def getKnownPlayers(reset=False):
global playerCache<EOL>if not playerCache or reset:<EOL><INDENT>jsonFiles = os.path.join(c.PLAYERS_FOLDER, "<STR_LIT>")<EOL>for playerFilepath in glob.glob(jsonFiles):<EOL><INDENT>filename = os.path.basename(playerFilepath)<EOL>name = re.sub("<STR_LIT>", "<STR_LIT>", filename)<EOL>name = re.sub("<STR_LIT>",  "<STR_LIT>", name)<EOL>player = PlayerRecord(name)<EOL>playerCache[player.name] = player<EOL><DEDENT><DEDENT>return playerCache<EOL>
identify all of the currently defined players