


from __future__ import annotations

import os






class        UpperCAmelCase__			:



    """simple docstring"""






    UpperCAmelCase__		:						Any    =    (
        "High card",
        "One pair",
        "Two pairs",
        "Three of a kind",
        "Straight",
        "Flush",
        "Full house",
        "Four of a kind",
        "Straight flush",
        "Royal flush",
    )

    UpperCAmelCase__		:						int    =    (
        "",  # placeholder as tuples are zero-indexed
        "One",
        "Two",
        "Three",
        "Four",
        "Five",
        "Six",
        "Seven",
        "Eight",
        "Nine",
        "Ten",
        "Jack",
        "Queen",
        "King",
        "Ace",
    )






    def __init__(     self   ,  A_       )    ->			None:
         if not isinstance(A_   ,  A_       ):
              __UpperCamelCase       				=f'Hand should be of type \'str\': {hand!r}'
              raise TypeError(A_       )
         # split removes duplicate whitespaces so no need of strip
         if len(hand.split(' '       )       ) != 5:
              __UpperCamelCase       				=f'Hand should contain only 5 cards: {hand!r}'
              raise ValueError(A_       )
         __UpperCamelCase       				=hand
         __UpperCamelCase       				=0
         __UpperCamelCase       				=0
         __UpperCamelCase				, __UpperCamelCase       				=self._internal_state()
         __UpperCamelCase       				=self._get_hand_type()
         __UpperCamelCase       				=self._card_values[0]






    @property
    def _a   (     self       )    ->			List[str]:
         return self._hand






    def _a   (     self   ,  A_       )    ->			str:
         # Breaking the tie works on the following order of precedence:
         # 1. First pair (default 0)
         # 2. Second pair (default 0)
         # 3. Compare all cards in reverse order because they are sorted.

         # First pair and second pair will only be a non-zero value if the card
         # type is either from the following:
         # 21: Four of a kind
         # 20: Full house
         # 17: Three of a kind
         # 16: Two pairs
         # 15: One pair
         if self._hand_type > other._hand_type:
              return "Win"
         elif self._hand_type < other._hand_type:
              return "Loss"
         elif self._first_pair == other._first_pair:
              if self._second_pair == other._second_pair:
                   return self._compare_cards(A_       )
              else:
                   return "Win" if self._second_pair > other._second_pair else "Loss"
         return "Win" if self._first_pair > other._first_pair else "Loss"






    def _a   (     self       )    ->			str:
         __UpperCamelCase       				=PokerHand._HAND_NAME[self._hand_type - 14]
         __UpperCamelCase       				=PokerHand._CARD_NAME[self._high_card]
         __UpperCamelCase       				=PokerHand._CARD_NAME[self._first_pair]
         __UpperCamelCase       				=PokerHand._CARD_NAME[self._second_pair]
         if self._hand_type in [22, 19, 18]:
              return name + f', {high}-high'
         elif self._hand_type in [21, 17, 15]:
              return name + f', {paira}s'
         elif self._hand_type in [20, 16]:
              __UpperCamelCase       				='over' if self._hand_type == 20 else 'and'
              return name + f', {paira}s {join} {paira}s'
         elif self._hand_type == 23:
              return name
         else:
              return name + f', {high}'






    def _a   (     self   ,  A_       )    ->			str:
         # Enumerate gives us the index as well as the element of a list
         for index, card_value in enumerate(self._card_values       ):
              if card_value != other._card_values[index]:
                   return "Win" if card_value > other._card_values[index] else "Loss"
         return "Tie"






    def _a   (     self       )    ->			int:
         # Number representing the type of hand internally:
         # 23: Royal flush
         # 22: Straight flush
         # 21: Four of a kind
         # 20: Full house
         # 19: Flush
         # 18: Straight
         # 17: Three of a kind
         # 16: Two pairs
         # 15: One pair
         # 14: High card
         if self._is_flush():
              if self._is_five_high_straight() or self._is_straight():
                   return 23 if sum(self._card_values       ) == 60 else 22
              return 19
         elif self._is_five_high_straight() or self._is_straight():
              return 18
         return 14 + self._is_same_kind()






    def _a   (     self       )    ->			bool:
         return len(self._card_suit       ) == 1






    def _a   (     self       )    ->			bool:
         # If a card is a five high straight (low ace) change the location of
         # ace from the start of the list to the end. Check whether the first
         # element is ace or not. (Don't want to change again)
         # Five high straight (low ace): AH 2H 3S 4C 5D
         # Why use sorted here? One call to this function will mutate the list to
         # [5, 4, 3, 2, 14] and so for subsequent calls (which will be rare) we
         # need to compare the sorted version.
         # Refer test_multiple_calls_five_high_straight in test_poker_hand.py
         if sorted(self._card_values       ) == [2, 3, 4, 5, 14]:
              if self._card_values[0] == 14:
                   # Remember, our list is sorted in reverse order
                   __UpperCamelCase       				=self._card_values.pop(0       )
                   self._card_values.append(A_       )
              return True
         return False






    def _a   (     self       )    ->			bool:
         for i in range(4       ):
              if self._card_values[i] - self._card_values[i + 1] != 1:
                   return False
         return True






    def _a   (     self       )    ->			int:
         # Kind Values for internal use:
         # 7: Four of a kind
         # 6: Full house
         # 3: Three of a kind
         # 2: Two pairs
         # 1: One pair
         # 0: False
         __UpperCamelCase       				=__UpperCamelCase       				=__UpperCamelCase       				=0
         for i in range(4       ):
              # Compare two cards at a time, if they are same increase 'kind',
              # add the value of the card to val1, if it is repeating again we
              # will add 2 to 'kind' as there are now 3 cards with same value.
              # If we get card of different value than val1, we will do the same
              # thing with val2
              if self._card_values[i] == self._card_values[i + 1]:
                   if not vala:
                        __UpperCamelCase       				=self._card_values[i]
                        kind += 1
                   elif vala == self._card_values[i]:
                        kind += 2
                   elif not vala:
                        __UpperCamelCase       				=self._card_values[i]
                        kind += 1
                   elif vala == self._card_values[i]:
                        kind += 2
        # For consistency in hand type (look at note in _get_hand_type function)
         __UpperCamelCase       				=kind + 2 if kind in [4, 5] else kind
         # first meaning first pair to compare in 'compare_with'
         __UpperCamelCase       				=max(A_   ,  A_       )
         __UpperCamelCase       				=min(A_   ,  A_       )
         # If it's full house (three count pair + two count pair), make sure
         # first pair is three count and if not then switch them both.
         if kind == 6 and self._card_values.count(A_       ) != 3:
              __UpperCamelCase				, __UpperCamelCase       				=second, first
         __UpperCamelCase       				=first
         __UpperCamelCase       				=second
         return kind






    def _a   (     self       )    ->			tuple[list[int], set[str]]:
         # Internal representation of hand as a list of card values and
         # a set of card suit
         __UpperCamelCase       				={"T": "10", "J": "11", "Q": "12", "K": "13", "A": "14"}
         __UpperCamelCase       				=self._hand.translate(str.maketrans(A_       )       ).split()
         __UpperCamelCase       				=[int(card[:-1]       ) for card in new_hand]
         __UpperCamelCase       				={card[-1] for card in new_hand}
         return sorted(A_   ,  reverse=A_       ), card_suit






    def __repr__(     self       )    ->			Dict:
         return f'{self.__class__}("{self._hand}")'






    def __str__(     self       )    ->			List[Any]:
         return self._hand






    def __eq__(     self   ,  A_       )    ->			Tuple:
         if isinstance(A_   ,  A_       ):
              return self.compare_with(A_       ) == "Tie"
         return NotImplemented






    def __lt__(     self   ,  A_       )    ->			Dict:
         if isinstance(A_   ,  A_       ):
              return self.compare_with(A_       ) == "Loss"
         return NotImplemented






    def __le__(     self   ,  A_       )    ->			str:
         if isinstance(A_   ,  A_       ):
              return self < other or self == other
         return NotImplemented






    def __gt__(     self   ,  A_       )    ->			Union[str, Any]:
         if isinstance(A_   ,  A_       ):
              return not self < other and self != other
         return NotImplemented






    def __ge__(     self   ,  A_       )    ->			str:
         if isinstance(A_   ,  A_       ):
              return not self < other
         return NotImplemented






    def __hash__(     self       )    ->			List[Any]:
         return object.__hash__(self       )

def 		_UpperCAmelCase							(     ):
     # Solution for problem number 54 from Project Euler
     # Input from poker_hands.txt file
     __UpperCamelCase       				=0
     __UpperCamelCase       				=os.path.abspath(os.path.dirname(SCREAMING_SNAKE_CASE__							)							)
     __UpperCamelCase       				=os.path.join(SCREAMING_SNAKE_CASE__     ,	'poker_hands.txt'							)
     with open(SCREAMING_SNAKE_CASE__							) as file_hand:
          for line in file_hand:
               __UpperCamelCase       				=line[:14].strip()
               __UpperCamelCase       				=line[15:].strip()
               __UpperCamelCase				, __UpperCamelCase       				=PokerHand(SCREAMING_SNAKE_CASE__							), PokerHand(SCREAMING_SNAKE_CASE__							)
               __UpperCamelCase       				=player.compare_with(SCREAMING_SNAKE_CASE__							)
               if output == "Win":
                    answer += 1
     return answer


if __name__ == "__main__":
   solution()









_A									=		{
    0: 'underwear',
    1: 'pants',
    2: 'belt',
    3: 'suit',
    4: 'shoe',
    5: 'socks',
    6: 'shirt',
    7: 'tie',
    8: 'watch',
}

_A									=		[[1, 4], [2, 4], [3], [], [], [4], [2, 7], [3], []]

_A									=		[0 for x in range(len(graph))]
_A									=		[]

def 		_UpperCAmelCase							(     SCREAMING_SNAKE_CASE__     :   Optional[Any]     ,	SCREAMING_SNAKE_CASE__     :   Tuple							):
     __UpperCamelCase       				=1
     while stack:
          __UpperCamelCase       				=stack.pop()
          print(SCREAMING_SNAKE_CASE__     ,	clothes[current_clothing]							)
          order += 1

def 		_UpperCAmelCase							(     SCREAMING_SNAKE_CASE__     :   Any     ,	SCREAMING_SNAKE_CASE__     :   int     ,	SCREAMING_SNAKE_CASE__     :   Tuple							):
     __UpperCamelCase       				=1
     for v in graph[u]:
          if not visited[v]:
               depth_first_search(SCREAMING_SNAKE_CASE__     ,	SCREAMING_SNAKE_CASE__     ,	SCREAMING_SNAKE_CASE__							)

     stack.append(SCREAMING_SNAKE_CASE__							)

def 		_UpperCAmelCase							(     SCREAMING_SNAKE_CASE__     :   int     ,	SCREAMING_SNAKE_CASE__     :   List[str]							):
     for v in range(len(SCREAMING_SNAKE_CASE__							)							):
          if not visited[v]:
               depth_first_search(SCREAMING_SNAKE_CASE__     ,	SCREAMING_SNAKE_CASE__     ,	SCREAMING_SNAKE_CASE__							)


if __name__ == "__main__":
   topological_sort(graph, visited)
   print(stack)
   print_stack(stack, clothes)





