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|  TPWD News Release 20070831b                                            |
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[ Note: This item is more than seven years old. Please take the publication date into consideration for any date references. ]
[ Media Contact: Rob McCorkle, 830-866-3533, robert.mccorkle@tpwd.texas.gov ] [RM]
Aug. 31, 2007
Saddle Up at Big Bend Ranch for an Authentic Cattle Drive
PRESIDIO, Texas -- Yee-Ha! Would you like to be a cowboy or cowgirl? On Oct. 4-6, Big Bend Ranch State park invites guests to participate in the park's fall cattle drive and roundup.
Weekend wranglers will have a chance to see cattle in the ranch's rugged and remote cattle pastures, learn how the herd is moved with horses and drive the park's historic Texas Longhorn Herd to stock pens at the ranch headquarters. Participants can take part in branding and vaccinating calves, recording lineages and experiencing the traditions of the Spanish, Mexican and Anglo-American cowboy culture.
The longhorn cattle drive program is Big Bend Ranch State Park's most popular event, allowing up to 25 visitors to participate and experience a part of the state's Western heritage. The three-day event allows one to experience life as a cowboy and gain a lifetime of memories. Guests have come from as far away as New York, Australia, Canada and England.
"If you're looking for a genuine taste of the wild, western range life, the Big Bend Ranch cattle drive is about as real as it gets," Colorado travel writer Christine Loomis said of her recent cattle drive experience in the vast and beautiful high country of the Chihuahuan Desert.
Cowhands end their days with a chuck wagon meal served on range, listening to cowboy music and poetry to make the outing an authentic and memorable experience. Participants can choose to sleep on the range or return to the ranch bunkhouse for the night.
The cost of the three-day event is $975, which includes horse and tack, park entry fee, lodging/camping fees, meals and the assistance of park wrangler guides. Big Bend Ranch is located northeast of Presidio off Texas Highway 170.
To find out more or to reserve a spot on the cattle drive, call Big Bend Ranch State Park at (432) 229-3416 or the Sauceda Ranch Headquarters at (432) 358-4444.
On the Net:


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Top Definition
The slang name for the city of Fort Worth Texas
Im gonna go smoke a fat blizunt in Funky Town cuzz
Dirty Jezzy tarafından 4 Nisan 2003, Cuma
9 more definitions
Funky town is the home of the players and pimps! where the funk dont stop! Funky town texas!
G Money $$ has hoes all over Funky Town!
Garrett Dz tarafından 20 Haziran 2007, Çarşamba
fort worth texas! a town thats better than dallas! fort worth is also known as panther city.
lets roll over to funkytown where the people are nicer and theres much less traffic than dallas.
Chig817 tarafından 1 Aralık 2005, Perşembe
Synonym for Cocaine. used Predominantly in the Mid-South & Memphis.
Richard Pryor & Rick James went to Funkytown often
Deez_Knutz tarafından 25 Şubat 2010, Perşembe
Funky-town is Fort Worth, TX bitch!
lets go to the library in funky-Town.
mistermdot tarafından 6 Mayıs 2006, Cumartesi
1. a 1980 number one hit for the R&B/funk/post-discogroup Lipps,Inc. (pronounced "lip synch" - yes, that's how U say it). They were basically a one hit wonder.

2. a Top 10 hit in 1987 for the Australian New Wave group Pseudo Echo. It has a harder-edged sound than the original seven years before. A genuine butt kicker. Pseudo Echo also scored a hit with their own "Living in a Dream" earlier in 1987.

3. because of their playing the Pseudo Echo hit, San Francisco radio stations gave the nickname "Funky Town" to their city itself.
1. ... won't you take me to
Funky Town!

2. "Funky Town" was riding high on the charts in the summer of 1987.

Carl: Let's go to Funky Town and see the Chinese New Year parade in Chinatown! Then we can eat some Peking duck at the Golden Dragon restaurant.

Phil: Alright!
Starpunk tarafından 7 Aralık 2007, Cuma
90064 the spot in west la with all that work
User: what the fuck the shit last night was wack
Dealer: man if u want i can hook you up for cheaper but it costs me a lot
User: fuck you faggot, im gonna go over to funkytown to get me some GOOD shit.
FAGLETOOF tarafından 26 Ağustos 2009, Çarşamba

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ücretsiz Günün Sokak Argosunu her sabah almak için aşağıya email adresinizi yazın

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Origin - Hanging out with my cousin who is "odd" and reminds us strangely of Abed from the show Community. Rather than let it bother the shit out of us, we decide to code name him Falafel after Abed (as his father is a successful falafel-nator).
Damn falafel keeps doing weird shit while everybody else is hanging out... we are eating dinner and he's swimming in the pool? God, somebody should have had this falafel diagnosed and treated at an early age.
BobSmith4321 tarafından 14 Mart 2010, Pazar
A large, fast bowel movement characterized by making a 'falafel' sound upon exiting the anus. This usually occurs after eating a large amount of fiber.
"After eating that bowl of Bran Flakes I dropped a huge falafel."
"Dude, you're the Falafel King."
JP Sun tarafından 6 Ekim 2006, Cuma
When you laugh so hard you fart.
PMSL Oh geez, I just falafeled something shocking! Phew! (waves fart away)
DayleSnail tarafından 13 Şubat 2009, Cuma
A large pack of teenagers usually being very obnoxious and disruptive
Our falafel got kicked out of McDonald's on Thursday for being loud and annoying.
yoyoyiggidy tarafından 6 Nisan 2008, Pazar
a word used to replace a term of endearment, such as "cute," "hot," "nice," "sweet," etc.--especially when such words feel trite and overused. it can be used as an adjective, a verb, and occassionally, an adverb.
(adj.) you are so falafel, i could just lick you. (v.) you falafel me. (adv.) you are falafelly beautiful.
Leedan tarafından 2 Temmuz 2005, Cumartesi
an adjective describing something absolutely amazing, cool, nifty, zingy. it's the new "sweet".
That's so falafel! or Her face is so not falafel.
Mallory Moretti tarafından 21 Mayıs 2006, Pazar
when somebody shits inbetween a girls breasts and rubs them together.
that falafel that i had last night was good.
Krunk tarafından 21 Eylül 2005, Çarşamba

Ücretsiz Günlük Email

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Tuesday, March 11, 2014

My Superhero of the Week: Nancy Gallagher

Welcome to the March 2014 Carnival of Natural Parenting: Everyday Superheroes
This post was written for inclusion in the monthly Carnival of Natural Parenting hosted by Hobo Mama and Code Name: Mama. This month our participants have talked about the remarkable people and characteristics that have touched their lives. Please read to the end to find a list of links to the other carnival participants.
The highlight reel:  She gave birth to four children naturally (one in the car!).  She homeschooled for nine years.  She conquered the corporate world.  She started her own business.

You might be able to guess, this is my mom.  Her words ring in my head continually.  "Go the extra mile!"  "Per-sev-ere! (usually she was also signing this one)"  "finish strong!"  Yes, she spoke in exclamation marks most of my childhood, mostly because she was so passionate.

Passionate about children.  Natural childbirth was of utmost importance to her.  Not out of requirement, but out of respect for her body and for her child's body.  This respect carried so strongly.  When my 5-week premature brother ended up in the hospital with RSV at 2 months old, I remember her vigil at the hospital.  I remember the late-night TTY calls.  She was at the hospital and I was at home with my dad.  At five-and-a half, I could only type one finger at a time, which made for a slow conversation.

Passionate about learning.  And teaching.  Homeschooling for her was an extension of her teaching attitude.  It started with us at birth and continued on.  One of her favorite events in the world: the first time a child relays a past event.  The sentence that comes out of a child's mouth and starts with "remember that time we..."  Magical.

Passionate about her journey.  Far too many moms can get consumed in identifying with motherhood.  They don't feel like it should define them but they can't help but feel that it does define them.  After nine years at home, she felt led to move into the workforce.  Things had changed in those years: computer skills became a requirement; the Internet was budding; her new job was in finance, not television.  In those moments, she followed her own advice to "persevere!"  And learned all new skills.

Passionate about her future.  Now a veteran in the financial business, my Mom has started her own business.  Her mentor is appalled in how well she is doing.  She is passionate about helping people with their money.  She wants to share her wisdom with everyone who is interested in doing the best for them and their family.

If you want more information about her, e-mail: ngallagher302 {at} gmail {dot} com

What great things has your mom done?

Tune in next week for another great Superhero Moment!
Carnival of Natural Parenting -- Hobo Mama and Code Name: MamaVisit Hobo Mama and Code Name: Mama to find out how you can participate in the next Carnival of Natural Parenting!
Please take time to read the submissions by the other carnival participants:
(This list will be updated by afternoon March 11 with all the carnival links.)
  • I Am A Super Hero — Jennifer at Hybrid Rasta Mama shares how she learned the hard way exactly what it means to be a real super hero and not a burned out shell of a human simply pretending to be one.
  • Quiet Heroics — Heroism doesn't have to be big and bold. Read how Jorje of Momma Jorje is a quiet hero…and how you probably are, too.
  • Not a Bang, but a Whisper {Carnival of Natural Parenting} — Meegs at A New Day talks about the different types of "superheroes," ones that come in with a bang and ones that come in with a whisper.
  • Silent courage of motherhood in rural Cambodia — Nathalie at Kampuchea Crossings marvels at how rural Khmer women defy the odds in childbirth.
  • Super PappyMother Goutte's little boy met a superhero in checked slippers and Volkswagen Polo, his grand dad: Super Pappy!
  • An Open Letter to Batman — Kati at The Best Things challenges Batman to hold up his end of the deal, in the name of social justice, civic duty, and a little boy named Babe-O!
  • My Village — Kellie at Our Mindful Life reflects on the people who helped her to become her best self.
  • 5 Lessons My Kids Taught Me — Children are amazing teachers, when we only stop to listen. They remind us to choose happiness, to delight in the small things, to let go and forgive. There is so much we can learn from our children. Justine at The Lone Home Ranger shares a few of the lessons she's learned.
  • Could you use some superpowers? — Tat at Mum in search shares a fun activity to help you connect with your own superpowers.
  • Like Fire Engines — Tam at tinsenpup tells the story of the day she saw a surprising superhero lurking in the guise of her not entirely mild-mannered four-year-old daughter.
  • Everyday Superheroes — Erica at ChildOrganics shares her list of Walker Warburg Syndrome Superheroes that have touched her life forever.
  • My Superhero of the Week: Nancy GallagherTribal Mama muses about the transcendent things her superhero mom has done.
  • My choice in natural birth does not make me a super hero — Bianca, The Pierogie Mama, discusses her thoughts on her experience with the perception of natural birth and putting those mamas on a different level. Does giving birth naturally give cause for an extra pat on the back? No! All mamas, no matter how they birth, are superheroes.
  • Someone's Hero — Sometimes being a parent means pretending to be a grown-up, but it always means you are someone's hero. Read Mandy's lament at Living Peacefully with Children.
  • Growing into a Super Hero — Casey at Joyful Courage shares how owning our behavior and choosing to be a better parent, a better person, is an act of courage.
  • A Math Superhero — Kerry at City Kids Homeschooling writes that her 7-year-old daughter's superhero is an MIT-trained mathematician.
  • It Starts With Truffula Trees And Tulips — Luschka of Diary of a First Child takes a hard look at the realities of her relationship with her mother, and through this post goes on a journey of discovery that ends in a surprise realisation for her.
  • We Don't Need an Excuse — Maria Kang (aka "Hot Mom") asks women #WhatsYourExcuse for not being in shape? Dionna at Code Name: Mama asks Hot Mom what her excuse is for not devoting her life to charity work, or fostering dozens of stray dogs each year, or advocating for the needs of others. Better yet, Code Name: Mama says, how about we realize that every woman has her own priorities. Focus on your own, and stop judging others for theirs.
  • It's not heroic when you're living it — Lauren at Hobo Mama knows from the inside that homeschooling does not take a hero, and that much of what we choose as parents is simply what works best for us.
  • Superheroes, princesses and preschoolers — Garry at Postilius discusses why his preschool-age son is not ready for comic book superheroes.
  • The Loving Parents of Children with Special Needs – Everyday Superheroes — Deb Chitwood at Living Montessori Now shares posts with resources for parents of children with special needs along with posts to help others know how to support parents of children with special needs.
  • Everyday Empathy — Mommy Giraffe of Little Green Giraffe shares why her secret superpower is everyday empathy.
  • The Simplicity of Being a Superhero — Ana at Panda & Ananaso explains what superheroes mean to her wise three-year-old.
  • My Father, The Hero — Fathers are pretty amazing; find out why Christine at The Erudite Mom thinks hers is the bees knees.

  1. What a beautiful tribute to your mother, she sounds incredible! I only hope one day my children will have such heartfelt things to say about me. Wonderful.

  2. You are so very blessed to have such a wonder role model - I hope my children will sing my praises someday :)

  3. One born in the car! Whoa. :) Your mom sounds incredible. Thanks for sharing your tribute!

  4. This is such a touching tribute. Your mom sounds like an amazing woman! She seems a lot like the kind of woman I'd like to be.

  5. I hope that all of our children will be ignited by the passion we, as parents, show in this wonderful journey called life.

  6. It is such a gift to have a mom who inspires you!!! Hopefully we can all be that for our children ;) Each day is movement in that direction…..


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MICHELIN Travel Discover the world
Home > > > > > > > Military History Museum Budapest

Leaving for Hungary

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Military History Museum Interesting

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Military History Museum Interesting : Michelin's recommendations

A former barracks built in 1830, it is used to house this museum marked by two rows of cannons. Obviously this is where you will find arms, uniforms, decorations, etc. On the ground floor, you can however discover Hungary's role in the missions for good offices, especially during the the Vietnam War. On the 1st floor the Hungarian revolution and the War of Independence find their place, the same as the Second World War and the insurrection of October 1956.

Useful Information

  • Address : Tóth Árpád Sétány 40 H - Budapest 10141014Budapest
  • Phone : 3251600
  • E-mail : webmaster@mail.militaria.hu
  • Website :
  • Prices : 800 huf

Opening hours :

  • Apr-Sep: 10am-6pm; Oct-Mar: 10am-4pm - closed Mon

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MICHELIN Travel Discover the world
Home > > > > > > > Carnegie Science Center Pittsburgh

Carnegie Science Center Interesting

Logo LeGuideVert

Carnegie Science Center Interesting : Michelin's recommendations

Set on the north bank of the Ohio River, this slick science museum's contemporary design offers expansive views of the river and the Pittsburgh skyline. Much of the first floor is devoted to the OMNIMAX Theater. On the second floor, be sure to visit the Planetarium and see the Miniature Railroad and Village with its 100 animated pieces. On the fourth floor you'll learn about robotics and lasers in The Works multimedia lab. Moored in the river behind the museum is the USS Requin, a World War II submarine.

Useful Information

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Working in another country can be both a great business and personal experience. Not only can you gain new insight into a culture by being fully immersed in it through a job opportunity, but deciding to pursue a job in another country can broaden your career horizons by expanding the number of jobs for which you apply. Canada provides new opportunities for foreign workers by way of a temporary resident visa and a work permit. The process is involved, but successful completion will earn you many benefits in Canada.

Items you will need

  • Employment offer in Canada
  • Passport
  • Visa
  • Application for a work permit made outside of Canada
  • Quebec Application for Certificate of Acceptance (If working in Quebec)
Step 1

Apply for and be hired for a job in Canada. To work in Canada, you must first have a job. You will need written evidence of your new job from your employer. Along with this, you will have to provide documentation that you are qualified for the job. For instance, if you are hired as a chemist, you must provide evidence of your degree in chemistry.

Step 2

Complete an application for a Canadian work permit. Canada requires work permits for foreign workers. The application requires you to provide your name, address, birth date, country of citizenship, marital status, the personal information of any family members who are coming with you, information about the job you will perform, and other personal information. A link to the application is provided in the resources section below. If you plan on working and living in Quebec, you must complete a Quebec Application for Certificate of Acceptance. A link to the application is provided in the resources section below.

Step 3

Determine whether you are required to have a visa or passport. In many instances, a person must have a visa and passport to enter Canada. If you are a citizen of a country for which Canada requires a visa, you will have to meet the eligibility guidelines for a visa. You will not need to complete an application for the visa; it will be provided to you automatically if your work permit is issued. Also note, if you are a citizen of the United States, you do not need a visa and passport to enter Canada.

Step 4

Submit the application along with the appropriate fee to a Canadian consulate, embassy or high commission in your home country.

About the Author

Hal Bartle has been writing professionally since 2009. He has been published on various websites. He holds a Bachelor of Arts in political science from Saint Joseph's University and a Juris Doctor from Duquesne University School of Law.

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Tipton Ga Arrests

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Monitor This Person For Future Arrests

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Friday, May 15, 2009

God in three persons

Cornelius Van Til made the notorious claim that “We do assert that God, that is, the whole Godhead, is one person,” An Introduction to Systematic Theology (P&R 1974), 229.

I’ll evaluate that statement shortly, but I’m going to work through some other issues before I return to his controversial claim.

1.For high churchmen, the correct articulation of the Trinity turns on word-studies regarding the patristic or Scholastic usage of terms like ousia, physis, hypostasis, prosopon, and their Latin counterparts, viz. substantia, subsistentia, essentia, persona.

But from a Protestant perspective, especially the “Biblicist” variety, whatever terms we use are basically verbal placeholders to capture what the Bible has to say about the Trinity.

2.Aquinas defined the members of the Trinity as “subsistent relations.” On the face of it, there are problems with that definition:

i) A relation is a property of a property-holder. There are no properties without corresponding property-holders.

ii) While persons generate relations, relations don’t generate persons. (By “generate” I mean a logical relation of entailment).

“Relation” is too impersonal to define the members of the Trinity.

3.Some theologians, like Barth, define the members of the Trinity as “modes of subsistence.” But this definition is not without its own difficulties:

i) The definition is fine as far as it goes, but it’s too indiscriminate. Just about anything can be a mode of subsistence. A chair is a mode of subsistence. Ideally, we should select terms that are more specific to the object under review. Terms that distinguish one type of object from another.

ii) Apropos (i), “mode of subsistence” is too impersonal to define the members of the Trinity.

Of course, one might say the same thing about the term “member.” But I’m deliberately using a neutral term at this stage of the discussion to avoid prejudging the best formulation.

4.Theologians often use the word “person” to define the members of the Trinity. Of course, you then have to define “person.”

Some theologians (like Barth) tell us that we can’t use “person” in the modern, psychological sense, because three persons in that sense would amount to tritheism. But there are problems with that objection:

i) On historical grounds alone, this doesn’t strike me as an especially modern definition. Boethius classically defined persona as “an individual substance of a rational nature.”

Here I assume that “rational” has an Aristotelian connotation. To be rational is to be in possession of a mind or intellect.

ii) It’s bad theological method to begin with a generic category like “tritheism,” then formulate our doctrine of God to avoid that category. God is like whatever God is like. Our theology must conform to God’s self-disclosure, and not some antecedent parameters.

5.A “person” is sometimes defined as a “center of consciousness.” Of course, if you define “person” by consciousness,” you then have to define “consciousness.” I assume this term has been popularized in Trinitarian discussions due to the emphasis on consciousness in modern philosophy of mind.

“Consciousness” has both popular and technical senses. At a popular level, it can be synonymous with lucidity or a waking state.

At a popular level, it can also be synonymous with self-awareness, as well as awareness of one’s surroundings. The ability to draw a subject/object distinction.

6.Apropos (4)-(5), the issue confronting us is not so much to begin with a definition, and then find a corresponding object–but to begin with the object under review, and then find a word that approximates, as best we can, the kind of object the word is used to denote.

The Bible ascribes certain attributes and actions to God. Because the human reader is a person or conscious entity, he can analogize from his own mental life and behavior to those ascriptions.

If we use words like “person” or “center of consciousness” to denote the members of the Trinity, that’s because, as personal agents, we have a capacity to recognize personal traits in others–including Biblical descriptions of God or the Godhead.

The human reader is using himself as a proximate point of reference. Of course, we must also make allowance for the revealed differences between God and man.

I happen to think that words like “person” or “center of consciousness” are the best available words to summarize Biblical God-talk.

7.Van Til’s statement is problematic on one of two possible grounds:

To use the same count noun (one, three) with the same common noun (person) either generates a contradiction or equivocation.

If he’s using the common noun (person) in the same sense in each numbered occurrence, then the usage is contradictory. And if he’s using the common noun in a different sense, then the usage is equivocal.

In principle, it’s possible to qualify his usage in a way that avoids either equivocation or contradiction. It is, however, better to avoid a confusing formulation in the first place.

Now, if we take the position that the Trinity is paradoxical, then there’s nothing inherently wrong with a paradoxical formulation. If the Trinity is paradoxical, then any accurate formulation would have to preserve the paradoxical element.

But even on that assumption, we need to avoid gratuitously paradoxical formulations. Where the paradox is generated, not by the truth we’re trying to formulate, but by the words themselves.

8.Apropos (6), what do Biblical descriptions of the Trinity tell us about the Godhead?

i) Each member of the Trinity is a self-conscious individual. A personal, rational agent.

(By “individual,” I don’t mean a separate being, but a distinct consciousness.)

ii) Each member of the Trinity is also conscious of the other two members of the Trinity.

Not merely conscious of their existence. But sharing the same knowledge. The same basic thought-content.

(They don’t share exactly the same beliefs, for the Son believes that he is the Son, and not the Father, &c.)

And they share this in common because they are the same being. The same God.

iii) So, in addition to the multiple self-consciousness of the Godhead, there is also a collective consciousness or group consciousness.

And this goes deeper than those SF scenarios in which telepathic aliens can read other minds. For in that scenario you’re dealing with two or more separate entities who happen to know each others thoughts.

In the Trinity by contrast, they know each other’s thoughts because they are the very same being. A single, timeless, indivisible being.

9.And this is why, in Scripture, it’s possible for God to speak or act as one person. Not because he is one person. But because, in addition to his multiple self-consciousness, he also has a collective consciousness.

Likewise, each member of the Trinity can speak or act on behalf of the others. They can represent each other because, at a profound level, they are symmetrical.

10.It’s not my aim in this little post to harmonize the Trinity. But as I’ve said in the past, if I were casting about for a harmonistic principle, I’d model the Trinity on symmetries. In particular, the geometric notion of enantiomorphism. A symmetry is both one and many.

The Godhead is self-symmetrical. The Trinity is a symmetry of persons–three persons.

  1. Aquinas' "subsistent relations" have a property holder: the one God. Similarly, Barth's "modes of susbsistence" are modes of the one God. So both conceptions would be sufficiently personal, since the relations/modes are those of a personal God. One could imagine addressing a personal-God-in-relation or a personal-God-in-a-certain-mode, and one could even imagine God in one of those modes/relations addressing God in a different mode/relation.

    So I'm not sure, functionally speaking, that solution is far from yours.

  2. Well, according to Aquinas, “The true idea of relation is not taken from its respect to that in which it is, but from its respect to something outside…But in so far as relation implies respect to something else, no respect to the essence is signified, but rather to its opposite term.”

    Therefore, to judge by his own explicit usage, Aquinas would not define the Trinitarian relations by reference to the essence.

  3. I think his point there is that the relations don't relate to the one God as to the other two relations, not that there is no relation whatsoever between one of the three and the one God. If Thomas follows Augustine, he would say there is actually a relation of identity between each of the individual persons and the one God. I'm assuming he does follow Aug.

  4. My point is how Aquinas *defines* a relation. He doesn't define a relation by reference to the one (personal) God. Rather, the definition of a relation stands in contrast to something else. Therefore, a relation is an impersonal term, even if it's a relation of a personal being.


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Teaching Tools

This section is designed to provide you with all the resources you’ll need to present clean air issues to all age groups – from kindergarten to high school. Browse our links to find government and corporate sources of environmental information, streaming video, and web cams, and lesson plans from other teachers.

Links for teachers…

United States Environmental Protection Agency: Project AIRE

This site contains dozens of warm-up exercises, activities, and reading materials formatted as PDF files. Adaptable for all grade levels.

EPA Office of Air Quality Planning and Standards Education and Outreach Group

Timely and accurate information delivered via satellite conferencing allowing participants to interact with the nation’s leading authorities on air pollution control findings. Over 100 governmental and university broadcast affiliates located across the United States are listed where seminars are available.

Plain English Guide to the Clean Air Act

Tired of interpreting legalese for your students? This collection of pages explains what the clean air act really means.

History of the Clean Air Act

Ever wondered why the Clean Air Act was created in the first place? Do you need to know the history of the Clean Air Act for a school project? This site is the place to find out.

Texas Natural Resource Conservation Commission

A good resource containing dozens of specific lesson plans for students in grades K through 12 on topics including air quality, pollution control, acid rain, and ozone concerns.

EPA Environmental Education Center

A valuable resource for teachers covering curriculum ideas and activities, community service projects, workshops and conferences, plus much, much more.

Virginia Department of Environmental Quality

A list of agencies, institutions, and organizations offering environmental education packages. While aimed at Virginia, the information lists materials of use to educators in any state.

Air Pollution: What’s the Solution?

An educational project for students, grades 6 – 12, that uses online real time data to guide student discovery of the science behind the causes and effects of ground level ozone.

EPA Student Center

Aimed at junior and senior high school students, this site offers a multitude of ideas, resources, and games, even help for homework.

Clean Coal Technology

America’s electric power industry is implementing clean coal technology to reduce emissions and meet the nation’s growing demand for affordable electricity.

The Know Zone

The Air Resources Board’s (ARB) Teachers’ KnowZone is the place to find information and teaching materials on air quality and environmental issues.

Spare the Air

A wide variety of information related to cleaner air from the Sacramento Metropolitan Air Quality Management District.

American Lung Association

Loads of information about air quality and lung disease, including indoor air quality.

Teachers’ Tools & Workshops

EPA Annual Air Quality Workshops for Educators

USEPA has a lot of air quality, health and teacher sites. USEPA in RTP has annual (usually in July) air quality workshops for teachers. Participants receive 1 CEU and Criteria 1 credit towards Office of Environmental Education certification.

Review Lesson plans

Look at what other teachers have done for their students.

Submit Lesson Plans

Share your expertise with your colleagues.

Anti-Idling information for School Buses

Unnecessary school bus idling pollutes the air, wastes fuel, and causes excess engine wear. Fortunately, it’s easy to implement practices that reduce school bus idling.

Order Educational Materials for the Classroom

The following materials are available for local teachers and educators. Feel free to display air awareness posters around school and in faculty areas. Be sure to order a copy of the Ozone Education Video which has segments aimed at all age groups.

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Translated from Italian

It does not matter the color of your skin, your language, the place you come from, we are all alike and we are all men with our own stories, our own sorrows and joyful moments. They were men and women too with their own stories. Their spirit still lives and it will forever. Here they have left a piece of themselves, but from here we leave with a piece of their life and of their hearts.

With love Erika

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November 13, 2012 > Socks for Seniors

Socks for Seniors

By Isabella Ohlmeyer

Brian Tracy once said, "Love only grows by sharing. You can only have more for yourself by giving it away to others." Share love by donating socks through Socks for Seniors in their 10th annual Sock Drive, now through December 23.

Community leaders, volunteers, and dedicated families have been involved with Socks for Seniors for ten years, watching it become a nationwide network. Since 2002, over 250 communities worldwide have teamed up with Socks for Seniors, opening their hearts to volunteering, sock distributions, and sponsoring sock hops.

Organization founder Kitty Coyne said, "We have one priority this season and that is to bring holiday cheer along with a new pair of socks to warm the hearts and cover the cold feet of our elderly seniors."

The Socks for Seniors Program encourages individuals to not only personally donate socks, but to become involved in a sock drive. It all starts with one person, a box, and a location. The socks will stay in the local Fremont area. If volunteers have a nursing home, assisted living center or other senior community in mind for distribution, that is great news. If not, Socks for Seniors will help connect those eager volunteers with a local senior community for distributing the socks at the end of the sock drive.

Program area coordinators are encouraged to create a theme for their sock drive as well as take pictures of their decorated sock boxes and event sites. "It is fun to collect the funkier, holiday style socks you can find, along with traditional tube socks as well," Coyne said.

The holidays can be a bittersweet time for seniors who feel lonesome, so bring joy to their hearts and uplift their spirits with a kind donation of socks.

For more information or to register local churches, senior centers or civic groups in a sock drive, visit

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March 5, 2013 > Statement from Supervisor Dave Cortese

Statement from Supervisor Dave Cortese

Submitted By Janice Rombeck

Supervisor Dave Cortese received a letter of resignation from Supervisor George Shirakawa on the morning of March 1, 2013, and is releasing this statement:

"By stepping down and pleading guilty to the District Attorney's charges, Supervisor Shirakawa is doing the right thing for his constituents and the county. I've known George for 20 years and am sorry that he got into this situation, but it's better for us as a board and for Santa Clara County to put this cloud of controversy behind us.

"The investigations into his alleged misuse of expense accounts, campaign finance reporting and personal spending habits were affecting his ability to represent residents of his district on issues that affect them. I strongly support Supervisor Shirakawa's efforts to receive medical help and counseling for his depression and gambling addiction.

I hope that we can move forward quickly to fill the District 2 seat. I will work with my colleagues as soon as possible to determine the most appropriate way to do that. In the meantime, my office is prepared to help out the District 2 residents who need information and services."

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tsukihime fate mahoyo rakkyo merubura

Tsuki-kan TMdict Type-Moon

Last update: 2012-03

TYPE-MOON is a Japanese game company founded by Takeuchi Takashi and Nasu Kinoko. While the company's official name is "Notes" (ノーツ), it is known to most as "TYPE-MOON" (タイプムーン), the brand name the company uses when publishing visual novels.

TYPE-MOON was originally a doujin group headed by Takeuchi Takashi and Nasu Kinoko. The group's first well-known work was the novel Kara no Kyoukai, written by Nasu and illustrated by Takeuchi. Between October 1998 and May 1999, Nasu and Takeuchi serialized Kara no Kyoukai, on their personal website, Bamboo Broom. Kara no Kyoukai was not Nasu's only novel; some of his other works include DDD, Notes, and the unreleased works Mahoutsukai no Yoru and Koori no Hana.

The group rose to fame with the release of its adult visual novel Tsukihime during the 2000 winter Comic Market (Comiket). Tsukihime captivated audiences with TYPE-MOON's unique world setting and touching story. Tsukihime was not only adapted into an anime (Shingetsutan Tsukihime), but expanded upon in the fan discs Tsukihime PLUS-DISC and Kagetsu Tohya.

In 2002, TYPE-MOON teamed up with another doujin group, French-Bread, to create the 2D fighting game Melty Blood, featuring characters from Tsukihime. An improved version of the game was released under the title Melty Blood Re-ACT in May 2004. The game proved so popular an arcade version was released under the name Melty Blood Act Cadenza, which itself was ported to the PS2 in August 2006. A new installment in the series, Melty Blood: Actress Again, was released in late 2008.

Takeuchi and Nasu established Notes Co., Ltd. in 2003. In April of that year, after releasing Tsuki-Bako, a compilation of every game (excluding Melty Blood) the group had produced to that point, as their final doujin product, the team officially disbanded the doujin group known as TYPE-MOON, and established TYPE-MOON as a brand name under Notes Co., Ltd.

On January 30th, 2004, Notes (from here on referred to as TYPE-MOON) published their first commercial product, the adult visual novel Fate/stay night. Fate/stay night was adapted into an anime in January 2006. Near the end of 2005, Fate/stay night's fan disc, Fate/hollow ataraxia was released.

In late 2007, Capcom revealed a Fate fighting game called Fate/unlimited codes. The game was released in 2008, first as an arcades title and later on the PlayStation 2. In mid-2008, TYPE-MOON announced three new titles in the making: Mahoutsukai no Yoru, Girls' Work, and a remake of Tsukihime. The games were set to be released sometime in 2009, but was delayed until 2010.

Before They were Known

Nasu Kinoko and Takeshi Takeuchi are old friends. They have known each other since junior high school. And it was in junior high that Nasu first began working on the story of Fate/stay night.

The motivation behind Fate was simple: Nasu was a big fan of the Samurai Resurrection (Makai Tensho) manga, which involved battles between dead historical figures from around Japan. Inspired by Samurai Resurrection, Nasu wanted to write a story about historic heroes from around the world participating in a grand battle. The basic concept of Fate, such as the battle for the Holy Grail, magicians, and servants, had been set.

At the time, Fate was not intended to be a game, much less an adult one. Nasu was simply a junior high student whose goal, like many, was to have his novel sold in bookstores around the country. Likewise, his friend Takeuchi was simply an aspiring artist who wanted to jump into the manga business.

Initially, Nasu only wrote what would become the game's "Fate" storyline (the game Fate/stay night had three storylines, the Fate storyline being one of them). In his early drafts, Fate's heroine Saber was a man, and the protagonist was a girl with glasses. For a number of reasons, Nasu stopped writing at the fight with Sasaki Kojiro (about 1/3 of the current Fate storyline), and set the work was aside for many years.

The Formation of TYPE-MOON

During his own junior high years, Takeuchi attended Comiket to sell a doujinshi novel, but after unsatisfactory sales, he lost interest in a doujin career.

After graduating college, Takeuchi went to Hiroshima to work for a game company called Compile. Although Compile was not as big as Namco or Square (now Square Enix), it wasn't exactly a small company either. But in 1998, with more than 400 employees and tons of investment in nothing, Compile filed for bankruptcy (some of Compile's ex-staffers went on to found game companies like Aiky, Sting, and MileStone, among others). Takeuchi returned to Tokyo.

After finding a new job in Tokyo, Takeuchi learned that one of his new co-workers was part of a very active group at Comitia, a doujinshi convention founded in 1984 and currently held four times a year. Unlike other doujin conventions like Comiket, the works sold at Comitia are limited to original works that don't parody existing works. Many professional mangaka participate in the event, and groups that attend Comitia are all considered to have considerable influence and to be of high quality. Takeuchi's coworker happily invited him to doujin conventions and gatherings, teaching him the way of doujin.

At the time, Nasu enjoyed writing background stories for desktop role-playing games, but he wasn't confident submitting his drafts to publishers. Not surprising after his works were repeatedly rejected from the New Hope awards because of their excessive length.

Nasu and Takeuchi, still friends, toyed with the idea of making a game to showcase Nasu's writing. Eventually, they decided to start a doujin group, though they didn't initially plan to make adult games. Bolstered by the nomination of some of Takeuchi's works for the New Hope awards, the two decided to keep things simple and create doujin comics. In the doujin world, their less-than-lofty goal didn't promise huge success.

Although Nasu's novel Kara no Kyoukai had already been serialized on his personal diary, Bamboo Broom, the work was not well-known. So after careful consideration, taking into account sales, content, and Takeuchi's hobby, the two decided, instead, that their first game would be an H-game.

By a lucky coincidence, two of Takeuchi's friends from Compile, one specializing in programming and the other in music, moved to Tokyo. After recruiting the two friends, the four men officially formed their doujin group. Nasu was in charge of scripts and Takeuchi was in charge of CG (computer graphics). With everyone gathered, the team began its journey of game-making, and 18+ game-making at that.

Since Nasu was in charge of creating the "Moon World" setting, as well as creating new plots, the members decided to make him the center of the group. And though he had final say over the story, he listened to suggestions from the group, taking any he thought would benefit TYPE-MOON. Although Takeuchi was ostensibly in charge of artwork only, Nasu admits the personalities of some of his characters were influenced by Takeuchi's character designs, like Fate/hollow ataraxia's heroine Bazett Fraga McRemitz. It wasn't just Nasu's control over the "world" of the games that put him in the center of the group. His natural knack for getting along with others essentially guaranteed him a central position in the group from the start. Takeuchi once joked that TYPE-MOON hired new recruits not based on their ability, but whether they'd end up fighting each other.

The Road to Fame

The making of TYPE-MOON's first game, Tsukihime, was full of bitterness. The drawing and coloring were all done by Takeuchi. It was said that during his lunch/afternoon break at his day job, Takeuchi would bike home and work on the art, go back to work, and repeat the process until three in the morning.

Nasu wasn't much better off. Eventually, he quit his job, and Takeuchi told him: "I'll take care of the living expenses, you work on Tsukihime." So Nasu began his life of writing scripts all day. In the end, Nasu had produced around 5,000 pages of script in 4 months. There were even rumors that the two considered selling organs to raise funds (Though clearly an exaggeration, it does demonstrate how much work was put into the game).

Looking back, Takeuchi's art for the game was tragically bad. Even though Takeuchi was even then a talented artist, he was more proficient at drawing manga, not high quality CGs. The concept art was great, but the color, outline, and many other areas needed much more polish. But since Tsukihime was only a doujin game, the quality was considered acceptable.

After two trial editions were released in 1999 and the "Half Moon" edition was released at the 2000 Summer Comiket, the completed version of Tsukihime was finally released during the 2000 Winter Comiket. Through word of mouth, Tsukihime soon became immensely popular thanks to its rich and engaging storyline, Nasu's unique style of storytelling, and the growing doujin market. The game was later adapted into an anime, a manga, and spawned numerous merchandising and memorabilia franchises.

In January 2001, a few short stories, a trial version of Tsukihime, some wallpapers, and chapters of Kara no Kyoukai were released together as Tsukihime PLUS-DISC. And during the 2001 Summer Comiket (C60), TYPE-MOON released the Tsukihime fan disc Kagetsu Tohya.

With the release of the fan disc Kagetsu Tohya, fans noticed that not only were the CGs' lines more refined, but the coloring was also kicked up a notch. It turned out that not only had Takeuchi been practicing hard, TYPE-MOON had also hired two new staff members, Aotsuki Takao and Koyama Hirokazu. From then on, Takeuchi only took care of the initial sketch/concept art, while others did the coloring.

Around the same time, Takeuchi's art style began to take on its distinct form, similar to styles found in seinen manga. Some say this change was brought about by him trying to match his style with the world Nasu created. Some people complained about his characters' arms and legs being too long, but others simply credited it to Takeuchi's unique style. Takeuchi once mentioned his admiration for the works of Yasuhiro Nightow (creator of Trigun manga), and says his inspiration came from him.

In 2002, Nasu's Kara no Kyoukai was compiled into a novel and released by Kodansha. This was the same year TYPE-MOON collaborated with French-Bread to create Melty Blood, the fighting game set in the Tsukihime world.

After the success of Tsukihime, some friends from the commercial eroge industry suggested to TYPE-MOON the possibility of going commercial. TYPE-MOON was initially reluctant. The group had found its success in the doujin market, and the members were attached to the scene. If the group was successful as a doujin group, they though, why couldn't they just continue as one? Going commercial just because "the requirements were complete" seemed a bit greedy. In addition, Takeuchi had seen the legal restrictions they would face as a commercial company during his time at TV Game and knew they could be very frustrating. TYPE-MOON decided to continue as a doujin group.

The Road to Commercialization

Sometime later, Nasu and Takeuchi decided to turn the old Fate story into a Gal Game. In the beginning, Nasu was worried that because the main character was a girl, the story might not work as a Gal Game. Takeuchi switching the genders of the protagonist and the hero, Saber. Takeuchi describes Nasu's response to the suggestion as being: "as if I suggested Berserk's main character, Guts, should be a woman."

According to Nasu himself, "Even though sometimes he [Takeuchi] says impossible things, at the time the concept seemed simply ridiculous. Turning Saber into a girl, that'd completely destroy Fate! At first I was very against the idea, but after a while, I thought some of the difficulties that might arise could be resolved." And so work on Fate/stay night began.

Fate was not initially written as a game script, so the story had to be edited to add more game routes and plot, new setting changes, and so forth. Around a year after development began, the group began to realize that the capacity and scope of a doujin group severely limited what they could do with Fate. One of the most important factors was money. They had received help from other professionals during the making of Tsukihime, but that support was solely based on the pride of a game maker, and the group didn't want to always rely on others.

Faced with a difficult choice, TYPE-MOON decided to enter the commercial market in order to produce Fate commercially. Luckily, while TYPE-MOON's works are 18+ games, they aren't on the extreme end, so TYPE-MOON fared fairly well as a commercial company. Of course, the new company had to watch out for details, like not setting their games in high schools. Under Japanese law, 18+ games can't involve characters under the age of 18, so characters in the games are always students of "so-and-so University," not "so-and-so High School."

TYPE-MOON also considered the possibility of leaving the 18+ genre and heading straight to the console market, but the company saw the console market as too limiting, and continued making adult games.

In 2003, lead by Nasu, Notes Co., Ltd. (the name taken from one of Nasu's early works, Notes) was launched. Soon afterwards, TYPE-MOON announced the news that Tsukihime was being adapted into an anime. In April, TYPE-MOON released their final product as a doujin group, Tsuki-Bako, and officially dissolved the group known as TYPE-MOON. Around the same time, Kodansha signed a publishing contract with TYPE-MOON, and in 2004 re-released Kara no Kyoukai with a new cover.

Even though TYPE-MOON was now officially Notes Co., Ltd., most of its members stayed the same, so fans still call them TYPE-MOON. These days, only a few people still know the name Notes Co., Ltd.

Simply put, TYPE-MOON went commercial for Fate.

In October 2003, Tsukihime was adapted into an anime under the title Shingetsutan Tsukihime. The adaptation served as a testament to TYPE-MOON's skill, and to the quality of their work Tsukihime, made when they were only a doujin group. Despite its prodigious publicity campaign, the Tsukihime anime's poor quality has now become one of the few black spots on TYPE-MOON's record. It wasn't until the anime adaptation of Fate was announced that Nasu and Takeuchi revealed their displeasure with the Tsukihime anime. Some fans even referred to the anime adaptation as "Fake Tsukihime" or even "doujin anime."

Fate/stay night was released on January 30th, 2004. The release date was set to coincide with dates mentioned in the game. Delays originally pushed back the release nearly six months, but TYPE-MOON wanted a winter release since the game's story takes place during the winter. Faced with the decision of publishing the game in summer instead, TYPE-MOON pushed the release back for another half year until winter 2004.

So what kind of game is Fate? It's neither intended to be a vehicle for sex scenes, nor a medium-defining project, but simply a "fantasy fighting visual novel." The adult scenes were added to advance the plot. In addition, instead of using the NScript engine as they did in Tsukihime, TYPE-MOON based Fate on the performance-oriented KiriKiri 2 engine. Through its seamless integration of text, images, sound effects, and BGM, Fate became a bestseller.

It is said that after Fate was released, Takeuchi's older brother said to Nasu, "Thank you so much, I've been waiting for an ending for fifteen years. Right now I'm probably the luckiest Fate fan in the world." It turned out that Takeuchi's brother was also a member of Nasu/Takeuchi's little group during junior high and fell in love with Fate after reading Nasu's original script. His feelings upon the game's release were probably something people who only experienced the finished product can only dream of.

Fate's total sales that year were 146,686 units, making it the bestselling Gal Game of the year. With monstrous momentum, the game went on to sell 28,557 copies in 2005.

It's worth noting that Gal Games are usually played by a niche group, and their success cannot be measured in comparison to big budget console games that can sell millions of copies. In the Gal Game world, several thousand copies usually means breaking even, more than 10,000 is very successful, and more than 100,000 makes you a monster hit.

To thank its fans, and to make some quick profit, TYPE-MOON released the fan disc Fate/hollow ataraxia on October 28, 2005.

Due to its predecessor's success and influence, Ataraxia's popularity was even more off the charts. Even though it was released toward the end of the year, sales in 2005 reached 154,015 units sold. At the time, orders from exceeded 200,000, something that was only achieved by Falcom's original version of Xanadu in the history of PC games.

Though much of its success was no doubt due to Fate's popularity, TYPE-MOON did not slack off because Ataraxia was a fan disc. They produced it with the intent of surpassing Fate, which may be one of the reasons behind the company's success.

Expansion and the Calm Years

In the years following the release of Ataraxia, TYPE-MOON and its products enjoyed a steady rise in popularity, especially in the mainstream market. Many spin-offs, games, and books, and a great deal of merchandise appeared for TYPE-MOON's three main properties, Tsukihime, Fate, and Kara no Kyoukai.

Melty Blood, the 2D doujin fighting game by French-Bread and TYPE-MOON released at the December 2002 Comiket, became enormously popular, with tournaments being held all over Japan. In May 2004, an expansion pack called Re-ACT was released, adding new playable characters and an Arcade mode that featured additional storyline. A "final" update called Re-ACT Final Tuned was released in July 2005, marking the completion of the "first generation" Melty Blood.

Melty Blood was originally available only on the PC as a doujin game, but that changed in 2005. In March 2005, Ecole Software released an arcade version of Melty Blood, titled Melty Blood: Act Cadenza. Act Cadenza was later ported to the PS2 in mid-2006, and in July 2007, released on the PC as Melty Blood: Act Cadenza Ver.B, replacing Melty Blood: Re-ACT Final Tuned as the latest installment of the Melty Blood franchise. A new Melty Blood game, called Actress Again, was revealed in late 2007 and is set to be released in late 2008.

Tsukihime is not the only TYPE-MOON game to have its own fighting game spinoff. In November 2007, a feature in the Japanese gaming magazine Famitsu revealed that Capcom was developing a 3D fighting game based on Fate called Fate/unlimited codes. The game was officially unveiled at the 2008 AOU show in Japan by Capcom, in conjunction with Cavia and Eighting, and was released in Japanese arcades in mid-2008, with a PlayStation 2 port set to release in December 2008.

Fate was perhaps TYPE-MOON's most commercialized game. Aside from the above-mentioned fighting game and the countless merchandise, supplement books, and manga adaptations, the game was adapted into an anime in 2006. Much to the relief of fans, the anime was not a complete failure like the Tsukihime anime, although the story and animation left much to be desired. Fate was also ported to the PS2 in 2007 under the title Fate/stay night [Réalta Nua]. As with other eroge-to-console ports, the PS2 version of Fate did away with the adult CG scenes, but came with new non-adult CG. Also released in 2007 was a Capcom-produced 3D fighting game for the PSP called Fate/tiger colosseum, which featured the Fate characters in a super deformed style. A sequel to Fate/tiger colosseum titled Fate/tiger colosseum UPPER was released on August 28th, 2008.

TYPE-MOON also collaborated with other companies and groups on various projects. Fate/Zero, a four-volume prequel novel to Fate/stay night, was released in 2006 and 2007 during Comiket. The novel was illustrated by Takeuchi Takashi and written by Nitro+'s Urobuchi Gen. As with most TYPE-MOON properties at the time, subsequent soundtracks, Drama CDs, and supplement books were also released. In 2008, a bonus scenario anime created by Nasu and Takeuchi came with Chunsoft's visual novel 428 ~Fuusa Sareta Shibuya dee~ (the game went on to receive a perfect score on Famitsu). The bonus scenario spawned a TV anime adaptation titled CANAAN, which was also announced in late 2008.

The biggest surprise from TYPE-MOON in those years, though, was the film adaptation of Kara no Kyoukai. It all started in the last few days of 2006, when rumors in Japan spread that TYPE-MOON's novel Kara no Kyoukai was going to be adapted into an animated TV series after Ryogi Shiki, the main character of Kara no Kyoukai, appeared in the 2007 Illustration Calendar of the anime magazine Newtype. It was also announced that a Kara no Kyoukai pin-up poster would appear in the next month's issue of Newtype. The rumors intensified after the anime blog MOON PHASE reported leaked information about an article titled "Kara no Kyoukai and the TYPE-MOON Universe" and a pin-up poster planned for the February issue of Animage.

Finally, on December 28th, the official Kara no Kyoukai website opened at with the announcement that the new adaption was to be a feature film, not a TV series, titled Kara no Kyoukai ~Garden of Sinners~. The biggest surprise, though, was that instead of a single film, Kara no Kyoukai ~Garden of Sinners~ was only the first of 7-part movie series, with each film covering one of the seven chapters of the original novel. Before the announcement, few expected to see Kara no Kyoukai animated, especially Nasu himself, who said during an interview that he originally opposed the idea of animating Kara no Kyoukai, fearing it might destroy the image of the original novel. Fans, remembering the horrors of the Tsukihime anime, were worried Kara no Kyoukai would suffer the same fate. And though no one saw the Fate anime as a failure, it was by no means a spectacular achievement either.

The films, handled by ufotable, premiered in selected theaters across Japan and were later released on DVD. Overall, the adaptation was considered a great success and gave the Kara no Kyoukai series a big boost in popularity. In subsequent years, Kara no Kyouaki appeared in various magazines and all kinds of merchandise were created for the series. Between 2007 and 2008, Kodansha re-released the original novels as a three volume bunkoban (high-quality re-release with a new cover). Around the same time, another of TYPE-MOON's novels, DDD, was gaining popularity. Written by Nasu and originally published in the magazine Faust from 2004 to 2005, DDD was released by Kodansha under its Kodansha BOX imprint. The release of the novel was highly anticipated by TYPE-MOON fans. Even Kodansha BOX's Editor-in-Chief praised the novel by saying: "This person (Nasu), is a genius!"

Sometimes popularity has its drawbacks. During the 2006 Winter Comiket (C71), the line for TYPE-MOON's booth was so long that it filled half of the entire West 4F hall, setting a record for the longest line for a commercial booth in Comiket history. The line to TYPE-MOON was so long during each Comiket that TYPE-MOON was banned from attending the 2008 Summer Comiket for "causing disorder." As a result, Nasu and Takeuichi revived their old doujin circle Takebouki (Bamboo Broom) and attended as a doujin group, to release Kara no Kyoukai the Garden of sinners/recalled out summer, the "lost chapter" of Kara no Kyoukai.

With so many spin-off products being released, many fans grew dissatisfied with TYPE-MOON's milking of its current line of games. Since the release of Ataraxia, TYPE-MOON had not released any "new" properties. The Character Material released in 2006 came with three "Prelude stories" from Tsukihime 2, but no other information on Tsukihime 2 was released. According to tidbits revealed during interviews and such, TYPE-MOON's next game was said to be set in a realistic setting, supposedly to show TYPE-MOON can also create non-fantasy based games. When official announcements came, no one was prepared for what TYPE-MOON revealed.

The Next Worlds of TYPE-MOON

In April 2008, rumors began circulating that new works from TYPE-MOON would be announced in Tech Gian and TYPE-MOON Ace. Eventually scans of the magazine revealed that TYPE-MOON was making not one, not two, but three new games: Mahoutsukai no Yoru, Girls' Work, and a remake of Tsukihime.

No one expected the simultaneous announcement. But even more surprising was the news that this would be the first time Nasu and Takeuichi were not directly involved with the story/art of a TYPE-MOON "main game." While Koyama Hirokazu would be in charge of Mahoutsukai no Yoru's art, Girls' Work would be written by Liar-soft's Hoshizora Meteo and Myogaya Jinroku and drawn by someone else. Additionally, the audience of Mahoutsukai no Yoru and Girls' Work were listed as "All Ages;" they would be the first main TYPE-MOON games to contain no adult content. The games were set to release sometime in 2009, and fans eagerly waited for more information to become available.

However, 2009 was not the big year TYPE-MOON fans had expected. Although new information on Mahoutsukai no Yoru and several other TYPE-MOON products was revealed in Kadokawa Shoten's TYPE-MOON Ace volume 2 and 3, TYPE-MOON itself did not release any major products. In August of 2009, an announcement was made that Mahoutsukai no Yoru had been delayed until 2010. The release dates of Girls' Work and the Tsukihime remake were still unknown, and the release date of the third of the DDD novels was nowhere in sight.

While TYPE-MOON did not produce any new original products, the company was involved in many side projects that saw its properties expanding into other media. In 2009, the seventh and final episode of the Kara no Kyoukai animated film was completed, and a new Fate/stay night Unlimited Blade Works movie was also announced. Fate/stay night was adapted into fighting and RPG games for multiple platforms. TYPE-MOON was also involved in the making of the fall 2009 anime series CANAAN.

In the end, 2009 was a successful year for TYPE-MOON business-wise, as they began working with other companies on joint projects, and saw many of their products expanding into other markets. However, the company's success also began to worry its fans, most of who felt TYPE-MOON was becoming overly commercialized, milking its old properties instead of releasing new ones. With the new Fate movie and Mahoutsukai no Yoru planned for 2010, many fans looked forward to the new year.

2010 and 2011 saw more spin-off games, films, and anime adaptations, including the Fate/Zero anime, Fate/EXTRA, and a comedy OVA series titled Carnival Phantasm that was made to celebrate the TYPE-MOON's 10th anniversary. However, the release date Mahoutsukai no Yoru was pushed back time and time again.

Note that most information were gathered and organized from interviews and magazine articles, as well as news articles and blog posts from the time when specific events took place. There are likely some inaccuracies and mistakes in the article, if you notice any, please let us know!


text:
Sunday, November 4, 2012

5 years of Blogging...Day 3!

Click HERE for the Paper Made Bakery/Timeless Twine hop...

Click HERE for the Caring Hearts Card Drive hop...

I'm so very excited to announce that on Tuesday, November 6th, I will be celebrating my 5th year of blogging!!!!

I can't believe that it has already been 5 years of fun.  I would have NEVER imagined back then how it is now.  I'm addicted to blogging and everything that revolves around it...the crafting...the community...the sharing...being inspired....

Don't you love my Blogaversary badge?  Thee wonderful Karen Baker designed that for me!   For those that have been following me for awhile may remember that back in the day I loved crowns and chandies....she threw in the Mason Jars that I love now and I've always loved tags but check it out....the text on that tag is the text from my very first blog post!  That Karen is a GENIUS!!!!!!

Click HERE for the explanation of the golb ydnac, as explained on Day 1:)

So here we go for Day 3:

I Need more Yellow

There are times when you just need MORE.
This cute little bag o' scrappy goodness includes all the good stuff from the kit without all that paper getting in the way.
You will receive a full roll of washi tape
Studio Calico wood veneer heart and arrow(these will vary)
Studio Calico wood veneer camera(this will vary)
Studio Calico wood veneer potty people(the size will vary)

You will receive one boy and one girl potty person
You will also get some wicked awesome camera die cuts.
One from Grey American Crafts cardstock
One from White American Crafts cardstock
One from Echo Park woodgrain paper (yum!)
There are also some mix and match die cut clouds
Glitter and matte buttons
A super cute tiny black clothespin from Canvas Corp.
5 yards of twine from The Twinery on a shipping tag.
One yard of each of their brand NEW colors(Ocean, Strawberry, Midnight Blue, Seaweed) and grey because grey is awesome.
ALL of this is packed into a glassine bag, because, let's face it, glassine bags are super cute and really awesome.
PLUS you just got your daily recommended allowance of the word Awesome.

All the golb ydnac is from Paper Issues!!!!!

Remember to check out the shop!

Use code Amy12 for 20% off your purchases!

So here we go:

It'd be mighty nice if you're a follower but it isn't a requirement.

The linky will stay open until Friday, November 9th @ 11:59 pm pacific.  The winners will be announced sometime Saturday morning, November 10th!

Answer this question:

What's one of your favorite challenge sites?

My answer:

  1. I have really been loving Elle's Studio Sketches right now - they are really flexible and while I do mostly card challenges, it helps me put a dent in scrapbooking!

  2. That is a hard question as I love so many but my favorites would be Merry Monday and Sweet Sunday.

  3. Morning my friend!!
    Favorite challenge site...that is a hard one...I love retrosketches, but also having fun with cas(e) this sketch! and cas-ual fridays :)

  4. Oh gees, choose one? I guess it would be Outlawz because of the variety! If a sketch challenge then SFYTT because I have been following it since I first started blogging. Happy 5!!!!!

  5. New favorite is cas(e) this sketch!

  6. Can it be ones I'm on the DT for? Artful Delight and 365 Cards? I'm also a sucker for PDC.

  7. This time I used Mr. Dandy's photo.. cause again.. let's face it ... he is even pretty than his Mama :) I need to go searching ... cause I don't remember seeing Day 2 -- or is it I missed Day 3 altogether??!?!?!?!? :)

    My fave challenges are -- LESSology ;) Lily Bee, Bella Blvd ... Child's Play, Bo Bunny :)

  8. Congrats on your 5 years of blogging! That is one fabulous badge Karen designed for you. :)

  9. I have been out of the loop with challenges lately, but have done Mojo Mondays. They have fabulous card designs.

  10. Happy 5th Blogoversary Amy!!
    Love the banner Karen made for you!!!
    My current fave is 10 Minute Craft Dash!

  11. ohhh that is a hard one, it changes from week to week.. 365 of course, but lately my scraps sketch, creative scrappers or maybe elles studio sketches

  12. hmm I love sketch challenges. Let;s see Jingle Belles to encourage me to work on Christmas cards, CAS-ual Fridays, Simon Says Stamp, Lawnscaping and MORE!

  13. I love Jay Gees & Play Date- and sooo many others- need more time!! :D

  14. Love that badge - so YOU! Have to say I love CASual Fridays. Been playing there for awhile. Also think CASology is pretty darn clever.

  15. i like the simos says stamps challenge

  16. hmmm... hard to choose... I love OUAS & Skissedilla... for card I love CAS & Retro sketches...

    ooo...congrats once again !! 5 is awesome...

  17. Hmmm..I'd say ColourQ or CASE this them a ton!

  18. Just recently (past few months) started using card challenges...favs include Paper Smooches sparks,Annabelle and Jay Gee's Nook.

  19. Is it alright to choose a challenge I started? I love the Runway Inspired Challenge!

  20. I love sketch challenge sites. Current fave is Skissedilla. :)

  21. I really love Moxie Fab World - it's got to be my favourite - but of course I'm also partial to Shopping our Stash, Tuesday Morning Sketches, and Playing in Paradise ;)

  22. My favorite challenge sites are anything CAS!

  23. I like the sketch challenges on OWH.

  24. I have some definite faves that I check out everytime, but I think 10 minute craft dash is my fave. It really forces me to look at my stash and to choose a theme and products BEFORE I get started. And, I really like the cards that come out of it! It seems like I care less about being perfect and more about basic designs

  25. My favorite challenge site is the ColourQ!

  26. I like Retrosketches, Casual Fridays, The Paper players and color Q. I couldn't choose only one.

  27. Ohhhh! There are so many great challenge sites out there, but my favourite challenge site is ScrapFIT!!

  28. Oh but how I wish I had time to do challenges! As it is, with a fulltime job and grandmother duties and keeping hubby happy, there just aren't enough hours in the day to have fun with challenges! But I do love seeing the projects from these challenges!

  29. Love this one--it's always Alice in Wonderland related!


text:
The Golden Age of Publicity #10

Original Caption:

Jimmy Cagney Gets "Atmosphere"

Los Angeles -- James Cagney, pugnacious -- although likeable -- screen star is developing a "nose for news." In search of atmosphere and authenticity for the part he is about to play in his next film, Picture Snatcher, a story of newspaper work, Jimmy was instructed in the fundamentals of newspaper work at a Los Angeles daily. Here he is shown in the Linotype room. (1933)

Vanwall said...

etoinshrdlu - but then again, that's just me.

VP81955 said...

Sorry I missed that one during TCM's Cagney festival some months back. His pre-Code comedic films are amazing.


text:
Tucson CitizenTucson Citizen

Prison won’t stop inmate work outside

The hard labor program is sound despite an attempted escape and shootout that left an inmate and his wife dead, lawmakers say.

ANNE T. DENOGEAN Citizen Staff Writer

Despite last week’s prison escape attempt in Florence, which left two people dead, Arizona will continue as the only state that works death row inmates outside the confine’s walls.

”This was one incident,” Sen. Ruth Solomon, D-Tucson, said of the attempted escape, which resulted in the deaths of inmate Floyd Bennett Thornton Jr., 36, and his wife, Rebecca Lynn Thornton, 38.

”There really haven’t been very many problems with (the program),” she said.

The botched escape attempt took place as the death-row inmate labored in the vegetable garden of the Arizona State Prison Complex-Florence. When he saw he could not escape, he pleaded with his wife to shoot him. She did, killing him, and guards returned fire, killing her.

The Arizona Department of Corrections started the hard labor program in 1995 as part of a gettough package.

Under Arizona law, able-bodied prisoners must ”engage in hard labor for not less than forty hours per week.” That includes death row inmates, who often work outdoors.

Other states’ condemned inmates work within prison walls, generally limited to custodial or clerical jobs.

Solomon said Arizonans expect and want all inmates to work.

”The law is sound,” she said.

Even though prisoners are ”guests” of the state at the state’s behest, Arizonans believe inmates ”should do a little work for the lodging, the room, the board, the health care, (and) the education the state provides,” she said.

Doug Cole, chief spokesman for Gov. Fife Symington, said the governor believes death row inmates should continue to work outside because they can’t break up rocks or plant vegetables in their cell.

Most lawmakers content with prison policy

ANNE T. DENOGEAN Citizen Staff Writer

If there is a lesson in last week’s botched prison escape attempt, it is not that the state’s labor program for inmates doesn’t work, lawmakers say.

”I think the message is that anyone who tries to escape . . . is facing considerably high risk as to the extension of their lives, even with the openness of the area,” said Sen. George Cunningham, D-Tucson.

Killed in the escape attempt were death row inmate Floyd Bennett Thornton Jr., 36, and his wife, Rebecca Lynn Thornton, 38.

”It seemed to me that there was an adequate number of guards and the public was well-protected,” Cunningham said.

Glendale Republican John Kaites, head of the state Senate Judiciary Committee, said there is no move to change state law on prison labor.

”I’ve not talked to any senators that have expressed any concern with the program itself,” he said.

Kaites is awaiting a report from the Department of Corrections on the incident, but said his impression is that the situation was handled correctly and the public was adequately protected.

Rep. Tom Smith, R-Phoenix, who heads the Public Institutions and Universities Committee, said also he sees no need for any changes to the hard-labor program.

He said ”appropriate action” was taken in the Thornton escape attempt, and he is confident Arizona Corrections Director Terry Stewart will make changes if needed after the incident is reviewed.

”I think the prison system is well-run and well-supervised,” he added.

Rep. Herschella Horton, D-Tucson, said she isn’t sure whether changes to the law or DOC policies are needed in light of last week’s shootout.

”I truly don’t know how to answer that right now.”

The public wants inmates to work, she said.

She plans to talk to Stewart soon, curious as to ”how can you have them work, and still ensure the safety of both the inmates and the public?”

”The question is, how do you prevent this from ever happening again?” she said.

Rep. John Verkamp, R-Flagstaff, was the only lawmaker interviewed to question the wisdom of putting a crew of hardened criminals to work in a vegetable garden just yards from a chain-link fence that runs along a public road.

As a former Coconino County attorney, he put away some of the men on death row.

The escape attempt could have ended differently, and innocent people could have been hurt, he said.

Verkamp supports the hard-labor program, but said it has to be ”implemented in a reasonable, common-sense way.”

Last week’s incident ”is a good wake-up call that we have to take a look at some of these policies,” he said.

Camilla Strongin, a prison spokeswoman, said if the prisoners return to the vegetable field, changes will likely include a different kind of leg restraints and ”enhancements” to the chain-link and barbed-wire fence.

Floyd Thornton reportedly cut through his leather leg restraints with a razor blade.

Our Digital Archive

This blog page archives the entire digital archive of the Tucson Citizen from 1993 to 2009. It was gleaned from a database that was not intended to be displayed as a public web archive. Therefore, some of the text in some stories displays a little oddly. Also, this database did not contain any links to photos, so though the archive contains numerous captions for photos, there are no links to any of those photos.

There are more than 230,000 articles in this archive.

In TucsonCitizen.com Morgue, Part 1, we have preserved the Tucson Citizen newspaper's web archive from 2006 to 2009. To view those stories (all of which are duplicated here) go to Morgue Part 1

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text:
Saturday, October 24, 2009

Route 66 Roadtrip: Tulsa to Santa Fe, Day 1 in Tulsa

For the next week Susan, Smokey and I will be taking a vacation from our usual routine and will retrace historic Route 66 from Tulsa, Oklahoma to Santa Fe, New Mexico. During this time I will not try to create separate posts for my Historic Oklahoma blog. This trip will be history enough for both. We are armed with several guide books and maps but a minimum of advanced planning. In short, we are winging it. Stay tuned and we will see how it goes.

US Route 66 was opened in 1926 and was one of the original national highways. It ran a total of 2,448 miles (3,940 km) from Chicago, Illinois to Los Angeles, California. It is well known in popular culture as the Mother Road, and as the Main Street of America. It was the primary migration route for impoverished workers who went west during the Dust Bowl of the 1930s, many from the state of Oklahoma.

During its prime the volume of traffic on Highway 66 generated revenue for many towns along its path. Beginning in 1957 a revised system of interstate highways began to replace the older roads, many of which had been pieced together from existing routes and tended to wander. They went through the center of towns along the way bringing revenue to the towns but causing the travel time to increase. The interstate highways tended to bypass the population centers saving time but drying up revenue. Route 66 was officially discontinued in 1985 although much of the original highway remains as state highways.

Many of the attractions along the way have become well known in popular culture. Today Smokey and I visited a few of Tulsa's route 66 icons.

The Blue Whale of Catoosa was built by Hugh Davis in the early 1970s as a surprise anniversary gift to his wife Zelta, who collected whale figurines. The Blue Whale and its pond became a favorite swimming hole for both locals and travelers along Route 66 alike.

Originally, the pond surrounding the massive Blue Whale was spring fed and intended only for family use. However, as many locals began to come to enjoy its cool waters, Davis brought in tons of sand, built picnic tables, hired life guards, and opened his masterpiece to the public.

By 1988, the Davises were not able to continue managing the attraction, so they closed it to the public. In 1990 Mr. Davis died. The park soon fell into disrepair, crumbling from neglect and weather. However, after a decade the people of Catoosa and employees of the Hampton Inn launched a fund-raising and volunteer effort to restore the Route 66 landmark. The Blue Whale was restored and repainted to its original brilliant blue. The adjacent picnic area has also been restored. It is no longer available for swimming but visitors are welcome to take pictures.

All along the highway were many restaurants and motels to provide food and lodging to weary travelers. Tally's is typical of these diners and still serves great food, just the way they used to.

Route 66 traverses Tulsa east to west for 24 miles, running along 11th Street until it crosses the Arkansas River and becomes Southwest Boulevard. in the 1930s a large neon sign was erected on top of a building at 11th and Lewis advertising Meadow Gold milk. It was a beacon that could be seen for miles from both directions, especially at night. Over the years it fell into disrepair and was dismantled some time in the 1970s. Fortunately the sections were preserved and recently it reappeared on a special structure at 11th and Quaker and is again an 11th street icon.

Anonymous said... [Reply to comment]

Have a lovely time exploring Route 66 in your new motor and your scooter will give you so much more freedom.

Looking forward to seeing the holiday pictures.

DrillerAA09 said... [Reply to comment]

Enjoy the trip. Be sure to watch he movie "Cars" before you go. It will put you in the mood to explore and savor the "Mother Road" more than ever before.
Tuesday I will have a post about one of my favorite buildings in all of Tulsa. Please stop by if if you get the chance.

RennyBA's Terella said... [Reply to comment]

I wish you the loveliest trip - a kind I would have loved to do with my American wife one day - who knows :-)

Laurel said... [Reply to comment]

This is my first visit to your blog, guided there by Google. Have a wonderful Route 66 adventure! I'm a resident of Tulsa, but I own a Route 66 museum up in Afton, OK. Since I greet thousands of visitors each year, I've learned a few things about the best ways to travel Route 66. I'm glad to hear you have good guidebooks. If you try to "wing it" too much, you'll miss a great deal. There are lots of hidden pleasures on Route 66, known only to those who study their guidebooks. If you can get one, try to procure a Route 66 Trip Guide which is published yearly by the Oklahoma Route 66 Assn. It's free, and the best guidebook for our state. Enjoy!
My blog about Route 66 is at

Tulsa Gentleman said... [Reply to comment]

Laurel - We are using EZ66 - Guide for Travelors, by Jerry McClanahan. It seems pretty complete. It took us 4 hours to get from Tulsa to Oklahoma City. Certainly we saw a lot more than from the turnpike. I am posting every day, come visit.

Yogi♪♪♪ said... [Reply to comment]

Have a great time. I take route 66 between OKC and Tulsa a lot when I'm not in a hurry. It is very interesting.

Zhu said... [Reply to comment]

That is a super cool trip! I envy you.

This is the America I would like to visit. Route 66 is mythical, even for European.

Nice touch to add a map too! See, I had to idea it finished )or started!) in Chicago.

TorAa said... [Reply to comment]

Since I've read your travel-blog in reverse, I must admit you had the right plan: Not all planned. Accept and enjoy the uknown and take a side road.
As far as I know it was two main roads or trial from east to west:
The Route 66 and before that the Northen Route: The Oregon Trial.
My family went the latter and the most of them settled in the Oregon/Washington area not far away from Colombia River; i.e. around Portland, OR and Seatle.
Many has later went down to Northern California. Some still resides around lake Michigan and Northern Mississippi and Missouri.

Thanks for a great tour.
It has been a pleasure to follow.
Lot's of excellent photos and genuine facts and links.

Greetings from
T and A

Hotels Paphos said... [Reply to comment]

Very interesting story about an old road, and it seems to me that before it was also a route for some local inhabitants.


text:
Minova - a leader in rock supports, resins and bolts for tunnelling for almost three decades
Click here to view Minova CarboTech web site

Minova International has been a world leader in rock support, resins and cements for tunnelling projects for almost three decades.

The company’s tunnelling business was established in Switzerland in 1982, shortly after Minova’s successful involvement in the Furka Tunnel. This was the first major civil project in the world to use resins for rock stabilisation and groundwater control.

Tunnelling continues to be the major market for Minova in Switzerland and Spain, with an increasing focus of its activities across Central and Eastern Europe.  Recent projects include the TBM tunnel under the Bosphorus Strait as part of Turkey’s infrastructure projects.

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These acquisitions include the Carspach (Alsace)-based manufacturer of Ancrall brand steel bolting systems, which is a major supplier to the tunnelling industry.

Minova International is headquartered in Melbourne, Australia, following its acquisition in late 2006 by Orica, a world leader in the supply of product, innovation and knowledge to the mining industry.

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Minova’s offer to customers includes application equipment such as resin and cement pumps, hand-held drills, accessories, technical support and application services as well as well known products such as CarboPur, CarboCryl and CarboStop.

Minova International
1 Nicholson Street
East Melbourne
Victoria   3002

Website: www.minovainternational.com
E-mail: tunnelling@minovaint.com

Jim Earl - USA, Canada, Latin America
Dr. Jan Petzold - Europe, CIS, North Africa, ME
Karen Stoffels - Australia, Pacific, South Africa

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