def next_player(self):
logging.warning('<STR_LIT>'.format(<EOL>self.game._cur_turn,<EOL>self.game.players<EOL>))<EOL>return self.game.players[(self.game._cur_turn + <NUM_LIT:1>) % len(self.game.players)]<EOL>
Returns the player whose turn it will be next.

Uses regular seat-wise clockwise rotation.

Compare to GameStatePreGame's implementation, which uses snake draft.

:return Player