


'''simple docstring'''

from __future__ import annotations

import os


class    a__					:







				"""simple docstring"""



				__UpperCamelCase     :		Tuple						=						(
				    'High card',
				    'One pair',
				    'Two pairs',
				    'Three of a kind',
				    'Straight',
				    'Flush',
				    'Full house',
				    'Four of a kind',
				    'Straight flush',
				    'Royal flush',
				)

				__UpperCamelCase     :		Any						=						(
				    '',  # placeholder as tuples are zero-indexed
				    'One',
				    'Two',
				    'Three',
				    'Four',
				    'Five',
				    'Six',
				    'Seven',
				    'Eight',
				    'Nine',
				    'Ten',
				    'Jack',
				    'Queen',
				    'King',
				    'Ace',
				)




				def __init__(self							,      __lowercase		):
										if not isinstance(__lowercase							,      __lowercase		):
																__lowerCAmelCase											=					F"""Hand should be of type 'str': {hand!r}"""
																raise TypeError(__lowercase		)
										# split removes duplicate whitespaces so no need of strip
										if len(hand.split(''' '''		)		) != 5:
																__lowerCAmelCase											=					F"""Hand should contain only 5 cards: {hand!r}"""
																raise ValueError(__lowercase		)
										__lowerCAmelCase											=					hand
										__lowerCAmelCase											=					0
										__lowerCAmelCase											=					0
										__lowerCAmelCase							,       __lowerCAmelCase											=					self._internal_state()
										__lowerCAmelCase											=					self._get_hand_type()
										__lowerCAmelCase											=					self._card_values[0]




				@property
				def        _snake_case	(self		):
										return self._hand




				def        _snake_case	(self							,      __lowercase		):
										# Breaking the tie works on the following order of precedence:
										# 1. First pair (default 0)
										# 2. Second pair (default 0)
										# 3. Compare all cards in reverse order because they are sorted.

										# First pair and second pair will only be a non-zero value if the card
										# type is either from the following:
										# 21: Four of a kind
										# 20: Full house
										# 17: Three of a kind
										# 16: Two pairs
										# 15: One pair
										if self._hand_type > other._hand_type:
																return "Win"
										elif self._hand_type < other._hand_type:
																return "Loss"
										elif self._first_pair == other._first_pair:
																if self._second_pair == other._second_pair:
																						return self._compare_cards(__lowercase		)
																else:
																						return "Win" if self._second_pair > other._second_pair else "Loss"
										return "Win" if self._first_pair > other._first_pair else "Loss"




				def        _snake_case	(self		):
										__lowerCAmelCase											=					PokerHand._HAND_NAME[self._hand_type - 14]
										__lowerCAmelCase											=					PokerHand._CARD_NAME[self._high_card]
										__lowerCAmelCase											=					PokerHand._CARD_NAME[self._first_pair]
										__lowerCAmelCase											=					PokerHand._CARD_NAME[self._second_pair]
										if self._hand_type in [22, 19, 18]:
																return name + F""", {high}-high"""
										elif self._hand_type in [21, 17, 15]:
																return name + F""", {paira}s"""
										elif self._hand_type in [20, 16]:
																__lowerCAmelCase											=					'''over''' if self._hand_type == 20 else '''and'''
																return name + F""", {paira}s {join} {paira}s"""
										elif self._hand_type == 23:
																return name
										else:
																return name + F""", {high}"""




				def        _snake_case	(self							,      __lowercase		):
										# Enumerate gives us the index as well as the element of a list
										for index, card_value in enumerate(self._card_values		):
																if card_value != other._card_values[index]:
																						return "Win" if card_value > other._card_values[index] else "Loss"
										return "Tie"




				def        _snake_case	(self		):
										# Number representing the type of hand internally:
										# 23: Royal flush
										# 22: Straight flush
										# 21: Four of a kind
										# 20: Full house
										# 19: Flush
										# 18: Straight
										# 17: Three of a kind
										# 16: Two pairs
										# 15: One pair
										# 14: High card
										if self._is_flush():
																if self._is_five_high_straight() or self._is_straight():
																						return 23 if sum(self._card_values		) == 60 else 22
																return 19
										elif self._is_five_high_straight() or self._is_straight():
																return 18
										return 14 + self._is_same_kind()




				def        _snake_case	(self		):
										return len(self._card_suit		) == 1




				def        _snake_case	(self		):
										# If a card is a five high straight (low ace) change the location of
										# ace from the start of the list to the end. Check whether the first
										# element is ace or not. (Don't want to change again)
										# Five high straight (low ace): AH 2H 3S 4C 5D
										# Why use sorted here? One call to this function will mutate the list to
										# [5, 4, 3, 2, 14] and so for subsequent calls (which will be rare) we
										# need to compare the sorted version.
										# Refer test_multiple_calls_five_high_straight in test_poker_hand.py
										if sorted(self._card_values		) == [2, 3, 4, 5, 14]:
																if self._card_values[0] == 14:
																						# Remember, our list is sorted in reverse order
																						__lowerCAmelCase											=					self._card_values.pop(0		)
																						self._card_values.append(__lowercase		)
																return True
										return False




				def        _snake_case	(self		):
										for i in range(4		):
																if self._card_values[i] - self._card_values[i + 1] != 1:
																						return False
										return True




				def        _snake_case	(self		):
										# Kind Values for internal use:
										# 7: Four of a kind
										# 6: Full house
										# 3: Three of a kind
										# 2: Two pairs
										# 1: One pair
										# 0: False
										__lowerCAmelCase											=					__lowerCAmelCase											=					__lowerCAmelCase											=					0
										for i in range(4		):
																# Compare two cards at a time, if they are same increase 'kind',
																# add the value of the card to val1, if it is repeating again we
																# will add 2 to 'kind' as there are now 3 cards with same value.
																# If we get card of different value than val1, we will do the same
																# thing with val2
																if self._card_values[i] == self._card_values[i + 1]:
																						if not vala:
																												__lowerCAmelCase											=					self._card_values[i]
																												kind += 1
																						elif vala == self._card_values[i]:
																												kind += 2
																						elif not vala:
																												__lowerCAmelCase											=					self._card_values[i]
																												kind += 1
																						elif vala == self._card_values[i]:
																												kind += 2
        # For consistency in hand type (look at note in _get_hand_type function)
										__lowerCAmelCase											=					kind + 2 if kind in [4, 5] else kind
										# first meaning first pair to compare in 'compare_with'
										__lowerCAmelCase											=					max(__lowercase							,      __lowercase		)
										__lowerCAmelCase											=					min(__lowercase							,      __lowercase		)
										# If it's full house (three count pair + two count pair), make sure
										# first pair is three count and if not then switch them both.
										if kind == 6 and self._card_values.count(__lowercase		) != 3:
																__lowerCAmelCase							,       __lowerCAmelCase											=					second, first
										__lowerCAmelCase											=					first
										__lowerCAmelCase											=					second
										return kind




				def        _snake_case	(self		):
										# Internal representation of hand as a list of card values and
										# a set of card suit
										__lowerCAmelCase											=					{"T": "10", "J": "11", "Q": "12", "K": "13", "A": "14"}
										__lowerCAmelCase											=					self._hand.translate(str.maketrans(__lowercase		)		).split()
										__lowerCAmelCase											=					[int(card[:-1]		) for card in new_hand]
										__lowerCAmelCase											=					{card[-1] for card in new_hand}
										return sorted(__lowercase							,      reverse=__lowercase		), card_suit




				def __repr__(self		):
										return F"""{self.__class__}(\"{self._hand}\")"""




				def __str__(self		):
										return self._hand




				def __eq__(self							,      __lowercase		):
										if isinstance(__lowercase							,      __lowercase		):
																return self.compare_with(__lowercase		) == "Tie"
										return NotImplemented




				def __lt__(self							,      __lowercase		):
										if isinstance(__lowercase							,      __lowercase		):
																return self.compare_with(__lowercase		) == "Loss"
										return NotImplemented




				def __le__(self							,      __lowercase		):
										if isinstance(__lowercase							,      __lowercase		):
																return self < other or self == other
										return NotImplemented




				def __gt__(self							,      __lowercase		):
										if isinstance(__lowercase							,      __lowercase		):
																return not self < other and self != other
										return NotImplemented




				def __ge__(self							,      __lowercase		):
										if isinstance(__lowercase							,      __lowercase		):
																return not self < other
										return NotImplemented




				def __hash__(self		):
										return object.__hash__(self		)

def 				__magic_name__(    ):
						# Solution for problem number 54 from Project Euler
						# Input from poker_hands.txt file
						__lowerCAmelCase											=					0
						__lowerCAmelCase											=					os.path.abspath(os.path.dirname(lowerCamelCase))
						__lowerCAmelCase											=					os.path.join(lowerCamelCase,					'''poker_hands.txt''')
						with open(lowerCamelCase) as file_hand:
												for line in file_hand:
																		__lowerCAmelCase											=					line[:1_4].strip()
																		__lowerCAmelCase											=					line[1_5:].strip()
																		__lowerCAmelCase							,       __lowerCAmelCase											=					PokerHand(lowerCamelCase), PokerHand(lowerCamelCase)
																		__lowerCAmelCase											=					player.compare_with(lowerCamelCase)
																		if output == "Win":
																								answer += 1
						return answer


if __name__ == "__main__":
	solution()





'''simple docstring'''

import math

def 				__magic_name__(    lowerCamelCase):
						__lowerCAmelCase											=					math.log(2,					1_0) * number
						__lowerCAmelCase											=					round((log_number - int(lowerCamelCase)),					1_5)

						return difference

def 				__magic_name__(    lowerCamelCase = 6_7_8_9_1_0):
						__lowerCAmelCase											=					9_0
						__lowerCAmelCase											=					0

						__lowerCAmelCase											=					math.log(1.23,					1_0)
						__lowerCAmelCase											=					math.log(1.24,					1_0)
						__lowerCAmelCase											=					0

						while position < number:
												__lowerCAmelCase											=					log_difference(lowerCamelCase)

												if difference >= upper_limit:
																		power_iterator += 9_3

												elif difference < lower_limit:
																		power_iterator += 1_9_6

												else:
																		__lowerCAmelCase											=					power_iterator
																		power_iterator += 1_9_6
																		position += 1

						return previous_power


if __name__ == "__main__":
	import doctest

	doctest.testmod()

	print(f"""{solution() = }""")

