def wheel(delta=<NUM_LIT:1>):
location = get_position()<EOL>e = Quartz.CGEventCreateMouseEvent(<EOL>None,<EOL>Quartz.kCGEventScrollWheel,<EOL>location,<EOL>Quartz.kCGMouseButtonLeft)<EOL>e2 = Quartz.CGEventCreateScrollWheelEvent(<EOL>None,<EOL>Quartz.kCGScrollEventUnitLine,<EOL><NUM_LIT:1>,<EOL>delta)<EOL>Quartz.CGEventPost(Quartz.kCGHIDEventTap, e)<EOL>Quartz.CGEventPost(Quartz.kCGHIDEventTap, e2)<EOL>
Sends a wheel event for the provided number of clicks. May be negative to reverse
    direction.