def more(self):
more = self.wrapped.more()<EOL>if not self.steps % <NUM_LIT:100>:<EOL><INDENT>self.logger.info('<STR_LIT>', self.steps)<EOL>self.logger.info('<STR_LIT>',<EOL>self.total_reward / (self.steps or <NUM_LIT:1>))<EOL><DEDENT>if not more:<EOL><INDENT>self.logger.info('<STR_LIT>')<EOL>self.logger.info('<STR_LIT>', self.steps)<EOL>self.logger.info('<STR_LIT>',<EOL>self.total_reward)<EOL>self.logger.info('<STR_LIT>',<EOL>self.total_reward / (self.steps or <NUM_LIT:1>))<EOL><DEDENT>return more<EOL>
Return a Boolean indicating whether additional actions may be
        executed, per the reward program.

        Usage:
            while scenario.more():
                situation = scenario.sense()
                selected_action = choice(possible_actions)
                reward = scenario.execute(selected_action)

        Arguments: None
        Return:
            A bool indicating whether additional situations remain in the
            current run.