def is_touched(self, position):
return position[<NUM_LIT:0>] >= self.position[<NUM_LIT:0>] and position[<NUM_LIT:0>] <= self.position[<NUM_LIT:0>]+ self.size[<NUM_LIT:0>]<EOL>
Hit detection method.

        Indicates if this key has been hit by a touch / click event at the given position.

        :param position: Event position.
        :returns: True is the given position collide this key, False otherwise.