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Self Catering Accommodation

Perfect for short breaks with loved ones, Flusco Wood combines stunning views and contemporary style for a luxurious escape.

At Flusco Wood, all of our self-catering developments have been carefully planned to ensure that our guests get the most of the spectacular views while also being able to enjoy undisturbed peace and quiet.

Each accommodation benefits from:

  •  An open plan living, dining and cooking space, perfect for small family holidays or couples’ getaways. There is a TV and DVD player and a Bluetooth speaker you can use to sync your own devices with to play music.
  • Modern kitchens fully equipped for your stay. As well as an oven, microwave and fridge/freezer, we provide cutlery, plates and glasses as well as baking trays, tea towels and dishwasher tablets.
  • An en-suite master bedroom and a twin room. Some self-catering accommodation has two double rooms and future developments include plans for one bedroomed accommodation. All linen and towels are included. The bathrooms have heated towel rails and plenty of hot water.
  • An outdoor decked area with table and chairs; most accommodation includes a hot tub on the deck, which is screened for extra privacy and pet-friendly accommodation has a fully enclosed deck for pet safety.
Flusco Wood has its own recycling area at the front of the park and on-site laundry facilities if needed during your stay; the washing machine and tumble drier are coin operated. All accommodation on site is strictly none-smoking.

Eamont & Eamont Premier

Our Eamont & Eamont Premier accommodation is a home from home; an open living space that still provides guests with a cosy and comfortable living space as well as a bathroom with walk in shower, more than adequate bedroom sizes, an en suite master bedroom and a sizable deck/patio area.

    4 people

    Hot Tub

    Pet Friendly

    Gowbarrow Premier

    The Gowbarrow Premiers are contemporary and designed for the ultimate in open plan living. Filled with modern conveniences and home comforts, these light and airy units are chic and comfortable, with doors opening out onto the larch decks so guests can make the most of the Lake District views.

      4 people

      Hot Tub

      Pet Friendly

      Savannah Premier

      A luxury boutique holiday home with open plan living space with fridge/freezer and wine cooler. One double room, with en suite and walk in wardrobe/dressing area and a twin room with separate bathroom. This light and warm holiday home provides a modern and luxurious break.

        4 people

        Hot Tub

        New for 2020 – Askham Lodges at Flusco Wood

        For our new development, Askham Lodges at Flusco Wood, we carefully selected luxury lodges to enable us to offer our guests the ultimate in space and luxury during their stay.

        Askham Premier – A spacious two bedroomed lodge; one double room with en suite bath and overhead shower and a twin room with en suite bath. Large open plan living area with modern décor.

        Askham Deluxe - A contemporary and stylish two-bedroom lodge providing the ultimate in luxury. Both bedrooms are en suite with televisions and the living area is bright, spacious with open plan kitchen and dining.

        Askham Retreat – A truly special lodge and a first for Flusco Wood as it has only one bedroom and sleeps two people. Designed to be a perfect couple’s getaway, this lodge has a king-sized bed in the spacious bedroom which has direct access to an exclusive private balcony with covered, outdoor hot tub.

        Helton Escape – The living area of these two bedroomed lodges is a perfect open plan style with great ‘social flow’ and has a cosy feel despite its generous size. A generous deck area and hot tub add that extra touch of opulence.

        CONTACT US

        Flusco Wood Holiday Lodges, Flusco nr Penrith, Cumbria, CA11 0JB

        Call us today on Tel: 017684 80020 or email us at
        Email: for more information.

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Free VPN

The Perils and Pitfalls of Free VPNs

VPNs Can Help Your Organization’s Cybersecurity

Virtual Private Networks (VPNs) create private and secure tunnels through public Internet space in which we nest our networks. They give us anonymity, protect our resources, and often allow us to get around geo-specific barriers to software and services. But you know all that. There are paid VPN services and free VPN services, but you know that, too. Often, in this world of getting the most with spending the least, our wallets (or, rather, those of our bosses) predicate examining VPNs that cost nothing. But be warned: just because you’re not paying for something doesn’t mean you won’t pay for it.

Everything Has a Cost

Nothing online is really free—everything comes at a cost. You might not realize what the cost is, but it’s always there. So, what are the hidden costs of a free VPN service?

In an independent study by CSIRO, 283 VPN-based Android apps were analyzed. One of the key findings was over 38% of the apps had some sort of malware presence. Though this study was done on Android apps, you can easily extrapolate that these statistics are likely very similar to apps and services on other platforms.

malware from vpn

Third-Party Tracking

In the same study, it was found that 75% of apps used third-party tracking libraries. The top two trackers were Google Ads and Google Analytics, but the paper also pointed out that some of the least common tracking libraries used in all apps were the most prevalent in VPN apps. Some of this makes sense: instead of charging you for the app, the developer is relying on ad revenue. But the pervasiveness and quantity of these trackers is still worrying.

Third-Party Access to Private Information

82% of the apps analyzed in this study requested permissions to access more private information. Some wanted access to SMS messages, while others wanted to view other apps’ activities or read system logs. This last permission is categorized by Android as “highly sensitive,” as it can “expose personal information (including passwords).” Again, some of these permissions can be explained as being normal for the services offered, but the depths at which these free VPN apps are gaining access to your resources and protected information is troublesome.

sensitive and private information

Internet Throttling

Another way free VPNs can make money is by enticing you to opt for paid versions of their free services. The easiest way to do this is through tiers of service. You want free? Okay, that’s fine—but you’ll have to put up with low speeds and a very limited amount of data that can be transferred per day. Want the service you thought you were getting? Well, just take out your credit card and upgrade to the premium package.

Sale of Private Data

This is a little different than allowing third-party apps to access your data; this is the explicit selling of the data you provided when you created an account, as well as your usage statistics, to third parties. Luckily, due to GDPR and other privacy laws, this exploitation of private data does need to be spelled out for potential customers (it just might mean you have to read lots of fine print before you sign up).

Sale of Bandwidth

This one isn’t common, but it has happened. Hola’s free services allow users to get around geo-specific barriers to watch videos and TV shows. However, they also run another paid proxy site called Luminati. What do these two sites have in common? Basically, Hola has been selling unused bandwidth from its free Hola users to its paid Luminati users. And what has this bandwidth been used for? In one example, it was used as a botnet to run multiple DoS attacks against an online forum. What else is the bandwidth of free users being used for (other than making money for the company providing the free service)? No one knows.

botnet attack from vpn

Is A Free VPN Worth It?

In short, yes and no. You must do your research and read any and all fine print before agreeing to grant access or move traffic. And remember, some free VPN apps are better (read: safer) than others. However, always keep in mind these words from Ryan O’Leary, president of the Threat Research Center at WhiteHat Security, “The lower the cost of the [VPN] app, the greater the chance they have security problems. . . . At best, they are using ads to earn income. At worst, they are selling your private information. . . . When done correctly, VPNs are a good option [for extra security]. But never forget that, in the end, you get what you pay for. “

benefits of a VDI

Benefits of Virtual Desktop Infrastructure

Hardware: The Old-Fashioned Approach

In the past, adding computers to your organization was easy. It normally involved spec’ing out new hardware, purchasing it, installing it into your network, and then getting belittled by users who were unhappy with the machine’s capabilities. Like any decision, adding new computers is always a compromise: budget vs. tech vs. amount of time till obsolescence. It’s a balance that’s never perfect, especially when scaled up to an organizational level.

Once you have your computers though, you’re chained to them for quite some time. Often, they determine where your organization can operate (i.e., desktop computers predicate staying in office, while laptops allow for more freedom to travel) which, in some respects, dictates how your organization can operate. If your organization, however, needs to function all over the world, if it needs the flexibility to adapt dynamically to mission specifications, then you need to explore the benefits of Virtual Desktop Infrastructure (VDI).

Virtual Desktop Infrastructure Benefits

First, we must note: VDIs don’t replace all hardware as they need hardware on which to function. But they can provide a myriad of benefits to organizations who use them to their fullest. The easiest benefit to highlight is the cost savings. As mentioned in a article, VDIs use an estimated “60-70% less power than existing physical environments.” On top of that, VDIs offer cost (and time) savings when updates are required. No longer do you have to go to each physical machine and run updates. VDIs update through their software, meaning they all update at once. Some call this “future proof”.

Another key VDI benefit is its sandboxed nature. Open a browser in a VDI, for example, and if some malicious code gets through, it’s trapped inside the framework of the VDI. This protects the host computer from a wide variety of attacks, but it’s not perfect. If you save files on a VDI, they go to the host computer. This can store files in unintended (or unwanted) places or expose the host computer (and, by extension, your entire network) to malware, viruses, and other nefarious bits of programming.

malware to vdi

There is a VDI solution out there that goes above and beyond—one that takes everything good about standard VDIs and adds some hearty doses of superpowers. If you need a VDI solution created with total mission success in mind, then you need a VDI powered by Fognigma.

Fognigma’s Virtual Desktop Infrastructure Added Benefits

Fognigma VDIs have all the features of a standard VDI (sandboxed, cost savings, etc.), but add capabilities not found anywhere else. Let’s explore some of the most important capabilities and prove why VDIs powered by Fognigma is the best choice for your organization.

Unlike standard VDIs, Fognigma VDIs have the ability to save and move files without involving the host computer. Files can transfer to and from USB drives and the VDI and the host computer will never retain a record of anything. VDI audio is filtered to ensure no IP leaks occur. In short (and to paraphrase a slogan), what exists in a Fognigma VDI stays in a Fognigma VDI.

secure usb to host vdi

There are even more special ways Fognigma VDIs can interact with files. Using our Nomadic Profile ability, files will follow authenticated users from VDI instance to VDI instance. Launch and log into a VDI and save files to the VDI’s desktop. The next time you launch a VDI and log in, your files will be on that desktop, too! As a complement to this Nomadic ability, Fognigma VDIs can use a shared server folder which adds drag-and-drop file sharing between multiple concurrent VDI instances. Take your files with you and share with your team all from the safety of a VDI.

Fognigma VDIs can also be tailored to the organization and individual user. Install custom apps if needed or limit the access of apps or features users can employ. Perhaps your organization has a squad that just needs to collect information—let them access a VDI with just a file share attached. Basically, VDIs allow for de facto Identity and Access Management by allowing admins to select the exact type of VDI (and, therefore, accessible apps) each user is able to launch.

The biggest unique feature of a Fognigma VDI, however, is the ability of anonymous world travel and web browsing. This is actually a fun way to describe a bunch of related features. Fognigma VDIs allow you to explore the Internet fully anonymous and appear to be in almost any location on the planet. So, if you need to look like a user in Germany, you can launch a VDI with an exit point (i.e., where the IP address appears to be) in Germany. But Fognigma VDI exit points are dynamically switchable, so in a few mice clicks that same VDI can now appear to exist in, for example, Japan. Plus, you can launch VDIs from almost any device anywhere in the world. These features all work together to allow your users to become part of any web-landscape in any geographic region, without raising suspicion.

As you can see, Fognigma VDIs strive to be the pinnacle of virtual desktop technology and they are always evolving (one of the latest updates sped our VDIs to almost 50% faster than standard VDIs). To learn more about our amazing VDI solutions or to schedule a demonstration, please contact us today.


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40k Hobby Update – with pics

Posted on

It’s been a little while since I posted on here regarding my painting endeavors… There’s been a lot going on, since my last WIP update, like moving to the Netherlands, starting a new job and generally restructuring my entire life.

So I wanted to post a little update showing what I’ve been working on.
Recently I had the idea that I wanted to paint some models, just for the hobby of it, with the intention of placing them on the desk of my new Dutch workplace. I had some trouble thinking of a theme, so I settled on the idea of having one character from each army that I collect. These armies are of course Orks, Space Marines, Necrons and soon to be Chaos Space Marines (As I’m getting the new box set, more on that later).

So, about these 2 models I’ve been working on…
I’ve been really busy the last few months so I’ve not had a lot of time for hobby, but I thought I’d ease myself back into it and try some new techniques on 2 models, this time specifically to go on my desk. I have plans to do a 3rd, being a necron of some kind, but for the moment, these 2 will be it. In the first pic, you can see both models, being a Imperial Fist Space Marine Company Champion and an Ork Nob with Big Choppa. I added a euro because some people have asked me what the size of the models I paint are, so it’s just there for scale. The other 2 pics are just close-ups of the models. Things to highlight are that I’m making a lot more effort with my basing this time, being the rock and Citadel tufts on the Champions base. This is also the decided hue of the basing for the rest of my Fists army. I like the blue tone, which was very easy to achieve (Major plus). With the Nob, I spent a lot of time on the skin tones as that’s something I’ve always struggled with on my Orks.
I’ve always been a quick and dirty painter, contenting myself that they look good as a group, but not so great individually. This is something I actively try to change, because I’m also a painting perfectionist and very critical of my own work, which I feel also drives me to improve with each model and ‘failure’. I very happy with the the rusty effects on the Nobs armour and Big Choppa, this was kind of an experiment to see how it would turn out. I think the model looks great, even though I think it doesn’t look great in the pics (Taken with my phone late at night under my painting lamp. Not ideal lighting).

Now, what was that tasty bit about the new box set, and something about Chaos Space Marines?

I’m adding another post about that specifically, because I tried to fit it in here but ended up waffling on a bit…

That will be up soon…

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Passionate about Produce

11.14.16 – Meet Bekki, our Volunteer-of-the-Month for November! Bekki approached us this past May to let us know that she was “strangely passionate about fruit” and wanted to get involved. We knew right away that she had come to the right place. Bekki started as a Program Assistant with our Backyard Harvest Program, helping our team follow-up with fruit-tree donors and coordinate all our various backyard picks. She’s also a Pick Leader, and has helped us get the last bit of summer citrus and the first few fall fruits these past couple of months. She’s been an absolutely amazing volunteer leader, and we hope that you get a chance to pick fruit with her soon!

Our Volunteer of November

So tell me, how did you get started with Food Forward?

I was looking for volunteer work and stumbled upon Food Forward on the Volunteer Match website. I was super excited by Food Forward’s mission, so I was persistent in my efforts to get in touch and get involved!

What drew you to Food Forward’s work and mission?

I loved the idea of solving two problems at once: preventing food waste and providing healthy food to those in need, while building community across our vast metropolis. I’m also strangely passionate about fruit. My family owned a produce company for years in Arizona, my grandpa peddled produce out of his van all around our town for 40 years, and I enjoyed joining him whenever I could.

What do you do when you’re not volunteering with Food Forward?

In a former life, I helped create software for a tech company. I have two young daughters (4 and 2) who keep me running in circles. I love practicing yoga, jogging, and hiking. I also enjoy trying new restaurants and recipes, and exploring my neighborhood on foot.

What is your favorite part about volunteering with Food Forward? Any particular memories you’d like to share?

I really love the picks: there’s something really meditative about picking fruit and being in nature. I find myself feeling super focused and determined when picking. And in the office, it is really amazing to be surrounded by people who care so much about the mission; who are authentic, smart, interesting, and hard-working. When I first started volunteering in the office, I was super impressed that so many people could carry on phone conversations in the same office simultaneously (talk about focus!).

Any words of wisdom you live by?

Two nuggets from my grandpa (“The Vegetable Man”): Grab the bull by the horns, and kick butt! And, Giving is living.

This entry was posted in Volunteer of the Month. Bookmark the permalink.

1 thought on “Passionate about Produce”

  1. Aunt Donna says:

    I can see why you are so proud of Bekki. WOW! What a great story and what a great person, Bekki. You must feel so good helping others and carrying on a little bit of your Grandfather’s work. Congratulations==Aunt Donna and Uncle Larry

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Marvel Q-Master Diorama Deadpool x Ghost Rider 28 cm

Deadpool – the fourth-wall breaking, indestructible smartass – loves unicorns, chimichangas, long walks on the beach and…. roasting marshmallows. It was only a matter of time before he sought out Ghost Rider, the Hell-spawned antihero with a thirst for vengeance and a permanent campfire on his head.

As with all Q-Master dioramas, Deadpool x Ghost Rider is a limited edition piece and features a numbered Certificate of Authenticity signed by its creator, QMx Creative Director Mohammad Haque. It will ship in a specially designed collector’s box to perfectly protect the diorama in transit.

Product Size: approx. 28 x 28 x 28 cm

Contact your local store for availability.

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460 HP 5.0 Ford Coyote / 6 Speed T56 PKG

Code: TD-Coyote-T56

The Mustang GT 435 horsepower 5.0L Coyote V8 with a state of the art Tremec 6-Speed transmission – and all the electronics and hardware to finish the installation. Coyote Power Module simplifies both the shopping and build experience by kitting up the right parts that are matched to deliver potent performance with civilized drivability. The engine control pack and wiring harness is truly plug and play and simplifies the conversion to modern electronically fuel injected V8 high performance engine. General  Swap Details Here.

In Stock

    • High-performance 5.0-liter, four-valve Ti-VCT engine
    • 460 horsepower @ 6500 rpm
    • 420 ft.-lb.+ of torque @ 4250 rpm
    • Displacement 302 cu. in.
    • 3.63 bore x 3.65-in stroke
    • Aluminum block
    • Forged steel crankshaft
    • Forged steel connecting rods
    • Hypereutectic aluminum pistons Piston-cooling jets, optimized oil drainback, and windage control improve high-rpm performance
    • Aluminum cylinder heads, DOHC, four valves per cylinder, Variable intake and exhaust camshaft timing
    • 10qt capacity Retrofit  oil pan
    • 12.0:1 Compression ratio
    • Tuned composite intake manifold provides efficient air delivery and weight savings
    • 80 mm single bore “drive by wire” throttlebody
    • Mustang GT 409 stainless-steel tubular exhaust manifolds
    • Includes manual transmission engine harness and flywheel
    • Vehicle harness and PCM  included
    • Ford Racing’s NEW wiring, PCM and installation kit designed for street rod/project car installation.
    • 5.0L Mustang engine cover kit
    • Ford Racing Oil Filter
    • Accessory Pulleys with Alternator only. available for additional charge (Power Steering and AC Compressor)
    • Complete Clutch Kit, Bolts, Bellhousing and Starter. Fork Clutch Release.
    • T56 6 Speed Transmission ( Handles 700+HP)  1st 2.66; 2nd 1.78; 3rd 1.30; 4th 1.00; 5th 0.80; 6th 0.63  the T56 Magnum case also has multiple shifter locations making it more versatile to retrofit into vehicles and hot rod/kit car projects. If needed the shifter can be relocated/replaced into other shifter locations for better fitment in a wider range of chassis. Shipped Separately with Engine.
Year Range Make Model
1966-1973 Ford Mustang
1979-1993 Ford Mustang
1979-1993 Factory Five MKIV
1979-1993 Factory Five Hot Rod
1966-1977 Ford Bronco
1963-1977 Ford F100
1963-1977 Ford FStreet Rod

Additional information

Alternator and Power Steering Pulley Kit Assembly, Power Steering, AC Compressor and Alternator Pulley Kit Assy, Pulley Kit Assembly with Alternator and Serpentine Belt (Already Included)

Customize Your Engine

Year: Make:
Model: Current Engine Size:
Transmission Type:
What type of Engine your Interested In?:
302 Ford351w Ford427w Ford4.6-5.4 Modular Ford5.0 CoyoteGM LS EngineSmall Block ChevyOther
Type of fuel system:
CarburetedFuel Injection
How much horsepower are you looking for:
300-400 Daily Driver Cruiser400-500 High End Street500-650HP Street / Strip
what are your Goals / Budget for Vehicle ? - (Helps us Give Suggestions):
Limited / Mild Improvements over FactoryMore Performance Weekend WarriorRestomod, Doing a Full Restoration
Does Vehicle run with AC and or Power Steering?:
AC OnlyPower Steering OnlyBoth AC and Power Steering
Time Frame Need Engine:
Now1-3 Months3-6 Months
Additional Parts / Comments you'd like to Add:

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Turkmenistan invited to participate in TANAP

Government officials from three Turkic countries of Turkey, Azerbaijan and Turkmenistan met with the European Union officials on Monday to further discuss the developments around the Turkish-Azerbaijani TANAP project. Since Turkmenistan holds world’s fourth largest natural gas reserves, it would prove beneficial to all parties involved if it agreed to join the $7 billion project that will carry the Azerbaijani gas to Turkey

While in the Turkmen capital Ashgabat, the Turkish Energy Minister Taner Yildiz said that Turkey is a “a candidate to buy Turkmen gas.” The Trans-Anatolia Pipeline (TANAP) project, which was signed in June 2012, is currently a Turkey-Azerbaijan initiative only. The project had been announced on November 17, 2011 at the Third Black Sea Energy and Economic Forum held in Istanbul. On December 26, Azerbaijan and Turkey signed an MOU establishing a consortium to build the pipeline. At an estimated cost of $7 billion, the construction will start in 2014 to be completed by 2018. The planned capacity of the pipeline is 16 bcm (570 bcf) of natural gas per year which would increase in the following years to 23 bcm (810 bcf) by 2023, 31 bcm (1.1 tcf) by 2026 and 60 bcm (2.1 tcf) in the final stage of the project. The consortium is controlled by the State Oil Company of Azerbaijan Republic (SOCAR) with 80% of the stake, Turkey’s BOTAS and TPAO, each holding 10% of the share.

Turkish Energy Minister Yildiz urged Turkmenistan to join the multibillion projecy stating “Turkmenistan gas cannot stay out of the region’s gas movement. We talked about how the Turkmen gas could be included in this project within the frame of energy security.”

Azerbaijan and Turkmenistan share a maritime border in the Caspian. They have cooperated in the energy sector before. In June 2012, sudden disagreements emerged after a Turkmen vessel entered a disputed field leading the countries to issue unpleasant warnings to each other.

Photo: Courtesy of Flickr

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Foreign Policy News

Foreign Policy News is a self-financed initiative providing a venue and forum for political analysts and experts to disseminate analysis of major political and business-related events in the world, shed light on particulars of U.S. foreign policy from the perspective of foreign media and present alternative overview on current events affecting the international relations.

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My Cart

Wave Catcher Dress

The “Wave Catcher Dress” is one of those charming dresses that creates such a beautiful silhouette! It features a short, cap sleeve, a deep v-neckline with a clasp, a mini length, waist accentuating embroidery, a flowy skirt with ruffle details, and it comes in an eye-catching geometric print. Play up the red in the print of our “Wave Catcher Dress” by pairing it with red heels and an oversized red purse for a casual dinner!

  • Women's Dress
  • Model is 5'4, wearing a size Small
                                                          Size Chart
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Chest 35" 36.5" 38" 40"
Waist 27" 28" 29.5" 31.5"
High Hip 31" 32.5" 34" 36"
Low Hip 38" 39.5" 41" 43"

Can’t find what you’re looking for? Let one of our personal stylists help! Call us at (866) 257-8017 During Our Business Hours: Monday-Saturday 10AM -6:30PM PST / Sunday 11AM - 5:30PM PST

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8.30 Patch Notes

From Fortnite Wiki
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8.30 Patch Notes
Date 10 April 2019
Major Patch 8.30
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See all Patch Notes

Battle Royale[edit | edit source]

What's New?[edit | edit source]

  • Reboot Van
    • Never give up, never surrender! Bring eliminated teammates back into battle with the Reboot Van. Drop in now and become the hero your team needs.
  • Buccaneer's Bounty Event
    • Avast ye mateys… Drop in and arm yourselves during the Buccaneer’s Bounty event! Test your skills in a fresh LTM every single day and collect your very own treasure in the form of in-game rewards by completing free Challenges.

Limited Time Mode: Fly Explosives[edit | edit source]

Summary[edit | edit source]

  • This mode combines the explosive fun of the High Explosives LTM with the Jetpack. Take to the skies and blast everyone else back to the lobby!

Mode Details[edit | edit source]

  • Only explosive weapons can be found in this mode.
  • Floor Loot spawners will occasionally spawn Jetpacks.
    • Jetpacks are only available in this mode in Battle Royale.
  • Reduced storm wait times.
  • Rocket Ammunition capped at 120.

Limited Time Mode: Team Rumble[edit | edit source]

Mode Details[edit | edit source]

  • Mode Details
  • Increased Eliminations to win the match from 100 to 150
  • Decreased the final circle radius from 20000 to 12500 to promote a more chaotic late game
  • Removed one minute from first circle shrink time to force combat to occur sooner
  • Increased chest and floor loot spawn chances from 80-90% to 100%
  • Increased Assault Rifle spawn chances by 67% in chests
  • Decreased Suppressed Pistol spawn chances by 75%
  • Supply drops now drop two Legendary weapons and two additional consumables
  • Increased Compact SMG and shotgun drop chances by 50% in supply drops
  • Decreased Rocket Launcher spawn chances by 50% in chests and 67% in supply drops
  • Lowered Spike Trap drop chance by 50% (resulting in an increase to launch pads and campfires)

Weapons + Items[edit | edit source]

  • Reboot Van / Cards
    • Reboot Vans have now been added to the map at all major POIs.
    • When squad members are eliminated they now drop their Reboot Card, which can be collected by other squad members.
      • Reboot Vans / Cards are disabled in Solos, Big Team Limited Time Modes, and any modes with respawns enabled.
      • Reboot Cards remain in the world for 90s after they’ve been dropped.
      • Pickup Interaction time: 0.5 seconds.
    • Bringing Reboot Cards to Reboot Vans will bring each squad member whose card has been collected back into battle.
      • Collected Reboot Cards can be turned in by any squad member regardless of which member picked up the Card.
      • Interaction time: 10 seconds.
      • A Reboot Van goes on cooldown and cannot be activated again for 120 seconds after it’s used.
    • Rebooted squad members return with:
      • 100 Health
      • 1 Common Pistol
      • 36 Light Ammo
      • 100 Wood
  • Infantry Rifle
    • Damage decreased from 40/42 to 38/40.
    • Fall-off damage at maximum range increased from 26/28 to 32/34.
  • Poison Dart Trap damage ticks will no longer cause the camera to shake repeatedly.

Bug Fixes

  • Fixed an issue that occasionally prevented weapon fire from queuing for shotguns after switching weapons without re-pressing the fire key.
  • Fixed an issue where if a Clinger is attached to a player and they entered a Baller that it wouldn't deal damage.
  • Fixed sniper rifles playing fire animations twice per shot from the point of view of other players.
  • Fixed grenade projectile trajectories lagging behind slightly when moving and rotating.
  • Fixed Traps not activating if a player blocks line of sight with a structure but then the structure is destroyed.
  • Fixed Balloon sound effects occasionally playing when entering a vehicle without Balloons active.
  • Fixed an issue with single shot weapons not reloading properly while in targeting mode.
  • Fixed Peppers not granting movement speed while walking.
  • Fixed Minigun Rev Up/Down sound effects persisting after boosting on a Driftboard.
  • Fixed an issue with Ziplines after using a Launch Pad that could cause the player to jump higher.
  • Fixed an issue with players getting knocked backward when firing the Pirate Cannon upwards.
  • Fixed Pirate Cannons getting stuck in an indefinite horizontal rotation.
  • Fixed an issue with Boom Bow not showing up with the Visualize Sound Effects option.
  • Fixed an issue with vehicles shot by Boom Bow not playing hit notification sound effects.
  • Fixed an issue with the Boom Bow having longer than expected projectile trail effects.
  • Fixed an issue with Boom Bow projectile effects occasionally flying through enemies.
  • Fixed a spelling error in the elimination feed with Boom Bow.

Gameplay[edit | edit source]

  • Buccaneer’s Bounty Event
    • A different Limited Time Mode rotates in every day from April 10 - April 15.
    • Drop in and Complete free Challenges to earn in-game rewards.
    • Increased the spawn rate of Treasure Maps for the duration of this event:
      • Floor Loot: Increased availability from .25% to .5%
      • Chests: Increased availability from 1.55% to 3.05%
  • Reduced the health of The Baller from 300 to 200.
  • All aspect ratios will have the same vertical FOV on Mac and PC.
    • In the near future, ultrawide monitors will be limited to 16:9 in competitive game modes.
  • Added separate controller sensitivities for building and editing structures.
  • The Glider Redeploy item is now sorted to the right along with other consumables when "Auto sort consumables to the right" is enabled.
  • Added ability to cycle hotbar items while gliding.
  • Hit markers are now server authoritative.
    • We’ve heard the feedback that hit markers are sometimes seen for shots but don't apply damage, so we’re going to delay showing them until the server has confirmed the hit.
  • Fixed sniper damage not causing damaged players to play a reaction animation.
  • Adjusted how Storm damage is applied so that players entering the Storm will have a set amount of time before damage is applied.
    • The initial instance of damage will start 1 second after entering the Storm.

Bug Fixes

  • Fixed an issue where players would incorrectly edit structure behind them when backed up close to a player built wall.
  • Players dropping in warm-up will not award eliminations if another player caused them to receive fall damage.
  • Fixed Traps being hidden underneath certain floor pieces that don't completely align with the grid.

Competitive[edit | edit source]

  • New Tournament - April 13 & 14: Fortnite World Cup Online Open Week 1 ($1,000,000 total prize pool!)
    • Top performers in each server region will qualify to the Fortnite World Cup Finals in New York City. Full Fortnite World Cup details and official rules can be found here: https://www.epicgames.com/fortnite/competitive/events/world-cup
    • Solo Game Mode
    • Participation in this event requires players to have reached Champion League in Arena.
    • Region Lock is in effect - players may only participate in the qualifier for a single server region each week of the Online Opens. The server region of the first match entered for that weekend’s tournament will be the one the player will be locked into for that entire weekend.
    • Format:
      • April 13 - Round One: All Eligible Players.
      • April 14 - Round Two: Top 3000 Players from Round One.
  • Tournament rewards can now be viewed directly in each tournament session.
  • Server Replays are now available in leaderboards for PC Players - Players can now view the active server replays of top leaderboard performers. This will be expanded to all platforms in the near future!

Bug Fixes

  • Improved clarity of which regions tournament is currently being viewed.

Performance[edit | edit source]

  • Various level streaming performance optimizations for Switch and Xbox One to reduce cases where players see blurry buildings.
  • Improved texture streaming performance and memory overhead on Switch.
  • Improved performance for Traps.
  • Improved performance of the Challenges UI.

Bug Fixes

  • Fixed a source of hitches due to spawning weapon drops.
  • Fixed a source of hitches due to replay recording.
  • Implemented a fix that should resolve cases of invisible characters after skydiving.

Audio[edit | edit source]

  • New separate in-air audio tell for enemies.
    • More of an “incoming” audio tell that should give more awareness when an enemy drops in on you from above.
  • Reduced volume of building audio loops while being structures are being built.
    • This sound is now ducked by enemy footsteps and gunfire.
    • Prevents unnecessary noise when lots of buildings are placed in quick succession.
  • Slightly increased the volume of footsteps below the player.
  • Increased volume of the landing sounds of enemy footsteps.

Bug Fixes

  • Fixed a bug where all offscreen enemy footsteps and weapon switches/reloads would be silent when more than 5 players were nearby.
  • Fixed a bug where the Boom Bow wasn’t playing the correct vehicle damage notification sound.

UI[edit | edit source]

  • Vehicle controls can now be hidden in the HUD Options.
  • Added minimum and maximum values to the in-game FPS overlay and added the option to "Show FPS" on all supported platforms.
  • Push To Talk
    • Enabling the menu option for consoles
    • Defaulting the option to Off for consoles.
  • Wraps can now be applied to most types of weapons, everything that doesn't fit elsewhere is now covered by a catch-all "Misc." slot in the locker.
  • The health bar for vehicles has been adjusted to now display health values of vehicles.

Bug Fixes

  • Fixed an issue with the friend list was always displaying a notification symbol in the frontend.

Replay[edit | edit source]

Bug Fixes

  • Fixed a rare crash that was occurring when loading effects when viewing a replay.

Spectating[edit | edit source]

Bug Fixes

  • Fixed certain items such as gliders not displaying their count properly for spectators.

  • HUD elements such as the menu button will no longer be dragged off the entire screen in the HUD Layout Tool.

Bug Fixes

  • Improved stability by fixing GPU crashes.
  • Fixed an issue that was allowing touch inputs while using a controller.
  • Fixed an issue that was preventing players from using emotes while in build/edit mode.
  • Fixed an issue causing items on the quickbar to be difficult to drag and drop.
  • Fixing an issue causing players to get stuck in edit mode when entering and confirming edits quickly.
    • Also fixed an issue where players could get stuck in edit mode when alternating between build/edit mode quickly.
  • Fixed trajectory line for throwable items always being visible when using a glider on mobile.

Creative[edit | edit source]

What's New?[edit | edit source]

  • MultiSelect
    • Grab the corner house or the whole block! The MultiSelect tool is here to make moves a piece of cake.
  • Military Base Theme
    • Reinforce your fort with sleek, new military style buildings. This is the first set of buildings that will premiere in Creative before Battle Royale!
  • Capture Area
    • Deposit an object into the area to score a point. Use this device to set up all sorts of capture the flag style games!

Islands[edit | edit source]

  • Added new Tropical Island
    • Island is symmetrical in design for Team vs Team game modes.
  • Added new Rivers Edge Island
    • Redesigned version of the Tropical Island using the new Military set.

Gameplay[edit | edit source]

  • Players can no longer be eliminated in the Creative and Playground hubs.
  • Players can no longer respawn or change teams while a game is ongoing.
  • Infinite Resources setting is now only used during game.
    • During creation, resources are now always infinite if the player has permission to edit.
  • Added an option to the blocks to enable Lava Surface On/Off.
    • Known Issue: Scaling them too large causes the lava surface to stop working.
  • Added an option to modify the vehicle trick score during a game.
    • Allows games to use mixed score game modes.
  • Added an option to the game timer to choose whether it counts up or down.
  • Added new Type of Scoreboard options.
    • Score & Time: Score, Time
    • Score & Elimination: Score, Eliminations, Knocked Down, Assists

Weapons + Items[edit | edit source]

  • Jetpack added
    • Legendary Rarity.
    • The Jetpack is engaged by jumping while in mid-air, providing additional mobility.
      • While flying, there is a limited duration it can be used before it must charge again.
        • Recharge begins when the Jetpack is not in use.
      • You can not enter Targeting Mode while in the air.
        • On controller, using the Targeting Mode input will trigger the Jetpack.
    • Known Issue: Infinite ammo doesn’t apply to Jetpack fuel.

Creative Tools + Phone[edit | edit source]

  • Added new feature: Multi-Select!
    • This allows you to select multiple props and building tiles to move them all at once!
    • To toggle selection, press R on keyboard or D-Pad Right on controller. On mobile, a new button has been added to the HUD Layout page for Multi-Select.
      • Selected props and building tiles will be highlighted green.
      • You can also hold down the button to “paint” selection over multiple objects.
      • 20 props or building tiles can be selected at once.
    • After selecting one or more objects, you can aim at them and press Cut or Copy to start moving them.
      • Please note that all objects will always move together, so if building tiles are selected along with props, the props will snap to the building grid too.

Prefabs[edit | edit source]

  • Added 6 Military Prefabs.
  • Added 8 Military Galleries that consist of Team Color variations.
  • Added the Military Numbers Gallery.
  • Added a standard Military Props Gallery.
  • Added a new Military Lights Gallery that allows the player to change light colors.
    • Known Issue: Military Lights will lose team color when the lights are turned off.

Devices[edit | edit source]

  • Device settings now open instantly on interact button press.
  • Capture Area Device
    • During Edit Mode, drop an item from your inventory into the Capture Area to define the item to be captured.
      • During Play Mode, walk into the Capture Area to drop instances of the "item to be captured" from your inventory and it will be added to your score.
    • Set Capture Radius to change the size of the Capture Area with values ranging from 1/16 tile to 5 tiles.
    • Set Score Value to change the number of points scored per item captured with values ranging from 1 to 100.

Save the World[edit | edit source]


text:
Henlo from Europe, wow

Henlo BATmen/women/nonbinary,

I registered for a while now, but I have not posted, or commented yet.
My name is Zsolt, and I have been browser-hopping just as much as I have been distro hopping, as a Linux user.

I believe in data protection, privacy, data ownership, etc. The whole bunch.
I would rather use services of the Fediverse, or the dAppverse (we should use this term, honestly), than Big Company options - looking at you awkward-water-drinking-Zuckerberg.
As a European I am also a proponent of something I call “European data patriotism”, as in using European services instead of, well, non-European. Wherever I can, I will migrate as much as possible.

I know that Brave and Uphold are not European, so there is some room to swing, when necessary.

Currently I’m struggling with the Linux Foundation’s Cloud Bootcamp training. It was given as a gift, with the promise that I will finish it, and earn a certification.

However, due to COVID, my salary has been reduced during the local lockdown, and there are other uncertainties. I hope to collect some spare change via BAT. I will give some too, as my budget allows.

Let’s see how this goes.

1 Like

You are welcome to the Brave!


WARC-Identified-Payload-Type: application/xhtml+xml

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#1 - พฤษภาคม 15, 2019, 03:36:48


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Welcome! Log In Create A New Profile

Re: Extremely slow file (~5MB) upload via POST

Francis Daly
November 11, 2019 07:14AM
On Sun, Nov 10, 2019 at 01:03:20PM -0500, frank.muller wrote:

Hi there,

I don't have an answer for you, but there are some things you could
perhaps try, if you are happy to keep investigating.

> [DESCRIPTION] I've an upstream backend service behind Niginx (1.16.1,
> openssl-1.1.1) which allow people upload files from their browser. The files
> are simply stored on disk. Nothing else is performed on them.

The sequence is: client writes to nginx; nginx writes to upstream.

Can you see: is the extra slowness in the first part, or the second?

The usual first place to look is in the log files.

> error_log off; #/var/log/nginx/error.log info;

You can probably look in the file /usr/local/nginx/off to see what nginx
says is happening; but you might want to increase the log level to see
more details.

> access_log off; #/var/log/nginx/access.log;

You don't have an access log to look in. That probably does not matter
much here.

> sendfile on;
> tcp_nopush on;
> tcp_nodelay on;
> types_hash_max_size 2048;
> open_file_cache max=10000 inactive=10m;
> open_file_cache_valid 1h;
> open_file_cache_min_uses 1;
> open_file_cache_errors on;

I think that those directives should not affect this test, either way.

> listen 443 ssl;
> location / {
> proxy_pass;
> }

> [PROBLEM] A 5MB file takes almost 30 seconds to upload via Nginx.
> When uploading it directly to the upstream backend, it takes ~400 millisec
> at max.

That does sound unnecessarily slow. The (presumed) ssl/no-ssl difference
should not account for that much overhead.

> Running strace, we've got this:
> % time seconds usecs/call calls errors syscall
> ------ ----------- ----------- --------- --------- ----------------
> 47.96 0.041738 11 3887 1489 read
> 21.73 0.018909 13 1509 epoll_wait
> 17.95 0.015622 22 708 writev
> 10.62 0.009241 13 712 write
> 0.47 0.000407 19 21 21 connect

I don't know the details, but what is nginx trying to connect() to that
is erroring every time? Is that likely relevant to the problem?

> A lot of errors in "read" calls: 1489 errors. They all correspond to (thanks
> again to strace):

It is possible that the nginx debug log might have more nginx-related
details than the bare strace.

Good luck with it,

Francis Daly francis@daoine.org
nginx mailing list
Subject Author Posted

Extremely slow file (~5MB) upload via POST

frank.muller November 10, 2019 09:57AM

Re: Extremely slow file (~5MB) upload via POST

Andrei November 10, 2019 06:00PM

Re: Extremely slow file (~5MB) upload via POST

Francis Daly November 11, 2019 07:14AM

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Comments column expansion

A couple of suggestions about “comments” on the selected cuelist view. It would be nice if that column was longer and allowed scrolling for text.
Additionally it would be awesome if there was a way to make overall cuelist notes in a separate window. So I can give operators on screen instructions to run my showfile. Additionally so I can make and keep notes while I’m working on a cuelist.

Yeah, this would still be really really really useful to me. Trying to reduce 25 things happening down to less than 40 characters is just about impossible.

Any chance this could get looked into soon? Not even the separate overall notes but just making comments longer.

Otherwise I still love everything, thanks.


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About babcia2132

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  1. Hey all. I want to make my life easier and collect the trophies faster without having to do the covenant stuff and i was wondering if anyone was willing to help me trade some rings and weapons for their time and some souls I know i can farm most of the cov items but id prefer to speed things up, i have PTSD from DS3 my psn: babcia2132
  2. thats more than fine, im currently lvl 59 on my main but i'll probably reach the high 60's later today
  3. Many many thanks Im online right now so feel free to send me a friend request. All you need to do is die 20 times and hopefully kill the fairy queen with me
  4. I'm trying to get the platinum for this game which requires me to play the online. I need to revive 20 teammates and if possible have 2/3 people help me with defeating the dark fairy where i have no damage done to me my psn: Babcia2132
  5. how do you farm the 25 Proof of Concord Kept (Blue Sentinels/ Blade of the Dark moon) with friends?
  6. If anyone has a wolf ring (base ring, from the covenant), could i trade that ring with you for a weapon or ring of your choice? or i can pay in souls? PSN: Babcia2132
  7. if this is still a thing I need help too


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Any Performance impact with running Redis on WSL2?

Is there any significant performance difference between running Redis on Linux vs running it on Windows Subsystem for Linux 2 (WSL2)?

Is there any benchmarks available for comparison?

We don’t have yet any available benchmark (WSL2 is not GA yet), but it’s my understanding that WSL2 provides significant improvements over WSL1 so you should expect the difference to be narrower.

That said, Redis is not tested on WSL and so I’d recommend to run it on the real thing for production deployments.

Thanks @LorisCro . Its for non production use. I will try it out.

Out of curiosity, why do you want to run on WSL instead of just running on Linux? Requirement?

Windows only application can make use of this. Otherwise need to have one of the application on a Virtual Machine or use a docker which i didn’t want to do.

Windows only application can make use of this.

I use it on my WSL for research purpose, but not recommended as in production use case.


text:
View Full Version : Designer support for Sencha Touch

4 Mar 2011, 3:47 PM
If we purchase the Designer product, does it support Sencha Touch?

5 Mar 2011, 2:19 PM
No. It's Ext Designer, not Sencha Touch Designer. I have heard rumblings of a separate Sencha Touch designer file, but nothing official just yet.

6 Mar 2011, 2:14 PM
I just saw your video today. Great job! I look forward to buying your book. Do you have any chapters available until then we can look at?


text:
A Headlamp in Poser...just an Idea.

  • Hi, i recently tested DS, but it does not work for me.
    But some things in DS i find usefull, are not avaible in Poser.
    I use Poser since Version 4 and every time i create a scene, i had to set up a lightset for lighting the scene and a worklight set to navigate throu the scene and pose the figures.
    In DS you find a headlamp attached to the camera, so, everytime you move the camera, the subject in front of the camera is well exposed and can easyly be posed.

    Maybe some of you have done that befor and this is yesterdays news to you, but it was not mentioned in any tutorials.
    I have made this kind of Headlamp-Camera setting for poser and i like to share the process with you.
    And it was easy to do.
    I made my main camera visible and created a point light.
    Camera and Light share the same coordinates.
    As a last step, i set the Main Camera as the parent to the point light, thats all!

    Now, when i move the main camera, the point light follows and everything is bright as daylight, no auditional Worklight necessary.
    If you done with posing, switch the headlamp off and render with scene light setup.
    What do you think, any objection/suggestions?

  • As you already said, I can say it's well known, however, I'll try to explain how to do.
    First of all, I think you know how to save the startup scene, instead of using the factory default.
    Set your scene, add the sky dome (EZDome) an infinite light (as sun) at least two other infinite lights, but in the Material Room, set the last two with Diffuse and Specular to Black.
    You can also add more Cameras and set all of them as you wish.
    Once you're satisfied, save it as Preferred Scene, and you're done.

  • Poser Ambassadors

    Yes, well known, and you forgot one more step.

    No need to turn the lamp off before rendering if you set it like this.

    For some reason, the Preview ignores the light being set to black, while both FF and SF pay attention. The result is the lamp adds no light except in preview.

  • I'm amused by everyone saying this is well known, then offering useful tips. Nothing's well known for everyone. I haven't experimented with this, but I will now that you've pointed it out. Thank you all!

  • Poser Ambassadors

    Funny, just ask for this enhancement in Mantis :) @marco we had the same thought.

  • @willshetterly I know, there's always something to learn as not everyone does the same things.
    I really can't remember when I started to use my scene setup, but I'm pretty sure I was using Poser 4.

  • I have one of these light setups in my free lights over at ShareCG. Just add them to your existing light setup and they will light your scene for posing but not change the rendered light setup.

    I also have a few other useful things there including my Superfly shader set.

  • Interesting, i will keep this in mind.
    I have changed the startup scene, on a secound thought, because i could not save the camera with the attached pointlight into the library.
    So, i followed the next logical step and made this setting to be my default.
    Thats quite handy, because its so much more easy to navigate the scene.
    I also turned shadows off.
    ghostship, i will check on this lightset of yours, sounds helpfull.
    Thank you all so far.

  • @marco I can vouch for Ghostship's light set, as I use it at least 90% of the time.

    I can also vouch for his SuperFly Shaders pack. Very nice selection to choose from.

  • Too bad that all those goodies are only available on ShareCG... :(

  • @fonpaolo sucks to be you...

  • @fonpaolo Did I miss something about ShareCg?

  • @fonpaolo seriously, dude. If you can't get an account at Share CG due to some technical limitation I'll send you the zip files if you like.

  • Besides how tired I am of creating an account to another site just to download something, although interesting and/or useful, I remember that his "reputation" wasn't so high, back in the days.
    Probably, there may have been many changes, until now, but every time I asked someone, I never got an answer.

    edit: I started with 3D since long before the new millennium, you can imagine on how many sites I'm still registered...
    ...and very rarely I use content created by other people, most of the time it's just to look if there's anything interesting, as a shader or something I think it might be useful to know.

  • Poser Ambassadors

    @ghostship They are great. Use them also but they have limitation when you have to move you camera a lot ( like me now with weightmapping, using smooth brushes and morphtool, checking pants from every direction) . A build in light without camera interaction would come here handy.

  • @fonpaolo So I hear you saying you want me to make people sign up for an account to use my free directory? ;)

  • @eclark1849 Sorry, I don't understand...
    I've looked at things available on ShareCG many times (many times clicking on a link to download something you'll end up there) and if I remember correctly, you can't download if you're not registered.
    On the other hand, many friends had told me to use another email to sign up, because of spam, a lot of spam, years ago.
    As I said before, maybe something has changed, is it still like that?

    I mainly use Renderosity, sometimes the "other" one, DeviantArt, other 3D sites (like Turbosquid) and so on...
    I'm still registered on almost every Poser related site on the net, but most of them are now gone.

  • @fonpaolo As far as I know, yes. Although I don't know about the fake email thing. As far as spam, I don't get that much email from them. I actually get more notices from my bank.

  • @Ladonna I just use a IDL light with no shadows turned down to about 50% to get overall lighting. I render in SF almost exclusively now so don't even need to turn it off when rendering

  • @fonpaolo I am using the Website in question and yes, you still have to have an account, but i dont recall to have recived a single newsletter since 2010 i would say!
    I think there was a setting in the Option menu were one can choose to recive newsletter or not.
    I use this site as a source in a regular basis, seems to have some stuff that renderosity Dir not have, for some reason.


text:
A modest parking lot/ramp proposal ... to solve congestion

Roads - Rails - Sidewalks - Bikeways
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Location: Where West Minneapolis Once Was

A modest parking lot/ramp proposal ... to solve congestion

Postby Anondson » June 30th, 2017, 12:51 am

I came across a change in Palo Alto city employee parking policy that was designed to mimic a very successful Stanford University policy.

http://www.greencaltrain.com/2017/06/pa ... king-fees/

The Stanford policy was to take money generated by what students paid to park around campus and use some of it to fund carpool, coach commute services, transit passes, and other things. It helped reduce the solo driving from 70% to 50%.

Palo Alto is going to increase parking permits employees pay to park in city parking and create a fund to reduce solo driving in the city.

Got me thinking maybe Minneapolis could pull something like this off city wide (or maybe just downtown and university areas). The way that undesirable activities are taxed (smoking taxes don’t outlaw smoking but we use the money to mitigate the health costs on society), Minneapolis could add an annual fee on every public parking space or company granted parking space, that is put in a fund to improve transit service, carpooling, etc.

Minneapolis has a slightly different problem that the Bay Area is dealing with, Minneapolis has parking lots downtown assessed so low in value they can charge rates that induce more driving.

Cities ought to be able to take the driving induced from underpriced parking spaces and use it to help reduce driving. 40% of commuters are using mass transit to get to work, adding a fee on paid parking and corporate parking grants, that is used to improve transit feels like a policy this city could make work, and maybe right now really needs to make work.

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text:
[verb tense] I slipped, hitting my head on the tile floor.

< Previous | Next >

Senior Member
Hi, everyone.

Not only did I have my pajama's on, but the water was cold. It felt like I had just jumped into a pool of ice. My eyes jolted open and I started screaming. Trying to quickly get out of the shower I slipped, hitting my head on the tile floor. Pain shot through my head, and I just stayed on the floor.

I don't understand why "hitting" is used instead of "hit". Could you please help me out?

  • wandle

    Senior Member
    English - British

    'Hitting' is the present participle of the verb 'hit', but it is not a full verb in its own right.
    It does not express any tense different from the main verb ('slipped').

    In other words, the present participle expresses an action going on at the same time as the main verb.

    For example, 'He walked down the road, whistling a merry tune'.
    The walking and the whistling are going on at the same time.

    In your example, the meaning is that the slipping and the hitting of the head are so close together both in time and causation that they are being presented as virtually simultaneous.
    < Previous | Next >


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I've talked to the genie and managed to find the book. Now what? I can't pick it up, just read or leave it. Returning to the genie after reading it doesn't help at all, nor does anything else seem to change after reading.

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Bodhicitta: the Perfection of Dharma

The last group of teachings Lama Yeshe were at the end of the 1983 Kopan meditation course on December 9th and 10th. They covered refuge, the five lay precepts and bodhicitta. This teaching extracts from the teaching on bodhicitta. From ...

read full article »

The Compassion and Vastness of the Minds of the Lamas

“The Compassion and Vastness of the Minds of the Lamas” from Mandala, May 1998. In 1998 Richard Gere talked to Mandala about meeting Ribur Rinpoche and Lama Zopa Rinpoche and participating in pilgrimage in India.

Intimacy, Love, and Attachment

“Let’s look first at romantic love. Romantic love is addictive. The first flush of excitement, the stranger across the crowded room, the hope that at last all our suffering will be gone throws us into an endorphin high. We are ...

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Remarkable Meetings with Lama Yeshe: Encounters with a Tibetan Mystic

“Remarkable Meetings with Lama Yeshe: Encounters with a Tibetan Mysitc” is a truly moving account of meetings with Lama Yeshe by Glenn Mullin. “The lama sat there chanting, seemingly oblivious to the danger we were in. I wanted to jump ...

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Buddhism in Action: The Attitude Behind Social Service

Many Buddhists are heavily involved in social action. Mandala asked LAMA ZOPA RINPOCHE why this is so, when other students devote prayers and practice, sometimes through lengthy retreats, to the solitary task of alleviating suffering. In his response, Rinpoche redefines ...

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How to Meditate

“How to Meditate” by Lama Yeshe. Previously published in Mandala January-March 2010 and excerpted from the fourth chapter, “How to Meditate,” from Freedom Through Understanding, a book by Lama Yeshe Wisdom Archive offered freely to the public.

A Longing to Change

“Longing for Change” an interview with Ven. René Feusi. Ven. René talked to Ven. Robina Courtin at Kopan Monastery in Nepal in 1996 about his two-and-a half year retreat at Osel Ling in the Sierra Nevada Mountains of Spain.

Dying is Better than this Flower

“Dying is Better than this Flower,” by Lama Yeshe. From Lama Yeshe’s last teaching given in the West, Geneva, Switzerland, September 1983. Excerpted from Life, Death and After Death, edited by Nicholas Ribush and published by the Lama Yeshe Wisdom ...

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Inner Peace and Happiness During Three-Year Retreat

Inner Peace and Happiness During Three-Year Retreat. From Mandala July-Sept 2009. Owen Cole talks to Ven. Thubten Gyatso about his three year retreat which he describes as, “the most powerful experience in his thirty-three years as a Buddhist monk.”

Postcard 18 from Robina: Ven. Robina in Boston, New York, Maine, California

The latest addition to Postcards from Robina, Ven. Robina Courtin’s blog from travels and teachings around the world, details her recent visits to Boston, New York, Maine and California.

Osel’s Letter for the FPMT Annual Review 2011

The following, from Osel, was included in FPMT’s Annual Review, February 2011: 2011 was a great year for me. I was able to travel so much and had the opportunity to become involved in many FPMT activities. I was thrilled ...

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Editor's Choice: Media Reviews

Please enjoy some excellent book reviews including, Remembering Impermanence and Understanding What is True Dharma by Lama Zopa Rinpoche, Compassion in Emptiness by His Holiness the Dalai Lama, Veggiyana: The Dharma of Cooking by Sandra Garson, plus several more! From ...

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Civil Procedure: Part 3

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American Law, Common Law, Law, Constitution

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This is an excellent class, presentations and content from expert professors are well done, I highly recommend this class whether you're studying law or any other discipline this class is essential.

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I enjoyed learning about our laws and it's applications, as well as history. The course was informative and enjoyable. The presenters were knowledgeable and easy to understand. Well worth the time.

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Civil Procedure

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  • Anita Allen

    Anita Allen

    Henry R. Silverman Professor of Law and Professor of Philosophy
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    Ferdinand Wakeman Hubbell Professor of Law; Professor of Psychology and Law in Psychiatry; Associate Director, Center for Neuroscience & Society
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    Theodore Ruger

    Dean and Bernard G. Segal Professor of Law
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text:
6th Frankfurt Finance Summit: the Future of Finance Decidedly Digital

On May 12, 2016, top names from the finance sector and politics came together in Frankfurt for the 6th Frankfurt Finance Summit. This year’s Summit was titled On the Move – the Future of Finance and explored digitalization’s implications for the industry and regulators. More than 200 people attended the conference held in Kap Europa, the first congress center in the world to be awarded a platinum certificate by the German Sustainable Building Council.

Of particular interest during the Summit were young financial technology companies, or FinTechs. Amongst other points, the day’s first panel explored the regulatory implications of digitalization and FinTech. The second panel of the day called Digitalization – the Dawning of FinTechs and moderated by Bloomberg Television’s Caroline Hyde, focused solely on FinTech. Even the conversation between Prof. Dr. Andreas Pfingsten and Diwakar Gupta highlighted the important role that digitalization is playing in increasing financial inclusion in developing economies in Asia, where millions of people lack access to brick and mortar financial institutions and cash still reigns supreme.

In his opening address, Tarek Al-Wazir, Hessian Minister of Economics, Energy, Transport, Urban and Regional Development, highlighted the importance of FinTech for the region and discussed the most recent developments in the continued effort to advance the Frankfurt-Rhine-Main region as a European center for FinTech companies. “[Digitalization] is not only a technological development. I think digitalization is working to restructure the economy and to change our lives. In fact, we are witnesses of a revolution,” explained Al-Wazir. Further stressing the importance of FinTech, Al-Wazir stated that, “The financial center Frankfurt needs to catch up in this development. Here, as elsewhere, the rule applies: either move with the times, or the times will move on without you. […] The region of Frankfurt enjoys ideal conditions to evolve into an international FinTech hub.” At the end of his address, Minister Al-Wazir outlined new details of the highly anticipated FinTech Hub to open in Frankfurt in September 2016.

The Future of Finance

With a look to the future of the financial sector, Carsten Kengeter, CEO Deutsche Börse Group, shared some of his views in a conversation with Prof. Dr. Uwe Stegemann, Director McKinsey & Company. Besides discussing topics like a possible Brexit or the merger of Deutsche Börse and the London Stock Exchange, Kengeter was keen to recognize the importance of FinTech and the new approach of his own organization in supporting FinTech and innovation. Kengeter pointed to Deutsche Börse’s own Venture Network, the recently launched FinTech Hub in Frankfurt and their commitment to initiatives like Dialogue Forum FinTech Frankfurt-Rhine-Main: “With our FinTech Hub being part of the Hessian State Government’s FinTech initiative, we want to give start-ups in the financial sector a jump start, thereby contributing to the creation and development of a FinTech community within Frankfurt’s financial center. Frankfurt should become Germany’s leading FinTech center.” Deutsche Börse Executive Board Member, Hauke Stars, would even point out later that Deutsche Börse was indeed itself a disruptive FinTech in the 1990s when it brought digitalization to the trading floor.

The panel, Redefining Banking – Regulatory and Economic Challenges, featured some of Europe’s top names in regulation and supervisory. After stressing the importance of the Capital Markets Union for growth of the European economy, the role of regulators in digitalization came into focus. Felix Hufeld, President of Germany’s Federal Financial Supervisory Authority (BaFin), stressed that his agency would create regulation that treats FinTechs and established institutions equally, helping to ensure a level playing field. Gabriel Bernardino, Chair of European Insurance and Occupational Pensions Authority, explained, “We need to create the possibility for companies to innovate, but also within boundaries that will protect consumers.” Sylvie Matherat, Member of the Executive Board of Deutsche Bank, further explained, “Digitalization has a fundamental impact on the banking industry and banks’ business models. Through its Innovation Labs, Deutsche Bank collaborates successfully with FinTech companies. We are embracing technology innovation as a source of future differentiated value to our clients. However, given the increasing importance of FinTechs it is vital that they are regulated adequately. Regulators need to find the right balance between fostering innovation and safety for clients and the financial system.”

Günther Oettinger, European Commissioner for Digital Economy and Society, delivered the Summit’s first keynote address, examining digitalization and the European strategy for fostering digitalization and creating a Digital Single Market. He stated, “Our duty is to protect the consumer, the investor and their personal data and to ensure a level playing field for all players of the sector.” Oettinger inspiringly stressed that the time is right for an open dialogue on digital transformation and gave details of an action plan to be released later in 2016, the result of discussions with political and business leaders across the EU.

The Dawning of FinTechs

The second conversation and panel titled Digitalization – the Dawning of FinTechs, moderated by Bloomberg Television’s Caroline Hyde, proved to be one of the most exciting and lively conversations of the day. In his conversation with Hyde, Gottfried Leibbrandt, CEO of SWIFT, stressed the importance of cyber security and how digitalization can create new vulnerabilities. Leibbrandt also posited that banks should cooperate with FinTechs and that adapting their technology would help them and consumers. The panelists continued the conversation on FinTech and discussed how FinTech is changing back office functions in banks as well as the role it plays for end-users or consumers. On Blockchain, Hauke Stars of Deutsche Boerse stated, “Blockchain has the potential to disrupt the financial industry right from the center.” Stars continued to explain, that “The big cost and the big benefit in the financial industry is not the consumer from my perspective, it’s the B2B business. And when I look at the costs banks have in the back office and the infrastructure costs and the opportunity for efficiency with different technology, I’m sure there will be an impact on the way finance is run in the future using this technology. It is the way the financial infrastructure is run, the underlying technology that I see as changing and the driver for change.” Roland Boekhout, Chairman of the Management Board of ING-DiBa AG, highlighted his organization’s efforts to cooperate with FinTechs, “Our goal is to be the leading digital bank in Germany. Besides developing our own digital services internally, we emphasize cooperation with FinTechs who are also developing technology and services relevant for our customers.”

A distinct honor this year, was welcoming Dr. Wolfgang Schäuble, German Minister of Finance, to the podium to deliver this year’s Keynote address: Tectonic Shift – Where will finance move to? In his keynote, Dr. Schäuble addressed the UK’s possible exit from the EU saying, “I think both the EU and the UK are better served with Britain remaining,” and that, “Great Britain’s relationship with Europe should not be defined by splendid isolation, but by splendid integration.” He further explained that the future of finance is deeply seeded in the future of the EU. He lauded regulators, saying that the risk of tax payer money being used to save failing banks has fallen. He also shed light on progress that needs to be made towards strengthening the banking union. Finally, he touched on digitalization and innovation expressing that all industries must be innovative to find business models that fit to the new world. Following his address, participants enjoyed the opportunity to ask Dr. Schäuble their own questions.

The final conversation of the day between Prof. Dr. Andreas Pfingsten, Director, Finance Center Münster, University of Münster, and Diwakar Gupta, Vice President, Asian Development Bank (ADB), centered on Financial Inclusion, covering a broad area from policy making to society to digitalization. Gupta explained the challenges of financial inclusion in areas where one third of the population lives in poverty, topping the list being limited access to financial services and getting people to use them for the first time. He asserted that governments must play a central role in crafting policy to support technology that will help foster financial inclusion. The success stories of mobile banking networks in Africa evidence the need for the expansion of FinTech to support these aims.

In its sixth year, the Frankfurt Finance Summit proved again to be a great success, proven by its resonance in the media and not only the distinguished speakers and panelists, but also the high-profile participants. The Summit was also available via a Livestream which was viewed by more than one thousand people throughout the day. The complete recordings of the Summit can be viewed in the YouTube playlist below.