

from ..utils import is_flax_available, is_torch_available


if is_torch_available():
					from .autoencoder_kl import AutoencoderKL
					from .controlnet import ControlNetModel
					from .dual_transformer_ad import DualTransformeraDModel
					from .modeling_utils import ModelMixin
					from .prior_transformer import PriorTransformer
					from .ta_film_transformer import TaFilmDecoder
					from .transformer_ad import TransformeraDModel
					from .unet_ad import UNetaDModel
					from .unet_ad import UNetaDModel
					from .unet_ad_condition import UNetaDConditionModel
					from .unet_ad_condition import UNetaDConditionModel
					from .vq_model import VQModel

if is_flax_available():
					from .controlnet_flax import FlaxControlNetModel
					from .unet_ad_condition_flax import FlaxUNetaDConditionModel
					from .vae_flax import FlaxAutoencoderKL


from __future__ import annotations


def   __SCREAMING_SNAKE_CASE					(SCREAMING_SNAKE_CASE__       ):
						snake_case_   =	len(SCREAMING_SNAKE_CASE__       )
						# We need to create solution object to save path.
						snake_case_   =	[[0 for _ in range(SCREAMING_SNAKE_CASE__       )] for _ in range(SCREAMING_SNAKE_CASE__       )]
						snake_case_   =	run_maze(SCREAMING_SNAKE_CASE__  ,		0  ,		0  ,		SCREAMING_SNAKE_CASE__       )
						if solved:
												print('''\n'''.join(str(SCREAMING_SNAKE_CASE__       ) for row in solutions       )       )
						else:
												print('''No solution exists!'''       )
						return solved


def   __SCREAMING_SNAKE_CASE					(SCREAMING_SNAKE_CASE__  ,		SCREAMING_SNAKE_CASE__  ,		SCREAMING_SNAKE_CASE__  ,		SCREAMING_SNAKE_CASE__       ):
						snake_case_   =	len(SCREAMING_SNAKE_CASE__       )
						# Final check point.
						if i == j == (size - 1):
												snake_case_   =	1
												return True

						snake_case_   =	(not i < 0) and (not j < 0)  # Check lower bounds
						snake_case_   =	(i < size) and (j < size)  # Check upper bounds

						if lower_flag and upper_flag:
												# check for already visited and block points.
												snake_case_   =	(not solutions[i][j]) and (not maze[i][j])
												if block_flag:
																		# check visited
																		snake_case_   =	1

																		# check for directions
																		if (
																		    run_maze(SCREAMING_SNAKE_CASE__  ,		i + 1  ,		SCREAMING_SNAKE_CASE__  ,		SCREAMING_SNAKE_CASE__       )
																		    or run_maze(SCREAMING_SNAKE_CASE__  ,		SCREAMING_SNAKE_CASE__  ,		j + 1  ,		SCREAMING_SNAKE_CASE__       )
																		    or run_maze(SCREAMING_SNAKE_CASE__  ,		i - 1  ,		SCREAMING_SNAKE_CASE__  ,		SCREAMING_SNAKE_CASE__       )
																		    or run_maze(SCREAMING_SNAKE_CASE__  ,		SCREAMING_SNAKE_CASE__  ,		j - 1  ,		SCREAMING_SNAKE_CASE__       )
																		):
																								return True

																		snake_case_   =	0
																		return False
						return False


if __name__ == "__main__":
					import doctest

					doctest.testmod()