def direct2dDistance(self, point):
if not isinstance(point, MapPoint): return <NUM_LIT:0.0><EOL>return  ((self.x-point.x)**<NUM_LIT:2> + (self.y-point.y)**<NUM_LIT:2>)**(<NUM_LIT:0.5>) <EOL>
consider the distance between two mapPoints, ignoring all terrain, pathing issues