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The New World is the term historically given to the Americas. This goes back to the late 15th century, when the Americas were discovered. Until this point no one knew that North and South America even existed. The Americas were branded the New World. Europe, Africa, and Asia were branded the Old World. In the following centuries, countless Europeans would travel to these distant lands to explore them. It was a dangerous thing, with the risk of attack from natives or other European explorers. Also disease and the risk of just getting lost. Explorers of the new world established trade routes and paved the way for colonization. They went on bizarre quests to find entire cities made of gold. Here are ten explorers of the new world with interesting stories.

Henry Hudson

Henry Hudson was an English Sea explorer who attempted on two expeditions to discover a new route to China. He wasn’t successful but he did manage to discover America’s Hudson bay, which was named after him. After discovering the bay, he set to work mapping out the east coast. But his crew just wanted to go home by this point. Henry Hudson insisted they press on to discover a passage to China. So his crew mutinied against him. They took the ship, and left him drifting at sea in a small emergency boat with his teenage son and seven loyal crew members. They mutineers set off in the ship, leaving Hudson behind. Henry Hudson and those with him were never seen again, and their fate is a mystery.

Hernando de Soto

Hernando de Soto was the Spanish explorer who led the first major expedition into what is now the United States. He was the first white man to cross the Mississippi River. He was on a quest to map out new land and to become rich in the process. While in what is now Alabama, he encountered the Native fortress of Mabila. The fortress seemed like a peaceful town, so Hernando entered the town with his crew. But there were 2500 native soldiers waiting inside the fortress waiting to attack them.They retreated out of the town upon realising the plot. The native soldiers then closed the gate. Hernando de Soto then set fire to the fort and everyone inside burned to death. It seems like a harsh reaction but it was the natives who started it

Adriaen Block

Adriaen Block was a Dutch explorer who traveled to the New World with the goal of establishing trade with Natives. He achieved this goal. He also explored many areas of New England. He was the first European to reach the Connecticut River. It was he who first realized that Long Island and Manhattan are actually islands. It’s thought that an island called “Block island” may have been named by him, but no one is entirely sure. When he first arrived in America, the Connecticut River froze. He eventually returned home to the Netherlands safely. He drew up a now-famous map of the areas he explored. No map before his used the term “New Netherland”.

Sir Walter Raleigh

Born into the English aristocracy, Sir Walter Raleigh was a man of many occupations. He was a writer and politician, a soldier and spy, and also an explorer. He was one of the most prominent figures of England’s colonization of North-America. He was the only person guaranteed the right to explore Virginia, and took full advantage of this. Native Americans introduced him to tobacco, which he then introduced to Europe. He then went to South-America in search of the legendary city of gold. He never found it. He wasn’t ready to leave empty handed though, so he and his crew ransacked a Spanish settlement. Back in England, Spanish diplomats demanded his execution, and the Queen had him killed.

Jean Ribault

There were several attempts made by the French to colonize Florida. Jean Ribault played a big role in these. Jean Ribault spent some time in England trying to convince the Queen to financially back his expedition. But he was sent to the tower of London as a spy. He was set free after a while and started planning his expedition to America. A while later, he arrived at the small Spanish colony in Florida. He arrived at a difficult time: the French explorers were under constant threat from the Spanish empire and native tribes. They also had a shortage of supplies. An overwhelming Spanish force attacked, and Jean Ribault surrendered to them. But the Spanish killed him along with everyone who wasn’t a Catholic.

John Cabot

John Cabot was among a handful of Italian explorers of the new world. He explored North-America for the English King. He is actually credited as the first European to explore mainland North-America since the Viking expeditions. He had three voyages to the New World, with his final Voyage ending in mystery. They set sail, but there are no reliable accounts of what happened next. Some think they made it to America and founded a colony, which was the purpose of the journey. Others think they returned to England in failure and were neglected by historian records. It’s possible that they died at sea.

Ferdinand Magellan

Ferdinand Magellan is famous for his exploration of the East Indies. But he also spent some time exploring South-America. There is a South-American sea route called the “Strait of Magellan” was named after as he was the first European to navigate it. His expedition was the first ever successful attempt to circumnavigate the globe. He was especially interested in exploring the Philippians islands, which ultimately caused his death. Many of the islands were independent kingdoms willing to defend their independence at the time. It was one of these kings which killed Ferdinand Magellan when he and his army ambushed Magellan. There is a type of penguin named after him.

Sir Francis Drake

Sir Francis Drake was the second best earning pirates of all time. He was an English Sea captain who took advantage of his position by engaging in the slave trade, privateering, and New World exploration. He was so effective in fighting the Spanish that they called him “The Dragon”. The Spanish king put a huge price on Sir Francis Drake’s head. The west coast was known as a safe area devoid of pirates. Sir Francis Drake changed that by targeting ships in that area. He discovered an area of California which he called New Albion, where he established a port. Today, no one is sure where this port was though, but it’s generally thought to be an area called Drakes Bay.

Christopher Columbus

Christopher Columbus was the Italian explorer from which all of America was named. Colombia Is the historical name for North-America. He achieved 4 successful voyages to the New world, and became the most famous New World explorer. He spent a lot of times in central and South America, allowing him to forge the first permanent links between the Old World and the New. His voyages basically marked the beginning of the many genocides inflicted on Native Americans. Despite being Italian, he worked for the Spanish crown, as did many explorers of the New World.

Leif Erikson

Leif Erikson was a Viking explorer. He was actually born in Iceland and made a name for himself when he became the first ever European to reach North-America. His father was the first European to reach Greenland. I’m not sure who his son was. The Vikings actually colonized some of North-America, an area known as Vinland. Their colony on Greenland lasted for about 500 years, with their North-American colonies never fully being successful

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Ten short years of knowing Chuck have provided me with an endless storehouse of wonderful memories and stories. Below, I share just one that I learned after his passing. It requires no preface:

Recently, I was engaged in a conversation with a graduate student. The student had a difficult first semester in his PhD program – not at Columbia – and was considering transferring elsewhere or abandoning graduate school altogether. Being a very gifted student, it would have been a pity to lose him as a future social scientist. He contacted faculty at a number of universities in the northeast in hopes of meeting with them, discussing research, and making up his mind on whether to remain on the academic track. Many didn’t bother to respond or emailed a cut-and-paste job indicating they were too busy to meet.

Except for Chuck. Chuck arranged to see the student in the early evening outside of office hours. Chuck recounted his own doubts during his graduate school days. He gave the student lucid research advice. Chuck also profusely apologized to the student for not having his usual energy level; he had chemotherapy earlier that day.

This story speaks volumes about Chuck and his endless capacity to give and inspire. We cannot hope to replicate Chuck’s boundless energy, humility, and prolific output. But we can be his legacy by emulating his democratic and generous nature to students.

George Gavrilis
University of Texas at Austin

Social Science Research Council - One Pierrepont Plaza, 15th Floor | Brooklyn, NY 11201 USA | P: 212.377.2700 | F: 212.377.2727 | E: info@ssrc.org

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Title: Product design in the context of the social needs in less industrialised economies
Author: Guimaraes, L. E. C.
Awarding Body: Aston University
Current Institution: Aston University
Date of Award: 1995
Availability of Full Text:
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This thesis is related to the subject of technical innovation, specifically to the activity of design in microenterprises operating in less industrialised economies. Design here is understood as a process, which is not the sole domain of formally trained categories such as engineers, architects or industrial designers. The 'professional boundary' discussion in this investigation is perceived as secondary as, in this context, products are designed, copied or adapted by workers, entrepreneurs themselves, or directly by the poor community. Design capacity at this level is considered to be important both in relation to the conception of capital and consumer goods and to the building up of technical knowledge. Although professional design emerged in Latin America little over three decades ago, this activity has remained marginalised throughout industry. Design activity tends to be concentrated in some product categories in the formalised industrial sector. For microenterprises operating informally, industrial design appears to be unknown. The existing literature pays little attention to 'informal design' capacity. Other areas of knowledge, such as development economies, recognise the importance of microenterprises and technological capability but neglect the potential role of industrial design in small manufacturing units. The management literature, though it focuses on technical innovation and design, has also paid little attention to 'informal design'. In less industrialised economies this neglect is felt by the lack of programmes specifically tailored to create or stimulate 'informal design'. There is a need for recognition of 'informal design' capacity and for the implementation of programmes which specifically target design as a central activity in the manufacturing firm, independent of their size and technological capability. Addressing 'design by the poor for the poor', requires a down-to-earth approach.
Supervisor: Not available Sponsor: Not available
Qualification Name: Thesis (Ph.D.) Qualification Level: Doctoral
EThOS ID:  DOI: Not available
Keywords: Mechanical Engineering Management Economics


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Remembering Old Joe

I can see him now in his brown, zipped up, seventies style windproof. Walking towards me down Ashton Lane with his John Wayne swagger, hair newly Brylcreemed back, flask of tea and box of sandwiches in his plastic carrier bag, fag in mouth, mischievous smile on his face.

I loved Joe. I still do. Love may seem like a strong word to use for a guy I only met through my summer job in Glasgow. In his late sixties or early seventies, still having to work as a labourer to support himself and his wife, to many he would have seemed painfully ordinary. But he wasn't.

I loved his wisdom, his generosity, his kindness and his wicked sense of humour. I loved that he took me under his wing and told me stories. Endless stories of work and love, told in smoke filled Landrovers or in dripping oilskins as we sheltered under trees. Tales of Glasgow glamour from his Shawfield days; haunting memories of unrequited love for a Clydebank shipyard owner's beautiful young wife; numbing memories of unbearable sadness when predeceased by his son.

When I think of Joe I get an ache of sadness. I still miss him thirty years on. Forget stories of stones rolling away from graves. If there is immortality we achieve it by leaving a bleeding hole in people's hearts. Joe Wilson left a large one in mine.


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Oh, come on George!

George Lucas really needs to go back to his roots. He’s too far removed from the way he made Star Wars in 1977: that is, with a shoestring budget of $13 mil (about $50 mil in today’s money). He now says that he needs a “different technology” to make it economically feasible to shoot the Star Wars long-promised TV show at 1/10th of the cost. But he never explained what that new technology could be. If he means “let me think of a scene and as of magic let it materialize on a computer“, then I think that he (and I) will be long dead before such technology exists.

From what I understand from his mumblings, is that he wants to have the feature-film look & feel on TV. He wants to create worlds, not scenes in crummy rooms that try to hide their cheapness with dark lighting. He wants his characters go from one planet to another and experience these different planets exactly as they are in his mind. No murky/dark-ish/fake CGI as in most other shows, but rather crispy-clear views of how these worlds look like (example: Naboo vs Caprica). He wants to have CGI buildings, landscapes, characters, animals, and what not. While CGI alone do not make a good story (and his prequels are a good example of that), his vision as a fantasy filmmaker is sound. See, what George Lucas is selling is the escapism to a set of worlds in another galaxy, not necessarily the cheesiness that comes out of the Bad Empire vs the Good Jedi. And for that (very visual) vision, I estimate that he probably got a quote for about $25 million per episode. Which is of course too expensive for TV standards. And that scared him away.

What Lucas doesn’t get is that all that he wants to do can be done for $5mil per episode, tops. If he’s careful with budget it can even be done for $3 mil. But he has to change the way he thinks. He has to go grass-root. Here are some pointers:

– Instead of the 100 or 400 episodes he reportedly wants to make, he should only make 3 seasons with 12 or 16 episodes each. If he goes on and on and on with the series, his whole franchise will wear off in importance. Instead, 3 seasons is the right amount to keep the viewership at bay, and have a serialized premise that gets a real ending (rather than, “oops, we got canceled, we’ll have to end in a cliffhanger”). And of course, cast talented, but unknown actors.

– All shooting should be done in another country. He already used Morocco for Star Wars, and Australia, but China is the best place to shoot a TV version of his Star Wars vision. Not because it’s even cheaper there, but because of its bio-diversity. In China, Lucas would be able to emulate different planets for cheap: scorching hot deserts? Check. Jungles? Check. Crazy-looking mountains? Check. Snow? Check. Steppes? Check. Amazing lakes & rivers? Check. Rice land-fields? Check. Mist? Check. Ice? Check. All can be done using the same studio company that would make sure the cast, crew and equipment gets to the right places at the right time. Green screen work could be done on the spot, outdoors, and on a studio at a major city. Chinese know how to go big, by putting lots of labor into a given problem. And labor is ultra-cheap there. Props would be carved fast and cheap too. Lucas would only need to kiss some ass in the Chinese government to let him shoot there, as the Rebels vs the Empire theme is pretty political.

– Regarding FX, the biggest mistake Lucas can make is to ask his own San Francisco-based ILM company to do the job. ILM is a very expensive company to run, so even at wholesale prices they won’t be able to deliver the goods at a low-enough price. Instead, I’m thinking more of either China again, or better, South America. The software and render-farms are not prohibitively expensive anymore, and even off-the-shelf apps can do wonders in the right hands. Look at SGU’s FX for example, made by a small 3D software house in Vancouver. This is the best FX work done for TV so far, in my opinion. If you have Netflix, stream the SGU episode “The Greater Good” to experience the amazing CGI yourselves.

Consider that SGU cost $2.5mil per episode, which is cheaper than the US TV average of $3mil per primetime episode. “Mad Men”, with its ’60s decor, also costs $2.5mil per episode. SG-1 was between $1.1 and $1.6 mil. ST:Enterprise was at about $1mil per episode. And the ultimate sci-fi low cost per episode, that of Babylon 5, was shot for $850k per episode ($1.2mil in today’s money). If these guys can shoot shows at these low cost prices inside the US or Canada, then Lucas’ visually broader vision can be done for about $3-$5mil per episode. But only in China.

He just needs to give up most of his artistic control to others, since I don’t see him moving to China for 3 years…

Richard Allen Crook wrote on June 2nd, 2011 at 6:10 PM PST:

You’ll get a kick out of this… it explains everything!

Paul wrote on June 3rd, 2011 at 1:35 AM PST:

According to the promo I watched, Game of Thrones chose to shoot in Northern Ireland for the close proximity of different environments that could be adapted to desert, forest, snow.

Glenn wrote on June 3rd, 2011 at 3:40 AM PST:

Remember that a large part of the look of the Star Wars universe comes from using miniatures. Most lower budget studios are usually CGI only, and anything like a city would take ages to render. So they’d be stuck using short 5 second establishing shots like most tv shows have used in the past. Plus, a large number of CGI creatures would be required too, which I can imagine would be expensive to get done properly. Most I’ve seen in tv shows never usually look that good.

Yes, it could be done, but a lot would need to be sacrificed. Or they could go for a Clone Wars style look, but then work involving match moving, tracking, rotoscoping and additional compositing would add to the workload.

zima wrote on June 12th, 2011 at 1:59 PM PST:

>He’s too far removed from the way he made Star Wars in 1977

After 3+ decades, he’s probably too far removed from who he was; as are more or less all of us after such periods… (when looking at ourselves ~1/3rd of a century ago, it’s not terribly clear if we’re now closer to past self, or to our present peers)

BTW brain-computer interfaces that you sort of mention, Eugenia – while either arrival or absence of moderately advanced ones, in a few decades / before our deaths, probably wouldn’t surprise me too much one way or the other …I fully expect that, if available, they will be limited to non-old, pliable brains. If anything, just to laugh and spite at us ;p ;( (but imagine the hysteria with “think of the children!” here; so at least it would be a good laugh)

>According to the promo I watched, Game of Thrones chose to shoot in Northern Ireland for the close proximity of different environments that could be adapted to desert, forest, snow.

Paul, there’s “Malta unit” in the Game of Thrones credits; certainly many Dothraki or King’s Landing scenes would fit (might also help the availability of “Mediterranean” complexion extras?). Also, there’s “produced with the support of investment incentives for the Irish Series Industry provided by the Government of Ireland”, and some ~local to production news (Belfast paper, IIRC) mentioned revitalising incentives. The original pilot filming also in Scotland and Morocco. Rather high overall budget, I think. Then there’s the UK with general filming resources at hand. So maybe GOT isn’t the best example (or maybe the EU ends up working here as intended ;p ).

Either way, it seems to work well for the series, as far as nice cast from the isles or overall end results go. So well in fact that I was a little shocked in 2nd ep, when I fully consciously realized how the dwarf character isn’t some great actor “remade” with effects, and clearly not chosen mostly just because of his height (what seems to be the rule) – the actor is both rather short and great.

Certainly recommended for those who don’t mind mild ~fantasy (awaiting one with Carlyle for example).

Also one of better depictions of sexuality I’ve seen, nicely reflecting how the apes running around are both a) obsessed about sex b) not at all so phobic and/or single-minded about nudity as many studios would like to portray. It mostly seems quite “natural”, not “OK, and now spice this up with nudity and sex” (though there are still “sexual characters” and “sacred characters”, with some comedic or dramatic nakedness thrown in-between; but that’s also accurate in a way). Occasional (still tactful) gore is treated similarly.

Some hints accompanying “the winter is coming” seem to suggest quite interesting world, overall (and still probably more consistent – that’s the big thing for me – than many scifi ones). Certainly charmingly depicted in the opening sequence, which curiously fine represents the “mechanism” of civilisation: whatever the humans make of their affairs, ultimately they are hardly on even the level of smallest of cogwheels in parts of the whole “machinery”…

[possible mild spoilers]

It would be nice to be surprised with convincing dragons on TV, but I won’t hold my breath ;/ (if they appear at all; a shame – for one, I can’t decide which surprise popping out of Daenerys would be better, a daughter or a dragon 😉 ). I’m already kinda disappointed with direwolf pups – their mother was huge as depicted, but apparently they will have to do with typical wolfish-looking dog breeds (I wonder how it could end up with some huge breed, _Irish_ wolfhound for example, in a “costume” to make it look much more muscular and wolf-like 😉 )

[/possible mild spoilers]

>a large part of the look of the Star Wars universe comes from using miniatures.

Well Glenn, good it’s about (almost) a Mecca of paper models? 😉 If cheap labour, warehouse space and the East Asian thing for paper weren’t enough, now they’re even much faster and easier to nicely do via PC software and printers (few random specimens: one, two, three, four, five, six, few nice ones & resources); but yeah, it’s a gone era.

Overall, being in China might perhaps help to see the “future” a bit better…

…also of conflict? (and Star Wars is big on those) For one, I wouldn’t be surprised if eventually we’ll get another “fun” relatively long-lasting bloodbath, in the spirit of WW1, as a result of past tactics and “future” technology – for example mass-produced & mostly-autonomous “kill vehicles” of various types (with a touch of Skynet / will biological humans be able to overcome “past tactics” of their bodies? 😉 ), possibly promoting places which can now pump out inexpensively the biggest numbers of consumer toys (or rather their proxies, non-nuclear conflict involving big fishes remaining unlikely). With futile “it’s not fair!”, like in one naval exercise (a “Zerg rush” of small, “disposable” vessels sinking old-school fleets – solution: reset the simulation).
But then, SW was always silly about those aspects, always a mix of antiquity ground, XIX-century naval & WW1 air warfare.

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Brussels, 9 September 2010

EU revises laws to better protect animals used in scientific experiments

The European Parliament has voted to revise legislation on animals used for scientific purposes. The revised legislation, first proposed by the European Commission in 2008, will strengthen the protection of animals still needed for research and safety testing. The new directive will also play a significant role in minimising the number of animals used in experiments, and require alternatives to be used where possible, whilst ensuring a level playing field for EU industry and enhancing the quality of research conducted in the EU.

European Environment Commissioner Janez Potočnik said: "Today's vote ends a long negotiation process, which has shown how sensitive and important the issues at stake are. However, everyone agreed that it is vital to improve the situation for animals still needed in scientific research and safety testing, whilst maintaining a high standard of research and improving the focus on finding alternative methods to animal testing. The European Union will soon have the highest standards of experimental animal welfare in the world."

Better standards

Through the revision of Directive 86/609/EEC the Commission has sought to strengthen EU legislation on the protection of animals used for experimental purposes. Among the most significant changes which will ensure this are the requirement to perform ethical evaluations prior to authorisation of projects using animals and the upgrading of housing and care standards.

The new Directive covers animals used in education and training and basic research. It covers all live non-human vertebrate animals plus certain other species likely to experience pain. The use of non-human primates is subject to restrictions, and the new Directive also introduces a ban on the use of great apes in scientific procedures. Only when survival of the species itself is at stake, or in the case of an unexpected outbreak of a life-threatening or debilitating disease in human beings, can a Member State exceptionally be granted permission for their use.

Improved protection for experimental animals

At present it is not possible to ban outright the use of animals for safety testing or biomedical research. The revision thus seeks to ensure that animals are used only where no other means are available. Their use must be fully justifiable and the expected benefits must outweigh the harm caused to the animals. The new Directive would also ensure that animals receive suitable care and treatment such as appropriately sized cages and an environment adapted to each species. These provisions will be continually monitored.

For the first time legislation will make authorisation for all projects compulsory. Facilities wishing to breed, supply or use animals will be obliged to seek authorisation for their activities. Staff working with animals, in addition to being properly educated and trained, will also have to demonstrate their competence before working with animals unsupervised.

Finding alternatives

The "Three Rs" principle of replacing, reducing, and refining animal testing is firmly anchored in the new legislation. The Commission strongly supports efforts to find alternative methods to testing on animals. Where this is not possible the number of animals used must be reduced or the testing methods refined so as to cause the least harm to the animals. In order to boost the development of alternative methods the new Directive will require the establishment of a Reference Laboratory at European Union level. The Laboratory will be responsible for coordinating and promoting the development and use of alternatives to animal procedures, and continue the work so far carried out by European Centre for the Validation of Alternative Methods (ECVAM). Member States are required to contribute in this crucial activity by identifying and nominating suitable specialised and qualified laboratories, as well as ensuring the promotion of alternative methods at national level.

Application of the new law

The Member States will have 24 months to adopt and publish national legislation which will transpose the provisions of this Directive. The new Directive will take effect on 1 January 2013.

Further information:

Commission webpage on lab animals

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Eiropas Jaunatnes portāls

Informācija un iespējas jauniešiem visā Eiropā.

A picture
© shutterstock.com - Petrenko Andriy

Looking for volunteering opportunities?

If you want to join the growing number of young people who volunteer in Europe and across the world, there are many places online where you can choose the best opportunity for you!

Anyone can volunteer. All you need are motivation, compassion and the willingness to work and learn from the people in the community.

There are many reasons why people decide to volunteer, usually to give something back and make a difference in the lives of others. No matter when you decide to volunteer, or what you decide to do, it will bring you countless benefits. And by doing it you will be making a real difference in the lives of individuals, the community and the environment. You will have the chance to meet new people, while raising your social awareness.

A volunteering experience can also benefit your professional career, as you will develop and learn new social, technical, team-building and problem-solving skills.

“The beauty of volunteering lies in the fact that when you give, you receive so much more in return”.

Where to look:

Eurodesk: opportunities for young people

Creative Corners: creative volunteering

Cross-Cultural Solutions: international volunteering

Global Volunteer Network: volunteer positions in more than 20 countries

Idealist.org: volunteer opportunities worldwide

Service Civil International: volunteering for peace

Volunteer Action Counts: share your volunteering actions

World Wide Helpers: hundreds of projects available from around the world


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The Beat

AA9.jpg POSTED BY AA9skillz ON Jun 25, 2012

FIFA 13 | First impressions of FIFA 13

EA SPORTS recently invited a few of our FIFA Game Changers to E3 where they had a chance to try out FIFA 13. AA9Skillz was one of those Game Changers and he recorded a VLOG about his first impressions of FIFA 13. Check out the video below where AA9Skillz discusses game play and his opinions on how this may affect how you play FIFA. Also check out his exclusive one-on-one interview with the producers of FIFA 13 here.

  • FIFA 12 FIFA 12

    Visit the official FIFA 12 website to learn more about the game.


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Regatta of the Ancient Maritime Republics in Amalfi

Wrote on 8 June 2016

Regatta Amalfi

It is since 1965 that the galleons of the Ancient Maritime Republics (Amalfi, Genoa, Pisa and Venice) fight it out. A race course 2000 meters long which spans the stretch of sea from Cape Vettica the Marina Grande Amalfi.

A unique event, 320 participants (80 per city). Amalfi will feature a wedding procession that recalls the famous marriage between Sergio III and Maria Lombard.

Attention to the road that will be closed Sunday, June 12 from 4 pm to 7:30 pm, much better to reach Amalfi by ferry.

Event schedule

Saturday, June 11, 2016

12:00 pm
Twinning Ceremony
Amalfi Town Hall

6:30 pm
Presentation of the Regatta crews
Amalfi – Piazza Umberto I

8:30 pm
Inspection of the boats
Atrani – Beach

9:30 pm
Gaetano Curreri and the Solis String Quartet in Concert
Amalfi – Piazza Municipio

Sunday, June 12, 2016

11:00 am
Parade of the “Città di Minori” band
Amalfi – departure from Valle dei Mulini

4:30 pm
Historical Procession of the Ancient Maritime Republics of Italy
Departure from Atrani

5:15 pm
Skiff’s race

5:40 pm
Sbandieratori Città Regia performance

6:15 pm

7:15 pm
Awards ceremony of the crews
Amalfi – Piazza Flavio Gioia

9:30 pm
Danilo Rea Piano Solo
Amalfi – Piazza Municipio

11:00 pm
Fireworks show
Amalfi – Lungomare

Categories: CultureSportTradition

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Event Details
Regatta Amalfi
Teresa D'Esposito

Web Master & Web Consultant at Zaniah srl. With a strong passion for travel and entertainment in general I suggest those who, in my opinion, are the best events in Sorrento and Amalfi Coast.


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pjd's New Writeups http://everything2.com/?node=New%20Writeups%20Atom%20Feed&foruser=pjd 2006-10-31T22:03:04Z Jungle Fever (thing)http://everything2.com/user/pjd/writeups/Jungle+Feverpjdhttp://everything2.com/user/pjd2006-10-31T22:03:04Z2006-10-31T22:03:04Z

My eyes opened wide. I had gone from gently slumbering to fully alert in an instant. My ears strained to hear if anything followed. Nothing but the sway of the trees lining the jungle opening we were camped in. I threw back the blanket protecting me from from the open air and reached for my upturned boots beneath the hammock.

"Who was that?" I shouted, "Speak up, who's still here?"
"Jameson, sir."
"I'm here sir, Godfrey. And so's the guide."
More name called out. As I laced up the boots I head Jameson barking out orders on my behalf. Ge was a retired army sargent now serving as my second on this expedition. "Who was it, Jameson? Get them lined up."
"Yes sir. RIGHT, you 'eard 'im! Get roused and get in line." The whole camp was moving now as people jumped into their boots and formed a ragged line.
"Looks like it's young Scott sir." said Jameson,

July 21, 2004 (idea)http://everything2.com/user/pjd/writeups/July+21%252C+2004pjdhttp://everything2.com/user/pjd2004-07-21T16:37:06Z2004-07-21T16:37:06Z
Here is a short account of my recent holiday. Ihave tentatively titled it "Sore feet, bruised knackers, AIDS clinics, crazy horses and stupid police officers - a story of bad luck on holiday!" I wouldn't normally write something about my holidays but so much happened to me I thought I'd inflict it on everyone. (A problem shared etc.)

First some back-story: me, my girlfriend and another couple have been planning to go away to El Arenal, Majorca for a bloody long time! We talked about it for a few months and then in february we bought plane tickets and booked the time off work. With me so far? Suffice it to say, I've been looking forward to this holiday!

Problems started on the first night, we went out for a couple of drinks. Feeling particularly care free that night, I decided it would be a good idea to wear my brand new never been worn (hence not broken in) flip flops. Many drinks and some dancing gave me a huge blister between my toes that meant I had to…

aperitif (thing)http://everything2.com/user/pjd/writeups/aperitifpjdhttp://everything2.com/user/pjd2004-05-26T08:00:47Z2004-05-26T08:00:47Z
It is customary in France to have a small drink before the meal starts. It's not a formal custom so there is no official procedure.

L'apero usually goes something like this:
The person doing the cooking announces that the meal is nearly ready and the table needs to be set. When this is done everyone gathers around the table and each persons aperitif of choice is served. In most cases this is pastis (a mixture of an aniseed based spirit (some people think Pernod is acceptable, real conneseurs use Ricard 51) and ice cold water which turns a milky yellow) or a light wine, sirop for the kids of course. Plain crisps and other small snacks might be served including my favourite croutons - hard, almost hard biscuit like croutons heavily coated in garlic powder.
Things continue like this until the food has finished cooking, which is usually about the time you finish your drink.

As a general rule, the bigger the occasion, the bigger…

I'll give up printf() when you pry my cold dead fingers from it (thing)http://everything2.com/user/pjd/writeups/I%2527ll+give+up+printf%2528%2529+when+you+pry+my+cold+dead+fingers+from+itpjdhttp://everything2.com/user/pjd2003-06-30T11:53:36Z2003-06-30T11:53:36Z

I once told my boss "I'll give up printf() when you pry my cold dead fingers from it". Well, he was happy to oblige.

Now I'm not saying that coding without the use of both hands is easy but not having printf() really hurts.
The injury first occured when I started programming on embedded systems. I thought I would never be able to cope. Embedded systems usually = no debugger, which is when I would use printf(). I soon learned that there are ways to get around the problem and get some work done.

Alternatives to printf():

Celebdaq (idea)http://everything2.com/user/pjd/writeups/Celebdaqpjdhttp://everything2.com/user/pjd2003-06-27T15:40:27Z2003-06-27T15:40:27Z

So you've got an account on Celebdaq and you've bought some shares. But you don't seem to be able to earn anything. The 'About the game' tab on the side leads you to lots of helpful stuff but here's some tips on how to go about the business.

There are basically 2 ways of making money on Celebdaq:

  1. Having the value of your stock rise
    This depends on the demand for a particular share at the time, so David Beckham(DVBECK) is VERY popular at the moment and is at Â£182.58 a share but at this price if it goes up by Â£1.80, every Â£1 you have invested is now worth Â£1.01. It you own shares in Gwen Stefani(GWESTE), currently at Â£1.01, a rise of Â£1.80 is huge ~180% increase. Lower value shares are also more sensitive to demand. It doesn't take much to move a low value share price! It isn't how many shares you own in a particular person that matters, it's the % change for that share that matters.
  2. End of week
June 25, 2003 (person)http://everything2.com/user/pjd/writeups/June+25%252C+2003pjdhttp://everything2.com/user/pjd2003-06-25T10:50:45Z2003-06-25T10:50:45Z

Have you ever worried if someone that has been in you life is still alive?

I lived with this guy for around 6 months in halls in my first year at uni.
He was best friends with another flatmate (who is now my best friend). Ken is/was(?) gay and Mark was not, but they had a laugh and Ken was a great person. Anyway, Ken was prone to buying Mark more drinks than was necessary when we went out and even spent Â£50 on him for his birthday. (After living there for 3 months - you know where this is going) At the end of Ken's stay with us, he took Mark out for an expensive dinner which they both enjoyed and then, at the end Ken said he wanted to say a few words.
These were words to the effect of (paraphrased) "I have AIDS and I've been in love with you since the moment I saw you".

Ken moved out the very next day. I suspect he had already packed. I don't think it was the AIDS thing that bothered Mark, we both had a chat about it and neither of us had…


text:
Pal"a*tine (?), a. [F. palatin, L. palatinus, fr. palatium. See Palace, and cf. Paladin.]

Of or pertaining to a palace, or to a high officer of a palace; hence, possessing royal privileges.

Count palatine, County palatine. See under Count, and County. -- Palatine hill, ∨ The palatine, one of the seven hills of Rome, once occupied by the palace of the Caesars. See Palace.

© Webster 1913.

Pal"a*tine (?), n.

One invested with royal privileges and rights within his domains; a count palatine. See Count palatine, under 4th Count.

The Palatine hill in Rome.

© Webster 1913.

Pal"a*tine, a. [From Palate.] Anat.

Of or pertaining to the palate.

Palatine bones Anat., a pair of bones (often united in the adult) in the root of the mouth, back of and between the maxillaries.

© Webster 1913.

, Anat. A palatine bone.

© Webster 1913.

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text:
Paragliding is the most minimal (and purest) form of flight that can be achieved by man. Descended from Hang-gliding and Parachuting, a high performance parachute which is easily portable in a rucksack can be used to achieve soaring flight on hills and mountainsides for hours on end. Paragliders can also be launched from flat fields by winching and height gains of 1000s of metres and cross-country flights of 100s of kilometers have been achieved.

Have you ever dream about flying?. Not just about being a static passenger, but about being you how's in control of the aircraft. I have, but it was all so beyond my reach, When was I going to be able to learn how to fly an aircraft?

NEVER. Until I found out about paragliders. A paraglider with all the extra equipment that you need fits inside a backpack and weights less than 30 pounds. You take your backpack and up you go a mountain or hill, once there you can unpack and prepare everything in 5 minutes, and ready you are to fly. And it's somewhat easy to learn how to fly a paraglider...

There isn't any other form of free flight more simple that paragliding...

First, you get inside of a chair (pretty comfortable, with support for your back and all the whistles of a complete chair) which also works as an harness, you have to adjust four straps; one for each leg, another one at your tummy, and the last one over your chest.

You then unfold the paraglider on the hill, it's not unlike a sky diving parachute, a pretty big nylon bag, shaped like an airplane wing, with openings on the from which let the wind in to fill the bag and give it the wing shape.

Despite the similarity, the design of a paraglider is very different from the one of a parachute. The parachute is made for going down, a paraglider is made for going up!.

A bunch of Kevlar lines are attached to the lower surface of the paraglider, you "hang" on them. All those lines connect to the risers. You can easily secure the risers to the harness using a couple of carabiners.

When you open the carabiners to get the risers inside, you can feel an adrenaline shoot starting to run on your blood. You also feel that anxiety which is always there just before you do something important.

When the risers are secure and you check for the second time that the carabiners are correctly closed, everything changes. You are so absorbed just on you, your paraglider and the wind, that nothing else matters, not even all the people which is with you on the launch pad.

You turn to face your glider, it's no more that a rag with pretty colors lying on the ground, on your back is the hill and beyond that a valley, you must be some 800ft about the valley ground level, the view is lovely.

You make sure that your paraglider is ready, you take in your left hand the lines that go to the front of the glider, and in your right the ones that go to the back. Your heart start to pump faster in anticipation. You pull with your left hand a little, the cells openings on the glider start to take air and fill it, you pull a little more, not much mind you, just a notch, just enough for the wind to barely get you glider off the ground, the glider inflates, it's not a rag anymore, now it's a sail. All your lines gets tense and you have the opportunity to check them. You look for knots, you look for little branches trapped, you look for tangled lines. There are a lot of lines, almost a hundred, but you check them all with just a sight hit. You let your glider to fall down to the ground again taking a quick step forward so the cell openings doesn't get closed, now your are ready for takeoff.

You detach the brake's toggles from the risers, one toggle for each hand, and check that actually the left brake is on the left hand and the right brake on the right hand. You take the risers again, your heart is now trying to get out of your chest, you want to be in the sky already, you're anticipating your launch. You feel no fear, you know that you can abort if you don't like something, if something is not perfect you just make your paraglider to drop on the ground.

You turn your head to the valley, you want to feel the wind, to measure it. You want to launch on the better moment of them all, the wind from the valley comes in thermal cycles, you want to launch at the beginning of the cycle when the wind is rising, you let the current cycle to die and wait for the next one. And the next one comes, you like it, you choose it to launch inside it, now the wind is enough for you to launch, but you wait a little longer, just a second, you check the hill below you, you want to make sure that the full hill is being hit by the wind. Yeah, the wind is moving all the trees, even the ones farther, this cycle is perfect, you choose to launch. Something inside your head goes click. If someone takes a picture of you in this precise moment, when you decided that the wind is right, you always came out with a full smile from ear to ear.

There's no hurry, you look at your glider, you shout "I'm leaving!" to those in the launch pad, you don't want anyone of them to ruin your launch by getting their gliders up in front of you. You pull with your left hand, this time stronger, this time is for real. The glider inflates and extends completely, it's a huge monster which obeys your quieter wish. You keep pulling, you don't let it to stop, the glider keeps getting higher, when it gets half way up, you no longer need to pull hard with your hand, you can also use your hips on the harness to pull, the glider keeps going up until it gets horizontal, perfectly horizontal and static on top of your head. You're happy, your glider is no more a rag, now it's a wing, a beautiful and huge 24 square meters wing.

You're still facing the wrong way, you turn around to face the valley with the glider on top of you, you're taking off!. You don't need the support from your legs anymore, you don't want to walk anymore, now you want to fly, you put all you weight on the harness, you want the glider to support you instead of your legs, you shift forward to get even more of your weight to transfer to the harness. The glider accepts you weight gladly. The inner air pressure inside raises with the weight your putting on, the cloth stretches completely and the glider surfaces looses all their wrinkles. The last thing you do on the ground is to push forward with you legs, you get away from the hill flying, you don't have that dropping feeling on your stomach, all your weight was already being carried by the glider, the only thing that you really feel is a very big liberation, you're not longer in the ground, now, you're flying.

You force your buttocks and your back on the chair and cross your ankles. You are pretty comfortable and you can stay like this for hours, your hands are raised at your shoulders level with the brake toggles in them. You turn to your right. First you shift your weight to the right side of the harness and pull a little on the right side brake. The glider obeys you immediately and starts to turn, you keep turning until you get parallel to the hill. The wind flowing from the valley is forced up by the hill, and even when the hill ends, by inertia, the wind keeps going up longer. That wind is enough to get your glider higher, when you fly close to the hill you go up. Eventually you get to the end of the hill and you turn back to your left, you see the launch pad, on your firsts flights you where impressed by the height you have already won with just one pass over the hill. The gliders not yet launched are there, sitting sad, on the ground, merely rags.

You flight on the hill side for a while, but soon it turns boring just going round there. You turn away from the hill, to the valley, to look for thermals, to hunt wind.

So you're merrily flying and suddenly you feel the chair rocking a little. Then you feel your gliding flying slower, it seems like it has bumped into something, you can't see anything, but you know what it is. Just bellow you, a piece of ground has been being heated by the sun, it got so hot that the air on top of it got also heated, and you know, hot air raises. Blessed raising hot air, it raises your glider with it. You speed up your glider, just a little, just enough to get inside of the thermal with a comfortable speed, once inside the thermal you're happy, you try to guess on which side of you the thermal is stronger.

A competition glider would have tell you right away which side was stronger, but your glider is a beginner's, much safer but less efficient. It doesn't matter, you choose to turn right, but you don't turn immediately, you want to get deeper into the thermal so you don't get kicked out while turning.

You turn, a complete 360 degrees turn. To make this turns you have to be smooth, you use all the tenderness you can. If you force the turn, the glider will fight back to stabilize itself before you get time to do the complete turn. If you do the turn smoothly, you'll turn away completely and comfortable, and you won't need to pull much the break, which makes for a more efficient turn. So you go round and round inside the thermal getting higher and higher with each turn.

Soon you find yourself at cloud base, you've hit the ceiling, you can't go higher. Thermals, hotter at the ground get colder as they raise, until they get so cold that the humidity on the air condenses and forms clouds. Cloud base level is as far up as it gets, there isn't anything else on top of which to get higher, but it doesn't matter, all the work you made to get this high pays. Now you have the time and the height to just fly, to look at the landscape, maybe to go and see how does that town over there looks from here.

You're on the sky and your chest is barely big enough to contain all the happiness that you're feeling.

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text:
The grand finale of the trilogy of trilogies. The Ultima series has always been da bomb. Until now (actually, some peeps out there might say Ultima 8, a.k.a. Mario: Pagan, but I digress).
5 years in development resulted in a product so bug-riddled it surpasses even Battlecruiser 3000AD and Falcon 3.0, previous standards of buggy releases. On my computer (Pentium III-550, 256MB RAM, TNT2/32MB) it had a framerate of, oh, about 10fps. And that's in a dungeon. In the open it drops to an average of about 3, if I am lucky. Not to mention memory leaks, plot-stoppers, bad AI, blue screens, hard drive thrashing and spontaneous computer death.
Nay, the true evil in Ultima is not the Guardian, but the marketing department of EA. By releasing 2 months before schedule they have disappointed thousands of loyal Ultima fans. Very virtuous of you, ya bungling morons.
...The patch helps matters, although not lots. The Plot Stoppers seem to have vanished into the ether, but occasionally the charectors do to. I stopped playing last night when I entered the inside of a ship by falling though a wall.

After Ultima Online and associated lawsuits you would assume that Origin would learn, or more precisly that Electronic Arts would. although you would be wrong. The framerate is unforgivable. It is even worse than playing Quake 3 Arena on a 233 with a Banshee, Worse than Unreal on a 2D card, and the graphics arn't as good. The fogging is useless, the charectors are still sweeping streets at midnight, and it is impossible to skip the tutorial when you start a new game. Avoid until it comes out on budget, when we might have PCs that can play it right, although I doubt a cray could cope with this.

Title: Ultima IX: Ascension
Produced by: Origin Systems, Inc., Electronic Arts, and Lord British
Release Date: December 1999
Platforms: PC only

Description: Ultima IX Ascension was the last of the groundbreaking Ultima saga. It was originally slated for release in 1996, but schedules kept slipping until the game was finally out the door in late 1999, with a lot of showstopper bugs that hinted that the game was forced to a premature release by management at Electronic Arts. The story begins with the Avatar's return to Britannia, finding it a world controlled by the Guardian, with Lord British enfeebled and the Eight Virtues twisted into mockeries of their true meaning by the Guardian's evil power.

Notables: This is the first, and as it turns out, only Ultima that ever used 3-D graphics. The system requirements are very high, even for today, and admittedly, this was the game that forced me to upgrade my system to something somewhat respectable. The music is enchantingly beautiful, the world itself is graphically very stunning and marvellously rendered, however its world modelling was nothing like that of Ultima VII or even Ultima V for that matter. People do not even have schedules as was the case in a game as early as Ultima V, and all shops remain open 24x7, and much of the interesting stuff that could be done in Ultima VII is impossible here.

Many preview screenshots and cinematic cutscenes were released in between Ultima VIII's release in 1994 till the game was finally released in 1999, which point to the fact that Ultima IX should have had a totally different plotline from what was actually produced (which is widely considered to be so thin as to be unsatisfying), as some insiders attested. From the details that have leaked out, a far more satisfying vision for the end of the Ultima saga was originally in Lord British's mind.

My Opinion: It's most definitely an unworthy end to the two-decades long Ultima saga. Too many compromises were made along the way from the time the game was first conceived till it was finally released, and all in all, for someone who has played all of the previous games, Ultima IX, even for the graphical tour de force that it is, falls far short of the mark. The plotline is terribly thin, the world modelling far less than even its eleven year old predecessors. The game resembles FPS games more than it resembles its predecessors, and on the whole does scant justice to its heritage.

Encyclopaedia of Computer and Video Games

You can also read the Original Plot to Ultima IX here on E2 now.

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text:
Note: Gomi is Japanese for garbage.

It's hard to describe just how aptly the lryics to this Shonen Knife song describes the mind-boggling level of importance attached to Japanese gomi life.

In Japan, gomi is collected from gomi stations, which in my town consist of a wire cage about 1.5 m x 1.5 m x 1.5 m. There is one gomi station for every 10-20 houses. You must use the gomi station that is assigned to your house - it is forbidden, and usually impossible, to use a different gomi station.

Impossible? The gomi station has a combination lock (some areas use keys) and the combination is known only to those householders who have permission to use that station.

Gomi must be sorted into two main categories; burnable, and non-burnable. Just about everything is burnable, except for polystyrene, cans, metal, paper (!), batteries, and PET bottles. Different days of the week are reserved for different types of gomi. There will be two days for burnables, and a day for newspapers, a day for cans, and a day for PET bottles. There will be one day a month for batteries, and one day a month for metal.

If you are overwhelmed by your gomi responsibilities and become a little slipshod with your sorting or timetabling, you may find that your gomi is returned to your front door by the neighbourhood person who is responsible for ensuring correct gomi disposal. This person (I call them the gomi nazi) is appointed by the neighbourhood group on a rotating basis.

The job of the gomi nazi is made easier by a couple of other gomi rules; firstly, that gomi must be disposed of in clear, see-through bags (of a specified thickness), and secondly, that you must write your name on each bag. This is how it is possible for errant gomi to be returned to your door.

Japan is a very small country with a very large population, and therefore has a serious problem with gomi. This problem is exacerbated by the Japanese custom of overpackaging. The complex gomi rules, and the regime of surveillance required to enforce them, are certainly annoying to just about everybody, but they are at least an attempt to contain a very serious environmental problem.

Amusing story: One day, a gaijin friend of mine failed to write his name on his gomi, which was returned to his front door later that evening. The gomi nazi explained that he couldn't accept gomi that didn't have a name written on it. My friend asked how, if there was no name on the gomi, they had known to return it to him?

The answer: "It had English things in it".

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text:
According to the Jargon File, appending a p to a word in some hacker slang turns the word into a question expecting a yes or no answer.
Therefore, saying "sexp?" would be asking for sex.

(Supposedly, this is from LISP)

Also Lisp-related: `sexp' is an abbreviation for `s-expr', itself an abbreviation for `s-expression', itself an abbreviation for `symbolic expression'. A sexp is simply a Lisp expression (be it code or data); `s' distinguishes it from the `meta-expressions' of early Lisps (McCarthy's 1.5, for example). In these Lisps, programs could be expressed with an Algol-derived syntax (m-exprs), or with the parenthesised notation that was also used for expressing lists (s-exprs). s-exprs caught on; m-exprs didn't. Now, almost forty years later, you'll be hard-pressed to find someone who knows what an m-expr is. Then again, you would have back then, too.

in emacs, any "balanced expression", like a block in C/C++ code that begins with a left-brace, {, and ends with a right-brace, }. (Or in Visual Basic code, a block beginning with an "If", and ending with an "Endif". Sick, twisted, I know, but true, nonetheless...)

In the rest of the world, short for "S-expression", which is, in turn, short for "Symbolic Expression"1. Sexps are an idea widely used in Lisp (and Scheme), in various forms. In its most basic form, a sexp can be either an atom, or a dotted pair of sexps.

So, A is a sexp, if A is an atom, A . A is also a sexp, as is A . (A . B), and (A . B) . (C . D). In Lisp, lists are formed as recursive sexps; that is, (A . (B . (C . nil))) is the list of A, B, and C, where nil is also an atom, and denotes the end of a list.2

This brings us to our good friends, car and cdr, which are used to access the left and right elements of a sexp, respectively. (When dealing with lists, they can be viewed as "head" and "tail", again, respectively.)

Used in the IETF's Simple Public Key Infrastructure (SPKI). From RFC 2693:

S-EXPRESSION: the data format chosen for SPKI/SDSI. This is a LISP-like parenthesized expression with the limitations that empty lists are not allowed and the first element in any S-expression must be a string, called the "type" of the expression.
For more information on that, see
or the RFC itself.

1Any similarity between this phraseology and neil's is purely coincidental, I promise... see? the nodes were written simultaneously; I just happened to take more time, with mine. FINE, DON'T BELIEVE ME!! SEE IF I CARE!

2in case you couldn't tell, I am using all A, B, C, and D as atoms. I would have explained that earlier, but I would hope that it's obvious? Maybe not...

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text:
A science fiction story by Cordwainer Smith, and also the stars of the story. What exactly the Kittons are is the mystery of the story, which is revealed about half way through the 20 page story. If anyone out there is still wondering where Anno Hideaki got his ideas from, this story reaffirms Cordwainer Smith's key role in making Anno even more insane.

Norstrilia is a planet that has become the wealthiest plant in the galaxy by selling the immortality drug stroon. Stroon can only be produced on Norstrilia, but there are plenty of people who want the secret. The story begins when a spy of the Thieves' Guild tries to steal the secret, which, despite his ruthlessness, is doomed from the start due to Norstrilia's cunning everpresent counterintelligence program. Although he manages to discover that the defense of Norstrilia are "Mother Hitton's Littul Kittons" he is deceived into what the term actually means.

The Norstrilian military lets him attempt to sneak a ship into their planet, which is where we find out what the Kittons are. They are a group of genetically modified weasels who are bred to be exponentially more violent, lust-crazed, hateful, hungry and afraid than your average weasel, which, of course, is fairly hyper to begin with. The weasels are kept permanently sedated in a military bunker. When the ship comes close to Norstrilia, the weasels are awakened, and all of their lust and hatred comes bubbling up. In a few seconds, they manage to begin madly tearing into themselves. All of their pain and hatred is psychically picked up and reinforced, and then transmitted into the incoming ship, where the Thief experienced a "prolongation of subjective experience which made one or two seconds seem like months of drunken bewilderment", during which he goes insane and tears himself (literally) to pieces. Norstrilia is saved.

This story is important for several reasons: it shows a fascination with the combination of computer, biological and psychological technologies, and how it could apply to psychological warfare, something that the Professor specialized in at his dayjob. He also describes the spy game between the thief and the Norstrilian intelligece service as a very subtle, ruthless competition, something he again perhaps learned from his day job.


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Sam Means' controversial book

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At 15 or so, Sam Means encountered his first racial epithet, overhearing somebody use Jew as a pejorative verb. ”It didn’t offend me — it was shocking but not in a horrifying way,” says Means, who at 26 is the youngest staff writer on The Daily Show (and also Jewish). ”It was more like, ‘Wow, people actually think that? How ridiculous of them!”’

Now, writing as a made-up old white professor named C.H. Dalton (think Stephen Colbert if he were deeply, deeply racist), Means has produced A Practical Guide to Racism, a faux textbook on the difference between races (think America (The Book), if it were really, really offensive). He’s even posting videos of fake lectures by Dalton, who’s played by former Daily Show correspondent Dan Bakkedahl (on apracticalguidetoracism.com).

”Obviously, the whole book is absurd,” says Means, who in person is more of a soft-spoken, shaggy-haired writer than a blustering blowhard in the Dalton mode. ”Hating Merpeople makes as much sense as hating anybody else, which is why I threw in the whole chapter on Merpeople.”


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'Pretty Little Liars' react: All we have are buttons

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Pretty Little Liars 410

Hi! Let’s take a sunnier approach to this week’s edition of “no answers, mo’ problems” as we journey on through the murkier and murkier waters of Rosewood’s biggest mysteries. As for all of our complaints:

“You guys are about as quiet as a monster truck rally, now shut up!” It’s PLL day! Hanna’s house doesn’t have space for homeless Emily (but has Spencer considered how giant her own house is?) – and Emily’s not the only one locked out. “BUTTONS!” I shouted as Ezra tried to get into his classroom. Not because that’s a nickname I’ve given him, but because his shirt had at least 5,000 buttons on it. Poor guy is distracted – he forgot that shirt was really ugly.

It’s always surprising to remember that Aria is a photographer. So much is made of Emily’s swimming and Spencer’s brilliance (and Hanna’s … shopping?) that I forget that Aria is artistic. But now she’s taking headshots of her boyfriend, and action shots of his karate skills. Swoon? No, I just can’t pretend he is appealing at all.

Wren, on the other hand, is very swoon-worthy. But does he have a secret? (Of course.) Will we find out what it is? (Not in this lifetime.)

The end bit last week showed the black-gloved figure playing the piece that Toby found today with a message – “Forget the lamb. Go for the lion.” Anyone else just think “Twilight?” OMG, Edward Cullen plays the piano! He has a sister called Alice! A! Okay, obviously not. But at this point, I’d accept it. What’s Toby going to do with sheet music?

Poor Mrs. D. I know people who are good friends with the mothers of their pals – but that’s not really the case in PLL Land. None of the Liars’ moms seem to be the “cool mom” or surrogate mother for the pack – they’re all decently friendly to each other, but each girl is attached solely to her own mum. I cannot imagine how awkward it would be for me to go stay at the home of a friend whose mom I only knew in the company of my buddy, without said buddy acting as a buffer. Throw in the little detail that the reason your amigo isn’t present is because she is, you know, a victim of a grisly murder, and things get extra hairy. Does Ali’s mom just want to help? Or is she too creepy to be trusted? (Yes.)

“Jenna shows up in a lake looking like soggy bread, and now you want to go ring the bell jar?” Caleb is articulate when angry, isn’t he? He is also right. Why won’t anyone tell their parents or the police about A?

Celebrate! Ezra doesn’t have a baby after all! Bye, Jake! (Or bye Ezra, because without a tie to the Liars, why is he in the show?) Unfortunately, Caleb and Hanna might also be saying goodbye soon – they are disagreeing a lot. Although they ended their encounter in the street with a kiss, Wren seemed to have other plans for the couple. “If I hadn’t made such a mess of things, you were once going to be my family.” Oh don’t remind us, Wren.

Was it just me or did Ezra look a bit out of control during his “you have five smiles” speech about his son? I really feel bad for the guy. He is kind of left with nothing now. Except buttons. He has so. Many. Buttons. Maybe he should share his buttons with Mrs. DiLaurentis (just the buttons, guys – that is not a euphemism), because she is also losing everything. A divorce on the horizon, she has turned her house into a museum of her old life.

But we finally have a motive for CeCe – the frat party that got her kicked out of college was an event she is certain was orchestrated by Ali and her four other “she-devil” friends. If someone got you removed from the rosters of your university would you take to wearing a red coat and creating misery, mayhem and mortuary visits for them at every turn? I’m just saying – it’s a little extreme. However, the image in the mirror of the blonde girl in the red coat with the mask – combined with the eerie music box soundtrack – is the creepiest we’ve been treated to on PLL for weeks. Three cheers for Red Coat!

Oh hey, Aria, your hot soulmate who likes all the same things as you and has helped you through the wackiest teenagerhood of all time is calling – but also, your goofball KARATE INSTRUCTOR man is waiting for you. Yeah, maybe I yelled “answer the phone” like ten or 12 times.

Using Dr. Palmer’s illness as a sort of mystery-solving, clue-generating mind game seems all wrong to me. Exploiting a man who doesn’t know how to orient himself in place and time is terrible, and they should be ashamed of themselves. Not to mention, why would you take anything that a mentally unstable man said as law? He mentions Mrs. D – and perhaps it is a big ah-hah moment, but it just feels so evil, the way Toby and Spencer have been manipulating Dr. Palmer’s mind.

Actually, a lot of unhealthy stuff has been going on in the way of making light of mental illness – like CeCe checking into Radley and pretending to be suicidal. Ali and CeCe’s idea of a great prank – and scared Mrs. D nearly to death. She forbade her daughter from spending time with her toxic friend, but obviously that just drove her to like her more (she’s a defiant teenage girl).

So Wren is bad news, and coloring the coat on the girl red is supposed to indicate what – that he’s on the A team? Telling the authorities that Mona was coerced into confession by Mrs. Hastings is a pretty nasty thing to do – and he definitely has some history with Mona herself. And okay there are holes in the ceiling of the creepy lair someone’s been living in down in the DiLaurentis’ basement. Strange, but telling? Of course: no answers, mo’ problems.


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about the company

GiveForward is an online tool that makes it extremely easy for people to raise money for a loved one’s medical expenses. The website provides individuals with great fundraising ideas and the tools to create them so that friends and family from across the world can donate online.  As of August 2013, the company has helped families raise over $60 million for things like chemotherapy, organ transplants, travel expenses and insurance co-pays.

Recent blog posts more posts >

Why Your Company Needs a Mantra
May 25, 2012

Does your company have a mantra? If not, stop what you are doing and develop one. Like, right now. It’s that important.

What the heck is a mantra? Good question. It’s the core purpose for why your business exists. If you’ve ever seen Simon Sinek’s TED talk, ‘it starts with why’, your mantra is the why.

To catch you up to speed, here’s a quick, (somewhat-bastardized) synopsis of Sinek’s TED talk:

Every business has a what and a why. The what explains what your business does (e.g. sells widgets). The why explains why your company does this (e.g. to create world peace)

Let’s use Acme Electric Wheelchair company as a hypothetical.

What Acme does: sell electric wheelchairs to non-mobile elderly folks.

Why Acme does it: to provide freedom and empowerment through mobility.

Alternatively, here is a real world example. At GiveForward we give people online fundraising pages to raise money for their loved ones’ medical expenses. This is what we do. But our mantra is create unexpected joy. Creating a little bit of unexpected happiness for families during an otherwise dark period in their lives is why we get up and go to work every morning. It’s what makes work fun. It’s the core purpose that is driving us.

Now that we have a basic understanding of a what a mantra is, I suppose the next logical question is why is it important to have a mantra?

Having a mantra is important for many reasons but one of the more practical benefits is that it acts as a filter for business decisions. Once you understand the purpose for which your business exists, it makes it a lot easier to understand which path to take when faced with tough decisions. Once you have a mantra in place you simply ask: is this upcoming opportunity in line with our mantra? If the answer is yes, feel free to proceed. If the answer is no, pass on the opportunity.

For example, here’s a recent scenario where we relied on our mantra to guide our business decision.

At GiveForward, we used to have an email that automatically went out two weeks after someone donated. It would thank them for their donation and then would explicitly ask the reader to refer others to GiveForward. In exchange, we promised to give them a t-shirt if they did this. This email got marked as SPAM all the time and no one ever referred people our way.

One day, a donor named Alan wrote to us and told us how much we sucked and how spammy our email was. And he was right. We did suck. This email was SPAMMY and it wasn’t creating unexpected joy for anyone. So we changed it to fall in line with our mantra. Instead of asking people to spread the word in exchange for a cheap, cotton t-shirt, we changed the email so that it said:

“Thank you for the donation you made a few weeks ago to [Joe's] fundraiser. We hope that your act of generosity filled you with lots of warm-fuzzies. And just in case you are in need of some extra warm fuzzy goodness today, here is the cutest video EVER

After we made the change, I sent our friend Alan a courtesy email to let him know he was right and we were wrong. [here's my actual email]

Dear Alan,

A couple of week ago you let us know how sucky our update email was. And you were absolutely correct. It was spammy and it wasn’t what GiveForward is all about. We’ve since changed it. Thanks again for helping us see the light :-)

Now here’s the best part. Since we changed the email, not only have we stopped getting marked as SPAM, but we’ve actually started getting fan mail from people telling us how much they love the kitten video (duh…everyone loves kittens).

The lesson here is that when you base your business decisions on a core set of values, it resonates with your fans. And if you’re trying to build a brand that is going to last for decades or even centuries, the reality is that your fans are never buying what you do. They’re buying why you do it – they are buying an idea, not a product. On the other hand, when you stray from your values and make decisions based on short term objectives, you end up alienating fans and getting marked as SPAM.

At the end of the day, Mantra > SPAM. Be the mantra. Don’t be the SPAM.

For further reading on these topics, check out Start with Why by Simon Sinek and Art of the Start by Guy Kawasaki.

Supporting Random Acts of Kindness
May 10, 2012

Our entrepreneurs give amazing speeches every year at our Demo Day. But one of the most incredible is still GiveForward’s from 2010. They were introduced by a young woman who explained:

“GiveForward saved my life.”

As GiveForward grows, they are continuing to make an enormous impact on people’s lives by making it easier for friends and families to send love and financial support to patients during a medical crisis. The latest is a commitment by venture capitalist Brad Feld for Random Acts of Kindness, where he’ll use GiveForward to make generous gifts to patients in need, like Justin Salcedo. You can read more about it on Brad’s blog.

Feeling like a proud father
April 28, 2012

This week GiveForward won the gold in the Edison Awards for social impact.  For those of you not already familiar with the Edison Awards, here is how they are described:

“The Edison Awards have been recognized as America’s innovation awards that take the time-tested characteristics of innovation from earlier visionaries and write a new chapter in American innovation history.”

Write a new chapter in America innovation history” – That is exactly what GiveForward is doing.  They are proving that you can run a profitable business while having significant social impact.  GiveForward empowers friends and family to send love and financial support to patients as they navigate a medical crisis. Desiree and Ethan have been more committed and more passionate about their mission than just about any other entrepreneur I have ever met, and it shows in their results and in the number of people they have helped.  It has been amazing journey to watch, and it has only just begun!


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0800 634 4484
Mon-Fri 9am-6pm  |  Sat 9am-5.30pm
Wharfedale Reva 2 Bookshelf Speakers

Wharfedale Reva 2 Bookshelf Speakers

The Reva-2 is the larger bookshelf speaker in the Reva range. Being slightly larger than the Reva-1, it handles a little more bass and is ideal for stereo audiophile setups. It is also equally suitable for surround sound systems.

EAN: 5025941161400

Man. Part No.: Reva 2

Wharfedale Reva 2 Speakers

The Reva 2 bookshelf speakers are an example of stunning build quality, every edge is seemless and the weight gives a great indication of how seriously Wharfedale are tkaing the Reva range. The speakers mean business and we were very impressed by the sound these speakers are capable of producing.

The Reva-2 being slightly larger than the Reva-1, handles a more bass and is great for stereo audiophile setups. It is equally suitable for surround sound home theatre systems.

Designed from the ground up to offer state-of-the-art tonal accuracy and musical detail, Wharfedale Reva has been born out of a combination of extensive research into unique driver and cabinet technology, combined with a passion for music.

From our proprietary glass fibre weave bass and mid range drivers to the 7 layer piano gloss lacquer finish, Reva Series is stunning inside and out and will bring excitement to your music collection and home cinema experience.

General description Bookshelf Speaker
Enclosure type Bass Reflex
Transducer complement 2-way
Bass driver 125mm Glass Fibre Cone
Treble driver 25mm Textile Dome
AV shield No
Sensitivity (2.83V @ 1m) 86dB
Recommended amplifier power 20-80W
Peak SPL 96dB
Minimum impedance 8Ω Compatible
Frequency response (+/-3dB) 4.4Ω
Bass extension (-6dB) 48Hz ~ 20kHz
Crossover frequency 42Hz
Cabinet Volume 2kHz
Height (on plinth) 357mm
Width 204mm
Depth (with terminals) (275+34)mm
Net weight 7.8kg/pcs

Additional Information

Promotion No
Manufacturer's Part No. Reva 2
EAN 5025941161400
Speaker Type Bookshelf
Speaker Award 4Star
awards No
Colour Black, Rosemah, Walnut, White
Type of Connection Bi-Wire
Type of Finish Gloss
Type of Tweeter Soft Dome
Recommended Amplifier Requirements 25-75w
Number of Drivers 1
Driver Size 5,00
Features No
Speaker Dimensions (WxHxD): 204 x 357 x 275 mm

Finance options* to help you afford the product you want!

If your order value is £389.00 or over you will be given the option to buy on finance when you reach the checkout. We have two finance options available:

Buy Now Pay 6 Months Later
Buy Now Pay 12 Months Later

Please Note: A minimum 10% deposit is payable up front on credit or debit card on all finance orders.

How to Apply

Applying for finance is simple. All you need to do is call us on 0800 634 4484 during opening hours and we will be able to process your order.

Who is the finance agreement with?

The finance agreement is with Hitachi Consumer Credit, one of the largest money lenders in the UK.

*Finance is available to UK applicants 18 years of age or older and subject to status. Finance is not available for business customers. Prices are correct at time of going to press and are subject to change during the term of this offer without notice. Terms and conditions are available on request. Finance agreements are available on orders between  £389 and £10,000 (including VAT and shipping). Please ensure you are able to keep up repayments of any finance package taken.

Now Group UK Ltd trading as Exceptional AV operates under a Consumer Credit Licence, No. 560813.
This licence is issued by The Director General of Fair Trading at the Office of Fair Trading in accordance with the Consumer Credit Act 1974.

Wharfedale Reva 2 Bookshelf Speakers

Availability: Usually dispatched

Availability: In stock

Save £60.00 £599.00
£539.00 inc vat

Our Awards

We're Geeks and Proud of It!

Yep, it's true! We know our fruit from our banana plugs, we love what we sell and we actually know what we sell.

We also answer the phone (yes – you can talk to us!) and we’re proud to say we have the best selection of geeks from the industry who love to help you. We care about our customers and getting stuff right.

Yep, we actually answer the phone!

We understand this is a rarity these days, but it really is true!

Freephone: 0800 634 4484
From abroad: +
44 1628 778885
From a mobile: 01628 778885

Live Chat
You can chat to our team live on the website by clicking on the chat window located bottom right of the page.

  Phone Lines Open
Monday to Friday 9am to 6pm
Saturday 9am to 5.30pm
Sundays and Bank Holidays Closed
Christmas Eve 9am to Noon
New Year's Eve 9am to 4pm

Next working day delivery is available on all in-stock items. All deliveries over £50 are fully traceable and most of our deliveries give you text message alerts!

Up to 90 Day Returns!

Returns are easy and flexible. We will accept returned goods up to 90 days from purchase with the following restrictions as summarised below. For more details please read our Terms & Conditions of Sale, a link is shown at the bottom of the home page.

Changing your Mind
It's OK to change your mind but please be aware that all goods must be returned in as new, unused and re-saleable condition. This means that all packaging must be intact, all accessories are complete in their original wrappers and any free items are also returned with the goods. Essentially the product must be returned in the same condition as you would expect to receive a new unit in. In all cases the cost of returning the goods will be the customer's responsibility. All faulty items must be returned complete and will be repaired under the manufacturer's warranty.

How we Handle Returns
Depending on how long you have had the goods there are different options availble to you. In the case of faulty items, if the item fails due to a manufacturing fault between 1 and 28 days from delivery we will exchange it for a brand new one of the same model. Any items which are found faulty after 28 days from delivery will be repaired under the manufacturers warranty. For returns where you have changed your mind, please find our policy below:

This is were you return your item and we will exchange it for another item of equal or higher value. If the item you wish to change to is of higher value you only pay the difference. If the item is of a lower value we will issue you with a credit note for the difference which you can spend with us at a later date.

Credit Note
This is where you return your item and we issue you with a credit note which you can use against another purchase with us.

This is where you return your item and we issue a refund back to the same method you paid with. e.g. the same credit card. This is not available after 14 days, only exchange or credit note is available after 14 days.

25% Restocking Fee
If your item is returned to us between 29 and 90 days from delivery we will charge a restocking fee of 25% of the price you paid for the item initially. This will be deducted from the value of the exchange or credit note which is issued to you. This is because  technology in the AV marketplace moves fast, and as a result the value of items decrease very quickly.

Please note we do not accept returns after 90 days, except for repairs under warranty.

To complete your order please call us on 0800 634 4484
9am to 6pm Mon-Fri, 9am to 5.30pm Sat.

Thank you!


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Bloom Where You're Planted: More than 40 years of connecting people in Paris.

You’re moving to France, right? Good.

I guess you have a lot of anticipation, apprehension, excitement or some of each.

Are you moving here for a “French Experience” ?

Are you following a partner? Is it for work, pleasure, studies or one of the twenty reasons we listed here?

It doesn’t really matter how you feel or why you’re moving to France because moving to this country brings a few challenges and a lot of opportunities.

The Social Anatomy Paris: A Breakdown of the 20 Paris Arrondissements

There’s so much variety in Paris.

As for where the live, the options are endless, though it depends on your personal preference, and most importantly, your budget.

Most postal codes—the last two digits—identify the arrondissements.

75003 would refer to an area in the third arrondissement, for example.

There are 20 of them arranged in a clockwise spiral, like a cinnamon roll or snail shell, if you will.

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4-H honors Umatilla County leader in youth development

March 28, 2008

CORVALLIS, Ore. - 4-H, the youth development program run by Oregon State University Extension Service, honored nine Oregonians for their work in helping Oregon's young people develop skills for life.

These nine people were inducted into the Oregon 4-H Hall of Fame, recognizing their volunteer work with young people across the state, in projects ranging from horsemanship to computer programming.

"The Oregon 4-H Hall of Fame honors individuals who have had a significant impact providing opportunities for personal growth and increasing social and technical skills to youth between kindergarten and 12th grade," said Helen Pease, OSU Extension's 4-H youth program coordinator.

A 2006 study published by Tufts University researchers concluded that 4-H clubs are among the most effective youth development organizations in the nation to develop positive influences in the lives of youth.

Focusing on five characteristics that indicate a positive response to individual and social interactions — competence, confidence, connection, character, and compassion — the Tufts study found that many community-based programs contribute to one or more of these characteristics, but only 4-H clubs contributed to all five.

OSU's 4-H programs are backed by university research and delivered by trained volunteer leaders, according to Roger Rennekamp, director of the OSU Extension 4-H program. "The programs engage youth over time, from kindergarten to college, developing in complexity as the individual grows up.

"If we are concerned about sustainable communities, we must include youth as our future citizens and leaders," he said.

The latest inductees to the 4-H Hall of Fame have encouraged a positive relationship between youth civic engagement and thriving individuals, according to Rennekamp.

For example, Jean Correa of Umatilla County was a dedicated 4-H volunteer in the Oregon 4-H Program for over 28 years. Her 4-H career began as a leader for home economics, expressive arts and leadership clubs in Umatilla County.

Jean served as a judge at county and state fair events for over 25 years and as a member of the State Fair Board, State Home Economics Advisory Board, Umatilla County 4-H Advisory Board and in many other leadership roles. She was also selected as Umatilla County Fair Grand Marshall and City of Echo Grand Marshall. Jean's service and dedication was recognized by having a flag flown in her honor over the US Capitol by Congressman Greg Walden.

Author: Peg Herring
Source: Helen Pease, Roger Rennekamp


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Wednesday, September 12, 2012

Cause & Effect: Episode 4.2

The second episode (of the fourth season) of the VTES webshow Cause and Effect has been broadcasted live this Sunday (September 12th, 2012). This time the three Swedish are joined by the Danish VtES player Martin Randers. They talk about the NAC 2012 tournament and the performance of the Three Inches of Danish Steel deck (based on Eze the Demon Prince) that Martin played during the tournament (and won with).

No comments:


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Celebrity News

Carrie Underwood on Having Kids: ‘I Don’t Feel Old Enough’

Country superstar Carrie Underwood looks gorgeous on the June cover of Marie Claire! She talked to the mag about her personality, dealing with anxiety and having children with hockey player hubby Mike Fisher.

Underwood admitted, “I don’t feel old enough to have kids. I know I am mature. But being responsible for another human?”

She continued, “I’m not a mushy person at all. We were never a huggy family. Or a ‘let’s talk it out’ family. Technically I have siblings but they are quite a bit older than me -- I was the accident -- so I have the only-child syndrome going on. I’m a little more selfish, a little more independent, a little closed. I do wish I were softer. I wish I were able to form relationships better. But hey, I mean… I’m not a sociopath.”

As for dealing with the stress of stardom, Carrie explained, “At the beginning of my career, I used to have panic attacks. People were touching me, screaming -- it made me really nervous. In public, I just get nervous. It’s a physical reaction, feeling like the walls are closing in. The fans are great. It’s not their fault. I don’t ever want to come across as ungrateful. But on my end, it is hard for me to process. Because I am still just me.”

For more of Carrie’s interview, go to MarieClaire.com!


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Fo3 ThreeDog allyouneedtoknow.ogg

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CopyrightThis file was taken from the video game Fallout 3 or from websites created and owned by Bethesda Softworks, the copyright of which is held by Bethesda Softworks. All trademarks and registered trademarks present in the image are proprietary to Bethesda Softworks.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material and is not being used to generate profit in this context.

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Kinship analysis

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Kinship analysis is typically used when an individual is deceased and no forensic / post-mortem specimens are available for testing. Since related individuals would have some DNA markers in common with one another, we can re-create a portion of the missing individual’s genetic profile from living relatives in order to perform paternity testing.

Source LinkEdit

This page uses content from the English language Wikipedia. The original content was at Kinship analysis. The list of authors can be seen in the page history. As with this Familypedia wiki, the content of Wikipedia is available under the Creative Commons License.

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MuggleNet Fan Fiction
Harry Potter stories written by fans!
Homeless Hippogriff [Contact]

I live in the US and have been reading and re-reading Harry Potter books since about 2001.
Right now I'm working on a poem and a story about why house elves don't want to be freed.

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MuggleNet Fan Fiction
Harry Potter stories written by fans!
MrsGinnyMalfoy [Contact]

hullo. I love draco ginny stories don't ask why. I love music, I listen to everything. My fav. colour is purple, I have 2 cats, I have a twin sister who writes you can check out her stuff on harrypotterfanfiction.com, musicgirlhp14. I'm currently on my way to university for music, I play French Horn. Well I believe thats all you need to know.

[Report This]

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Fantendo - Nintendo Fanon Wiki

Blues Pad

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The Blues Pad is a portable version of the Blues Cube. The system runs on 2 AAA batteries. Despite this, there is an charger add- on as well. Game inputs are actually downloads. Each game costs a dollar to 3 dollars.

Add- Ons

  • Charger (A charger)
  • Blues Cube Binder (Lets you play Blues Cube games)

Launch Games

Mario Kart Blue

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Fantendo - Nintendo Fanon Wiki

300px-New super mario bros Mixed Dimensions logo.png

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Fantendo - Nintendo Fanon Wiki

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  • Super Fighting World

    —???, Story Mode Intro, Super Fighting World Super Fighting World is a crossover fighting game...

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Fantendo - Nintendo Fanon Wiki

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Current Moon Phase

Waning Crescent
9% of full

Farmers Almanac
The 2017 Farmers Almanac
Farmers' Almanac

Weather History Results for Miami, FL (33156) October 23rd, 1952

« Previous Day - 10/22/1952 •••• 10/24/1952 - Next Day »

On October 23rd, 1952, the closest available weather station to Miami, FL (MIAMI INTL AP, FL), reported the following conditions:

High Temp: 82°F *
Low Temp: 73.9°F *
Average Temp: 76°F( 24 )
Dewpoint: 73°F( 24 )
Sea Level Pressure: 1014 mb( 24 )
Station Pressure: 1013.7 mb( 24 )
Visibility: 8 miles( 24 )
Wind Speed: 5 knots( 24 )
Max Wind Speed: 8.9 knots
Max Wind Gust: n/a
Precipitation Amount: n/a
Snow Depth: n/a
Observations: Rain/Drizzle
  • ( number ) = Number of observations used in calculating result for the day.
  • * = Indicates max temp was derived from the hourly data (i.e., highest hourly or synoptic-reported temperature), and not from the explicit max temp report.
  • See more historical weather results for Miami, FL on this day:
    October 23rd, 1949
    October 23rd, 1950
    October 23rd, 1951
    October 23rd, 1953
    October 23rd, 1954
    October 23rd, 1955
    Zip Code Month Day Year
    Full link to these results:

    Disclaimer: Farmers' Almanac's Weather History information is based upon data collected by the National Climatic Data Center. While we cannot guarantee every reported condition for a given day is accurate, we are continuing to work with the NCDC to provide information that is as accurate as possible.

    If you notice a hole in the upper left-hand corner of your Farmers' Almanac, don't return it to the store! That hole isn't a defect; it's a part of history. Starting with the first edition of the Farmers' Almanac in 1818, readers used to nail holes into the corners to hang it up in their homes, barns, and outhouses (to provide both reading material and toilet paper). In 1919, the Almanac's publishers began pre-drilling holes in the corners to make it even easier for readers to keep all of that invaluable information (and paper) handy.

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Current Moon Phase

Waning Crescent
9% of full

Farmers Almanac
The 2017 Farmers Almanac
Farmers' Almanac

Weather History Results for Advance, MO (63730) March 26th, 1950

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On March 26th, 1950, the closest available weather station to Advance, MO (MALDEN FAA AIRPORT, MO), reported the following conditions:

High Temp: 77°F *
Low Temp: 60.1°F *
Average Temp: 68.7°F( 24 )
Dewpoint: 60.9°F( 24 )
Sea Level Pressure: 1002.7 mb( 24 )
Station Pressure: 991.9 mb( 24 )
Visibility: 8.1 miles( 24 )
Wind Speed: 15.5 knots( 24 )
Max Wind Speed: 30.1 knots
Max Wind Gust: n/a
Precipitation Amount: n/a
Snow Depth: n/a
Observations: Rain/Drizzle
  • ( number ) = Number of observations used in calculating result for the day.
  • * = Indicates max temp was derived from the hourly data (i.e., highest hourly or synoptic-reported temperature), and not from the explicit max temp report.
  • See more historical weather results for Advance, MO on this day:
    March 26th, 1947
    March 26th, 1948
    March 26th, 1949
    March 26th, 1951
    March 26th, 1952
    March 26th, 1953
    Zip Code Month Day Year
    Full link to these results:

    Disclaimer: Farmers' Almanac's Weather History information is based upon data collected by the National Climatic Data Center. While we cannot guarantee every reported condition for a given day is accurate, we are continuing to work with the NCDC to provide information that is as accurate as possible.

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