def has_invalid_arguments(self):
return len(self.positional_arguments) != len(self._unpacked_args)<EOL>
Check if in the current CallSite were passed *invalid* arguments

        This can mean multiple things. For instance, if an unpacking
        of an invalid object was passed, then this method will return True.
        Other cases can be when the arguments can't be inferred by astroid,
        for example, by passing objects which aren't known statically.