def create_frame(command):
<EOL>if command == Command.GW_ERROR_NTF:<EOL><INDENT>return FrameErrorNotification()<EOL><DEDENT>if command == Command.GW_COMMAND_SEND_REQ:<EOL><INDENT>return FrameCommandSendRequest()<EOL><DEDENT>if command == Command.GW_COMMAND_SEND_CFM:<EOL><INDENT>return FrameCommandSendConfirmation()<EOL><DEDENT>if command == Command.GW_COMMAND_RUN_STATUS_NTF:<EOL><INDENT>return FrameCommandRunStatusNotification()<EOL><DEDENT>if command == Command.GW_COMMAND_REMAINING_TIME_NTF:<EOL><INDENT>return FrameCommandRemainingTimeNotification()<EOL><DEDENT>if command == Command.GW_SESSION_FINISHED_NTF:<EOL><INDENT>return FrameSessionFinishedNotification()<EOL><DEDENT>if command == Command.GW_PASSWORD_ENTER_REQ:<EOL><INDENT>return FramePasswordEnterRequest()<EOL><DEDENT>if command == Command.GW_PASSWORD_ENTER_CFM:<EOL><INDENT>return FramePasswordEnterConfirmation()<EOL><DEDENT>if command == Command.GW_CS_DISCOVER_NODES_REQ:<EOL><INDENT>return FrameDiscoverNodesRequest()<EOL><DEDENT>if command == Command.GW_CS_DISCOVER_NODES_CFM:<EOL><INDENT>return FrameDiscoverNodesConfirmation()<EOL><DEDENT>if command == Command.GW_CS_DISCOVER_NODES_NTF:<EOL><INDENT>return FrameDiscoverNodesNotification()<EOL><DEDENT>if command == Command.GW_GET_SCENE_LIST_REQ:<EOL><INDENT>return FrameGetSceneListRequest()<EOL><DEDENT>if command == Command.GW_GET_SCENE_LIST_CFM:<EOL><INDENT>return FrameGetSceneListConfirmation()<EOL><DEDENT>if command == Command.GW_GET_SCENE_LIST_NTF:<EOL><INDENT>return FrameGetSceneListNotification()<EOL><DEDENT>if command == Command.GW_GET_NODE_INFORMATION_REQ:<EOL><INDENT>return FrameGetNodeInformationRequest()<EOL><DEDENT>if command == Command.GW_GET_NODE_INFORMATION_CFM:<EOL><INDENT>return FrameGetNodeInformationConfirmation()<EOL><DEDENT>if command == Command.GW_GET_NODE_INFORMATION_NTF:<EOL><INDENT>return FrameGetNodeInformationNotification()<EOL><DEDENT>if command == Command.GW_GET_ALL_NODES_INFORMATION_REQ:<EOL><INDENT>return FrameGetAllNodesInformationRequest()<EOL><DEDENT>if command == Command.GW_GET_ALL_NODES_INFORMATION_CFM:<EOL><INDENT>return FrameGetAllNodesInformationConfirmation()<EOL><DEDENT>if command == Command.GW_GET_ALL_NODES_INFORMATION_NTF:<EOL><INDENT>return FrameGetAllNodesInformationNotification()<EOL><DEDENT>if command == Command.GW_GET_ALL_NODES_INFORMATION_FINISHED_NTF:<EOL><INDENT>return FrameGetAllNodesInformationFinishedNotification()<EOL><DEDENT>if command == Command.GW_ACTIVATE_SCENE_REQ:<EOL><INDENT>return FrameActivateSceneRequest()<EOL><DEDENT>if command == Command.GW_ACTIVATE_SCENE_CFM:<EOL><INDENT>return FrameActivateSceneConfirmation()<EOL><DEDENT>if command == Command.GW_GET_VERSION_REQ:<EOL><INDENT>return FrameGetVersionRequest()<EOL><DEDENT>if command == Command.GW_GET_VERSION_CFM:<EOL><INDENT>return FrameGetVersionConfirmation()<EOL><DEDENT>if command == Command.GW_GET_PROTOCOL_VERSION_REQ:<EOL><INDENT>return FrameGetProtocolVersionRequest()<EOL><DEDENT>if command == Command.GW_GET_PROTOCOL_VERSION_CFM:<EOL><INDENT>return FrameGetProtocolVersionConfirmation()<EOL><DEDENT>if command == Command.GW_SET_NODE_NAME_REQ:<EOL><INDENT>return FrameSetNodeNameRequest()<EOL><DEDENT>if command == Command.GW_SET_NODE_NAME_CFM:<EOL><INDENT>return FrameSetNodeNameConfirmation()<EOL><DEDENT>if command == Command.GW_NODE_INFORMATION_CHANGED_NTF:<EOL><INDENT>return FrameNodeInformationChangedNotification()<EOL><DEDENT>if command == Command.GW_GET_STATE_REQ:<EOL><INDENT>return FrameGetStateRequest()<EOL><DEDENT>if command == Command.GW_GET_STATE_CFM:<EOL><INDENT>return FrameGetStateConfirmation()<EOL><DEDENT>if command == Command.GW_SET_UTC_REQ:<EOL><INDENT>return FrameSetUTCRequest()<EOL><DEDENT>if command == Command.GW_SET_UTC_CFM:<EOL><INDENT>return FrameSetUTCConfirmation()<EOL><DEDENT>if command == Command.GW_ACTIVATION_LOG_UPDATED_NTF:<EOL><INDENT>return FrameActivationLogUpdatedNotification()<EOL><DEDENT>if command == Command.GW_HOUSE_STATUS_MONITOR_ENABLE_REQ:<EOL><INDENT>return FrameHouseStatusMonitorEnableRequest()<EOL><DEDENT>if command == Command.GW_HOUSE_STATUS_MONITOR_ENABLE_CFM:<EOL><INDENT>return FrameHouseStatusMonitorEnableConfirmation()<EOL><DEDENT>if command == Command.GW_HOUSE_STATUS_MONITOR_DISABLE_REQ:<EOL><INDENT>return FrameHouseStatusMonitorDisableRequest()<EOL><DEDENT>if command == Command.GW_HOUSE_STATUS_MONITOR_DISABLE_CFM:<EOL><INDENT>return FrameHouseStatusMonitorDisableConfirmation()<EOL><DEDENT>if command == Command.GW_NODE_STATE_POSITION_CHANGED_NTF:<EOL><INDENT>return FrameNodeStatePositionChangedNotification()<EOL><DEDENT>return None<EOL>
Create and return empty Frame from Command.