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Chat live with Linfield College coach Scott Brosius

The Baseball Chat Series gets underway at 4pm ET on Thursday, April 30 with our special guest, Linfield College coach Scott Brosius.

Coach Brosius will be the first of four current college coaches joining us this season, and all four have one thing in common - they were all major league players before entering the college coaching ranks.

Scott Brosius enters his second year as Linfield head baseball coach. In his first season, he guided the Wildcats to a school-record 35 wins, the Northwest Conference and West Region championships, and a berth in the NCAA Division III Finals.

Brosius, a former Wildcat who went on to gain fame in professional baseball, was a natural choice to succeed retiring coach Scott Carnahan in 2008, having served under Carnahan on the baseball coaching staff for five seasons. During that time, he gradually accepted more responsibility, managing the baseball team's entire recruiting efforts.

Brosius left Linfield following his junior year after being selected by Oakland in the 20th round of the 1987 amateur draft. He returned to Linfield and completed a bachelor's degree in business in 2002.

In three seasons at Linfield, he hit .332 with 14 home runs and 77 runs batted in. During his junior season in 1987, he hit .348 and set Linfield single-season records for most at-bats, hits and RBI. He received recognition on the NAIA all-Area, all-District and all-Northwest Conference teams, and was a honorable mention NAIA All-American.

Brosius began his professional career in the minor leagues in 1988 and spent a total of 11 seasons in the major leagues with Oakland and New York. He won three World Series titles with the Yankees in 1998, 1999 and 2000. Brosius was a Golden Glove award recipient, was named the Most Valuable Player of the 1998 World Series, and played in the 1998 All-Star Game.

Brosius, a native of Milwaukie, Ore., and graduate of Rex Putnam High School, is a member of the Linfield Athletics, NAIA, and Oregon Sports halls of fame.

Send in your questions NOW, and come back at 4pm ET on Thursday, April 30, as we ask Coach Brosius your questions. Moderator: Hello, everyone. Welcome to our first Baseball Chat. Linfield head coach Scott Brosius is with us and ready to answer your questions.
Scott Brosius: Thanks for having me on and I look forward to answering everyone's questions.

Charlie (Oakland): Scott- What was the transition like from the Majors back to a small college?
Scott Brosius: I think the style of baseball is definitely different than it is professionaly. One of the aspects that is different is that you don't see a lot of small ball in the Majors that you do in college. You don't see the offensive strategies to create runs. Coming back to college baseball, I said,"Oh yeah, I remember this stuff." Overall you just don't see the same power that you see in the Majors. I also had to get used to carrying my own luggage again.

Bob Broughton (Vancouver, BC): Has the success of the Oregon State program had any sort of spill-over effect on Linfield and other small-college programs in your neighbourhood? And has the new U. of Oregon had any effect?
Scott Brosius: To be honest, I don't think it has. It has certainly brought a lot of noterity to Oregon State and Oregon programs. We're recruiting different players, so I really haven't seen any measurable change based on their success.

Ken Smith - seattle: Can you describe the experience of facing an oncoming line drive when you are playing in at 3rd base?
Scott Brosius: There were some guys that were flat out scary when you had to play infield in-I'd like to think I had good reflexes. Kirby Puckett comes to mind, especially playing on the turf at Minnesota. Ball just gets on top of you. There is no question that at times it felt like being in hockey goalie protection mode.

Adam (NY): Hey Scott You were always such a great "clutch" hitter on the Yankees and will be remembered for your clutch hits. Is being clutch something you can teach or is it just something that is born into people?
Scott Brosius: Maybe a little bit of both. I think confidence plays a part of that. It starts with wanting to be up in that situation. For me, I never saw situations like that as pressure, I saw them more as opportunity. I always wanted to have that oppurtunity. Whether it happened or not in that at bat, I always looked forward to the next time. In an unselfish way, I think everyone needs to have that sense of wanting being a hero.

Matt (Michelbook, OR): Coach, What do you attribute your teams success to "small ball" and does the fact that you weren't a power hitter have anything to do with how you now coach? Thanks.
Scott Brosius: I think as a coach, you always have to coach to the strengths of your team. For example, last year's team didn't have a lot of power, so it was necessary for us to play small ball to create runs. My philosphy in general is to not sit back and wait for a three-run home run. It's to put constant pressure on our opponent every inning.

Jonathon, Salem: As a coach, is winning the most important thing? What is the most important thing you look for in a player? What do you hope each player will take with them after they have left your program?
Scott Brosius: Winning isn't the most important thing. Any program strives to be as successful as possible, but I'll never have a win at all cost mentality. We're gonna strive to play the game the right way, and play with a lot of character, and represent Linfield College in the best matter possible. So regardless of how good a player is, if he's not willing to do that then he won't be apart of our program. So I think overall, big picture goals, program goals do come ahead of winning ballgames.
Scott Brosius: Also, while talent is important for me when I look at a player, his character is equally as important.

Bob: Did you ever get frustrated that you wanted to quit the big league? Did you have a mentor who encouraged you? What is the best advice you ever got?
Scott Brosius: I never got to the point where I wanted to quit. I had very frustrating moments in my career. Early on, my first couple of years on the shuttle between Oakland and Triple-A was a very trying time. Going through injuries was very frustrating. But never to the point where I wanted to give it up. Baseball never felt like work to me, and I never wanted it to. And that's part of the reason why I stopped playing when I did. I knew the time was right, and I didn't want to play without the same enjoyment that I always had.
Scott Brosius: I had some veteran players when I first came up, and I got two pieces of advice. You never play the game for the money, you play the game because you love doing it and playing the right way. The money will take care of itself. I also had a minor league manager named Jeff Newman who was a former major leaguer himself, and he talked all the time about the importance about being a good teammate, and if you're part of a winning team you'll be more valuable as a player.

Rick Noonan Peachtree City Ga: Scott...I am a 81 Lake Oswego High grad played collegiate ball in NW and asst coached at LO and Lakeridge before relocating. The SE is a baseball hotbed for sure with UGA, GT and #1 pick in 08 draft last year from Griffin HS Ga ... question is where do you see MLB 10 years from now in terms of "make up" of league .. are US kids at disadvantage? are NW kids even more so? enjoyed watching you play thanks
Scott Brosius: I don't believe that U.S. kids are at a disadvantage. If anything we have so many more opportunites to play, the quesiton becomes do we choose to play. For example, as a kid we played outside all day long. I just don't see that happening as much anymore, where that does happen in some of the other countries. Kids are playing it all the time there. We have by far the greatest opportunities to play in general for our. Whether it's unorgranized or organized from youth through high school and into college. Maybe we don't share the same passion as a country that we used to for the game. As for the Northwest, while we don't have the same weather situation that they do down in the South, to play year round, there is still very good baseball being played and I believe the scouts, as far as opportunities to play, scout the Northwest as much as the rest of the country.

Marty (Newberg, OR): Coach, Are you able to hit your pop-ups to the catcher very well? If so, what is your secret...thanks
Scott Brosius: It's the only thing coaches are judged by now, is our infield pop-ups. I lost an infield pop-up contest this past weekend with George Fox head coach Marty Hunter and I had to throw my Fungo bat away.

Don Fenton/Seattle: Coach - How would you rate the 2009 Wildcats versus the team you took to the '08 D3 World Series? What are the prospects for the 2010 season as you see it right now with the young players you have already that are contributing and the recruits you anticipate coming in?
Scott Brosius: I think that going into the season, we felt like we had a good team, we were just a little inexperienced. We graduated a lot of players in '08, and so we were all kind of disappointed with the finish to our season this year. We were 17-3 at the halfway point, but finished 11-9 in the second half. So it was a disappointing finish, but a very vaulable learning experience. As we started four sophomores and a couple of freshmen, I think they gained some valuable experience. Looking ahead to next year, I think the experience they gained will benefit them next season.

Bob Broughton (Vancouver, BC): I was wondering if there's been a general increase in interest in baseball in the Portland area, with the good JUCO league (NWAACC) and the West Coast League (formerly the WCCBL)?
Scott Brosius: I don't really see a tie between them. I think baseball has certainly gained popularity. I think more kids are interested in playing during the summer and I think the opportunities have decreased over the years. And I think with more leagues coming around, it will give them more of a chance to play.
Scott Brosius: I appreciate the opportunity to be apart of this, and I appreciate all of the questions and the interest in the Linfield program. Moderator: Thanks everyone. We will have San Diego State head coach Tony Gwynn next Thursday afternoon, as our baseball chat series continues. See you then!


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Central Missouri Athletics

WARRENSBURG, Mo. -- Central Missouri track and field hosted the annual UCM Invitational, Friday. Six teams, three of them conference opponents, competed in 16 events for both men and women. In team scoring, Emporia State University took the men’s competition with 160.33 points; the Mules were second with 118.33. The Jennies were the victors in the women’s team scoring with 164 points.

UCM had 12 first-place finishes, five from the Mules, seven from the Jennies. Junior Lindsay Lettow (Urbandale, Iowa) orchestrated wins in four events. Her first-place finish in the 60 meter hurdles was an NCAA Division-II provisional qualifying mark (8.68). Her first win of the year came in the long jump, she also won the 600 yard run, and ran the anchor leg of the Jens winning mile relay team.

Her teammate Stephany Johnson (Jefferson City, Mo.) set a pair of personal bests while winning the 60 meter dash (7.92) and finishing third in the 200 meter dash (26.81). The sophomore also won her signature event, the triple jump, with a provisional mark (37’06.50”).

Junior Cori Whitson (Phoenix, Ariz.) jumped into a tie for fourth on the all-time list with her event winning pole vault (10’11.75”), just shy of an NCAA provisional height.

For the Mules, Drew Frizzell (Chillicothe, Mo.) defended his home gym with a first-place finish in the shot put. Then, he tossed an NCAA automatic qualifying weight throw (64’00.50”) to win that event.

On the track, UCM took wins in three events. First it was Mule newcomer Khaldon Evans (St. Ann’s Bay, Jamaica) with a great display of speed in the 400 meter dash. The junior transferred to UCM from Minot State (N.D.). Another junior, Jacob White (Ashland, Mo.), topped the 800 meter run.

Mules cross country standout Dalton Moberly gutted out a 3000 meter victory. The junior from Kearney, Mo., led most of the race, finishing in a personal best time (8:38.58).

UCM track and field will be back in action when they host the UCM Mule Relays. The two-day event starts with the women on Friday, January 28, at 1 p.m. The Mules host the men’s side of the event starting at 10 a.m. on Saturday the 29th.

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Aggies Finish Meet In Rainy Raleigh

Courtesy: NC A&T Sports Information
          Release: 03/30/2014
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Freshman Darren White finished eighth in the men's 3000 meter steeplechase. Photo by Dr. Michael Simmons
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RALEIGH - It was a rainy last day of the Raleigh Relays, but the Aggies pressed through the weather to complete the meet at N.C. State’s Paul Derr Track.

“We had very solid performances this weekend,” says Duane Ross, director of track and field programs. “Our teams are getting better. We’re still not where we would like to be, but we can see the confidence growing each week within our student-athletes. Our distance runners did well competing against tough competition and rough weather conditions. Our jumpers improved on Friday’s performances and our sprinters continued their streak of improving each time they stop on the track.”

Junior Keenan Smith placed second in the men’s triple jump at 50-feet, 2 ½ inches. This jump moved Smith into first place in the conference. Freshman Todd Townsend finished the 110-meter hurdles in sixth place at 14.25 making him fifth in the MEAC. Townsend also placed 13th in the 400-meter hurdles at a time of 52.95, moving him to fourth in the conference.

“Todd really had a good weekend and I expect him to be a game changer later this season at our championship meet,” said Ross.

Senior Darryl Williams is ranked fifth in the MEAC after opening up in the 200 meters by placing ninth in the invitational section at 21.80. The men’s 4x200 meter relay team of junior Marquis Noble, senior Jeffrey Lewis and freshmen Caleb Gabriel and Joshua Peoples placed fifth with a time of 1:24.92.

On the women’s side, senior Jessica Farr finished eighth at a time of 11.99 in the finals of the women’s 100 meter dash. Junior Tatianna Clark was able to place12th in the women’s triple jump with a jump of 37-feet, 4-inches.

Senior Sherri Owens threw 139-feet, 4 inches, which ranks her No. 1 in the hammer throw in the MEAC.

“I’m very proud of our women throwers who continue to answer the challenge we gave them after MEAC indoors. They’ve set numerous personal bests since the outdoor season began,” said Ross.

The Aggies will head a few miles down I-85 Business South to High Point to compete at High Point University next weekend.

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Nedda Mitchell

Nedda Mitchell

Century 21 Citrus Realty Inc

Newport Coast, CA
License State: California  |  License No: 00470206
Service areas: Newport Coast

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Issued Date: 06/09/2010
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About Nedda Mitchell

Nedda Mitchell has completed at least 2 transactions with an average sale price of $790K. He/she has closed transactions ranging from $730K to $850K in value.

Nedda's brokerage of record is Century 21 Citrus Realty Inc where he/she primarily serves both buyers and sellers with Single Family properties in Newport Coast.

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Cartersville church hosts Mardi Gras party
by Monica Burge
February 05, 2013 02:10 PM | 1575 views | 0 0 comments | 13 13 recommendations | email to a friend | print
Church of the Ascension is hosting its annual Mardi Gras party Saturday at 7 p.m.

Held at Stonewall Manor in Cartersville, the event features an evening of fun and dancing for a good cause.

“We’ll have an assortment of things to keep us entertained,” said Ascension’s outreach chairperson Tiffany Tindall.

In addition to music provided by DJ Nunzio Cheverez, the event will feature both a live and silent auction.

This is the second year for the Mardi Gras and last year, Tindall said the turnout was great.

“It was very successful last year,” Tindall said. “It was our largest fundraiser of the year.”

Tindall said this year’s event should be even better.

Tickets to Mardi Gras are $40 in advance and $50 at the door. Tickets include admission, food and two drink vouchers. There also will be a cash bar available.

Tindall said the event promises to bring a little New Orleans flavor to Bartow County.

“Stonewall Manor does a phenomenal job of doing New Orleans cuisine,” Tindall said. “The food is amazing.” Proceeds from the Mardi Gras benefit the outreach ministry at Church of the Ascension.

Tindall said that makes attending the event worthwhile.

“The fact is, there are people in this county, this state and this nation who are hungry,” Tindall said.

In addition to providing 72 families with food per week, Ascension’s food pantry, which is part of outreach ministry, is the only one site that also distributes pet food.

“If you aren’t able to feed your family, then you certainly need help feeding your pet and we want to help families as much as we can,” Tindall said.

Information: (770) 382-2626.
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Jay Strongwater
Maiti Flower-Edge Clock

Set in the forms of flowers and a butterfly, vibrant crystals surround a classic clock dial.
  • From the Canary Diamond Collection.
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  • Ivory dial with black numerals; three-hand movement.
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About Jay Strongwater:
Jay Strongwater's love of the elegant but vividly bejeweled objet-whether it's meant to rest on a tabletop or the graceful curve of a woman's neck-has led him on a journey through the worlds of fashion and home furnishings. He began his career while a student at the Rhode Island School of Design. After garnering raves for a necklace he'd made his mother, he took jewelry samples to open buyer days at some of New York's finest department stores, and soon a burgeoning business was born. At the age of 23, Strongwater met designer Oscar de la Renta, with whom he began to collaborate on jewelry designs for runway shows. The move to home accessories was delightfully serendipitous & organic. For the 1994 holiday season, Strongwater sent gifts of jewel-encrusted filigree picture frames to friends, fashion editors, and buyers, who immediately fell in love with the design. By 1998, his Jewels for the Home collection had supplanted his fashion business. In essence, Strongwater created his own niche: the jeweler turning his meticulous eye and art toward a world beyond a woman's wrists, neck, and ears.

Jay Strongwater Maiti Flower-Edge Clock

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: : : : : The Legend of Zelda: The Minish Cap

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Product Wiki Description: Link returns in an all-new Game Boy Advance SP adventure! When the sorcerer Vaati turns Princess Zelda™ to stone, the king of Hyrule sends Link on a quest that will take him to places he's never imagined. Using the power of a mystical hat called the Minish Cap, the Hylian hero will shrink down for a massive quest...on a microscopic scale!

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Google debuts Maps Engine Lite for the casual mapmaker

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#1 techbeck

    It's not that I am lazy, it's that I just don't care

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Posted 27 March 2013 - 21:53

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Google wants to turn more of its Maps users into map makers. The company just launched a new, free custom map editor, Google Maps Engine Lite beta. Google says it contains more powerful and easier-to-use tools than those already available on Google Maps since 2007, through its My Maps editor. But the new tools are also less complicated than what Google offers through its full Maps Engine, which companies and businesses use for professional-grade mapping.

users can import spreadsheets of location data into a custom Google map

Maps Engine Lite lets users pick between different map base layers, from a satellite view to one optimized for roads. For the first time, individual users can import and compare multiple spreadsheets of location data into a custom Google map, which Google will convert into points on the map. It also converts new points users add to the map later into spreadsheet cells. As is the case on the standard Google My Maps editor, Maps Engine Lite users are able to choose from a variety of different pin icons, which they can drop anywhere on their map. Users can also draw lines and connect them into shapes more easily than on regular Google Maps.

Functionally, though, many of the features are the same as before, and some features on regular Google My Maps editor are better, such as the fact that it detects and displays the real-world distance of the lines users draw, which Maps Engine Lite doesn't do, yet. But the product is still an English-only beta, which indicates that Google has plans to add more features to it in the future. Google's move comes as other map making competitors step up their efforts. Washington, DC-based startup MapBox, for example, is launching its own simple editor for the open-source rival OpenStreetMap.

Keep topic clean please...TY

#2 remixedcat

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Posted 27 March 2013 - 22:26

That's cool. I wonder if sometime they will let you theme it really nice to match your site like how some restaurants do for their locations like CloudMade does.

#3 Growled

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Posted 28 March 2013 - 01:59

What would be the advantages to using the Lite version over the Standard one?


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Microsoft Surface Pro launch event in NYC cancelled

Microsoft has decided not to hold its planned launch event on Friday in New York City for its Surface Pro tablet due to the incoming snowstorm that could bring up to a foot of snow in the city.

Microsoft previously had plans to hold the event at the Best Buy retail store in the Union Square section of Manhattan. The event was to be preceded by an invite only reception before the first Surface Pro tablet went on sale at that store at midnight on Friday night.

However, Microsoft's leader of the Surface team, Panos Panay, made a post on his Twitter account today announcing he would not be able to attend the event due to the snowstorm.

We contacted Microsoft to find out if the entire event had been cancelled and received this response from a company spokesperson:

Surface Pro launch activities in NYC have been cancelled due to weather; our best wishes for everyone impacted by the blizzard.

The Surface Pro tablets will likely go on sale online on the Microsoft Store website early on Saturday morning, and will be able to be bought in Microsoft Store retail locations in the US and Canada on that same day, as well as Best Buy stores in those two countries and Staples stores in the US.

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Posts Tagged ‘Lorenzo Taliaferro’

2014 Senior Bowl: South Practice Notes and Wrap-Up

Thursday, January 23rd, 2014

Coastal Carolina RB Lorenzo Taliaferro stood out at the Senior Bowl

NEPD Editor: Mike Loyko

The last day of Senior Bowl practices consisted of split squad practices between Fairhope Stadium and Ladd-Peebles. As I did last night with North Squad, I’ve aggregated my notes on the South Squad to give everyone a basic report on each players progress during the week. Here is my last article while in Mobile and now it’s onto the next step on the NFL Draft train.

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Critical Hit! is a recently opened gaming forum (June 12th, so we aren't exactly new) and we are hoping you check us out! We focus on gaming discussions of all kind and of course a nice little general section when you are tired of gaming. We recently hit 40 members and 1000 posts so accomplishments are around the corner each day. So how about you stop lurking and hit that little register button? We appreciate it!

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Welcome to Antonio's Portfolio

The Home Section it's dedicated to general VFX subject.
To view my works please click in one of the tabs above.
I am responsible for modeling, texturing, shading, lighting, rendering and compositing.
Thanks for visiting, I hope you enjoy.

Saturday, May 30, 2015

Remodeled parts of the Puma Truck Model

Studio Romeo & Julieta - Porto Alegre.
Remodeled some hard-surface parts of an old version of this Puma Truck model from the manufacturer company CASE, so it would look like the latest 2015 model version. The model was them shaded, lit, rendered, and composed by Romeo&Julieta Studio that send the images to the Advertising Agency responsible in the printing of the Ad for an Agriculture Events Convention at Porto Alegre in 2015.

Monday, April 6, 2015

Renders Comparison part 2

Ok I finished some roughly tests to see how each render perform in a large scale scene.
This scene was an fbx file provided by Rodrigo Albano, an architect and great friend of mine.
I had the freedom to change a few things there, like some furniture downloaded from internet.
It has a little bit over 3.1 millions polygons, around 45 lights distributed over the ceiling(tray ceiling), under light shapes geo, and 1 HDR(shot at night) used in the light for the Sky, that illuminates the apartment by passing through windows with glass and open doors on the left side of the picture and a glass door behind the camera... And more then 100 shaders.
From one render to another I converted the shaders and lights as best as I could, trying to match same values in terms of color, glossiness/roughness, and light intensity, size, position etc... using a script that I wrote for this...
The renders settings for each of them was following the same process like in the simple scene test article that I wrote. If you didn't read that one, I high recommend you read it first to undestand the methodology used to make a fair compararison between them, so here's the link:
The only difference is that I raised the AA subdivds to 10 = 100samples and shaders, lights, GI samples to 2=400, max 800samples.
So here are the results:

For Vray everything is straight forward, and the Vray-RT running in IPR mode was fast an crucial to easily have some interior light mood for a night scene that we do have in real life. The default shaders of the scene was all phongs, and I converted them really quickly to the standard Vray material VrayMtl... I added in Camera DOF, and a Vray Fur in the carpet with a VrayHair shader, I couldn't make the default maya fur to work I am not very into it.  I also used a VraySSSkin shader to the dragon statue on the right side of the picture.
The render came fast after hitting render. And after 1 hour and 11 min it was done. There is a bit of noise in the ceiling from the GI for sure and some white speckles here and there from the DOF, but the overall is good and consistent.

The render took some minutes to be compiled/translated and then after that it really starts to "spit" the pixels to the Image Tool Screen.
Renderman Lights has only exposure feature to control the light intensity, so the light intensity may not match at some points, getting underexposure at some point and overexposure at others...
Also considering Renderman doesn't not have it's own fur system, I couldn't use any fur on the carpet, and I couldn't find a way to use the DOF in camera as well...
The shaders have been converted from the vray scene one to PxrDisney, PxrMetal, PxrGlass, and PxrSkin.
After renders is done, we still see noise in the ceiling where it is illuminated mainly by the indirect illumination(GI)...

In Arnold, I couldn't figure out what was causing the super green color in the right side of the picture, for this scene I am using alShaders for everything, including the dragon statue in the right side(remember that the aLShader has SSS builtin)  and there is colors above one where you would see the visible lights, so ignoring those things we have an initial render time to compile/translate the scene a bit faster than Renderman, but still more slowly then Vray...
There was some DOF in camera but since I didn't render all we can see very much how it was. I couldn't use fur for the same reasons as in Renderman.
The render took more than 10h to render 22% of it, so I had to hit cancel because does not worth conclude it for this test... Whatever I am trying to prove by comparison here, is now pretty obvious... but the part in the center that get complete rendered is very clean and have a nice result and to be honest I was not expecting that render time so high! I was imagine something 4 times more the V-ray render like in the simple scene test. I double checked each thing in the scene, and couldn't figure out why that render time so enormously, every sample was right in the lights, shaders, render settings. The geos was all good with their normal and stuff, because I had checked as soon as I put my hands on them, and I fixed whatever imperfection I spot on, so considering the other renders get a decent render time, I really don't understand what happened here. Without the object or even with just one shader for everything, and deleted a few lights near that region, disable the DOF and the green thing still persist... Even at this setup to conclude 6% of render it took roughly 2h... So from past test using Arnold, we may say well it doesn't need 2 samples for light and for the diffuse, glossy, refraction and SSS render sampling, because Arnold cleanup super well with less than that, maybe you should not even need AA 10 because you not using textures at this test, only the DOF in camera... Well you're right in say that, and that could probably make the render drop 2-4 times,  so if that drops 5x let's say, the 22% that took me 10h would translate in 10h to render it 100% right? Well I guess so... Why not to take even lower, 4-6 AA only and rest is 1? Well AA 6 may do the job like the other ones, and have more reasonable time, but still high than the other I guess, but I have to say that at AA 4 the edges/shapes of your object look fuzzy/blurried, so your render will not look very define and crips as it should. I did this test with the simple scene once and the render time drop by half if I am not wrong, but the result was not acceptable... So in the end I beat if I cut all the "fat" Arnold may finish the render in the time I had presumed, something around 4x more then V-Ray, but if I do that, it means that I took more easily with him in terms of numbers considering that was the same settings I used for the others and it worked pretty decent...

Just to resume, we are not here to look at pretty picture, but looking forward to see an engine fire proof test, in this case for general things that we normally use in a daily basis scene. Not trying to compare this or that particularly support feature that the other render does not, as well not been picky in better looking things like for example this render does a better SSSkin shader or a displacement... Things like that could fall into a more "subject" realm that each person will have a different opinion about it...
Of course in this scene, some pipeline stuff get in my way, and I don't have time and patience to fine tuning 3 renders just for test... So I hope you understand that, instead of start to blame on me.
In the end what I was looking for is to compare the general behavior of each render in in most cases scenarios where the standard shader of each render are the shaders that are been used in the scene, I beliave that is what we normally have for most of our scenes in a daily-basis...
I thank you for your time in reading this "case study", for me it worth the try.

Sunday, March 29, 2015

Renders Comparisons

Hey guys, I've been using Vray and Arnold Render for a long time, and last week Renderman 19 was released so I couldn't skip a spin with it, and see how it looks in comparison with the renders that I normally use.

So here's a quick scene I did to test each of them, and some of their different GI calculation method.
It is a "cubic room" so no light can't get in, and GI can bounce all the way around. There are a few other objects in the left of the camera that you can't see at this distance.
The main light is a Big Area Light with an HDR image assigned to it that illuminates the scene from right to left, and the number of bounces are limited to 5.
I tried to match the same light intensity and shaders look. Basically Diffuse 0.5 for all and Specular pure white with 1.56 of IOR and some value in the spec roughness/glossiness.
I locked the resolution of each render to Full HD 1080p and it is been rendered in a 2.0ghz 8cores machine with 8gb of ram.
Also the numbers of the Samples/Subdivds used by Camera rays(AA), shaders, GI, and lights for all the renderers in order to produce similar results. Then we can compare quality/speed between their engines, of course some of them will have optimizations that others don't have, and that will affect render time vs quality, but this is the most correct methodology to use, considering that quality could be a subject thing that may vary between each person... In theory all of them have similar math in what relates to Monte Carlo Ray traicing.
Another methodology could be if all of them have support to progressive render, where you set a time of 20min to render a frame. Then you would just go and compare results in a fixed time, instead of a "fixed sampling ratio".
Keep in mind that the test does not count subjective aspects related to artists or pipeline. We are trying to keep it out of the equation here, comparing general fixed aspects of the renders, this should cover general scenes that people may face from time to time. In other means nothing very fancy with millions of geometry, with a lot of lights, complex shaders and textures. We may try something more complex in future.

So here are the results:
Vray - the fastest one:

Arnold  - Slowest one but best quality of all:

Some notes:
First of all the models are from the internet, and I should had fix the quads with issues in the front...
All the three renders were done using the latest versions of each respective render for Maya.

For some reason I don't know why, Renderman got a warm color temperature. But I checked my lights in all settings, and none of them was been tweaked by any color swatch or color temperature attribute and even so I in all of the renders they was set to 6500K.
Also I am not sure why some parts of the car in the second image of Arnold test, had presented a bright highlight. I will not consider that assuming that could be something with the geometry or for some odd reason the shader may not get assign to those parts(the scene make uses of referenced objects...)

Surprisingly the BF+LC render time was 7minutes lower then the settings that I tend to use with Irradiance Map + Light Cache in Vray...
Also the render times could be lower if you don't need to use the LC feature Retrace Threshold, I will explain why in the conclusion.
I am sure that people will think that for the Vray tests the Light Cache Subdivs are too low. I would say maybe, but as a secondary GI it doesn't need as much as people think out there over the net... In other renders of mine even for animation the LC for second GI don't make much difference for the final quality from a 100 Subdivds to something like 1500...

In this initial test it's proved how each engine perform and their quality withing a "fixed Sample". Keep in mind that in a Complex scene you probably need AA 10 or 16 if you dealing with Motion Blur and Dof in render. Also you may have to rise your shaders, lights and GI samples as well, and I would say probably 2-4x times if you want fine results.
The images above have some noise inside the shadows that are related to the contribution of the Indirect Specular or GI that is hitting those part. None of the parts of the images that are been illuminated directly by the light have any kind of noise. And from what I know AA does help to alleviate noise in images but it can't do it efficiently or remove completely some specific type of noises, like the ones related to low samples in light that normally cause noise in it's shadow, that could also affect the speculars, and GI. or lower sample values in the shaders, that normally create noises in the reflection or refraction of it, or over GI
Now a days you can get rid of shadow noise in GI and lights by using a Denoiser in Comp, but I would advice that specular/reflection pass can't take benefit from that.

It's obvious that Arnold needs optimization in their render settings like the others.
From past experiences with Vray I know for sure that he needs the Russian Roulette optimization as well, to avoid spawning unnecessary rays. That is essentially critical with Refraction because of the Retrace Threshold feature Vray would shot Brute Force rays where he thinks it's necessary, and that tend to slowdown a bit everywhere the bucket goes rendering your scene. But the main issue will be objects with Refraction where he always will shot that type of rays really slowing down the render. Without that feature ON your animation will get flickering in the GI, and not only that but the GI and Direct light pass contribution in the materials with refraction will be wrong.
I suffered a huge impact by that feature in an animation project involving Blended Glass materials, with 2 glass objects one inside of the other, using Bump, Refraction glossiness texture maps and non-white color in their Refraction Fog color swatch... The impact would make the render time goes up close to the render time of the BF+BF mode depending on the scene considering he will shot BF rays for the secondary rays(all the other ray bounces after the first hit)...

So I guess for that particularly scenario I would try to use Renderman now a days because of the Russian Roulette optimization, and see how it goes, specially when they appear big in screen close to the camera like mine was...
Also I am sure there is still people how complain about Vray quality, or some issues it may appear surprisingly in render. I will assume part of that has gone in it's latest version 3.0. I could complain so far, 1 year of using this version already, and it was a good upgrade since the version 2.0 where I started to use it when I was studying at Gnomon School.

Despite the fact I like Arnold Render for what it is, "a beautiful pure Brute Force Render that create very good quality images", and have been using/testing it for 1 year, I can't fit him in my projects because of his higher render times for my taste. I am more happy now with it because the alShaders(shader developed by Anders Langlands) has some nice optimizations that makes it render times got much more acceptable, but even so it still the slowest of them.

I would like to open a little parenthesis here to mention what I hear from friends of mine who was big users of Vray in Architectural projects. Now a days they all switched to Corona Render. They say it is more fast then Vray with same or better quality(it seems Corona have all the optimizations up to these days, like Russian Roulette and others...). For now I can't test it in Maya, it still under development, and I don't know how well he does in Animation, of course he still does not have all the many features the above renders have support such as skin shaders, hair, volumetrics and many others features crucial to the standards of big vfx productions of our time...

So that's it for now, more over I will add few more lights and shaders for the other objects and see how it's going to behave.

Feel free to leave your comments and questions many thanks,
Antonio Neto.

Render Comparisons part 2 - Complex Scene:

Additional notes updates:
I've spook with Vlado from Chaos group about the Russian Roulette technique, and he pointed me out this:
In V-Ray 2.x, this was controlled by the adaptive amount. In V-Ray 3.x, it is completely automatic depending on the type of ray and the situation in which the shading evaluation takes place - the user shouldn't have to worry about any of that.


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19 Month Old - Serum Sickness-like Reaction?

My 19 month old daughter took 15 doses of a 20 dose course of Amoxicillin over an 8 day period for an ear infection and approximately 10 hours after the 15th dose she developed hives. Day 1: she didn`t seem bothered by them (NO itching at all) but small hives began spreading quickly; treated with a shot at a local immediate care facility & Benadryl. Hives began subsiding within 6 hours. Day 2: awoke with larger hives, especially over knees and other joints. Hives were very hot and swollen, joints began to swell and bruise-like patches appeared over areas of greatest swelling. Some hives appeared like `bullseyes` but not all -- others were large with irregular borders. Benadryl seemed to have no affect. She was admitted to local children`s hospital; treated with steroids, Benadryl, epinephrine breathing treatment. She was miserable and wouldn`t eat or drink. Day 3: awoke with swollen eyes, lips, bruises, and bright red areas though hives less swollen. Temperature was just under 101 but returned to normal within hours without meds. She was again treated with Benadryl but hives began to subside only after steriods administered in IV. Within an hour or so of the steriods being given she was eating and almost back to her old self. She was released approximately 30 hours after being admitted. She was fine the next day except for the bruises left behind. Like I mentioned, they never itched and they were also never on her scalp or any area covered by her diaper -- almost seemed to stop at the diaper line. I mention Penicillin first because that is what the Dr. feels is the most likely culprit although I`d like to mention that 15 hours before the hives appeared she had a piece of chocolate, which she`s has before, but from a bar that also contained almonds. Also, immediately before the hives began to appear she had a dose of Tylenol. My actual QUESTION is even though tests ruled out serum sickness itself, does this sound like a serum sickness-like reaction that the Dr. is labeling as Erythema Multiforme and what exactly is the difference between the two? Does it matter whether it is officially one or the other if the outcome is all the same == AVOID PENICILLIN. And do you recommend testing for chocolate, almonds, Tylenol, or any other substances as a precation? Thank you so much for any opinion you can give.

Thank you for visiting NetWellness. On this site, we try to answer general questions about allergies but cannot diagnose or recommend treatment. You appear to have some very, very specific questions about your child's condition, which can only be answered properly by a physician who is familiar with your daughter's history and test results. Your questions about the testing results you've been given or the risks, benefits, and alternatives for proposed treatments of this condition need to be directed to your treating physician. You should insist that they answer these questions in a way that you are able to understand before consenting to any treatment. If your physician is unable to help you understand these issues, you should get a second opinion. Take care.

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Berners-Lee: Web access is a 'human right'

Speaks at MIT symposium marking the university's 150th anniversary

Two decades after creating the World Wide Web, Tim Berners-Lee says humans have become so reliant on it that access to the Web should now be considered a basic right.

Retro browser smackdown: IE6 vs. Netscape in 2011

In a speech at an MIT symposium, Berners-Lee compared access to the Web with access to water. While access to water is a more fundamental right, because people simply cannot survive without it, Web access should be seen as a right, too, because anyone who lacks Web access will fall behind their more connected peers.

"Access to the Web is now a human right," he said. "It's possible to live without the Web. It's not possible to live without water. But if you've got water, then the difference between somebody who is connected to the Web and is part of the information society, and someone who (is not) is growing bigger and bigger."

Berners-Lee appeared at the MIT symposium on "Computation and the Transformation of Practically Everything," part of the school's 150th anniversary celebration. Other notable speakers included Nicholas Negroponte, founder of One Laptop Per Child, who also created the MIT Media Lab.

Berners-Lee has been outspoken on net neutrality, and at MIT warned against ISPs having too much control over how we use the Web. Berners-Lee also touched on smartphones, repeating his stance that it is better to develop Web apps that run on mobile devices than to create apps that circumvent the open Web.

He also said it's important for the Web not to simply become an instrument to spread unfounded rumors and conspiracy theories. One of his goals is to make the Web a system in which scientists can share data and information more effectively.

The Web has grown so large that the number of Web pages rivals the number of neurons in a human brain, Berners-Lee said. And the Web must be analyzed, just as we analyze the brain.

"To a certain extent, we have a duty about the Web which is greater than our duty about the brain, because with the brain we just analyze it," he said. "But with the Web, we actually get to engineer it. We can change it."

Negroponte used his time on stage to reflect on both the MIT Media Lab and the One Laptop Per Child project, which has supplied millions of cheap computers to children in some of the world's poorest countries. Negroponte's project could be seen as extending the idea that the Web is a basic human right with concrete action, putting laptops in the hands of children who otherwise would not get them.

Negroponte showed pictures of children around the world using the laptops, including one in Peru who was teaching his grandparents how to read and write. Each laptop, he noted, came loaded with 100 books. When 100 laptops were shipped to a village, that meant 10,000 books were coming with them.

The free market alone would not have been a great enough force to accomplish this, he said.

Learn more about this topic

MIT celebrates 150 years of smartness

OLPC cuts price of XO 1.75 laptop to $165, power by half

Tim Berners-Lee criticizes Web leaders

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Home > Catholic Encyclopedia > N > Christopher Norton

Christopher Norton

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Martyr; executed at Tyburn, 27 May, 1570. His father was Richard Norton of Norton Conyers, Yorkshire, and his mother, Susan Neville, daughter of Richard, second Baron Latimer Richard Norton, known as "Old Norton", was the head of his illustrious house, which remained faithful to the Catholic religion. Despite this fact he held positions of influence during the reigns of Henry VIII and Edward VI, was Governor of Norham Castle under Mary, and in 1568-69 was sheriff of Yorkshire. He had been pardoned for joining in the Pilgrimage of Grace, but he and his brother Thomas, his nine sons, of whom Christopher was the seventh, and many of their relatives hastened to take part in the northern uprising of 1569. He was attainted and fled to Flanders with four of his sons, two of his sons were pardoned, another apostatized, Christopher and his father's brother having been captured proved themselves steadfast Catholics, were hanged, disemboweled, and quartered. Edmund, who apostatized, and a sister are the subject of Wordsworth's "White Doe of Rylstone".

SARTERS, Hist. of Durham, I, clx; LINGARD, Hist. of Eng. (ed. 1849), VI, 195; Records of English Catholics I, ii.

About this page

APA citation. Kelly, B.M. (1911). Christopher Norton. In The Catholic Encyclopedia. New York: Robert Appleton Company.

MLA citation. Kelly, Blanche Mary. "Christopher Norton." The Catholic Encyclopedia. Vol. 11. New York: Robert Appleton Company, 1911. <>.

Transcription. This article was transcribed for New Advent by Joseph E. O'Connor.

Ecclesiastical approbation. Nihil Obstat. February 1, 1911. Remy Lafort, S.T.D., Censor. Imprimatur. +John Cardinal Farley, Archbishop of New York.

Contact information. The editor of New Advent is Kevin Knight. My email address is webmaster at Regrettably, I can't reply to every letter, but I greatly appreciate your feedback — especially notifications about typographical errors and inappropriate ads.

Copyright © 2012 by Kevin Knight. Dedicated to the Immaculate Heart of Mary.


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Credits & Info

Jan 9, 2004 | 3:43 PM EST
  • Daily 4th Place January 10, 2004

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  • Erik the Juiceman
    Erik the Juiceman The story of a lazy kid and the people who live at his place. Sometimes stuff happens.

Author Comments

Erik the Juiceman: Metaphoric Conunderum

This is a short cartoon I did for my "Erik the Juiceman" series. Check it out! Here you will find some Emily and Satan goodness and whatnot.

For those of you (if any) who are wondering when the next installment of ETJM: The Mike Saga will be out, don't worry. I'll get to it soon.

Rated 5 / 5 stars

that was unexpected screw you man im going to dinner with fat guy he must really hate her come on fat guy lets go priceless although your series ended gaylay in which i wanted satan to kill the other dude this improved it

Rated 4.5 / 5 stars

Lol. Well...

Well, having the fake Emily was pointless except for the amazing twist of Satan going to dinner with a random fat guy. She could of had what she wanted... But now she has to dress as a fat guy.

Rated 4 / 5 stars

sexy fat guy

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Rated 5 / 5 stars

c'mon fat guy, lets go...

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Rated 5 / 5 stars

Hilarious XP
Wait... Next installment as in NEW episode?! AWSOME

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Credits & Info

Aug 26, 2006 | 3:47 AM EDT

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Author Comments

My first real flash, lols.

Like, whoa, I don't hate the Clock Crew or anything, so no DISRESPECTIN'.

Rated 5 / 5 stars

Lol you hate clck why ??

Rated 5 / 5 stars

Cool, but,

When you click "Truce," there's a glob monster that kills you.
When you click "No Way," there's no glob monster to kill you.

How come?

Rated 5 / 5 stars

not bad but longer than!

Rated 5 / 5 stars

I clicked that throne doesnt belong to you...mofo

Rated 5 / 5 stars

Another great anti-clock submission!

It was entertaining from the beginning to the very end! I also liked the 'choose-your-own-adventure' style ending, where you have the option to kill or spare Strawberry Clock (Of course, I chose to kill him). Therefore, the interactivity was pretty good! A job well done, Christian!

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Credits & Info

Nov 19, 2009 | 1:07 PM EST
  • Daily 3rd Place November 20, 2009

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  • Thanksgiving
    Thanksgiving Check out all these crazy turkey movies and games!

Author Comments

Well Thanksgiving is almost here so here's my little homage to the holiday. A little Thanksgiving game that I hope will make you laugh. There has been many "Shoot the turkey" games made, but this time you are the Turkey and you are getting revenge. No one will eat you this year... shoot the farmers and survive Thanksgiving! Happy Thanksgiving to all of you and your families and friends!!

Rated 3 / 5 stars

good game

didnt understand why the turkey was makin chicken noises :S and should beenalowwed more guns :)

Rated 3 / 5 stars

Good concept

It's a fun concept, but the result could have been better for several reasons.

While having an automatic weapon is fun, it feels like a waste when most of the shots don't do any damage: while a farmer's still reeling and bleeding from the previous shot, any further hits don't affect him.

There's no variety in weapons; enemies (they may have looked different but there was no technical difference); enemy deaths (always takes three hits, no matter where you aim); music: it started to be a bit irksome after a while as it's very repetitive; upgrades.

I did like how you made the scenery shootable/destroyable: haystacks, the dead cow, trees, etc.

All in all, it was a fun game, but I grew bored of it quickly as it was quite monotonous, the only difference between waves seeming to be the number of enemies (which didn't really make it THAT much harder).

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Rated 4 / 5 stars

one of the best games i have recently played

this is one of the greatest games i have played in a while. although it need some more upgrades and maybe some power-ups. needs different weapons with different types of bullets like piercing rounds

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Rated 5 / 5 stars

turkey has guts!!!!

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Rated 3 / 5 stars

Needs more arms, more upgrades, needs difficulty level and a pause button.

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Credits & Info

Feb 24, 2012 | 11:47 AM EST
  • Weekly Users' Choice February 29, 2012
  • Daily Feature February 25, 2012

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Balloon 10 Points Crushing the balloon
King Kong 10 Points Killing King Kong
Air Racer 25 Points Crushing the Air Racer
Asteroid 25 Points Crushing the Asteroid
Baseballs 25 Points Catching 10 Baseballs
Coast Bomber 25 Points Crushing the Coast Bomber
Coast Guard 25 Points Crushin the Coast Guard Jet
Hindenburg 25 Points Crushing the Hindenburg Zeppelin
Osama 25 Points Killing Osama Bin Laden
Spiderman 25 Points Killing Spiderman
Tram 25 Points Crushing the tram
Trump Jet 25 Points Crushing Donald Trump's Jet
Containers 50 Points Crushing 65 Containers
Cows 50 Points Killing 28 Cows
Navy 50 Points Eating 15 Navy Soldiers
Liberty Secret Medal: Unlock this medal to view its details!
Hat Bonus Secret Medal: Unlock this medal to view its details!

Author Comments

2012 is upon us the end of the world and his name is shark. SHAARK! Where are we going big apple? The path to desolation. You thought it was safe out of the water but it's not, economy crash is the least of your problems. How about 3 sets of teeth?

Rated 5 / 5 stars

I had the most joyous laugh dragging down planes hearing power rangers.. 5 stars bravo

Rated 5 / 5 stars

Awesome game, love doing super jumps and pulling shit in the water. Played this for an hour before I had to divert my add to something else.

Rated 5 / 5 stars

This game is amazing and so are the other shark series, period.
5/5 + Favorite.

Rated 5 / 5 stars

It looks like this casino machines....laudy!! that's why I love it :D

Rated 5 / 5 stars

The amount of pointless and seemingly random things thrown together in these games always makes them amusing. Another very fun game.


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Credits & Info

Feb 4, 2014 | 2:20 PM EST
  • Daily Feature February 5, 2014
  • Weekly 3rd Place February 5, 2014

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Chapter I 5 Points Completed Chapter I
Cursed Dagger 5 Points Used Lina's Cursed Dagger
Dragon's Roar 5 Points Used D's Dragon's Roar
First! 5 Points Win your first battle!
Guardian Crystal 5 Points Completed Guardian tree
Healer Crystal 5 Points Completed Healer tree
Mage Crystal 5 Points Completed Mage tree
Rend 5 Points Used Kaz's Rend
Slayers Crystal 5 Points Completed Slayer tree
Snipe 5 Points Used Mari's Snipe
Thief Crystal 5 Points Completed Thief tree
Trickster Crystal 5 Points Completed Trickster tree
Chapter II 10 Points Completed Chapter II
Chapter III 10 Points Completed Chapter III
Chapter IV 10 Points Completed Chapter IV
Defense 10 Points Complete all Defense quests
Dragon's Breath 10 Points Used D's Dragon's Breath
Fishing 10 Points Fished all Rares
Hackpicker 10 Points Hackpicked all locked chests
Hurricane 10 Points Used Kaz's Hurricane
Lucky Strike 10 Points Used Lina's Lucky Strike
Magic Bullet 10 Points Used Mari's Magic Bullet
Mercenary Defense 10 Points Completed Mercenary Defense
Slime Tamer 10 Points Achieved Pet level 10
Snowboard Extreme! 10 Points Get gold on track 3 of Snowboard Extreme
Wanted 10 Points Completed all Wanted quests
Bestiary 25 Points Completed the Bestiary
Chapter V 25 Points Completed Chapter V
Cyclone Dance 25 Points Used Lina's Cyclone Dance
Death's Gate 25 Points Used Kaz's Death's Gate
Doom Bringer 25 Points Clear out Doom Lair
Dragon's Rage 25 Points Used D's Dragon's Rage
Giant Killer 25 Points Clear out Giant Land
Scavenger 25 Points Clear out the Sunken Ruins
Trigger Happy 25 Points Used Mari's Trigger Happy
Wanted X 25 Points Completed all Wanted X quests
Warden 25 Points Clear out Lao Prison
Generic Quest Secret Medal: Unlock this medal to view its details!

Author Comments

Crystal Story II is a turn-based RPG that follows the story of a young Dragon on his quest to defeat an evil witch. He must seek allies to aid him on his journey and save the world from the oncoming invasion.

Rated 4.5 / 5 stars

I really like this game! I've only finished chapter one so far but it's very captivating and pleasant. My only beef with this game is that when you go into the next room where enemies spawn and defeat them - they don't stay dead. This is probably really fantastic for someone who wants to get the experience points but for someone just trying to get through the rooms, not as much.

Rated 5 / 5 stars

Sore wa hotando...Kono gemu o nikumu yo ni butsuri-teki ni fukanodearu (it is physically impossible to hate this game...almost)

Rated 5 / 5 stars

This game gives me so much nostalgia that it I just want to play more and more of it.

Rated 5 / 5 stars

I must say I really enjoy playing this game

Rated 5 / 5 stars

Koras, pls.


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Credits & Info

Mar 1, 2003 | 8:51 PM EST

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  • Dragonball Z
    Dragonball Z The most popular cartoon series gets a lot of attention from Flash artists!

Author Comments

Wow. Got onto the DBZ Collections! A big THANKYOU to Tom and Wade!
Anyway, work is well underway for my next tribute, watch out for it! ;)

If you liked this animation, please give me a review, I try and reply to them all, so give me a review to let me know what you think, thanks.

Well this is my first submission to newgrounds and my first true animation now don't switch off and blam, cos this is my first animation, this isn't like the crappy first animations most submit! This is fully drawn, and well animated!
I started this in around October and throughout this animation you can see my drawing skills improving.

If you're a DBZ fan you'll LOVE this, if you're a neutral and decide to vote on how well done this is you'll find this to be good, if you hate DBZ and blam anything with DBZ in it then please, leave now.

This was a college project and we were originally supposed to do a storyboard of 4-5 (original or based on a tv show or movie of you choice, I chose a DBZ tribute) scenes and put into Flash and add some sound, smooth animation and tweens, well I done over 50 scenes with many sounds and music and I got a merit (which means I showed initiative and went beyond the set goals that had to be met) pass for this, it really is that good.

This is when Goku turns SSJ for the first time on Planet Namek, this is from the time Krillin gets blown up until the time Goku goes SSJ and Frieza is wondering: WTF?!

The music is from the Japanese and English versions of Dragonball Z. It features the original Jap theme song "Cha-la Head Cha-la" (used as main theme for this animation) by Kageyama Hironobu as well as the SSJ fight theme from the Jap DBZ. The other music is "SSJ Transformation" and "Rock the Dragon" by Bruce Falcouner. There are sound effects for lightning, rocks cracking and wave sounds and I can't remember where I found those, but credit to the creators of them.

OK some specifications for best performance:
If your PC is under 1000MHz or you are running many programs turn down the quality so the music is synched right.
If you computer is 1000MHz or higher then it should run perfectly.

Special Thanks go to John Butler, my 2D animation lecturer for helping me with the preloader and teaching me flash and also Akira Toriyama for creating DBZ!

For info on any upcoming projects and storyboards for this visit Flashmovies

Now, on with the show! ENJOY!

Rated 4.5 / 5 stars

Did you do all those graphics yourself? Wow. NG really needs more good DBZ animations like this!

That was freaking amazing!

Hmm, I'm gonna go play some DBZ:Budokai now ^.^

Also, I gave a 5 for humor because Frieza looks so damn funny when he's confused like that =D

Barry-the-SuperScot responds:

Thanks for the review, and yes I drew all that myself.

Rated 4 / 5 stars

It was a very nice flash!

Ok, for your graphics it was bugging me when he says "RAAAAAAAA!!!!" and you see him turn around his face is a bit off. The sound at the beggining bugged me to, you could have also found some voices of them talking, it would have made a huge difference!

**** - Great!

Barry-the-SuperScot responds:

Frame by frame and my first animation, I think the 3 frames worked well enough for that bit though(much better frame by frame in Vegeta SSJ though).

What do you mean the sound at the beginning? You mean the song? I think Cha la head cha la is a cool song!

And I couldn't find sounds of them talking, and even if I did I've explained why I wouldn't put them in.

Thanks for the review.

Rated 4 / 5 stars

Loved evey moment of it!

I remember the days of watching DBZ, but that was ages ago now! Would have got a perfect score if you had Goku's voice in it. I hate the other peoples voices, but if you had Goku's it would have been perfect, also if there was a fight scene between Goku and Frieza.

Barry-the-SuperScot responds:

Again, I've explained why there is no voices in it (that's it, I am putting an FAQ in Vegeta SSJ). But thanks anyway. ^_^

Rated 5 / 5 stars

i thought that flash is a wicked flash hope yopu make some more

Barry-the-SuperScot responds:

Thanks, once I'm not so busy with Uni work I shall finish off Vegeta SSJ. :)

Rated 5 / 5 stars

Great job, Loved it

Everything that happened in the Episode just now happened...1 thing i would change... Make the voices REAL, not subtitles. Wouldve loved to have there voices in it too... anway GREAT JOB! :-P

Barry-the-SuperScot responds:

I have explained why there are no voices, lay off me about it.

Anyway, thanks for the review.


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London, February 1 ANI | 1 year ago

A UK man who has become the first person to row the Atlantic, climb Everest and cycle around the world has revealed that he survived the expedition on a diet of Subway, Taco Bell and McDonald's burgers.

James Ketchell, who has biked 18,000 miles, rowed 3,000 miles and climbed 29,000ft, said that the burger chain became his "second home" because it was "cheap, easy to get to and had WiFi", the Daily Star reported.

The 31-year-old chartered accountant, who recently recovered from breaking his legs and arms in a motorbike crash, said that he always wanted to row the Atlantic and he used it as a motivational goal.

(Posted on 02-02-2014)

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New Delhi, Jan 6 IBNS | 2 years ago

TVS Tyres, the largest selling 2 and 3 wheeler tyre brand in the country, recently launched 'Dragon' tyres for scooter.

This tyre is most suited for TVS Scooty Pep family, Bajaj Spirit and LML Trendy, and targets customers who expect more from the tyres.

The 3.00-10 Dragon tyre is one of the first in this category to have a rugged block pattern which not only provides excellent grip in all types of roads but also provides higher water channeling in wet condition.

The tyre side wall also sports an attractive design to give an aesthetic look.

TVS Tyres has consistently focused towards extensive R&D and technological innovation to develop products in response to customers' needs thereby offering a compelling proposition, the company said.

(Posted on 07-01-2014)


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Mumbai, Oct 17 IANS | 2 years ago

The makers of "Dance India Dance" (DID) are initiating an online competition called "Online Dance India Dance" and the winners will get a chance to participate in "DID 4".

"The most talented amongst those who participate in the online platform will stand a chance to be a part of 'DID 4' by way of a wild card entry," Bharat Kumar Ranga, Chief Creative and Content Officer (CCCO), ZEEL said in a statement.

The dance reality show will be judged by choreographers Mudassar Khan, Shruti Merchant and Feroz Khan.

The fourth edition will begin Oct 26 and will be aired on Zee TV.

(Posted on 17-10-2013)


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Experimental Drawing Course with Sam Bassett Cornwall

A playful, fun and exciting course which aims to free up your drawing process; focusing on experimental mark making. Students will use a broad range of traditional and non-traditional techniques and materials. You will be encouraged to create spontaneous work through employing a wide range of practical and fun experimental exercises. Throughout the course there will be the opportunity to discuss ideas and interpret the practice of automatic drawing and painting through deconstruction combined with more considered drawing exercises. Course includes drawing with a huge range of materials from pencils, oil sticks, exercises on large paper with brushes on yard sticks to painting with industrial materials and immediate monoprinting with the etching press. Please bring old clothes.

All materials provided by the school.

Sam Bassett is also one of the Tutors on the Wednesday evening Life Drawing Classes and is a Tutor on our One Year Mentoring Course.

Please meet at 9.50am for a 10am start at

Newlyn School of Art, The Old Board School, Chywoone Hill, Newlyn, Penzance, Cornwall TR18 5AW

All skill levels, from beginners to those with more experience. If you have any specific access or support requirements please give us a call at the time of booking to discuss your needs.

We would advise that this course is suitable for those of 16 years of age and upwards. We put these guidelines in place for the safety, comfort and enjoyment of all our students.

All materials supplied by Newlyn School of Art. Please bring a set of old clothes to work in as some of the materials used include inks and some paint.

Please bring a packed lunch.

If you are looking for a local place to stay, please browse our Accommodation in West Cornwall - Newlyn, St Ives, Penzance, Marazion etc page

Once you have booked your place, you will be emailed with email confirmation of your order and an e-ticket. You will not receive anything in the post.

If you are interested in attending this course at Newlyn School of Art and would like to be kept informed of new dates for this workshop and similar new courses as they become available please let us know by clicking the "Keep me informed" button below.

Keep me informed

What courses would you like to be kept informed about?

‘I came away buzzing with the excitement of the day. Preconceived ideas of drawing were replaced by a fresh outlook on mark making. A truly inspirational teacher, the relaxed, friendly, atmosphere and the auspicious venue, provided the perfect platform for a wonderful voyage of artistic discovery....’

Veryan, Cornwall

E-newsletter sign up

Registered Office: Newlyn School of Art, The Old Board School, Chywoone Hill, Newlyn, Cornwall TR18 5AW. Tel: 01736 365557.
Email: info@newlynartschool.co.uk Company Number: 7621257. Registered in Cardiff in 2011.


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BAFTA-Winner: BEST DRAMA SERIES (British Academy of Film & Television Arts)

Enjoy An Uplifting UK Comedy-Drama About Romance & Second Chances
Ch.5.1 – Sundays at 7:00 pm, September 8 – October 13

Last Tango In Halifax

Childhood sweethearts Alan (Derek Jacobi “I, Claudius,” “The King’s Speech”) and Celia (Anne Reid “Upstairs, Downstairs”), both widowed and in their 70s, fall for each other all over again when they are reunited after nearly 60 years. The celebratory tale of the power of love at any age is also a story about family — a family with baggage. Alan and Celia’s daughters, whose dysfunctional lives bring drama at every turn, would never dream of getting in the way of their parents’ happiness. But somehow they just can’t help themselves.

In the UK, the series premiere ranked within BBC One’s top ten highest-rated drama series in 2012, attracting 7.3 million viewers. Full of zesty humor, authentic characters and glorious dialogue, it’s about timeless love in a very modern setting.

Executive producer Nicole Shindler said, “Making the series was a complete joy for all of us involved, and (we) are of course thrilled that we can share the series with viewers in the U.S. The themes and stories are completely universal, so we’re hopeful that PBS viewers will enjoy the series as much as those in the UK.”

Episode 1
Sunday 9/8 at 7:00 pm
Meet Celia and Alan, childhood sweethearts now widowed and reunited after 60 years.

Celia and Alan, childhood sweethearts reunited after 60 years, are stranded when Alan’s car is stolen. They phone their respective daughters, arrogant Caroline (Sarah Lancashire “Wuthering Heights,” “Lark Rise to Candleford“) and happy-go-lucky Gillian (Nicola Walker “MI-5/Spooks” “Being Human”), to pick them up. Seconds before they actually meet, the women argue bitterly over a parking space. Celia and Alan introduce them to one another and make a surprising announcement.

Last Tango In Halifax

Episode 2
Sunday 9/15 at 7:00 pm
Witness the daughters’ problems with their respective children and partners.

Celia and Alan are enjoying their new life together, but widowed Gillian and separated Caroline have problems with their respective children and partners. During Celia and Alan’s engagement party, Gillian’s son is arrested for assaulting his mother’s young lover.

Last Tango In Halifax

Episode 3
Sunday 9/22 at 7:00 pm
See what happens when Celia and Alan decide to wed in an eerie medieval hall.

Celia and Alan decide on a civil marriage ceremony to be held at an eerie medieval hall near Halifax. As they visit, a storm is brewing, the lights go out and they’re locked in the ancient building. In the midst of a thunderstorm, Gillian’s Land Rover inexplicably catches fire.

Last Tango In Halifax

Episode 4
Sunday 9/29 at 7:00 pm
See how fears for their parents help forge a bond between Caroline and Gillian.

A police search begins for Alan and Celia, who are locked inside the hall without phone service. Fearing for their parents and unable to sleep, Caroline and Gillian open up to one another and form a supportive bond. In the morning, the curator and his assistant find Alan and Celia.

Last Tango In Halifax

Episode 5
Sunday 10/6 at 7:00 pm
Witness the string of events resulting from Caroline’s new relationship.

Caroline throws herself whole-heartedly into her relationship with Kate (Nina Sosanya “Casanova” “Silk”). Alan and Celia have lunch in the pub with Harry and Maurice. Alan can’t decide which of them should be his best man, so he ends up asking them both! Caroline tells John that the ‘someone’ she’s seeing is a woman. Devastated with the implications, he doesn’t know who to turn to and ends up over at the farm, hoping for Gillian’s sympathy. Here he gets drunk and nastily tells Celia that her daughter is a lesbian. An appalled Celia insists on going home. Drunk Gillian invites John to go to bed with her.

Last Tango In Halifax

Episode 6
Sunday 10/13 at 7:00 pm
Learn how family disputes and a medical crisis affect the wedding plans.

Celia reacts badly to John’s revelation that Caroline is gay. When she and Alan have dinner with Caroline and Kate, she’s very rude to Kate. Alan feels crushed after this, and tells Gillian that it’s over between him and Celia. Back in Harrogate, a livid Caroline gives Celia a dressing down. Celia duly apologizes to Kate and begs her not to leave Caroline. The next day Celia is shocked to learn that Alan’s had a heart attack. She stays by his bedside, telling him that their wedding plans are back on now she’s made things right with Caroline. Against the odds, Alan regains consciousness.

Last Tango In Halifax

Full episodes of LAST TANGO IN HALIFAX will be available for viewing on the PBS Video Portal for a limited time after each national broadcast.

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