def _bend_cos_low(a, b, deriv):
a = Vector3(<NUM_LIT:6>, deriv, a, (<NUM_LIT:0>, <NUM_LIT:1>, <NUM_LIT:2>))<EOL>b = Vector3(<NUM_LIT:6>, deriv, b, (<NUM_LIT:3>, <NUM_LIT:4>, <NUM_LIT:5>))<EOL>a /= a.norm()<EOL>b /= b.norm()<EOL>return dot(a, b).results()<EOL>
Similar to bend_cos, but with relative vectors