





'''simple docstring'''


from __future__ import annotations

import os


class 		UpperCamelCase__     :
      '''simple docstring'''






      _snake_case           =				(
          '''High card''',
          '''One pair''',
          '''Two pairs''',
          '''Three of a kind''',
          '''Straight''',
          '''Flush''',
          '''Full house''',
          '''Four of a kind''',
          '''Straight flush''',
          '''Royal flush''',
      )

      _snake_case           =				(
          '''''',  # placeholder as tuples are zero-indexed
          '''One''',
          '''Two''',
          '''Three''',
          '''Four''',
          '''Five''',
          '''Six''',
          '''Seven''',
          '''Eight''',
          '''Nine''',
          '''Ten''',
          '''Jack''',
          '''Queen''',
          '''King''',
          '''Ace''',
      )




      def __init__(     self     , SCREAMING_SNAKE_CASE )				->  None:
        if not isinstance(SCREAMING_SNAKE_CASE     , SCREAMING_SNAKE_CASE ):
          __lowerCAmelCase		:    Tuple			     =  F"""Hand should be of type 'str': {hand!r}"""
          raise TypeError(SCREAMING_SNAKE_CASE )
        # split removes duplicate whitespaces so no need of strip
        if len(hand.split(' ' ) ) != 5:
          __lowerCAmelCase		:    str			     =  F"""Hand should contain only 5 cards: {hand!r}"""
          raise ValueError(SCREAMING_SNAKE_CASE )
        __lowerCAmelCase		:    Any			     =  hand
        __lowerCAmelCase		:    Dict			     =  0
        __lowerCAmelCase		:    Tuple			     =  0
        __lowerCAmelCase     ,					__lowerCAmelCase		:    List[str]			     =  self._internal_state()
        __lowerCAmelCase		:    Any			     =  self._get_hand_type()
        __lowerCAmelCase		:    Optional[Any]			     =  self._card_values[0]




      @property
      def 	snake_case  (     self )				->  Optional[int]:
        return self._hand




      def 	snake_case  (     self     , SCREAMING_SNAKE_CASE )				->  str:
        # Breaking the tie works on the following order of precedence:
        # 1. First pair (default 0)
        # 2. Second pair (default 0)
        # 3. Compare all cards in reverse order because they are sorted.

        # First pair and second pair will only be a non-zero value if the card
        # type is either from the following:
        # 21: Four of a kind
        # 20: Full house
        # 17: Three of a kind
        # 16: Two pairs
        # 15: One pair
        if self._hand_type > other._hand_type:
          return "Win"
        elif self._hand_type < other._hand_type:
          return "Loss"
        elif self._first_pair == other._first_pair:
          if self._second_pair == other._second_pair:
            return self._compare_cards(SCREAMING_SNAKE_CASE )
          else:
            return "Win" if self._second_pair > other._second_pair else "Loss"
        return "Win" if self._first_pair > other._first_pair else "Loss"




      def 	snake_case  (     self )				->  str:
        __lowerCAmelCase		:    Dict			     =  PokerHand._HAND_NAME[self._hand_type - 14]
        __lowerCAmelCase		:    str			     =  PokerHand._CARD_NAME[self._high_card]
        __lowerCAmelCase		:    str			     =  PokerHand._CARD_NAME[self._first_pair]
        __lowerCAmelCase		:    List[str]			     =  PokerHand._CARD_NAME[self._second_pair]
        if self._hand_type in [22, 19, 18]:
          return name + F""", {high}-high"""
        elif self._hand_type in [21, 17, 15]:
          return name + F""", {paira}s"""
        elif self._hand_type in [20, 16]:
          __lowerCAmelCase		:    Union[str, Any]			     =  'over' if self._hand_type == 20 else 'and'
          return name + F""", {paira}s {join} {paira}s"""
        elif self._hand_type == 23:
          return name
        else:
          return name + F""", {high}"""




      def 	snake_case  (     self     , SCREAMING_SNAKE_CASE )				->  str:
        # Enumerate gives us the index as well as the element of a list
        for index, card_value in enumerate(self._card_values ):
          if card_value != other._card_values[index]:
            return "Win" if card_value > other._card_values[index] else "Loss"
        return "Tie"




      def 	snake_case  (     self )				->  int:
        # Number representing the type of hand internally:
        # 23: Royal flush
        # 22: Straight flush
        # 21: Four of a kind
        # 20: Full house
        # 19: Flush
        # 18: Straight
        # 17: Three of a kind
        # 16: Two pairs
        # 15: One pair
        # 14: High card
        if self._is_flush():
          if self._is_five_high_straight() or self._is_straight():
            return 23 if sum(self._card_values ) == 60 else 22
          return 19
        elif self._is_five_high_straight() or self._is_straight():
          return 18
        return 14 + self._is_same_kind()




      def 	snake_case  (     self )				->  bool:
        return len(self._card_suit ) == 1




      def 	snake_case  (     self )				->  bool:
        # If a card is a five high straight (low ace) change the location of
        # ace from the start of the list to the end. Check whether the first
        # element is ace or not. (Don't want to change again)
        # Five high straight (low ace): AH 2H 3S 4C 5D
        # Why use sorted here? One call to this function will mutate the list to
        # [5, 4, 3, 2, 14] and so for subsequent calls (which will be rare) we
        # need to compare the sorted version.
        # Refer test_multiple_calls_five_high_straight in test_poker_hand.py
        if sorted(self._card_values ) == [2, 3, 4, 5, 14]:
          if self._card_values[0] == 14:
            # Remember, our list is sorted in reverse order
            __lowerCAmelCase		:    Optional[Any]			     =  self._card_values.pop(0 )
            self._card_values.append(SCREAMING_SNAKE_CASE )
          return True
        return False




      def 	snake_case  (     self )				->  bool:
        for i in range(4 ):
          if self._card_values[i] - self._card_values[i + 1] != 1:
            return False
        return True




      def 	snake_case  (     self )				->  int:
        # Kind Values for internal use:
        # 7: Four of a kind
        # 6: Full house
        # 3: Three of a kind
        # 2: Two pairs
        # 1: One pair
        # 0: False
        __lowerCAmelCase		:    Optional[Any]			     =  0
        for i in range(4 ):
          # Compare two cards at a time, if they are same increase 'kind',
          # add the value of the card to val1, if it is repeating again we
          # will add 2 to 'kind' as there are now 3 cards with same value.
          # If we get card of different value than val1, we will do the same
          # thing with val2
          if self._card_values[i] == self._card_values[i + 1]:
            if not vala:
              __lowerCAmelCase		:    List[str]			     =  self._card_values[i]
              kind += 1
            elif vala == self._card_values[i]:
              kind += 2
            elif not vala:
              __lowerCAmelCase		:    Optional[int]			     =  self._card_values[i]
              kind += 1
            elif vala == self._card_values[i]:
              kind += 2
        # For consistency in hand type (look at note in _get_hand_type function)
        __lowerCAmelCase		:    Optional[int]			     =  kind + 2 if kind in [4, 5] else kind
        # first meaning first pair to compare in 'compare_with'
        __lowerCAmelCase		:    Optional[Any]			     =  max(SCREAMING_SNAKE_CASE     , SCREAMING_SNAKE_CASE )
        __lowerCAmelCase		:    Tuple			     =  min(SCREAMING_SNAKE_CASE     , SCREAMING_SNAKE_CASE )
        # If it's full house (three count pair + two count pair), make sure
        # first pair is three count and if not then switch them both.
        if kind == 6 and self._card_values.count(SCREAMING_SNAKE_CASE ) != 3:
          __lowerCAmelCase     ,					__lowerCAmelCase		:    List[str]			     =  second, first
        __lowerCAmelCase		:    List[str]			     =  first
        __lowerCAmelCase		:    Optional[int]			     =  second
        return kind




      def 	snake_case  (     self )				->  tuple[list[int], set[str]]:
        # Internal representation of hand as a list of card values and
        # a set of card suit
        __lowerCAmelCase		:    dict			     =  {"T": "10", "J": "11", "Q": "12", "K": "13", "A": "14"}
        __lowerCAmelCase		:    List[str]			     =  self._hand.translate(str.maketrans(SCREAMING_SNAKE_CASE ) ).split()
        __lowerCAmelCase		:    List[Any]			     =  [int(card[:-1] ) for card in new_hand]
        __lowerCAmelCase		:    Optional[Any]			     =  {card[-1] for card in new_hand}
        return sorted(SCREAMING_SNAKE_CASE     , reverse=SCREAMING_SNAKE_CASE ), card_suit




      def __repr__(     self )				->  Optional[Any]:
        return F"""{self.__class__}(\"{self._hand}\")"""




      def __str__(     self )				->  str:
        return self._hand




      def __eq__(     self     , SCREAMING_SNAKE_CASE )				->  Union[str, Any]:
        if isinstance(SCREAMING_SNAKE_CASE     , SCREAMING_SNAKE_CASE ):
          return self.compare_with(SCREAMING_SNAKE_CASE ) == "Tie"
        return NotImplemented




      def __lt__(     self     , SCREAMING_SNAKE_CASE )				->  Optional[Any]:
        if isinstance(SCREAMING_SNAKE_CASE     , SCREAMING_SNAKE_CASE ):
          return self.compare_with(SCREAMING_SNAKE_CASE ) == "Loss"
        return NotImplemented




      def __le__(     self     , SCREAMING_SNAKE_CASE )				->  Tuple:
        if isinstance(SCREAMING_SNAKE_CASE     , SCREAMING_SNAKE_CASE ):
          return self < other or self == other
        return NotImplemented




      def __gt__(     self     , SCREAMING_SNAKE_CASE )				->  Optional[int]:
        if isinstance(SCREAMING_SNAKE_CASE     , SCREAMING_SNAKE_CASE ):
          return not self < other and self != other
        return NotImplemented




      def __ge__(     self     , SCREAMING_SNAKE_CASE )				->  str:
        if isinstance(SCREAMING_SNAKE_CASE     , SCREAMING_SNAKE_CASE ):
          return not self < other
        return NotImplemented







      def __hash__(     self )				->  Optional[Any]:
        return object.__hash__(self )




def       A							(      )  ->				int:


  '''simple docstring'''




  __lowerCAmelCase		:    str			     =  0
  __lowerCAmelCase		:    List[Any]			     =  os.path.abspath(os.path.dirname(_UpperCAmelCase					)					)
  __lowerCAmelCase		:    List[Any]			     =  os.path.join(_UpperCAmelCase						,'poker_hands.txt'					)
  with open(_UpperCAmelCase					) as file_hand:
    for line in file_hand:
      __lowerCAmelCase		:    Dict			     =  line[:1_4].strip()
      __lowerCAmelCase		:    Union[str, Any]			     =  line[1_5:].strip()
      __lowerCAmelCase     ,					__lowerCAmelCase		:    List[str]			     =  PokerHand(_UpperCAmelCase					), PokerHand(_UpperCAmelCase					)
      __lowerCAmelCase		:    List[str]			     =  player.compare_with(_UpperCAmelCase					)
      if output == "Win":
        answer += 1
  return answer


if __name__ == "__main__":
    solution()












'''simple docstring'''


from __future__ import annotations




def       A							(      _UpperCAmelCase   :				list					)  ->				int | float:


  '''simple docstring'''




  __lowerCAmelCase		:    List[Any]			     =  sorted(_UpperCAmelCase					)
  __lowerCAmelCase		:    List[str]			     =  len(_UpperCAmelCase					)
  __lowerCAmelCase		:    Any			     =  length >> 1
  return (
      (sorted_list[mid_index] + sorted_list[mid_index - 1]) / 2
      if length % 2 == 0
      else sorted_list[mid_index]
  )




def       A							(      )  ->				Union[str, Any]:


  '''simple docstring'''




  import doctest

  doctest.testmod()


if __name__ == "__main__":
    main()





