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Vendetta Online Changelog

New in version 1.8.342

June 27th, 2015
  • New station designs for Itan J11 and Odia M14.
  • Six missions updated in the LAR Project tree, substantially improving issues with the Stygian Furies.
  • The mission "Rush job! Ores and minerals needed" may now be re-taken (Xang Xi Research locations, Respect standing) to acquire the Xang-Xi Self Propelled Concussion Mine Launcher. Mission is available once per week, per character.
  • Concussion Railgun grid power requirements dropped from 12 to 9, allowing dual-usage on the Raptor UDV, etc.
  • Rendering optimizations for the new DX11 and GL4 engines. On some machines, that are more CPU-limited, these updates can make a big speed difference. More related improvements next week.

New in version 1.8.341 (June 22nd, 2015)

  • Added Video driver options to change the number of dynamic lights and toggle shadows in the DirectX 11 and OpenGL 4 drivers.
  • Fixed a crash when switching from OpenGL 4 to the OpenGL Reference driver when multithreaded rendering is enabled and the glow effect is on.
  • Border Skirmish Teradon firing distance has been lengthened and the average combat distance is shortened by 100 meters.
  • Please rate the Android version! The Android version gives the choice to review the app when docking to a non-training station after 10 minutes of being online or after an in-app purchase. You can choose to have it ask again later (one week later) or never.
  • We're nearing the DX11 and GL4 drivers becoming the production standard, so please continue to help us test them, and report any issues on the Bugs forum, or in a Support Ticket if privacy is needed.
  • The new rendering-engine becoming "production-ready", as well as some other emerging features, will help mark a major update planned for the near future.

New in version 1.8.340 (June 13th, 2015)

  • New station design for Dau L10, more carefully integrating the Capship Hangar components. In the future, there will be more fully-customized stations replacing those with recently added capship hangars.
  • Experimental: Fog and radar limitations now impact bot's targeting visibility and aggression. However, this may have undesirable secondary effects, and may require on-going tweaks and changes. Strikeforce NPCs have integrated radar extenders.
  • Maximum rent-able cargo capacity of new capship-capable stations now increased to 100,000 cu. Existing cost thresholds for extended cargo space still apply.
  • When a Trident pilot switches to a turret view, the local (Trident) ship is now properly visible.
  • When launching from a Trident while it is mining, the ore is now properly placed into the Trident's cargo hold.
  • Fixed a bug where a persistent Trident may collide with the player's copy during the change-over.

New in version 1.8.339 (June 8th, 2015)

  • Fixed Deneb War Stats web page. The dates were off by one day under certain circumstances.
  • Integrated Mineral Scanner on ships can now be used for the prospecting missions.
  • Changed Conquerable station under attack warning timeout to 5 minutes from 1 hour and report each station separately.
  • Improved Updater robustness when unable to write to storage.
  • Added a larger mouse cursor for Retina and other high-res displays.
  • All cargo nested within ships inside of capships will now drop when the capship explodes.
  • NPCs can no longer turbo or jump/warp out of a sector if their energy level is too low.
  • Mac OS X Updater no longer crashes if there is no network connection.

New in version 1.8.337 (May 23rd, 2015)

  • Fixed issue with queens and its escorts getting reset to full health when the idle-sector timeout occurs.
  • Idle-sector timeout experimentally reduced back down to 30 seconds, except for conquerable station sectors which retain their 5 minute timeout.
  • Improved fallback resiliency of the game launcher/updater under certain conditions, particularly on Android.
  • Android version now includes a call to help translate the game, on non-English devices (
  • Geo-located patch servers are now back into usage, including two in Europe. For best results, we recommend using your ISP's local nameserver, and *not* a global public provider like Google DNS or OpenDNS.

New in version 1.8.336 (May 18th, 2015)

  • New temporary placeholder "capship" stations in: Itan J11, Dau L10, Sol H13 and Odia M14. These will allow Trident owners to dock with these major capitols. The station configurations will be changing to something more customized to each sector (and nearby hazards, like asteroids), but for the moment they each have the same capship-hangar module, attached to the existing station.
  • Idle-sector timeout experimentally reduced from 5 minutes to 30 seconds, to potentially reduce server ram usage in high-concurrency situations (very large numbers of players). As we have recently made mines, capships and other content persistent, this change should not have a significant gameplay impact. Note, this is simply the sector-shutdown that occurs after all players have already left a given location.
  • Experimental "emergency instancing" added to all sectors: if a very large number of players should congregate in a single sector (many hundreds), additional players "jumping in" will be transparently sent to a secondary instance of the same sector, to better distribute load across the server cloud. This will only be an emergency-level tool to help deal with unexpected peak loads of huge numbers of new players (mobile-platform promotions, etc), and we'll be doing updated stress-testing to set it as high as possible. It can be dynamically defined on the server-side, to support very large future player-events, as needed.
  • Fixes to server-side issues related to players getting stuck at "entering universe" during the login process.

New in version 1.8.336 (May 18th, 2015)

  • New temporary placeholder "capship" stations in: Itan J11, Dau L10, Sol H13 and Odia M14. These will allow Trident owners to dock with these major capitols. The station configurations will be changing to something more customized to each sector (and nearby hazards, like asteroids), but for the moment they each have the same capship-hangar module, attached to the existing station.
  • Idle-sector timeout experimentally reduced from 5 minutes to 30 seconds, to potentially reduce server ram usage in high-concurrency situations (very large numbers of players). As we have recently made mines, capships and other content persistent, this change should not have a significant gameplay impact. Note, this is simply the sector-shutdown that occurs after all players have already left a given location.
  • Experimental "emergency instancing" added to all sectors: if a very large number of players should congregate in a single sector (many hundreds), additional players "jumping in" will be transparently sent to a secondary instance of the same sector, to better distribute load across the server cloud. This will only be an emergency-level tool to help deal with unexpected peak loads of huge numbers of new players (mobile-platform promotions, etc), and we'll be doing updated stress-testing to set it as high as possible. It can be dynamically defined on the server-side, to support very large future player-events, as needed.
  • Fixes to server-side issues related to players getting stuck at "entering universe" during the login process.

New in version 1.8.335 (May 4th, 2015)

  • PowerCell Blaster has been buffed to 215 velocity, 8 energy per shot, 60 drain.
  • We are now accepting Character Nation Change requests again. Once per character, per lifetime, submitted by Support Ticket. The character inventory will be WIPED (ships, items), but credits and stats will remain. Be sure to sell your character's inventory before requesting a Nation Change.
  • We are in the process of moving to a much more robust and distributed patch-update architecture. However, the transition may continue to have some bumps as we discover and resolve issues. Please be patient with any connection delays.
  • Updated the secure-HTTP connection functionality of the Android version, and added it to all other platforms and versions. Will help enable future game features.
  • Training Sector Beam Cannon defenses have been significantly buffed, to reduce threats to newbies by more advanced player capships.
  • Fixed issue with application full-screen interface on pre-4.4 Android devices.

New in version 1.8.334 (April 27th, 2015)

  • Fixed turret leadoff indicator color when target is outside the field-of-view.
  • Temperature Scanner now properly obeys its range limit.
  • Added Retina support for the OpenGL 4 driver on OS X.
  • Fixed touchscreen virtual keyboard issues when using plugins on Android.
  • Fixed double-press issue when going into the Nav menu from the HUD on Android.
  • Fixed issue with the Auto-Aim Advanced Game Setting being set to Disabled when touchscreen mode is disabled and a gamepapd is being used on Android.
  • We're expecting some bigger changes next week, and we're approaching some major announcements. As a result, we've been spending time to build out and improve our server infrastructure:
  • A new "update server cloud" will be launching next week, including new patch servers in Los Angeles and Europe. A combination of BGP Anycast and GeoIP DNS will make sure you receive the update server closest to your location, while careful monitoring and automated failover of the individual servers will minimize the impact of any outages (which are very unlikely anyway). Even if the entire new cloud should fail, the game update-client itself will fall back in a few seconds to our current, long-running Midwest-US service. As time goes on, you may see us expand our patch cloud into other locations, like Asia, Australia and Brazil.
  • It should be noted that this new proprietary global patch network will not actually improve your "ping times" within the game. They are purely to improve the distribution and resilience of the game patches, although your patch downloads should be faster. Beyond this, we are also working on other changes to the fundamental game infrastructure, which we think will be a big improvement for most players, but those changes are still a little ways out.
  • In the meantime, a lot of game content is in development, including new Capship Station Components that will allow Trident docking at most Capitol stations. We think this will usher in a new relevance to the Trident, and its usage as a platform for trading and other activities.

New in version 1.8.333 (April 20th, 2015)

  • Raptor UDV gains integrated Cargo and Addon scanners (2000m range), as well as Mineral and Temperature scanners (300m range).
  • New Training Neutron Blaster MkII is available in all capitol stations. The same stats as a Neutron MkII, with only one damage.
  • Training Sunflare Launcher also added to capitol stations. Same stats, but 15 damage.
  • The Windows Updater now waits until the game is finished starting up before exiting. This is an attempt to fix the issue with DirectX 11 sometimes not entering full screen on startup.
  • Fixed freeze when alt-tabbing back to the game after taking a screenshot with the /dump command on Windows.
  • Added a setting to the Mac OpenGL 4 driver to try to get it to choose the discrete GPU instead of the integrated GPU.
  • Android touch inputs that start while in space, and end in the station, will no longer activate any station buttons. This should avoid situations like accidentally triggering the Launch button just after docking.

New in version 1.8.332 (April 14th, 2015)

  • Lifetime manufacturing limits for the Teller-Ulam Mine have been removed. Daily limits still in place.
  • Concussion Railgun mass reduced from 4000 to 2000.
  • Turret auto-aim field-of-view has been set to match the limitations of the turret object.
  • Further improved billing robustness for various mobile platforms, updates still being released on a platform-by-platform basis.

New in version 1.8.331 (April 4th, 2015)

  • Improved High Drain Power Cell has been buffed to 50/sec generation and 18 grid power.
  • Extreme Drain Power Cell has been buffed to 52/sec generation.
  • Auto Aim for Turret weapons has been changed to use weapon stats rather than a fixed AA threshold.
  • Major changes to improve the robustness of billing support on Play Store and Amazon, which will require installation of APK updates from those stores. Please report any new billing problems as soon as possible.

New in version 1.8.330 (March 28th, 2015)

  • Raptor UDV thrust increased from 215 to 225.
  • Renamed "Gatling Turrets" to "Gatling Cannon" MkII and MkIII.
  • New "Gatling Turret" created for actual turret usage, by small vessels with turret capabilities.
  • Fixed problems with collision hulls for recently-updated, high-def asteroids on PC platforms.
  • Fixed Voice Chat menu size issue on Android.

New in version 1.8.329 (March 23rd, 2015)

  • One set of asteroids (tan, shattered rocks) have been updated on the PC to a new "high definition" standard, with greatly increased polygon counts.
  • Fixed dynamic lights and shadow shaders for OpenGL 4 on Mac and Linux.
  • Fixed issue with DirectX 11 driver sometimes not restoring the correct screen size when alt-tabbing while in full-screen mode.

New in version 1.8.328 (March 14th, 2015)

  • Fixed rendering errors when switching to the OpenGL 4 driver.
  • Fixed glow effect showing through objects.
  • Fixed shadow rendering errors.
  • Alt-tabbing should be more robust for the DirectX 11 driver.
  • Fixed inventory list and other tree-controls jumping around when selecting items.
  • Fixed Google Play Achievements being given at the wrong time.
  • Updated account creation process on mobile devices.

New in version 1.8.327 (February 28th, 2015)

  • Fixed issue with not being able to type in chat while jumping and warping.
  • When alt-tabbing out in full screen DirectX 11 mode, alt-tabbing back will return to full screen mode.
  • The wireframe radar extender effect is now visible in DirectX 11 and OpenGL 4.
  • The Windows executable binaries are now signed with a certificate.
  • The DirectX 11 version now uses a different shadow technique (Poisson PCF with slope-based depth bias), also implemented across all OpenGL 4 versions.
  • Very experimental, optional OpenGL 4 driver added to MacOS X. Switching drivers is a little strange, and a full game re-start may be needed to avoid graphics corruption. We're still working on it, this is an optional early-access, use at your own risk.
  • Fixed the capship shield effect not rendering properly.
  • The glow effect should now work on the experimental OpenGL 4 driver.
  • A plugins/ folder is now automatically created on first run for the Android version.
  • Changed the default active button for the EULA menu.
  • The 'Play' button is now automatically made the active button when changing characters.
  • When a menu is closed and it doesn't have active focus, the current active focus control no longer gets unfocused.
  • Fixed a couple of lua errors.

New in version 1.8.325 (February 13th, 2015)

  • Highlights:
  • Improved experience of using the UI with a gamepad on Android.
  • Fixed flickering button in touch-hover mode on Android.
  • The /givemoney command is no longer case sensitive.
  • Successful /vote mutes now last for two hours.
  • Beyond our release from Sunday night, this actually fixes several additional problems that faced players trying to use a D-pad type gamepad to navigate the game interface. We've improved a lot of the scenarios to make D-pad navigation much easier. There are still some areas that could made better still, but we think those with gamepads will find this helpful. It should be particularly beneficial for those on the FireTV, the NVIDIA Shield, OUYA, GameStick, Moga Pro, upcoming AndroidTV, and other similar hardware.
  • Improved controller support also has long-term benefits for use cases like VR (Vendetta Online being one of the first titles to officially support the Oculus Rift, back in 2013). Playing the game on a mouse and keyboard can be optimal, but tracking key-positions while "blind" (wearing a VR headset) is challenging for a lot of people. To them, it's more accessible to play with a game controller, and a small number of tactile controls that can be trivially identified without looking.

New in version 1.8.324 (February 9th, 2015)

  • Increased usability of gamepads to navigate through the UI using mostly just the D-Pad and A button. The D-Pad now performs a key repeat for quicker scrolling.
  • D-Pad Left/Right no longer scrolls up/down. Instead they switch to the previous/next control.
  • Changed the default mouse-over/focus highlighting of buttons and tabs to be more noticeable.
  • Reduced the number of votes to mute someone to 10 votes.
  • Increased sound falloff of new ship and swarm explosions.
  • Added a reminder that chat channel 1 is only for Help questions and to /join 100 for main chat after every fifth time you chat in channel 1.
  • Experimentally tweaked Crystal acquisition rates, for upcoming improvements to level caps and other F2P barriers.
  • A whole array of minor gameplay tweaks, intended to improve the game in a number of cases, including Controller Improvements enhance playability on the Amazon FireTV, OUYA, GameStick, and other "10 foot experience" platforms (ie, where you're 10 feet from a TV and only have a game controller). This will also improve upcoming AndroidTV support, as well as gamepad-centric experiences like the Moga Pro and NVIDIA Shield.
  • Beyond this, administrative tweaks to help us manage our growing userbase, as well as some tweaks to Crystal balance. We've been very busy for the last couple of months on rendering updates, you can expect a lot of small changes and adjustments to the free-to-play business model, as we approach our major iOS update (again, those who want to be a part of testing for ios, should check out

New in version 1.8.323 (January 31st, 2015)

  • Added new sound effects for small ship explosions, swarm missile impact; also updated and improved existing capship explosions.
  • Added dynamic light sources to additional "neon-style" signs and station floodlights, visible in the prototype DX11 and OpenGL drivers.
  • API enhancements for Android and AndoidTV.
  • Only three lines in the update log, but a lot more happening behind the scenes, and changes "under the hood", so to speak. We've done a lot more engine development and tweaking over the past week, but nothing that's ready for exposure in the game yet. Assets and visual effects are being updated, etc.
  • Beyond that, we also have some time-sensitive development going on, relating to necessary updates of certain platforms, as well as support for emerging systems like AndroidTV. Support for AndroidTV may not be that exciting to everyone, but it has taken very little time for us to support (as we already helped launch the FireTV, OUYA, and similar devices), and opens up the prospect of playing Vendetta Online natively on your next-gen SmartTV from Sony, Sharp and other manufacturers. Set-top boxes like the Nexus Player are not the intriguing long-game for us, but rather integration of the AndroidTV experience into millions of SmartTVs. That has the potential to be a market share worth pursuing.

New in version 1.8.322 (January 26th, 2015)

  • Added prototype shadows to Linux OpenGL 4 driver. This implementation differs from the DirectX 11 version in that it uses a Percentage Closer Filter with a Poisson distribution to anti-alias the shadows.
  • Added dynamic light sources to more "neon-style" signs, visible in the prototype DX11 or OpenGL drivers.
  • Decreased the font size of the account conversion menu for mobile devices.

New in version 1.8.321 (January 17th, 2015)

  • Added dynamic light sources to many of the "neon-style" floating signs, visible in the prototype DX11 or OpenGL drivers.
  • New sound effects: Avalon Torpedo impact/explosions, queen and capship explosions, and special Heavy Assault Cruiser explosion effects.
  • Preliminary dynamic lights have been added to the docking and launch bays.
  • Fixed the glow effect so it isn't so over-bright.
  • Shadowmap cascade levels are consolidated into 1 texture atlas
  • instead of 4 separate textures.
  • Tweaked the shadow cascade transition to be more subtle.
  • Tweaked render state changes in the DirectX 11 driver.
  • Ice asteroids and solar panels now receive shadows.
  • Improvements continue to the rendering engine, and the assets to help enable them. Plus, some new sound effects, and you can expect more to appear as well.
  • It's hard to convey the impact of lighting our signs dynamically, and having them influence their surroundings; it adds a tremendous sense of "presence" to the environment. Our "floating neon" signs flicker on and off, and change colors as they always have, but now they illuminate nearby objects and ships as well. This may seem like a subtle change, and it is, but I'm really enjoying the overall effect:

New in version 1.8.319 (January 5th, 2015)

  • Fixed long blank screen pause when switching video drivers.
  • Fixed performance issue for DirectX 11 driver when not rendering the station behind the station interface.
  • Improved and tweaked shadow settings for DirectX 11 driver. Shadows are now anti-aliased and the darkness of shadows has been decreased further.

New in version 1.8.318 (December 27th, 2014)

  • Very "beta" prototype implementation of Shadows, for DirectX 11 only (OpenGL will require some changes and will come later). Contains numerous known artifacts, bugs and things that need tweaking. Made available as a demo-prototype only, to let people see something we have cooking.
  • To disable shadows if the framerate is too low, type "/set rdoshadows 0" (without quotes) in the console or chat.
  • For those interested in rendering tech, this is a test using cascaded variance shadow maps, and is not necessarily the final algorithm we may choose (and even if we did choose to use this, there would be many tweaks and fixes). We're in an R&D phase on much of this rendering technology.
  • Tweaked the shadow cascade level distance calculations to improve quality.
  • Decreased the darkness of the shadows.
  • Removed shadows in fog sectors.

New in version 1.8.316 (December 13th, 2014)

  • Fixed buffer overrun in prototype OpenGL driver for Linux.
  • Added reminder to mobile version to convert the one-click account so character progression isn't lost.
  • Added a periodic request to rate the mobile version of Vendetta Online.

New in version 1.8.315 (December 6th, 2014)

  • New prototype OpenGL driver has been added to Linux. To try it out, go to Options -> Video -> Change driver... and select 'OpenGL 4 GKGL driver'. Multiple dynamic lights are enabled with this driver if your GPU supports the GL_ARB_ES2_compatibility extension. Dynamic lights include weapon fire, rocket/missile/ship exhaust, and explosions.
  • Strikeforce are now launched when you have Temp-KOS against Corvus and you enter Corvus monitored space.
  • Auto-aim can only be toggled up to twice per second.
  • Fixed a bug where Capture-the-Cargo ended twice at the same time.
  • Fixed rendering issues when changing Scaling mode on certain Android devices.
  • Optimized nearby dynamic-light finding algorithm.
  • Added optimization to consolidate multiple nearby lights.

New in version 1.8.314 (November 27th, 2014)

  • Trident Powercells now have 125 Grid Power, but very high mass.
  • New Trident-specific turrets, requiring 25 grid power, available in certain sectors (Capship Swarm Turret, Capital Cannon).
  • Added dynamic lights to the Jump and Warp animations.
  • DirectX 11 dynamic light shaders are more efficient.
  • Added screen resolution and anti-aliasing options to the DirectX 11 driver.
  • Added support for x86 based Android devices.
  • Added support for AndroidTV and the Nexus Player.

New in version 1.8.313 (November 24th, 2014)

  • Mine explosions no longer do double-damage to the person laying them.
  • Weapon shot visual-effects are less likely to pass through objects.
  • Re-arming free equipment during Deneb War military missions now includes text to say the purchases are free.
  • Touch-screen HUD graphics slightly improved, to indicate the left input area is a region, as opposed to buttons.
  • Initial single-player tutorial now uses the TPG Raptor instead of the EC-89.

New in version 1.8.312 (November 21st, 2014)

  • Added dynamic lighting to asteroid mining effect.

New in version 1.8.311 (November 8th, 2014)

  • Improved two areas of player hit-checking to make hits more accurate under all circumstances. This should improve PvP for everyone, whether individual player ping-times are high or low.
  • Added dynamic lighting to ship damage fire effects.
  • Fixed problem with dynamic lights sometimes not being removed.
  • We think these recent improvements to the network code will be quite helpful to a lot of PvP situations. Please let us know how it works. We also have some further ideas, which take a bit more development time than we could dedicate this week, but we'll be continuing to work on this area.
  • Visual effects continue to be enhanced for dynamic lighting and other features. The flames of a burning Teradon now illuminate its surface with a dimly fluctuating orange glow, as well as other nearby objects, adding a little more immersion. Dynamic lighting will be added to wormhole effects and other things in the near future.
  • Beyond that, we've done a lot more consolidation and optimization of the new dynamic lighting engine as a whole, and have begun to back-propagate development into a new OpenGL 4.1 renderer. Linux and Mac people with OpenGL 4.1-compliant graphics hardware can look forward to the updated visual effects.

New in version 1.8.310 (November 3rd, 2014)

  • Fixed X-based multithreaded rendering crashes on Linux.
  • Fixed problem with not being able to enter the universe on very lossy network connections.
  • Changed the fallback MTU network packet size if MTU discovery fails.
  • Dynamic lighting now supports DirectX 10.0 hardware using the DX11 driver.

New in version 1.8.309 (October 25th, 2014)

  • Lightsources from weapons are now colored to match their visual effect.
  • Added support for multiple lightsources to more ships.
  • Fixed crashes when changing video drivers or resolution when in multi-threaded rendering mode.
  • DirectX 11 driver now chooses window-mode if it cannot go to fullscreen-mode instead of falling back to the DirectX 9 driver
  • Switching video drivers should no longer cause graphical artifacts.

New in version 1.8.308 (October 18th, 2014)

  • New prototype DirectX 11 driver has been added. To try it out, go to Options -> Video -> Change driver... and select 'DirectX11 GKGL driver'. Multiple dynamic lights are enabled with this driver if your GPU supports DirectX 11-level features. Dynamic lights include weapon fire, rocket/missile/ship exhaust, and explosions.
  • Corvus Greyhound (and Painted variants) changed from 250 to 190 thrust, 8250 to 7500 armor.
  • This version includes a significant renderer change, that being the addition of dynamic lightsources. For the moment, this includes a limited subset of the flare "lights" in the game, but does cover a lot of the most common (ship engines, rockets, energy weapons, as mentioned above). The light color is not yet correct to the visual effect in some cases.
  • This is still early in development, and we're still testing, but we think it looks pretty cool thus far. For now the feature is limited to those with DirectX 11 support, using the DX11 internal driver on Windows. You can manually select the DX11 driver in the Video area of Settings. Once the lighting has been stabilized, we'll add support to Linux, Mac and possibly other platforms. These improvements are primarily directed at the PC, where the performance margins are quite large.
  • There will be other renderer improvements coming as well. We have a lot of gameplay work to do, but for specific reasons we needed to get this renderer development out of the way quickly. Thus, it's been bumped up a little in priority. On the flipside, the game should get a lot cooler looking in a short period of time. I hope you all enjoy it.

New in version 1.8.307 (October 11th, 2014)

  • Fixed weapon hit-check failures.
  • Masked off the regions near the HUD's touch controls from being used for touch-targeting so it is more difficult to accidentally change your target while flying.
  • Fixed incorrect Vendetta Online logo size when loading the different Offline Training Simulator sections.

New in version 1.8.306 (September 27th, 2014)

  • Added support for Oculus Rift DK2 by updating the SDK to 0.4.2. The DK2 must be in Extended Desktop mode and rotated to 1920x1080. If you experience a massive amount of flickering, try turning off Anti-Aliasing in Options -> Video -> Antialiasing mode.
  • The amount of Crystal your character has is no longer shown on Trial accounts and does on PC Lite accounts.
  • Fixed clipped Sector Notes menu on 1080p devices.
  • Fixed inter-sector loading screen size on mobile devices.
  • The 5 minute Lite warning menu is no longer shown on PCs if you are subscribed as a Lite account.
  • Training II mission's explanation of the No-Fire-Zone (NFZ) has been fixed to say 'damaged' instead of 'destroyed'.

New in version 1.8.305 (September 27th, 2014)

  • Introducing "Crystal": Vendetta Online's cash currency for Free-to-Play mobile players! Crystal may be acquired in bulk via in-app purchase, or accrued more slowly through gameplay, such as gaining experience and levels, destroying Hive Bots, and reaching Achievements. Lower level equipment requires little or no Crystal, where upper level ships and gear may have increased requirements. Crystal is used for each individual quantity of item purchased, and is in addition to Credits and other factional and license-related gameplay requirements (ie, all regular gameplay requirements remain).
  • Premium Subscription players do not need Crystal, and do not earn it through gameplay.
  • All non-Premium mobile players will retroactively receive Crystal for experience and achievements they have already earned.
  • As a special thanks to our supportive mobile players, everyone who previously made in-app purchases for access to ships and addons will receive double (2x) the Crystal that their funds would normally purchase. This has been automatically added to the most recently used character on your account.
  • The "Crystal" system replaces the previous interim "ship-access" in-app purchase method, which has been removed. Thus, it is no longer necessary to make a purchase to gain "access" to a given ship. Because Crystal can be acquired through gameplay, it further mitigates potential pay-to-win advantages between Free-to-Play users. Crystal will also make it easier for us to increase the Free-to-Play license caps in the future.
  • Free-to-Play mobile users who convert to Premium Subscribers will still retain any previously-earned Crystal if they revert to Free at a later point; but while the Premium subscription is active, the previously retained Crystal will no longer be visible, and they will not accrue additional Crystal until they have reverted to Free.
  • Added a new "First Kill" badge for new users, with a notification and description pop-up the first time the player docks after earning the badge.
  • New simplified account conversion menu and removed the captcha.
  • Improved readability of some menus on mobile devices.
  • Improved gamepad usability for most dialog boxes.
  • Fixed issue with swiping not always working on initial Ship Purchase tutorial.
  • Changed default framerate limit to 60 FPS from 40 for a smoother UI scrolling experience.
  • New Snapdragon splash screen for Snapdragon-based devices.
  • Increased default font size for high-res phone devices.
  • Fixed potential sector crash when a mine times out and gets damaged at the exact same time.
  • Fixed crash on iPad when docking after gaining the First Kill achievement.
  • Fixed issue with seeing when logging in for the first time on mobile devices.

New in version 1.8.304 (August 25th, 2014)

  • Fixed station conquering issue when player docks to the station just as the last defense turret is destroyed.
  • List control scrolling now follows the touch drag more precisely on Android devices.
  • Mission icons are now colored based on their category.
  • Fixed crash with multi-threaded renderer.
  • Chat mode radio buttons have been moved to the right-hand side In Condensed UI mode on mobile devices.
  • 'Press the Activate key to leave the turret' now fully persists
  • The ship sell menu now only shows the local inventory instead of the whole inventory.

New in version 1.8.303 (August 18th, 2014)

  • Fixed crash when logging in, mostly on the Android version.
  • Improved scrolling vs. panning on small screen Android devices such as phones.
  • Improved usability of a couple of menus on small screen high resolution Android devices.
  • The Purchasing menu no longer shows that mobile free-play accounts are in Trial mode.

New in version 1.8.302 (August 2nd, 2014)

  • Re-enabled multi-threaded rendering for 64bit Linux. If you have previously disabled it by editing your config.ini, you will need to re-enable it through the config.ini. If you experience crashes, manually disable multi-threading by adding multi-threaded=0 to the [Vendetta] section of your config.ini file. Please report any issues with the threaded renderer on Linux.
  • Renamed 'Free-Play' mode to 'Offline Play'.
  • Increased the default font size of 1080p Android phones.
  • Improved client-side "targeting" tutorial on Mobile versions.
  • The iOS and Windows Store versions now display a warning when attempting to perform an in-app purchase on an item instead of showing that the purchase was aborted.
  • All background textures are now loaded when entering a sector instead of on-demand to prevent stuttering when planets become visible, for example. iOS and WinStore versions will have to wait for an app update.

New in version 1.8.301 (July 31st, 2014)

  • Macros in the virtual keyboard can now be saved when long-pressing the action button on gamepads on Android.
  • Fixed multithreaded rendering crashes. To test it, edit your config.ini file to add multithreaded=1 in the [Vendetta] section. Please report any issues.
  • Fixed the incorrect placement of layed mines relative to the port locations on your ship.
  • Fixed the bouncing 'm' HUD mission icon location when it finishes bouncing.
  • Fixed lua error and crash when attempting to swipe station/pda menus.
  • Fixed issue with PDA menu showing back up when pressing 'Jump' or 'Jettison All' buttons in the PDA in Condensed UI mode.
  • Fixed occasional crash when attempting to set a navroute to a training sector.

New in version 1.8.300 (July 21st, 2014)

  • Fixed multithreaded rendering artifacts. We're still working on the crashing bugs.
  • Save Password checkbox is now always present on platforms that support it.
  • Touch-hover now works when dragging your finger from a listbox or textbox when they aren't scrollable.

New in version 1.8.299 (July 14th, 2014)

  • Added a 'Save Password' option to the Android version. It saves an encrypted copy of your password to the private data area of the app.
  • Updated OpenSSL library on the Android version.
  • All small screen devices now default to a static background image in the station menu so swiping between menus is smoother.
  • Cleaned up more java reference leaks.

New in version 1.8.298 (July 7th, 2014)

  • Only Premium subscriptions are allowed to pilot Tridents now. Any non-Premium subscribers capships will be moved to the capship Shipyards in Latos M-7.
  • Optimized Panning feature to switch between station menus on Android.
  • Added macro buttons to the virtual keyboard. To set the macro, type in the text you want and long-press a macro button. To clear the macro, long-press when no text is entered.
  • Changed Linux 64 version to default to single-threaded rendering until the multithreaded rendering problems are fixed. It can be manually enabled/disabled through the config.ini as usual.
  • Fixed a very uncommon issue when attempting to launch from your own capship and you get an error saying that your grid power is too low.
  • New capship turret assets. These increase the framerate on mobile devices.
  • Fixed touch-hover overlay being displayed when it shouldn't be. For example, while rotating the ship view.
  • The Close button in the PDA menu did not have touch-hover enabled.

New in version 1.8.296 (June 28th, 2014)

  • Added a new Condensed UI Panning feature to the Android version to be able to switch between station menus without the need for the Menu button. Quickly swipe your finger across the screen while in-station to switch between the different menus.
  • Added a new touch-hover feature to buttons around the edge of the screen for Android devices. Touch-drag your finger over tabs and buttons around the edge of the screen to show a large version of what button is under your finger. When you release your finger, that tab or button will be selected.
  • A 'Please wait...' msg now appears when showing the mission list for the first time to show that it may take a few seconnds to update the list.
  • Fixed a problem with allowing players to In-App Purchase an item even though they can't equip or use it.
  • The mission info dialog now includes the name and short description.
  • Fixed a reference to Amazon GameCircle when using Google+ for achievements.
  • Fixed issues with long-pressing the nav menu to add multiple navpoints.

New in version 1.8.295 (June 16th, 2014)

  • Conquerable station defense turrets no longer fire on access key holders while the are leaving the sector.
  • Friendly-fire deaths caused by Avalon explosions no longer kick players out of Border Skirmish missions.
  • Added experimental network quality reporting. To enable report logging to your chat window, type /set nShowNetQualReport 1
  • Added idle-detection captcha to non-premium subscriptions.
  • Fixed problem where the player's persistent capship fails to leave 5 minutes after the owner logs out when the owner attempted to control their own capship but timed out or otherwise has excessive lag.
  • Deleted characters are no longer listed as holders of access keys.
  • Fixed some Java object reference leaks on Android.

New in version 1.8.294 (June 7th, 2014)

  • Improved shaders for PC platforms. The secondary lightsource now uses the object's bump map.
  • Hangar tab was still visible in the Tactical tab in ships with turrets but no hangar.
  • Repair and Reload buttons were the wrong color.
  • If a player attempts to lay a mine and the mine limit has been reached, the client no longer thinks the mine was layed.
  • The password field no longer allows the text to be copied from it with CTRL-c. "************" is now copied into the clipboard.
  • Dueling players are now notified if the duel will not count towards their duel ratings. For example, if one of the players license level is too low.
  • When autodocking is enabled, the text on the HUD now says "Docking..." instead of "Press the Activate key to dock."
  • Fixed occasional clipping of the speed and energy indicators on the HUD.
  • Fixed various lua errors.

New in version 1.8.293 (May 24th, 2014)

  • CTC cargo gets auto-jettisoned when the capship owner leaves their capship and they have CTC cargo.
  • Ship buy-back/buy-preset no longer swaps empty weapons in storage with newly purchased weapons when they are auto-equipped.

New in version 1.8.292 (May 12th, 2014)

  • Left and Right thumb buttons of the DualShock 4 controller on
  • Android have been fixed to report as their proper buttons.
  • Reduced network traffic for cases where the player is being damaged
  • with multiple weapons at the same time.
  • Fixed issue with Outer Hull Plate name.
  • Improved high resolution asteroid LOD popping artifacts.
  • Added guild member login/out notifications.
  • Fixed problem when capship owner launches from their capship directly
  • from controlling a turret.
  • All sectors are now running the new sector code.

New in version 1.8.290 (April 26th, 2014)

  • Replaced some asteroid chunks with higher resolution models and textures for the Win/Mac/Linux versions. Mobile versions still use the older assets.
  • Added support for Oculus Rift HD.
  • Oculus Rift is no longer required to be in mirror display mode. It should now auto-detect the secondary display.
  • Added code to the experimental sector code to try to identify why sectors are being randomly lost.
  • Fixed a crash bug when exiting early from the offline tutorial and attempting to log in.

New in version 1.8.289 (April 22nd, 2014)

  • Added more optimizations to reduce possible lag during large player battles.
  • Private messages, guild, group, and vote actions no longer reveal online status for privacy reasons.

New in version 1.8.288 (April 7th, 2014)

  • Optimized of UI updates when mining asteroids.
  • Capship energy drain now properly persists between NPC and player controlled capships.
  • Capships can no longer be used to conquer stations by wedging it into the docking bay of the station when it is conquerable.
  • Players are now notified if they get Temp KOS by damaging a conquerable station defense turret.
  • Fixed conquerable station issue when a Temp KOS player attempts to conquer the station. The 30 secon requirement was no longer in effect after that case.
  • Fixed conquerable station issue when players set it as their home station. They weren't properly respawning there and were bounced to a different station instead.
  • Fixed problem when a player owned capship was destroyed when the owner was logged off and logging back in would send them to a station other than their home station.
  • When a player logs in while in a station and they are not allowed to dock at that station (access key is revoked for example), the player is bounced to another station but their ship stays at the original station. The player will need to regain access to the station to get their ship back.
  • Fixed disconnect error when a passenger is in a capship when it explodes.
  • All grey space systems are now running the experimental threaded code. Please report any problems through support tickets.

New in version 1.8.286 (March 31st, 2014)

  • Conquerable station sectors Bractus M-14, Latos I-8, and Pelatus C-12 are now running experimental code to test a solution to weapon hits sometimes not registering. Please test these sectors and report any problems through support tickets.
  • The virtual mouse (when used through a gamepad controller) on mobile devices now highlights the virtual keyboard button that was selected so multiple presses of 'A' on the gamepad will repeat the same action again.

New in version 1.8.284 (March 17th, 2014)

  • The Capship Shipyards station maximum cargo storage limit has been increased to 150,000 from 50,000 cu.
  • Capship owner's mines no longer get triggered by their capship.
  • Updated the Oculus SDK to drastically reduce drift.
  • Capture-The-Cargo convoys report updates on their respective channels (201/202) again.

New in version 1.8.283 (March 10th, 2014)

  • Group owner's mines will no longer detonate on other group members if the mines were layed before the group was created.
  • Mines will no longer detonate on a group member if the member joined the group while in the proximity of the mine.
  • Fixed Voice Chat cross-talk.

New in version 1.8.282 (March 3rd, 2014)

  • Trident Type M maximum shield strength bumped to 40k.
  • Player-owned capship shield repair timer now resets after each hit, like the NPC shields.
  • Group health and sector list health now includes shield strength.
  • Shield strength while manning a player-owned turret now shows the correct value.
  • Repair guns no longer damage player-owned capship shields.
  • Shields no longer look like they disappear when the capship pilot mans their own turret.
  • Fixed infrequent lua error when the capship pilot launches from their own capship.

New in version 1.8.281 (February 24th, 2014)

  • Player-owned capships now have shields that work the same way as NPC capship shields.
  • Ships stored in capships can now have their ammo refilled by the capship owner without having to launch and dock with the capship.

New in version 1.8.280 (February 8th, 2014)

  • Added Sony DualShock 4 support to Android and Windows.
  • Faction logos now display properly on ARM Mali Android devices such as the Samsung Galaxy Note 10.1 2014 Edition.
  • Players can no longer dock to capships with CTC cargo. It will need to be jettisoned first.
  • Radar extender addons now only work if they are equipped as addons, not if they are in your cargo hold.
  • Google+ Achievements are now supported in the Android Play Store and sideload versions.
  • Fixed PVP Veteran 1 achievement for Amazon GameCircle and iOS GameCenter.
  • Added a 'Log off' button to the mutually exclusive faction choice menu.
  • Your character name is now displayed in the faction choice verification menu.
  • Added a 3 month non-recurring in-app purchase to the Android version, supporting Play Store "Gift Cards".
  • Persistent capships now mirror the player's weapon addons after player log-off.

New in version 1.8.279 (February 8th, 2014)

  • Pressing X+Y at the same time on the gamepad in Android now displays the gamepad help menu that shows what the different controls do.
  • Dialogs with 'Do not show this again' checkboxes now default to the OK button being focused instead of the checkbox.
  • Attempt to fix clipped screen on HTC One devices.

New in version 1.8.278 (February 3rd, 2014)

  • Serco Vulture Guardian turbo drain changed from 56 to 55, top speed increased from 220 to 225.
  • New Raptor UDV available in UIT stations, requires high Admire standing with UIT, also minimum of Dislike with both Serco and Itani.
  • Faction standing for major "foreign" nations (to which your character does NOT belong) are now capped at +600. This only impacts Serco, Itani and UIT standings, there are no changes to minor and corporate factions.
  • For instance, this means if your character is UIT, the highest Itani faction standing you may acquire is "Respected" (the reverse also being true). The levels of "Admire" and "Pillar of Society" are reserved for native faction members.
  • Serco/Itani mutually exclusive faction standings have been changed to equalize at Neutral (0). This means that if a character achieves +600 with Serco, the character's Itani standing will fall to no-higher-than -600, and visa-versa.
  • The default faction standings for Itani on a new UIT character has been changed to Neutral (0) to reflect the updated mutual exclusion of Itani/Serco.
  • Player-owned capships now inherit the owner's keychain so the capship won't get attacked in conquerable stations.
  • Player-owned capships are always visible on the keyholder's radar no matter how far away they are in the same sector.
  • Turreted non-capital scale ships no longer persist.
  • Player-owned persistent capships should now use their custom name.

New in version 1.8.276 (January 18th, 2014)

  • Corvus Greyhound turbo thrust increased from 350 to 450.
  • Mines now persist for 30 minutes.
  • Added a Drain Proximity Mine that drains power cells by 250 units when it explodes. It is available at some Serco stations and requires a high faction standing to purchase.
  • Added ability for players attacked in monitored and guarded sectors to attack back in self-defense without any factional loss if they kill their attacker. This self defense ability persists for 15 minutes from the last hit by either player or until the original attacker dies for any reason.

New in version 1.8.274 (January 6th, 2014)

  • Music now crossfades when changing sectors.
  • Killing 3 players in a 7-day period, within a single faction's Guarded space, will result in that faction placing Temp KoS status on the killer for 24 hours. Exceptions are made for killing players of Hated or lower standing with the local faction, and active duels. This only impacts Guarded regions (ie, station sectors). Corvus stations ignore all kills and are not affected by this change.
  • Linux Sandybridge and Haswell Intel drivers use full shaders now.
  • Lowered the default texture detail settings for Android devices with 512megs or less of system memory.
  • Other internal changes.

New in version 1.8.272 (December 17th, 2013)

  • Plasma Annihilator has been buffed and re-balanced per the Suggestions Forum thread.
  • Group member mines are now blue on the radar.
  • Android gamepad virtual mouse sensitivity and axis invert settings are now configurable in Options -> Advanced -> Controls -> Mouse.
  • Fixed Android touch-HUD so the elements don't overlap in 1080 mode.
  • Fixed possible crash on the Amazon Appstore version if GameCircle fails to initialize.

New in version 1.8.271 (December 12th, 2013)

  • Mine persistency! Your mines no longer disappear when you log out or change sectors.
  • Because mines now persist, if you get Temp KOS with the faction that owns the station you're currently in, you will get launched out or thrown to your home station if you don't have a flyable ship.
  • Added preliminary Leap Motion support for the Windows version. 6 new binds are available: LEAPOX, LEAPOY, LEAPOZ, LEAPTX, LEAPTY, LEAPTZ; where LEAPO* are the three axes of orientation and the LEAPT* are the three axes of position. When a Leap Motion device is detected at startup, flight-assist is enabled, mouse-look is disabled, and LEAPOX, LEAPOY, LEAPOZ, LEAPTZ default to Pitch, Turn, Roll, and Accel analog controls respectively.
  • Fixed button positions in the one-click login menu for mobile devices.
  • Default Moga binds have changed to be more usable.
  • Changed the default invert mode for the Right-Stick Y axis on mobile gamepads.
  • The D-Pad on Android gamepads can now be used to select controls in the UI.

New in version 1.8.270 (December 2nd, 2013)

  • Collision damage calculation now works more like the 2012 version, but retaining the improvements to threading, etc.
  • Concussion Railguns now reloadable.
  • Collisions of less than 50HP of damage are ignored, so small bumps don't result in actual hull damage.
  • New "Power Cell Blaster" available at a Research station, somewhere in the galaxy. Depletes the enemy power cell by 50 units per hit.
  • The Xang Xi Self-Propelled Concussion Mine can now be reloaded.
  • Fixed missing textures on improved ETC1 assets for Android if the shaders are disabled.
  • Fixed Tegra 4 detection on Android 4.3.
  • Tegra 4 and Adreno 320 (and above) based devices now use full screen resolution instead of upscaling.
  • Better auto-detection of android-based consoles.

New in version 1.8.268 (November 25th, 2013)

  • Ships now display their volume as cargo in their description.
  • Improved performance of inventory updates in the client UI.
  • Added assets for a variety of graphical markings for ships.

New in version 1.8.267 (November 2nd, 2013)

  • New Vulture variant is now available at the Corvus capitol.
  • Players' ships now count towards the cargo of capships when they dock. If not enough cargo space is available, the player cannot dock.
  • Capship owners can now give their ship a custom name. The custom name is displayed in the upper right area of the capship menu. Use the /renameship "New Name" command to change it. You must be piloting the ship to use the command. A GUI interface is forthcoming. Names are validated by the server the same way character names are.
  • Fixed a bug that prevented some news posts from being viewable.

New in version (November 1st, 2013)

  • All known radar issues have been fixed.
  • Charged weapons no longer fire if they drain zero energy from your Power Cells.
  • Addon/Mineral/Cargo scanners now have a title before each list so addons vs. cargo items are distinguishable.
  • Fixed crash on Android version when attempting to go to the ship purchase menu in the new player in-game tutorial with the L1 gamepad button instead of the R1 button.
  • Nvidia Shield now defaults to game controller input instead of touch-screen input for the tutorials and HUD.

New in version 1.8.265 (October 19th, 2013)

  • Fixed problems with the group radar extender addon. Multiple extenders in one group (one per member) are also supported.
  • 1-9 hotkey support for the sensor-list.
  • For plugin developers, the GUILD_MEMBER_REMOVED event now contains the reason for the event as the second argument.

New in version 1.8.264 (October 14th, 2013)

  • Fixed upside down display issue with Android devices with Mali-400 GPUs.
  • Reduced network traffic when capships with turrets are in the sector.
  • Changed login menu background for aesthetic reasons.
  • Added ETC1 compressed texture assets for fresh installs of the Android sideload apk (/sdcard/VendettaOnline doesn't exist and the app is uninstalled). This improves memory usage on Mali devices.

New in version 1.8.263 (October 5th, 2013)

  • Updated Oculus Rift sdk to 0.2.4 which allows the magnetometer to be calibrated through the Oculus Rift calibration utility.
  • Added tutorial voiceovers specific to consoles and gamepads.
  • Proximity and lightning mines are no longer triggered on group members.
  • Added experimental texture loading to Linux 64 version. Please report any rendering/missing texture issues.

New in version 1.8.262 (September 28th, 2013)

  • New Vulture ship assets added for upcoming testing.
  • Improved gamepad support for Android. Better default buttons for OK (A) and Cancel (B)
  • Added experimental texture loading to Linux 64 version. Please report any rendering/missing texture issues.
  • Fixed auto-fire on Android microconsoles.
  • Fixed ice texture when shaders are turned off on OpenGL PCs.
  • Increased Oculus Rift field of view.
  • Mines now sympathetically detonate when other players mines explode nearby.
  • Fixed Moga controller X/Y buttons not working properly under certain circumstances.
  • Conquerable stations are no longer chosen as trade mission destinations.
  • NPCs and turrets no longer attempt to fire on players entering the sector (while they are invulnerable).
  • Removed OpenGL Intel DRI check for Ivybridge so shaders won't get disabled.
  • Fixed in-game capchas when running on Android consoles with overscan compensation enabled.

New in version 1.8.261 (September 21st, 2013)

  • Capship missile-based turret fire delay persist properly.
  • Fixed problem with chat entry field on the touchscreen HUD losing focus if Tab is pressed on a connected physical keyboard. The Tab button on the virtual keyboard now auto-completes names.
  • Added Quit confirmation menu on Android.
  • Added option on mobile devices to disable vibration feedback for button presses.
  • Fixed memory corruption bug on certain mobile devices with specific chipsets and driver versions.
  • Fixed graphics error under very specific circumstances that caused some 3d objects to not render properly.
  • Capship turret list in the Tactical tab are now sorted so they are always in the same order.
  • The list of key possessors in the Key Info menu is now sorted alphabetically.

New in version 1.8.260 (August 17th, 2013)

  • The 'station under attack' notification received by keyholders of conquerable stations now includes what station is under attack.
  • The word 'cockpit' is no longer filtered in chat.
  • Turret fire delay now persists between leaving and entering turrets.
  • New Amazon GameCircle 2.0 support; requires the app to be updated through the Amazon Store.
  • Players can now decline a guild invite if they are already in a guild.
  • Horizontal scrollbar in Jettison menu was not visible if any items' names were too long, hiding the individual 'J' buttons.
  • Chat messages are more robustly handled during the tiny instant while you jump between sectors.
  • Keychain error messages now include the name of the player you were attempting to give the key to.

New in version 1.8.258 (July 24th, 2013)

  • High-resolution planet textures, drastically increasing the visible detail of planetary surfaces.
  • Totally new procedural nebula backgrounds with much greater resolution and detail. (Nebula development is ongoing).
  • For the moment, these new textures and graphics are only available on PC platforms: Windows, Mac, and Linux.
  • Conquerable stations now require you to stay in the docking bay for 30 seconds before you conquer the station.
  • Capship pilots can now enter and leave their own turrets through the Tactical menu in their PDA. (iPad and Windows Store versions do not yet support this)
  • Offline tutorial is now available to Windows/Mac/Linux PC platforms. It will start on first run of a fresh install and are accessable through the Options menu from the Login Menu.
  • If a Green Throttle controller is detected, the on-screen HUD touch controls will be disabled.
  • PC platforms now use the same button-click sound that the mobile platforms use.
  • Fixed problem of not being able to control turrets when not in mouselook mode.
  • Fixed startup error on Windows XP when attempting to load the Windows Vista/7 audio driver.
  • Fixed black/wrongly colored ice asteroids on OpenGL drivers when shaders are turned off.
  • Capship owners now get Entered/Left messages in the capship's chat room so the owner knows when someone docks/leaves their capship.
  • Fixed a lua error for /key console command if any arguments are missing.
  • Android version now ignores SIGFPE instead of crashing.
  • Android controllers can now be used to open dropdown listboxes (with the 'A' button) to change settings.
  • Fixed problem with not being able to open the virtual keyboard on some editboxes with the 'A' button on game controllers of the editbox was already focused.
  • Preliminary testing support for upcoming feature, TBA.

New in version 1.8.255 (June 29th, 2013)

  • Delivery missions now only deliver to stations and not capships.
  • Virtual keyboard can now be turned off on the Ouya version.
  • Added Amazon Appstore In-App Purchasing.
  • Improved tab order for UI controls.
  • Fixed corruption when only one light source is in the scene.
  • Basic control support for the NVIDIA Shield.

New in version 1.8.254 (June 1st, 2013)

  • Increased conquerable stations' capture timeout from 2 minutes to 5 minutes.
  • Adjustments to several weapon-based trade routes.
  • Virtual keyboard preserves the currently-entered text if it is closed by a non-user action. For example jumping between sectors.
  • Conquerable station turret hitpoints have been significantly reduced.
  • Fixed crash on Android when Voice Chat is enabled.
  • Android version uses a different timing function so timeouts shouldn't occur if the device's clock gets re-synced.
  • Fixed issue with the joystick still controlling your ship if the virtual mouse mode is enabled.
  • The virtual keyboard setting is now independent of the HUD touchscreen mode.

New in version 1.8.252 (May 25th, 2013)

  • Improved game controller support for Android (including Ouya). Changed some of the default analog binds for new installations. For specifics of device support (including flightsticks), see the new sticky thread on the Android forum.
  • Added a 'virtual mouse' that is controlled by the left stick with 'A' being the 'left mouse button'. Any other button will cancel the virtual mouse. You can press and hold 'A' to drag items or to long-press in the navmenu to create waypoints. Added D-Pad support in the virtual keyboard. Other controller buttons are shortcuts for different actions in the virtual keyboard. 'X' is backspace, 'Y' switches between symbols and alpha characters, 'L3' toggles Shift, 'R3' is space, 'L1' and 'R1' move the caret left and right. 'A' selects the active key, and 'B' cancels the virtual keyboard.
  • Game controllers can now be connected to an Android device while the game is running and the controller will be automatically detected when any of the analog controls on the controller are moved.
  • Added native support for game controller HID devices but requires an apk update.

New in version 1.8.251 (May 25th, 2013)

  • Added a new XAudio2 audio driver for Windows Vista, 7, 8 that should work across more hardware configurations. Existing players will need to change to that driver in Options->Audio->Change Driver... but will default to that driver on new installations.
  • Fixed bug where some settings weren't being saved.
  • Targeted Character Info menu now fits on smaller device screens.
  • Account conversion menu now allows for choosing an account name instead of using the auto-generated one.
  • iup.image has returned for use in UI plugins.

New in version 1.8.250 (May 4th, 2013)

  • Fixed issues with low framerate on all platforms when getting damaged repeatedly, shooting ammo-based weapons, or collecting ore.
  • Added tilt calibration menu in Options->Advanced->Controller-> Accelerometer for accelerometer-enabled devices (iPad and WinRT devices need to wait for an update in their respective stores).
  • Added Premium In-App product purchases for iOS and Android versions.
  • Serco Vulture Guardian is now available at level 3, giving access to iPad players and other "Lite" subscribers.

New in version 1.8.244 (March 9th, 2013)

  • Initial mission list updates are much faster now.
  • Error message when attempting to create a guild on a Lite Mode account.
  • Fixed some UI issues with large fonts.
  • Faction logo in station menu is now clickable. The faction's description in the faction standings menu is displayed.
  • Fixed Australian Lite Mode purchase price.
  • Revamped virtual keyboard. It looks different and should allow for faster typing.
  • Increased the polygon count of background planets
  • Improved checkbox, radio button, and access key item UI images.
  • Planet textures now get unloaded when they're not used to conserve memory unless Cache Resources setting is enabled.
  • Added an option (disabled by default) to alert about npcs entering/leaving the station bar.
  • New characters are automatically joined to chat channels 11 and 100 and keep their active channel as 1 when they leave the training sector.
  • Improved long-press for touch devices to drag-drop addons between your ship ports and inventory in the Ship Configuration menu.
  • Moved some Options menu items into an Advanced Options menu for mobile devices.
  • Signup button in Advanced Options menu now goes to the account conversion menu if your auto-generated account hasn't been converted yet. This removes some confusion by new players.
  • Selecting 'Route' on a non-local mission sets it up to automatically pop up the mission dialog when you dock to that station. If you change your navroute or log off, the info is currently lost. If you dock to a different station and take another mission, the info is lost. If the mission becomes unavailable while you are en-route, when you dock, you will be notified that the mission is not available at that time.
  • A username history is now available in the login menu. Select the arrow to the right of the username entry field to see the list and select a previous one. Because this is a new feature, the history will initially be blank. To edit/clear the history, you must edit your config.ini file with a text editor. The history can be used to recover a new auto-generated account before it is converted if an existing account is used to log in.
  • Changed the in-station camera views that are seen behind the station menu. The training sector's camera is placed in a better position.
  • Changed the message that is displayed when docking with a capship.
  • Fixed a bug with Lua/IUP that was causing some invalid IUP handle errors.
  • Fixed a rare Android crash on certain devices when attempting to initialize the audio system.

New in version 1.8.242 (January 18th, 2013)

  • Fixed wrong login menu being shown if you log in with a normal account and you had created a one-click account.
  • Added Local Faction standing to targeted player info menu.
  • Added ability to turn on/off complex shaders on Android version. It requires a restart of the game.
  • Fixed bug with one DirectX 9 shader causing some station components to have the wrong lighting under certain conditions.
  • Scaled down the jump-out effects of capships.
  • NPC capships no longer suddenly twist their rotation when they jump out.
  • Delivery missions will no longer remove items immediately unless all items needed are present. However, entering the destination station will remove all the mission items you currently have, even if you don't have all of the required items. This allows one to take the mission to see what items are needed without any items actually being delivered. The mission considers you to have entered the station under these circumstances: Docking, logging in while in a station, and respawning at your home station.

New in version 1.8.241 (January 16th, 2013)

  • Fixed delivery missions so they now take items from your inventory without you having to launch and dock again.
  • Fixed Android virtual keyboard being too long if the text being edited is too long. Added right/left arrow buttons to move the text cursor.
  • Fixed UI being slightly too wide on some aspect ratios/resolutions.
  • Increased robustness of the Android version, and added crash detection and compatibility mode. Compatibility mode includes lower texture quality and simpler shaders.

New in version 1.8.240 (January 5th, 2013)

  • Improved long press to add waypoints to navmap. The waypoint is added immediately after the long press instead of waiting until the press is released.
  • Fixed default font size on Kindle Fire HD 7" tablets so the station menu isn't clipped off the right side of the screen.
  • Fixed some lua errors.
  • You will now be sent to Corvus if your home station and nation hate you instead of being bounced back and forth between stations.
  • Temp KOS is now properly removed when you die in an empty sector.
  • If you acquire Temp KOS with your home station's faction, your home is moved to your nation's capital or Corvus if you are hated by your nation.
  • Increased convoy activity in station sectors: this is an ongoing testing process that will begin over this weekend. It may not appear immediately, but should solidify over the coming week.

New in version 1.8.239 (December 27th, 2012)

  • Fixed blank screen on certain Android tablets when running in joystick-support mode.
  • Fixed joystick configurations getting reset every time VO is run.
  • Fixed the problem with certain missions being displayed that cannot be taken.
  • When cancelling chat in touch-screen mode, the chat entry box in the HUD is also closed.
  • Added long-press support for the navmap to add waypoints. The long-press is .5 seconds.
  • Added a one-click mode for mobile devices to create a guest account without having to enter user info, which allows new players to get into the game quickly. A conversion menu is in place to add required information before you can convert the account to a subscription. A Windows Store update is required for one-click support on Windows 8, which is forthcoming.
  • Changed 'Android Market' references to 'Google Play' for the Android version.

New in version 1.8.238 (December 8th, 2012)

  • A massive new 39-mission tree, developed collaboratively by a group of our PCC members, organized and evangelized by Phaserlight. Many thanks and congrats to him, as well as Pizzasgood and everyone else who contributed to building and testing these missions!
  • Graphics updates for the standard cargo-crate have been totally updated with a new asset. We will eventually also use this crate at multiple sizes to visually indicate crates that have larger quantities of items or use more cubic units of space.

New in version 1.8.237 (November 24th, 2012)

  • Enhanced password security. Maximum password length has been increased to 64 characters.
  • Fixed problem with video options not getting saved.
  • Increased default settings for Adreno 320-based Android devices.
  • Removed storms in Deneb.

New in version 1.8.236 (November 19th, 2012)

  • Added touch-to-select HUD feature to Android version. Just touch the target (making sure no other touch region is touched) and it is selected, depending on your HUD's "Target" mode.
  • Reduced network traffic when logging in.
  • Storms once again appear in Edras and Pelatus.
  • Fixed problem with Trade Guild mission choosing wrong destination stations.
  • Added code to the audio system to fix missing sound on some Windows Vista/7/8 desktop computers.

New in version 1.8.235 (November 12th, 2012)

  • Fixed ice asteroid rendering problem on the Windows Store version.
  • Improvements to deal with higher latency connections.
  • Android version should no longer show a black screen if you press Home during the initial loading screens.
  • Added Options button to the PDA menu.

New in version 1.8.233 (October 27th, 2012)

  • New visual effects for Starflare rocket explosion.
  • Support for MOGA game controller for the Android version.
  • Upon first launch, a MOGA menu will show what the controls are bound to.
  • The menu is also available from the HUD by typing /help in chat.

New in version 1.8.232 (October 20th, 2012)

  • New visual effects for Iceflare and Sunflare rocket explosions.

New in version 1.8.231 (October 17th, 2012)

  • New visual effects for Mining Beams.
  • Fixed Linux joystick calibration menu.
  • Fixed rare "invincible" Hive Queens.
  • Fixed common case where Linux crash-reporter would fail to appear.
  • Orun Collectors in the training sector no longer leave.

New in version 1.8.230 (October 6th, 2012)

  • New icons for mission categories.
  • New visual effects for the Charged Cannon.
  • Fixed Joystick calibration menu on Mac version.
  • Fixed crash on Android version when attempting to see what commands the accelerometer is bound to in the console.

New in version 1.8.229 (September 29th, 2012)

  • Added station type logos that indicate whether the station is a type: Capitol, Barracks, Mining, etc.
  • Added more default joystick configurations for the Android version.
  • When a player flying a capship times out, the players docked to it are no longer killed. They are now launched from the capship.

New in version 1.8.228 (September 22nd, 2012)

  • Added faction logos to the respective descriptions in the Faction Standings section of the PDA.
  • Added default binds to the Logitech F710 gamepad for Android.
  • Fixed possible crashes on Android Jelly Bean (requires Google Play or sideload apk update).

New in version 1.8.227 (September 15th, 2012)

  • New minor faction logos in station menus.
  • Temp KOS for a faction was not being applied if it was already active for another faction.
  • Players who damage themselves and then get killed by someone else no longer get a PK assist.
  • These new "minor" faction logos, for the corporations and other entities, help to build on the major nation logos we released last week. Beyond this, you'll soon see icons for station classes, as we expand our graphical content and tie that further into the general ongoing story of the galaxy.

New in version 1.8.226 (September 8th, 2012)

  • New Trade Reparation missions, allowing recovery of standing to "Dislike" with a minor faction for a 20 million credit payment (once per week usage limit). Thanks to TheRedSpy.
  • New nation logos. The new logos appear in the character creation menu and in the upper-right corner of the menus for the stations of the three nations.
  • Fixed a bug with capship menus not showing mission timers.

New in version 1.8.224 (August 16th, 2012)

  • Enhanced ship explosion effects.
  • Snapdragon splashscreen is displayed when a Qualcomm Snapdragon processor is detected.
  • Fixed a lua error in the off-line Android demo/tutorial.
  • Preliminary backend support for Windows RT.

New in version 1.8.223 (August 11th, 2012)

  • New accounts now are free to play in the training sectors until the trial time begins. The trial time begins the first time any of your characters leave the training sector.
  • Added an idle-timeout of 30 minutes and a captcha challenge every 6 hours in the training sectors for free-to-play accounts.
  • Added ability to enter promotional keys to the in-game new account signup menu for the Android version.
  • To reduce lag problems, the training sectors are now instanced when they fill up too many players or the load exceeds a certain value.
  • Fixed audio problems on Windows Vista/7 for surround or 7.1 (anything more than stereo) setups.
  • Your home station info is now properly updated when your home station is forcefully set by the server.
  • Added subscription support through the Google Play Store. Android 2.3 (Gingerbread) or higher and an app update is required for full support.
  • It is now possible to create new accounts for the game within the game client on Android.
  • Fixes for the in-appp account creation captcha. It now uses lower-case letters.

New in version 1.8.219 (May 5th, 2012)

  • 'Entering Universe' takes time on your first post-release login, but is much faster from then on.
  • Fixed problem with leaving the gunnery position of a ship while that ship is docked to an npc capship. You are now sent to your home station.
  • Removed Voice Chat errors from in-game chat log. They now only appear in the errors.log file.
  • All finished Border and Hive Skirmishes should now be removed from the mission list.

New in version 1.8.217 (April 28th, 2012)

  • Added a progress indicator in the "Entering Universe..." dialog.
  • The F9 camera mode toggle now toggles through the 3rd person modes in the correct order.

New in version 1.8.216 (April 21st, 2012)

  • All missions that you can take are now visible, across the galaxy. Each mission shows the nearest station to you that has the mission.
  • Serco/Itani and Valent/Axia factions are now mutually exclusive above Neutral. All players with characters that violate this are given the option to select on which factions they want keep their standings.
  • Temp KOS now persists across logins and sector jumps for 15 minutes.
  • If your ship is jittering while you are stopped, you should now be able to log off without the log off timer aborting.
  • 3rd-person camera now moves away from your ship instead of towards your ship when you accelerate.
  • Capships can no longer dock to small docking bays.
  • Fixed crash on Android 4.0 (Ice Cream Sandwich) when attempting to use a plugged-in joystick.
  • Added 'Route' button to the mission extended description dialog when the mission is not at the local station. Pressing it will create a nav route to the station with the mission and display the navmap.
  • Missions no longer lose their category when they are accepted.
  • Fixed problem with faction choice dialog not displaying properly or displaying with clipped text.

New in version 1.8.213 (March 24th, 2012)

  • The ship in 3rd person camera mode no longer jitters at low frame rates.
  • Joining or creating a group when you have an active mission will now tell you to complete or abort the mission instead of immediately aborting the mission without warning.
  • Updated Lua to 5.1.5.
  • The HAC explosion effects are now pre-cached so the demo doesn't stutter the first time it explodes.

New in version 1.8.212 (February 18th, 2012)

  • Fixed rendering problems on Samsung Galaxy S2 and Galaxy Note.
  • Sector list now properly updates when a player is controlling a turret of a capship after the capship has changed sectors.
  • Storm exit navpoints now appear when leaving a station during a storm if the player logged in to the game and is in the station.
  • Interface work for upcoming faction changes.

New in version 1.8.211 (February 18th, 2012)

  • Added support for Arm Mali devices such as the Samsung Galaxy Tab 7.7. Support is currently only available through the sideload apk because the Android Market does not show VO as being available for those devices.

New in version 1.8.210 (February 18th, 2012)

  • Added ice effect for Kindle Fire.
  • Fixed lua error when client connection times out when trying to create a new character.

New in version 1.8.209 (February 4th, 2012)

  • Teller-Ulam mine changes: Timeout increased to 1 hour, damage increased to 15k, capacity increased to 2, reload cost reduced by half.
  • Added ability for capship owner to dismiss a player from a turret through a new turret tab in the Tactical tab of the owner's PDA. Also added a /gunner dismiss "character name" and for lua a Gunner.Dismiss("character name") function.
  • Capship turret list now shows what weapon is attached to each turret.
  • HUD mission icon is removed when the mission ends.
  • Loading screen image when changing texture resolutions is now properly scaled.
  • Fixed screendump /dump command on Android devices.
  • Tegra 3 Android devices now properly default to Super High background detail.
  • Fixed some cases where a player may not receive their mission rewards while they are jumping/warping.
  • New turret weapon: Gemini Homing Missiles. Same stats as non-turreted Geminis. Available in certain grayspace locations, to those with standing and required levels. This adds to the selection of existing turrets: Shield, FireCracker, Neutron MkIII, Gauss MkII, etc.

New in version 1.8.207 (January 15th, 2012)

  • If nothing is selected, the target direction arrow now points to your next jump-out location (jumppoint, wormhole, storm exit point).
  • Next jumppoint sector is now displayed above the navpoint reticle.
  • Xperia Play now defaults to Flight-Assist mode for new installs.

New in version 1.8.206 (January 7th, 2012)

  • Added new 3rdperson flight camera modes for all platforms. It is the default for new Android installs and can be changed in Options>Game>Flight Camera Mode Turn off mouselook when using them on PC platforms.
  • Added AutoFire mode for Android version when in Touchscreen mode for a better newplayer experience. AutoFire is default to on and can be toggled in Options>Game>Auto Fire and is an optional setting for the 'Activate' HUD touch button. AutoFire only fires when the selected target is an enemy ship outside the NoFireZone and is close enough to be hit. Only the Primary Group is hooked up to AutoFire.
  • FlightAssist mode now has the ability to fly backwards. When the desired speed is zero, pressing decelerate further will cause the ship to fly backwards.
  • Android HUD touch regions no longer release when dragging out of them. This mainly affects the Look Direction touch region in the lower right of the HUD.
  • Escort, Border Skirmish and Hive Skirmish missions are now aware of partial damage and will credit players for "assists."
  • Border Skirmish mission descriptions now include an indication that there are players in the opposing mission.
  • Fixed Trade Guild missions to count ore given to the mission as being sold to the station for Mining Badge credit.
  • Fixed a broken docking bay in the Training Sector.

New in version 1.8.205 (January 2nd, 2012)

  • Fixed crash on exit after changing certain Video Options on Mac/Windows/Linux versions.
  • PCC Missions now have an optional Begin/End Time requirement that allows missions to be visible for a certain time.
  • Ore taken by missions now count as being sold to the station for awards such as Basic Miner badges.
  • Accomplishment and faction awards now cause the station Buy menus to update automatically so new items are available immediately.
  • Added Front/Rear text labels to Front and Rear HUD radars that disappear when you hit Combat license 3. The labels are also togglable in Options->Interface->HUD->"Show Radar Labels when Combat < 3".

New in version 1.8.204 (December 27th, 2011)

  • Five new PCC missions from Phaserlight.
  • Added support for Sony Tablet P.
  • Bots no longer attack their defend target if the defend target damages itself.
  • Bots that damage their defend target no longer get attacked by other bots with the same defend target.
  • New players are now notified when they fly too far away from the station in the training sector and will be given the option to return to the station.
  • Newsposts accessed from the character selection menu are now properly formatted.

New in version 1.8.202 (December 10th, 2011)

  • Added joystick support for Android 3.1 and above.
  • Added PLUGINS_LOADED plugin lua event that triggers after all
  • plugins are loaded.
  • Fixed another bug with changing channels in Voice Chat.
  • Added experimental Voice Chat for Android version.
  • Added Heyzap Check in button to Android Updater.
  • Fixed problems with switching between group and guild voice chat.
  • Fixed problems with Border Skirmish.

New in version 1.8.200 (December 4th, 2011)

  • Fixed a client crash when logging off while a capship shield effect is active at the same time.
  • Hotkeys are removed from the Forgive Kill dialog so typing when the dialog appears does not cause accidental forgiveness.
  • Removed extra PLAYER_ENTERED/PLAYER_LEFT_SECTOR lua events.
  • Border Skirmish accounting will no longer be incorrect after server restarts.
  • Consolidated bounty news reports now display correct locations.
  • Best prices of addons in ship cargo are now properly updated when jumping between sectors.

New in version 1.8.199 (November 24th, 2011)

  • Bots no longer drop cargo if they are not damaged at all by players. If a player damages a bot but does not destroy it, cargo is still dropped.
  • Nation choices are now randomized in the Character Creation menu.
  • Added support for Android devices with PowerVR graphics.
  • Further reduced raw materials needed to manufacture the Trident.
  • Trident Type M cargo expanded to 600cu.
  • Mass of Fused Composite Plating significantly reduced.

New in version 1.8.198 (November 19th, 2011)

  • Avalon Torpedoes now do 15,000 damage and require only 60 energy per shot.
  • Newsposts and Events being no longer marked as 'New' once it is read.
  • Show Station in Login/PDA menus options for all platforms.
  • Added graphical enhancements for NVIDIA Tegra 3.
  • Fixed a condition where depositing credits into a guild bank took the player's credits but didn't deposit the credits into the guild account

New in version 1.8.197 (November 12th, 2011)

  • In non-fogged sectors, other vessels are no longer visible on the sector list beyond 15km. There is no longer "universal knowledge" of all other ships in the sector, regardless of distance. This may continue to be tweaked and adjusted, moving forward.
  • This has been a more technically complex change than we originally anticipated. We tried to drop it in last week, and then had to revert while we sorted out some bugs. So, please let us know if you see any issues with this particular feature.
  • This is also likely to be a feature that comes with some attached controversy. If you'd like to read some of the backstory, check out the five-page 2009 feature-proposal thread on Suggestions (post don't respond to that thread or revive it). Limitations to awareness have always been part of the intended goal here; after all, with limitations comes the ability to alter those limits through various equipment changes, creating a richer and more diverse option selection, as well as making "stealth" tatics more of a possibility.
  • It's also notable that 15km is pretty far, in the game. We definitely have sectors that have things spread across larger areas, but in most "social" cases (like stations), this pretty easily covers the areas where people congregate. 15km is also a lot of ground to cover to "sneak up" on anyone.

New in version 1.8.196 (November 5th, 2011)

  • Arklan Guardians now have a one-in-ten chance of dropping an Avalon Torpedo launcher. They will eventually be for sale near Deneb as well, or potentially dropped by certain convoys; this is a first step.
  • All platforms now default to autodock mode. This can be changed in Options -> Game Settings.
  • Single-player Android tutorial now does autodock.
  • Miscellaneous UI tweaks for Android version.
  • Marshall only gives a list of bounties that have logged in within the past year.
  • Bounties are sorted by number of bounties and then the total bounty price.
  • Collector bot behavior in Training sector have been changed to not attack unless being attacked and to not fly away as easily.
  • Empty bounty news posts now say there were no bounties collected instead of being blank.

New in version 1.8.195 (October 29th, 2011)

  • Drastically reduced requirements for manufacturing the Trident Type M user-playable capship. Various plating, panels and other parts are now needed in smaller numbers. A few additional rare minerals and ores are required, but overall a big reduction in the time and effort needed for construction.
  • Additional cores added to server cluster, further expanding capacity.
  • Added Updater timeout handling to Windows and Mac platforms.
  • Auto Dock mode. Enabled by default for Android and disabled for all other platforms. It autodocks you when you fly into the docking bay without you having to 'Activate' it.
  • Separate error messages for Android Updater for connection timeout vs. connection failures.

New in version 1.8.194 (October 22nd, 2011)

  • Updated universe map background.
  • Updated textures for Leviathan, Hornet, Centaur, Wraith, Atlas, Ragnarok, Revenant, and some station components.
  • Updater times out on Linux and Android platforms if the connection stalls for more than 40 seconds.
  • Added different default settings for various Android devices.
  • Consolidated Bounty Hunter news reports to once a week.
  • Graphics Updates - Texture resolution and detail have been improved where possible. In other cases, we simply improved efficiency and compression to reduce the memory footprint and give better performance. The new universe map background blends in better with the overall look of the game.
  • Updater / Game Launcher tweaks - We've made some changes to the timeout behaviour of the update client that patches the game, in an effort to improve network error handling. For the moment, these changes are only present on Linux and Android, but will eventually be added elsewhere. If you have any problems, please let us know via forum post or (if critical) a Support Ticket.
  • Bounty Hunter Consolidation - The automated bounty posts have been saturating the in-game news for some time, and we've now consolidated them to a single post which will appear once a week. This has been done in advance of making more significant use of the in-game news system, for special gameplay, more involved RP stories and other upcoming features.

New in version 1.8.193 (October 15th, 2011)

  • Updated textures for Valkyrie, Prometheus, and Marauder.
  • Expanded hardware server-cluster capacity (number of cores).
  • Improved software server architecture, should eradicate "stray NPC" issues. Please let us know if you see any remaining stray convoy bots.
  • User Keys can no longer be chosen as the main Access Key for capships and conquerable stations.
  • Access Keys should more accurately reflect their active status in the Keychain UI.
  • Added Audio Limiter setting to allow it to be disabled. The setting is located in Options -> Audio.
  • Changed default in-flight action for Android device 'Menu' button from toggling Flight-Assist to opening the Mission Log.
  • When using the Condensed UI mode on Android devices, a reminder about using the 'Menu' button to change game menus is displayed when the station or PDA menus are displayed.
  • Fixed a bug that allowed the capship Tactical menu to become visible on ships without turrets.
  • Improved race track graphics.

New in version 1.8.192 (October 8th, 2011)

  • Xang Xi Self-Propelled Concussion Mine now has double the ammo (8), double the proximity radius (60m) and costs 1/10th to reload (10k per ammo).
  • Turbo sound effect modified to remove slight repeating pop noise on long duration usage.
  • Improved graphics for system backgrounds in Navigation interface.
  • Better visual quality for compressed textures on Snapdragon devices.
  • Made improvements to server stability and robustness, relating to sector startup and shutdown.

New in version 1.8.191 (October 1st, 2011)

  • New and improved textures for the Centurion.
  • Centurion mesh now looks correct on Android.
  • Higher resolution textures for the Behemoth.
  • Texture efficiency improvements to the Trident, Teradon, Constellation, Vulture and Warthog (not a visual change).
  • Higher resolution nebulae for space backgrounds.
  • More memory-efficient startup logos and other images.
  • Some flare, sun, and effect textures mildly improved.
  • Game logo is now shown in loading screen between sectors.
  • Floating crates will now persist for 15 minutes, regardless of sector shutdown.
  • Player-owned capships no longer have any factional docking restrictions.
  • Audio limiting effect is now performed on all platforms instead of only Windows.
  • Music volume setting is now applied at startup.

New in version 1.8.190 (September 25th, 2011)

  • Fixed internal Android platform-reporting issue.
  • Added more debugging for Deneb stats.
  • Android client Java crash fixes.
  • The game now warns you if it cannot find OpenSL ES audio drivers on Android 2.3 (Gingerbread) and above. This affects Galaxy Tab 10.1 devices, as some have that file missing and therefore no audio is heard in-game.

New in version 1.8.189 (September 17th, 2011)

  • Increased max resolution of the game icon for Windows. You may need to force the desktop to refresh for it to take effect.
  • Fixed an issue relating to certain types of NPCs becoming lost or stuck under certain circumstances.
  • Added further debugging to help detect and detail any other issues relating to persistent and convoy NPCs on the server.
  • Improved game-launcher resiliency and error handling on Xperia PLAY (and Android in general).
  • Fixed Voice Chat.

New in version 1.8.188 (September 10th, 2011)

  • The Trident Type M, player-constructable capship, now includes an integrated 2000-meter Heavy Storm Radar Extender (the feature is present on all existing and future vessels).
  • The Trident Type M also now features a 2000-meter Shared Group Radar Extender, allowing the sharing of radar data with those in a group with the capship.
  • PC versions now feature the updated graphical startup and loading screens used on the Android build.
  • "Delete Key" button added the key info interface, allowing removal of keys used for station and capship ownership. Read the Help menu in PDA->Inventory->Keychains for more information.

New in version 1.8.181 (July 2nd, 2011)

  • Ship damage percentage should now display properly on player-owned Trident Type M capital ships.
  • Trident Type M turbo drain reduced to 45.
  • New mission: "Intermediate Combat Practice" from Phaserlight!
  • Mission "High Risk Courier Needed" now records failures and will become unavailable if too many take place (along with some other changes).
  • Some weapons (Rails, Posis, etc) now reach much higher trade value peaks (up to 12k for Advanced Rails), with smaller drop per unit sold, but are profitable to sell only at demand-driven stations.
  • Users piloting the Trident Type M can now participate in Ship Chat.
  • Selecting a small ship (Behemoth, etc) that has attached turrets will now target only the ship and not the turrets.

New in version 1.8.177 (April 23rd, 2011)

  • Guild Commanders can now vote with the same privileges as Council members.
  • Guild votes now last for 7 days instead of 1 day.
  • It should no longer be possible to create more than one User Key for a given Owner Key.
  • Added a condensed group view for the HUD in anticipation of increased group size limits, but the limit has not yet been changed.
  • Deneb nation scores should now be properly retained across server restarts.

New in version 1.8.176 (April 16th, 2011)

  • Prototype player-owned capship is now constructible through a series of missions.
  • New versioning system for plugins and interface replacements. See the PCC Lua Forum for more information.
  • Added Capship Access Key dialog when launching from a station with a capship for the first time. There's a time limit of 1 minute to choose an access key before a new one is automatically generated. Once a capship access key is chosen, it cannot be changed and will apply to all your capships. This is subject to change in the future.
  • Unknown binds no longer get deleted from the wgaf.cfg when the game exits.
  • It is important to remember that player-owned capships are currently a PROTOTYPE RELEASE. That means, this is for early play-testing, but we expect there to be problems, and we would like to hear feedback from the userbase.
  • The process of acquiring a Trident Light Frigate - Type M (currently the only available capship) is quite arduous, and involves a great deal of "manufacturing" (crafting missions), utilizing items from high-level bot drops to rare ores and minerals. All three hidden conquerable stations must be accessed to gain all the necessary items. One of the most difficult missions, construction of the ship's reactor, results also in access to the Latos Shipyards, a secret black-market shipyard for large-scale vessels, constructed outside the oversight or purview of the major nations.

New in version 1.8.174 (April 9th, 2011)

  • Added Secondary Fire option for Android Tablets, as a selectable option for the Mission/Nav button on the right-side of the tablet UI (hold down until all options appear, then select Fire 2).

New in version 1.8.170 (March 21st, 2011)

  • New capship stations in preparation of player-owned capships.
  • New offline tutorial for Android that shows players how to look around.
  • Android updater now times out after 30 seconds if initial download fails.
  • Android updater progressbar is now set to indeterminate mode until progress actually occurs.
  • Fixed occasionally crashing sectors.

New in version 1.8.169 (March 12th, 2011)

  • When in Turret-mode, the 'Press Activate to leave the turret' no longer fades away.
  • Added the ability to invert the x/y axes of the Android HUD aiming touch region.
  • The Android Controls Defaults button now properly resets the controls to the Android version.
  • The Android virtual keyboard's Shift button now acts as a shift button instead of a shift-lock button.
  • Updated Android's off-line flight tutorial to have the touch regions outlined in green instead of blinking.
  • The Android updater displays errors if there is no internet connection or the initial download fails.
  • Email verification notifications have been reworded to be more consistent.
  • Email addresses need to be verified before support tickets can be submitted.
  • We have also increased the user limit on the primary update server, so many more people should be able to connect before you start to see an update queue.

New in version 1.8.163 (February 5th, 2011)

  • Keychain access menu now shows a full list of access instead of just the first station's access.
  • Windows version no longer tries to warp the mouse cursor when the game is not active.
  • Created new single-player game tutorials, initially for Android, but eventually for all versions.

New in version 1.8.162 (January 16th, 2011)

  • Queens will now rarely drop the Queen Gatling Cannon.
  • 15 new missions from Phaserlight, winner of the holiday PCC Mission Contest!
  • Key ramping is now off by default. This only affects new installs, it does not change your current setting.
  • Added Guild Voice Chat. Guild members are automatically joined to the Guild Voice Chat channel when they log in. If you join a group, the Group Voice Chat will be active. You can toggle between Guild and Group Voice Chat using the /voicechattoggle command.
  • Android updater no longer keeps the screen on while downloading, saving battery life.

New in version 1.8.160 (December 23rd, 2010)

  • Upgraded to new version of VoiceChat technology.
  • Fixed ice shaders for Android version.

New in version 1.8.157 (December 4th, 2010)

  • Intel Mac Updater will no longer crash after this update.
  • Added basic lua UI support for iup.Image{} for iup.label{} controls.
  • Fixed SHA1 functions for 64bit platforms.
  • Reduced memory leaks in Buddies menu introduced in the previous update.
  • Slightly increased the size of checkbox controls.

New in version 1.8.156 (November 27th, 2010)

  • Three new Optical Sensor manufacturing missions, located in the Conquerable Stations.
  • Bounty Hunter license for a given faction is lost if the faction standing for that faction drops to Hate or lower.
  • Buddies can now be optionally notified of your location. Click the checkbox next to their name in your Buddies list to toggle the notification. A checked box means your buddy is notified of your current location. An unchecked box lets your buddy be only notified of your login status (online or offline).
  • Fixed a lua error when trying to change joystick or keyboard bindings from the Input Options menu.

New in version 1.8.153 (November 13th, 2010)

  • Hive skirmish sectors reduce faction penalties by three quarters. Faction gains are unaffected.
  • Hive Observers now occasionally drop Milanar, Prosus or Siepos Observer Optics.

New in version 1.8.152 (November 6th, 2010)

  • Fixed issues with turreted player not using radar extenders.
  • Two new missions to manufacture Siepos and Prosus Master Computing Systems, available in specific conquerable stations.
  • In-game news no longer shows unusually encoded text.
  • Android version properly handles the case where there is no /sdcard.

New in version 1.8.151 (October 30th, 2010)

  • Milanar, Prosus and Siepos Leviathans now drop a large, hive-specific Data Aggregator object.
  • New Manufacturing mission in one of the conquerable stations, for construction of a Master Computing System.
  • Some manufactured items and hive drops now have a category specific main description, instead of simply "Trade Goods".
  • Turreted players now share any radar extenders that the pilot equipped to the ship.
  • Escorts properly awarded for Dynamic Hive kills.
  • Critical Hive Skirmish Queens should no longer leave the sector, hopefully precluding the "Double Queen" bug.
  • Giving out a Friend Key no longer provides sender's real name.

New in version 1.8.150 (October 23rd, 2010)

  • Increased rate of Escort mission posting and leaving-without players. This should result in more (and somewhat smaller) convoys in flight, while the average number of Escort missions posted remains roughly the same.
  • Masses of all Valkyrie ships increased by 100kg.
  • Optimized graphics rendering for all platforms.
  • Killing NPCs now properly give faction penalties when appropriate.
  • New demo scenes for Android version.
  • Volume control on Android version.

New in version 1.8.149 (October 16th, 2010)

  • Border skirmish bots now give weapon XP.
  • All ships now use the same storm exit point.
  • Fix for crash when buying back or swapping out addons.
  • Removed debug print.
  • Selectable targeting mode for Android version.
  • Updates to Android installer and touch-screen interface.

New in version 1.8.147 (October 2nd, 2010)

  • Fixed Levi kills not being counted towards Levi badge.
  • Improved Android tablet flight model.
  • New touchscreen-specific tutorials for Android.

New in version 1.8.146 (September 25th, 2010)

  • The edit controls no longer delete everything inside it if the first key pressed is the backspace.
  • Milanar/Prosus/Siepos MkII hive bots now give XP rewards.
  • Ship cargo is now visible in the Load/Unload tab of conquerable stations.
  • Sell price of items now show up as 0c if the station doesn't want to purchase those items.
  • Added a 'Save group' button in the weapon group tab to compensate for the fact that launching immediately after changing weapon groups doesn't properly save the weapon groups.
  • Fixed a typo in the "Premium Ferric wanted" mission.

New in version 1.8.144 (September 18th, 2010)

  • New manufacturing mission and associated item: Merged Cybernetics Array, located in the Bractus conquerable station. This uses one Neural Nodule from each of the major Hives (Milanar, Prosus, Siepos) to construct an element of a station or capship Master Computer.
  • Improvements to orientation interpolation of remote ships. This should be smoother visibly under certain conditions, and also potentially remove some of the stuttering when one is turreted onto another player ship. Further improvements to interpolation will be forthcoming.

New in version 1.8.143 (September 4th, 2010)

  • Mission postings are sanity checked, hopefully preventing any cases of non-functional Hive Skirmish missions.
  • Fixed a shader error for the Android version.
  • Bug with being unable to sell Synthetic Silksteel at stations has been fixed.
  • Windows version is better optimized due to using a newer C++ compiler.

New in version 1.8.142 (August 28th, 2010)

  • Modified Hives: the Siepos hive now spreads through Serco territory, while the Prosus hive appears in the Itani region of space. Milanar presence continues in grayspace.
  • Each hive now drops unique Milanar, Prosus and Siepos Neural Nodule items, which will factor into "manufacturing" driven gameplay down the road. These nodules are easily destroyed in combat, and as a result are only a 1-in-10 chance of dropping from most hive members. Only the Leviathan, with its larger neural array, is guaranteed to drop some nodules.. but not very many.
  • Fixed hive problem relating to NPC mining ships attacking instead of mining.
  • Fixed hive issue with bots not respawning in the Milanar hives.
  • Frame limiter is now enabled by default, set to 120 frames per second.

New in version 1.8.140 (August 21st, 2010)

  • Gray hive is now called the Milanar Hive, and is made entirely of specially named bots, including a new type of Collector. Many other changes will follow soon, with Siepos and Prosus hives appearing in Serco and Itani territory respectively. Different hives will have unique looks, drops, behaviours, etc. All will play into the Manufacturing (crafting) system.
  • Client now includes a framerate limiter, under Options, Graphics. This can be set to a desired FPS, such as 60, to help newer hardware run cooler. It currently defaults to 0 (unlimited). The defaults will probably change to 120 once we know the feature works well.

New in version 1.8.139 (August 14th, 2010)

  • Increased detail and efficiency of some station textures.
  • Many other small changes and updates to support the Android version.

New in version 1.8.138 (August 7th, 2010)

  • Serco Vulture Guardian turbo drain reduced from 60 to 56.
  • Classes for recently-added bot drops changed from "Special" to "Commodity" to support normal trade behaviour.
  • Synthetic Silksteel is now dropped by static hive bots (different bots drop more/less often).
  • New Manufacturing Mission for Latos Conquerable Station: Fused Composite Plating.
  • New Manufacturing Mission for Pelatus Conquerable Station: Fluid Formable Silksteel Alloy.

New in version 1.8.137 (July 31st, 2010)

  • Eight new PCC missions.
  • New drops from Hive bots:
  • Synthetic Silksteel (most hive ships)
  • Cybernetics Grade FF (mostly Guardians, Leviathan)
  • Hive Nanite Replicator (mostly Collectors, Assaults, Leviathan)

New in version 1.8.136 (July 24th, 2010)

  • New Manufacturing Mission for the Neutron MkIII Turret
  • New Manufacturing Mission for the Aeolus Light Repair Turret
  • New Manufacturing Mission for the FireCracker Turret

New in version 1.8.135 (July 19th, 2010)

  • Added ability to sort inventory list by item type.
  • Conquerable station guards now cause tempKOS if they are shot by a key holder.
  • Conquerable station turrets need to be damaged down to 80% before a notification goes out to key holders.
  • Conquerable station turrets now properly use the IFF status of User Keys when the key's IFF status changes.

New in version 1.8.134 (July 10th, 2010)

  • Players are tagged as tempKOS if they are a keyholder and they damage a turret.
  • TempKOS players are not allowed to dock to a conquerable station if they have an access key.
  • Keyholders of conquerable stations are notified of attack when a turret drops below 90% health.
  • Conquerable station turrets respawn at 10% health and gain 10% every minute for 9 minutes.
  • Conquerable turrets ignore IFF keys if the player is tempKOS.
  • 'Killing spree', 'spy', and 'hydrospanner' missions have been deprecated.

New in version 1.8.132 (July 3rd, 2010)

  • New and Improved missions, courtesy of CrazySpence and Phaserlight.
  • Removed Border Skirmish turret from Deneb C-10.
  • Ship preset purchase/buyback now connects addons to the correct ports.
  • Fixed rendering bug with cargo in space losing their glow when a capship or queen explodes.

New in version 1.8.132 (July 3rd, 2010)

  • New and Improved missions, courtesy of CrazySpence and Phaserlight.
  • Removed Border Skirmish turret from Deneb C-10.
  • Ship preset purchase/buyback now connects addons to the correct ports.
  • Fixed rendering bug with cargo in space losing their glow when a capship or queen explodes.

New in version 1.8.131 (June 26th, 2010)

  • Low-priced items that were previously useful for trade XP have been restored.
  • More lucrative trade routes added, particularly in grayspace and nation capitols.
  • Holders of Owner Keys of stations get notified when a conquerable station turret gets destroyed. The notification occurs no more than once per hour.
  • Added an optional 'Unload and Sell All' confirmation prompt.
  • Fixed a rendering bug for Vulturius Anniversary Edition and other ships.

New in version 1.8.130 (June 20th, 2010)

  • Fixed rendering bug with HUD when capships explode.
  • Fixed rendering bug with animating billboard signs.
  • Many internal changes to support Android Tegra version.

New in version 1.8.129 (June 5th, 2010)

  • Training Blaster and Government-Issued Plasma Cannon shot velocity increased to 145.
  • Fixed a rendering bug with certain textures on the PPC mac version.
  • Fixed navpoint distance indicator flickering between distance and the "Activate now" message and missile lock-on sound not working correctly.
  • Fixed a bug when a new character is created successfully after trying to create a character with a name that already exists; the new character was not showing up in the character selection menu.

New in version 1.8.128 (May 29th, 2010)

  • The +Shoot1/2/3 commands available to alias and plugins again.
  • Radar calculations are now performed in a separate thread.
  • Linux32 version now requires at least a Pentium 3 and includes additional optimizations.

New in version 1.8.127 (May 26th, 2010)

  • Significant adjustments to most of the trade items in the game, in specific regions. Many new lucrative routes opened up, both grayspace and between major Nations. Some historically worthless items may now command high values in certain locations. Route bounceback times also drastically shorter in some regions, and price drop per item significantly reduced in many cases. Changes will be ongoing, and some routes may require a little time before they become apparent.
  • Certain Bot processor cores (Orun, Dentek, Artemis, Guardian) are now valued at Research stations.
  • Removed ability to set ship acceleration from Lua (plugins, aliases). Turbo triggering should still work (turbo-lock, etc). This change occurred due to extensive forum complaints over a recent community-created plugin. Depending on feedback, we may be able to come up with an improved solution next week, but this appeared to be the best option on short notice.

New in version 1.8.126 (May 8th, 2010)

  • Only those taking a given Border Skirmish mission may dock with that mission's capital ships.
  • If you destroy a player or NPC in Border Skirmish, your standing with that side's faction will be reduced a small amount.

New in version 1.8.125 (May 3rd, 2010)

  • Warthog TD substantially improved: armor, thrust, braking, turbo, etc. Reduced cargo capacity and slightly increased turbo energy usage.
  • Consumer Robotics, Civilian Textiles, and Personal Defense Systems now command significantly higher peak prices and demand rates in Odia.
  • Increased payment for participation in Deneb War. Per-kill increased from 1500c to 5000c, overall skirmish success bonus increased by 4X.
  • Owner and User keys listed in your keychain now have an indicator to show whether the key is associated with a station.
  • Conquerable station turrets now recognize the new owners without the sector needing to restart.

New in version 1.8.124 (April 24th, 2010)

  • Escort mission rewards are now reduced in proportion to how much of the mission you spend docked.
  • Nation-specific Constellations in War Convoys (not equipped with swarm missiles).
  • Significantly increased XP rewards for Guardians.
  • Slightly increased XP rewards for Overseers.
  • This partially closes the hole where some people were using the capship convoys to generate income without ever actually having to risk escort duty, by docking and riding inside the capships. It does not fully address the issue of traders doing this with Behemoth type vessels in dangerous Grayspace areas (where their personal cargo far outweighs the income from the mission itself); we will be fixing this in the near future.

New in version 1.8.123 (April 17th, 2010)

  • Increased Conquerable Station Turret Armor by 25% and Respawn time by 50%.
  • Fixed bug with guild creation that prevented 2 letter acronyms.
  • Fixed Lua error with muting group members in voice chat.

New in version 1.8.122 (April 12th, 2010)

  • New Friend Key promotion. You can send a key to a friend that they can apply to a trial account to receive 2 free weeks of time. You are given 1 additional key per month that you are subscribed up to a total of 5 keys available to give out at a time. The keys are given out through the client interface and is located in Your PDA under the Comm tab. The new tab is labeled Friend Keys and shows all the keys you've given out and whether each key was been redeemed. Once you send a friend key, your friend will receive an email notification with the actual key and instructions on how to use it. Note: This has nothing to do with in-game station access keys.
  • War Convoy bots now guard a spot on or near the wormhole, and should target properly (just hated for now).
  • War Convoy blockade locations for the Itani side have been changed (Ukari A-10 w/ caps, B-5 w/o). Their numbers will also persist between server restarts. Other improvements to come.
  • Removed console debug message.

New in version 1.8.121 (April 5th, 2010)

  • War Convoys! New series of blockade convoys that are spawned daily based on the win/loss ratio of respective nations in Deneb. The convoys travel through grayspace to blockade their enemy's entrance into grayspace.
  • Hive Skirmish missions no longer show up in conquerable stations.
  • Fixed sector note not being able to be cleared if opened via Add Note shortcut.
  • Plugin update: All PLAYER_ENTERED_SECTOR events should have matching PLAYER_LEFT_SECTOR events.

New in version 1.8.120 (March 27th, 2010)

  • All station access keys have been deleted and Latos I-8 station ownership has been reset.
  • Two new conquerable stations added, in grayspace. Other features will be appearing, making conquering and holding all three stations a lucrative prospect. Where are they located? Explore and find them!
  • In statically fogged sectors, the sector list (the "u" menu) now only shows users within radar range, allowing total concealment through use of occlusion and fog. In non-fogged sectors and storm sectors, old behaviour still applies.
  • Friendly Fire restrictions have been removed from all but Nation Capitol systems (Serco/Itani/UIT).
  • Active Players list on website now displays Buddies Online for your logged-in account, and graphs of player populations.
  • Changed lua function SplitStationID() to SplitLocationID(). This affects some plugins. A simple search and replace in the plugins folder will fix the problem.

New in version 1.8.119 (March 20th, 2010)

  • Changed random number generator for new character name creation. It is seeded once a second, so new names can only be created once a second.
  • Colliding with other ships will no longer cause their radar blips to change from green to red.
  • Fixed a CTF race condition.

New in version 1.8.118 (March 14th, 2010)

  • Unaligned Station guards now help defend the conquerable station.
  • Convoys really have cargo in them now. No, really, we mean it this time.
  • Fixed visual mission timer on HUD. It now counts down to zero and stays there until the mission ends. If the timer was created outside of a mission, it will go away when it reaches zero.
  • Textured line effects now have a minimum screen size so they don't glitter as much when they are far away. This affects things like ship exhaust and some weapon effects including swarm missile trails and mining beam effects.

New in version 1.8.117 (March 7th, 2010)

  • Manufacturing the Teller-Ulam Mine in the Conquerable Station now has reduced requirements (Queen Processors instead of Queen Matrix). Mission can only be taken twice per day.
  • Missile turrets around Conquerable Stations now do less damage and have a lower top speed. Other missile turrets are unaffected.
  • Web page submission system for in-game player-created events. See for more information.
  • Audio system now has a limiter to prevent clipping when too many loud sounds are played at the same time.
  • Audio system resamples the sound to the sampling rate that the OS reports. This only affects Windows Vista and Windows 7.
  • Fixed 'Empty Convoy' bug.
  • Fixed a bug where turreted ship weapon group tab would permanently hide the turret ports.
  • Fixed a bug where taking an escort mission, launching, and then changing the nav route would cause the jump navpoint to be too near the station.
  • Fixed a bug where two people would try conquering a station at the same time and they're both let in but only one can set a key.
  • Station conquer timer is now shown to players who enter the sector after the 2 minute countdown already started.
  • Conquerable station docking bay no longer says 'Press the Activate key to dock' during the time the station isn't conquerable.
  • When in a capship turret, the 'Target too far to scan' message is no longer displayed on the HUD.
  • High-density sectors in Deneb can no longer have storms appear in them.
  • Fixed a bug where Intel GMA950-based PCs running Windows XP would default to showing the station in the menu instead of hiding it for performance reasons.
  • Fixed a bug where the player who conquered a station wouldn't get free ship repairs until they redocked.

New in version 1.8.116 (February 27th, 2010)

  • Behemoth Heavy Miner MkII now available in mining stations, requires Basic Miner III. Integrated 1000m mineral scanner, 3 large ports.
  • Fix for case causing human-only Hive Skirmish to be started/posted.
  • More reliable reward mechanisms (get rewarded for escorts even if you are warping).
  • Navroute set again when leaving station after death in Border Skirmish.
  • Windows 7 audio driver now properly plays at the correct speed when the audio device is not running at 44.1 KHz.
  • Fixed UTC dates in Events menu and Keychain Menu.
  • Station radar blip for conquerable stations is only visible to players who have docking privileges.
  • A sector message is now displayed when the conquerable station is actually conquered.
  • Giving a User Key through the Owner Key no longer creates a new User Key.
  • Client build number in Credits menu now shows the downloaded version.
  • Changed added auto-detection and changed initial default settings for certain Intel graphics chipsets, for improved netbook support (GMA500, GMA950, GMA3150).
  • There's a lot of stuff in this version, but among other things, players with Intel Atom-based Netbooks should have a much easier time getting started in the game. The station-blip visibility is another important change, as it will lead (quickly) to new "secret" conquerable stations appearing in the galaxy. You can expect more station/conquest related changes in this coming week, to further refine the gameplay and address certain issues, like increasing the physical size of turrets (so they don't make for such tiny targets). There may also be some new stations appearing. But who knows? If we add them, we'll let you know, but you'll have to find them for yourselves!

New in version 1.8.115 (February 20th, 2010)

  • Player-owned ships with turrets no longer accumulate area-effect damage based on the number of turrets on the ship.
  • Vista Audio driver under Windows 7 tries to set the audio playback rate to 44100 Hz.
  • Events/Newspost menu is wider so longer titles aren't clipped.
  • 30 second logoff timer is now properly enabled when a private message is received from someone in the same sector regardless of whether the sender is ignored.

New in version 1.8.114 (February 13th, 2010)

  • New Events and Newsposts menu shows Game Events that are scheduled and the last five Newsposts that are on the web site. The menu will auto-display whenever a new Event or Newspost exists and there is an option to disable auto-display.
  • Three new Axia-based missions, located in Verasi, courtesy of Phaserlight.
  • The Conquerable Station now has a unique Manufacturing mission for the Teller-Ulam Mine.
  • The Conquerable Station conquering timer is now displayed on the HUD similar to mission timers.
  • Added threat-to-shields logic, enabling more responsive queen (and other shielded-ship) defense.
  • Fixed bug causing old instances of the Border Skirmish advertising-mission to remain posted.

New in version 1.8.113 (February 8th, 2010)

  • New Keychain tab in Inventory tab of PDA to manage your keys. Suggestions to improve usability are always welcome.
  • There is now a restriction of one User Key per Owner Key.
  • Slight changes to /key command. /key user access command no longer takes a sector name. It instead only works when you are docked to the station you control.
  • Fixed defense behavior of static queen escorts.
  • Fixed a recently-introduced bug with Border Skirmish scheduling.

New in version 1.8.112 (February 1st, 2010)

  • New user keys and key command. Type /key for an explanation.
  • A user interface to manage keys is forthcoming.
  • Hive skirmishes no longer appear in Latos I-8.
  • Fixed capship drifting problem in Border Skirmish.
  • Fixed Border Skirmish advertising mission.
  • Fixed conquerable Station turret targeting.
  • Improved bot aggressiveness behaviour.Although Station Conquest and the key system still have a lot of work and improvements to be made, we have definitely delivered on our promise of releasing some implementation of a basic conquest system during the month of January. We hope you all are still enjoying it. You can expect more improvements and tweaks in the coming weeks, along with changes to other areas of the game (bot AI, in-game Event advertising, etc).

New in version 1.8.111 (January 26th, 2010)

  • EC-89 and free battery are now available at the conquerable station so players cannot strand themselves there.
  • Conquerable station defense turret hitpoints have been quadrupled.
  • Conquerable station defense turrets now respawn after 10 minutes instead of 15 minutes.
  • Conquerable station defense turrets should now try to fly back to their position if knocked away.
  • There is a 2 minute wait period between when all conquerable station defense turrets are destroyed and the station can be docked to in order for the station to be conquered.
  • Improvements to conquerable station defense turret targeting system.
  • Trade Guild mission no longer disconnects the player when the mission is taken.

New in version 1.8.110 (January 23rd, 2010)

  • Basic Station Conquest: A new station located in Latos I-8 may now be conquered by players. This is a very limited, basic implementation of station conquest, only for testing purposes. Once all turrets are destroyed, the first person to dock may generate or select an Owner Key for use. The console command /listkeys can be used to show the current keychain, which each have a number next to them. Then /giveownerkey (key-number) can be used to give an owner key to another player. Any player with a key for the station will be able to dock and not be fired upon by the turrets.
  • Bounty System Revival: We've brought back the old Bounty system, with a 1-million-credit upper limit on bounties. For now, only NPC-driven bounties may be allocated, handed out by governments for illegal activities, such as killing station guards. You can talk to NPC Marshals in Capitol stations for more information about becoming a bounty hunter.
  • Warthog Mineral Extractor now features an integrated Free Mineral Scanner (Range: 500).
  • Improvements to Game Updater. The game patching system now handles certain situations more elegantly, such as running out of disk space.
  • The current Mac client version is now present in the app metadata, under "Get Info", the Finder and elsewhere.

New in version 1.8.109 (January 9th, 2010)

  • Raptor MkII now available in Latos N-15 (same requirements as Dau).
  • Corvus Greyhound now features an integrated cargo scanner and turbo energy usage dropped to 45.
  • Combat level 4 required to be featured in Duel Rankings. Characters less than 4 may participate in Duels, but will not gain or lose points.
  • Duel Rating k-factor is now scaled by rating number. Players over 2000 (Master) now gain/lose points at half the normal rate, over 2400 (Grandmaster) at one quarter the normal rate.
  • Duel Rating lower limit clamped to 900, only characters above 900 are displayed on the ranking page.
  • Middle Mouse button click now acts as ^v (paste) when an editbox has focus.
  • Sun flare effect is no longer rendered in foggy sectors.

New in version 1.8.108 (January 3rd, 2010)

  • Dueling badges are now awarded based on Duel Rating. "Duellist" at 1600, "Master Duellist" at 2000, "Grandmaster Duellist" at 2400, and Legendary Duellist" at 2800.
  • Race track badges and credits are awarded on a monthly basis to players with the best track times for the previous month. See earlier newspost for details.
  • Fixed bug with the Search feature of the Duel Stats page.

New in version 1.8.107 (December 27th, 2009)

  • 64bit and 32bit Linux copy-paste with CTRL-C in edit boxes updated to support X Selection event protocol. It now works with other X apps like xterm.

New in version 1.8.106 (December 19th, 2009)

  • Server-side sector load time optimizations. Further improvements can also be expected here, as we move towards larger and more complex sectors.
  • High Density Sectors. Most sectors in the central ring of Deneb (not those with stations) have been replaced. These sectors were already statically fogged some time ago, in anticipation of the increased object count. The new sectors have much higher crystal density, and represent the first production test case for the "Universe Redux" process. Future sectors will be even larger and denser, but more development work remains before this can happen.
  • VO "Happy Holidays to Long Lost Vets" promotion: All un-subbed accounts that were last subbed in September or earlier may play through Jan 1st!

New in version 1.8.105 (December 12th, 2009)

  • Nation Defense turrets for Latos H2, Ukari A10, Edras B11 and I2 have been moved inside of their respective Nation space, and are no longer in grayspace. The turrets in Helios B7 and Ukari L2 still remain, as Capitol systems (Arta and Pyronis respectively) use turrets on both sides of all wormholes.
  • Devus D3 Guardians drop Cargo Spoofer MkI (50% chance).
  • Helman K3 Overseers drop Cargo Spoofer MkII (25% chance).
  • Dentek Collectors drop Cargo Spoofer MkIII (1 in 50 chance).
  • Prosus Assaults drop Addon Scanners (25% chance).

New in version 1.8.104 (December 5th, 2009)

  • Small-port Cargo Scanner and Scanner Blocker (available in capitol stations)
  • Fix for convoy traders repeatedly bumping convoy capships.
  • Slower top speed for convoy capships.
  • PCC Mission Editor additions: give-item-to-npc, park and drift actions, gave-money-to-npc event.

New in version 1.8.103 (November 21st, 2009)

  • Shared Group Radar Extender: if equipped by one person in a group, everyone within 2000m of the equipped person can share the radar view of all other group members within 2000m. These addons are available for sale in Capitol sectors.
  • Target Re-Acquisition: if a selected target is lost due to occlusion by an asteroid, distance, or other reason, the target will now be auto-selected if it becomes visible again within 2 seconds.
  • Upcoming Event: Dark Convoy, Saturday Nov 21st at 6pm CST.

New in version 1.8.102 (November 14th, 2009)

  • Convoy capships only allow their own escorts to dock (a more comprehensive rule-set is planned).
  • Ejection of players from convoy capships for friendly fire.
  • Tracking of escort success, failure, clean-kill, friendly-kill, and abort, in preparation for discouraging use of escort missions to trade without risk.
  • Gauss MkII Turret, for use on Behemoth and Atlas turret ports, available in Capitols.

New in version 1.8.101 (November 7th, 2009)

  • New characters can now be mentored until they reach level 3 in a license instead of level 2.
  • Convoy capships can carry cargo.
  • New optimized server-side collision mesh for Queen bots.
  • Fixed a bug that caused sectors to not start up properly if two players entered it simultaneously.
  • Optimized sectors so they shouldn't timeout while under heavy load when players are present.

New in version 1.8.100 (November 4th, 2009)

  • Added two special 5-year Anniversary Edition Vultures, access to be granted via upcoming promotion to limited newbies and current players with at least 3 months subscription. For more information, see this forum thread.
  • Fixed sort order of Corvus Greyhound in ship list, it is now grouped with other Warthogs.

New in version 1.8.99 (October 29th, 2009)

  • Sectors should no longer time out.
  • Fixed a UI bug that sometimes showed the wrong ship sell price.
  • Accomplishments tab should no longer reset the selected badge when the tab gets updated.
  • "Microsoft Strategic Commander Controller" should now work on the Mac version.

New in version 1.8.98 (October 24th, 2009)

  • NPCs no longer trigger the proximity alarm if the NPC Prox is disabled.
  • Fixed bug with getting stuck in capships when they jump between sectors.
  • Tridents are once again part of larger escort missions.
  • Bug reporter should now run when x64 version of the client crashes.
  • Experimental fix for intermittent client crashes on all platforms.

New in version 1.8.97 (October 17th, 2009)

  • Added options for proximity warning to activate on players, npcs, or both.
  • Fixes for intermittent problems with Training V and other missions.
  • Added debugging info for mac version when enumerating joysticks and other HID devices.

New in version 1.8.96 (October 17th, 2009)

  • Proximity warning now only warns every 2.5 seconds.
  • Another experimental fix for Netbooks running Linux.
  • Fixed random crashes for some players when they enter sectors.
  • Increased reliability of sector startup. It should fix bot problems in Dau L-10 and other places.

New in version 1.8.95 (October 17th, 2009)

  • Bots and players now properly show up on radar in Linux and Mac versions.
  • Added a 'One-Off' proximity warning that will warn the first time a ship is seen within the defined proximity but won't warn again until the ship leaves the defined proximity.
  • Experimental crash fix for Netbooks running Linux.
  • Your own ship's health is no longer occluded. It shows up in the sector list again.

New in version 1.8.94 (October 7th, 2009)

  • All asteroids now perform high-accuracy OBB occlusion instead of sphere occlusion.
  • Occluded ships no longer show their health in the sector list.
  • Radar Next/Prev selections now properly ignore occluded ships.
  • Plugins can no longer get ship distances when the ship is occluded.
  • Improved server-side sector performance.

New in version 1.8.93 (October 4th, 2009)

  • All players and NPCs are occluded from the radar by asteroids and ice.
  • Occluded ships no longer show their distance in the sector list.
  • Radar occlusion calculations are performed in a separate thread.
  • Different asteroid types have different occlusion behaviour (ice occludes accurately, some asteroids as spheres, etc).
  • Object occlusion accuracy can now be dynamically configured on the server (Sphere, Box, OBB polygon).

New in version 1.8.92 (September 27th, 2009)

  • Asteroids now occlude player-owned ships from your radar; ie, pilots may now use asteroid fields for concealment from other players. For more details, see the related post on the General Forum.
  • Extended logoff timer situations now last 45 seconds instead of 20 seconds, after receipt of a private message. The actual extended timer length itself is unchanged (30 seconds).

New in version 1.8.91 (September 20th, 2009)

  • Logoff timer is now increased to 30 seconds if you should receive a private message. The extended logoff period exists for 20 seconds after receiving any incoming message. After waiting the extended countdown period, logoff proceeds normally. This only occurs during flight, not in stations.
  • Fixed bug with Linux version where the client didn't use some of the enumerated resolutions correctly.
  • Added ability to override window-mode resolution in Linux. For example:
  • [refgl]
  • xf86vidmode=0
  • xsize=1000
  • ysize=1000
  • Fixed crashing sectors.

New in version 1.8.90 (September 14th, 2009)

  • Better bot path finding around asteroids.
  • Teradons are included in some convoys.
  • Fixed a BS/HS respawn problem.

New in version 1.8.89 (September 7th, 2009)

  • Improved capship asteroid avoidance logic.
  • Changed static wireframe radar extender effect to a sweeping effect.
  • Changed secondary light source in fog/storm sectors to be the color of the fog/storm when present.
  • Tridents are now included in the occasional convoy.
  • Turbo Thrust stats are now displayed for all ships. Combined with the ship's mass, this determines the vessel's rate of acceleration when turbo is engaged.

New in version 1.8.88 (August 29th, 2009)

  • Raptor MkII Turbo Thrust (acceleration) increased from 260 to 300 kN.
  • Added Aeolus Light Repair Module (Small port).
  • The game is now tracking player repairs, for future badges.
  • Various server-side fixes.
  • New HD game trailer!

New in version 1.8.87 (August 23rd, 2009)

  • Fog sprites are no longer rendered when shaders are disabled. This speeds up clients with older video cards, and slower integrated chipsets (Intel GMA, etc).
  • Disableable turrets now emit the explosion effect to signify they are disabled.
  • Several Lua bug fixes on both client and server.

New in version 1.8.86 (August 15th, 2009)

  • Increased the defenses of Queens and Hive Queens.
  • Added fog to the inner ice/asteroid ring in the Deneb system.
  • Increased the variety of bots used in the Dynamic Hive.
  • The three Dynamic Hive's ships are now colored differently.
  • Improved NPC docking and undocking behavior to prevent convoy pileups.
  • Fixed bug involving long-gone bots in the bar, and duplicate bar-enter/leave messages.
  • Hive bots now use production queues, like border skirmish. (no more insta-respawn)

New in version 1.8.85 (August 8th, 2009)

  • Asteroid sectors in Deneb now have a disableable turret. When the turret is disabled, a fighter skirmish begins.
  • New detail textures for bone asteroids.
  • Added ice refraction resolution setting for DirectX 9 driver. The High setting uses more video memory.
  • Fixed DirectX 8 driver so it properly fails to load compressed textures instead of displaying white textures.
  • Small optimization for most shaders.
  • Fixed certain missions so they no longer choose training sectors as destinations.
  • NPCs that have logged off no longer show up in the Bar.

New in version (August 2nd, 2009)

  • Significantly improved all crystal and ice graphics.
  • Added OpenGL Antialiasing modes.
  • Fixed crash in OpenGL driver.

New in version 1.8.83 (July 25th, 2009)

  • New Trade, Mining, Hive and PvP badges.
  • New icons for different mission categories.
  • Fixed mission list bug where logging out and back in with an active mission was flagging the mission as 'Interrupted'.

New in version 1.8.82 (July 20th, 2009)

  • Unloading and/or selling no longer shows a false success message if there was a station error.
  • Training sectors are no longer shown in the best prices list for ship cargo.
  • Training sectors are no longer chosen as destinations or sources in Trade Guild missions.
  • The /fps command now shows average, max, min frame rate over the last .25 seconds.

New in version 1.8.81 (July 12th, 2009)

  • Mining missions now re-appear after shorter intervals.
  • Three new mining missions added: Premium Ishik, Lanthanic, Apicene.
  • New Advanced Training mission added: Welcome to Combat License 3!
  • Updated Queen, HAC and bot textures.
  • More compressed textures to lower video memory usage.
  • NPCs can now enter bars.
  • Fixed client-side memory leak.

New in version 1.8.80 (July 7th, 2009)

  • Fixed asteroids not showing their textures for Intel graphics chipsets on Linux.
  • Reverted solar panel material to fix level of detail popping artifact.
  • Background is no longer rendered when in fogged sectors because it can't be seen.

New in version (July 7th, 2009)

  • Fixed material for 'black' bone asteroid so it is no longer black.

New in version 1.8.79 (July 6th, 2009)

  • New high-resolution compressed textures for EC and Raptor series.
  • Re-exported and compressed textures for all rocky asteroids.
  • Compressed starfield textures.
  • 256MB Visual Quality settings no longer enable Texture Compression.
  • 256MB VQ settings also enable Super High backgrounds.
  • New Shader Model 2.0a low precision setting available, mainly for the Geforce FX series of chips.

New in version 1.8.78 (July 6th, 2009)

  • Improved Shader 2.0 graphics and fixed other shaders.
  • New compressed normal maps for Shader 2.0 hardware to improve video memory usage. They are loaded as uncompressed maps for non-Shader 2.0 hardware, taking up the same amount of video memory as before.
  • Fixed bug where items in local non-active ships were not sellable unless there is an active ship.
  • Fixed major OpenGL vertex buffer crashing bug.
  • Improved texture load time slightly.
  • Initial loading screen now has a percent complete counter.

New in version 1.8.77 (June 21st, 2009)

  • Added Detail Textures to some asteroids.
  • These can significantly increase surface detail when nearer to the object, under some circumstances. Only compatible with Shader 2.0 hardware, or better. See Dau G11 for example.
  • Turrets on player-owned ships can no longer be a part of weapon firing groups.

New in version 1.8.76 (June 15th, 2009)

  • Fixed Voice Chat volume control.
  • Slightly optimized inventory menus for players that have large inventories.

New in version 1.8.74 (June 7th, 2009)

  • New weapon: the Shield Turret. This defensive weapon may be equipped only to vessels with Turrets (Atlas, Behemoth), and fires a small shielded area to deflect incoming fire. Available in Odia M14 (expensive) or the UIT Capitol stations (much more cheaply).
  • "Next Border Engagements" mission indicates when the next set of Dynamic Warfare missions will start, and what size the will be.
  • Fixed crashing bug when logging off with a damaged Atlas ship.
  • Fixed lua error when logged in and a character hasn't been chosen yet and a Border Skirmish sector was conquered at the same time.

New in version 1.8.73 (May 30th, 2009)

  • Navmap conquered sector cells are now more transparent.
  • Navmap rendering atrifacts at certain scale factors have been fixed.
  • Server-side memory usage has been made more efficient.
  • Fixed message stating that player entered a given station.
  • Fixed misc rare client crashes.

New in version 1.8.72 (May 24th, 2009)

  • Dynamic Warfare in Deneb! The Serco and Itani vie for control of sectors in a weeklong conflict. Conquered sectors are indicated in the nav map.
  • Pilots now always show up as friendly in the gunner's radar.
  • NFZ indicator now appears on gunner's HUD when in a no fire zone.
  • Fixed free repair for players who take part of any Border Skirmish type of missions.
  • Fix to disable shaders for Intel GMA 950 chipsets on Windows.

New in version 1.8.71 (May 16th, 2009)

  • Atlas turret has been moved to the stern.
  • Turrets are now visible on player ships.
  • Gunners aren't asked to buy back last ship when they leave the ship.
  • Leaving a ship as a gunner now has a 10 second countdown so you cannot leave in a hurry. Typing /gunner leave a second time will cancel the countdown.
  • Pilot and all gunners are counted as a PK when the ship is destroyed.
  • Fixed a mentor bug.
  • Fixed gunner leadoff/autoaim targeting.
  • Message now says 'Entering player's ship' instead of 'Entering player'.
  • The pilot now always shows up as green to the gunner.

New in version 1.8.70 (May 10th, 2009)

  • Multi-player ships are now available.
  • Pilots of Behemoth and Atlas class ships (except the Behemoth XC) may now invite other players to join their vessels and help defend them via turrets.
  • Certain ship variants have up to three turrets, allowing four players to cooperatively defend a single ship.
  • Pilots must all be docked at the same station to initially join, and be invited by the pilot of a given ship via new "/gunner" commands.
  • More involved interfaces, features and weapon options will become available as we move forward.

New in version 1.8.69 (April 25th, 2009)

  • Escort missions now pay less within the space of a single Nation.
  • Luxury goods now more valuable in deep grayspace, less valuable elsewhere.
  • Organic Solvents have new grayspace routes.
  • Newbie sectors now only allow new players. Other players entering those sectors will be fired upon.
  • Linux right-ctrl/alt keys are now bindable.
  • Further testing of server-side performance enhancements in Border Skirmish sector (please report any issues).

New in version 1.8.68 (April 18th, 2009)

  • Seven new PCC missions.
  • Skirmish and escort groups are now unlocked after the mission ends.
  • Skirmish and escort groups are disbanded if only one player is in the group when the mission ends.
  • Fixed crash bug when trying to play nonexistant sound via lua.
  • Removed 'got duplicate remote add' error message.
  • Small improvements to jump animation.
  • Foggged sectors restrict radar range to 500m.
  • Server-side updates to allow for more fogged sectors.

New in version 1.8.67 (April 11th, 2009)

  • Testing LuaJIT in Border Skirmish.
  • Subdivided sever cluster distribution based on expected sector CPU usage.
  • Border Skirmish, Hive Skirmish, and Escort missions are now available to groups.
  • Groups persist after completion of Border Skirmish, Hive Skirmish, and Escort missions.

New in version 1.8.66 (April 4th, 2009)

  • Fixed bug in Training V mission, text error in Training IV.
  • Fixed bug where bots would fly into asteroids.
  • Trial expiration message is now displayed when trial expires.
  • Damaged ships now sell for less based on repair cost.
  • Mission list now says that it is receiving a mission list instead of saying there are no missions available.
  • Character names with similar letters can no longer be created.
  • For example, using lower case L to look like an upper case I to spoof someone else's name no longer works. Other combinations include O vs. 0, Z vs. 2, and B vs. 8.

New in version 1.8.65 (March 28th, 2009)

  • Friendly-Fire restrictions removed from all of gray space.
  • More server-side Border Skirmish performance enhancements.
  • Server-side performance enhancements are now used everywhere.
  • Border Skirmish now features live countdown timer in mission description.
  • Fixed HUD component size issues.
  • Improved client-side collision detection in highly active areas such as Border Skirmish.
  • Fixed bug that caused ship radar blips to turn blue when binding a joystick button to a command when the joystick button already had a command bound to it. Also fixed other possible crashing bugs with joystick menu.
  • HUD is centered in the middle 4:3 aspect region on the screen by default when starting the game in 1920 widescreen. This option can be turned on and off in the Interface HUD options menu.

New in version 1.8.63 (March 22nd, 2009)

  • Optimized capital ship weapon collisions for large battles.
  • Improved capship collision hulls for Border Skirmish usage.

New in version 1.8.62 (March 15th, 2009)

  • New Ship: Corvus Greyhound, a Warthog Interceptor only available in Odia.
  • One new PCC mission: CtC Information for the Itani.
  • Friendly Fire has been enabled in all of Odia, Sedina, and Bractus.
  • Testing more performance enhancements in Border Skirmish sector.

New in version 1.8.61 (March 7th, 2009)

  • Six new PCC missions.
  • Testing performance enhancements in Border Skirmish sector.
  • Not quite as much stuff as we had planned for this release, but some critical code for debugging and further enhancing Border Skirmish. The problem has not been fully nailed down, but we have a lot more information and are much closer to solving it.

New in version 1.8.60 (February 28th, 2009)

  • Border Skirmish capships repositioned more appropriately for Serco/Itani jump-in locations.
  • Friendly Fire exclusions removed from Latos M-7.
  • Warp in and Warp/Jump out effects now have sound.
  • Targeted ships now show health and shield strength percent on health bar.
  • Sector notes now have multi-line support.
  • A notification line is now printed in the console to show that custom interface code was loaded, if any.
  • The chat log /clear command now properly clears the chat log.
  • Added /help and /nation helper commands to quickly go to channels 1 and 11 respectively.
  • The mission notification icon on the HUD now jumps further to get your attention.
  • New keyboard bind menu. Mouse over the command to change, click once, and press the key to bind to the command. Press 'Esc' to cancel. To clear all keys from a command, hover over the command and press 'delete'.

New in version 1.8.59 (February 21st, 2009)

  • Eight new trade routes to and from grayspace: Corvus Holodisks and Textiles (Sol/Itan), Manufacturing Tools, Metana Sweets, Oxygen Recycling Systems, Rare Books, Serco Cybernetic Implants, Textured Vegetable Protein.
  • Extra wormhole turrets removed from Verasi O-7.
  • Border Skirmish positional and targeting enhancements for Teradon.
  • Mac version's gamma setting now uses current gamma ramp as initial values instead of a linear gamma ramp.
  • Mac version should no longer accept mouse or keyboard input if it is not the active application.

New in version 1.8.58 (February 14th, 2009)

  • Reworked Training Missions for new players.
  • Three new PCC missions, branched from Orun Processor tree.
  • Border Skirmish capship positional tweaks.
  • Updated Voice Chat library.

New in version 1.8.57 (February 7th, 2009)

  • New starting locations and training weapon for new characters.
  • Matrox TripleHead2Go Surround Gaming support.
  • Sector player list sort mode is now saved.
  • Hive Skirmish missions give free repair and ammo refill in Hive Skirmish capships.
  • Border Skirmish capships now start in formation and stay close to their original position.
  • Battle music starts in BS and HS sectors.

New in version 1.8.56 (January 31st, 2009)

  • Six new mining missions available at all mining stations.
  • New enhanced Grayspace trade routes: Betheshee Spices, Deneb Rum, Divinia Spice, Commercial Textiles, Fresh Flowers, Combat Simulators, Dried Meat.
  • Dueling players now show up as light blue in the radar.
  • Border defense turrets now respawn after 5 minutes.
  • Vote Mutes now last for 1 day instead of 7 days.
  • Vote Mutes no longer show how many votes have been cast.
  • Fixed client crash when new items are dynamically pushed into the game.

New in version 1.8.55 (January 24th, 2009)

  • Five new missions, appearing in Itani territory.
  • 7 items now have greatly enhanced trade destinations in grayspace: Silksteel, Consumer Robotics and others.
  • EULA now displays the date it was last modified.
  • Mute votes no longer accumulate if the votee is already muted.
  • Jettison menu now uses comma-deliminated numbers.
  • Fixed a couple of minor lua errors.

New in version 1.8.54 (January 18th, 2009)

  • Jettison menu now shows the best price for each item in the current system and what station it's at. It updates once a minute and when you enter a sector or launch from a station.
  • 3D render distance has been reduced to 20km from 60km to speed up rendering of large sectors.
  • Additional voice chat connection information is printed to the console.
  • Corvus stations now show correct license requirements for ships.
  • Many other background fixes.

New in version 1.8.53 (January 10th, 2009)

  • Experimental new fog in Dau K-10 and Verasi I-5.
  • Lua version has been updated to 5.1.4.
  • Fixed crashing bug in Windows when trying to take a screenshot in window-mode if the window is hanging off any edge of the desktop.
  • No screenshot file is generated in Windows when in window-mode and the window is bigger than the desktop.
  • Voice Chat sound ducking now properly turns off if you are talking while you leave a group.
  • Voice Chat now prints connection status in chat window and prints errors in console.
  • Visual Quality settings are now correctly set and recognized under all circumstances.
  • DirectX driver now properly detects amount of video memory available in Vista.
  • Windows client no longer crashes on FLOAT_INEXACT_RESULT fpu exception.
  • Fixed popping of storm entry fog effect in some slower framerate cases.

New in version 1.8.52 (December 20th, 2008)

  • Demand for mined minerals and ores in stations now increases at a drastically higher rate (over twice as fast for low-value ores, a little less for high-value ores).
  • Fixed storm fog bug with grey asteroids.
  • Fixed storm fog bug when changing resolution/window mode/antialiasing mode.
  • Fixed crash on startup for video cards with greater than 256 megs of RAM.
  • Fixed crash when logging out with Behemoth Heavy Miner ship and logging back in without restarting the client.
  • All previous subscribers from more than 45 days ago may play for free until the end of December. Happy Holidays!
  • 1-month extended trial keys are still available.

New in version 1.8.51 (December 6th, 2008)

  • Pixel shader 3 capable hardware now renormalizes normal maps at render time and does not need to renormalize normal maps at loadtime.
  • Removed 'Renormalize Normalmaps At Loadtime' Video option for Pixel Shader 3 capable hardware.
  • Increased server capacity.
  • Changed default video and graphics settings for systems with 128 megs or more of video memory.

New in version 1.8.49 (November 27th, 2008)

  • Improved Updater robustness
  • Three new missions available in Corvus Barracks stations
  • All the full-install download packages are now up-to-date and require no additional patches (for now).

New in version 1.8.48 (November 25th, 2008)

  • "Very high" resolution textures now available for the very bumpy "bone" asteroids. These textures are only enabled by default on videocards with 256MB or more video ram.
  • New "Re-normalize Normalmaps" option allows better visual quality in bumpmaps, especially the new high-detail textures, but at a trade-off of increased load times (unless all textures are pre-loaded).

New in version 1.8.47 (November 24th, 2008)

  • Added Video Option to reset FOV and HUD Size upon video resolution change.
  • Fixed issue with changing HUD size while being damaged.
  • Made improvements to server stability.

New in version 1.8.46 (November 17th, 2008)

  • Sell Selected... menu now includes profit/loss information.
  • Zoom out command now restores the FOV to the previous setting instead of 75.
  • A dialog now asks if the current desktop resolution should be selected as the initial resolution for fresh installs on Windows and Mac OS X.
  • FOV is based on aspect ratio of selected resolution for fresh installs.
  • HUD scale size is selected based on initial resolution for fresh installs.
  • More F5 HUD scale modes have been added for fresh installs.

New in version 1.8.45 (November 10th, 2008)

  • Kill Forgiveness: Players may now "Forgive" PvP kills in faction-standing loss situations. A window pops up for the dead player, permitting them to "Forgive" the kill, within 15 seconds.
  • Forgiven kills have no impact on the killer's standing. This is necessary for the impending Friendly Fire removal and other features.
  • Changed 'Sell Selected' button in Commodities Sell tab to 'Sell Selected...' to indicate that another dialog appears when the button is pressed.
  • Corrected size of speed/energy/distance HUD indicators for wide-screen modes.
  • Corrected aspect of loading screen and startup splash screen for wide-screen modes.
  • Fixed trade xp exploit where it could be acquired at inappropriate times.
  • Fixed bug where changing from one resolution to another with the same height wasn't resizing the interface.
  • Corrected ship buyback price display when not all items were bought back.

New in version 1.8.44 (November 3rd, 2008)

  • Sell prices of items that are not for sale at a station are calculated differently now. The demand of the items are continuous in that selling large quantities of items gives the same result as selling the same items one at a time over a longer period of time.
  • Sell Item menu price updates instantly when someone else sells the same type of item that you are selling.
  • Welcome menu profit numbers now show total value and profit instead of unit value and profit.
  • Item unit profit/loss is now calculated by taking total profit/loss and dividing it by total quantity.

New in version 1.8.43 (October 27th, 2008)

  • Bug fixes to Training VI mission.
  • Ship view rotation slowed down by half.
  • Updated Voice Chat library.
  • Locally produced commodities are now properly labeled as such.
  • Ships are no longer listed as high-demand items in stations.
  • Fixed killed-by ratio calculation.
  • Added /clear command to clear the chat log.

New in version 1.8.42 (October 20th, 2008)

  • Warthog TD price dropped to 45k.
  • Warthog TD turbo thrust increased from 260 to 300.
  • Valkyrie X-1 price increased to 70k.
  • Added No Fire Zone indicator to center region of HUD. It can be disabled in HUD Options menu.
  • Reduced NFZ of Corvus stations to 1000m.
  • Ship repair and ammo reload are free in Border Skirmish capships for Border Skirmish participants.
  • Buyback ship is free for Border Skirmish participants if they die while in a Border Skirmish sector and homed in a station that has Border Skirmish missions available.

New in version 1.8.41 (October 11th, 2008)

  • Ships repriced across the board.
  • Added defensive turrets to capitol system wormholes.
  • Station storage entries in inventory menu are now colored differently if additional storage is rented or total storage is exceeded.
  • Fixed a couple of lua errors when trying to rent storage space at a station where there are no items in storage.
  • Removed Bots Sighted list from hive skermish system sector descriptions in nav menu.
  • Fixed problem with 'Getting Characters...' menu being shown on top of Survey menu.
  • Additional storage can now be rented at stations.

New in version 1.8.39 (October 4th, 2008)

  • Station cargo limits reduced from 200,000cu to 10,000cu. People with more than this will be unable to offload more items on stations that are over-capacity. Short-term space (docking, etc) is unaffected. While over-limit, new ships can be purchased by selling the Active ship and buying a new one. Station cargo expansion space will be purchasable next week.
  • UIT-hated or KoS personnel may no longer dock with stations of any faction in UIT Capitol systems (Dau, Arta Caelestis).
  • All Nation Capitol stations now have defense turrets.

New in version 1.8.38 (September 30th, 2008)

  • Reworked early-level Centurion, EC and Revenant license requirements.
  • One-time faction standing recovery missions available in Corvus.
  • The Vista version will now use the last selected sound driver instead of always selecting the Vista Sound Driver.

New in version 1.8.37 (September 22nd, 2008)

  • Border Defense turrets now surround nation wormholes in grey space

New in version 1.8.36 (September 15th, 2008)

  • New Addon: High-Efficiency Mining Beam.
  • Group leaders can now kick players from groups not created by a mission.
  • Added Group.Kick(playername) lua support function to complement new feature.

New in version 1.8.35 (September 6th, 2008)

  • New Courier tree mission.
  • New ship: Raptor Mk II.
  • Capships now eject any onboard players before going offline.
  • Players can no longer /ignore Guides.
  • Temporary ignores now properly removed on logoff.
  • Fixed misc mission log bugs with multiple active missions or no active missions

New in version 1.8.34 (September 1st, 2008)

  • Nine brand-new missions for lower level players.
  • New Weapon: Gauss Canon MkIII
  • Sector Changes: Verasi O7 has been modified and now has a test of border defenses.
  • New update server and client update architecture allows automatic failover to secondary update server if the primary update server is unavailable.
  • Voice Chat falls back to default device if currently selected audio device is not avilable. Usually if a USB headset is selected but unplugged.
  • Fixed problem when accepting EULA too quickly causes connecting to not complete.
  • Fixed small memory leak in Mac version.
  • Fixed bug with new mission objective list prevented mission log from being scrolled all the way down.
  • Fixed misc lua errors.

New in version 1.8.33 (August 25th, 2008)

  • Added new "Aeolus Light Behemoth" variant, 80 cargo, 175 top speed, single Large port.
  • Fixed minor problems with Training III and IV missions
  • Reworked Training VI mission to no longer stall under certain cases. Please report any problems with this tutorial.

New in version 1.8.32 (August 16th, 2008)

  • Moved mission-editor-based bot control to a newer, more powerful mechanism (Erlang-based "Kourier").
  • Previous "Plasma Eliminator" is now renamed the "MkII".
  • New baseline Plasma Eliminator available at level 1 Heavy Weapons
  • Support for 36 joystick buttons on a single joystick for Mac and Linux versions.
  • Better handle case in Audio Options menu when there is no audio device available.
  • Display correct hour-length of trial for trial accounts.
  • Fixed all notification text references of money to credits.
  • lua console_print won't generate an error when trying to print non-strings.
  • Fixed various server-side bugs.

New in version 1.8.30 (August 11th, 2008)

  • New weapon: Plasma Eliminator, requires level 2 "Heavy Weapons".
  • New weapon: Plasma Annihilator, level 7 "Heavy Weapons" and Hive Queen II.
  • Modified a few item prices.
  • Fixed other server-side bugs.

New in version 1.8.30 (August 11th, 2008)

  • New weapon: Plasma Eliminator, requires level 2 "Heavy Weapons"
  • New weapon: Plasma Annihilator, level 7 "Heavy Weapons" and Hive Queen II
  • Modified a few item prices.
  • Fixed other server-side bugs.

New in version 1.8.29 (August 4th, 2008)

  • Players can now be mentored to license level 2.
  • Added sector notes. Read Navmap Help for more information.
  • Modified mentor error message to include license level info.
  • Fixed miscellaneous rare lua bugs.

New in version 1.8.27 (July 28th, 2008)

  • New Ship: the Behemoth Heavy Miner, for sale in Mining stations
  • New Weapon: the Ineubis Raven Ion Blaster, available at Ineubis stations, and at increased price at Barracks stations near Deneb.

New in version 1.8.25 (July 14th, 2008)

  • 11 New missions have been added.
  • Updated Voice Chat, fixes device enumeration for some linux/amd64 installs.
  • Removed Voice Chat 'Quality' setting due to changes in Voice Chat SDK.
  • Player-defined Ignore list is loaded and saved at different times so plugins can update the lists.
  • Version is now displayed in Credits window.
  • Back-end enhancements.

New in version 1.8.24 (June 28th, 2008)

  • Lowered voice chat quality slightly to lower bandwidth usage. Audible quality loss should be minimal.
  • Fixed 'Mission Available' count to 0 when there are no missions available
  • Fixed lua error when enabling voice chat after leaving a group
  • Added guild member count to list of guild members online
  • Very slight interface tweaks and HUD optimizations
  • Fixed bug with VoiceChat not working for players whose character name is greater than 20 letters long.
  • Updated VoiceChat Libraries.
  • Rolled out new VoiceChat production server.
  • Fixed a bug in sixth tutorial mission.

New in version 1.8.22 (June 24th, 2008)

  • Only tutorial missions are visible to new characters (until they reach combat license level 1).
  • VoiceChat: Enable Device Selection checkbox to allow certain Gentoo/Linux/AMD64 users to workaround a crash.
  • Push-to-talk and VAD now properly saved.
  • Better handling of some VoiceChat failure modes.

New in version 1.8.21 (June 16th, 2008)

  • Voice Chat options menu now allows you to select your playback and capture devices.
  • Linux version now always tries ALSA first, regardless of audio settings.
  • Players are properly kicked out of restricted text chat channels.

New in version 1.8.20 (June 5th, 2008)

  • Integrated, multiplatform Voice Chat in public testing! In other words, using a properly-configured microphone or headset, you can now talk to other people in Vendetta Online (for the moment, only people with whom you are grouped). Even if you have no microphone, you can still listen to other people who do have mics, allowing for enhanced in-game organization.

New in version 1.8.19 (June 2nd, 2008)

  • AI targeting optimization (will hopefully help with hits not always registering in busy sectors).
  • Moved Border Skirmish to Deneb B-13 (so serco don't have a chokepoint).
  • Tweaked Border Skirmish values to make bots not gang up on you quite as much.
  • Fixed Leviathan negative-shield-recharge-rate bug.
  • Hornet and Orion Hornet changed from 10 to 15 cargo.
  • Hornet MkII changed from 18 to 25 cargo.
  • Hornet MkIII changed from 12 to 18 cargo.
  • /displayshippos a second time makes the Hippos go away now.
  • Buddies are only tab-completed if they are online.
  • Updates to "All About the Galaxy" tutorial mission.
  • More 'To Be Announced' background development updates.

New in version 1.8.18 (May 26th, 2008)

  • Dropped official support for MacOS X 10.2. The minimum required OS is now 10.3.x.
  • Border Skirmish NPC rocket launchers nerfed in damage and firing rate.
  • Border Skirmish Constellation and HAC should now have large turret models.
  • Various mission bugfixes.
  • New missions added.
  • More behind-the-scenes development.

New in version 1.8.17 (May 19th, 2008)

  • BioCom Vulture XT turbo drain changed from 60 to 57.
  • Teradon shield-recharge-rate now lower (same as trident).
  • Teradon now uses slightly different turret weapons.
  • Border Skirmish Warthogs now have Iceflares instead of Sunflares.
  • Border Skirmish Valkyries now also use Iceflares.
  • Border Skirmish Prometheus now have Gatling Turrets.
  • Trident swarm missle refire delay changed from 30 to 45 seconds.
  • HUD updates are a little more efficient when getting hit.
  • Reworked windows sound driver a little for wavsound mode.
  • Border Skirmish no longer informs you of NPCs killing NPCs.
  • Escort rewards lowered somewhat so they won't hit the cap so often.
  • Behind-the-scenes development continues.

New in version 1.8.16 (May 12th, 2008)

  • slight buffer copy optimization to sound system on Mac and Windows
  • added around ship price to make it more noticeable
  • added chat text color picker in Options->Interface->Chat Color Settings
  • added mission count to bottom of Available Missions List
  • fixed bug where Available Mission List was not getting updated if a mission was viewed, then cancelled, and then a mission was taken and aborted or otherwise ended without leaving the station

New in version 1.8.15 (May 5th, 2008)

  • Mac Updater has been optimized
  • Added a 'Super High' mode for rendering backgrounds
  • Increased resolution of starfield texture
  • Increased maximum number of characters that can be typed into the console
  • Changed text in buddy note entry menu
  • Added a special plugin layer to the HUD for plugins
  • Added stats at the bottom of PVP tab
  • Tweaked group-targeting code to make bots respond more readily to being shot (even if they are targeting someone else)

New in version 1.8.13 (April 19th, 2008)

  • Linux joystick calibration interface
  • Made news article background a little darker to make the text easier to read.
  • /msg properly handles player names with percent in them
  • Fixed text coloring bug that happened when color code tag scrolled out of the window.
  • The "sector" tag properly displays sector name instead of internal sector id when used in chat messages
  • Added Ignore.GetIgnoreList() lua function that returns a table of lowercase character names that are ignored.

New in version 1.8.12 (April 12th, 2008)

  • When the first bot in line to dock takes an inordinate amount of time, it will now cheat to prevent pile-ups.
  • Health percentages of nearby players in userlist when health is less than 100%
  • Missed a comma_value() on station Sell tab.
  • Interface autorefreshes on changes to sorting and number formats.
  • Added sorting to the commodity/ship addons. Sorts on name/price/group. The setting is in Interface Options.
  • Ship item descriptions are indented
  • Mission descriptions are indented in Mission Board
  • Added cu/mass to the Load tab, also mass on the ship cargo(x/y) label.

New in version 1.8.10 (March 31st, 2008)

  • Manufacturing & Mining missions updated to use new objective UI in the mission log
  • Fix crash under OpenGL
  • Fixed tutorial mission wording
  • 9 new missions added
  • Server deployment stuff rewritten; we should have shorter downtimes between updates from now on

New in version 1.8.9 (March 24th, 2008)

  • Fixed a couple interface bugs
  • Added support for a mission objective list in the log; we will be updating missions to use this feature

New in version 1.7.41 (September 13th, 2007)

  • Fixed unknown price values for addons given by missions
  • Spy missions should not choose wormhole sectors anymore
  • Promoted toggleautoaim from macro to internal command. a one-time error in the console will appear. This is normal.
  • Added AutoAim indicator to HUD
  • Added AutoAim indicator/notification interface options.
  • Changed 'Select Weapons' to 'Select Weapon Group' in HUD Help menu
  • Fixed 'Select Weapon Group' value in HUD Help menu to properly show '1-7'
  • Changed 'Fire * Weapon' to 'Fire * Weapons' in menus
  • Removed missionhelp command because it is obsolete
  • Windows Sound driver should work in rare cases where it doesn't find any audio devices
  • assert and error are exported to public lua interface
  • Added custom 'thread' api to the public lua interface
  • gksound.GKLoadSound{soundname="soundname", filename="filename"} function. "soundname" is what is sent to gksound.GKPlaySound("soundname")