def rotateY(self, angle):
rad = angle * math.pi / <NUM_LIT><EOL>cosa = math.cos(rad)<EOL>sina = math.sin(rad)<EOL>z = self.z * cosa - self.x * sina<EOL>x = self.z * sina + self.x * cosa<EOL>return Point3D(x, self.y, z)<EOL>
Rotates the point around the Y axis by the given angle in degrees.