
import torch
import torch.nn as nn
from transformers.modeling_utils import ModuleUtilsMixin
from transformers.models.ta.modeling_ta import (
    TaBlock,
    TaConfig,
    TaLayerNorm,
)

from ...configuration_utils import ConfigMixin, register_to_config
from ...models import ModelMixin


class 							lowerCamelCase       (		A__			,  A__			,  A__					):



  """simple docstring"""





  @register_to_config
  def __init__(					self						,    __UpperCamelCase						,    __UpperCamelCase						,    __UpperCamelCase						,    __UpperCamelCase						,    __UpperCamelCase						,    __UpperCamelCase						,    __UpperCamelCase						,    __UpperCamelCase						,    __UpperCamelCase						,    __UpperCamelCase = False						,    ):
      super().__init__()

      A_								=					nn.Linear(__UpperCamelCase						,    __UpperCamelCase						,    bias=__UpperCamelCase					)

      A_								=					nn.Embedding(__UpperCamelCase						,    __UpperCamelCase					)
      A_								=					False

      A_								=					nn.Dropout(p=__UpperCamelCase					)

      A_								=					TaConfig(
          d_model=__UpperCamelCase						,    num_heads=__UpperCamelCase						,    d_kv=__UpperCamelCase						,    d_ff=__UpperCamelCase						,    feed_forward_proj=__UpperCamelCase						,    dropout_rate=__UpperCamelCase						,    is_decoder=__UpperCamelCase						,    is_encoder_decoder=__UpperCamelCase						,    )
      A_								=					nn.ModuleList()
      for lyr_num in range(__UpperCamelCase					):
          A_								=					TaBlock(__UpperCamelCase					)
          self.encoders.append(__UpperCamelCase					)

      A_								=					TaLayerNorm(__UpperCamelCase					)
      A_								=					nn.Dropout(p=__UpperCamelCase					)

  def 					lowercase_						(					self						,    __UpperCamelCase						,    __UpperCamelCase					):
      A_								=					self.input_proj(__UpperCamelCase					)

      # terminal relative positional encodings
      A_								=					encoder_inputs.shape[1]
      A_								=					torch.arange(__UpperCamelCase						,    device=encoder_inputs.device					)

      A_								=					encoder_inputs_mask.sum(-1					)
      A_								=					torch.roll(input_positions.unsqueeze(0					)						,    tuple(seq_lens.tolist()					)						,    dims=0					)
      x += self.position_encoding(__UpperCamelCase					)

      A_								=					self.dropout_pre(__UpperCamelCase					)

      # inverted the attention mask
      A_								=					encoder_inputs.size()
      A_								=					self.get_extended_attention_mask(__UpperCamelCase						,    __UpperCamelCase					)

      for lyr in self.encoders:
          A_								=					lyr(__UpperCamelCase						,    __UpperCamelCase					)[0]
      A_								=					self.layer_norm(__UpperCamelCase					)

      return self.dropout_post(__UpperCamelCase					), encoder_inputs_mask







import gym
import numpy as np
import torch
from mujoco_py import GlfwContext

from transformers import DecisionTransformerModel


GlfwContext(offscreen=True)  # Create a window to init GLFW.


def       a__      (					a  ,   a  ,   a  ,   a  ,   a  ,   a							)		->	int:
       # we don't care about the past rewards in this model

       A_							:       Dict	      =				states.reshape(1  ,   -1  ,   model.config.state_dim							)
       A_							:       Dict	      =				actions.reshape(1  ,   -1  ,   model.config.act_dim							)
       A_							:       Dict	      =				returns_to_go.reshape(1  ,   -1  ,   1							)
       A_							:       Tuple	      =				timesteps.reshape(1  ,   -1							)

       if model.config.max_length is not None:
              A_							:       int	      =				states[:, -model.config.max_length :]
              A_							:       Optional[int]	      =				actions[:, -model.config.max_length :]
              A_							:       Any	      =				returns_to_go[:, -model.config.max_length :]
              A_							:       Tuple	      =				timesteps[:, -model.config.max_length :]

              # pad all tokens to sequence length
              A_							:       Optional[Any]	      =				torch.cat(
                  [torch.zeros(model.config.max_length - states.shape[1]							), torch.ones(states.shape[1]							)]							)
              A_							:       Optional[Any]	      =				attention_mask.to(dtype=torch.long  ,   device=states.device							).reshape(1  ,   -1							)
              A_							:       Union[str, Any]	      =				torch.cat(
                  [
                      torch.zeros(
                          (states.shape[0], model.config.max_length - states.shape[1], model.config.state_dim)  ,   device=states.device  ,   ),
                      states,
                  ]  ,   dim=1  ,   ).to(dtype=torch.floataa							)
              A_							:       Optional[Any]	      =				torch.cat(
                  [
                      torch.zeros(
                          (actions.shape[0], model.config.max_length - actions.shape[1], model.config.act_dim)  ,   device=actions.device  ,   ),
                      actions,
                  ]  ,   dim=1  ,   ).to(dtype=torch.floataa							)
              A_							:       Optional[Any]	      =				torch.cat(
                  [
                      torch.zeros(
                          (returns_to_go.shape[0], model.config.max_length - returns_to_go.shape[1], 1)  ,   device=returns_to_go.device  ,   ),
                      returns_to_go,
                  ]  ,   dim=1  ,   ).to(dtype=torch.floataa							)
              A_							:       List[str]	      =				torch.cat(
                  [
                      torch.zeros(
                          (timesteps.shape[0], model.config.max_length - timesteps.shape[1])  ,   device=timesteps.device							),
                      timesteps,
                  ]  ,   dim=1  ,   ).to(dtype=torch.long							)
       else:
              A_							:       str	      =				None

       A_      ,							A_      ,							A_							:       List[str]	      =				model(
           states=a  ,   actions=a  ,   rewards=a  ,   returns_to_go=a  ,   timesteps=a  ,   attention_mask=a  ,   return_dict=a  ,   )

       return action_preds[0, -1]


# build the environment

_lowerCAmelCase        =       gym.make('Hopper-v3')
_lowerCAmelCase        =       env.observation_space.shape[0]
_lowerCAmelCase        =       env.action_space.shape[0]
_lowerCAmelCase        =       1_0_0_0
_lowerCAmelCase        =       'cuda'
_lowerCAmelCase        =       1000.0  # normalization for rewards/returns
_lowerCAmelCase        =       3_6_0_0 / scale  # evaluation conditioning targets, 3600 is reasonable from the paper LINK
_lowerCAmelCase        =       np.array(
    [
        1.31_1279,
        -0.0846_9521,
        -0.538_2719,
        -0.0720_1576,
        0.0493_2366,
        2.106_6856,
        -0.1501_7354,
        0.0087_8345,
        -0.284_8186,
        -0.1854_0096,
        -0.2846_1286,
    ]
)
_lowerCAmelCase        =       np.array(
    [
        0.1779_0751,
        0.0544_4621,
        0.2129_7139,
        0.1453_0419,
        0.612_4444,
        0.8517_4465,
        1.451_5252,
        0.675_1696,
        1.53_6239,
        1.616_0746,
        5.607_2536,
    ]
)
_lowerCAmelCase        =       torch.from_numpy(state_mean).to(device=device)
_lowerCAmelCase        =       torch.from_numpy(state_std).to(device=device)

# Create the decision transformer model
_lowerCAmelCase        =       DecisionTransformerModel.from_pretrained('edbeeching/decision-transformer-gym-hopper-medium')
_lowerCAmelCase        =       model.to(device)
model.eval()

for ep in range(1_0):
    _lowerCAmelCase  ,			_lowerCAmelCase        =       0, 0
    _lowerCAmelCase        =       env.reset()
    _lowerCAmelCase        =       torch.tensor(TARGET_RETURN, device=device, dtype=torch.floataa).reshape(1, 1)
    _lowerCAmelCase        =       torch.from_numpy(state).reshape(1, state_dim).to(device=device, dtype=torch.floataa)
    _lowerCAmelCase        =       torch.zeros((0, act_dim), device=device, dtype=torch.floataa)
    _lowerCAmelCase        =       torch.zeros(0, device=device, dtype=torch.floataa)

    _lowerCAmelCase        =       torch.tensor(0, device=device, dtype=torch.long).reshape(1, 1)
    for t in range(max_ep_len):
        env.render()
        # add padding
        _lowerCAmelCase        =       torch.cat([actions, torch.zeros((1, act_dim), device=device)], dim=0)
        _lowerCAmelCase        =       torch.cat([rewards, torch.zeros(1, device=device)])

        _lowerCAmelCase        =       get_action(
            model,
            (states.to(dtype=torch.floataa) - state_mean) / state_std,
            actions.to(dtype=torch.floataa),
            rewards.to(dtype=torch.floataa),
            target_return.to(dtype=torch.floataa),
            timesteps.to(dtype=torch.long),
        )
        _lowerCAmelCase        =       action
        _lowerCAmelCase        =       action.detach().cpu().numpy()

        _lowerCAmelCase  ,			_lowerCAmelCase  ,			_lowerCAmelCase  ,			_lowerCAmelCase        =       env.step(action)

        _lowerCAmelCase        =       torch.from_numpy(state).to(device=device).reshape(1, state_dim)
        _lowerCAmelCase        =       torch.cat([states, cur_state], dim=0)
        _lowerCAmelCase        =       reward

        _lowerCAmelCase        =       target_return[0, -1] - (reward / scale)
        _lowerCAmelCase        =       torch.cat([target_return, pred_return.reshape(1, 1)], dim=1)
        _lowerCAmelCase        =       torch.cat([timesteps, torch.ones((1, 1), device=device, dtype=torch.long) * (t + 1)], dim=1)

        episode_return += reward
        episode_length += 1

        if done:
            break


