@property<EOL><INDENT>def simpleAttrs(self):<DEDENT>
simpleAttrs = {}<EOL>for k,v in iteritems(self.attrs):<EOL><INDENT>if k in ["<STR_LIT>"]: continue <EOL>try:    simpleAttrs[k] = v.type<EOL>except: simpleAttrs[k] = v<EOL><DEDENT>return simpleAttrs<EOL>
provide a copy of this player's attributes as a dictionary, but with objects flattened into a string representation of the object