def replicate_with_dst_resource_provisioning(self, max_time_out_of_sync,<EOL>dst_pool_id,<EOL>dst_lun_name=None,<EOL>remote_system=None,<EOL>replication_name=None,<EOL>dst_size=None, dst_sp=None,<EOL>is_dst_thin=None,<EOL>dst_tiering_policy=None,<EOL>is_dst_compression=None):
dst_size = self.size_total if dst_size is None else dst_size<EOL>dst_resource = UnityResourceConfig.to_embedded(<EOL>name=dst_lun_name, pool_id=dst_pool_id,<EOL>size=dst_size, default_sp=dst_sp,<EOL>tiering_policy=dst_tiering_policy, is_thin_enabled=is_dst_thin,<EOL>is_compression_enabled=is_dst_compression)<EOL>return UnityReplicationSession.create_with_dst_resource_provisioning(<EOL>self._cli, self.get_id(), dst_resource, max_time_out_of_sync,<EOL>remote_system=remote_system, name=replication_name)<EOL>
Creates a replication session with destination lun provisioning.

:param max_time_out_of_sync: maximum time to wait before syncing the
    source and destination. Value `-1` means the automatic sync is not
    performed. `0` means it is a sync replication.
:param dst_pool_id: id of pool to allocate destination lun.
:param dst_lun_name: destination lun name.
:param remote_system: `UnityRemoteSystem` object. The remote system to
    which the replication is being configured. When not specified, it
    defaults to local system.
:param replication_name: replication name.
:param dst_size: destination lun size.
:param dst_sp: `NodeEnum` value. Default storage processor of
    destination lun.
:param is_dst_thin: indicates whether destination lun is thin or not.
:param dst_tiering_policy: `TieringPolicyEnum` value. Tiering policy of
    destination lun.
:param is_dst_compression: indicates whether destination lun is
    compression enabled or not.
:return: created replication session.