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I want to run the following script

temp =`date +%Y%m%d`
echo "$temp"

But this not running as expected it is throwing this error message temp: execute permission denied

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5 Answers 5

up vote 6 down vote accepted

Remove the space between temp and date:

temp=$(date +%Y%m%d) # better than `exp`, thanks @OliverDulac (see comments)
echo "$temp"

With this it works to me.

Make sure the file has execution permissions:

chmod +x your_file

or just execute it with

/bin/sh /your/script/path/your_file
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And, as a good habit (and to allow easy nesting), use '$(...)' instead : temp=$(date +%Y%m%d) . Inside '$(...)', you can use quotes and variables and special characters at that level, ie, as if you were writing the inside on a separate line. ex: foo=$(echo "$var $(echo $"var")") –  Olivier Dulac May 27 '13 at 10:08
Good point, @OlivierDulac! It is always good to remember that, so I update my answer with this. Thanks –  fedorqui May 27 '13 at 10:12
+1 for citation ^^ –  Olivier Dulac May 27 '13 at 10:18
You should remove the chmod +x part : "permission denied" comes because, with an extra space, bash sees: temp =20130527 (if today is the 27th in the OP's locale. ie : command/alias/function temp, followed by argument =20130527), and so it tries to execute "temp". It so appear that there is a "temp" file in the PATH (maybe, heaven forbid, in the current directory, if the PATH contains ".", which it should NOT). Giving that file/dir execute rights will not do what the OP wants to do (ie, define the "temp" variable, not execute a file with same name) –  Olivier Dulac May 27 '13 at 10:22

temp variable needs to be assigned without spaces.

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Your script indeed has a syntax error, to fix it remove the space after temp in the second line, but this error will not throw execute permission denied but line 2: temp: command not found.

Your script does not have the execution rights, to fix it invoke:

chmod +x FILE.sh

where FILE is the name of this script.

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In sh scripts (not just bash) the equal sign is not accepted when assigning a variable, because you could do something like this:

VARIABLE=something ./runcommand

to have that variable exported to the ./runcommand subprocess but not in general exported to all subprocesses.

If space were allowed there would be no way to distinguish the end of the assignment with the start of the command line.

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I found the mistake in my above code, i allowed a space after the string temp. that is causing the error.

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More like other people found it for you? –  LtWorf May 27 '13 at 8:47

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am wondering if I'm doing this right.

I want to split a huge py file into ten .py files ( or controllers, if you will). The reason being it's neat, and doesn't contain thousands of code lines in one single file.

Every .py file will have its own request handler.

Each .py file will serve a certain function.

(the questions come after the Code section)

# *****app.yaml*****
url: /part1
script: controllers/part1.py
url: /part2
script: controllers/part2.py
# this goes on until part10.py

# ***** part1.py (this is the entry point of the application)*****
# all required imports ( about 20 imports, some from app engine, some from external libs )

class Part1(webapp.RequestHandler):

  # a lot of code here
  # Models are accessed, data retrieved and worked upon. Results of the work are
  # sent directly to the template_values variable

  # point to template
  path = os.path.join(os.path.dirname(__file__), 'templates/part1.html')

  template_values = { 'variable ':variable }
  # render template
  self.response.out.write(template.render(path, template_values))

  # the standard WSGI calls
  application = webapp.WSGIApplication([('/part1', Part1)],debug=True)

def main(): run_wsgi_app(application)
if __name__ == "__main__": main()

Additional notes: for part2.py until part10.py, it follows the exact same format as part1.py.

So far it's been working for me on both dev and production server.

My worries: 1. Am I taxing the app engine server bcos the imports in each .py file are repetitive?
2. Is it okay to have a request handler for each .py file? Am I consuming too much resource?

The big question is, can I keep doing this as my application grows ( as I add more code/functionality) ? Is this the way to expand all the way up to N numbers of .py files? What are the drawbacks?

Hope you guys can give some insights on this.

Been thinking about this for weeks.

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refactoring pattern where I move http gets to new and keep posts –  Niklas in Stockholm Dec 28 '09 at 13:30

2 Answers 2

up vote 1 down vote accepted

If those are "parts" to the same application, you should separate them using URL mappings instead, this way maintenance is easier (since the url endpoints will be "centralized" and you'll be editing them in python) and everything gets more concise (app.yaml maps applications).

Read this for clarification

You'd basically add new mappings to several different handlers and organize those as python modules.

from myapp import Part1, Part2 # etcetera

application = webapp.WSGIApplication([('/part1', Part1), ('/part2', Part2])])

In case you're having trouble modularizing your python code, perhaps reading the official docs will help.

My answer above is basically the same as the first one, it wasn't there when I started answering, sorry.

A little more clarification on why this is better than having each part as a separate application:

  • Module loading will only happen once per application restart
  • If you check your appengine dashboard, some modules may take a long time to load (mostly when they're big, obviously)
  • Profiling your whole set would be just a matter of adding a Middleware to application.

Even with all that, I think the most important point would be: code organization will be way easier to accomplish since you can separate applications and logics in individual packages/applications.

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Why not just have one module with all request handlers, and then separate modules for actually handling the requests?

EDIT: set up your server in Main.py, and then have each handler class defined in different files. That's how I did it anyway.

application = webapp.WSGIApplication([('/part1', Part1),
                                     ('/part2', Part2)

And then define Part1 and Part2 classes in other files.

Sorry for not being clearer in the first place.

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hi I don't really get it. could you give me a brief example of the code? my head is going bonkers right now. sorry –  fooyee Dec 27 '09 at 19:37

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What is the performance difference between native and bytecode Erlang modules?

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related: stackoverflow.com/questions/2207451/… –  jldupont Feb 14 '10 at 22:21
related: stackoverflow.com/questions/2207481/… –  jldupont Feb 14 '10 at 22:22

5 Answers 5

up vote 6 down vote accepted

For code that actually does a lot of work (as opposed to spending most of its time waiting for messages or calling built-in functions), typical speedups would be between 8 and 20 times.

This also depends a lot on exactly what the code does: loops over floating point operations or manipulation of binaries/bitstrings tend to get the best speedups, while more normal tuple-and-list-manipulating code might not get more than 8-10 times faster.

Also, keep in mind that a loop compiled to native code will not be much faster if the loop body is mainly calling other modules that are not compiled to native.

(It's been a while since I looked at fresh benchmark results, but I don't think a lot has changed.)

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Have you tried this yourself? –  Zubair Feb 14 '10 at 21:10
Once or twice. :-) (it.uu.se/research/group/hipe/people.shtml) –  RichardC Feb 15 '10 at 12:39
Ah, yes, I assume that is a picture of you at the computer in Sweden! :) Sorry I has to ask but alot of people post on StackOverflow without having actually done what they are talking about, and simply pass on "heresay", but you seem like the real deal –  Zubair Feb 16 '10 at 9:03

Native should be faster. I don't think theres a constant factor how much faster it is; It is surely different based on machine/architecture and so on.

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I couldn't really find much on this on the web so was wondering if I could get like a 10x speed increase on a local machine. –  Zubair Feb 14 '10 at 13:38
I don't know any source, neither. Sorry. –  ZeissS Feb 14 '10 at 13:39
Ok, thanks anyway :) –  Zubair Feb 14 '10 at 13:50

There are a few correct answers already, but I think you would actually need to measure the performance of your particular functionality. If the critical region is reasonably faster than the bytecode version, there is probably still work to clean up the module to make it fail-safe.

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Yes, always measure! :) –  Zubair Feb 14 '10 at 22:12

Performance-wise, HiPE optimizes within modules - not inter-module calls. This can yield very good speedups (x4..x10 appear to be commonly touted numbers), however as others have replied, if your code spends a lot of time waiting for external events the speedup will be negligible.

Something to watch out for is that HiPE apparently does NOT support some progressive language features, such as Parameterized Modules. This means that some recent applications (such as MochiWeb) will not be runnable at all. Take this into account.

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On a related note, you might find this paper useful:

Amongst describing the limitations that arise from using HiPE, it also has some (very basic) speed comparisations.

The two things I've found most notable:

  • old HiPE code, when reloaded, does not go away, but hangs around forever. So, a small memory leak, if you are in an environment where you reload code very frequently. Usually not really a problem, but worth considering if you do not have a good "exit-strategy" for your nodes (which allows you to seamlessly take nodes out of your cluster and replace them by fresh ones from time to time--also invaluable to have when you want to upgrade to a newer BEAM-VM version.)
  • There is some overhead when switching between native and interpreted code, so you would try to avoid that when possible (by compiling all modules that interact frequently with the same compiler)
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When a cell in a spreadsheet contains a simple date (mm/dd/yyyy) the poi API flags the cell-type as 'numeric'. This is probably because spreadsheets ( IMO ) historically recognize only strings and real numbers.

It is possible to hard-code the cell-index, and use it conditionally to call 'getDateCellValue'. But this feels like a hack.

What other ways are there in the poi API to determine whether the content in a cell is a Date rather than a real number?

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1 Answer 1

up vote 5 down vote accepted

The answer is in the Getting the Cell Contents section of the HSSF Quick Guide

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I am a SCM newbie, but I just need some basic things for version control.

I am using Git in XCode 4.

the questions are :

How can I automatically give my project a versioning number (such as 1.1.2) when I commit it to the local Git repositories?

Is Git's versioning number meant to be associated with my app releasing number? I mean for example, if my working copy's version is 1.2.3 in Git, then will the version in my info.plist be changed to 1.2.3 as well?

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2 Answers 2

up vote 5 down vote accepted

Git's versioning is NOT meant to be related to your app release number. There's not really any such thing as "version 1.2.3 in Git". Git commits are referred to by either a SHA hash, a branch name, or a tag name.

Most people who handle in version numbers use git tags to identify the final released version of their product with one of those. So, you commit your very last fixes to your testing branch, it tests clean, you merge it into your production branch, and tag that commit with the next version number.

There ARE ways of making that tag action update the version number on your project in Xcode, but nothing out of the box, and there's no gui interface for it that I know of. You'd have to write a custom hook in your git repository.

Also, if you're using Xcode4's interface to git, you're really not using git how it's meant to be used. Git is an amazing tool that Xcode gives you a tiny (and wrong-headed) interface on. It's worth learning it. I'm so disappointed with the Xcode interface to git, I don't even use it anymore. I do my work in Xcode and manage my repository on the command line.

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thanks, very clearly answered. –  Jackson Tale Jun 22 '11 at 13:48

I was using SVN version numbers in my bundle identifier...and have now moved to git. Instead of git commit checksums, i now use the log line count as the version number.

this is my runscript:

REV=`git log --pretty=format:'' | wc -l | sed 's/\ //g'`
/usr/libexec/PlistBuddy -c "Set :CFBundleVersion $REV" "${TARGET_BUILD_DIR}/${INFOPLIST_PATH}"
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In django - is there a default timestamp field for all objects? That is, do I have to explicitly declare a 'timestamp' field for 'created on' in my Model - or is there a way to get this automagically?

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3 Answers 3

up vote 34 down vote accepted

No such thing by default, but adding one is super-easy. Just use the auto_now_add parameter in the DateTimeField class:

created = models.DateTimeField(auto_now_add=True)

edit: You can also use auto_now for an 'updated on' field.

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Automagically doesn't sound like something django would do by default. It wouldn't force you to require a timestamp.

I'd build an abstract base class and inherit all models from it if you don't want to forget about the timestamp / fieldname, etc.

class TimeStampedModel(models.Model):
     created_on = models.DateTimeField(auto_now_add=True)

     class Meta:
         abstract = True

It doesn't seem like much to import wherever.TimeStampedModel instead of django.db.models.Model

class MyFutureModels(TimeStampedModel):
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There is also model_utils for Django which contains already TimeStampedModel, but if you don't need anything else from this package, just keep it w/o extra weight. –  boldnik Oct 28 '13 at 10:05
@boldnik I'm a fan of simplicity. –  Yuji 'Tomita' Tomita Mar 8 at 22:30

If you are using django-extensions (which is a good app for adding functionality to the django-admin.py command line helper) you can get these model fields for free by inheriting from their TimeStampedModel or using their custom TimeStamp fields

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Where is the proper place to place eventmachine code in a rails app?

For example:

class Test < EventMachine::Connection
  def post_init
    send_data "test"

  def receive_data(data)

EventMachine.run {
  EventMachine.connect "someplace.com", 80, Test

Now say I required this for one of my controllers my app will just continue waiting while this runs.

How can I have this run in the background in a rails app?

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Are you running Rails with an EM based webserver like Thin or Rainbows!? –  tbuehlmann Dec 7 '11 at 9:57
This answer may be useful for you: stackoverflow.com/questions/5799406/… –  Blue Smith Sep 18 '12 at 3:49

2 Answers 2

There is no perfect solution for that. It depends on how you designed your app.

You could put this code in /lib, have a method "start_event_machine" and call this method in a rake task. Then add stuff like monit on your server to make sure it runs fine.

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After calling the method in a rake task would it keep running? –  Brian Rosedale Dec 6 '11 at 17:17

You need to look into either Resque or DelayedJob for backgrounding tasks. I don't think that EventMachine is the best solution for trying to background jobs within Ruby on Rails.

The other option is to have a separate process for handling the async work, passing the task down a message queue like RabbitMQ or something similar.

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How do you start a job? For example, I create test.rb. How do I start that? –  Brian Rosedale Dec 6 '11 at 17:16
@Brian: ruby test.rb –  johannes Dec 6 '11 at 19:36

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Atlantis Season 5

10,759pages on
this wiki
Atlantis Season 5
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20
Season 4

Season five of Stargate: Atlantis began airing July 11, 2008 on the Sci Fi Channel. The final season of the series concluded after 20 episodes. After being a regular character in season four Amanda Tapping (Colonel Samantha Carter) became a guest star in several episodes of season five. Robert Picardo (Richard Woolsey) joined the cast as a permanent character, as Woolsey assumed command of Atlantis. Jewel Staite (Dr. Jennifer Keller) was also promoted from recurring character to permanent cast member. Both Michael Shanks (Dr. Daniel Jackson) and Paul McGillion (Dr. Carson Beckett) appeared as guest stars in this season, with McGillion appearing in five episodes. Actress Torri Higginson did not reprise her role as Dr. Elizabeth Weir in the fifth season. Other season five regular cast members include Joe Flanigan, Jason Momoa, Rachel Luttrell, and David Hewlett respectively.

Main charactersEdit

Recurring charactersEdit

Guest StarsEdit

Image Title Number Airdate Planet(s) Race(s) Enemies
SearchAndRescue11 "Search and Rescue (Part 2 of 2)" 501 July 11, 2008 Earth, M2S-445, M35-117 Athosian, Hybrid Michael Kenmore
Lt. Colonel John Sheppard and his team are trapped under the rubble of Michael's facility in order to rescue Teyla Emmagan. As Colonel Samantha Carter launches a team to rescue the rescuers, little do they know that Michael Kenmore is also searching the planet for the survivors.
Seed11 "The Seed" 502 July 18, 2008 M35-117 N/A Jennifer Keller
When a mysterious alien organism takes Dr. Jennifer Keller as its host, the newly revived Dr. Carson Beckett and the crew desperately search for a serum to save her from the evolving intruder before it can infiltrate Atlantis. In the meantime, Richard Woolsey officially joins the team, having been chosen as Colonel Samantha Carter's replacement to lead the Atlantis expedition.
BrokenTies11 "Broken Ties" 503 July 25, 2008 Belkan, M35-117, Sarif Sur Satedan, Wraith Wraith Commander
Ronon Dex is captured by Tyre, who wants to hand him to the Wraith in order to maintain his role in their circle. However, when the deal turns sour, and Tyre is left for dead, the Atlantis expedition persuade him to take back their friend. Meanwhile, The Wraith turn Ronon into a Wraith worshipper.
TheDaedVariations11 "The Daedalus Variations" 504 August 1, 2008 M35-117 Unknown Alien Unknown Aliens
The Atlantis expedition mysteriously finds the Daedalus, abandoned and drifting in space. When Lt. Colonel John Sheppard's team come to investigate, the ship mysteriously disappears. They soon discover that the ship is actually an alternate Daedalus from a Alternate reality, and the team must find a way back to their Universe or risk being stranded forever in an unfamiliar reality.
GhostInTheMachine11 "Ghost in the Machine" 505 August 15, 2008 Flying monkeys' planet, M35-117 Asuran Koracen
While on a mission, Lt. Colonel John Sheppard's team inadvertently brings a mysterious entity to Atlantis. They soon learn that the entity is nothing more than Dr. Elizabeth Weir, who was thought to have been killed after her capture by the Asurans.
TheShrine11 "The Shrine" 506 August 22, 2008 M35-117, M44-5YN, Talus Wraith N/A
Dr. Rodney McKay is infected with the Pegasus equivalent of Alzheimer's disease, known as Second Childhood, a common illness among the elderly in the galaxy. The only way to save him is a shrine on Talus. The downside is that it has turned into a Wraith outpost.
Whispers11 "Whispers" 507 September 5, 2008 M35-117, Unnamed Michael's experiment Michael's experiments
Dr. Carson Beckett is called in to help a team investigating a lab that once belonged to Michael Kenmore. But soon, they realize that a group of experiments that even Michael couldn't control are hellbent on killing the team.
TheQueen11 "The Queen" 508 September 12, 2008 M35-117 Wraith Primary and Commander
The Atlantis expedition has a plan to remove the Wraith's dependence on feeding to use an experimental gene therapy from Michael's database. However, in order to convince the Primary, the Wraith leader, Teyla Emmagan must pose as a Hive Queen.
Tracker11 "Tracker" 509 September 19, 2008 M33-985, M35-117 Wraith Wraith hunters
Dr. Jennifer Keller is kidnapped by a runner named Kiryk. While Dr. Rodney McKay and Ronon Dex tracks them, Kiryk takes Keller to a seriously injured young girl. She must do it fast, since the Wraith have found him, and are hunting them down.
AlienVillan11 "First Contact (Part 1 of 2)" 510 September 26, 2008 M35-117, M6H-987 Vanir, Wraith Vanir
Dr. Daniel Jackson arrives in Atlantis to investigate a hidden lab left behind by the rogue Ancient scientist Janus. Their discovery has attracted the attention of a mysterious group of aliens, who infiltrate the city. Meanwhile, "Todd" and a delegation arrive on the Daedalus to bring forward Dr. Jennifer Keller's gene therapy.
TheLostTribe11 "The Lost Tribe (Part 2 of 2)" 511 October 10, 2008 M35-117, M6H-987 Asgard, Traveler, Wraith Vanir, Todd
As Dr. Rodney McKay and Dr. Daniel Jackson is held prisoner by the Vanir, they make a startling discovery about who they really are. Meanwhile, "Todd" and his Wraith hijack the Daedalus to find and destroy those who activated the Attero device. The Travelers arrive and Lt. Colonel John Sheppard must help them get to the planet before "Todd" uncovers a way to discover the device for good, even if it means sacrificing McKay and Jackson's lives to do so.
Outsiders11 "Outsiders" 512 October 17, 2008 M35-117, Elson's planet Balarian, Elson's people, Wraith Jervis, Commander
Dr. Carson Beckett, now a traveling doctor in Pegasus comes across a planet, where some of the villagers are refugees from Balar, a planet infected with the Hoffan drug, and destroyed by the Wraith. However, the Wraith arrive on the planet and gives the village an ultimatum, hand over the Balarians, or face destruction of the entire civilization.
Inquisition11 "Inquisition" 513 October 24, 2008 M35-117 Latiran, Free Peoples of Riva, Tribes of Santhal Kelore
Lt. Colonel John Sheppard's team is invited by the Coalition of Planets in order to form an alliance. However, the team is misled and is faced to stand trial, for their alleged crimes against the Pegasus galaxy. Their best chance of freedom, is the experiences of Richard Woolsey.
Normal 514 theprodigal 08 "The Prodigal" 514 November 7, 2008 M35-117 Hybrid Michael Kenmore
Michael Kenmore has infiltrated Atlantis with an army of his Hybrids, and closes off Stargate Operations and the surrounded levels to prevent anyone from taking it back. His plan; take Teyla Emmagan and her child to perfect his Hybrids, and to destroy the base when they're done. Meanwhile, Lt. Colonel John Sheppard, Dr. Rodney McKay and a team try to take back the city before Michael leaves with what he wants.
Vconrad "Remnants" 515 November 14, 2008 M35-117 Sekkari Acastus Kolya
While being evaluated by the International Oversight Advisory, Richard Woolsey meets a beautiful scientist new to Atlantis, who is not what she appears. Meanwhile, Lt. Colonel John Sheppard is captured and tortured by an enemy he thought he'd killed several years ago: his sworn enemy, Genii Commander Acastus Kolya.
Brainstorm11 "Brain Storm" 516 November 21, 2008 Earth, M35-117 N/A N/A
Dr. Rodney McKay reluctantly returns to Earth to witness the triumph of his rival Dr. Malcolm Tunney, but must help shut down a deadly weather device when the new technology goes horribly awry.
InfectionHive "Infection" 517 December 5, 2008 M35-117 Wraith Warriors
After a Wraith Hive Ship shows up over Atlantis transmitting a distress call, Lt. Colonel John Sheppard's team discovers that its crew has been stricken with a disease they helped create.
Identity "Identity" 518 December 12, 2008 M35-117, Unnamed N/A Neeva Casol, Jannik, Bordal
Dr. Jennifer Keller's body is inadvertently taken over by a cunning thief, Neeva Casol. While Neeva tries to escape Atlantis, Keller finds herself imprisoned with a death sentence on another planet, forcing the team into a race against time to return Keller to her original body before she is put to death.
DetectiveJohn "Vegas" 519 January 2, 2009 Earth Wraith Wraith
In the city of Las Vegas in an alternate reality, police Detective John Sheppard investigates a series of bizarre murders where each body appears to have desiccated. He is soon called to Area 51, where Dr. Rodney McKay explains the situation.
EnemyAtTheGate11 "Enemy at the Gate" 520 January 9, 2009 Earth, M35-117 Wraith Wraith underling
"Todd" informs the Atlantis expedition that a rogue group of Wraith has acquired several Zero Point Modules to power a Super-hive, and wants it destroyed. However, after the Daedalus is disabled, they learn that the ship is heading straight for Earth, and they must stop it before it gets there.

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LESATH (Upsilon Scorpii). Lesath, Scorpius's Upsilon star, is intimately related in the observer's eye to Shaula (Lambda Scorpii), the two making the Scorpion's famed, and very real-looking, stinger. Bright third magnitude (2.69), the star is a magnitude fainter than its apparent companion, the stinger trailing off at its end. Though the two stars were originally tied together by name ("Shaula," meaning "the Scorpion's stinger," at one time referring to them both), the name "Lesath" really has nothing to do with the frightful beast, and is a vivid lesson in how star names can become corrupted. The name originally came from a Greek word that means "foggy," and according to recent scholarship most likely refers to the fuzzy objects of the Milky Way, notably to the naked-eye cluster Messier 7, which is nearby (and to which the stinger points; look up and to the left). The name was then translated into Arabic, badly re-translated to Latin, and mistranslated back into Arabic to a word that meant "sting," Lesath's origin a mismatch of three languages. Like so many in Scorpius, Lesath is a hot (22,400 Kelvin) class B star (B2 IV) that is spectrally identical to Shaula. The two are really related in that they both belong to the huge and nearby Scorpius- Centaurus association of O and B stars, an enormous group with several subgroups. Though born roughly at the same time, the association's stars are not gravitationally bound, and the association is rapidly expanding. The relation between Shaula and Lesath stops there, however. Though Shaula and Lesath appear very close (less than a degree apart) on the sky, they do not constitute a double: Lesath, 520 light years away, is 180 light years the nearer of the two. From Lesath, Shaula would appear at magnitude - 1.3, while from Shaula, Lesath would shine at magnitude zero (+0.42), the Sun a small nearby dot of the 11th magnitude! Physically Lesath is a "subgiant" with a huge luminosity 12,300 times that of the Sun (accounting for a large amount of ultraviolet radiation) and a radius 7.5 times solar. It is listed in catalogues of "Be" stars, which means it is surrounded by a cloud of matter, though it seems to be rotating slower than most (73 kilometers per second), most likely because its rotation pole is tipped toward us. There is some suggestion that it may have a companion, but that has never been confirmed. Lesath has either just shut down its internal hydrogen fusion or will soon do so. It will then begin its evolution to become a red supergiant. With a mass 10 times solar, the star is on the dividing line at which stars explode. It will most likely survive that fate, and instead turn into a rare massive neon-oxygen white dwarf.
Written by Jim Kaler. Return to STARS.


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Monday, March 26, 2012

Happy Birthday Leonard Nimoy

Spock is Star Trek's logical creature of reasoning and our pointy eared friend.

Heres hoping his birthday
Is second to none-
because right now our hero
has reached eighty-one!

Happy Birthday Leonard Nimoy.

Alex J. Cavanaugh said...

The dude is eighty-one!

James Pailly said...

That's still young for a Vulcan.

Spacerguy said...

Originally Spock had red skin and fiery ears but these ideas were scrapped.

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Compass is listening: Music and more at The Standard

The Wobbly Toms will be on stage Dec. 15 at The Standard for a CD release party.
The Wobbly Toms will be on stage Dec. 15 at The Standard for a CD release party.

There’s a buzz around town — not just because it’s holiday season and there are a couple million lights making our little city shine even brighter. No, this buzz is coming from the new sound system at The Standard, 200 Anastasia Blvd., on the island just over the Bridge of Lions.

The Standard opened just a few weeks ago and now has a huge upcoming list of entertainment including a CD release party for The Wobbly Toms, a local band made up of St. Augustine residents. These guys not only play their instruments and sing with precision, but they also are fine songwriters who have made it their goal to tell their St. Augustine story in each of the five tunes on their soon-to-be-released EP.

I’ve only had the CD for one day and already have a favorite song: Charlotte Street. I’m going to go out on a limb here and guess that this is going to be the local hit song — with lyrics that talk about walking down the old streets of the Ancient City, it’s sure to strike a chord in all of the locals who have wandered around downtown at night after enjoying a drink and listening to live music in one of the pubs or venues.

Doors will open at 7 p.m. Dec. 14 for the CD release party in The Standard, and the music will begin at 9 p.m. Cost is $5 at the door, and the new Wobbly Toms CD will be $10.

Here’s the list of shows coming The Standard,

l Nov. 25: Girl Next Door Fashion Show to benefit Sandy Relief, 8 p.m.

l Nov. 29: Red River Band at The Standard, 8 p.m.

l Nov. 30: Uncle Marty’s CD Release Party

l Dec. 6: The Restless Kind performing at Country Life, 7 p.m.

l Dec. 7: The Red Jumpsuit Apparatus, 8 p.m.

l Dec. 12: Antique Animals and Whetherman, 8 p.m.

l Dec. 14: The Wobbly Toms, doors at 7 p.m., show at 9 p.m.

l Feb. 13: Fishbone & Whole Wheat Bread


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Flooding created chasm in 3 days

The Associated Press
Published Saturday, October 06, 2007

CANYON LAKE, Texas - Geologic time has a different meaning when it comes to Canyon Lake Gorge. You could say it dates to around the end of the Enron era.

A torrent of water from an overflowing lake sliced open the earth in 2002, exposing rock formations, fossils and even dinosaur footprints in just three days. Since then, the canyon has been accessible only to researchers to protect it from vandals, but today it opens to its first public tour.

The mile-and-a-half-long gorge, up to 80 feet deep, was dug out from what had been a nondescript valley covered in mesquite and oak trees. It sits behind a spillway built as a safety valve for Canyon Lake, a popular recreation spot in the Texas Hill Country between San Antonio and Austin. The reservoir was built in the 1960s to prevent flash flooding along the Guadalupe River.

StAugustine AllAccess

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drank Irish Breakfast by Butiki Teas
13 tasting notes

This was a nice quality full leaf, and it brewed up quite nicely…but there was no real malt to it. I tried this with a splash of 2% milk, which is how I enjoy my morning cup of Assam. So, nothing at all wrong with the quality, just not the one for me.

Boiling 3 min, 30 sec

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I have had a life long love of loose tea, but am new to Steepster and writing reviews. I work as a movie theater manager (long and crazy hours). In my free time I enjoy photography, music (and Vinyl) & books.

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1 Tasting Note

drank Blood Orange by Adagio Teas
1 tasting notes

This aromatic tea begins to tickle the olfactory senses as soon as you open the tin. As the water approaches its boiling point, excitement builds as you prepare your tea pot.

The tea has an overall tart taste – but in a good way. In some way, it resembles the frosting of a cake. While a delicious accent to full-bodied whole, frosting alone is hardly appealing. At some level, I believe this is what is going on with Blood Orange. It is without doubt a charming and delicious tea but it fails to deliver a holistic tea experience.

200 °F / 93 °C 6 min, 0 sec

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In short, I enjoy tea.

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Stefanie Scott Network
Grand Opening – Stefanie Scott Network!

Hello and Welcome to STEFANIE SCOTT NETWORK, your newest fansite dedicated to the young and talented actress Stefanie Scott. You may know Stefanie from A.N.T Farm or Insidious: Chapter 3. The site and the gallery are still under construction so please follow us on Twitter @StefScottNet for all the latest updates of the site.

Insidious: Chapter 3 Official Trailer


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My 2014 RT panel schedule

…as Stephanie Tyler, Sydney Croft & SE Jakes….and sometimes, all of me!  Hope to see many of you in New Orleans :)

Wednesday, May 14th

– 1:15 − 2:15 – Panel: LGBTQ: Beyond the Pronouns: Why LGBTQ Romance May Be Your New Favorite Genre

Join some of the genre’s favorite authors to explore the many types of romance that fall under the LGBTQ umbrella—from sexuality (m/m, lesbian, ménage) to gender (trans, queer, questioning) to tropes (Gay For You, coming out, historical concerns)—and how they’re popping up in the most unexpected places.

Moderator: Sarah Frantz (Riptide Publishing, Senior Editor)
Panelist(s): Suzanne Brockmann / Heidi Belleau/ SE Jakes/ K.A. Mitchell/ Marie Sexton
Location: 4th Floor
Room: Regent

– 2:30-3:30 PM- Panel: Double Trouble: Writing With a Partner

We all have the image of the lonely writer, typing away on their computer in some dark, isolated room. But what if you prefer to share the experience? There are unique rewards and challenges for writers who collaborate. How do you team up without wanting to choke your partner? How do you share two ideas and mold them into one? How do you surrender some of yourself? And more importantly, is it worth it? We think so, and we’ll teach you the tricks of writing with a partner because we’ve all done it. Some of us are even married to our partners. But even if you’re not interested in writing with someone, it is essential that all writers learn to collaborate. All of us have to deal with readers, editors, proofreaders, etc. And even beyond that, successful collaboration skills are a major key to success in life. Join us and learn our secrets!

Panelist(s): Ilona Andrews (aka Ilona and Gordon Andrews) Susan & Clay Griffith/ Larissa Ione/ Alexandra Ivy /Stephanie Tyler/ Laura Wright
Location: 4th Floor
Room: Balcony K

Friday, May 16th

– 11:15 − 12:15 – Panel:  Digital DIY: The Pros & Cons of Digital Self-Publishing

Today anyone can self-publish digital books. But who can best utilize this mode of publishing? What are the benefits and pitfalls? What are the contractual issues to consider when e-publishing works that have been previously published? These questions and others will be addressed in this comprehensive, unbiased Q&A.

Moderator: Sylvia Day (aka S.J. Day)
Panelist(s): Mark Coker (Smashwords, Founder) Lindsey Faber (Samhain, Publisher) Kristen Proby / Karin Tabke (aka Karin Harlow) / Stephanie Tyler (aka SE Jakes)
Location: 2nd Floor
Room: Studio 7 – (Preservation Hall)

– 1:55 − 2:25PM Riptide Publishing Publisher’s Spotlight  (Location: Fourth Floor, Balcony 1)

So, yesterday, this happened…

From Heroes and Heartbreakers:  SE Jakes is Stephanie Tyler

(from the press release:)RunningWild_Final-3

Today Riptide Publishing, home to LBGTQ fiction, announces that their author SE Jakes is also bestselling author Stephanie Tyler (the Defiance series).  (Click here for the rest of the article.)

And then USA Today interviewed…all of me today.  vipers_276

So, I’ve got another name, besides Tyler and Croft :) And I’ll be at RT as…all of them!  It’s been a wild and fun ride and I’m thrilled to find out that I’ve got a lot of readers who’ve actually been reading all the names without realizing it.  Very cool!

What does this mean for Tyler?  Well, it’s really just business as usual around here.  The Vipers MC books and the SE Jakes Havoc MC books will be sharing an overreaching universe (ie, I’ll be mentioning the Tyler MC in the Jakes salvation_276books), but there’s no crossover storylines in the books (which means you won’t be missing any of the Vipers story if you only read the Tyler books and vice-versa).  But if you’re interested in what SE Jakes has to offer, you can check out  And Sydney Croft will also be writing a novella for Riptide’s Charity Antho this year, which comes out in November.

And next week, Salvation:  Defiance 3 comes out!  So MCs for all!

I’ve been writing SEJ since March of 2011, and I write for both Samhain and Riptide while continuing Tyler and Croft. So, I’ve been busy.  Good busy, though.

Dire Desires releases today!!!

It’s Jinx’s turn!  Dire Desires is the third book in the Eternal Wolf Clan series and it’s out today in print and eBook!

DIRE DESIRES:desires_410

Feared by humans, envied by werewolves, the Dire wolves are immortal shifters, obeying no laws but their own bestial natures. Once they were many, but now only a few remain, a dangerous wolfpack forever on the hunt…

Jinx is a Dire wolf without a pack. Kicked out of the house by his king, and living with a vampire named Jez, Jinx has been trying to undo the damage he’d unintentionally caused during the reign of the Dire ghost army, which unleashed some of Purgatory’s worst monsters on the world at large. But when he hears that an unshifted Were is being held in a psychiatric hospital, he immediately drops everything to help her.

Gillian Black has no idea what’s happening to her—and Jinx discovers that she’s not just any Were, but a Dire wolf from the original Greenland pack. He helps her escape and promises to keep her safe from the men—and wolves—who are hunting her, and teach her everything about being a wolf.

He must also fight his feelings, wanting to claim her as his mate…at least until after he defeats the supernatural enemies that threaten all of them.

You can read an excerpt here and order here!

Defiance release day!!!

Defiance releases today – it’s the first in a series of New Adult post-apocolyptic CARINA_0613_9781426896026motorcycle books :) Think, Sons of Anarchy meets the apocalypse!

Rebelling against her legacy as the MC’s princess, Tru Tennyson escaped the ruthless, male-dominated culture of the Defiance motorcycle club. Three years later, her newfound freedom is ripped away, thanks to a massive hybrid storm that killed millions. Now, in the post-Chaos world of semi-darkness and near-total anarchy where gangs rule, she discovers the dangerous world of Defiance may be the one thing that can keep her safe.

 Tru is at the MC’s mercy when she’s dragged back to her former home . . . and to the only man she’s ever pictured a future with. Caspar is the bastard son of the club’s leader, her safe haven when life got rough — and her onetime lover the night she left. When Tru refuses to trade sex for power and be claimed by a rival club leader, she also dares to announce she wants Caspar instead, throwing the MC into turmoil.

 Tru’s brazen revolt could start a gang war and destroy the club from within. Now both Tru and the MC must wait for Caspar’s response … and the inevitable fallout

Defiance is an eBook, full length novel. You can read the full first chapter here and order Defiance here!

I had a lot of awesome people who reviewed Defiance / are running giveaways / interviews / hosting me on their blogs over the next week.  Here’s today’s sampling (& I’ll update as more come in!)

S&M’s Book Obsession reviewed (and loved!) Defiance – you can read the review here! (and they’ve got a giveaway!)

Book-A-Holic Anon wrote a great review too!  Read it here! (and it appears they both have a thing for Bish :)

Jennifer Porter did a First Look of Defiance at Heroes & Heartbreakers.

There’s also a Q&A with me up with Fiktshun! (and a giveaway!)

There are other reviews at: Literal AddictionJenee’s Book Blog and a joint review at The Book Pushers and still another at Touch The Night.

Updates for the new year…

Okay, a few updates before I head back to the deadline cave where I resided for the better half of the last year :)  It’s likely not to change, which is a very, very good thing.

Obviously, my website has been revamped – it’s it gorgeous?!  Waxcreative, as always, exceeded my expectations!  So now it reflected the wolf  as well as the romantic suspenses and I think it ties in so well.

Wax also redid the Sydney Croft page as well!

So, upcoming – and SOON – is the prequel to the Eternal Wolf Clan series – Dire Warning!  It releases February 7th and then Dire Needs:  Book 1 in the EWC series comes out March 6th!

For those who’ve been asking about poor Reid and Grier from Night Moves, yes, I totally plan to do something for them before the new suspense series begins in 2013 – I promise to keep you posted!

Other than that, I’m diving into the first of the new romantic suspense series – the book is currently titled Unbreakable and the series is called Section 8.  I just handed in book 2 in the Eternal Wolf Clan series and I’m getting ready for a blog tour for the upcoming releases.  And, I’m also going to try to blog here more.

Stop laughing.  Just keep staring at Rifter over there on the left.  And I’ll update here for the blog tour because there will be giveaways along the way!  Hope everyone’s doing well and having a good start to 2012 – we had our first dusting of snow last night so it’s finally starting to feel like winter.  I like winter.  Probably because I commute from the bedroom to the kitchen and back…

Night Moves release day!

Kell has arrived! Night Moves is on sale, both print and eBook, and, on November 7th, it will also be available in audio from Tantor!  Actually, all 4 Shadow Force books sold to Tantor, so they’ll be releasing between November 7th and December 26th.  I spoke to the narrator, Johanna, and she’s awesome – she’s done all the Sookie Stackhouse and Kelly Armstrong books.

Anything can happen under the cover of darkness.

Kell Roberts has walked the thin line between life and death for so long that it now feels like home. He is a soldier, a survivor, and a loner. Still, Kell cannot turn his back on the beautiful woman caught in his firefight against the drug lords of Mexico. She says her name is Teddie, but Kell senses there’s much more to her story—and it’s about to pull him into a mission he didn’t sign on for: keeping her alive.

Teddie Lassiter knows this lean, mean rescuer just saved her life, but the steel glint behind those soft gray eyes seem to be hiding something deep. The men after Teddie are deadly, but the man who holds her life in his hands and tempts her with his wicked touch is even more dangerous. He could make her dream about living and loving again. And if they can survive, maybe, just maybe, they can stop fighting the world and each other—and simply surrender.

You can read an excerpt here and find character lists and soundtracks as well here!  And a few people have asked if it’s the last of the Shadow Force series – the answer is no, for sure.  I have a lot of plans, especially for Reid and Grier.  Also, I’m not done with Romantic Suspense – I’ve got a new RS series – Section 8 – coming out with NAL.  I’m excited for all my upcoming projects!

News :)

So I’ve been sitting on some news because…well, because.

I think that’s an excellent reason.

Anyway, I’ve just sold a PNR (paranormal) trilogy to NAL (Penguin Group)!!!

And yes, I will be continuing the romantic suspenses!  Don’t forget, I was writing them along with the Sydney Crofts all these years.  So with the last ACRO book coming out June 2011,  I realized I would miss writing Paranormals a bit too much and I hatched my evil plan…because three hours a night is really way too much to sleep anyway.

I’ll share more details when I have them – but for now, I’m really REALLY thrilled with this sale!!! A nice early Christmas present…and books I’ve been thinking about for oh, two years now…

New York Times Bestseller List!!!

So I got the phone call last night from my agent and my editor that HOLD ON TIGHT hit the New York Times Bestseller List at #22!!!!!

I still can’t really believe it.  I mean, last night, I was hyperventilating and in a general state of, well, stunned.  Like, really and truly and I’m so absolutely thrilled and thankful and grateful to all the people who bought the books and talked them up and blogged them.  You guys are awesome!

Even better, I get to share the thrill with Larissa Ione – we released the same day and her book, Ecstacy Unveiled, hit the New York Times at #23 and the USA Today Bestseller List at #58 (she’s hit both lists before and she just keeps climbing higher – I’m so proud of her!)

Larissa and I have done a lot together – I mean, we write together as Sydney Croft.  But it’s more than that – we sold our own first project within three days of one another.  She hit the Times with her third single title.  I hit it with mine.  And we’re right next to each other.  And we have purple covers.  So it’s really strange and really cool at the same time.

Zoo had a work dinner last night – when he came home, he said, you’d have thought I hit the list – everyone was buying me shots and drinks and stuff!

For the record, I had a brownie for dinner.  I know – I’m actually pretty happy about that.  Chocolate for dinner – who can complain?

Today, I’ll be trying to keep my mind on my revisions – and you can read my interview over at the Black Raven Cafe – stop on by and say hello and you’re eligible for a backlist giveaway!

The thing about word count…

One of the most basic things I didn’t realize when I started writing was how to deal with / convert the word count of my manuscript.  In the past week, I’ve gotten a few questions about it (I’m assuming because NaNo is full force) so I figured I’d answer it here.

I understand it can differ for ePubs, because they use actual computer count, so you can check Word or whatever program you use and get your actual word count there.  Easy enough.  So if the publisher says they want manuscripts of 40K, I’m assuming (I know, I know…) that they’ll get anywhere from 38K to 45K (or maybe a bit more).

But most print publishers – well, at least mine – still use the page count thing and I’ll explain why in a second.  On the contracts, publishers expect anywhere from 85K to 100K, although these days going over 100K is slightly more problematic than coming in a bit under.  Publishing costs and all, I’m guessing, although I do know that most editors will not trim away an extra 20K if it is fabulous and not simply filler.

So it goes like this – for every 20 pages, it’s assumed that it’s 5K.  So 200 pages should equal 50K, half a manuscript for a NY single title.

Here’s the rub – if you write lots of dialogue (like me) you’ll have low word count but a regular page count.  For instance, on the current WIP, I have 193 pages and 38K.  My manuscripts run anywhere from 400 pages to 424 pages (my highest, I believe) and they all log in around 90k – 93K.  For the record, when I hand it in, I use Courier New 12 point, because that’s an equal font and can give the publisher an idea of how long the book will be when printed.

For me, this all works out, because I don’t worry about word count – I know if I get close to 400 pages, I’m good.  I’ve told the story. And it seems to take forever – there’s a point when I think, I can take the words Larissa cut from her recent Demonica book and add them in – who will notice?

As always with advice, your milage will vary.  And btw, no one in NY will reject your manuscript if you don’t use Courier New 12. Just use a readable font and you will be fine, I promise.  Personally, I hate Courier New and I write in TNR 14, but I always convert so I can see the pretty page count.

The things we do to trick ourselves.

With this current WIP (aka PROMISES IN THE DARK aka Zane’s story), I have about 45K more to go (I’ll get the rest through revisions.)  I’ve lost ground as I mentioned yesterday, so I need at least 5K per day for the next few days to make up ground.  For today so far I’ve got 2K, which is good – I usually can’t get that much done during the day.  And I’m trying to work on Sydney book 6 at night, since that goes faster with two people working on the story.

Oh, and another Zoo train story – he IM’d me today to tell me that there were high school kids on the train this morning drinking beer at 7AM headed to the Yankee Parade and those were the days.  My response?  That was us – a looooong time ago. We’re old.

His response?  I know.  I almost gave them money to buy more beer.

Mammoth Book of Special Ops

Sydney Croft has a story in the upcoming Mammoth Book of Special Ops – this is the British cover – they usually change it for the US version.  The short story is called, Code Word: Storm, and it’s about Annika and Creed!  It takes place between ACRO books 1 & 2 in the timeline.

Trisha Telep

23 passionate stories of hard-hitting love

Stirring romance featuring the heroes of the Navy SEALs, Delta Force, Air Force Pararescue, the Green Berets, the Army Rangers and other special forces: men and women who live and fight in extreme danger to preserve our freedoms, defenders and protectors of all we hold dear.

This collection includes the work of bestselling romance writers such as Shannon K. Butcher and Stephanie Tyler and Larissa Ione, writing as Sydney Croft. Sydney Croft’s special forces couple, Annika and Creed, work for the Agency for Covert Rare Operatives (ACRO), all of whose members have special powers, while Shannon K. Butcher’s hero is an ex-Navy SEAL. But these fighting men and women have a gentler, protective side; hard-edged weapons when on active duty, they can be caring lovers, of special forces teammates or the civilians they protect


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Wherefore Art Thou.

Discussion in 'Chattery Teeth (Other)' started by Sigmund, Oct 31, 2013.

  1. Sigmund

    Sigmund Well-Known Member

    May you and yours be well.

    I'm totally ripping off another members thread. *Blushing*

    This is the thread where we post members who are MIA and concerned about there well being.

    I miss Blunt, Hossenpepper, Sheemie, Rat, and others. Please, just drop a line and let us know you are well. We have (had) a system where we buddy upped and were in contact if and when the crud hit the fan.

  2. Lulu Parrot

    Lulu Parrot Active Member

    No one person has missed me!
    blunthead, Houdini, EMTP513 and 7 others like this.
  3. Dana Jean

    Dana Jean Beta Tester/Moderator Moderator

    Lulu, you are radiant.
  4. Neesy

    Neesy #1 fan (Annie Wilkes cousin) 1st cousin Mom's side

    I missed you, whoever you are :congratulatory:
  5. MadamMack

    MadamMack M e m b e r

    I can't even let you out for just a few minutes!
  6. pegasus216

    pegasus216 The Old Biddy/SweetPee

    I miss Dustin. :big_tears:
  7. staropeace

    staropeace Richard Bachman's love child

    I would miss you anything Madam:smooch:
    blunthead, Houdini, arista and 3 others like this.
  8. fushingfeef

    fushingfeef Uber-in-waiting

    Dustin got hit with a bad case of parenthood!
  9. Spideyman

    Spideyman Uber Member

    you are always missed when you "fly" away dear Lulu. There is always fresh seed and crackers for you in the Cantina. just be careful on Thursday with Buckwheat and Pyro. They won't hurt you, but you might be afraid of them. The Hump Day Camel just strolls through, so no problems there. He kinda like parrots!!
  10. nate_watkins

    nate_watkins Simple-Minded Member

    All those mentioned above, and others including Ally and Champ.

    Blunt hasn't participated much because he's been busy with various life things. Hopefully he'll eventually wander back here.
  11. MadamMack

    MadamMack M e m b e r

    Yep . . .he's on goodreads a lot . . .I talk to him there.
  12. mstay

    mstay Older than most, not as old as some.

    I hope Srbo makes it through to the new board. I know he had trouble last time.
  13. pegasus216

    pegasus216 The Old Biddy/SweetPee

    Where is the Giant?? Did he get mad, and leave? I know he was unhappy about his post count missing yesterday.
  14. Neesy

    Neesy #1 fan (Annie Wilkes cousin) 1st cousin Mom's side

    Are you kidding? He wouldn't leave, would he? Maybe life in Ohio is just a wee bit busy these days :m_cruise: He's probably working on one of his Jeeps :m_noodles:or eating cookies
  15. Neesy

    Neesy #1 fan (Annie Wilkes cousin) 1st cousin Mom's side

    I hope doowopgirl and mustangclaire come back - I didn't get a chance to look for them yet :grinning:
    blunthead, Houdini, arista and 4 others like this.
  16. Jojo87

    Jojo87 Prolific member

    I miss all those older member that was on the board when I first joined 2009
    Kim L, Apt Pupil, Natjen26, Oogway, randallFlaggfan, Ally and many others. Even those who went to the end of the path.
    Has anyone heard anything from Srbo lately??
  17. Neesy

    Neesy #1 fan (Annie Wilkes cousin) 1st cousin Mom's side

    Srbo is here - he has an AC/DC avatar but I can't remember where he posted last :inspect:
  18. fljoe0

    fljoe0 Cantre Member

    Srbo was here yesterday. He was trying to get his bearings on the new board.
  19. Chuggs

    Chuggs Well-Known Member

    I wonder how many got turned off by this board change? It crossed my mind for a second or two not to come back after my first visit to this new place...its just no the same (yet). I also miss the post count. I liked seeing how many times I'd posted every time I posted. Kinda strange maybe, but hey, I've never been accused of not being strange. :) I like seeing everyone else's post count as well.
  20. FlakeNoir

    FlakeNoir Beta/Moderator Moderator

    Your post count is in your profile area, you can still watch it tick over if you choose. :)

    Both GNTL and Srbo do seem to be reacting to the new site, change can be off-putting... but we all went through it. I suspect they'll be back in their own good time... after all, this board is and can only be as good as the people using it.
    Both of them have always said they are here for the people and if this is so... then they'll eventually want to gravitate back to us. :smile:

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Drunken Fireworks


text:
Deace Show Podcast 03-27-13

Hour 1: The cliches continue.

What impact will the Supreme Court’s decision have on the 41 states that have already defined marriage? And what’s going on in Washington DC while our eyes are watching the Court? We ask North Carolina Congressman Mark Meadows.

Hour 2: Listen to an alleged “pastor” literally paraphrasing the devil himself to make his case for redefining marriage.

And, a libertarian who understands the ultimate goal of the radical left…the destruction of the Christian Church.

Hour 3: Worldview Wednesday looks at the bedrock of every argument we have today…ethics. We define ethics (and their consequences) with special guest Dr. Justin Holcomb.


text:
AP Photo/Jeff Roberson

AP Photo/Jeff Roberson

Since Matt Holliday signed his Cardinals’ record-setting contract back in 2010, he has been one of the most cost-effective position players in all of baseball. Over the past four seasons, here are Holliday’s season averages:

.301 batting average
.386 on-base percentage
37 2B
25 HR
94 RBI

Cardinals’ owner, Bill Dewitt, has paid Holliday a total of $67 million over the past four seasons. During this time, Holliday has collected 651 hits, 148 doubles, 99 home runs, and 374 RBI. According to Fangraphs’ calculation of WAR, Holliday has accounted for 20.4 wins above replacement since 2010.

In my opinion, I feel that the numbers I just listed should be enough to show Holliday’s value to the Cardinals, but I realize that he has some really tough critics out there. I figured that these critics probably needed some more convincing, so I took it a few steps further.

I compared Holliday to some other “big money,” high-profile players around the league. I fully realize that there are other players like Mike Trout and Andrew McCutchen who have been better than many on this list. However, since they have not yet been given “big money” contracts, I decided to not include them in the discussion. Rather, I decided to compare Holliday against 12 other position players who have also made at least $53 million over the past four seasons. The results of my findings are as follows:

Before we break down the numbers, let me point out that Holliday is the 9th highest paid player on this list of 13. Now, let me explain the most integral part of the table above–a measure that I will call “$ / WAR“–super creative title I know. The main point of this measure is to see how much a team is paying a player for the wins above replacement that he provides(If there is already a statistic out there just like this, my bad!)

Well, as you can see, the Cardinals are paying Holliday $3.27 million per one win above replacement. Of the 13 players included in the discussion, only two have been better–Miguel Cabrera (duh!) at $2.99 million per WAR and Adrian Gonzalez at $3.13 per WAR. Some notable names below Holliday on the list are Albert Pujols, Joe Mauer, and Prince Fielder. Also, if you look again, Holliday has the second most wins above replacement on the entire list–behind reigning AL MVP, Cabrera.

Another thing to note is that Holliday is 6th on the list when it comes to percentage of games played (89.51%) and is the 3rd most durable outfielder behind freakishly healthy Ichiro and Alfonso Soriano. Considering how violent of a swing Holliday takes and the fact that he plays a position that requires a lot of running, it is pretty unbelievable that a big guy like him has been able to play in almost 90% of his team’s games since 2010.

A Quick WAR Mini-Digression:

I realize that there are many people out there that are not big fans of WAR, and I completely understand your opinion. However, to me, it is our best way of calculating a player’s overall value right now. Sure, you can look up the standard numbers like batting average, on-base percentage, home runs, etc, but once you start comparing a player’s rank among numerous different categories, you are basically creating your own way of calculating a player’s value compared to others in the league.

If that did not make sense, I realize that it was kind of wordy, let’s look at it another way. In my opinion, Miguel Cabrera is one of the best players in Major League Baseball, if not the best. However, I will not say that Miguel Cabrera is the best player in baseball just because he has the highest batting average. Rather, I will see that he also leads the majors in on-base percentage, slugging percentage, OPS, and is in the top five of a slew of other offensive categories. Thus, by creating an argument for Cabrera by combining all of his individual numbers together and comparing them to others–I would basically be creating my own make-shift definition of a player’s value.

Back to the Point of this Article:

Holliday-haters, I really hope you were able to read this article. Holliday has not only been one of the most valuable players for the Cardinals over the past four seasons, but he has been one of the most valuable in the entire major leagues as well. The only players ahead of him in “$ / WAR” are perennial All-Stars, Miguel Cabrera and Adrian Gonzalez.

If you still do not like WAR even after my two paragraph mini-digression, then just look back at his standard season averages–.301 BA, .386 OBP, 37 2B, 25 HR, and 94 RBI. For $17 million per season in today’s market, that is an incredible deal for the Cardinals.

Until next time…

For more updates, follow me on Twitter: @stlCupofJoe

Official member of the STLSportsMinute Network

17 thoughts on “Matt Holliday: One of the Most Cost-Effective Players in Baseball

  1. The first sentence of your article is laughable. Sorry. He’s not even in the top 50 by that metric. I can easily find dozens players who have cost less than half as much per win above replacement.

    • My question for you is did you continue reading the article? My article compares Holliday to 12 other players that have also made over $53 million over the past 4 seasons. Holliday just completed his 10th MLB season–a career highlighted by one batting title, 4 Silver Sluggers, and 6 All-Star teams. 10 years into your career with a resume like that, you are bound to get a big-money contract like Holliday. However, compared to other big-money contracts listed in the article, Holliday is living up to it pretty well. Thus, I understand that a guy like McCutchen or Trout or Matt Carpenter will all have minuscule metrics compared to Holliday, but that was not the point of the article at all–as stated further along in the post. Thank you and have a nice day.

      • Since 2010 Shane Robinson has produced wins above replacement per $ at 3 times the rate that Holliday has. I don’t think anyone has been wowed by Shane Robinson. However, using the metric you propose… he’s clearly far better value than Holiday.

  2. You are right about Holiday being worth his price. I think he is one of the most underrated players in baseball. But – proving it based on WAR still makes no since to me…

    Take for instance Jon Jay with a 1.5 WAR this year, but when he had one or less at bats in a game the cardinals were 4 and 11. And Beltran has a 2.4 WAR yet the cardinals were 15-7 in games he only had one at bat or less. So it seems when Jays replacement was in the Cards didn’t win and when Beltrans replacement was in the Cards won. So it makes no logical since for Carlos to have a wins above replacement higher than Jon Jays.

    Stl Cardinals were negative 7 without Jay and plus 8 without Beltran, yet WAR say Beltran gives Stl one more win this year than Jay. If you look at true wins and loses based on who was playing and how they played in the close games- Jay was way more valuable that Beltran….

    Can you please tell me how WAR is calculated when in real life situation – see my example – it is way off….

    • I respect your opinion here, Jon. However, there are FAR too many variables that go into each individual baseball game to compare two players’ values based on the team’s overall record when he is or is not playing. Variables such as the team’s starting pitcher or the opponent’s starting pitcher that day and MANY more. Also, I do not understand why you have to keep coming back to the Jay/Beltran argument. This article had nothing to do with either of them. I respect that you like Jay more than Beltran, but that was not discussed in this article. Beltran will most likely not be re-signed this off-season so you can move on from this debate in 2014. Thank you, again, for reading, though. It means a lot!

      • i thought I replied this morning but I guess it didn’t go through

        1. your article was very accurate and true for what you were wanting to say
        2. I am just using Jay vs Beltran cause both play on same team and both in outfield and I feel there numbers make my case
        3. my case is WAR doesn’t pass the reallity test. In my 37 game comparison of the two it shows that when Jay doesn’t play cards lose and when beltran plays cards win yet beltran has a 1 higher WAR than Jay.
        4. This article is about Holiday being worth the money based on his WAR and I just feel WAR is not a good way to measure it. I feel WAR is flawed and used the Jay/ Beltran to point out one case that is relevant since they are on same team and play in same outfield as Holiday.
        5. Holiday has been great for Stl and is most underrated player (besides Jay) on the team. He has been worth the money and then some.
        6. Maybe you can explain to me how I am wrong about WAR – since no one can calculate it and the two companies that do have different numbers and in many cases like the Jay/Beltran prove it is flawed-
        7. Again, enjoy your articles

  3. You can get a lot closer to matching the first sentence by modifying it some and eliminating the actual most cost-effective players and say you are only evaluating high paid players…

    Since Matt Holliday signed his Cardinals’ record-setting contract back in 2010, he has been one of the more cost-effective players making at least $12,000,000 per season.

    Robinson Cano …. $1.62M per WAR
    Adrian Beltre …….. $2.07M per WAR

    If you want to limit it to players making at least $15,000,000 per season… well, there are not many of them. And almost all of them are overpaid. Cabrera being the lone exception.

    • Thank you for your input. You make a very good point on my wording. I should have most definitely put one of the most cost-effective high-paid players in my opening statement.

      I did clarify this later on in the post by saying that I ONLY compared players who have made $53 million or more over the past 4 seasons. Thus, I see where my title could be misleading and incorrect.

      However, I will be moving on from this post and onto the next one. I will be more careful with my titles/opening sentences in the future. Thank you for the consideration. It means a lot.

  4. for all players…

    Mike Trout …………. $0.09M per WAR (includes minor league pay for 2010-2011)
    Giancarlo Stanton … $0.12M per WAR
    Andrew McCutchen …. $0.24M per WAR
    Jason Heyward ………. $0.27M per WAR

  5. Pingback: The Seventh Annual Cardinal Blogger Awards Ballot — United Cardinal Bloggers

  6. Pingback: Cardinal Blogger Awards | Dose of Buffa

  7. Pingback: United Cardinal Bloggers: End of Year Awards Ballot | stlcupofjoe's Sports Page

  8. Pingback: United Cardinals Bloggers: Cardinal Blogger Awards - Redbird Rants

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  10. Pingback: Fungoes » Blog Archive » 2013 Cardinal Blogger Awards ballot

  11. Pingback: A Look at the Cost-Effectiveness of John Mozeliak and the St. Louis Cardinals | stlcupofjoe's Sports Page

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Adopt-a-Club - South Asia
Adopt-a-Club - South Asia
Item# 80725
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Non-Member Price

Member Price

The member price is for churches and organizations that have paid either a $99 or a $249 registration fee.

To learn more and to enjoy all the benefits that come with a Classic and Prime registration, go to awana.org/prime.

Special Offer:

50% off!

Show you're making an eternal difference around the world! Instructions for uniform placement on awana.org/ttawards


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User reviews: Very Positive (1,517 reviews)
Release Date: Apr 16, 2012

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Buy Superbrothers: Sword & Sworcery EP

Recommended By Curators

"Showed at PAX East 2012 - Exploratory adventure game with a wonderful soundtrack."

“...a beautiful and enthralling adventure that feels both archetypal and unique”
9/10 – Gamespot

“...masterfully blends music, art, storytelling and gameplay in deeply poetic ways that you just don’t see very often.”
9/10 – IGN

“It’s genuinely beautiful, with moments of stark evocative beauty, sharp with strangeness.”
Rock Paper Shotgun

About This Game

Superbrothers: Sword & Sworcery EP is an exploratory action adventure with an emphasis on audiovisual style. Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries. Co-operate with friends via Twitter, experience a videogame world that is affected by moon phases & help a wandering warrior monk complete her woeful errand.

Superbrothers: Sword & Sworcery EP features an album's worth of original music by noted composer Jim Guthrie as well as artwork & designs by Superbrothers Inc, crafted & engineered by videogame wizards at Capy in Toronto, Canada.

Songs will be placed in your Superbrothers: Sword and Sworcery EP Folder in the Steam Directory:

...Steam\steamapps\common\superbrothers sword & sworcery ep\soundtrack

Key Features:

  • Guide a warrior monk on a laid back adventure in a bronze age mountain wilderness, overcome occasionally hard-hitting battes & solve mystical musical puzzles to help The Scythian complete her woeful errand.
  • A fevered famicom dream. Explore a lavishly-painted mythopoetic storyworld affected by real-world moon phases, conceived & crafted by a representative at Superbrothers Inc.
  • A prog rock concept record you can hang out in. Treat your ears to an album's worth of original music created by the legendary composer Jim Guthrie.
  • Remastered & ready for public exhibition. The new edition features razor-sharp pixels and a refined audio mix, ideal for projecting in a home theatre or cinema context.
  • Point & click. This new edition of S:S&S EP for the electric computer has been faithfully re-engineered by videogame wizards at Capy to support input via the two-button mouse.
  • Tweet this? Optionally co-operate with friends via Twitter by relaying clues & other tidbits as you dig deeper into the esoteric mysteries of S:S&S:EP.

Soundtrack Details:

Jim Guthrie's legendarily epic Sword & Sworcery LP: The Ballad of the Space Babies is a landmark prog rock concept album from the noted composer. Jim's compositions were named "The Best Videogame Music of 2011" by Kotaku, while Double Fine's Tim Schafer said "The music is amazing. I want Jim Guthrie to score my life."

Track List:

  • Dark Flute 02:40
  • Lone Star 02:35
  • Doom Sock 02:35
  • The Prettiest Weed 02:19
  • The Cloud 03:50
  • Under A Tree 05:03
  • The Maelstrom 01:56
  • The Ballad Of The Space Babies 03:06
  • Unknowable Geometry 04:02
  • Bones McCoy 02:06
  • Ode To A Room 01:43
  • The Prettiest Remix 00:56
  • The Whirling Infinite 02:30
  • Little Furnace 03:25
  • Bonus Track Intro 00:01
  • Cabin Music (Bonus Track) 02:39
  • Battles 1(Bonus Track) 00:48
  • Battles 2 (Bonus Track) 00:35
  • Com64 (Bonus Track) 01:21
  • Mushrooms (Bonus Track) 02:15
  • Death To Everyone (Bonus Track) 01:13
  • Confronting The Wolf (Bonus Track) 01:20
  • Up A Mountain (Bonus Track) 01:28
  • Activating Trigons (Bonus Track) 01:23
  • How We Get Old (Bonus Track) 05:21
  • And We Got Older 04:47
  • Bonus Track Outro 00:02

System Requirements

Mac OS X
SteamOS + Linux

    • OS:Microsoft® Windows® XP / Vista / 7
    • Processor:AMD Athlon 64 2800+ @ 1.8 Ghz and Intel Pentium IV @ 2.8 Ghz
    • Memory:1 GB RAM
    • Graphics:Graphics Card with 128 MB of RAM
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0 compliant sound card

    ATI cards older than the HD series are not officially supported but may be compatible in many cases (e.g X300, X800, X1300, etc.).

    • OS:Microsoft® Windows® XP / Vista / 7
    • Memory:2 GB RAM
    • Graphics:Graphics Card with 256 MB of RAM
    • DirectX®:9.0
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0 compliant sound card
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo @ 2.4 Ghz
    • Memory: 1GB RAM
    • Hard Disk Space: 500 MB Free Space
    • Video Card: Graphics Card with 128 MB of RAM
    • OS: Ubuntu 10.10
    • Processor: 1.8ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 1GB Free
    • Video Card: 256mb of video ram
Helpful customer reviews
23 of 26 people (88%) found this review helpful
10.9 hrs on record
Posted: June 2
It's not a game if you're looking for something fast-paced and action packed. In fact this game is strange in more ways than one. But it's because of it's peculiar personality that makes this game really special - it's more of an experience you get to play through.

It's a game for someone who's looking to get away from convention and try something different, as well as get in touch with the mythopoetical hipster side of them. Seriously.

It's not just a game for nostalgic pixel-art eye candy, and as linear as the story is, the gameplay sure isn't. For one thing, the game encourages you to take your time playing through because if you play through this game honestly you're meant to take a solid month to finish it. It also encourages you to explore the environment, because there are a lot of great things you'll only notice if you take the time to have fun and click around the different areas you explore within the different phases of the moon.

For such a tightly-packaged few hours of gameplay, it's an amazing game. Well worth playing through and grabbing all the accomplishments for.
Was this review helpful? Yes No Funny
40 of 69 people (58%) found this review helpful
5.4 hrs on record
Posted: April 1
Beautiful pixel art, stunning music, and a story that is best described as "baby's first acid trip". It's kind of sad how utterly the game play and story falls short of the art and music. Game play seems like it was tacked on or left so simplistic that it doesn't even register as a challenge. The point and click aspects are lack luster. The characters are all one note and flat as a pancake. The story makes no sense which is good if you prescribe to the hipster theory of “making no sense” is the paragon of art.

The music is worth buying it on sale, but I would probably just try and find the sound track al la carta.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
0.6 hrs on record
Posted: June 13
I wish I could give a neutral review, because the things I like and the things I hate exist in equal measure.

It controls well. If I click on something, my character interacts with it. No pixel-perfect finnicky nonsense. You can click and hold and control them as they move, which is a nice touch.
The music and sound design are fantastic.
The overall story seems good so far.

However, I likely won't be playing much more of this, because:

The writing (the actual text) is dreadful. "swong of sworcery" isn't that funny he added a letterhahahahaNOPE. "amirite?" and many other things that made me picture the writing process taking place on an iPhone in a coffee shop.
Twitter integration in the game world.
Rather than just taking inspiration from things, they've decided to just use said things in the game, because parody is sooooo much more hip(ster).

That said, I must admit that the reason that I quit in frustration wasn't the hipster nonsense (I put up with it so much in real life, why not a game? It'll be quaint in a few years as well). I'm just awful at puzzles. I got to the sheep puzzle and couldn't even figure out what I was supposed to do.

SO, If you like point n click games (with some simple action occasionally), and can put up with talking to that local guy who wears a flannel and beanie way to far into summer, I'm sure you'll love it. That's why I'm giving it a positive review.

It drives me batty as much as it makes me smile, though.
Was this review helpful? Yes No Funny
38 of 70 people (54%) found this review helpful
1 person found this review funny
3.3 hrs on record
Posted: April 2
Incredibly pretentious. Insulting gameplay - a bit of Simon Says and simple rhythm combat mixed with random poking around bushes and/or forest animals. Neat music, style and atmosphere completely wasted by easy and boring puzzles and linear (and repetitive) levels. I've bought the hype thinking it was going to be an actual p'n'c adventure, but I should've known better.
Was this review helpful? Yes No Funny
25 of 46 people (54%) found this review helpful
1.6 hrs on record
Posted: April 28
1. Sweet art style.
2. Great soundtrack.

1. Was very boring to me. (First game in awhile where I was falling asleep playing it!)
2. Dialogue/Writing wasn't very good. It felt like it was a jumbled mess.
3. The small "quests" (for lack of a better word) were abitrary and didn't make much sense.

I was going to try and finish this game but I have other better games to play. Great art and music but quite boring.
Was this review helpful? Yes No Funny


text:
Recenzii utilizatori: În mare parte Pozitive (30 recenzii)
Data lansării: 24 sept., 2012
Etichetele populare ale utilizatorilor pentru acest produs:

Autentifică-te pentru a adăuga acest obiect în lista ta de dorinţe, a te abona la el sau a-l marca drept neinteresant.

Cumpără ColourBind

Ce spun criticii

“Brain bending brilliance from downunder!”
NZ Gamer

“ of the best puzzle platformers in recent years.”
Digg News

Despre acest joc

Colour Bind is a physics platform-puzzler set in an abstract world where gravity is determined not by mass, but by colour. Navigate this unique world by manipulating colour and gravity to solve each level. Beating each unique puzzle in Colour Bind will take patience, intelligence, quick reflexes and sometimes even a helping hand from a friend.

Key Features

  • A true challenge: Over 50 unique puzzles with multiple solutions will keep you platforming for a long time. This game is hard. Early-90's hard. Don't be afraid to step back and think.
  • Colour-based physics: Change your colour and manipulate each level's gravity to solve every puzzle. Primary colours have different gravities applied to them, and when combined form a secondary colour that takes the vector sum of that gravity.
  • A world of secrets: Take your time to explore every level. There’s a world of hidden solutions, distractions, and more to discover. Can you unlock every achievement?
  • Procedural music: Colour doesn’t only control your physical experience, but your aural as well. Each colour has a different music track, and combining and changing your colour will mix these tracks on the fly to transform your auditory experience.
  • Play with a friend: 20 local co-op levels that take not only two hands, but two minds to defeat. It will take impeccable timing and skill to reach the end. The ultimate challenge for the ambidextrous gamer.
  • Create your own levels: Colour Bind’s challenge doesn’t stop once you’ve beaten every level. Download new levels through Steam Workshop or create your own with ColourBind’s fully featured level editor for a never-ending experience!
  • Leaderboards and achievements: Compete with your friends online to get the fastest times per level! Can you find the fastest alternate solutions and jump to the top of the leaderboards?

Cerinţe de sistem

    • OS: Microsoft® Windows® XP
    • Processor: 1.4GHz or faster
    • Memory: 768 MB RAM
    • Graphics: Pixel Shader 2.0 (some older integrated cards might not work)
    • DirectX®: 9.0c
    • Hard Drive: 50 MB HD space
Recenzii utile ale clienților
13 din 13 oameni (100%) consideră această recenzie folositoare
57.7 ore înregistrate
Postat: 26 noiembrie, 2013
If you play it enough to get over the initial trickiness of the movement, this game has so much potential. It can get hard in both a platformer and a puzzle sense, and it is one of my favorite games to date simply because of how limitless it seems to stretch. I've probably played Colour Bind more than most people writing the reviews here, and my only complaint is that for some it may take some getting used to before seeing it for what it is. The fact that it has a level editor would be one of my favorite "pros" so to speak. The only reason as far as I have heard was people complaining about the controls and physics, but I'm telling you, it isn't that bad once you get used to it. I honestly can't find a reason not to buy this game unless you aren't very good at grasping different control systems. I personally think the creator of this game got everything right.

9.5/10 even though I never do out of ten scales on my reviews, just in case this was too long to read.
A fost această recenzie folositoare? Da Nu Amuzant
9 din 9 oameni (100%) consideră această recenzie folositoare
161.9 ore înregistrate
Postat: 6 decembrie, 2013
This is a must have if you like physics based platform games. Don't expect amazing graphics, music or sound effects, but a quite unique game with a challenging gameplay that will keep you busy for a long time if you get hooked. Warning, it's not for everyone, as you will need to be patient and fight against frustration to finish all the levels and beat some times.

Even though it's hard, the best is that finishing the levels is not very difficult (only the last ones), the hard thing is to get the gold and platinum medals, the difficulty increase is very well measured. Furthermore, the leaderboards, the level editor and the cooperative mode are added value features that make it even better.

I heartily recommend this game, there should be more games like this.
A fost această recenzie folositoare? Da Nu Amuzant
5 din 5 oameni (100%) consideră această recenzie folositoare
o persoană a găsit amuzantă această recenzie
2.4 ore înregistrate
Postat: 25 septembrie, 2012
Challenging! Game's easy to pick up as the controls are simple, finishing most levels is also relatively easy to do - given enough time and resets. The tricky part is to finish the levels FAST to get medals. The targets are brutal, with the gold medals requiring precise control of jumps, bounces, and acceleration to achieve. No hand-holding or pampering here - it's back to how games are meant to be: challenging!

Also props to the dev for putting in the extra effort to make this colour-based game enjoyable for colour-blind people.

Warning: this game is rage-inducing. Prepare to experience sudden and/or prolonged episodes of rage while playing ;)
A fost această recenzie folositoare? Da Nu Amuzant
4 din 4 oameni (100%) consideră această recenzie folositoare
11.9 ore înregistrate
Postat: 8 mai, 2014
This game is really a hidden Gem, I havnt played much of the singleplayer but with two controllers the local co-op is amazing. Possible one of the best experiences our there if you are ready to test your friendship with a buddy. I wish there was more co-op levels on the workshop though. Check the Hub video section for some of the co-op plays with one of my buddies.
A fost această recenzie folositoare? Da Nu Amuzant
4 din 5 oameni (80%) consideră această recenzie folositoare
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Postat: 25 septembrie, 2012
Great way to spend your time :)
A fost această recenzie folositoare? Da Nu Amuzant


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Community Announcements - ISOTX Community
Happy New Year, may your marauding be prosperous in 2013! To celebrate the New Year we’ve got Bomb Trucks for sale on the Black Market. You can get four Bomb Trucks for only three Gems! The offer stands until the end of January 1st!

Be careful with your new Bomb Trucks though. As we have written before, the Bomb Truck is a double edged sword in your army. While proper use of these volatile units can let you control your adversary’s movement, indirect fire at your Bomb Truck can wipe out part of your army pretty fast.

Are you ready for some explosive fun? Wish your fellow captains a happy New Year by destroy their force with your arsenal of Bomb Trucks. Share your war stories and tactics here. The funniest and most clever anecdotes will be featured on this blog!
Community Announcements - ISOTX Community
Community Announcements - ISOTX Community
With snow threatening the skies of Atelia, the large, mopey looking snow hoppers are becoming a big problem for airship crews. Every year, just after Christmas, these rabbit-like creatures sneak aboard your ship in search of a warm, cosy bed.

One wouldn’t be such a big deal. There are tales of a Marauder captain who kept a snow hopper as pet. One is fine, because the real problem with these things is their breeding habits. Airships are dry and have food aplenty, and scientist believe that the electrical wiring of airships is somehow beneficial to the snow hoppers' reproduction rate. It is said that is why they like to chew on cables, but what exactly turns them on so much is unknown.

Is your airship infested with these creatures as well? Best head for a more tropical climate. For obvious reasons these things only stay inside during the cold winter months. As soon as they feel a little bit of warm sun, they’ll hop right out of your ship.
Dec 27, 2012
Community Announcements - ISOTX Community
Primarily composed of foreigners hailing from places even further afield than southern Fahrong or the eastern edges of Karthonie, the Cordon Pirates are known for launching raids on lightly defended merchant convoys with their customized vehicles. Cordon Pirate vehicles are almost always Assault Archoses or Savar Tanks, chosen for their speed. Before they use them, the Cordon Pirates will add extra armor plating and improve internal systems to allow the vehicles to fire their weapons more rapidly. A variety of adjustments are made to the engines, mostly to accommodate the new armor plating without any loss of speed.

The most distinctive decorative feature of their vehicles is the ‘Eye of Beyda’. The Cordon Pirates do not follow established religions like Trithinism or Iperon, but neither are they atheists like the people of Rahmos. Most people assume that they follow some strange religion that the foreign members of the Cordon Pirates brought with them from their homes, but they never speak of their faith to outsiders, so no-one knows for sure. The eye is related to some form of trickster god, who is skilled at identifying the weaknesses of a person and exploiting them mercilessly. The Cordon Pirates aim to do the same, targeting the weak who cannot fight back, while avoiding the strong.

While the Cordon Pirates will not work as mercenaries, many marauders who defeat them in battle will try and fix their damaged vehicles and take them for their own, since the Cordon Pirate vehicles are a little better than equivalent marauder vehicles of the same type. In this way, Captains can find these vehicles to hire themselves, though the crew won’t be real Cordon Pirates.
Community Announcements - ISOTX Community
Did you all have fun opening the Advent packs? Farlix has decided to throw in an extra gift on Christmas Day (December 25th)! Make sure you login to see what Farlix and Cinnamon got you.

If you’ve missed any of the Advent packs, don’t worry. On Boxing Day (December 26th) all the Advent packs will be available on the Black Market, with at 0.00 UPC the first Advent pack, at 1.00 the second, at 2.00 the third etc. When you buy the Advent pack it will immediately open.
Community Announcements - ISOTX Community
Lately the ISOTX team has really been growing. Despite the fact that two interns are leaving us today, we also have five new additions!

First we say goodbye to the interns:

Noa
“After having spent 4 months at ISOTX, Utrecht’s best and most fun game company, I can genuinely say that I had an awesome time here. The people are great, a bit weird sometimes, but great! I don’t think I could’ve picked a better place for my internship. There’s so much I’ve learned about 3D art, texturing, not clicking any random links people send you on Skype etc. Sadly my 4 months of internship are over, and I need to start focusing on my exams. I’m sure going to miss everyone around here, and I want to thank everyone for everything they’ve done for me, so that I was able to improve my 3D skills. I wish you all the best of luck with all the upcoming ass kicking games you’ll be making! And I hope to see you all again some time :)”

Ruben
“About 4 months ago I started my 3D internship at ISOTX. Time has gone way too fast, because today is already my last day at the most awesome game company ISOTX! Such a strange thing time can go this fast :( In the last 4 months I have learned a lot of awesome things about 3d modelling and texturing. And after my holiday I'm going to use it all to graduate :D I want to thank everyone at ISOTX for his/her hard work to make me a better 3D artist. Best of luck with all the awesome games you are making and thanks for the awesome time you guys gave me here!”

And give a warm welcome to:

Martijn
“Joining ISOTX was an amazing opportunity for me to work with a small and ambitious team. Since I have worked with much larger teams in the past, my first weeks with ISOTX have been hectic, challenging and fun; with ample opportunity to really put something personal into my work. My colleagues are enthusiastic, competent and a genuine fun bunch to work with and spend some time with after hours. In short, like any small but good game studio there is hard work ahead and a good deal of passion and fun along the way.”

Kitty
“New Work, New Studio, New Adventures”

Stefan
"My first week has really flown by. It's great being here, there's a great atmosphere with wonderful, skilled and talented people, who also happen to be very nice, well most of them ;). It's awesome to be working here and be part of the team!"

Anna
“They say times flies when you are having fun, and that is exactly how I feel about my first three weeks at the ISOTX office. Everyone is very kind and they made me feel welcome from the very first day. I’ve noticed that the people here are very involved and committed to the company and that makes it a great place to work! I am enjoying ‘working’ again thus so far, so good!”

Kenneth
“As the new QA guy, I couldn't have picked a better time to join team ISOTX. 2013 is going to be an exciting year for ISOTX, with a lot of cool new games in development. And I'm one of the first people who gets to to try them all out!”
Dec 21, 2012
Community Announcements - ISOTX Community
But we've added some nice apocalyptic avatar stuff to the store! Check out this preview:

Community Announcements - ISOTX Community
Just four more days until Christmas! The Holiday Sale has started! You can buy Gems with a nice discount! If you haven’t played Iron Grip: Warlord yet, this is your chance, since the game is really cheap!

Have you collected all your Advent Packs so far? Farlix and Cinnamon have been most generous this year.
Community Announcements - ISOTX Community
Wake up, it’s your turn to help the babies of the world! As you’ve already seen on the blog, last weekend the ISOTX team did a 48 hour game jam and we made it! You can play Record Request here. As you can see the game is inspired by Pac-Man.

The money we collect with this game goes to the Red Cross, which is fighting to lower the mortality rate of babies in this world. If you’ve got something to spare, please play our game and donate!
If you finish the game you automatically get the option to donate, but you can also donate from the main menu.

It was all Legolas’ idea. Every year 3FM, a Dutch public radio station, organizes 3FM Serious Request. Three DJs of the station lock themselves in a house made of glass to raise money for the Red Cross. For six days they go without food and only drink special smoothies. Inspired by the sacrifice the DJs make each year, Legolas wanted to do something as well. He decided on a 48 hour game and the radio station loved it!

Serious Request was first held in 2004 and inspired many similar initiatives all over the world.
Community Announcements - ISOTX Community
Iron Grip: Marauders’ latest update provided the sky pirates with a mysterious new unit: the GRAV. Players were suddenly confronted with this new army vehicle in combat, but didn’t know yet what it does.

The GRAV is the special offer on the Black Market this sunday. Get this powerful all-rounder and post your tactics on the forum!

Check out these screenshots:

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