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Content-type: text/html Man page of user_attr

Section: File Formats (4)
Updated: 9 Feb 2009
Index Return to Main Contents

user_attr - extended user attributes database

/etc/user_attr is a local source of extended attributes associated with users and roles. user_attr can be used with other user attribute sources, including the LDAP people container, the user_attr NIS map, and the user_attr NIS+ table. Programs use the getuserattr(3SECDB) routines to gain access to this information.

The search order for multiple user_attr sources is specified in the /etc/nsswitch.conf file, as described in the nsswitch.conf(4) man page. The search order follows that for passwd(4).

Each entry in the user_attr databases consists of a single line with five fields separated by colons (:). Line continuations using the backslash (\) character are permitted. Each entry has the form:

The name of the user as specified in the passwd(4) database.

Reserved for future use.

Reserved for future use.

Reserved for future use.

An optional list of semicolon-separated (;) key-value pairs that describe the security attributes to apply to the object upon execution. Zero or more keys may be specified. The following keys are currently interpreted by the system:

Specifies a comma-separated list of authorization names chosen from those names defined in the auth_attr(4) database. Authorization names may be specified using the asterisk (*) character as a wildcard. For example, solaris.printer.* means all of Sun's printer authorizations.

Contains an ordered, comma-separated list of profile names chosen from prof_attr(4). Profiles are enforced by the profile shells, pfcsh, pfksh, and pfsh. See pfsh(1). A default profile is assigned in /etc/security/policy.conf (see policy.conf(4)). If no profiles are assigned, the profile shells do not allow the user to execute any commands.

Can be assigned a comma-separated list of role names from the set of user accounts in this database whose type field indicates the account is a role. If the roles key value is not specified, the user is not permitted to assume any role.

Can be assigned one of these strings: normal, indicating that this account is for a normal user, one who logs in; or role, indicating that this account is for a role. Roles can only be assumed by a normal user after the user has logged in.

Can be assigned a name of one project from the project(4) database to be used as a default project to place the user in at login time. For more information, see getdefaultproj(3PROJECT).

The default set of privileges assigned to a user's inheritable set upon login. See "Privileges Keywords," below.

The maximum set of privileges a user or any process started by the user, whether through su(1M) or any other means, can obtain. The system administrator must take extreme care when removing privileges from the limit set. Removing any basic privilege has the ability of crippling all applications; removing any other privilege can cause many or all applications requiring privileges to malfunction. See "Privileges Keywords," below.

Specifies whether an account is locked after the count of failed logins for a user equals or exceeds the allowed number of retries as defined by RETRIES in /etc/default/login. Possible values are yes or no. The default is no. Account locking is applicable only to local accounts.

The following keys are available only if the system is configured with the Trusted Extensions feature:

Contains a number representing the maximum number of minutes a workstation can remain idle before the Trusted Extensions CDE window manager attempts the task specified in idlecmd. A zero in this field specifies that the idlecmd command is never executed. If unspecified, the default idletime of 30 minutes is in effect.

Contains one of two keywords that the Trusted Extensions CDE window manager interprets when a workstation is idle for too long. The keyword lock specifies that the workstation is to be locked (thus requiring the user to re-authenticate to resume the session). The keyword logout specifies that session is to be terminated (thus, killing the user's processes launched in the current session). If unspecified, the default value, lock, is in effect.

Contains the maximum label at which the user can operate. If unspecified, in the Defense Intelligence Agency (DIA) encodings scheme, the default is specified in label_encodings(4) (see label_encodings(4) and labels(5) in the Solaris Trusted Extensions Reference Manual).

Contains the minimum label at which the user can log in. If unspecified, in the DIA encodings scheme, the default is specified in label_encodings(4) (see label_encodings(4) and labels(5) in the Solaris Trusted Extensions Reference Manual).

Except for the type key, the key=value fields in /etc/user_attr can be added using roleadd(1M) and useradd(1M). You can use rolemod(1M) and usermod(1M) to modify key=value fields in /etc/user_attr. Modification of the type key is restricted as described in rolemod and usermod.

Privileges Keywords

The defaultpriv and limitpriv are the privileges-related keywords and are described above.

See privileges(5) for a description of privileges. The command ppriv -l (see ppriv(1)) produces a list of all supported privileges. Note that you specify privileges as they are displayed by ppriv. In privileges(5), privileges are listed in the form PRIV_<privilege_name>. For example, the privilege file_chown, as you would specify it in user_attr, is listed in privileges(5) as PRIV_FILE_CHOWN.

Privileges are specified through the Solaris Management Console (smc(1M)), the recommended method, or, on the command line, for users, throughusermod(1M). See usermod(1M) for examples of commands that modify privileges and their subsequent effect on user_attr.

Example 1 Assigning a Profile to Root

The following example entry assigns to root the All profile, which allows root to use all commands in the system, and also assigns two authorizations:

The solaris.* wildcard authorization shown above gives root all the solaris authorizations; and the solaris.grant authorization gives root the right to grant to others any solaris authorizations that root has. The combination of authorizations enables root to grant to others all the solaris authorizations. See auth_attr(4) for more about authorizations.

See nsswitch.conf(4).

Described here.

See attributes(5) for descriptions of the following attributes:

Interface Stability

The command-line syntax is Evolving. The output is Unstable.

auths(1), pfcsh(1), pfksh(1), pfsh(1), ppriv(1), profiles(1), roles(1), roleadd(1M), rolemod(1M), useradd(1M), usermod(1M), getdefaultproj(3PROJECT), getuserattr(3SECDB), auth_attr(4), exec_attr(4), nsswitch.conf(4), passwd(4), policy.conf(4), prof_attr(4), project(4), attributes(5), privileges(5)

See the dtstyle(1X), label_encodings(4), and labels(5) man pages in the Solaris Trusted Extensions Reference Manual.

When deciding which authorization source to use, if you are not using LDAP, keep in mind that NIS+ provides stronger authentication than NIS.

The root user is usually defined in local databases for a number of reasons, including the fact that root needs to be able to log in and do system maintenance in single-user mode, before the network name service databases are available. For this reason, an entry should exist for root in the local user_attr file, and the precedence shown in the example nsswitch.conf(4) file entry under EXAMPLES is highly recommended.

Because the list of legal keys is likely to expand, any code that parses this database must be written to ignore unknown key-value pairs without error. When any new keywords are created, the names should be prefixed with a unique string, such as the company's stock symbol, to avoid potential naming conflicts.

In the attr field, escape the following symbols with a backslash (\) if you use them in any value: colon (:), semicolon (;), carriage return (\n), equals (=), or backslash (\).

Privileges Keywords

This document was created by man2html, using the manual pages.
Time: 02:37:14 GMT, October 02, 2010


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Morgan St. Beats Cross-Town Rival Coppin St. 82-77

BALTIMORE (AP) — Justin Black and Ian Chiles scored 23 points apiece on Monday as Morgan State won its fourth straight game against cross-town rival Coppin State, 82-77.

The 7-foot-2 Chiles had five blocks for Morgan State (9-13, 7-3 Mid-Eastern Athletic Conference), giving him 167 in his career. Black made nine of his 14 shots and had seven rebounds, five assists and three steals. Anthony Hubbard added 15 points, on 7-of-11 shooting, for the Bears.

Black scored nine early points a Morgan State led 13-7 and the Bears closed the half on an 11-4 run to lead 44-36.

Coppin State (9-15, 6-5) got 21 points from Michael Murray and Taariq Cephas had 17. The Eagles were just 4 of 22 from beyond the arc and made 39.1 percent of their field goals

The teams will face off again on Feb. 19 in the 77th meeting between the two programs.

(Copyright 2013 by The Associated Press. All Rights Reserved.)

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Former Ravens Linebacker Bart Scott Named Analyst For ‘The NFL Today’

BALTIMORE (WJZ) — Former Ravens linebacker Bart Scott has been named a studio analyst for CBS’ NFL pregame show, “The NFL Today.”

Scott will join James Brown, Bill Cowher, Boomer Esiason and Tony Gonzalez.

Scott joined CBS Sports in August 2013 serving as a studio analyst during the 2013 NFL season for CBS Sports Network’s Sunday football studio program, “That Other Pregame Show.” Before joining CBS Sports, Scott’s NFL career spanned 11 years playing with the Baltimore Ravens (2002-08) and New York Jets (2009-12).

In 2006, he was a Pro Bowl selection and earned All Pro honors.

In addition to “The NFL Today,” Scott will expand his role at CBS providing analysis across multiple platforms, contributing to “Inside the NFL” on Showtime and appearing in weekly segments on “The Other Pregame Show.”

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Friday, August 08, 2008

Mink-lined handcuffs and a honeymoon cottage.

Cloning. Vicious dog attacks and heartwarming doggie defense of his mistress. Topless photo shoots. Beauty pageants. Mormon missionaries. Kidnapping and rape. Going on the lam dressed as deaf-mute mimes.

This is too weird to be fake.
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Tuesday, March 8, 2011

Alternate Gameplay: Secret Characters Variant

While I was surfing online, reading up on other ways people play BANG!, I read one interesting variant from Raman Ohri over at Board Game Geek. He called it the "Secret Characters" variant, and described it thus:
Instead of all of the players revealing their character cards at the start of game, they are all kept face down. The character is only revealed once you use your power. You can choose NOT to use your power (and therefor not reveal) if you like. Each player has the same number of life points as normal.
I think that this variant is really interesting, as your role can be a really negative thing at the beginning of the game, especially if you are a really offensive character like Willy the Kid or Slab the Killer. It is also extremely useful for the likes of Vulture Sam (but perhaps OP for him? Of course, some hate Vulture so much that this might be one way that they start to like the guy). It makes it difficult for the Outlaws to figure out the best offensive strategy against the Sheriff, but also makes it difficult for the Sheriff to infer who his threat is. And revealing your role can be an act of deception, making others wonder, "I wonder what role he has for him to reveal his character so?"

It is also really fantastic for 3-player BANG! I hated it how the general strategy was for the 2 weaker characters to gang up on the stronger, while the stronger tried to knock off the weakest. You just flipped a coin that you were attacking the right role. With the characters hidden, it creates a little more balance and an interesting situation for the players to wager when the best time to reveal their character is. If anyone has tried out this variant, and noticed anything else about it, I would be interested in hearing their thoughts.

  1. I've played Super Bang! before. Suzy Lafayette and Elena Fuente-- just sayin'.

  2. Ugh; I can't stand those variants that create ridiculous combos. I think Super BANG! would have been better if you were given 2 character abilities, but you had to choose which one you would use each round (you could even make it each turn, but that would slow down the game too much IMO). They don't stack.

  3. What about Vera Custer and Secret Characters Variant?

  4. I imagine that you would only allow Vera Custer to copy a revealed character's ability. If you did it this way, Vera Custer would be revealed when she chooses to adopt a revealed character's ability on her turn. If you don't like this, you can simply remove Vera Custer from the game. You might allow her to copy non-revealed character's abilities, she just wouldn't know what her ability was and when to activate it. I just don't see why she would reveal herself to copy an unknown ability.

  5. My group and I came up with pretty much Super Bang! (I called it "Insanity Bang!") We only play it when we didn't care about balance and just wanted to mess around and see what kind of horrible combos we could come up with


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Buds, Twigs and Trees – Tree Identification in Winter

Posted Jan. 28, 2013, at 4:07 p.m.
Last modified Jan. 28, 2013, at 4:50 p.m.

Sunday, Feb. 24, 2013 1 p.m. to 1 p.m.

Location: Hirundo Wildlife Refuge, Gate 1 - Hudson Road, Old Town, ME

For more information: Gudrun Keszöcze; 207-944-9259; hirundomaine.org

Spend Sunday afternoon with Steve Sader, Professor of Forest Resources at University of Maine, learning how to identify deciduous trees and shrubs in winter. Hand lenses and magnifying glasses will be helpful. Bring snowshoes if necessary or reserve a pair at Hirundo.

Reservations requested by Saturday, February 23 call 944-9259. Suggested donations are $5 for adults, school-aged children are free.

Directions – FROM THE SOUTH: Take the I-95 N., use ME-43 exit 197 to Old Town/Hudson. Turn left onto Rt. 43 (Hudson Rd). Go west 5.2 mi and look for the large red signs on your right, Gate 1 (north side of Rt. 43). Enter and follow gravel road 0.5 mile to the Pine Tree Parking area. Meet at the Parker Reed Shelter, which is 100 meters further up the road, along the shore of Lac D’Or.


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Categorized | Featured, News

Posted on 05 April 2016 by cbcs_mike

Presidential candidate Mar Roxas made a brief forum with selected leaders of the civil society organization in Cotabato City. The forum was organized by Friends of Peace headed by his eminence Orlando Cardinal Quevedo and Mr. Guiamel Alim who was also a member convener of the group held at the Bishop Palace here in Cotabato City the other day.

Mar Roxas with Cardinal Quevedo while discussing issues with friends of peace.

Mar Roxas with Cardinal Quevedo while discussing issues with friends of peace.

It was a short but relevant and focus issues had been substantially discussed in the forum if he wins as president of the Philippines come May 9, 2016 election.
Foremost of the issues tackled as advanced by Mr. Bobby Benito was secretary Roxas’s plan on the peace processes especially of the Bangsamoro Basic Law (BBL) which 16th Congress of the Philippines failed to enact. He had categorical response that the matter was among the important peace program under the “Daang Matuwid” which he will continue. He explains that: “the basic foundation of the negotiation is the FAB (Framework Agreement on the Bangsamoro) and the CAB (Comprehensive Agreement on the Bangsamoro) and that the only matter is how it will be expressed into law.” He further emphasized that: “the next step is to identify the flaws and where it went wrong and address those problems”.

On another issue, Mike Kulat from the Consortium of Bangsamoro Civil Society (CBCS) reiterated that the report of the Transitional Justice and Reconciliation Commission (TJRC) which was tasked to study deeply the predicament of the Bangsamoro people rooted on the historical injustices against them. The report he said “gives full details of the so-called historical injustices”. He then asked Secretary Roxas if he would care to ask for “a public apology” for these centuries’ old injustices to the Bangsamoro People should he win as president.
After a deep pause, secretary Roxas managed to say: “What happened in the past are very unfortunate and regrettable. The hardships and travail is unimaginable.” However he stressed that: “I believed that words of apology are not enough and that as an action-man I think that action is more appropriate and that this is to mean what were lost must be returned” to the Moro People.

Also the issue of “Muslim na mananakop” was advanced by Yusoph Lumambas, secretary general of UNYPAD. Secretary Roxas was prompt to explain that “the matter is a wrong use of words.” And continued to elaborate that after the incidence it came into his mind referring to the unfortunate Zamboanga City Siege by some elements of the Moro National Liberation Front (MNLF) that even the word MNLF is not even appropriate much more the word Muslim. He gave an example of the MNLF under Chairman Datu Muslimen Sema who are not part of the incidence.

On the issue of what would people of Mindanao expects if he win as president he had substantially discussed what the present administration did, complete with facts and figures which he planned to continue and expand under the his administration.

By: CBCS Secretariat

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Another Cashless Currency Program Introduced

The ITEX organization stresses that it provides 21,000 clients with a marketplace for cashless business transactions. In a recent interview on, IMS’ Don Mardak shared his thoughts about the increasing popularity and benefits of the cashless monetary system for business. And the International Reciprocal Trade Association’s (IRTA) upcoming annual convention in September will focus on “Uniting People and Standards in a Cashless Trading World.”

Countless companies and industries outside the commercial barter industry are also realizing the value of providing valued customers with a non-cash currency.

TripRewards, the points program shared by Cendant Corp’s hotels and car-rental companies, has announced such a program. It lets members earn travel points (a non-cash currency) for buying and selling real estate through one of its realty brokerage firms.

Cendant, owner of several real estate companies including Century 21, will provide people buying or selling their homes 7,000 points for every $10,000 spent through December 31. (After that, the offer will provide 5,000 points per $10,000.)

For example, a member of TripRewards who sells a $300,000 home and buys a $400,000 home would earn 500,000 points...enough for a trip to Hawaii.


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Wil Myers Wins American League Rookie Of The Year

by Marisa Ingemi | Posted on Tuesday, November 12th, 2013
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Wil Myers

Tampa Bay Rays outfielder Wil Myers has won the American League Rookie of the Year. Myers hit .293/.354/.478 after being called up on June 16th and helped lead the Rays to a Wild Card berth in the playoffs.

Myers also hit 13 home runs with 50 runs. He gained 23 votes out of 30 for the AL rookie of the year. He led all American League rookies with 23 doubles and 36 extra base hits while getting on base at a .354 clip. He was also tied with 160 total bases for the most of any AL rookie.

Myers added 53 runs batted in on the season. He is the third Ray to ever win the award along with third baseman Evan Longoria and starting pitcher Jeremy Hellickson, who are both still on the team. Myers got 131 points through the voting point system where first place receives five points, while the next closest player, Detroit Tigers shortstop Jose Iglesias, had 80 points.

Five of the eight players who made the ballot were in the American League playoffs; Myers, Iglesias, Chris Archer, Dan Straily and Cody Allen, if you count the one game Wild Card playoff.

Here is the full ballot:

Wil Myers, Rays (23 first place votes)

Joe Iglesias, Red Sox/Tigers (5 first place votes)

Chris Archer, Rays (1 first place vote)

Dan Straily, Athletics (1 first place vote)

JB Shuck, Angels (1 second place vote)

Cody Allen, Indians (2 third place votes)

Martin Perez, Rangers (2 third place votes)

David Lough, Royals (1 third place vote)

Bud Shaw from the Cleveland Plain Dealer was the only voter to have Myers as his third place vote. Chris Assenheimer of the Elyria Chronicle-Telegram was the only person not to even has Myers on his ballot. Jose Fernandez, of the Miami Marlins meanwhile, won the National League rookie of the year, so both rookie of the year winners come out of the state of Florida.

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About the Author

Marisa is an avid Boston sports fan and a tireless sports writer. She has covered the Boston Bruins for Inside Hockey and built a lacrosse media empire in InLacrosseWeTrust.com. She covers the Red Sox and general baseball for Baseball Hot Corner and Boston Sports Then and Now. You can follow Marisa on Twitter @Marisa_Ingemi.

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BASFA minutes for April 21 - The Rumor of the Now.

melcharApr. 22nd, 2014 04:46 pm BASFA minutes for April 21

Meeting 1238
April 21, 2014

Trey Haddad, President
Chris Garcia, Vice President
Dave Gallaher, Treasurer
Galen Tripp, Sergeant at Arms
Barbara Johnson-Haddad, Secretary
held at Coco's, 1206 Oakmead Parkway (Lawrence Expressway/101 Fwy), Sunnyvale

Began at 8 - with a Jelly Belly boycott
28 people attended

A party jar was established

The minutes of meeting 1237 were accepted as 'spoilers'

The Treasurer was absent - but last week we took in $2.50 in the regular jar and $10.50 in the party jar [Trey: 'Treasurer sad'

There was no Vice President

The President had nothing fannish to report

There should be a Friday, April 25, PacBell Giants-vs-Cleveland game outing = $26.00 tickets - meet Dave Gallaher outside the ballpark for the tickets

Ken announced that the Legion of Rasselon meeting will be at the IHOP on Steven's Creek near Lawrence, 7:30 pm this Friday

Andy announced that he is recruiting 2 positions for the Worldcon 2018 bid - for campaign services and convention services - if interested contact him

Ric announced that Fanboy Planet's 350th episode will be a live podcast, recorded Sunday, April 27 at 2pm at the 7 Stars Bar & Grill [398 S Bascom, SJ]

Howeird announced that he is in 'Little Shop of Horrors' - running through April 27 at the Sunnyvale Theatre, 550 E Remington Dr; Thurs 7:30; Fri/Sat 8pm; Sunday 2:30

JA announced that Beth says 'hi' and that the last part of the 'Geek Wars' Nerdvana podcast will be released this Wednesday at noon & announced that they will be at SLG Publishing Saturday, May 3rd noon - 5pm on Free Comic Book Day

[tall] Kevin announced that the Hugo nominees have been released into the wild

Lisa announced that Wednesday is Astronaut's Day - so put hashmarks on your arms

Diane announced that Wednesday is World Book Night & she will help give out free books

[evil] Kevin announced that WooWoo Monroe will be performing at Saturday, April 26 at Renegade's Bar in SJ at 10pm

[tall] Kevin reviewed the Hotel Cabana in Palo Alto as fancy-looking, a remarkably comfortable hotel - but the $12 parking fee was not appreciated & it would be a great place for a SMOFcon

Howeird reviewed 'Little Shop of Horrors' as it's been keeping him busy, makes a great children's show ['they eat it up'] and he thinks it's a great show

Diane reviewed books - 'Dead Space: Martyr' by BK Evenson as sf/horror and highly recommended - & reviewed 'Overkill' and 'Undercurrents' - both by Robert Buettner as parts of a series with good world-building and good plots and she plans to buy the whole series, it's that good

Adrienne reviewed the season premiere of 'Orphan Black' as funny and good and tense and Felix remains her favorite character

Ryan reviewed 'Transcendence' as really good, if predictable - worth seeing at matinee

we did auctions

we adjourned at 9:12

and the rumor of the week was: 'the internet is for cats, pron & conspiracies'

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Date:April 23rd, 2014 03:19 am (UTC)
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This Week in Raiding: Nerf Acceptance... Sort of

"From the deepest desires often come the deadliest hate." - Socrates
Yesterday, Blizzard announced that Dragon Soul would receive the first of a series of progressive Nerfs, starting on January 31st. They are starting with a 5% reduction in health and damage dealt to all mobs in the instance. As well, there will be a way to toggle the Nerfs off, similar to how Icecrown Citadel's buff worked.

Now, I'm sure that many of you are thinking to yourself, "Oh shit, here he goes again. Another vitriol filled post about how much nerfs sucks and how they're ruining the game. Where's the fucking exit?"

Well, stick around; I don't plan on spewing any Nerf hate today. No sir, not me. Nuh-uh.

Now, while I'm no fan of Nerfs (as you may recall from this post from September), I am in a zen-like state of acceptance with this round of adjustments for a couple of different reasons:

Firstly, Blizzard approached these changes differently than previously in that they made no attempt to hide the fact that they were coming. Even before Dragon Soul was released on the live servers, the developers told us that they would be nerfed at some point. As well, they are giving us almost two weeks of notice before they come into effect. Contrast this approach with the sudden onset of the Firelands changes and it makes them a lot easier to accept.

Secondly, they are gradual. Looking again at Firelands, the nerfs that were implemented were savage in their  scope and extraordinarily sudden in their implementation. Such is not the case with Dragon Soul. Starting with a 5% reduction in all damage and health is reasonable and won't have such a jarring effect as the Firelands changes did. Dragon Soul will not turn into pale shadow of itself overnight; the adjustment period will be slow as the nerfs are gradually but progressively increased over the next few months.

Thirdly, they can be completely turned off to experience the fights at full difficulty. This brings back the successful buff system that Blizzard put into place for ICC, whereby talking to an NPC will turn off the Nerfs so a raid group can see the fights at full difficulty. This is a tiny bone to the hardcore players out there in an attempt to keep them happy by giving them the option to make the instance the original difficulty.

However, while it's nice to have I doubt this feature will ever be used—even by the extreme hardcore amongst us. And the reason is that there is no benefit to turning off the buffs other than self-satisfaction. With no way to tell whether a boss was killed with the Nerf on or off, any boss kill after the nerfs are implemented are tainted from a progression standpoint. I can say that I am 7/7 in Firelands, but anyone can look at the date of my Ragnaros achievement and see that it occurred after the Great Nerfening of September. That kill is valued less on a potential guild application than it would be if it had been done the week before. Dragon Soul will be the same.

Lastly, Dragon Soul normal modes are easy enough that it felt nerfed right from the beginning. So in that context, what does another Nerf matter? It's hard to get upset when something goes from easy to slightly easier.

I do have some questions though:

Why a raid-wide nerf? I don't think that a raid-wide buff was needed, honestly. Some of the bosses in normal modes could certainly use some tweaking: Zon'ozz, Ultraxion and Warmaster Blackhorn being the three that gave our raid team the most trouble. I sincerely believe that it's better to balance specific fights that are overtuned rather than nerf the entire instance. If a specific encounter is tuned such that the majority of people with the appropriate gear level cannot beat the encounter then by all means it should be re-balanced to bring it in line, but I feel the raid-wide approach is a bit like using a jackhammer to open a can of beans.

Why so fast? If, as Blizzard says, these Nerfs are being implemented because Raid Groups are hitting "brick walls" and not progressing, we now can gauge exactly what pace Blizzard expects their content to be cleared. These nerfs are appearing 9 weeks after Dragon Soul launched, meaning that Blizzard expects raiders to clear one boss per week at minimum before it considers them "stalled". Apparently, wiping on a boss for several weeks is now considered "hitting the wall" and "getting stuck on progression" and thereby grounds for nerfing the instance. Whereas in previous expansions wiping on a boss repeatedly was called "figuring out how to do shit" and an essential part of the learning process.

As with Firelands (which was nerfed in 12 weeks, giving slightly less than two weeks per boss), Blizzard isn't giving us enough time to figure things out. They continuously make more difficult and more elaborate dances in their encounters and are continually cutting short the time we have to learn them before getting heavy-handed with the nerfbat.

Kurn wrote an excellent article talking about the Dragon Soul nerfs and goes into a lot more detail on the timelines that previous instances have see in regards to difficulty changes. Check it out here: A Sigh of Resignation. She seems... uh... a little more angry about these nerfs than I am.

Matthew Rossi of WoW Insider shares an interesting statistic:
The Raid Finder is head and shoulders above normal mode raiding in terms of popularity. 35% of level 85 players have completed Raid Finder vs. 4% completing normal mode; that's a huge, huge shift. Keep in mind that Blizzard has more exacting statistics available internally, but this serves as an indicator of a trend.
On the surface, that is a shocking number. It seems like a lot of people have jumped in the Raid Finder at one point or another and have succeeded in killing Deathwing, far more than have done it on Normal difficulty. A 29% difference is significant, certainly, but let's think about this for a moment.

First of all, the statistic is for those players who have completed Dragon Soul by defeating the Madness of Deathwing encounter, something that can be done in the Raid Finder in an hour or two. Normal modes require a significantly larger investment in time, so it's not surprising that fewer people have completed it. Not only that, but divergent schedules of the raiders and other factors that aren't a concern in LFR can lead to slower progress. Nerfs can't fix that problem.

I don't know about your guild, but ours hasn't had enough time to even pull the Madness of Deathwing encounter yet after only 7 weeks of raiding, and yet I don't feel that we've hit a roadblock in our progression. In fact, at 7/8 I had thought we were making damned good progress towards our goal—until I heard about these nerfs that is. Now it seems that we're behind the curve and require some divine intervention from the developers.

I think Blizzard is making the classic mistake of underestimating it's user base. We're a resilient, intelligent bunch of people who are very good at figuring out what to do to get an encounter down given enough time.

I would be very interesting to see just how far people are getting in Dragon Soul without the nerfs. If 4% of level 85 characters have cleared Dragon Soul on normal, how many have gone 7/8 like me? How many are 4/8 and stuck on Ultraxion? How many are 2/8 and stuck on Zon'ozz? How many people just need more time to clear 8/8?

If specific encounters can be found that are causing the majority of the problems, then adjust those encounters to help those that are stuck and let the rest of us get back to work.

Frankly, I've come to accept that the days of the exquisitely difficult raid encounter are gone for good. No more will a raid encounter stubbornly refuse to yield to a dedicated and prepared raid group because the developers were feeling really evil when they designed it and just made that particular boss a massive son-of-a-bitch. The hard work, preparation and min-maxing that those encounters required are an out-dated mindset, apparently. And the raiders who enjoyed that type of challenge—the smart, resilient problem-solvers who think figuring out a problem is half the fun—are continually being marginalized.

If Blizzard feels that the raid is difficult enough that it is preventing people from completing it, then they should do what they feel is in the best interests of the health of their game. I can accept that.

Really, I don't much care what difficulty baseline Blizzard wants to set for it's raids. Whether it's incredibly hard, ridiculously easy or walking a fine tight-rope in between, I just want to complete the raid at the same difficulty level as the top-end guilds and everyone else. I don't want help and I don't want charity.

I'm not trying to sound elitist here. I don't consider myself a hardcore raider by any stretch of the imagination. I don't spend hours thinking about my spec or my gear or where I need to stand during an encounter. I have never run a gearing simulation and wouldn't know how to use a spreadsheet to tell me anything about WoW at all. All I do is show up and push buttons and dodge the fire until the boss dies.

If the fights are legitimately too hard, I'm all for nerfing them carefully and thoughtfully until they provide a good balance between challenge and accessibility to everyone. Everyone deserves to be able to play all aspects of this game, including Normal Mode raiding.

But I hope the developers never forget that there is a benefit to hard work. We as human beings learn from failure more than success. And while making raids simpler and easier is a good way to increase the overall number of raiders, allowing people to fail every once in a while—to truly have to work at something before succeeding—will make them better raiders.

  1. Blizzard pushes blanket nerfs to current content because it's easier than properly tuning the instance. They can't figure out how to create a smooth difficulty curve, so they instead smash it flat. That's been their MO since T9, and I'm very disappointed by it.

    I'm not a fan of Rossi's thought process, because it compares two different things. LFR isn't raiding. It's just an LFD group with five times as many people. That's the level of accessibility there. If you want to get a feel for how many people should have completed DS on normal by now, you should look at the rate of completion on previous tiers. As of the time of posting this, there have been 19,200 Deathwing Normal kills, 54 days after release. It took 89 days for the 19,200th kill of normal ragnaros. The 19,200th kill of normal Nefarian took place 150 days after the he was available. The 19,200th kill of the Lich King took place 115 days after he was available. Deathwing is already, by far, the easiest end of expansion boss in the game's history, and the easiest end of tier boss since Anub'arak in T9. The addition of LFR does nothing to dispute that fact, in fact, if anything, it reinforces it, because there are many players who fought hard for their Rag, Nef, and LK kills in previous tiers who kicked Deathwing over in LFR and called it good. Without LFR, the number of players who down Deathwing would be even higher.

    I'm seeing some eerie parallels between the reactions of a lot of the prominent bloggers on this topic, and the stages of the Kubler-Ross model. I'm not sure what that portends for the future of the game.

  2. I think the answer is simple - and shows in the design of Cataclysm. Failure is not allowed anymore - at no level. Too many people complained about hard heroics... well, why shouldn't they, after the leveling process was so quick and painless.

    Rauxis, chosen of CAT

  3. Technically, they're not nerfing the content at all. The bosses' health, damage, and abilities will remain the same. What's happening is they're buffing US - buffing health, damage, and healing by 5%, IIRC. We still can't be idiots - standing in the fire will still kill us. Not burning an algamation down to low health before we let it go nuclear will still kill us. It may be nerfed, but like I tell people when we go back to do old school raids - if you don't respect the mechanics of a boss fight, you will die no matter what your gear is. Some stuff you can steamroll though, that's true. Other fights, not so much. I feel it's always important to have a good idea of a fight no matter what it is and to perform it to the best of your ability, whether you're progressing on Madness or clearing Karazahn for transmog gear.

    1. Actually, no, this is a nerf to the content. From the official announcement: "...Power of the Aspects” spell, reducing the health and damage dealt of all enemies in the raid by 5%."

      I agree with everything you said though. It's still very easy to wipe on nerfed content if you're not careful. And the nice thing about this particular round of nerfs is that they are mild and gradual. At some point, however, we will likely be looking at a big ol' 30% nerf to Dragon Soul, we will have just had time to get used to it.

  4. Great commentary, but I feel that you left out something in the timing section: How many weeks has DS been available *OUTSIDE* of the Christmas holidays? I agree that Blizzard is perhaps pulling the trigger early. I also think that many of the 'stalls' that they say they're seeing are easily related to the holidays and getting back into things after them.

  5. I'm feeling quite satisfied here. I know that the hardcore guilds destroyed the normal raid in the first week.

    I know that a lot of raiding guilds are at heroics now. For our 'guild raid', that started like 3 weeks ago, we've downed heroic morchok.

    A group of loosely bound people on my server, which we call the alt run, clears 8/8 every week. Note, we're talking about a very decent group here, with a few ranking-dps every raid night.

    And then, there's my "old" guild. A friend of mine has too much loyality to leave after i've been guildkicked for "Showing off". They are, in fact, hitting a brick wall. 3 weeks ago, they first killed ultraxion. The week after, they failed. Today, they barely got it down - about 10 seconds on the enrage timer left.

    They're struggling to down their old amount of bosses. Usually, there's about 30 minutes left for trying to learn a new fight.

    While most of them are by no means good players - most of the dps score in the 20-25th percentile on raidbots ultraxion 10N, they are paying costumers. Every week, they spend three nights raiding.

    These people want to down the bosses too. For them, they're getting a small push in the back, to keep 'm going. Next month, the dps requirement for ultraxion will be slightly lower - maybe saving them one, or two, wipes on it. That can easily give them 20 minutes on warmaster Blackhorn. The month after that, they've gotten far more gear - they get an hour more at warmaster.

    They're going slowly through it. In fact, they haven't even downed ragnaros, opting to start in dragon soul. And, this buff is for them.

    Note: If i'm correct, isn't there an applied aura if the nerf is on?

    1. I think your example of the type of raid group that this is designed for is very good. I'm not going to argue that everyone has had the same level of success that I have, as my group have certainly run into our own share of troubles as well.

      But your example just goes to prove the main point that I was trying to get across: Nerf or rebalance the fights that are causing the roadblocks, not the entire raid.

      Ultraxion is a pain in the ass. He's a DPS check that requires some very precise, very sharp and flawless play for a group in 378 gear to get down. However, a couple of tweaks, either to his health or the Fading Light mechanic (that's what always screws us up), and suddenly he is no longer quite the roadblock he was before and I don't have to complain about it. I don't mind nerfs when they're thoughtfully considered and applied with care, but taking an axe to Dragon Soul and chopping it down bit by bit feels like a quick and sloppy fix. And as far as I'm concerned, it devalues the hard work that everybody has put in on these bosses already, regardless of where they stand in their progression.

      And there will be an applied Aura, yes, just like in ICC. However, the presence or absence of that aura will not show up in the logs, or in achievements or anywhere else. So there would be no way to prove—on a guild application for instance—that any particular boss that is killed after the nerfs are implemented was done at the regular difficulty or the reduced difficulty.

  6. My problem with the nerfs is simply that they're coming so fast. Sure, the timeline is for a boss a week or whatever...but I know our guild has had a lot of roster issues, especially around the holidays where we weren't able to work on progression. I think in general a lot of guilds are actually spending less time a week raiding than they did in previous expansions. Taking all this into consideration, I don't really feel like we've "hit a wall" yet. We've barely been able to bite hard into some of the heroic fights.

    Yeah, we can turn it off. But I'm guessing the consensus will be that we just leave it up. Seems like a cop-out way to raid.

    1. Well put. You've concisely summed up that idea that took me 1700 words to get across. Bravo. :)

  7. The exquisitely difficult raid boss is alive and well. See: heroic modes, heroic Ragnaros.

    1. I think you'll find that the majority of people who have issue with these nerfs are like myself who are in a guild generally only capable of normal mode raiding, perhaps 2 or 3 heroic kills. Heroic raids are to me what Normal is to the "casuals". I thought that was the point of introducing Raid Finder... to give the people who don't have time / can't be a$$ed to partake in organised challenging raiding a chance to "See it all". The fact that there is at least another 6 months until any signs of MoP begin to appear begs the question, what is the use in nerfing challenging content at any level so that we can spend the next 6 months farming it? With gear drops obtained from 4/8 bosses weekly the "brick walls" will be surmounted eventually, and provide something to do for the remainder of this expansion.

  8. I personally feel the nerfs are too soon, mostly because due to Christmas and all, it just feels that my guild started late and we haven't really hit a "road block" just yet.

    Ultraxion gave us some trouble but that was easily solved by 2 healing the fight and having all DPS pre-pot. Warmaster Blackthorn went down comparatively quickly by my casual guild's standards and we did well on Spine too, just lacked time.

    Meh, if we didn't have attendance issues, maybe this wouldn't feel like "wait nerfs incoming already?"

  9. I'm going to /agree with what you've said here. The nerfs are too soon--and at the same time, they're not. I raid with two guilds--a small progression 10-man group Alliance-side, and an even smaller casual 10-man group Horde-side.

    My A-side group is a two-or-three-night group, and we're currently 5/8. Why are we getting hung up on Blackhorn? Simple--we're having some roster issues. Between the holiday and the semester change (a fair number of us are part-time college students taking night classes), we've lost a few members, and a few others have switched their raiding spec and role to fill in the gaps. We'll be resuming regular runs this week, and when the nerf goes live, I'll be lobbying to my raid leader to turn it off. I hope she considers it!

    My Horde-side group is tiny. We're 6/7 Firelands--this was a major progression week for us, this past, with four new bosses down! We're really casual, running one, maybe two nights a week. We're less Bowling League and more like Pub Crawl with Extra Ouchy Death (no tax!). We take whoever logs in (usually six or eight of us), and we pug the rest. These nerfs are going to enable that little group to see that content, whereas otherwise I think we would have gotten very stuck and frustrated.

    So, yeah. I agree with your post--especially the positive aspects of gradual+able to be turned off.

    I love both my groups. Just sayin'.


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Article 27. Liability and Redress

The Conference of the Parties serving as the meeting of the Parties to this Protocol shall, at its first meeting, adopt a process with respect to the appropriate elaboration of international rules and procedures in the field of liability and redress for damage resulting from transboundary movements of living modified organisms, analysing and taking due account of the ongoing processes in international law on these matters, and shall endeavour to complete this process within four years.


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A weekend based in Keswick – Jan 2013 – Part 3

Posted by @ 9:20 pm on Thursday 24th January, 2013.
Categories: Great Escapes, YHA

Yet again I was up before sunrise and yet again Ella was reluctant to relinquish her duvet. After a quick breakfast we checked the MWIS forecast which confirmed that conditions would be pretty much the same as they were on Saturday. We decided that our half-day walk should be up something a tad tamer because my butt was playing up again so we chose Binsey for a simple up-and-down stroll.

After we'd filled the flasks we packed the gear in the car, said our goodbyes at the hostel and headed off for the short drive around the Back o'Skidda. We parked up in a small lay-by near Binsey Cottage, from there the track was straight up and obvious, no crampons required. If there had been a good covering of snow it would have been an excellent sledging hill with no problems going from top to bottom in one go.

Binsey's an odd fell, set apart from the others. It lacks altitude and technical appeal but it affords great views:

Snowclouds breaking over Skiddaw

On the way up we spotted from a distance what we thought was an injured sheep lying in the grass:

We should have gone to Specsavers  😎 ... on closer inspection it turned out to be a boulder with a peculiar covering of moss and lichen:

As usual, Ella couldn't resist playing with the ice:

A few hundred yards further on we were nearing the obvious summit where the wind was tearing up from behind us and whistling over the top:

Ella makes for the top

Surveying the scene

Snug in the shelter

We got comfy in the shelter, it was time for cuppas and snacks. The view from the top is well-worth the minimal effort of getting there, it's a great place for appreciating the layout of the Northern Fells. I managed to take a few pics when the wind wasn't flinging ice at the lens:

The Uldale Fells

Pano from Binsey

The stroll back down to the car took around twenty minutes and soon we were back in Keswick - Ella wanted some retail therapy. While shopping we ran into the two folk that we'd met up on Satura Crag the day before... what were the chances of that happening?

I was determined to keep my hands off my wallet but couldn't resist using my YHA-membership discount in the Cotswold shop when I saw the snow-scooters. Yeah, I might well be fifty but there's nowt in the rules that says that I have to act like it! We'll try to remember to take the thing up Binsey in the snow next year.

The drive home was fairly easy with hardly any bad roads until we got within 100 yards of home. Four hours of simple driving and then an hour to get the car on the drive. While we'd been away our village had been more-or-less snowed-in and iced-up.

Here's the tale of the tape:

Saturday: 3.04 miles of walking, 1341ft of up/down, 1 new Wainwright for Ella, none for me;
Sunday: 1.48 miles of walking, 592ft of up/down, 1 new Wainwright for each of us;
Wainwright totals so far: Ella 14/214, me 209/214

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Jul 31, 2014

Burlap and Doily Luminaries

Lovely vintage style find of the day - burlap and doily luminaries. Who would have thought that these simple glass canning jars invented and patented by John Landis Mason almost two hundred years ago would be so prized by crafty brides everywhere. Amanda Formaro created these Mason jar luminaries with doilies she bought at a thrift store for 35 cents each. She tried using paper doilies but they just couldn't compete with the elegant motifs of openwork crocheted doilies made of cotton or linen thread. These amazing - and very affordable - DIY wedding luminaries were made with tall glass jars, adhesive spray, second hand doilies, burlap, buttons and twine.

doily wedding luminaries
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Econo Lodge Downtown
2211 Douglas St
Omaha, NE 68102-1212

Found 3 reports:

10/19/2011. We woke up the next morning (10/20/20) to multiple bugs crawling around in both beds. There were blood spots on the sheets. We took several "specimens" to the front desk, and they refunded our room. Now have approximately 20 bites on my arms and shoulders.

in the middle of the night on spet 5, my husband came home from his job and turned the light on and i had 2 kids sleeping one in each bed, when he turned the light off, there was bed bugs crawling off my children. when we went and told the front desk they didnt act like they where surprised. my husband took a picture of it and we left as soon as we could to find another hotel. then at 6 in the morning when there was a laundary mat open my mother in law and i had to go and spent half the day w

ashing everyones clothes.

see full report...

Room 106 pre-paid to stay for one week. The first night saw some type of bug and just thought it was something harmless, killed it and went on. Second night had bites all over my legs and arm and my skin felt like it was crawling it itched so bad, including my scalp. Third morning awoke to what looked like a tick crawling in bed, when I killed it blood went all over the sheet (which explained the blood spots on our sheets from previous nights.) Upon advising management I was told that it was in

fact a "bed bug" and they have had this problem for over 6 months now and they are sure of at least two rooms being affected. We have been moved to another room but I am still itching and extremely paranoid! Don't have the money to go to another hotel and was advised "there are no refunds!" I just feel awful because I have my four year old with me and she has bites on her face.

see full report...

16 bedbug reports near this address:

Econo Lodge Downtown Omaha 0.005 km
Doubletree Omaha Downtown 0.815 km
Doubletree-Omaha 0.819 km
Magnolia Hotel Omaha 0.871 km
Magnolia Hotel-Omaha 0.877 km
Hyatt Place Omaha Downtown Old Market 1.483 km
Fairfield Inn And Suites 1.619 km
Homewood Suites By Hilton 1.654 km
Courtyard Omaha Downtown/Old Market Area 1.741 km
Hilton Omaha 1.805 km
127 N 33rd St, Apt 1 1.864 km
Comfort Inn At The Zoo 3.122 km
4051 Avenue C 3.489 km
1201 Avenue H 4.143 km
Holiday Inn Express Hotel & Suites Carter Lake (Omaha Airport) 4.431 km
Super 8 Carter Lake 4.798 km


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Pool Alarms Market – Global Industry, Trends, Growth, Business Research and Forecast 2021

Friday, January 13, 2017 4:17
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Research Beam Added a Report on “Global Pool Alarms Market Research Report 2017”

This report studies Pool Alarms in Global market, especially in North America, Europe, China, Japan, Korea and Taiwan, focuses on top manufacturers in global market, with capacity, production, price, revenue and market share for each manufacturer, covering Pool Patrol, Poolguard, Techko, Sensor Espio, Aquaguard, Safety Turtle, SmartPool

Market Segment by Regions, this Pool Alarms Market report splits Global into several key Regions, with production, consumption, revenue, market share and growth rate of Pool Alarms in these regions, from 2011 to 2021 (forecast), like North America, Europe, China, Japan, Korea, Taiwan

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Split by product type, with production, revenue, price, and market share and growth rate of each type, can be divided into

  • Fence/Wall Mounted Pool Alarms
  • Pool Mounted Infrared Detectors
  • Underwater Motion Alarms
  • Personal Immersion Detector

Split by application, this report focuses on consumption, market share and growth rate of Pool Alarms in each application, can be divided into

  • Commercial Pool
  • Residential Pool

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Table of Contents:

1 Pool Alarms Market Overview

1.1 Product Overview and Scope of Pool Alarms

1.2 Pool Alarms Segment by Type

1.3 Pool Alarms Segment by Application

2 Global Pool Alarms Market Competition by Manufacturers

3 Global Pool Alarms Production, Revenue (Value) by Region (2011-2016)

4 Global Pool Alarms Supply (Production), Consumption, Export, Import by Regions (2011-2016)

5 Global Pool Alarms Production, Revenue (Value), Price Trend by Type

6 Global Pool Alarms Market Analysis by Application

7 Global Pool Alarms Manufacturers Profiles/Analysis

7.1 Pool Patrol

7.2 Poolguard

7.3 Techko

7.4 Sensor Espio

7.5 Aquaguard

7.6 Safety Turtle

8 Pool Alarms Manufacturing Cost Analysis

9 Industrial Chain, Sourcing Strategy and Downstream Buyers

10 Marketing Strategy Analysis, Distributors/Traders

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Guatemala Beer Market Overview and 2021 Forecast: Special Focus Insights Report 2016

Tuesday, February 7, 2017 7:41
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(Before It's News) has announced the addition of the “Guatemala Beer Market Insights Report 2016” The report outlines the evolution of enterprise content management, and identifies and assesses the best performing vendors in the market.

 Guatemala Beer Market Insights 2016 Report provides a complete overview of the Guatemala beer industry structure offering a comprehensive insight into historical background trends, 2015 performance and 2016 outlook. Covering total market (on and off-premise) the report details:

- 2011-2015 actual detailed beer consumption volume data by segment, brand, brewer, packaging and distribution (on-/off-premise), with 2016 forecasts

- Top line production, import, export and consumption volume from 2005-2015 with forecasts for 2016

- Value by distribution channel 2011-2015, with 2016 forecasts

- 2014-2016 selected on- / off-premise retail prices

- Details of key beer new product launches in 2015 by company

- Overview of the competitive landscape in the beer market, with analysis of key company performance

- Insightful and valuable analysis of the drivers behind both current and emerging trends in the beer market
Data is also available in excel format

For more information about this report at

Report Summary

Guatemala beer market declines for the first time in years, as the weather was affected by the El Nino phenomenon. Beer sales were also negatively affected by slowdown in public consumption and investment due to the political crisis. Further, Guatemalans’ preference towards hard liquor also contributed to the drop in beer volume. Beer exports also suffered setback, This fall in exports was mainly driven by lower shipping to Mexico and El Salvador.

Report Scope

- Strong beers above 5.5% Abv saw greater growth than the lower strength segments.

- Mexico continued to be the main country importing beer to Guatemala.

- The affordability of glass over other packaging materials attributed its dominance in Guatemala.

- Traditional retail channels drive market growth.

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Table of Content

Competitive Landscape

Category Data

Table 1: Guatemala Population Size and Growth, 1987-2018F
Table 2: Latin America Population Size and Growth, 2005-2016F
Table 3: Guatemala Economic Indicators, 2007-2017F
Table 4: Taxation Base
Table 5: Legal Controls on Beer
Table 6: Tax Burden on Beer @ 5% Abv, 2015
Table 7: Beer Key Facts
Table 8: Top 10 Beer Brands – Volume, 2013-2015
Table 9: Top 10 International Premium and Superpremium Beer Brands – Volume, 2013-2015
Table 10: Beer Market Valuation (Local Currency), 2014-2016F
Table 11: Trade Margin Build-Up Model
Table 12: Selected Consumer Beer Prices: On-Premise, 2014-2016
Table 13: Selected Consumer Beer Prices: Off-Premise, 2014-2016
Table 14: Average Beverage Consumption – Liters of Pure Alcohol (LPA) Per Capita, 2005-2016F
Table 15: Beer Production/Trade/Consumption 000 HL, 2005-2016F

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5 Black Friday Crimes That’ll Make You Wait for Cyber Monday

Wednesday, November 23, 2016 11:07
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On Black Friday, hordes of people flock to stores across America right after they clean their plates in hopes of getting the best deals on products for themselves and everyone on their holiday shopping lists.

The hysteria of this day can lead many people to do things they may not normally do, including commit crimes. So, if you’re trying to get a great deal on Black Friday, avoid committing one of these five crimes that commonly occur on the craziest shopping day of the year.

  • Inciting a Riot (PC 404.6)

Stores often have long lines for a limited quantity of items. This is a formula that can easily create an angry mob of people. If you didn’t get your hands on that super-cheap flat screen TV, you may be tempted to turn your anger and that of those around you against the store.

This would be a very unwise decision because inciting a riot is a crime under California Penal Code Section 404.6. If it is found that you urged others to commit violent, forceful, or destructive acts while there is immediate danger of a riot, you could face up to 364 days in county jail and $1,000 in fines.

  • Brandishing a Weapon, Gun, or Firearm (PC 417)

On Black Friday in 2012, a man was arrested for reportedly pointing a gun at other shoppers after he was allegedly punched in the face.1 Even if you are acting in what you think is self-defense, it is never a good idea to brandish a weapon while shopping in public. That is because brandishing a weapon, gun or firearm is a crime under California Penal Code Section 417.

If you are convicted under PC 417, you face up to 364 days in jail and fines of up to $1,000. Your sentence could increase if the weapon was a loaded gun or if your act caused injury to another person.

  • Bad Checks/Check Fraud (PC 476a)

The deals available on Black Friday can be hard to resist, even if you don’t have the money to afford the things you want. If this is the case for you, you may be tempted to write a check for an amount that your account does not have.

Under California Penal Code Section 476a, attempting to pay with a check when you are aware that you have insufficient funds in your account is a crime. If you write a bad check for less than $950, you face up to 364 days in jail for misdemeanor check fraud. If your bad check was for the amount of $950 or more, you face felony charges punishable by up to three years in prison.

  • Assault and Battery (PC 240, PC 242)

If someone pushed you while running into a store or the person in line in front of you purchased the last item on the shelf, you may want to physically assault that person. However, if you do so, you could face serious consequences.

Assault is defined under PC 240 as unlawfully attempting to inflict violent injury on another person when you had the ability to do so. If your attempt to inflict injury on someone was successful, you could be charged with battery under PC 242.

An assault conviction carries up to six months in jail and fines of up to $1,000. Battery is punishable by up to six months in jail and fines of up to $2,000.

  • Theft (PC 484)

Many people think that a busy shopping day is a distraction for security and employees who may normally witness them stealing items off of shelves. If you attempt to steal something on Black Friday, you could face harsh penalties.

If you steal property worth less than $950, you will likely face misdemeanor petty theft charges. Petty theft is punishable by up to six months in jail and a $1,000 fine. If you steal items valued at $950 or more, you could be charged with felony grand theft. This crime carries a sentence of up to three years in jail and fines of up to $10,000.

Contact the Criminal Defense Attorneys at Wallin & Klarich Today

If you or someone you know has been arrested on Black Friday, you should speak to an experienced criminal defense attorney immediately. At Wallin & Klarich, our skilled criminal defense attorneys have over 35 years of experience successfully defending clients facing criminal charges. Let us help you now.

With offices in Orange County, Riverside, San Bernardino, Los Angeles, San Diego, West Covina, Torrance and Victorville, you can find a dedicated Wallin & Klarich attorney available near you wherever you work or live.

Call our offices today at (877) 4-NO-JAIL or (877) 466-5245 for a free phone consultation. We will get through this together.

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The post 5 Black Friday Crimes That’ll Make You Wait for Cyber Monday appeared first on Wallin & Klarich.

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