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Old 01-07-2008, 04:06 AM   #1
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S/C/G: 307/lost 140+ lbs/125

Default 5 lbs away f/the 100lb goal & blew it by 600 calories

I'm so mad with myself.

I've been doing really good since may, drinking my 12 cups of tea/water/pelligrino... working out 6 days a week, counting my calories.

Since May, I've lost 95 lbs to date from a high of 293 lbs.

Today, I pre-planned my day's menu... since I slept in late today, my breakfast was really at lunchtime.

Then I had a fattening snack (read: an extra few tablespoons of almond butter measured out with an actual measuring tablespoon since I don't trust myself to just "eye" a serving by the butter knife), since it'd been since May since I've actually allowed myself to have a big caloric snack here (a big caloric snack to me is several servings of almond butter or say a scone/muffin at starbucks).

A few hours later I had my dinner of stir-fried shirataki noodles with a small amount of pesto sauce & sauteed veggies and a side of steamed veggies and 2 low caloric/low carb crackers with a tiny handful of mashed warm blueberries for dessert.

I topped it off with a couple of delicious cups of Bengal Spice & Blueberry True herbal teas (Celestial Seasons).

Then right after my "Desperate Housewives" show, I had to start cleaning up in the kitchen and whammo-- my stomach GROWLED. It was like an evil cackle from the Wicked Witch of the West saying "oh noooo, you're not going to fool me tonight by having a few cups of tea here. Feed me or I'll kill you." (Okay the Wicked Witch never really said that to Dorothy, but you get the point. )

Because I was literally in the middle of washing dishes, the only thing I could do was go for several handfuls of almond nuts... when I was finished with the dishes, I was able to nuke a plate of low caloric shirataki fettucini noodles and sprinkle Parmesan cheese on top. After that, and some more nuts and some plain cinnamon tea, my stomach quieted down to a lull.

I know I blew it by about 5 or 600 calories. I usually keep my calories about 1200-1250 calories a day.

I'm just mad with myself because I've lost 95 pounds since May. I weigh myself this coming Wednesday (my weekly weigh in is Wednesdays) and then after that, I won't be able to weigh myself for 2 weeks (due to TOM). I'm sooo close to the 100-lb goal here, I'm just slapping my forehead in frustration.

I've never really had my stomach act like this in the 9 months since I started losing weight here, so I know it wasn't kidding around when it said "feed me!" Usually an extra cup of herbal tea in the evening does the trick if I feel slightly hungry.

I already figured out why my stomach acted the way it did. It was the high caloric almond butter snack that I had I was just.... it would be nice to just have a high caloric snack for once... like almond butter or a scone/muffin from Starbucks while I'm losing weight. Unfortunately at the time I pre-planned my day, I certainly didn't know my stomach was going to act like this.

Usually when I'm at work (today was my day off), I have a low calorie breakfast (read: veggies and tofu), with several small caloric protein snacks divided up every 2 hours I'm at work (save lunchtime) so I don't get hungry. I then workout when I get home, and then after that, have dinner. I always have about 12 cups of tea/water/pelligrino a day... though I admit sometimes when I'm at work I have more than 12 cups due to the fact I'm on my feet all day.

Sigh. I do plan to go back tomorrow and do an extra 20 minutes on the treadmill (read: I usually do 45 minutes) and walk instead of taking the car to my neighborhood grocery store for this week's worth of groceries.

I've decided for the time being I'm going to ditch the almond butter and nuts since that's the only thing that makes me go crazy and want more. I actually have a bar of Lindt & Sprungli's 85% cocoa that's several weeks old because I make sure to only have 1 serving once a week as a special treat LOL.

I just... sigh, I just feel so damn disappointed with myself when I'm so close to my 100-lb finish line.
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Old 01-07-2008, 04:40 AM   #2
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Forgive yourself. You ate a few extra servings of very reasonable foods. You have accomplished so much and WILL get to where you want!
"I do feel that spiritual progress does demand at some stage that we should cease to kill our fellow creatures for the satisfaction of our bodily wants." -Gandhi
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Old 01-07-2008, 05:33 AM   #3
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come on an extra caloric snack after 95 lbs and u r crying !!!!!!!!
maybe this extra snaack will save u from plauteing and prove to be a real pusher and u r going to do 20 mins extra exercise so i think it has proven to be a blessing in disguise and one more thing it wasnt a bagel filled with loads of butter n jelly or a whole pizza it was healthy so stop worrying and plan to celebrate ur 100 lbs ,get new batteries for ur camera, go shopping after all u do need extra energy for all this

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Old 01-07-2008, 06:50 AM   #4
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So, you probably ate at your maintenance calories for one day instead of your losing calories. I think you'll live A big part of this journey is learnig to get up, dust yourself off, and move on, because, honey, we ALL mess up once in a while (or, if you're like me, more like once a day!) Like the wise chicks here say, this is a marathon, not a sprint--we're in it for the long haul. And look how far you've come already: you're down 95 pounds in less than a year, and look at the foods you overate with. I bet before you started your changed way of eating, it would have been something more like potato chips and chocolate (or any other number of evil foods ).
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Old 01-07-2008, 07:11 AM   #5
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Ummm, helllooooo. GIVE THYSELF A BREAK, will ya? Come on. It was bound to happen, wasn't it? You have being doing FANTASTIC and then all of sudden you go over by a measly few hundred calories. So what of it? You are human.

I DO remember the first time that I went over my calorie budget. I was like, OMG, what have I done? Especially since I had been in SUCH control. I was more upset about the losing the control, then the actual calories eaten, which were minimal when looked at over the course of week. I'm supposing that's how you may be feeling as well. So, for me that was the worst part of it. I have since learned that these things will happen from time to time, certainly a lot more times since I'm in maintenance (a LOT). But we've learned such valuable tools along our journeys. We KNOW how to get right back on track - and that really is the key. One day of some extra calories is not what got us to be so heavy. It was many, MANY days of LOTS of unneeded calories that did it. So hop right back on the track today and you will be fine. Really.
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Old 01-07-2008, 07:35 AM   #6
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Hey! That was really a great learning experience in disguise as a disaster. It wasn't a real disaster! You'll be OK--just get back on your program, and if you have to, remove the tempting foods temporarily. I have a problem with nuts myself, and usually I can control it by counting them out, but some days they are dangerous to have around. Same thing with nut butters--and yes, they are good food, but of course high in calories.

I try to substitute with other foods that are crunchy so I don't go wild with the nuts.

You'll hit that 100 pound mark... just stick with it... hang in there... Don't be mean to yourself!

"My religion is kindness." --His Holiness the Dalai Lama

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Old 01-07-2008, 11:00 AM   #7
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Whoa, you are being way to hard on yourself! You've lost almost 100 pounds - the LAST thing you should be feeling is frustrated! You're a rock star!!

Going over by 600 once in a while is nothing. It's the caloric equivalent of less than 1/5 of a pound. If you don't allow a little wiggle room once in a while (I stress - once in a while!), you'll end up snapping and hoovering a whole box of cookies or something. Overly restrictive/rigid dieting often leads to bingeing, because we can't eat absolutely perfectly all the time. What's the point of getting all skinny and hot looking if you can't enjoy a favourite snack every now and then? Just plan for it the best you can, enjoy it, then move on and get back on program - no damage done.
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Old 01-07-2008, 11:09 AM   #8
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Congrats on the 95 lbs first off! second, I would not beat myself up for having a tad more than ya should have, after all 95 lbs! I hope to be so lucky! I think You are ok, just let it go and stick to the plan, You are doing great.

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Start weight = 534, current weight = 309, total pounds lost so far = 225, 42.13% lost
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Old 01-07-2008, 11:30 AM   #9
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Let me get me get this straight....you have Lindt & Sprungli's chocolate in your cupboard on a regular basis and are so controlled that you only eat a square a week? And you've lost NINETY-FIVE POUNDS IN 8 MONTHS - an average of 11 pounds a month, or 2+ pounds a week according to my math?... That kind of success only happens for someone with the will of a tiger who is very controlled, calculated, and on plan. Your one 'slip up' is literally a speck of dust on the mirror of success you've built up around yourself. You are human. Love your life and forgive yourself. If a Starbuck's treat makes you happy once in awhile ~ I think you deserve it.

Slowly but surely, I will get there!

Last edited by wish4fit; 01-07-2008 at 11:31 AM.
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Old 01-07-2008, 11:38 AM   #10
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I agree 100% with strawberryeyes...great job so far! You will make your goal but you've got to remember perfection is a myth, so ease up on yourself!
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Old 01-07-2008, 02:27 PM   #11
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You're doing so well and I agree with all the others -- you have to forgive yourself!

I have a secret for you: every single one of us slips up from time to time. Really. If there's anyone who doesn't, I'd love to hear about it!

So, this is completely natural and normal and doesn't necessarily signal the end of the world!! JayEll is right -- think of it as a learning experience!

Congrats on your great success so far!

My 5 C's of healthy living: Commitment to conscious control, with the understanding that choices have consequences
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Old 01-07-2008, 02:36 PM   #12
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Give yourself a break, we all mess up sometimes. It`s amazing how far you have came with your weightloss. It`s okay to indulge in a treat every now and then, that`s what makes us human...
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Old 01-07-2008, 02:44 PM   #13
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I hope you look at this and rethink your perfectionism. This is a long term journey, and one 500 calorie snack is not going to cancel out all the work. In fact, you did the right thing by eating. You were hungry, your body was telling you it needed food.

This will not keep you from getting to 100 lbs lost, and in fact may help you.

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Old 01-07-2008, 03:35 PM   #14
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Ohhhh my goodness, feel my ENVY!

I have spent weeks almost daily eating about 750 over cal allowance, then having to emply god knows what to make up for it. HOW can you only go over by 600 cals in a few months?

I almost fainted from admiration here, and actually need some Red Bull now. Please be kinder to yourself!
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Old 01-07-2008, 03:43 PM   #15
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i think you doing great....
you did a wonderful job by losing 95 lb....
don' blame yourself for the extra calories that you had...if you lost that much i'm sure you will find a way to lose the other 5 lb...

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US Honda reports 4.2% increase in June 2015

Article by Christian Andrei, on July 6, 2015

A 4.2% sales increase (with 134,397 units sold) in the U.S. was reported by American Honda Motor Co. in June 2015 compared to the same month the previous year. This improvement came after having had a 1.3% increase in May. The company posted declines in March and April of this year.

For the Honda and Acura divisions, light trucks contributed much to the increase. However, Acura was driven up by strong numbers when it comes to cars. In fact, it was only one of very few brands to have a strong showing in cars. In June, sales of Honda Division increased by 0.9% to 118,870 units.

However, its light truck sales increased by 18% with 56,830 cars sold while cars declined by 11%. Honda Division general manager Jeff Conrad said that its SUV lineup was “already in very good shape” but it is now stronger than ever because of the addition of the 2016 Pilot last month.

CR-V crossover sales climbed 8.5% to 28,349 units last June. Meanwhile, 7,760 units of the smaller HR-V crossover were sold in its first full month after it arrived in the market. Honda’s car segment didn’t do as well. Accord sales decreased by 15% while Civic deliveries fell by 11%. The Accord suffered because of an excess in supply and the resulting selldown last year.

Only the Fit model stayed healthy, with a 26% increase compared to June 2014, when supplies fell drastically because of delays in production. Honda’s plant in Celaya, Mexico, produces the Fit. Even if car sales are low just like the rest of the industry, the automaker intends to give its car lineup an update later in the year.

Expect a refreshed Accord to debut this July. It might start selling by the end of the year. This fall, Honda’s showrooms in the U.S. will welcome the all-new Civic sedan. Dealerships will be getting the Civic coupe in the winter. Conrad said that the company will renew and add to its car lineup in the upcoming months.

Acura division had a terrific month last June with a 39% increase in sales to 15,527 units. Its sedan deliveries more than doubled compared to the same month last year. Its 5,878 cars sold earned it a 108% gain. These results coincide with the arrival of the all-new TLX midsize sedan and a heavily updated ILX compact sedan (which reported a 79% increase compared to last year).

A 15% increase was reported by Acura’s light-truck sales with 9,649 vehicles sold. The updated RDX compact crossover sold 45% more units, offsetting a 6.1% drop in sales of the MDX midsize crossover.

Acura Division general manager Mike Accavitti expressed how exciting it has been to see Acura sedan succeed in a market dominated by light trucks. He pointed out that the refreshed RDX is a source of pleasure but he believes that the key to Acura’s future is the increasing momentum of the TLX and ILX.

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At last night's Taste of the Nation, one of my favorite samples was from Opus Restaurant. The summer menu sneak peek was of a Parmesan-stuffed pasta dish topped with sweet corn foam and a kernel of popcorn.

Odd, yes, but not surprising. The movie theater classic has been popping up on menus at well-regarded restaurants around town for a while now. Popcorn's first appeareance was on Interstate Kitchen & Bar's happy-hour menu, cooked in bacon grease and served with spice-dusted peanuts and bacon bits. Recently, the ingredient has appeared at Satchel's on 6th—where it's tossed with fresh rosemary, Parmesan, and a dash of truffle oil and plated with Marcona almonds; and the just-opened Linger, where popcorn, dusted with whatever the kitchen is in the mood for (think tumeric-dill or curry), gives diners something to snack on as they peruse the menu. Encore on Colfax even created "quacker jacks"—made with duck fat, house-made white-miso caramel, hazelnuts, and sea salt—for last month's Big Eat.


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Howard, Humbert, b. 1915? d. 1990
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Collection size: 1 partial microfilm reel.

Collection Summary: Correspondence, undated and 1963-1976; printed material, including clippings, exhibition announcements and catalogs, 1962-1981; photographs of Howard and of his works of art; and two scrapbooks, 1947-1980, including photographs of works of art, clippings, exhibitions catalogs, and letters.

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In 2005, Dr. Polasky began his studies at the Peabody Institute. Studying with diverse composers such as Dr. Bruno Amato, Michael Hersch, and Dr. Chris Theofanidis, he was exposed to a variety of compositional outlooks, fostering him with a deep roster of problem solving abilities and philosophies. His earned his M.M. in Composition from Peabody in 2008.

Dr. Polasky began work on his D.M.A. at the University of Maryland in 2008, studying composition with Dr. Lawrence Moss and music theory with Dr. Thomas DeLio. While at Maryland, he made significant study of the piano works of Conlon Nancarrow and Gyorgy Ligeti. His study of classical set theory heavily influenced the pitch organization of his dissertation, String Quartet.

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A core knowledge of Philosophy can help to prepare students for careers in law, religious vocations, international relations, environmental sciences, and other fields that require a broad understanding of divergent worldviews and the cultures with which they interact.


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Preparing for all three parts of the Therapy ABR Physics boards is more than just studying as much material as possible. There will always be material that is missed and gaps in one's knowledge. Therefore it is crucial to understand how the materials relate to each other and to clinical experiences in order to fill those gaps.

Each part of the board exam presents its own difficulties:
Part I: Determining what material to study, most of which might have been learned a long time ago.
Part II: Solving a vast array of clinical calculations rapidly by hand, which are usually done by a computer.
Part III: Gaining crucial clinical experiences and being able to explain orally how they are performed and what they mean.

All three require different skill sets and preparation, from memorizing vast amounts of material, to rapidly recognizing and solving calculations, to being able to easily and confidently respond to oral questions about all aspects of working in the clinic and why those clinical methods and procedures are performed that way. This symposium is not a comprehensive review of all required study material. Instead it focuses on the previously mentioned problems and required skill sets that are needed for each part of the board exam. Expert Medical Physicists and Medical Faculty will share their experiences and methods to help students best prepare for the challenges of each individual exam along with helping students cope with the anxiety of the exam process.

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Ian Phillips
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As many as 9 million homeowners may lose their homes to foreclosure over the next four years, with nearly one in eight mortgages delinquent or in the process of foreclosure, according to a June report from the Center for American Progress.

And subprime loans are not the only problem: Studies show that prime loans account for most new foreclosures.

As a result, state and municipal court systems—inundated with homeowners, renters and landlords—are quickly turning the process over to mediation programs to avoid or forestall foreclosure.

Over the last two years, mediation systems have sprung up in various jurisdictions, including in the states of Connecticut and Florida and in the cities of Milwaukee, Philadelphia and Los Angeles.

“The vast majority of these folks would have been facing a sheriff forcing them from their homes,” says Ian Phillips, legislative director for the Pennsylvania chapter of the Association of Community Organizations for Reform Now, the national nonprofit community development group that has been coordinating Philadelphia’s mediation system. “That in itself is a pretty big story. We’re proud of what we have accomplished.”

In many cases, homeowners facing foreclosure have obtained large reductions in interest rates—some down to 2 percent, Phillips says. That, coupled with a foreclosure moratorium by the city and a high participation rate, has allowed many to remain in their homes for months.

Yet despite the rapid expansion of mediation programs, lawyers still wonder just how successful they are. According to a recent study by the U.S. Government Accountability Office, 60 percent of those who go through foreclosure mediation still wind up defaulting on their loans in six months.

Consumer lawyers say the only solution to the crisis is for Congress to require loan modifications, particularly in bankruptcies, and to make the standards more apparent.

“I don’t think there is any data out there showing that homeowners are getting better modifications through mediation foreclosure,” says Geoff Walsh, a staff attorney with the National Consumer Law Center in Boston.

“Mediation can have some value,” Walsh says, “if the programs apply standards, if they impose some obligations on servicers to produce documents showing they considered all the options. Right now, there’s not that much value in participating.” Walsh gives kudos to Maine, the only state to have passed a statute requiring loan servicers to produce individual calculations showing whether homeowners will lose more money in loan modifications or foreclosures. Maine began a provisional foreclosure mediation program July 1 and plans to expand it statewide by December.

In a 50-page report released in September, the NCLC says most mediations lack industry accountability—the same problem that led to many foreclosures in the first place. Under most mediation programs, says Walsh, the author of the report, “servicers have all the discretion and homeowners have little or no power.”

Despite the uncertainty, many states and courts nevertheless are rushing to implement mediation programs—many turning to Connecticut as a model.

Connecticut started its statewide foreclosure mediation program one year ago, the first statewide unified court program in the country. The program was mandated by the legislature and funded with $5 million. Twenty-four mediators have been hired—a mixture of experienced lawyers and recent law school graduates.

As of June, 3,376 homeowners had completed the mediation process, according to program manager Roberta Palmer. Of those, 75 percent settled with their lenders, 62 percent reached an agreement that allowed them to stay in their homes, and 13 percent reached agreement for a “graceful exit.”

“If you get into the program, you’re very successful,” Palmer says. She attributes the program’s success to the legislature’s early involvement and funding, and to the fact that mediators devote their full time to foreclosure mediation.

“To me, that is not an area you can slack off on,” Palmer says. “Foreclosure law can be very complicated —you are negotiating loan modifications. Very specific skills are necessary to be a foreclosure mediator.”

In Philadelphia, the common pleas court established a pilot program in June 2008 that uses a two-step mediation system. The court runs an open “cattle call” once a week during which servicers’ counsel, homeowners, housing counselors and pro bono attorneys engage in informal negotiations. The few cases that are not resolved informally are assigned to a mediator—a pro bono senior attorney or a judge—who meets with the parties.

Key to the program is the participation of ACORN, whose volunteers go door to door to inform homeowners whose residences are slated for foreclosure about the program. The city allocated $1 million for a foreclosure hotline.

According to a June press release from the city, of 5,200 homes slated for foreclosure, 4,000 were visited by volunteers, 3,800 participated in the mediation program and 1,200 were saved, with 1,500 still in negotiation.

The city reports a 75 percent participation rate—higher than most other programs. About a third of resolved cases since September 2008 have involved payment plans, interest forbearance, and interest-rate and term modifications, according to the city.

But April Charney, a consumer staff attorney with Jacksonville Area Legal Aid in Florida and a nationally recognized expert on foreclosures, calls Philadelphia’s statistics “extremely vague.”

“There is no way to determine what a ‘loan modification’ or what a ‘successful resolution’ is,” she says.

“I would be laughed out of court if I were to consider presenting this data to support anything, … and I would deserve it.”

The lack of specific data in such programs is a common complaint from Charney and other critics. Because the mediation is private—between the homeowner, the lender and the mediator—only general results are typically provided to authorities.

In July, Milwaukee launched its foreclosure mediation program, which is being administered through Marquette University Law School. Using grants from the city and the state of Wisconsin, the program will hire a chief mediator and program director. Pro bono attorneys and law students will act as mediators.

The program is voluntary; all foreclosure filings sent out include a request-for-mediation form. The city is off to a good start, with 60 pro bono attorneys and mediators attending the first training held in June.

“We’re very excited about this,” says Andrea Schneider, a Marquette law professor who is oversee- ing the program. “Foreclosures are a huge problem in Milwaukee.”

Also starting programs are California and Nevada, where foreclosures are nonjudicial—meaning they never touch the courts but are worked out privately between the parties.

In a recent, 66-page report about foreclosure mediation issued by the D.C.-based liberal think tank Center for American Progress, Florida was singled out as a state with a “disjointed” system. That’s because there is no statewide plan—each judicial circuit has come up with its own foreclosure strategy.

Currently, just three circuits—including Miami-Dade—have issued orders requiring foreclosure mediation. They all contract with the Collins Center for Public Policy, a private, nonprofit dispute-resolution center that pays and trains mediators.

After Nevada, Florida ranks second in the country for foreclosures. According to RealtyTrac, foreclosures in Florida more than doubled from 2006 to 2007, from 124,721 to 279,325.

In March, the Florida Supreme Court set up a foreclosure task force to study the problem. Its recently released report recommends mandatory mediation for all resident-homeowners facing foreclosure statewide. Key personnel would likely not be pro bono lawyers but paid mediators, since it would be difficult to find enough pro bono attorneys to handle the tens of thousands of foreclosures in Florida every year.

“The issue is getting everyone on the same page,” says Miami-Dade Circuit Judge Jennifer D. Bailey, who chairs the Florida Supreme Court’s foreclosure task force. “This will be better than the current chaotic, haphazard programs offered by loss mitigation teams at the banks. This will be a systemic and organized approach.”

Still, Bailey acknowledges that mediation will not solve the problem completely, echoing the words of consumer lawyers like Charney and Walsh.

“Some people just bought homes they could not afford—and that was before they lost their jobs,” she says. “But you have to whittle down what you can whittle down.”

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Asociación Industrial Textil del Proceso Algodonero

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Abbotsford man charged with ATM theft in Chase

A man whose vehicle was fired at as he allegedly sped away from an Abbotsford police officer on Nov. 4 has been charged in connection to an ATM theft in Chase, B.C.

Christopher Ryan Trethewey, 34, was charged with eight offences, including theft over $5,000, dangerous operation of a motor vehicle, and break and enter.

Salmon Arm RCMP received a report at about 4:50 p.m. on Tuesday that a man had backed a trailer into the Village Grocer on Balmoral Road and had tried to steal an automated banking machine.

He was interrupted by the business owner, and then fled, leaving behind the ATM in the parking lot.

Shortly after, a call came in that a truck had driven through the doors of a Petro Canada gas station in Chase – about 35 minutes away – and an ATM had been stolen. A witness reported seeing the vehicle drive away, dragging the machine behind it.

The suspect was then located in a nearby gravel pit, attempting to pry open the ATM.

Prior to his arrest in Chase, Trethewey was charged in Abbotsford with several offences – obstructing a police officer, dangerous operation of a motor vehicle, possession of stolen property over $5,000, and possession of break-in instruments – in relation to an incident on Nov. 4.

On that morning, a suspect was being questioned by a police officer on a property in the 3400 block of Juniper Crescent when he sped away in a pickup truck that did not belong to him.

The officer fired his gun, aiming for the tire. A bullet was later found imbedded in the side of a nearby house, and the Abbotsford Police Department is still investigating to confirm whether it was from the single shot fired by the officer.

The man was arrested about 45 minutes later in the area of McKee Road and Cassiar Avenue, driving his own vehicle. The abandoned pickup was found off-road on Eagle Mountain.

Trethewey has pleaded guilty to two of the charges – the motor vehicle and stolen property offences – and is scheduled for sentencing on Jan. 19 in Abbotsford.

He is currently in custody on the most recent charges and is slated for a bail hearing in Salmon Arm on Dec. 13.

Trethewey is also scheduled to go on trial Feb. 23 in Chilliwack for two counts of possession of property obtained by crime.

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  1. #1
    ABW Veteran Mr. Sal's Avatar
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    January 18th, 2005
    Blind Man In a Restaurant.

    A blind man walks into a restaurant and sits down. The waiter, who is also the owner, walks up to the blind man and hands him a menu.

    "I'm sorry, sir, but I am blind and can't read the menu. Just bring me a dirty fork from a previous customer. I'll smell it and order from there."

    A little confused, the owner walks over to the dirty dish pile and picks up a greasy fork. He returns to the blind man's table and hands it to him. The blind man puts the fork to his nose and takes in a deep breath.

    "Ah, yes, that's what I'll have -- meatloaf and mashed potatoes."

    Unbelievable, the owner thinks as he walks towards the kitchen. The cook happens to be the owner's wife. He tells her what had just happened.

    The blind man eats his meal and leaves.

    Several days later, the blind man returns and the owner mistakenly brings him a menu again.

    "Sir, remember me? I'm the blind man."

    "I'm sorry, I didn't recognize you. I'll go get you a dirty fork."

    The owner retrieves a dirty fork and brings it to the blind man.

    After another deep breath, the blind man says, "That smells great. I'll take the macaroni and cheese with broccoli."

    Walking away in disbelief, the owner thinks the blind man is screwing around with him and tells his wife that the next time the blind man comes in he's going to test him.

    The blind man eats and leaves.

    He returns the following week, but this time the owner sees him coming and runs to the kitchen.

    He tells his wife, "Mary, rub this fork on your panties before I take it to the blind man."

    Mary complies and hands her husband the fork. As the blind man walks in and sits down, the owner is ready and waiting.

    "Good afternoon, sir, this time I remembered you and I already have the fork ready for you."

    The blind man puts the fork to his nose, takes a deep whiff, and says, "Hey I didn't know that Mary worked here..."

  2. #2
    pph Expert! Gordon's Avatar
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    January 18th, 2005
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    Mr.Sal you are bloody disgusting .........but I love it

    Keep em coming
    One day parasites and their ilk will be made illegal, I bet a few Lawyers will be pissed off when the day comes.
    Mr. Spitzer is fetching it nearer

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    I love it...

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For my top performing merchants, the average sales per day for them is about 3. I think it's kinda low, and only a couple of merchants are performing consistently everyday. The rest of the sales is a mix of everything else.

I know I can always push harder, but I don't seem to be able to do better than that. As well, I'm not sure if not using PPCs is part of the reason.

So, what is your experience? What is the daily average sales for your best performing merchant in a given month (except holiday seasons)?


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Monday, July 26, 2010

Why Are So Many Indie Darlings 2D Platformers?

Earlier today (at the time of writing), an interesting Twitter exchange took place between Trent Polack and Manveer Heir regarding Limbo. With an intro like that, I realize this could easily veer into navel-gazing Twitter wankery. But trust me, this is going somewhere. (And hopefully their Twitter conversation can be understood, if you go looking. Twitter is sort of weird in that it's really difficult to reproduce any significant exchange. In that way, I guess it's kind of like chatting in a pub or at a meetup.)

I'm also probably going to be putting words in both their mouths, so don't take what's below as a real representation of what these guys actually think. I've heard both perspectives more or less echoed elsewhere, they just conveniently brought it up today. Okay, enough prelude.

Trent raises the titular question, "Limbo's presentation and atmosphere and visual style are all remarkable, but haven't I played this game like a dozen times in recent years?" Continuing, "2d platformers are like the lowest common denominator of video game upon which indie devs seem to project their neat artistic ideas & vision."

Manveer responded with, "Design and ideas go through phases and right now this is our "platformer" phase. Like there was a punk rock phase for music." And, "Distilling a well crafted experience that trumps most other AAA games as 'another indie platformer' is a hugely reductive argument."

They're both valid perspectives. But what really interested me was that fundamental question, "Why are so many indie darlings 2D platformers?" I'm not using 'indie darling' pejoratively, and I'm going to sidestep splitting hairs about what is and isn't "indie." Suffice to say, edge cases aside, I think there's a common set of games we can agree on. As for why there are so many 2D platformers, there are at least two significant reasons. One is purely pragmatic, the other more related to the medium itself.

On the pragmatic side, 2D platformers are relatively easy to develop. A great deal of the indie game community is made up of individual creators or very small teams. Shipping any game with a chance of financial viability (whether or not it's a primary objective, bills still have to be paid) is a significant undertaking, let alone doing it by yourself or with a 3 or 4 other people. Opting to creating a 2D platformer removes a significant amount of risk for what almost certainly begins as a very risky proposition.

To do otherwise requires resources that many indies don't have access to. Simply, Narbacular Drop wasn't Portal or to be more timely, Tag: The Power of Paint wasn't Portal 2. Transforming those experiences from things that were merely fun to something more substantive requires the resources and experience of Valve. Shadow of the Colossus takes a single aspect of games, the boss battle, as uses that to create a beautiful, haunting experience. But that required Sony's financial backing and one of the most visionary creators in the entire industry. That Game Company has been achieving similar successes, but they've also got Sony bankrolling their operation.

This is a solvable problem though and it has, and will continue, to get better with time. The larger challenge, I think, is that of game literacy. Few people can "read" games as well as they can film or books. Being literate in different media isn't just a matter of being able to comprehend a simple description/depiction of events, it's being able understand symbolism, metaphor, what a piece is "really about." Tom Armitage talks about this a bit; read/listen to what he says because it's smart.

A big challenge here for games is so many games are merely defined in terms of success or failure that seeing any greater message beyond that is difficult for many players. So many games are built to be "fun" and nothing but, and creating something that's more (and communicating this) is similarly difficult for creators. And of all the types of games out there, 2D platformers may be the type that both players and creators are most literate in.

2D platformers are well understood mechanically. We've had a chance to internalize their structure since Super Mario Bros. There is a formula and a set of rules, and with that, comes the ability to either leverage or disrupt those rules for the purpose of saying something. Many other types of games are still so amorphous that an aesthetic, meaningful rule decision is indistinguishable from just another feature to make the game better/more fun.

In some ways, 2D platformers are as close to a tabula rasa for games (no pun intended) as we can get. As long as a few simple things are in place to make something appear as a platformer, almost anything else can be included without the thing feeling alienating or confusing. Other styles of game have more strict sets of expectations (e.g. think about what makes an arcade fighter or an RTS). If too many of those expected elements are absent, the message becomes harder to read.

2D platformers are also very playable, largely due to the above. This means players of many stripes can play these games and engage with these experiences without requiring specific skills or genre familiarity. Making a game a first-person shooter immediately puts it out of the hands of many. At least for now, the number of people that want more than just fun from their games isn't colossal. It's probably in the tens or hundreds of thousands. Now if someone made a deeply aesthetic flight simulator, the number of people actually interested and able to play that game would be tiny. Almost anyone can play a 2D platformer and we want as many people as we can get thinking about games as more than just "fun."

I don't disagree with Trent, I'd love to see other styles of game have the tone of Limbo, the richness of metaphor and mechanics of Braid. But I also realize that while I can get a lot out of Democracy 2 and see some of the interesting things it says, most people see an impossible flurry of graphs and charts. For a lot of people, 2D platformers work. And we can build 2D platformers reliably, leaving more freedom to worry about the mechanics and the message.

I'd be worried if some of the best minds in this scene were getting comfortable, or if new folks were just aping what's already out there, but I don't think it's anywhere close to stagnant yet. Part of the reason why I'm looking forward to Jason Rohrer's Diamond Trust of London is I imagine it will have some interesting things to say about the blood diamond trade, but will do so through a strategy game.

I'm looking forward to seeing how more types of games can present substantive meaning. But we also need as many game literate folks seeking out more than just fun as possible. If the easiest way to get them on side is with a 2D platformer, then I'm more than happy to keep side scrolling. At least for now.

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Blogger Zach said...

This was a great read, I'm reccomending it to everyone I know. I think our community spends a bit too much time worrying about the "genre" of mechanics (platformer, fps, etc) instead of worrying about the "genre" of the underlying text. Braid and Limbo may have been conventional in play mechanics, but the subjects they've tackled have been completely underexplored.

July 26, 2010 at 11:31 AM
OpenID fallingawkwardly said...

Well I wish they'd stop making interesting games as platformers! I CANnot play them at ALL... sigh.

July 26, 2010 at 11:56 AM
Blogger JPLC said...

You raise some good points, but I still find it somewhat dishearteneing that the indie space just keeps cranking out 2D platformers. There are quite a few places to go in the realm of 2D that would still be relatively simple, and may allow for a tad more creative flexibility.

For example, what of games akin to SNES era RPGs? Sure, an RPG will take a bit more work than a platformer, but with proper focus and scale, I think an indie team or person could pull it off (it doesn't have to be a grand sweeping epic after all). It's true that the RPG Maker communities have been doing this for years, but there have always been problems with legalities in those cases, so it never really took off in the limelight. Or is it that less people were fans of SNES era RPGs than I thought? If so, that makes me a sad panda.

July 26, 2010 at 3:51 PM
Blogger Brendan said...

Great read.

Historically, with film genres, you tend to see three different phases in the genre's lifespan. The more experimental early years where the rules are properties of the genre are yet to be set in stone; the later years where the true leaders of the genre have emerged and confidently produce new works that fit within the genre yet are stunning works on their own right; and the self-reflective years where the genre has more or less died out and has come back kind of like genre movies about a genre.

I'm sure there are far superior academic terms to what I am trying to say but the point is that I think the platform game is one of the first true videogame genres to survive long enough to evolve to maturity. We have gotten the basic rules and properties of the genre honed so well that now we can focus primarily on the aesthetics and themes we wrap around it.

I see all these stunning 2D platormers less as a sign of stagnation and more a sign of maturity of the medium.

July 26, 2010 at 4:30 PM
Blogger Melany Fulgham said...

I think it is the broad appeal. Anyone can pick up a platformer and figure it out. It is one of the most accessable types of games there is.

July 26, 2010 at 7:08 PM
Blogger Trent Polack said...

I'm going to avoid writing the kind of lengthy reply I am wont to do, but some words:

I don't think being a 2D game and having jumping necessarily make a game a strict "platformer." When I look at BIT.TRIP Runner, which came out earlier this year, I see an absolutely marvelous and original game that has its own aesthetic style and mechanics set that uniquely define the game that it is. It's absolutely brilliant. One of the ways that I look at games is from an, at times, overly mechanical perspective: a game is its mechanics. And while Limbo has a brilliant atmospheric and aesthetic style, it started fading for me after the first third of the game and becoming unnecessarily concrete in its presentation of the world. That's okay, that's its choice, but when that childlike, almost Lord of the Flies-esque (credit to Charles Pratt for calling this out, but I absolutely agree) atmosphere faded, my enjoyment of the game was reliant entirely on the systems and mechanics in place. And it was, at that point, that I felt an intense sense of: man, I've done this before. That's not to say that Limbo as a holistic experience is poor -- far from it, but a game which chooses that "lowest common denominator" (I guess I'm quoting myself here) of game systems becomes entirely dependent on its style and atmosphere for its substance.

When I think about the most artistically-leaning games -- the games that are commonly cited as "art games" -- I generally think of Jason Rohrer's work with Passage and Gravitation. And what defines these games aside from their aesthetic qualities is that the systems and mechanics are, actually, what define them as works. They explore a very unique space, yes, but they explore this space from every possible direction that a game can: visually, aurally, and mechanically.

And that's what I'd like to see more of these incredibly well-executed indie games do: explore these same themes as systemically deep as you explore the visual style and atmospheric tone. You don't need a AAA budget to create a systemically rich game that explores the same themes as your brilliant art and tone.

Now, granted, I'm taking this argument to an extreme for the purpose of making a point, but I'm okay with that.

July 26, 2010 at 8:37 PM
Blogger Mr Durand Pierre said...

Great analysis, my good man! Personally, I love platformers, so I don't mind this current trend, though I could see it eventually getting worrisome. There's just something about the simplicity of running and jumping that I find appealing. Though games like Myst were simpler yet (and equally appealing, imo). Strategy games just require a higher degree of entry, which is not to say the audience isn't there.

July 26, 2010 at 10:30 PM
Blogger Nels Anderson said...

@Zach Definitely. While I think it's important (as Trent well notes below) that a game's mechanics support its message, utilizing familiar mechanics to present a interesting, unfamiliar message is not problematic at all.

@fallingawkwardly Doh, that's unfortunate =( One of the disadvantages of platformers is their challenge usually has a significant dexterity component. And for some folks, through no fault of their own, that's not workable. Flower probably wins the award for most accessible game ever and it would be interesting to see more experimentation in that regard.

July 26, 2010 at 11:28 PM
Blogger Nels Anderson said...

@JPLC I think part of the problem with 16-bit RPGs is the mechanics are not particularly compelling. I too love many RPGs of that era, but it's the stories that are compelling. The actual gameplay is a relatively weary mini-game you have to complete to get back to the parts you care about.

We could just keep the story bits, but then we're basically be making an adventure game without puzzles.

I'm curious as to what you'd think an SNES-esque RPG with "indie" sensibilities would look like. I'm not saying it couldn't or shouldn't happen, I'm just having trouble visualizing it.

July 26, 2010 at 11:33 PM
Blogger Nels Anderson said...

@Brendan Agreed. I was going to make a comparison to other media, but wasn't totally confident on such an evolution being accurate. Thanks for adding that.

@Melany Totally. The feedback loop is very tight, the goals are self-presenting and the failure states are obvious. Braid pulled a very clever move by adding the time rewind, the trial & error needed to solve the more puzzle-ish challenges was made vastly more tolerable.

July 26, 2010 at 11:36 PM
Blogger Nels Anderson said...

@Trent Thanks for the thoughts and I appreciate you tolerating the words I crammed in your mouth. I wholly agree with your sentiments. The only complication here is I think a great many players still aren't literate enough to understand the "procedural rhetoric" of a game's mechanics and dynamics.

As game developers, we're probably a lot more literate than anyone aside from a handful for critics and enthusiasts.

Many people playing Gravitation would probably say "You catch a ball, jump around and grab stars that turn into ice you have to melt." Unpacking the metaphor about the conflict between family and creative obligations certainly doesn't come naturally.

(And this again emphasizes why good writing about games, not just reviews, is really important. It helps players understand a pretty foreign concept.)

I see games like Limbo as a good way to help people think about games as more than just "fun." Even if it's "fun and beautiful," it's easier to move from that to "fun, beautiful and meaningful."

Again, I totally understand and appreciate what you're saying. I think we'll get there too, we just need a few more folks brought up to speed first.

July 26, 2010 at 11:53 PM
Blogger Nels Anderson said...

@Mr Durand Pierre It is kind of interesting that, for a few years, there were Myst-like games aplenty. But they didn't really transition into 3D, at least not without having combat or other dexterity-based challenges added.

I like to imagine an excellent, purely exploration game could be made though. Heh, maybe that's what Journey will end up being.

July 26, 2010 at 11:55 PM
Blogger JPLC said...

Well one possible indie "SNES" RPG could be something along the lines of a mix between Earthbound and Majora's Mask (hear me out). Earthbound had some fantastic quirky dialogue, and Majora's Mask had a community in which nearly each person was developed and had a routine. So someone could make a game that is scaled down -- maybe to about the size of a small town or a block (or even a single household) -- and populate it with developed characters with good dialogue and daily routines. The game would involve talking to these characters, hearing their problems, and trying to solve them (various mini-games would probably be the method of problem solving). Something like Yakuza 3, even, minus the combat.

Then again, that does sound more adventur-ish (or even sandbox-ish) than RPG-ish, but I hope the essence of what I'm trying to say comes through. And hell, if one were to include combat, there are still plenty of places to go in terms of effective RPG combat systems. We're not limited to purely aping past games after all.

I suppose I'm ultimately just surprised that we don't see much of 16 bit style RPG indie games. I think RPGs are very effective at establishing a sense of place and for fleshing out NPCs, especially in populated spaces (towns, villages, etc). There are many more ways to interact with a world than just jumping around (no offense to platformers intended).

July 27, 2010 at 6:59 PM
Blogger Nels Anderson said...

@JPLC Ah ha, something like the "one city block" RPG Warren Spector has talked about. Something like that would be interesting for sure, but still quite challenging to make, I'd think. Yakuza 3 is a good comparable, but that's a big undertaking still. Especially for a small team.

Still, I agree that's it a little odd someone hasn't at least taken a swing at that. Hopefully someone will.

July 28, 2010 at 11:16 AM
OpenID googlywaa said...

Long live the platformer!

Having grown up with 8bit consoles where every other game was a platformer of some sort and a 'mis-spent' youth in random arcades playing a similar style of product I doubt the platformer isn’t anything new by no means.
Just your audience has changed and games are more mainstream, everyone thinks they know how to play them so the challenge there is to offer something slightly different.

As for today’s marketplace, the handful of 'indie' (hated phrase for me!) licenses earning said creative notoriety or failing that, 'mass market' appeal, is something almost entirely hard to achieve unless you research a demographic or understand what might sell on it's designated platform; and even then you won't have got it right even though everyone knows how to play them.

So anything different, stylistically or ascetically – bring it on!

More 'risk and reward', 'spin a good yarn', onwards and upwards!

July 29, 2010 at 4:21 PM
Blogger Nels Anderson said...

@googlywaa The more weirdness on all fronts, the better. There's definitely a chance of same-y stagnancy, but given the diversity of offerings we keep seeing, I think we'll be alright.

July 29, 2010 at 10:00 PM
Blogger Peter Bickhofe said...

In 2D u'r more in control of the environment to tell your story.
No one will accept a 3D world without free movement in all directions. Imagine the amount of things yo have to create 'just' to get the situation visualilized.

2D can tell the mood without the big recources. it's a bit more like reading a good story with some pictures and less immersive.

u do more watching than beeing into the situation. so for me gives me more room for imagination.

August 2, 2010 at 3:07 AM
OpenID robyrt said...

I too am bad at 2D platformers, so I never get to experience most of these indie darlings. There's nothing that takes the romance and mystery out of Braid more than having to retry the same sequence 20 times.

Actually, the same is true for shooters and 3rd person action games. It's hard to connect with Niko's story when the cops keep catching and killing you.

August 2, 2010 at 10:36 AM
Blogger Nels Anderson said...

@Patrick There was a good post over at critical damage about that, more or less. The difference between something that tries to represent versus something that tries to recreate. We've a lot more forgiving of the former than the latter, as you note.

@robyrt That's part of what makes games such a weird thing, eh? You can't ever fail while watching a movie or reading a book (I guess you can fail to understand it, but that's a bit different). Challenge of part of what makes different, but it's definitely the case that it can be frustrating for some. But maybe that's okay. I mean, I don't care for opera (at all), but plenty of other folks do. I'm not sure there's anything wrong with opera.

I'm not sure. But games are a weird, different thing, no question.

August 2, 2010 at 3:35 PM
Blogger John Scott Tynes said...

2D games at least have the potential to be more accessible. When Roger Ebert was having his games-aren't-art spasm, a lot of people cited Shadow of the Colossus is a great example of games as art. That may be, but I would never hand a controller to Roger Ebert and ask him to play that game. It'd be a disaster. The basics of dual-stick 3D gameplay are an advanced skill most people don't have.

Even platformers suffer from this. Braid is brilliant but I wouldn't expect a casual player to leap into it with joy.

August 6, 2010 at 12:53 PM
Blogger Nels Anderson said...

@John Yeah, there's definitely a spectrum there. 2D platformers may be accessible for a lot of gamers, but there's plenty of folks that fall even outside that classification, as you note. If I had to pick a single game that nearly anyone can play and enjoy, it would probably be Flower.

August 7, 2010 at 6:26 PM
Blogger Mr Durand Pierre said...

Oddly enough, as a relatively seasoned gamer I found Flower rather cumbersome to control. Perhaps a case of forgetting everything you know about game controls? Platformers are like second nature to me and up until now assumed that was the case for most everyone. Thank god the internet is here to prove me wrong!

August 7, 2010 at 6:55 PM
Blogger Nels Anderson said...

@Mr Durand Pierre Huh, interesting. Certainly Flower doesn't provide the exact controls some games too but as a simple point of entry, it seems to work for a lot of folks. But yeah, it's not made for experts. Drive a Ferrari for a while and I'm sure going to a Taurus doesn't feel great.

August 8, 2010 at 3:31 PM
Blogger Christof said...

@JPLC @Nels
Regarding 16bit era-rpgs with an indie-edge, I think we already have a prime example: The Colombine Massacre RPG.
While it's highly controversial for a lot of reasons, it does just what you were talking about: It takes the familiar mechanics of a genre and carries them to completely new places. It does not even subvert them:
For example, it uses the compulsive searching for objects (like, burning down every bush in Zelda) to let the player discover texts, images etc. with a documentary character they might otherwise not overlook. And, like Kieron Gillen pointed out back in the day, the game does comment on the violence of the actual events by taking out every challenge (and thus satisfaction) of the "battles" and thus rendering the endless grinding and slaughtering not only the opposite of fun, but entirely bleak and pointless.

While I'm not saying that all - or even one - future game should follow this lead, the game still stands as a an (albeit not very subtle) attempt to use well-known mechanics to adress and express something very unusual for video games.

And as to what you said about the mix of Majora's Mask and Earthbound: I could very well imagine a game like this; Michael Abott (aka Brainy Gamer) arguably would, too. You might enjoy his posts about "Mother 3" and how the game succesfully evokes the community-spirit of an entire village. Comming from a village myself, I always hoped that some developers would pursue this idea further (a village would make for a much more logical self-contained space than a city block, IMHO).

August 9, 2010 at 1:03 AM
Blogger Nels Anderson said...

@Christof Ah yes, that's an interesting example. Although it does highlight some of issues with game literacy too. Many people when exposed to SCM RPG don't see the message and just assume it's a crappy, tasteless game. Hell, initially I felt the same way until I read more about it. Although that might always be an issue with such subject matter. I'd love to see someone use those trappings with slightly less controversial content.

And definitely, a village makes self-contains better than a city block. I liked Michael's Mother 3 pieces a lot and I'd be elated to see someone take that structure even further as well.

August 9, 2010 at 7:05 AM
Blogger Michal said...

Excellent post... thank you! ^_^

Just thought I would mention that what I have seen just as much, or maybe more, in the indie scene are shmups. They're a dime a dozen, and are probably even easier to make than platformers, but I'm not sure.

August 9, 2010 at 4:29 PM
Blogger Nels Anderson said...

@Michal Ah yes, shumps are an interesting case. I'd say there a little bit different in that they're often engineered specifically to be exclusive. In many circles, the harder the shump, the better. Which is certainly not a flaw, but also not a quality some seek out.

Some folks, myself included, don't dig on the bullet hell. I'd say that subset is larger than those that don't do platformers. I'd be very curious to see someone build an expressive bullet hell game, but I fear the bar for just playing one is so high, I'd have a hard time parsing the message. But if someone did pull it off, it could be very interesting.

August 9, 2010 at 9:57 PM

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Wall Mount Heavy Duty Steel Tube Speaker Stand

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Wall mount heavy duty steel tube speaker stand. The directional mounting bracket allows both horizontal and vertical adjustment.

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U.S. Department of Health and Human Services

Premarket Approval (PMA)

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Note: this medical device has supplements. The device description may have changed. Be sure to look at the supplements to get an up-to-date view of this device.
Classification Namestent, coronary
Generic Namestent, coronary
one scimed place
maple grove, MN 55311-1566
PMA NumberP980033
Date Received08/03/1998
Decision Date11/16/2001
Product Code
MAF[ Registered Establishments with MAF ]
Docket Number 02M-0203
Notice Date 05/09/2002
Advisory Committee Cardiovascular
Expedited Review Granted? No
Combination Product No
Approval Order Statement
Approval for the wallstent venous endoprosthesis with unistep plus rp delivery system (10 mm venous endoprosthesis) and the wallstent venous endoprosthesis with unistep plus delivery systems (12 mm - 16 mm venous endoprostheses). These devices are indicated for improving central venous luminal diameter following unseccessful angioplasty in patients on chronic hemodialysis with stenosis of the venous outflow tract. Unsuccessful angioplasty is defined as residual stenosis >= 30 percent for a vein <= 10 mm in diameter or >= 50 percent for a vein > 10 mm in diameter, a tear which interrupts the integrity of the intima or lumen, abrupt lesion site occlusion, or refractory spasm. The vessels that can be treated with the device are the innominate and subclavian veins ranging from 8 mm to 15 mm in diameter.
Approval Order Approval Order
Summary Summary of Safety and Effectiveness
Labeling Labeling
Supplements: S001 S002 S003 S004 S005 S006 S007 S008 S009
S010 S011 S012 S013 S014 S015 S016 S017 S018
S019 S020 S021 S022 S023 S024 S025 S026 S027
S028 S029 S030 S031 S032 S033 S034 S035 S036
S037 S038 S039 S040 S041 S043 S045 S046 S047


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Helping Your Clients Achieve Sustainable Income for Life

“People have to have sustainable income for life. If they haven’t done their planning, there is a good chance they won’t meet their goals. “ -Dwain Tataryn, Mueller Financial Services, Inc.
It should come as no surprise that many CPAs and other financial services professionals feel strongly about retirement. Clients are living longer, facing new challenges and risks. And, more importantly, they’re worried. They need an answer to the all-important question, “Will my income be sustainable in retirement?”
According to 1st Global’s Director of Distribution/Planning David Vaikness, 1st Global’s Sustainable Income Solutions™ (SIS) process provides a framework to answer that question. Through a five-step process, an advisor can guide clients toward their personal vision of retirement, identify the unique risks that they face, and provide outcome-based solutions to hedge against those risks.
According to Vaikness, these solutions, divided into three areas, Income Solution, Risk Management Solution and Growth Solution, are used to provide for the client a mental accounting for all of the parts of the financial plan. It helps them gain a better understanding of how the arrangement of their investable assets can impact their ability to live the retirement they envision.
“Advisors are using SIS with their clients–sometimes in rather surprising ways. The following success stories from four champion partners of thriving CPA firms showcase a wide variety of benefits, demonstrating just how versatile this process really is,” he adds.
Director of Financial Services Denise Ferrari, CFP®, Axis Wealth Management, LLC, Simi Valley, Calif., took a look at her current book of business. She found that clients with retirement accounts already in place could benefit from the SIS process. Here is just one of her examples:
“What we found at our firm is that SIS helps us define for clients what they want to do when they retire and how they want that retirement to be funded. Then the process allows us to go back and look at the client's complete retirement plan,” said Ferrari.
“When we started retirement planning four or five years ago, it seemed sort of piecemeal. As we have gone through updates with our clients as their situations change, we have been able to design great plans using SIS’s five-step process. Now we are able to determine how we are going to fund our clients’ retirements over the next five years, the next five years after that, then the next 10 years and beyond. Now, they know there is a plan that works and they are going to be okay. That’s a big part of why we do this.”
For many clients, retirement is like a puzzle. The clients see pieces but may not see how these pieces fit together. Overwhelmed and confused, clients may very well walk away. Dwain Tataryn, CPA, CFP®, Mueller Financial Services, Inc., Elgin, Ill., had a client just like that but was able to turn the situation around.
“We had a client who our firm was at risk of losing. Our financial advisor had done a good job laying out many pieces of his retirement plan through real estate investments, annuities, etc., but all of a sudden we found the client wasn’t happy. What we realized was the client saw these things as transactional and not pieces of a whole plan. He needed something that would give him comfort that a plan was in place. Perception is reality and we hadn’t done a good job in addressing his perception,” said Tataryn.
“So, we started talking about it, and after a few meetings with him, we got to the root of what he really wanted based on his financial needs. We then put together a visual presentation using the SIS process to show how his ‘must-haves’ and even some of his ‘like-to-haves ‘would be covered. This holistic picture gave the client a good feeling, and gave us a good feeling about meeting his needs.”
Much of the financial planning software used today is very extensive in the level of output it provides. This can often be overwhelming for a client. The tools developed with SIS are different. The Risk Assessment and Recommendation reports focus on the risks to a financial plan rather than investment returns, and they do so in a way that’s easier for clients to understand. Chuck Lanier, ChFC, CLU, president at Fuller, Frost and Lanier Wealth Management, LLC, Augusta, Ga., used these tools to give one of his clients a real peace of mind.
“I’ve used financial planning software for years, and many times it gives too much information for clients to comprehend. SIS gives us what I refer to as a ‘deliverable,’ a series of 12 pages that clients can easily understand. It shows them where they stand financially and what we may need to do next,” said Chuck.
“We met with one client in her retirement years whose husband had recently died. He left her with a 401(k) and some other assets, but she was unclear in what she should be spending, or not spending, to make the money last. After understanding what her needs were, we used the SIS program to show her that she was going to be fine financially. Not only that, we were able to help her realign her investments so she wasn’t taking as much risk as she was previously. It’s a great example of time well spent for all of our clients to have us look over their shoulders and then let them know they are going to be all right.”
Chris Boynton, CPA, CFP®, Arxis Wealth Management, LLC, Simi Valley, Calif., realized that his clients weren’t the only ones benefiting from SIS. He found that the process impacted him as well in how he met with clients, and even how he thought about retirement planning within his firm.
“We use the SIS process a lot, and not just with SIS cases. What we do is walk through the process with our clients to give them the bigger picture and better feel of the total financial planning that we do. So, even before starting an SIS case, we’re asking different questions and broaching different topics, possibly things they don’t want to hear at the moment. But, it’s always done in a non-threatening way where they realize we are simply looking out for them.” Boynton said.
“It’s also helped us think about comprehensive financial planning for our own retirement,” he added.
This article and its content have been provided by 1st Global. With more than 450 firms affiliated with 1st Global, it is one of the largest wealth management services partners for the tax, accounting and legal professions. 1st Global delivers the required capabilities essential for wealth management excellence including progressive ongoing education, which places the firm in a unique position to offer wealth management knowledge.
1st Global was founded by CPAs on the belief that accounting, tax and estate planning firms are uniquely qualified to provide comprehensive wealth management services to their clients. Each affiliated firm is provided with education, technology, business-building framework and client solutions that make these firms leaders in their professions through dedicated professional client relationships built around wealth management.
1st Global Capital Corp. is a member of FINRA and SIPC and is headquartered at 8150 N. Central Expressway, Suite 500 in Dallas, Texas, 75206, (214) 265-1201. Additional information about 1st Global is available via the Internet at
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This is the simplest way to add some brightness to your space and perk up your walls. This wall art has been beautifully window mounted and framed and is ready to hang as soon as you receive it. With an emphasis on Spring, a contemporary palette and a freshness that will brighten up your space, there is something for everyone in this collection.
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Bring a sumptuous comfort to your daily shower or bath with this superb bath sheet by Mayfair. Perfect for wrapping around yourself after washing, and made from beautiful, pure combed cotton, renowned for its superior softness and absorption qualities, this bath sheet will ensure a blissful and comfortable bathing experience. The simple, sophisticated design promises to complement an array of decor styles, allowing you to create a stunning bathroom display by teaming the full range and mixing and matching colours.

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Erics gearing up for a nebula 1176

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Re: Erics gearing up for a nebula 1176

Postby RJHollins » Sun Mar 04, 2012 12:39 am

Just to confirm the same observations ...

I own two original hardware 1176's. [don't recall
the 'revision' letter at the moment ... but they are
of the 'early' persuasion].

In their earlier days, they STILL had a different sound
and response from each other. Differences were also
evident amongst other studio units.

I have the stereo adapter for these, but had to be
careful when I would go that route.

I'm sure that if I sent these 2 units out to someone
like J.Williams, he could tweak them closer to each

Anyway ... that can be the 'beauty' of analogue hardware.

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21 oz Montego Sports Bottle BPA Free

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If quantities differ from those shown, add your desired amount to the quote basket and we will advise you.
21 oz custom water bottle with a never-lost loop-top cap.  With your custom logo imprinted on these wide-mouth thirst-quenching wonders, your customers will be happy, healthy and well hydrated. These bottles are Bisphenol A (BPA) free.  High quality AS Plastic bottle material is shatterproof and break resistant.  Stain resistant plastic.

Looking for a different style?  We've got tons of other sports bottles to look at!  Or why not speak with one of our attentive, intelligent, really really fun (and ever so modest) sales people?

Call us at 888-332-ADCO or email today!
FeaturesSpecificationsShipping InformationCustomer Reviews
Available Colors: Translucent Colors:  Process Blue, Orange, Royal Blue, Purple, Black, Green
Setup Charges: Screen - $55.00
Custom Quote
Production Times Available: 5 business day production is standard. Free 24 hour Rush available, please call!

21 oz capacity. - 7.25"H x 3"W

Typical Imprint Area(s): 1.5"h x 7"w - One-Color (Wrap)
3.5"h x 2.75"w - One-Color (One Side).
1.5"h x 2"w - Multi-Color (One Side)
Available Imprint Options: Screen.
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text:
TitleLyuks, the taste you love
Campaign Lyuks, the taste you love
Advertiser Kraft Foods, Inc.
Brand Lyuks

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Type Television
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