agents. Our system achieves a 4-5x rollout speedup compared to naive implementations. Second, we scale the task set breadth, depth, and size, which results in continued performance improvement. Fine-tuning a strong base vision-language model, Qwen-3-VL-8B-Instruct, on WebGym results in an improvement in success rate on an out-of-distribution test set from 26.2% to 42.9%, significantly outperforming agents based on proprietary models such as GPT-4o and GPT-5-Thinking that achieve 27.1% and 29.8%, respectively. This improvement is substantial because our test set consists only of tasks on websites never seen during training, unlike many other prior works on training visual web agents.
AISHELL-3: A Multi-speaker Mandarin TTS Corpus and the Baselines
In this paper, we present AISHELL-3, a large-scale and high-fidelity multi-speaker Mandarin speech corpus which could be used to train multi-speaker Text-to-Speech (TTS) systems. The corpus contains roughly 85 hours of emotion-neutral recordings spoken by 218 native Chinese mandarin speakers. Their auxiliary attributes such as gender, age group and native accents are explicitly marked and provided in the corpus. Accordingly, transcripts in Chinese character-level and pinyin-level are provided along with the recordings. We present a baseline system that uses AISHELL-3 for multi-speaker Madarin speech synthesis. The multi-speaker speech synthesis system is an extension on Tacotron-2 where a speaker verification model and a corresponding loss regarding voice similarity are incorporated as the feedback constraint. We aim to use the presented corpus to build a robust synthesis model that is able to achieve zero-shot voice cloning. The system trained on this dataset also generalizes well on speakers that are never seen in the training process. Objective evaluation results from our experiments show that the proposed multi-speaker synthesis system achieves high voice similarity concerning both speaker embedding similarity and equal error rate measurement. The dataset, baseline system code and generated samples are available online.
Towards Learning Monocular 3D Object Localization From 2D Labels using the Physical Laws of Motion
We present a novel method for precise 3D object localization in single images from a single calibrated camera using only 2D labels. No expensive 3D labels are needed. Thus, instead of using 3D labels, our model is trained with easy-to-annotate 2D labels along with the physical knowledge of the object's motion. Given this information, the model can infer the latent third dimension, even though it has never seen this information during training. Our method is evaluated on both synthetic and real-world datasets, and we are able to achieve a mean distance error of just 6 cm in our experiments on real data. The results indicate the method's potential as a step towards learning 3D object location estimation, where collecting 3D data for training is not feasible.
Adaptive End-to-End Metric Learning for Zero-Shot Cross-Domain Slot Filling
Recently slot filling has witnessed great development thanks to deep learning and the availability of large-scale annotated data. However, it poses a critical challenge to handle a novel domain whose samples are never seen during training. The recognition performance might be greatly degraded due to severe domain shifts. Most prior works deal with this problem in a two-pass pipeline manner based on metric learning. In practice, these dominant pipeline models may be limited in computational efficiency and generalization capacity because of non-parallel inference and context-free discrete label embeddings. To this end, we re-examine the typical metric-based methods, and propose a new adaptive end-to-end metric learning scheme for the challenging zero-shot slot filling. Considering simplicity, efficiency and generalizability, we present a cascade-style joint learning framework coupled with context-aware soft label representations and slot-level contrastive representation learning to mitigate the data and label shift problems effectively. Extensive experiments on public benchmarks demonstrate the superiority of the proposed approach over a series of competitive baselines.
Unidentified Video Objects: A Benchmark for Dense, Open-World Segmentation
Current state-of-the-art object detection and segmentation methods work well under the closed-world assumption. This closed-world setting assumes that the list of object categories is available during training and deployment. However, many real-world applications require detecting or segmenting novel objects, i.e., object categories never seen during training. In this paper, we present, UVO (Unidentified Video Objects), a new benchmark for open-world class-agnostic object segmentation in videos. Besides shifting the problem focus to the open-world setup, UVO is significantly larger, providing approximately 8 times more videos compared with DAVIS, and 7 times more mask (instance) annotations per video compared with YouTube-VOS and YouTube-VIS. UVO is also more challenging as it includes many videos with crowded scenes and complex background motions. We demonstrated that UVO can be used for other applications, such as object tracking and super-voxel segmentation, besides open-world object segmentation. We believe that UVo is a versatile testbed for researchers to develop novel approaches for open-world class-agnostic object segmentation, and inspires new research directions towards a more comprehensive video understanding beyond classification and detection.
Meta Automatic Curriculum Learning
A major challenge in the Deep RL (DRL) community is to train agents able to generalize their control policy over situations never seen in training. Training on diverse tasks has been identified as a key ingredient for good generalization, which pushed researchers towards using rich procedural task generation systems controlled through complex continuous parameter spaces. In such complex task spaces, it is essential to rely on some form of Automatic Curriculum Learning (ACL) to adapt the task sampling distribution to a given learning agent, instead of randomly sampling tasks, as many could end up being either trivial or unfeasible. Since it is hard to get prior knowledge on such task spaces, many ACL algorithms explore the task space to detect progress niches over time, a costly tabula-rasa process that needs to be performed for each new learning agents, although they might have similarities in their capabilities profiles. To address this limitation, we introduce the concept of Meta-ACL, and formalize it in the context of black-box RL learners, i.e. algorithms seeking to generalize curriculum generation to an (unknown) distribution of learners. In this work, we present AGAIN, a first instantiation of Meta-ACL, and showcase its benefits for curriculum generation over classical ACL in multiple simulated environments including procedurally generated parkour environments with learners of varying morphologies. Videos and code are available at https://sites.google.com/view/meta-acl .
Neural MMO 2.0: A Massively Multi-task Addition to Massively Multi-agent Learning
Neural MMO 2.0 is a massively multi-agent environment for reinforcement learning research. The key feature of this new version is a flexible task system that allows users to define a broad range of objectives and reward signals. We challenge researchers to train agents capable of generalizing to tasks, maps, and opponents never seen during training. Neural MMO features procedurally generated maps with 128 agents in the standard setting and support for up to. Version 2.0 is a complete rewrite of its predecessor with three-fold improved performance and compatibility with CleanRL. We release the platform as free and open-source software with comprehensive documentation available at neuralmmo.github.io and an active community Discord. To spark initial research on this new platform, we are concurrently running a competition at NeurIPS 2023.
Searching for Needles in a Haystack: On the Role of Incidental Bilingualism in PaLM's Translation Capability
Large, multilingual language models exhibit surprisingly good zero- or few-shot machine translation capabilities, despite having never seen the intentionally-included translation examples provided to typical neural translation systems. We investigate the role of incidental bilingualism -- the unintentional consumption of bilingual signals, including translation examples -- in explaining the translation capabilities of large language models, taking the Pathways Language Model (PaLM) as a case study. We introduce a mixed-method approach to measure and understand incidental bilingualism at scale. We show that PaLM is exposed to over 30 million translation pairs across at least 44 languages. Furthermore, the amount of incidental bilingual content is highly correlated with the amount of monolingual in-language content for non-English languages. We relate incidental bilingual content to zero-shot prompts and show that it can be used to mine new prompts to improve PaLM's out-of-English zero-shot translation quality. Finally, in a series of small-scale ablations, we show that its presence has a substantial impact on translation capabilities, although this impact diminishes with model scale.
Evolution through Large Models
This paper pursues the insight that large language models (LLMs) trained to generate code can vastly improve the effectiveness of mutation operators applied to programs in genetic programming (GP). Because such LLMs benefit from training data that includes sequential changes and modifications, they can approximate likely changes that humans would make. To highlight the breadth of implications of such evolution through large models (ELM), in the main experiment ELM combined with MAP-Elites generates hundreds of thousands of functional examples of Python programs that output working ambulating robots in the Sodarace domain, which the original LLM had never seen in pre-training. These examples then help to bootstrap training a new conditional language model that can output the right walker for a particular terrain. The ability to bootstrap new models that can output appropriate artifacts for a given context in a domain where zero training data was previously available carries implications for open-endedness, deep learning, and reinforcement learning. These implications are explored here in depth in the hope of inspiring new directions of research now opened up by ELM.
Results of the NeurIPS 2023 Neural MMO Competition on Multi-task Reinforcement Learning
We present the results of the NeurIPS 2023 Neural MMO Competition, which attracted over 200 participants and submissions. Participants trained goal-conditional policies that generalize to tasks, maps, and opponents never seen during training. The top solution achieved a score 4x higher than our baseline within 8 hours of training on a single 4090 GPU. We open-source everything relating to Neural MMO and the competition under the MIT license, including the policy weights and training code for our baseline and for the top submissions.
OVSegDT: Segmenting Transformer for Open-Vocabulary Object Goal Navigation
Open-vocabulary Object Goal Navigation requires an embodied agent to reach objects described by free-form language, including categories never seen during training. Existing end-to-end policies overfit small simulator datasets, achieving high success on training scenes but failing to generalize and exhibiting unsafe behaviour (frequent collisions). We introduce OVSegDT, a lightweight transformer policy that tackles these issues with two synergistic components. The first component is the semantic branch, which includes an encoder for the target binary mask and an auxiliary segmentation loss function, grounding the textual goal and providing precise spatial cues. The second component consists of a proposed Entropy-Adaptive Loss Modulation, a per-sample scheduler that continuously balances imitation and reinforcement signals according to the policy entropy, eliminating brittle manual phase switches. These additions cut the sample complexity of training by 33%, and reduce collision count in two times while keeping inference cost low (130M parameters, RGB-only input). On HM3D-OVON, our model matches the performance on unseen categories to that on seen ones and establishes state-of-the-art results (40.1% SR, 20.9% SPL on val unseen) without depth, odometry, or large vision-language models. Code is available at https://github.com/CognitiveAISystems/OVSegDT.
CanadaFireSat: Toward high-resolution wildfire forecasting with multiple modalities
Canada experienced in 2023 one of the most severe wildfire seasons in recent history, causing damage across ecosystems, destroying communities, and emitting large quantities of CO2. This extreme wildfire season is symptomatic of a climate-change-induced increase in the length and severity of the fire season that affects the boreal ecosystem. Therefore, it is critical to empower wildfire management in boreal communities with better mitigation solutions. Wildfire probability maps represent an important tool for understanding the likelihood of wildfire occurrence and the potential severity of future wildfires. The massive increase in the availability of Earth observation data has enabled the development of deep learning-based wildfire forecasting models, aiming at providing precise wildfire probability maps at different spatial and temporal scales. A main limitation of such methods is their reliance on coarse-resolution environmental drivers and satellite products, leading to wildfire occurrence prediction of reduced resolution, typically around sim 0.1{\deg}. This paper presents a benchmark dataset: CanadaFireSat, and baseline methods for high-resolution: 100 m wildfire forecasting across Canada, leveraging multi-modal data from high-resolution multi-spectral satellite images (Sentinel-2 L1C), mid-resolution satellite products (MODIS), and environmental factors (ERA5 reanalysis data). Our experiments consider two major deep learning architectures. We observe that using multi-modal temporal inputs outperforms single-modal temporal inputs across all metrics, achieving a peak performance of 60.3% in F1 score for the 2023 wildfire season, a season never seen during model training. This demonstrates the potential of multi-modal deep learning models for wildfire forecasting at high-resolution and continental scale.
HyperSteer: Activation Steering at Scale with Hypernetworks
Steering language models (LMs) by modifying internal activations is a popular approach for controlling text generation. Unsupervised dictionary learning methods, e.g., sparse autoencoders, can be scaled to produce many steering vectors, but lack guarantees on the individual efficacy of each vector and control over the coverage of relevant steering tasks. In contrast, supervised methods for constructing steering vectors are targeted and effective, but require more data collection and training for each additional steering vector produced. In this work, we introduce HyperSteer, a family of hypernetwork-based architectures which are trained end-to-end to generate steering vectors conditioned on the natural language steering prompts and the internals of the steered LM. In our evaluations, we show that scaling HyperSteer with thousands of steering prompts exceeds the performance of state-of-the-art activation steering methods, even on steering prompts never seen during training. Moreover, HyperSteer performs on par with steering-via-prompting.
Neural Plasticity-Inspired Multimodal Foundation Model for Earth Observation
The development of foundation models has revolutionized our ability to interpret the Earth's surface using satellite observational data. Traditional models have been siloed, tailored to specific sensors or data types like optical, radar, and hyperspectral, each with its own unique characteristics. This specialization hinders the potential for a holistic analysis that could benefit from the combined strengths of these diverse data sources. Our novel approach introduces the Dynamic One-For-All (DOFA) model, leveraging the concept of neural plasticity in brain science to integrate various data modalities into a single framework adaptively. This dynamic hypernetwork, adjusting to different wavelengths, enables a single versatile Transformer jointly trained on data from five sensors to excel across 12 distinct Earth observation tasks, including sensors never seen during pretraining. DOFA's innovative design offers a promising leap towards more accurate, efficient, and unified Earth observation analysis, showcasing remarkable adaptability and performance in harnessing the potential of multimodal Earth observation data.
Trustworthy Machine Learning
As machine learning technology gets applied to actual products and solutions, new challenges have emerged. Models unexpectedly fail to generalize to small changes in the distribution, tend to be confident on novel data they have never seen, or cannot communicate the rationale behind their decisions effectively with the end users. Collectively, we face a trustworthiness issue with the current machine learning technology. This textbook on Trustworthy Machine Learning (TML) covers a theoretical and technical background of four key topics in TML: Out-of-Distribution Generalization, Explainability, Uncertainty Quantification, and Evaluation of Trustworthiness. We discuss important classical and contemporary research papers of the aforementioned fields and uncover and connect their underlying intuitions. The book evolved from the homonymous course at the University of T\"ubingen, first offered in the Winter Semester of 2022/23. It is meant to be a stand-alone product accompanied by code snippets and various pointers to further sources on topics of TML. The dedicated website of the book is https://trustworthyml.io/.
MFOS: Model-Free & One-Shot Object Pose Estimation
Existing learning-based methods for object pose estimation in RGB images are mostly model-specific or category based. They lack the capability to generalize to new object categories at test time, hence severely hindering their practicability and scalability. Notably, recent attempts have been made to solve this issue, but they still require accurate 3D data of the object surface at both train and test time. In this paper, we introduce a novel approach that can estimate in a single forward pass the pose of objects never seen during training, given minimum input. In contrast to existing state-of-the-art approaches, which rely on task-specific modules, our proposed model is entirely based on a transformer architecture, which can benefit from recently proposed 3D-geometry general pretraining. We conduct extensive experiments and report state-of-the-art one-shot performance on the challenging LINEMOD benchmark. Finally, extensive ablations allow us to determine good practices with this relatively new type of architecture in the field.
AlignScore: Evaluating Factual Consistency with a Unified Alignment Function
Many text generation applications require the generated text to be factually consistent with input information. Automatic evaluation of factual consistency is challenging. Previous work has developed various metrics that often depend on specific functions, such as natural language inference (NLI) or question answering (QA), trained on limited data. Those metrics thus can hardly assess diverse factual inconsistencies (e.g., contradictions, hallucinations) that occur in varying inputs/outputs (e.g., sentences, documents) from different tasks. In this paper, we propose AlignScore, a new holistic metric that applies to a variety of factual inconsistency scenarios as above. AlignScore is based on a general function of information alignment between two arbitrary text pieces. Crucially, we develop a unified training framework of the alignment function by integrating a large diversity of data sources, resulting in 4.7M training examples from 7 well-established tasks (NLI, QA, paraphrasing, fact verification, information retrieval, semantic similarity, and summarization). We conduct extensive experiments on large-scale benchmarks including 22 evaluation datasets, where 19 of the datasets were never seen in the alignment training. AlignScore achieves substantial improvement over a wide range of previous metrics. Moreover, AlignScore (355M parameters) matches or even outperforms metrics based on ChatGPT and GPT-4 that are orders of magnitude larger.
No Parameter Left Behind: How Distillation and Model Size Affect Zero-Shot Retrieval
Recent work has shown that small distilled language models are strong competitors to models that are orders of magnitude larger and slower in a wide range of information retrieval tasks. This has made distilled and dense models, due to latency constraints, the go-to choice for deployment in real-world retrieval applications. In this work, we question this practice by showing that the number of parameters and early query-document interaction play a significant role in the generalization ability of retrieval models. Our experiments show that increasing model size results in marginal gains on in-domain test sets, but much larger gains in new domains never seen during fine-tuning. Furthermore, we show that rerankers largely outperform dense ones of similar size in several tasks. Our largest reranker reaches the state of the art in 12 of the 18 datasets of the Benchmark-IR (BEIR) and surpasses the previous state of the art by 3 average points. Finally, we confirm that in-domain effectiveness is not a good indicator of zero-shot effectiveness. Code is available at https://github.com/guilhermemr04/scaling-zero-shot-retrieval.git
Learning to acquire novel cognitive tasks with evolution, plasticity and meta-meta-learning
A hallmark of intelligence is the ability to autonomously learn new flexible, cognitive behaviors - that is, behaviors where the appropriate action depends not just on immediate stimuli (as in simple reflexive stimulus-response associations), but on contextual information that must be adequately acquired, stored and processed. While many meta-learning algorithms can design agents that autonomously learn new tasks, cognitive tasks adds another level of learning and memory to typical ``learning-to-learn'' problems. Here we evolve neural networks, endowed with plastic connections and neuromodulation, over a sizable set of simple cognitive tasks adapted from a computational neuroscience framework. The resulting evolved networks can automatically modify their own connectivity to acquire a novel simple cognitive task, never seen during evolution, from stimuli and rewards alone, through the spontaneous operation of their evolved neural organization and plasticity system. Our results emphasize the importance of carefully considering the multiple learning loops involved in the emergence of intelligent behavior.
HyperStyle: StyleGAN Inversion with HyperNetworks for Real Image Editing
The inversion of real images into StyleGAN's latent space is a well-studied problem. Nevertheless, applying existing approaches to real-world scenarios remains an open challenge, due to an inherent trade-off between reconstruction and editability: latent space regions which can accurately represent real images typically suffer from degraded semantic control. Recent work proposes to mitigate this trade-off by fine-tuning the generator to add the target image to well-behaved, editable regions of the latent space. While promising, this fine-tuning scheme is impractical for prevalent use as it requires a lengthy training phase for each new image. In this work, we introduce this approach into the realm of encoder-based inversion. We propose HyperStyle, a hypernetwork that learns to modulate StyleGAN's weights to faithfully express a given image in editable regions of the latent space. A naive modulation approach would require training a hypernetwork with over three billion parameters. Through careful network design, we reduce this to be in line with existing encoders. HyperStyle yields reconstructions comparable to those of optimization techniques with the near real-time inference capabilities of encoders. Lastly, we demonstrate HyperStyle's effectiveness on several applications beyond the inversion task, including the editing of out-of-domain images which were never seen during training.
Zero-Shot Semantic Segmentation
Semantic segmentation models are limited in their ability to scale to large numbers of object classes. In this paper, we introduce the new task of zero-shot semantic segmentation: learning pixel-wise classifiers for never-seen object categories with zero training examples. To this end, we present a novel architecture, ZS3Net, combining a deep visual segmentation model with an approach to generate visual representations from semantic word embeddings. By this way, ZS3Net addresses pixel classification tasks where both seen and unseen categories are faced at test time (so called "generalized" zero-shot classification). Performance is further improved by a self-training step that relies on automatic pseudo-labeling of pixels from unseen classes. On the two standard segmentation datasets, Pascal-VOC and Pascal-Context, we propose zero-shot benchmarks and set competitive baselines. For complex scenes as ones in the Pascal-Context dataset, we extend our approach by using a graph-context encoding to fully leverage spatial context priors coming from class-wise segmentation maps.
Google's Multilingual Neural Machine Translation System: Enabling Zero-Shot Translation
We propose a simple solution to use a single Neural Machine Translation (NMT) model to translate between multiple languages. Our solution requires no change in the model architecture from our base system but instead introduces an artificial token at the beginning of the input sentence to specify the required target language. The rest of the model, which includes encoder, decoder and attention, remains unchanged and is shared across all languages. Using a shared wordpiece vocabulary, our approach enables Multilingual NMT using a single model without any increase in parameters, which is significantly simpler than previous proposals for Multilingual NMT. Our method often improves the translation quality of all involved language pairs, even while keeping the total number of model parameters constant. On the WMT'14 benchmarks, a single multilingual model achieves comparable performance for EnglishrightarrowFrench and surpasses state-of-the-art results for EnglishrightarrowGerman. Similarly, a single multilingual model surpasses state-of-the-art results for FrenchrightarrowEnglish and GermanrightarrowEnglish on WMT'14 and WMT'15 benchmarks respectively. On production corpora, multilingual models of up to twelve language pairs allow for better translation of many individual pairs. In addition to improving the translation quality of language pairs that the model was trained with, our models can also learn to perform implicit bridging between language pairs never seen explicitly during training, showing that transfer learning and zero-shot translation is possible for neural translation. Finally, we show analyses that hints at a universal interlingua representation in our models and show some interesting examples when mixing languages.
Robusto-1 Dataset: Comparing Humans and VLMs on real out-of-distribution Autonomous Driving VQA from Peru
As multimodal foundational models start being deployed experimentally in Self-Driving cars, a reasonable question we ask ourselves is how similar to humans do these systems respond in certain driving situations -- especially those that are out-of-distribution? To study this, we create the Robusto-1 dataset that uses dashcam video data from Peru, a country with one of the worst (aggressive) drivers in the world, a high traffic index, and a high ratio of bizarre to non-bizarre street objects likely never seen in training. In particular, to preliminarly test at a cognitive level how well Foundational Visual Language Models (VLMs) compare to Humans in Driving, we move away from bounding boxes, segmentation maps, occupancy maps or trajectory estimation to multi-modal Visual Question Answering (VQA) comparing both humans and machines through a popular method in systems neuroscience known as Representational Similarity Analysis (RSA). Depending on the type of questions we ask and the answers these systems give, we will show in what cases do VLMs and Humans converge or diverge allowing us to probe on their cognitive alignment. We find that the degree of alignment varies significantly depending on the type of questions asked to each type of system (Humans vs VLMs), highlighting a gap in their alignment.
Open-Vocabulary Audio-Visual Semantic Segmentation
Audio-visual semantic segmentation (AVSS) aims to segment and classify sounding objects in videos with acoustic cues. However, most approaches operate on the close-set assumption and only identify pre-defined categories from training data, lacking the generalization ability to detect novel categories in practical applications. In this paper, we introduce a new task: open-vocabulary audio-visual semantic segmentation, extending AVSS task to open-world scenarios beyond the annotated label space. This is a more challenging task that requires recognizing all categories, even those that have never been seen nor heard during training. Moreover, we propose the first open-vocabulary AVSS framework, OV-AVSS, which mainly consists of two parts: 1) a universal sound source localization module to perform audio-visual fusion and locate all potential sounding objects and 2) an open-vocabulary classification module to predict categories with the help of the prior knowledge from large-scale pre-trained vision-language models. To properly evaluate the open-vocabulary AVSS, we split zero-shot training and testing subsets based on the AVSBench-semantic benchmark, namely AVSBench-OV. Extensive experiments demonstrate the strong segmentation and zero-shot generalization ability of our model on all categories. On the AVSBench-OV dataset, OV-AVSS achieves 55.43% mIoU on base categories and 29.14% mIoU on novel categories, exceeding the state-of-the-art zero-shot method by 41.88%/20.61% and open-vocabulary method by 10.2%/11.6%. The code is available at https://github.com/ruohaoguo/ovavss.
MMAUD: A Comprehensive Multi-Modal Anti-UAV Dataset for Modern Miniature Drone Threats
In response to the evolving challenges posed by small unmanned aerial vehicles (UAVs), which possess the potential to transport harmful payloads or independently cause damage, we introduce MMAUD: a comprehensive Multi-Modal Anti-UAV Dataset. MMAUD addresses a critical gap in contemporary threat detection methodologies by focusing on drone detection, UAV-type classification, and trajectory estimation. MMAUD stands out by combining diverse sensory inputs, including stereo vision, various Lidars, Radars, and audio arrays. It offers a unique overhead aerial detection vital for addressing real-world scenarios with higher fidelity than datasets captured on specific vantage points using thermal and RGB. Additionally, MMAUD provides accurate Leica-generated ground truth data, enhancing credibility and enabling confident refinement of algorithms and models, which has never been seen in other datasets. Most existing works do not disclose their datasets, making MMAUD an invaluable resource for developing accurate and efficient solutions. Our proposed modalities are cost-effective and highly adaptable, allowing users to experiment and implement new UAV threat detection tools. Our dataset closely simulates real-world scenarios by incorporating ambient heavy machinery sounds. This approach enhances the dataset's applicability, capturing the exact challenges faced during proximate vehicular operations. It is expected that MMAUD can play a pivotal role in advancing UAV threat detection, classification, trajectory estimation capabilities, and beyond. Our dataset, codes, and designs will be available in https://github.com/ntu-aris/MMAUD.
Open-domain Visual Entity Recognition: Towards Recognizing Millions of Wikipedia Entities
Large-scale multi-modal pre-training models such as CLIP and PaLI exhibit strong generalization on various visual domains and tasks. However, existing image classification benchmarks often evaluate recognition on a specific domain (e.g., outdoor images) or a specific task (e.g., classifying plant species), which falls short of evaluating whether pre-trained foundational models are universal visual recognizers. To address this, we formally present the task of Open-domain Visual Entity recognitioN (OVEN), where a model need to link an image onto a Wikipedia entity with respect to a text query. We construct OVEN-Wiki by re-purposing 14 existing datasets with all labels grounded onto one single label space: Wikipedia entities. OVEN challenges models to select among six million possible Wikipedia entities, making it a general visual recognition benchmark with the largest number of labels. Our study on state-of-the-art pre-trained models reveals large headroom in generalizing to the massive-scale label space. We show that a PaLI-based auto-regressive visual recognition model performs surprisingly well, even on Wikipedia entities that have never been seen during fine-tuning. We also find existing pretrained models yield different strengths: while PaLI-based models obtain higher overall performance, CLIP-based models are better at recognizing tail entities.
Food Ingredients Recognition through Multi-label Learning
Automatically constructing a food diary that tracks the ingredients consumed can help people follow a healthy diet. We tackle the problem of food ingredients recognition as a multi-label learning problem. We propose a method for adapting a highly performing state of the art CNN in order to act as a multi-label predictor for learning recipes in terms of their list of ingredients. We prove that our model is able to, given a picture, predict its list of ingredients, even if the recipe corresponding to the picture has never been seen by the model. We make public two new datasets suitable for this purpose. Furthermore, we prove that a model trained with a high variability of recipes and ingredients is able to generalize better on new data, and visualize how it specializes each of its neurons to different ingredients.
Critical-Questions-of-Thought: Steering LLM reasoning with Argumentative Querying
Studies have underscored how, regardless of the recent breakthrough and swift advances in AI research, even state-of-the-art Large Language models (LLMs) continue to struggle when performing logical and mathematical reasoning. The results seem to suggest that LLMs still work as (highly advanced) data pattern identifiers, scoring poorly when attempting to generalise and solve reasoning problems the models have never previously seen or that are not close to samples presented in their training data. To address this compelling concern, this paper makes use of the notion of critical questions from the literature on argumentation theory, focusing in particular on Toulmin's model of argumentation. We show that employing these critical questions can improve the reasoning capabilities of LLMs. By probing the rationale behind the models' reasoning process, the LLM can assess whether some logical mistake is occurring and correct it before providing the final reply to the user prompt. The underlying idea is drawn from the gold standard of any valid argumentative procedure: the conclusion is valid if it is entailed by accepted premises. Or, to paraphrase such Aristotelian principle in a real-world approximation, characterised by incomplete information and presumptive logic, the conclusion is valid if not proved otherwise. This approach successfully steers the models' output through a reasoning pipeline, resulting in better performance against the baseline and its Chain-of-Thought (CoT) implementation. To this end, an extensive evaluation of the proposed approach on the MT-Bench Reasoning and Math tasks across a range of LLMs is provided.
On Occlusions in Video Action Detection: Benchmark Datasets And Training Recipes
This paper explores the impact of occlusions in video action detection. We facilitate this study by introducing five new benchmark datasets namely O-UCF and O-JHMDB consisting of synthetically controlled static/dynamic occlusions, OVIS-UCF and OVIS-JHMDB consisting of occlusions with realistic motions and Real-OUCF for occlusions in realistic-world scenarios. We formally confirm an intuitive expectation: existing models suffer a lot as occlusion severity is increased and exhibit different behaviours when occluders are static vs when they are moving. We discover several intriguing phenomenon emerging in neural nets: 1) transformers can naturally outperform CNN models which might have even used occlusion as a form of data augmentation during training 2) incorporating symbolic-components like capsules to such backbones allows them to bind to occluders never even seen during training and 3) Islands of agreement can emerge in realistic images/videos without instance-level supervision, distillation or contrastive-based objectives2(eg. video-textual training). Such emergent properties allow us to derive simple yet effective training recipes which lead to robust occlusion models inductively satisfying the first two stages of the binding mechanism (grouping/segregation). Models leveraging these recipes outperform existing video action-detectors under occlusion by 32.3% on O-UCF, 32.7% on O-JHMDB & 2.6% on Real-OUCF in terms of the vMAP metric. The code for this work has been released at https://github.com/rajatmodi62/OccludedActionBenchmark.
Can Models Learn Skill Composition from Examples?
As large language models (LLMs) become increasingly advanced, their ability to exhibit compositional generalization -- the capacity to combine learned skills in novel ways not encountered during training -- has garnered significant attention. This type of generalization, particularly in scenarios beyond training data, is also of great interest in the study of AI safety and alignment. A recent study introduced the SKILL-MIX evaluation, where models are tasked with composing a short paragraph demonstrating the use of a specified k-tuple of language skills. While small models struggled with composing even with k=3, larger models like GPT-4 performed reasonably well with k=5 and 6. In this paper, we employ a setup akin to SKILL-MIX to evaluate the capacity of smaller models to learn compositional generalization from examples. Utilizing a diverse set of language skills -- including rhetorical, literary, reasoning, theory of mind, and common sense -- GPT-4 was used to generate text samples that exhibit random subsets of k skills. Subsequent fine-tuning of 7B and 13B parameter models on these combined skill texts, for increasing values of k, revealed the following findings: (1) Training on combinations of k=2 and 3 skills results in noticeable improvements in the ability to compose texts with k=4 and 5 skills, despite models never having seen such examples during training. (2) When skill categories are split into training and held-out groups, models significantly improve at composing texts with held-out skills during testing despite having only seen training skills during fine-tuning, illustrating the efficacy of the training approach even with previously unseen skills. This study also suggests that incorporating skill-rich (potentially synthetic) text into training can substantially enhance the compositional capabilities of models.
