



'''simple docstring'''






from __future__ import annotations

import os



class 				lowercase			:


 """simple docstring"""


 UpperCAmelCase		      =    (
     """High card""",
     """One pair""",
     """Two pairs""",
     """Three of a kind""",
     """Straight""",
     """Flush""",
     """Full house""",
     """Four of a kind""",
     """Straight flush""",
     """Royal flush""",
 )

 UpperCAmelCase		      =    (
     """""",  # placeholder as tuples are zero-indexed
     """One""",
     """Two""",
     """Three""",
     """Four""",
     """Five""",
     """Six""",
     """Seven""",
     """Eight""",
     """Nine""",
     """Ten""",
     """Jack""",
     """Queen""",
     """King""",
     """Ace""",
 )







 def __init__(				self    ,a_				)						->  None:
        if not isinstance(a_    ,a_				):
               _UpperCAmelCase    :		Any     	=					f'''Hand should be of type \'str\': {hand!r}'''
               raise TypeError(a_				)
        # split removes duplicate whitespaces so no need of strip
        if len(hand.split(""" """				)				) != 5:
               _UpperCAmelCase    :		List[str]     	=					f'''Hand should contain only 5 cards: {hand!r}'''
               raise ValueError(a_				)
        _UpperCAmelCase    :		int     	=					hand
        _UpperCAmelCase    :		str     	=					0
        _UpperCAmelCase    :		Optional[int]     	=					0
        _UpperCAmelCase	,_UpperCAmelCase    :		str     	=					self._internal_state()
        _UpperCAmelCase    :		Tuple     	=					self._get_hand_type()
        _UpperCAmelCase    :		Union[str, Any]     	=					self._card_values[0]







 @property
 def _snake_case					(				self				)						->  Optional[Any]:
        return self._hand







 def _snake_case					(				self    ,a_				)						->  str:
        # Breaking the tie works on the following order of precedence:
        # 1. First pair (default 0)
        # 2. Second pair (default 0)
        # 3. Compare all cards in reverse order because they are sorted.

        # First pair and second pair will only be a non-zero value if the card
        # type is either from the following:
        # 21: Four of a kind
        # 20: Full house
        # 17: Three of a kind
        # 16: Two pairs
        # 15: One pair
        if self._hand_type > other._hand_type:
               return "Win"
        elif self._hand_type < other._hand_type:
               return "Loss"
        elif self._first_pair == other._first_pair:
               if self._second_pair == other._second_pair:
                      return self._compare_cards(a_				)
               else:
                      return "Win" if self._second_pair > other._second_pair else "Loss"
        return "Win" if self._first_pair > other._first_pair else "Loss"







 def _snake_case					(				self				)						->  str:
        _UpperCAmelCase    :		Any     	=					PokerHand._HAND_NAME[self._hand_type - 14]
        _UpperCAmelCase    :		List[str]     	=					PokerHand._CARD_NAME[self._high_card]
        _UpperCAmelCase    :		Optional[int]     	=					PokerHand._CARD_NAME[self._first_pair]
        _UpperCAmelCase    :		Any     	=					PokerHand._CARD_NAME[self._second_pair]
        if self._hand_type in [22, 19, 18]:
               return name + f''', {high}-high'''
        elif self._hand_type in [21, 17, 15]:
               return name + f''', {paira}s'''
        elif self._hand_type in [20, 16]:
               _UpperCAmelCase    :		Dict     	=					"""over""" if self._hand_type == 20 else """and"""
               return name + f''', {paira}s {join} {paira}s'''
        elif self._hand_type == 23:
               return name
        else:
               return name + f''', {high}'''







 def _snake_case					(				self    ,a_				)						->  str:
        # Enumerate gives us the index as well as the element of a list
        for index, card_value in enumerate(self._card_values				):
               if card_value != other._card_values[index]:
                      return "Win" if card_value > other._card_values[index] else "Loss"
        return "Tie"







 def _snake_case					(				self				)						->  int:
        # Number representing the type of hand internally:
        # 23: Royal flush
        # 22: Straight flush
        # 21: Four of a kind
        # 20: Full house
        # 19: Flush
        # 18: Straight
        # 17: Three of a kind
        # 16: Two pairs
        # 15: One pair
        # 14: High card
        if self._is_flush():
               if self._is_five_high_straight() or self._is_straight():
                      return 23 if sum(self._card_values				) == 60 else 22
               return 19
        elif self._is_five_high_straight() or self._is_straight():
               return 18
        return 14 + self._is_same_kind()







 def _snake_case					(				self				)						->  bool:
        return len(self._card_suit				) == 1







 def _snake_case					(				self				)						->  bool:
        # If a card is a five high straight (low ace) change the location of
        # ace from the start of the list to the end. Check whether the first
        # element is ace or not. (Don't want to change again)
        # Five high straight (low ace): AH 2H 3S 4C 5D
        # Why use sorted here? One call to this function will mutate the list to
        # [5, 4, 3, 2, 14] and so for subsequent calls (which will be rare) we
        # need to compare the sorted version.
        # Refer test_multiple_calls_five_high_straight in test_poker_hand.py
        if sorted(self._card_values				) == [2, 3, 4, 5, 14]:
               if self._card_values[0] == 14:
                      # Remember, our list is sorted in reverse order
                      _UpperCAmelCase    :		List[str]     	=					self._card_values.pop(0				)
                      self._card_values.append(a_				)
               return True
        return False







 def _snake_case					(				self				)						->  bool:
        for i in range(4				):
               if self._card_values[i] - self._card_values[i + 1] != 1:
                      return False
        return True







 def _snake_case					(				self				)						->  int:
        # Kind Values for internal use:
        # 7: Four of a kind
        # 6: Full house
        # 3: Three of a kind
        # 2: Two pairs
        # 1: One pair
        # 0: False
        _UpperCAmelCase    :		Dict     	=					0
        for i in range(4				):
               # Compare two cards at a time, if they are same increase 'kind',
               # add the value of the card to val1, if it is repeating again we
               # will add 2 to 'kind' as there are now 3 cards with same value.
               # If we get card of different value than val1, we will do the same
               # thing with val2
               if self._card_values[i] == self._card_values[i + 1]:
                      if not vala:
                             _UpperCAmelCase    :		Any     	=					self._card_values[i]
                             kind += 1
                      elif vala == self._card_values[i]:
                             kind += 2
                      elif not vala:
                             _UpperCAmelCase    :		int     	=					self._card_values[i]
                             kind += 1
                      elif vala == self._card_values[i]:
                             kind += 2
        # For consistency in hand type (look at note in _get_hand_type function)
        _UpperCAmelCase    :		List[str]     	=					kind + 2 if kind in [4, 5] else kind
        # first meaning first pair to compare in 'compare_with'
        _UpperCAmelCase    :		Union[str, Any]     	=					max(a_    ,a_				)
        _UpperCAmelCase    :		Any     	=					min(a_    ,a_				)
        # If it's full house (three count pair + two count pair), make sure
        # first pair is three count and if not then switch them both.
        if kind == 6 and self._card_values.count(a_				) != 3:
               _UpperCAmelCase	,_UpperCAmelCase    :		Tuple     	=					second, first
        _UpperCAmelCase    :		List[str]     	=					first
        _UpperCAmelCase    :		Dict     	=					second
        return kind







 def _snake_case					(				self				)						->  tuple[list[int], set[str]]:
        # Internal representation of hand as a list of card values and
        # a set of card suit
        _UpperCAmelCase    :		dict     	=					{"T": "10", "J": "11", "Q": "12", "K": "13", "A": "14"}
        _UpperCAmelCase    :		Any     	=					self._hand.translate(str.maketrans(a_				)				).split()
        _UpperCAmelCase    :		List[Any]     	=					[int(card[:-1]				) for card in new_hand]
        _UpperCAmelCase    :		Dict     	=					{card[-1] for card in new_hand}
        return sorted(a_    ,reverse=a_				), card_suit







 def __repr__(				self				)						->  Dict:
        return f'''{self.__class__}("{self._hand}")'''







 def __str__(				self				)						->  Optional[int]:
        return self._hand







 def __eq__(				self    ,a_				)						->  Tuple:
        if isinstance(a_    ,a_				):
               return self.compare_with(a_				) == "Tie"
        return NotImplemented







 def __lt__(				self    ,a_				)						->  str:
        if isinstance(a_    ,a_				):
               return self.compare_with(a_				) == "Loss"
        return NotImplemented







 def __le__(				self    ,a_				)						->  Optional[int]:
        if isinstance(a_    ,a_				):
               return self < other or self == other
        return NotImplemented







 def __gt__(				self    ,a_				)						->  Optional[Any]:
        if isinstance(a_    ,a_				):
               return not self < other and self != other
        return NotImplemented







 def __ge__(				self    ,a_				)						->  Dict:
        if isinstance(a_    ,a_				):
               return not self < other
        return NotImplemented







 def __hash__(				self				)						->  Optional[int]:
        return object.__hash__(self				)







def        snake_case_   (	)->						int:





       '''simple docstring'''


       _UpperCAmelCase    :		int     	=					0
       _UpperCAmelCase    :		Optional[Any]     	=					os.path.abspath(os.path.dirname(lowerCAmelCase_						)						)
       _UpperCAmelCase    :		Dict     	=					os.path.join(lowerCAmelCase_			,  """poker_hands.txt"""						)
       with open(lowerCAmelCase_						) as file_hand:
              for line in file_hand:
                     _UpperCAmelCase    :		str     	=					line[:14].strip()
                     _UpperCAmelCase    :		Union[str, Any]     	=					line[15:].strip()
                     _UpperCAmelCase	,_UpperCAmelCase    :		str     	=					PokerHand(lowerCAmelCase_						), PokerHand(lowerCAmelCase_						)
                     _UpperCAmelCase    :		Any     	=					player.compare_with(lowerCAmelCase_						)
                     if output == "Win":
                            answer += 1
       return answer


if __name__ == "__main__":
   solution()








def 	__snake_case      (     _UpperCAmelCase							):
    __a					=							1
    __a					=							0
    __a					=							1
    __a					=							1
    __a					=							3
    __a					=							3
    __a					=							limit
    __a					=							0

    __a					=							''''''
    while counter != decimal + 1:
        if 4 * q + r - t < n * t:
            result += str(_UpperCAmelCase							)
            if counter == 0:
                result += "."

            if decimal == counter:
                break

            counter += 1
            __a					=							10 * (r - n * t)
            __a					=							((10 * (3 * q + r)) // t) - 10 * n
            q *= 10
            __a					=							nr
        else:
            __a					=							(2 * q + r) * l
            __a					=							(q * (7 * k) + 2 + (r * l)) // (t * l)
            q *= k
            t *= l
            l += 2
            k += 1
            __a					=							nn
            __a					=							nr
    return result





def 	__snake_case      (     ):
    print(f'{calculate_pi(50							) = }'							)
    import doctest

    doctest.testmod()


if __name__ == "__main__":
 main()





