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Tucson Fuel Cell

ID: 43356

World’s First Mass-Produced Fuel Cell Vehicle Available For $499 per month

Lease Includes Unlimited Free Hydrogen Refueling and
At Your Service Valet Maintenance

FOUNTAIN VALLEY, Calif., May 22, 2015 – Hyundai’s zero-emissions, hydrogen-powered Tucson Fuel Cell vehicle continues to satisfy and attract new customers focused on high-versatility and clean transportation. For 2016, the Tucson Fuel Cell adds convenient HomeLink® connectivity to the mirror, allowing owners to open and close garage doors, security gates and even control home lighting systems via a button on the rearview mirror, which includes a digital compass. In addition, Tucson adds two new exterior color options to Winter White: Hydro Blue and Chromium Silver.

“At Hyundai, we strongly believe that hydrogen-powered fuel cell vehicles represent the next generation of zero-emission vehicle technology, and we’re proud to be a leader in offering the mass-produced Tucson Fuel Cell to our customers,” said Dave Zuchowski, president and chief executive officer, Hyundai Motor America. “Every day, these customers are enjoying the benefits of refueling speed and superior range that compare favorably with gasoline vehicles, providing a seamless transition from traditional vehicles with minimal loss of utility. We’re confident that advancing fuel cell technology will increase the adoption of zero-emission vehicles, and that everyone will benefit.”

The Hyundai Tucson Fuel Cell has also received strong support from government agencies, such as the California Air Resources Board. “These ultra-clean vehicles play a critical role in our efforts to clean the air and meet our climate goals,” said Air Resources Board chairman Mary D. Nichols. “Fuel cell cars are not vehicles of the future – they’re here now, and we applaud Hyundai for bringing them first to market in California where they are most needed.”

The Tucson Fuel Cell lease program remains unchanged for 2016. Customers in the Los Angeles/Orange County region can drive Hyundai’s next-generation Tucson Fuel Cell for just $499 per month for a 36-month term, with a $2,999 down payment. This includes the addition of a remarkable benefit – unlimited complimentary hydrogen refueling and At Your Service Valet Maintenance at no extra cost.

“When we spoke with customers about fuel cell vehicles, many wondered about the cost of hydrogen,” explained Mike O’Brien, vice president, corporate and product planning. “To ease those concerns as the hydrogen refueling network builds out, we decided that covering this cost for these early adopters was appropriate, and consistent with how we like to treat our customers.”

In addition, Tucson Fuel Cell owners will enjoy similar services enjoyed by Hyundai Equus owners, such as At Your Service Valet Maintenance, at no extra cost. Similar to what Equus owners have enjoyed since its introduction in 2010, should a Tucson Fuel Cell require any service, a Hyundai dealer will pick up the vehicle and provide a loan vehicle, then return the car after service to the customer’s home or business, at no charge.

Customers interested in the Tucson Fuel Cell can indicate their interest (the first step in the ordering process) by visiting Hyundai.com. Retail consumers can find availability at three select southern California Hyundai dealers: Win Hyundai in Carson, Tustin Hyundai, and Hardin Hyundai in Anaheim. Availability of the Tucson Fuel Cell will expand to other regions of the U.S. consistent with the accelerating deployment of hydrogen refueling stations.

Hyundai has developed its Tucson Fuel Cell to alleviate some of the range and utility limitations of traditional battery electric vehicles. The Tucson Fuel Cell maintains the day-to-day flexibility of the gasoline-powered Tucson, so that its driver is able to fulfill their transportation needs without range or recharging-time concerns to their lifestyle.

The Tucson Fuel Cell is an advanced electric vehicle – one that creates its own electricity, on-board, from hydrogen. According to the University of California, Irvine Advanced Power and Energy Program’s 2013 study, the hydrogen fuel cell provides comparable total well-to-wheel emissions to a battery electric vehicle. For the Tucson Fuel Cell driver, this social benefit is achieved with greater utility, versatility and without compromises. Consider:

  • Driving range of 265 miles
  • Refueling time similar to gasoline vehicle of same size
  • Minimal reduction in daily utility compared with its gasoline counterpart
  • Instantaneous electric motor torque
  • Minimal cold-weather effects compared with battery-electric vehicles
  • Superb daily reliability and long-term durability
    • No moving parts within the power-generating fuel cell stack
    • More than two million durability test miles on Hyundai’s fuel cell fleet since 2000
    • Extensive crash, fire and leak testing successfully completed
    • Quieter EV operation
    • Zero greenhouse-gas emissions, emits only water vapor

The Tucson Fuel Cell began mass production in February 2013 at the Ulsan, Korea assembly plant that also manufactures the Tucson gasoline-powered CUV. Manufacturing the Tucson Fuel Cell at the same plant allows Hyundai to leverage both the high quality and cost-efficiency of its popular gasoline-powered Tucson platform.

The benefits of hydrogen are well known - required supplies for the U.S. market can be produced domestically and its supply is virtually unlimited. It can be produced by varied means - including renewable sources such as biogas. Hydrogen can even be sourced directly from water, using electrolysis to split hydrogen molecules with electricity from renewable energy sources such as wind and solar.

Further supporting hydrogen infrastructure development, California approved a plan in 2013 to develop up to 100 hydrogen refueling stations in the state over the next several years. This recent California initiative dovetails with increased government support of hydrogen infrastructure development at the federal level, such as H2USA. In addition, the California Energy Commission recently announced proposed awarding of $44.5 million for the development of 28 new hydrogen stations (plus one mobile refueler), bringing the total number of hydrogen fueling stations (open, in-development, and proposed) to over 50 stations.

Hyundai’s fuel cell effectively replaces the battery pack used in an electric vehicle by generating electricity from hydrogen through an electrochemical process that does not involve hydrogen combustion, with no moving parts within the fuel cell stack.

The fuel cell electrochemical process is as follows:

  • Hydrogen enters the anode, air (oxygen) enters the cathode
  • Catalyst splits the hydrogen electrons and protons
  • Electrolyte conducts the positively-charged ions while blocking the electrons
  • Electrons are used to create an external circuit, generating electricity
  • Catalyst combines the hydrogen ions and electrons with oxygen to create water and heat energy
  • A single fuel cell produces approximately one volt; fuel cells are “stacked” to meet voltage requirements

Hyundai Motor America, headquartered in Fountain Valley, Calif., is a subsidiary of Hyundai Motor Co. of Korea. Hyundai vehicles are distributed throughout the United States by Hyundai Motor America and are sold and serviced through more than 830 dealerships nationwide. All Hyundai vehicles sold in the U.S. are covered by the Hyundai Assurance program, which includes the 5-year/60,000-mile fully transferable new vehicle limited warranty, Hyundai’s 10-year/100,000-mile powertrain limited warranty and five years of complimentary Roadside Assistance. Hyundai Blue Link Connected Care provides owners of Hyundai models equipped with the Blue Link telematics system with proactive safety and car care services complimentary for one year with enrollment. These services include Automatic Collision Notification, Enhanced Roadside Assistance, Vehicle Diagnostic Alert, Monthly Vehicle Health Report and in-vehicle service scheduling.

For more details on Hyundai Assurance, please visit www.HyundaiAssurance.com

Please visit our media website at www.hyundainews.com

Hyundai Motor America on Twitter | YouTube | Facebook

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By entering this website, you agree to be bound by all of the terms and conditions contained in the Terms of Use.
In particular, you agree that all of the images, videos and press releases available on this site are the property of Hyundai Motor America and are provided for editorial use only, which is defined as producing an article for public information for a recognized publication, website, radio or television outlet.
None of the materials offered on the site may be used for marketing, advertising or other promotional activities (either by individuals or companies) and Hyundai Motor America must be approached directly for permission.
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Skype Is Developing 3D Video Calls Feature

Posted: Aug 29 2013, 7:23am CDT | by , in News

Skype is Developing 3D Video Calls Feature
Getty Images

Microsoft confirms that it has developed 3D video calls facility for Skype. But it will come after many years.

Skype is working on 3D technology now. A senior executive of the company has confirmed BBC that "Skype has developed 3D video calls." BBC has taken an exclusive interview of Mark Gillett, Microsoft's corporate vice-president for Skype. This interview was taken to celebrate Skype's 10th anniversary.

Mark said, "We've done work in the labs looking at the capability of 3D-screens and 3D-capture. We've seen a lot of progress in screens and a lot of people now buy TVs and computer monitors that are capable of delivering a 3D image."

But he also explained that this facility will not be launched early. In fact many years or a decade is required to implement it. The reason for this delay is that "the capture devices are not yet there," said Mark. This 3D video calling facility is tested for Skype but in lab only. Microsoft wants to be sure about the ecosystem and capability of devices before launching it.

The Author

Sumayah Aamir
Sumayah Aamir (Google+) has deep experience in analyzing the latest trends.

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Apple To Ship Ten Million 9.7-inch IPads By This Year End

Posted: Oct 23 2013, 9:31am CDT | by , in News | Apple

Apple to Ship Ten Million 9.7-inch iPads by This Year End
Image Credit: Apple

Apple is all set to ship ten million 9.7 inch iPads in its fourth quarter for 2013. At least that is what the sources in the know from the high tech industry have to say concerning Apple Incorporated.

Apple is way up there among the big shots and lone wolves. It has a philosophy of crazy creativity that has its employees and thinkers brainstorming and working round the clock to get you all the iPads, iPhones and iPods that you take for granted.

Recently, the statisticians at Apple calculated that during its fourth quarter for the current year, over ten million units of its 9.7 inch iPad tablets will get sold overseas via prompt shipments. The deliveries will be dead on time with all the relevant parts safe and secure. The Christmas holiday season is here and so orders will be plentiful.

The iPad besides sporting a 9.7 inch crystal clear display screen also has IPS panels. These were provided by LG, Samsung and Sharp. Each of these major companies has its contribution percentage in the shipments. These are 70%, 20% and 10% respectively.

This next generation iPad will feature GF2 technology. The Japanese Nitto Denko and Nissha Printing organizations will be supplying this especially important component. The back lighting units (BLUs) come courtesy of Radiant Opto-Electronics and Foxconn Electronics was responsible for putting the gadget together from scratch.

Meanwhile, there is talk of how Apple is likely to come up with a larger iPhone and 12.85 inch tablet next year. A roll-out of the much rumored iTV and iWatch by the summer of 2014 is likely too.

Source: DigiTimes

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Sumayah Aamir
Sumayah Aamir (Google+) has deep experience in analyzing the latest trends.

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Full-Figured Lady Dressup

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Full-Figured Lady Dressup game information:

Are you fed up with your full-figured and on your diet to lose your weight? You can not put on your dreaming clothes and dresses for slender girls? Don't worry! These beautiful collection is designed for you. Come to try out!

How to play:

Use mouse to interact.


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The Bonds Watch (2-for-2)

Barry Bonds is making it interesting tonight. He once again failed to hit home run No. 756 — that’s nine plate appearances without one since he cracked the big 7-5-5 — but he has smoked two balls. The one in the third against Mike Bacsik was a single to center, and he later came around to score on Bengie Molina’s two-run dinger.

Molina has three RBI tonight, and judging by the way he’s cracking the ball against Bacsik, it’s a logical thought that Bonds eventually will square one up and elevate it.

Of course, we’re moving into the middle part of the game, and as I noted in the blogs last night, Bonds has hit only three home runs at home all season after the sixth inning.

One other thing. Barry Zito looks like a Bacsik clone. His stuff is fairly flat, with little explosion. He’s been touched for two homers tonight, and after Austin Kearns roped a two-run shot in the third, Zito was cascaded by boos. Cheer up Giants fans. Only six more seasons.


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Warriors live chat here on Wednesday at 3:30 p.m.

UPDATE: Live chat will begin a half hour later, at 3:30 p.m. PDT. Sorry for the inconvenience.

Join our Warriors beat writer Marcus Thompson II for a live chat here on Wednesday, July 14 at 3 p.m. PDT. Marcus will cover the the latest news surrounding the team’s impending sale and its personnel moves.

Bring your questions for Marcus and we’ll see you then!

Jon Becker

  • HoopsFan

    Q: Will the new owner replace the entire Front office?

    Q: If so, how much time will it take for the new management to be interviewed, hired, and start functioning?

    Q: Will the new F/O be able to make an impact on the upcoming season, now that most free agents are already gone?

  • Daan Dijkema

    Q: What will change if someone sales the Warriors?
    I mean the name, stadion ecxt. I don’t hope the same thing as the Seatlle Supersonics happens.

    Q: Are there coming more player to the Golden State Warriors. We need certainley a nice backup center.

  • Iokua Kahuwai

    What are the chances that Mullie is brought back as GM or in some other capacity?

  • A’s in 2010

    Doesn’t it suck we just lost Anthony Morrow to the luxury tax yesterday when the new billionare owner is about to buy the team today? Geez…

  • SickOfSmallBall

    Q: With the team sale imminent, what odds would you give to Nellie returning for next season?
    Comment: Call me crazy, but I’m so sick of the lack of emphasis on practice, defense, constantly playing a 4 at the 5 position…and lastly…having 4’s out on the perimeter chucking up jumpers (and therefore, they are out of position for offensive rebounds). Okay, I feel better now.

  • Iokua Kahuwai

    Any legs to the nightmare rumor that Dunleavy, Sr. is being considered?

  • Incredible

    Yeah no offense to him, but please keep Dun Sr. out of our franchise. We are finally crawling out of a 16 year dungeon- no need to shackle ourselves with his services.

  • Joe

    Can we get the new owner to retire Chris Mullin’s jersey?

  • Gunner

    Q: Was Riley’s Maggette & Morrow giveaway “okay’d” by the potential owners.

    I would be really disappointed if I were one of them. Imagine when you are in the process of buying a house, and the current owner starts painting the house’s exterior black, and the interior neon green…

  • Harp’s Dubs

    Marcus, what do you think of this potential 3-way trade?

    Monta to Memphis
    Biedrins, BWright, GS 2012 1st rounder to Denver
    OJ Mayo, Hasheem Thabeet to Golden State
    Xavier Henry to Denver

    The Grizz get their hometown hero in Monta.
    The Nuggets get young size up front (Biedrins/Wright), plus the #12 pick this year (Henry) and our first rounder in 2012.
    The Dubs get Mayo and Carmelo along with an unproven (bigs take a while to develop) huge center with last year’s #2 overall pick in Thabeet.

    Warriors starting line-up would be sick at 1-4 (Curry, Mayo, Melo, Lee). We’d have to use our $2.6 mil we got from Morrow to give Tolliver as part of a 3 year, $9 mil deal. We would then use our MLE to split between Earl Watson and Chris Hunter.

    PG – Curry/Watson
    SG – Mayo/Williams/Bell
    SF – Melo/Wright/Radmanovic
    PF – Lee/Tolliver /Udoh
    C – Gadzuric/Thabeet/Hunter

    That’s a #4/5 seed in the Western Conference playoffs!

  • ArmChair GM

    Harp’s Dubs has creativity and vision. That’s what I like about that dude.

    And that’s what the successful GM’s around the league do. You have to think outside the box.

  • Q.

    Any chance the Warriors can pick up Derrick Character? Kid is a ballah. Too bad we didn’t keep our 2nd round pick and snag him.

  • SamO

    Why was management not willing to match Morrows offer of 3years $12mill and go pay D-Wright 3years $11mill?

    I really don’t see the logic when they discovered a gem in morrow and just let someone else take him away. It cant possibly be the money is it?

  • DKnight007

    Giving away Maggette and Morrow and then trading Azbuke, Randolph and Turiaf for an overpaid David Lee who can’t play man to man defense were “genius” moves and now the Warriors will contend for a title!

    Yeah….riiiiiiight and then pigs will fly!

    LOL! The Looooouuuusssy Warriors!

    Just sell baby!

  • DKnight007

    A’s in 2010 Says:
    July 14th, 2010 at 7:26 am
    Doesn’t it suck we just lost Anthony Morrow to the luxury tax yesterday when the new billionare owner is about to buy the team today? Geez…

    Genius moves huh?? LOL

  • warriorbeil

  • Harp’s Dubs

    Thanks Armchair GM. If Ellison or Lakob want me, I’m theirs for only $250K/year. They gotta like that saving, right?

  • lavalovers

    Larry Move the team to SF

  • Bay Area Hoops

    Harp’s Dubs, I like your enthusiasm and creativity, but what are the chances Denver gives up Melo for Xavier, a pick, Biedrins and the waste that is B Wright? You could argue they might lose him anyways and get value instead, but they don’t really want a center with no offense and a useless 4, also they don’t get cap flexibility.

    I would love to see the Warriors go after Melo though. However, Mayo thinks he plays the point and as the summer league has proved thus far that just doesn’t work. Thabeet would be wasted money and why would anyone sign Tolliver for 3 yrs $9 mil?

    What makes anyone think Ellison will do a good job? Just because he is absurdly rich doesn’t mean much. He has attended one game in the last 8 years and that was to take his nephew to see Benedict James.

    Also, it is spelled Lacob…

  • robert rowell

    harp, i think you should probably stick to nba 2k10

  • robert rowell

    i mean really, melo for a couple of nobodies and a mid lottery? perhaps you could out smart Riley with that one, tho, too bad he works for us.

  • Thomas Rodriguez

    Didn’t Wright rehab that shoulder right? Shouldn’t be ‘tender’ if he did the strengthing exercises that he needed to do. Lot’s of talent potential but fragile. What do you think?


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Trade Analytics

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India and ASEAN

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TCS launches first BPO centre in the Philippines

The Hindu Business Line:  December, 2010

Mumbai: Tata Consultancy Services announced on Thursday the launch of its first business process outsourcing (BPO) centre in the Philippines. This is also its first BPO centre in the South-East Asian region and the latest addition to the company's Global Network Delivery Model.

“Our new BPO centre in the Philippines strengthens our Global Network Delivery Model and allows us to enhance our delivery capability to our clients across Asia-Pacific and the rest of the world. We're very excited about the talent pool available in the Philippines for our new BPO centre and look forward to leveraging our best practices and technology excellence from around the world to further develop talent in this region,” said Mr Vish Iyer, Head, Asia Pacific, TCS.

The size of the BPO sector in the Philippines is $9 billion as of 2010 and Mr Iyer says he expects this to grow to $26 billion by 2016. “There is an extremely supportive government there in Philippines and they have a great work force. The work force and the talent pool have improved immensely over there. The Philippines along with China stands as our two major centres in the APAC region,” he said.


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Building cheat sheets in Eclipse V3.2

Learn about V3.2 enhancements

From the developerWorks archives

Philipp Tiedt

Date archived: January 4, 2017 | Last updated: July 04, 2011|First published: August 08, 2006

Cheat sheets, an important productivity tool for Eclipse users, have gotten even better with Eclipse V3.2. In this follow-up to his "Building cheat sheets in Eclipse" tutorial, IBM software engineer Philipp Tiedt outlines cheat sheets' new features and gives examples of how to use them.

This content is no longer being updated or maintained. The full article is provided "as is" in a PDF file. Given the rapid evolution of technology, some steps and illustrations may have changed.

Zone=Open source
ArticleTitle=Building cheat sheets in Eclipse V3.2


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Guardians Of The Galaxy Vol. 2
First poster of Guardians Of The Galaxy Vol 2 featuring all the starsMarvel

Marvel has released a detailed plot synopsis for Guardians Of The Galaxy Vol 2, which teases a new cosmic adventure for Star-Lord/Peter Quill and his team of misfits.

Warning: Spoilers Ahead

Here is the new synopsis released by the network:

The synopsis hints at the introduction of fan favourite characters from the comics, and teases that "old foes become new allies". The Guardians Of The Galaxy sequel is set for release on 5 May 2017.

James Gunn has already announced that the film is wrapping up production soon. The director recently took to Facebook to share an image with Chris Pratt and Spider-Man: Homecoming star Tom Holland.

Alongside the image, Gunn spoke about passing the "Marvel baton" to the young actor, whose movie is slated to begin filming in Atlanta, soon. The director wrote, "Many blessings today to the star of Spider-Man: Homecoming, Tom Holland, and the film's director, Jon Watts (standing in here for Jon is some dude that was passing by), as they begin their shoot in Atlanta just as we are ending ours. I don't think we could pass the Marvel baton to two nicer, better guys who care more about what they're doing. Kill it!

Spider-Man in Captain America: Civil War
Tom Holland as Spider-Man in Captain America: Civil WarMarvel Studios

Holland put on his Spidey suit in Captain America: Civil War, in which he fought on Tony Stark/Iron man's side. The Jon Watts-directed movie will be about Young Peter Parker navigating his way through high school while fighting crime as Spider-Man. Holland's movie is slated to release on 7 July 2017.


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Joss Whedon
Joss Whedon has backtracked on previous comments, now suggesting that resurrecting Phil Coulson in Agents Of S.H.I.E.L.D. wasn't such a bad move after allKevin Winter/Getty

In April 2015, Avengers: Age Of Ultron director Joss Whedon was pretty open about the fact that he wasn't a big fan of Marvel television show Agents of S.H.I.E.L.D. Safe to say, the opinion didn't go down too well with fans of the comics and the movies, particularly considering Whedon's involvement with the well-loved series himself.

But now, the 51 year old has backtracked a little. He has explained specifically the justifications behind his decision to bring back fan-favourite character Agent Phil Coulson (Clark Gregg), who was thought to have died in 2012's Avengers Assemble movie, in the pilot episode of S.H.I.E.L.D. –a plot device that he originally admitted "did take some of the punch out of" the original film for him.

Clark Gregg as Agent Phil Coulson
Clark Gregg played S.H.I.E.L.D. agent Phil Coulson in Avengers Assemble, and made an unexpected comeback in Agents of S.H.I.E.L.D.'s first episode a year laterKelsey McNeal/American Broadcasting Companies

"You know, who loved hearing [about] that was Clark Gregg. He was super-thrilled. I do think that there is an element for somebody who consumes all the Marvel product that it might take the punch out [of it], but generally I feel like the S.H.I.E.L.D. audience and The Avengers audiences are not actually the same group, necessarily," he said in a Q&A with the Oxford Union in the UK.

"No, I don't regret bringing back Phil Coulson because he's Clark Gregg, and he's so badass."

The filmmaker then went on to suggest that his original comments were slightly misconstrued by the media when he talked about the programme last year to make his quotes have more of an impact. "That was an aspect of it that became a headline in the internet, because that's what they do. It was sort of, 'Oh, that's the meanest thing he's said, let's use that,'" he said.

"You have to go, 'Well, OK, if you take it back in TV, does it take it back in film?' That was the the thing, because it came from, 'Why wasn't he in the second film?' I'm like, 'Because I have time to explain that.' It's like, 'In addition to introducing nineteen new characters, this [snaps finger] guy's alive again.' I couldn't do that, so... It's an aspect of it, but it's a small one. It's not how I feel about it."

Mark Ruffalo and Robert Downey Jr
Whedon directed the 2015 sequel Avengers: Age of Ultron, but vowed that would be his last piece of work within the Marvel Cinematic Universe Walt Disney Studios/Marvel Studios

He finished the interview by confessing that he believes that Marvel television shows are typically made up of extra storylines and plot points that weren't necessarily good enough to make it into the tentpole productions of the cinematic universe.

"With a TV show, you just have to... you just have to be careful. Which, unfortunately just means the TV show gets, you know, leftovers. One of the first things they said was 'We got a great idea! We'll use Loki's scepter!' And I'm like 'Yeah ... um, hold that thought.'"

I wouldn't do anything else because there are a lot of films, and it is a lot of fun. It's very seductive. When you can put your little fairy dust on things and just improve them slightly, and they actually listen to you... I was a script doctor for a long time, and the part where they listen to you was very rare; so it was very important for my own self to go 'We can still be friends', but..."

For more entertainment news follow A-List on Twitter @Alistinsider


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A printed chiffon dress worn by the late singer Amy Winehouse for the cover of her chart-topping album Back to Black has sold for 43,200 pounds ($68,000) at auction.

The hammer price, minus buyer's premium, was 36,000 pounds, still well above pre-sale estimates of 10-20,000 pounds, said a spokeswoman for Kerry Taylor Auctions which specializes in high-end vintage fashion.

Proceeds from the Disaya-designed dress will go to the Amy Winehouse Foundation, a charity set up by her father Mitch to help young people struggling with ill health, poverty or addiction.

Winehouse, who died in July aged 27, had a history of drug and alcohol abuse and high alcohol levels were found in her blood at the time of her death.

The buyer of the dress was the Museo de la Moda in Santiago, Chile.

Among other highlights of Tuesday's sale was an Edith Head-designed ivory lace gown, a version of which was worn by Audrey Hepburn in the 1953 romantic comedy Roman Holiday in which she starred alongside Gregory Peck.

The dress, which Hepburn had modified to receive her best actress Oscar for the same movie, fetched 70,000 pounds, or 84,000 pounds including premium.

Overall, the auction raised 708,000 pounds including premium, exceeding high estimates.

This sale demonstrates that even in these difficult economic times, the appetite for haute couture is undiminished and we are already looking forward to our next auction in February, said Kerry Taylor.


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WASHINGTON - The Obama administration said on Monday its economic stimulus had saved or created 250,000 education jobs, as it sought to push back against Republicans who contend the package was wasteful and had not worked.

Faced with pressure to act to help spur job growth with the U.S. unemployment rate at 9.8 percent, President Barack Obama is considering new steps to help the economy, on top of the $787 billion stimulus package passed earlier this year.

But those discussions are in the preliminary stages and Obama may be constrained in what he can do, given the record $1.4 trillion budget deficit.

The administration has been trying to make the case that the stimulus package has helped offset what otherwise would have been much worse job losses.

U.S. Vice President Biden said in a statement that the stimulus was helping soften the blow of tough times, by keeping educators on the job and teachers in the classroom.

The statement said the stimulus money was helping states fill budget gaps that otherwise would have resulted in big job losses for school districts and universities.

(Reporting by Caren Bohan; editing by Mohammad Zargham)


text:
 ibtm world provides flexible business solutions with new hotel pavillion - IBTM

ibtm world provides flexible business solutions with new hotel pavillion

05 Sep 2016

ibtm world provides flexible business solutions with new hotel pavilion

ibtm world continues to innovate and provide new platforms for exhibitors to get the most out of the show and this year introduces an Hotel Pavilion specifically for individual properties wanting to be part of the leading event for the meetings industry and the 17,000 participants expected onsite between November 29th and 1 December 2016.

The Hotel Pavilion is a specific area on the show floor and a turn-key solution. The concept will provide everything that is needed to exhibit including individual stand space, electricity and furniture as well as a Hosted Buyer diary of appointments over the 3 days of the show. Hotels just need to show up, brand their space and start their business meetings. Every exhibitor will also be able to join in the networking, education sessions and many functions that are part of ibtm world 2016 www.ibtmworld.com

Describing this new feature, Graeme Barnett, Senior Exhibition Director, ibtm world said; “This is a fantastic solution for smaller hotels or individual properties to be part of ibtm world, we have had lots of requests and feel that this is the best stress-free alternative.   We have created maximum return, the opportunity to showcase their property in a dedicated area ensuring Hosted Buyers and Trade Visitors can easily locate them on the show floor. This area has been specifically created to meet the demands of the Hosted Buyers and Trade Visitors attending the show who want to see new and different hotel properties ”. Each exhibitor will have a stress free experience whilst still getting the opportunity to have a full diary of appointments and of course the brand awareness to the trade visitor audience.”

Hotels wishing to take advantage of the Hotel Pavilion should visit the ibtm world website www.ibtmworld.com/hotelpavilion

We use cookies to operate this website and to improve its usability. Full details of what cookies are, why we use them and how you can manage them can be found by reading our Privacy & Cookies page. Please note that by using this site you are consenting to the use of cookies.


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Call Toll Free: 888-333-0339

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The W26LC-01-06 FMI DESA Support Base Front replacement part ships factory direct right to your door.


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14 March 201518:00 By Anand Vasu, Auckland

Raina, Dhoni guide India to sixth win

Taylor’s century on last game for Zimbabwe takes side to 287; India recovers well from 92/4 for six-wicket win

Raina, Dhoni guide India to sixth win - Cricket News

If Raina and Dhoni made the win appear easy in the end, it was far from a foregone conclusion through several passages of play in the first half.

In the four One-Day Internationals leading up to the World Cup, India managed just 267, 153, 69 for 2 and 200 in the tri-series in Australia, contriving even to lose to England. Since, then, it has racked up a perfect record, going six for six in the league phase of the ICC Cricket World Cup 2015, topping Pool B, when Zimbabwe was shaded by six wickets.

On an emotional day when Brendan Taylor stood, hand on heart, for the Zimbabwe national anthem one final time, and then raised his bat to a roaringly appreciative crowd after scoring his eighth ODI hundred, Zimbabwe fought, first putting 287 on the board, then scalping early wickets.

But, India just had too much firepower in its ranks. The largely untested middle order was summoned to earn its bread, and Suresh Raina and Mahendra Singh Dhoni put together a typically energetic partnership, having come together at 92 for 4.

Zimbabwe’s opening bowlers, Tendai Chatara and Tinashe Panyangara, were lively and probing. However, the part-time spin of Sean Williams and Sikandar Raza, on a pitch that offered no purchase, saw Raina wading in, picking his spot in the arc between midwicket and long-off.

If Raina, who was dropped on 47 by Hamilton Masakadza, a gentle skier being grassed at short fine-leg, was occasionally scratchy, especially at the beginning of his innings, Dhoni was completely in control from the moment he arrived at the crease. At first, Dhoni was quiet, knocking the ball into the gaps and working those mighty pistons in his thighs to barrel up and down the pitch for ones and twos. But, when offered the latitude, Dhoni was not shy, bringing his ultra heavy blade decisively down on the ball.

Having missed their chance to separate the Dhoni-Raina pair, Zimbabwe could only watch helplessly as Taylor’s last hurrah turned into yet another defeat, their fifth in six games in this World Cup. Raina brought up his fifth ODI century, his first in a World Cup, and rattled along to 110, while Dhoni made an unrattled 85 in the partnership of 196, as India raced home with eight balls to spare.

If Raina and Dhoni made the win appear easy in the end, it was far from a foregone conclusion through several passages of play in the first half, when Zimbabwe was asked to bat. Umesh Yadav and Mohammed Shami swung the ball late, at pace, and the going wasn’t easy for the opening batsmen, who played and missed plenty before both heading back to the dressing-room inside the fifth over. Solomon Mire hung his bat out to make it 33 for 3, and India was all over Zimbabwe.

It was here that Taylor and Sean Williams took the game by the scruff of the neck. Safety was their prime objective, and seeing off the new ball was key. To this end, it mattered little that the scoreboard was stuck, Zimbabwe reaching only 63 for 3 after 16 overs.

With the base laid, however, Taylor began to open up. Down the ground he was magnificent, presenting the full face of the bat, and against spinners Taylor reverse-swept fearlessly.

Williams preferred to target the midwicket fence, coming down the pitch to tonk the ball over the ropes and occasionally dragging deliveries from outside off to his preferred region.

The partnership for the fourth wicket was seven short of three figures when India managed to break through, Williams (50) driving back towards the bowler to be well caught by R Ashwin bending low.

Taylor slowed down a touch after getting into the 90s, but his strike rate was still excellent, and when Shami bounced, a naughty ramp shot was executed perfectly, sending the ball sailing into the stands and taking Taylor to his century. No other Zimbabwe batsman had scored back-to-back World Cup hundreds, and the manner in which Taylor constructed his innings was a reminder of just what Zimbabwe would miss in the near future.

Taylor then began to get a move on, taking 25 runs off a Ravindra Jadeja over that read 144646 and included sweet hits to square-leg, midwicket, long-off, fine-leg and long-on, demonstrating the range of the strokes at the batsman’s disposal.

Taylor, who had climbed to second spot in the tournament run-getters list and became the first Zimbwean to top 400 in a World Cup, fell on 138 from only 110 balls, trying to muscle a ball over mid-on but failing to connect cleanly. In the final 29 balls he faced, Taylor had biffed 70, the perfect acceleration after accumulating 63 from his first 81 balls. Several Indian players shook Taylor’s hand, and as the crowd roared in warm applause, Taylor soaked it in one final time. It was a great way to go.

Please click here to review the match in full in the ICC Match Centre, watch all the video clips from the game, review the scorecard and all of the match coverage.


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Land-Based Expeditions
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Uganda Safari

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Uganda Safari

From mist-shrouded forests, home to mountain gorillas, to passes where the full force of the Nile gushes through a 20-foot gap in the rock, Uganda beckons travelers searching for a hidden jewel in the vast continent of Africa. Taking a road less-traveled into the misty rainforests of this unique country, International Expeditions’ Uganda expedition allows you to savor four national parks — Murchison Falls, Bwindi, Queen Elizabeth, and Kibale — each one a destination in its own right. There’s no better way to absorb Uganda’s sweeping savannahs, captivating cultures and glorious wildlife than International Expeditions’ comprehensive Uganda safari.

Explore Africa’s “Pearl”

Winston Churchill dubbed Uganda the “Pearl of Africa” for good reason. It’s a diverse country, green and tropical, with savannahs, forests, lakes, branches of the Nile and snow-covered peaks. Our comprehensive trek exposes you to wildlife and plants characteristic of both East and West Africa, meaning that you can see more on IE’s Uganda expedition than you could just about anywhere else.

Four Parks; A Thousand “Highlights”

Our Uganda travel package has extraordinary scope, taking in one highlight after another in four national parks. Unquestionably, IE guests rave about tracking gorillas in the Bwindi Impenetrable Forest — seeing gorillas in the wild has to rank among the greatest thrills in natural history. Plus, on our Uganda expedition you look for chimpanzees in Kibale Forest; see world-famous Murchison Falls, the Mountains of the Moon and the wildlife of Queen Elizabeth National Park.

Small Groups & Big Adventure

Your small Uganda travel group of just 10 guests will break into smaller groups when tracking gorillas and chimpanzees so you’re assured the personal attention you deserve from our knowledgeable local naturalists.

Daily Itinerary

13-Day Uganda Itinerary

  • Day

    Depart Home City / Entebbe

    Depart your home city on independent flights to Entebbe. Upon arrival, you are met and escorted to your accommodations at the gracious Protea Hotel. (Meals Aloft)

  • Day

    Murchison Falls National Park

    Today we set out on a full-day drive to Murchison Falls National Park. We’ll descend the escarpment of the western corridor of the Great Rift Valley, enjoying fine views of Lake Albert. Murchison Falls National Park is Uganda’s largest protected area at 14,825 square miles. A hidden gem tucked into the corner of the country, Murchison Falls is home to many species not easily found elsewhere in Uganda. In the late afternoon we arrive at our home for the next three nights of our Uganda gorilla trek itinerary, Baker’s Lodge. (B,L,D)

    Murchison Falls
  • Day

    Murchison Falls National Park

    This morning we explore the delta of Lake Albert by boat, searching for elephant, saddle-billed stork and African fish eagle, among other species. Most of all, watch for shoebill, which favor the reed-lined banks of these waters. One of the greatest rarities and a prize for any wildlife enthusiast, shoebills are huge birds with a massive bill, related to storks and herons. This afternoon we explore at the top of Murchison Falls. From here one can really appreciate the power with which the Nile crashes through the narrow gap in the escarpment. The roar of the water and spray are astonishing, as are the views. Enjoy a picnic lunch and walking atop the falls. (B,L,D)

  • Day

    Murchison Falls National Park

    Take a launch on the Victoria Nile to the base of spectacular Murchison Falls, where the full force of the Nile is channeled into a narrow gorge just 20 feet wide. Wildlife along the river is exceptional. As you cruise amongst palms, acacia woodland and mahogany, watch for elephant, giraffe and vast numbers of birds, including the shoebill and red-throated bee-eater, more plentiful here than anywhere else in East Africa. Goliath heron, African jacana, pied and malachite kingfishers, various weavers and African skimmers are also found here. These waters are home to huge pods of hippos and some of the largest crocodiles on the Nile. Lucky visitors may spot leopard and lion.  Continue exploring the park’s northern sector, where part of The African Queen was filmed. The northern section of the park is mostly grassland, interspersed with strands of palms, acacia trees and riverine woodland. Under the leadership of highly trained naturalist guides, we look for elephant, lion, giraffe, sitatunga, Uganda kob, buffalo and a great deal more. (B,L,D)

    uganda photos hippo
  • Day

    Kibale Forest National Park

    We traverse the foothills of the Ruwenzori Mountains (the Mountains of the Moon), pass tea plantations and reach Kibale Forest. Kibale boasts the highest concentration and variety of primates of any forest in East Africa. 60 species of mammals, including 13 primate species, call the 295-square mile park home. The park is interspersed with patches of grassland and swamp but the dominant vegetation is rainforest. Ndali Lodge, your home for the next two nights, is nestled on a high saddle between two crater lakes, with breathtaking views of Lake Rukwanzi and mountain slopes planted with bananas. Rooms are decorated with local crafts and have four-poster beds. There is no electricity but candles and oil lamps create a true safari atmosphere and the romantic feel of “old Africa.” (B,L,D)

  • Day

    Kibale Forest National Park

    Today we walk in the Kibale Forest with skilled local guides in search of primates, including the star attractions: chimpanzees. While there is no guarantee of seeing chimps, the chances are good. If we find chimpanzees, we hope to spend about an hour observing their social behavior. Kibale Forest is home to the largest concentration and variety of primates of any forest in East Africa, including L’Hoest’s and red colobus monkey. After our walk we have a special treat: enjoying a traditional lunch in a local home, visiting the village of Bigodi, seeing a school, meeting local elders and getting insight into how the people of the area live and work. (B,L,D)

    Chimpanzee ©Tad Bradley
  • Day

    Kibale Forest / Queen Elizabeth National Park

    In the morning we visit one of the area’s swamps, where there is excellent birding and where we look for monkeys, including black-and-white colobus, red colobus, mangabey, L’Hoest’s monkey and others. Birds of the area include some of the large, noisy members of the turaco family. In the afternoon we drive to Queen Elizabeth National Park, passing the eastern slopes of the Ruwenzori Mountains — the Mountains of the Moon. They are usually covered in cloud, but if luck is with us we may see the glaciated peaks. We arrive at Queen Elizabeth National Park and Mweya Lodge, which is situated on a peninsula overlooking Lake Edward and Kazinga Channel with the Ruwenzoris as backdrop. (B,L,D)

  • Day

    Queen Elizabeth National Park

    Today we enjoy game drives in Queen Elizabeth National Park, one of Africa’s premier national parks, known for its prolific wildlife. We look for elephant, buffalo, kob, waterbuck, bushbuck and predators including lion and leopard. Bird watching is remarkable, with about 600 species recorded. We’ll go by launch along the Kazinga Channel, which connects Lake George and Lake Edward, to view the large concentration of hippos. We’ll also visit a crater lake where salt is harvested for export to the Congo. (B,L,D)

    Lion in a tree.
  • Day

    Queen Elizabeth National Park / Bwindi Impenetrable National Park

    In the morning we drive to the less-visited Ishasha region of Queen Elizabeth National Park, one of the few places where lions regularly climb trees. We’ll look for them, along with a great deal of other wildlife. In the afternoon we drive to the Bwindi Impenetrable National Park, traversing the beautiful mountain landscapes known as the “Switzerland of East Africa.” We spend two nights at Mahogany Springs Lodge. (B,L,D)

  • Day

    Gorilla Tracking / Bwindi Impenetrable National Park

    This morning, we hike in search of endangered mountain gorillas in the company of outstanding local guides and trackers. Slightly more than half the world’s mountain gorilla population resides in Bwindi – estimated at 320 individuals living in 15 families. During our Uganda gorilla trek you must walk through the forest, with their rangers and trackers, over, under and around vegetation and almost never on a trail. There is no set time for trekking but typical treks are four hours. However, treks can be anywhere from one hour to ten hours or more. Once located, trekkers spend a life-changing hour with these magnificent gentle giants…well worth the effort in finding them. Spending time with these majestic creatures may well be the single most rewarding natural history experience in the world. A World Heritage Site, Bwindi Impenetrable National Park is also home to nine other species of primate, myriad bird species, including 23 species endemic to the Albertine Rift and at least 14 species recorded nowhere else in Uganda. Among them are African green broadbill, white-tailed flycatcher, brown-necked parrot, white-bellied robin chat, and Frazer’s eagle owl. Over 200 species of colorful butterfly are found in the park and, along with lots of wonderful birds, frequenting the lodge grounds. Eight of those butterfly species are endemic to the Albertine Rift. (B,L,D)

    Uganda gorilla viewing.
  • Day

    Bwindi Impenetrable National Park / Entebbe / En Route

    Fly from Bwindi to Entebbe. Dayrooms are available at Protea Hotel before you transfer to the airport for your independent flight home. (B,L)

  • Day

    Arrive Home

    Arrive back in North America and connect to your independent flights home (Meals Aloft)

Things to Know

What is included in IE's Uganda safari package?

Included in the price of your trip are the following.

  • Accommodations, excursions, meals and transportation as listed in the itinerary
  • Services of a private IE driver/guide in addition to local guides for primate treks
  • Arrival and departure transfers between the group hotel and airport no matter what day or time
  • One soft drink or local beer per person per included lunch and dinner
  • Bottled water on excursions, group transfers, at included lunches and dinners and in rooms daily
  • All gratuities to group service staff except your IE driver/guide
  • Scheduled air from Bwindi to Entebbe

What is the level of activity on IE's Uganda tour?

A trip to Uganda requires good health and mobility. While we have time scheduled for rest and recuperation, your itinerary has a moderate pace, involving activities and transportation from place to place to ensure that you have maximized opportunity to interact with the wildlife and local culture. Consult your physician if you are in doubt about your ability to enjoy this adventure and please contact our office with any questions.

Game drives are typically early in the morning and late in the afternoon, though mid-day drives may be offered. Game drives do not require walking but roads in the parks can be bumpy and driving can be slow.  During your adventure you will have the opportunity to explore on foot, which will require guests to walk up to three hours unassisted over uneven terrain.  You will have multiple opportunities to explore by boat on your adventure.  These excursions are leisurely and require you only to be able to get in and out of the boats with assistance. Boats used for the excursions meet strict safety standards and life vests are provided.

Mountain gorillas are wild and as such it is impossible to estimate how long the trek will take, or which exact route through Bwindi will be taken. A gorilla trek can range anywhere from 15 minutes (very rare) to 8+ hours (also very rare) with the average being 4-5 hours in total. The Impenetrable Forest is located in a mountainous region (3,500-7,800 ft) and treks commonly include ascending and descending hills. The terrain can be rough, steep, muddy and slippery. You may have to step over or through streams and under or over vegetation. Trekkers must be in good health, possess full mobility, and be properly equipped and prepared for the possibility of a full day trek in the conditions described here. You will be required to go at a steady pace and ask the guide to rest when you need it. However, you will be expected in general to keep up with the group. Children under the age of 15 years are not permitted to visit gorillas under any circumstances.

Chimp treks are typically shorter and easier than gorilla treks but can be somewhat difficult if the chimps are deep in the forest on any given day. However, this is not typically the case.  It is impossible to estimate exactly how long the chimp trek will take. A chimp trek can range anywhere from 15 minutes (very rare) to 4+ hours (also very rare) with the average being 2-3 hours in total. Treks don’t commonly include ascending and descending steep hills though the terrain can be a bit hilly, steep, muddy and slippery. You may have to step over or through streams and under or over vegetation. Trekkers must be in good health, possess full mobility, and be properly equipped and prepared for the possibility of a full day trek in the conditions described here. You will be required to go at a steady pace and ask the guide to rest when you need it. However, you will be expected in general to keep up with the group. Porters are not available for chimp treks. Children under the age of 12 years old are NOT permitted to visit chimpanzees under any circumstances.

Due to the remoteness of Uganda’s national parks, the lack of scheduled air service, the unreliability of what air service does exist, and to give our guests the chance to enjoy the countryside and vistas, we drive from place to place with the exception of your return from Bwindi to Entebbe.  The most comfortable vehicles available and routes with the least amount of inconvenience have been selected for your travel.

What is the weather like in Uganda?

Uganda's equatorial climate provides plentiful sunshine, moderated by the relatively high altitude of most areas of the country. Mean annual temperatures range from about 60°F in the southwestern highlands to 77°F in the northwest; but in the northeast, temperatures exceed 86°F about 254 days per year. Except in the northeastern corner of the country, rainfall is well distributed. The southern region has two rainy seasons, usually beginning in early April and again in October. Little rain falls in June and December. In the north, occasional rains occur between April and October, while the period from November to March is often very dry. Mean annual rainfall near Lake Victoria often exceeds 80 inches, and the mountainous regions of the southeast and southwest receive more than 60 inches of rainfall yearly. The lowest mean annual rainfall in the northeast is 20 inches.

Is IE's Uganda a "birding" trip?

This is not a birding-only trip. Our expedition is designed to provide opportunities to view as many types of wildlife as possible, from amphibians and reptiles to mammals and insects.  However, birds are ubiquitous and prolific, as well as beautiful and interesting, in the places you will be visiting.  As such, birds are a highlight and you can expect to enjoy seeing as many species as possible while still enjoying the other wildlife the region has to offer.

Are you able to customize a trip to Uganda to feature destinations and activities of my choice?

Yes! If our Uganda itinerary does not suit your desires please contact our Custom Department where a specialist can craft the kind of experience that will make your adventure the trip of a lifetime.

Do you offer optional extensions to IE's Uganda?

We do not currently offer any optional extension for our Uganda safari but can customize any pre- or post-trip experience you would like.  Contact our office for details.

uganda accommodatiions protea hotel

Protea Hotel

The 73-room Protea Hotel Entebbe is ideally located on the glistening shores of Lake Victoria and a convenient 1km from Entebbe International Airport.  The Tides Restaurant, Terrace and Bar, serves full breakfast, lunch and dinner. Nile perch is a signature dish. Standard rooms include marble bathroom, hair dryer, in-room safe, coffee and tea maker, AC, TV with cable, free Wi-Fi and a mini-bar.

uganda accommodatiions bakers lodge

Baker's Lodge

Baker’s Lodge in Murchison Falls National park is the newest accommodation within the upmarket Uganda Exclusive Camps and Lodges group, opened in late 2014. Situated on the south bank of the mighty Nile River this intimate, safari-styled lodge is set within a large private area with beautifully trimmed grass, large shady trees and wetland areas hosting abundant birdlife along the water’s edge. The views of the river are vast and magnificent with islands hosting nesting egret birds, elephants bathing and pods of hippos regularly viewed. The lodge provides a thatched central lounge, bar and raised dining area, allowing guests to savor the morning sunrise for breakfast, sunset in the evening and 180 degree river views. Each of the individual cottages is raised on supporting pillars and has its own deck overlooking the river. Care has been taken to ensure each of the cottages has privacy. The cottage have netted windows with opening options, customized solid wooden furniture, hanging mosquito nets and especially selected locally crafted items for the accessories. The en suite bathrooms are open plan with solar hot water showers. Wi-Fi is available.

uganda accommodations ndali lodge room

Ndali Lodge

The lodge sits on the narrow rim of an extinct volcano which, since its demise, has filled with water to become the breathtaking Lake Nyinambuga. There is a main thatched lodge with spacious sitting room, reception area and dining room flanked by 8 cottages. The cottages, built of local stone and thatch, face west to offer a panoramic view of the spectacular 'Mountains of the Moon'. The interiors are imaginatively and comfortably furnished, the decor emphasizing local materials. Each cottage has en-suite facilities with bath, shower, WC and hand basin and a private verandah, perfect for watching the sun setting behind the snow-capped peaks of Rwenzori Mountains. The lodge has no electricity or generators to distract from the beautiful and natural bush atmosphere.

uganda accommodations mweya lodge exterior

Mweya Lodge

Located on a peninsula within the heart of Queen Elizabeth National Park, Mweya lodge is fitted with en suite rooms fully provided with mosquito netted curtains, high pressure hot showers, powerful ceiling fans and gorgeous verandahs overlooking the Kazinga Channel and Lake Edward. The lodge also boasts a wide range of facilities including a swimming pool and pool-side bar, safari bar and restaurant, souvenir shops and satellite TV. This is quite the Mecca for birders, as there are over 600 different species which relish in the flora and fauna of the Park.

Uganda Mahogany Springs Lodge

Mahogany Springs Lodge

Set back on the pristine waters of the Munyanga River and facing the Impenetrable Forest, the natural setting of Mahogany Springs is beyond imagination. The exotic gardens and stone pathways leading to the river invite you to explore every corner of this magical place, uncovering the various surprises along the way; such as the Home grown vegetable garden. There are a number of features within the main building, most popular of which is the panoramic terrace that provides a balance between the sounds of the river and the views of the forest. Relax in the living room at the double-sided fireplace. There is also a shop within the main building that has crafts, clothes and a large selection of souvenirs from around Uganda. The restaurant is set within the main building and guests can choose to dine inside with the coziness and warmth of the glowing fire or outside on the terrace with the sounds and delights of nature. Suites are spacious with double doors and beautiful windows. Each Suite has its own terrace with panoramic views. There are power points in the rooms as well as a dressing table/desk. All suites have large en-suite bathrooms with an open terracotta shower. For added comfort and peace of mind all the suites have an advanced mosquito net system that wraps around the entire area of the beds.

Field Leaders

uganda guides stephen baboineki

Stephen Baboineki

Expedition Leader

As a boy growing up on a farm in Masindi, Stephen's childhood chores included tending the farm animals, and his interest in wildlife initiated from an early age from observing the wildlife straying onto the farmland. He undertook a course in Wildlife Management at the Lake Katwe Wildlife Management Institute, before working as an interpretative guide at Queen Elizabeth National Park. Stephen gained further experience as a zookeeper at the Uganda Wildlife Education Centre in Entebbe, and his work as a researcher/surveyor for the Wildlife Conservation Society, before becoming a Uganda naturalist guide in 2002. Stephen is a member of the Uganda Driver/Guide Association, and the Uganda Birdwatching Society. As an avid birder, Stephen has attended several certificated Birding courses, and has a personal identification level of 850 species.

uganda guides denis erabu

Denis Erabu

Expedition Leader

Denis grew up in a rural village, where his father is a local chief, and after completing secondary school, became and escort driver for an NGO delivering relief supplies to Southern Sudan. After four years, he decided to pursue a childhood interest in wildlife, and became a driver/guide. Through a combination of on-the-job and formal training courses with the Queen Elizabeth Bird Observatory and Bird Life International, Denis has gained extensive knowledge as a general interest Tour Guide with a specialty in birding. He has worked as a driver/guide for the past 12 years and is a member of the Uganda Driver/Guide Association and the Uganda Birdwatching Society. In his spare time, Denis loves to read and watch wildlife documentaries.

Uganda guide Benjamin Musisi

Benjamin Musisi

Expedition Leader

Born in Mukono district as a member of the Buganda tribe, Benjamin moved to Kampala for his secondary education and he joined his first tour company as a junior driver/guide in 1983. Ben has gained considerable knowledge and experience while guiding in the Ugandan National Parks, Rwanda and Congo. Benjamin’s extensive knowledge of wildlife with a special emphasis in birding, his enthusiastic approach, and great sense of humor, make him one of our most popular Uganda naturalist guides. He is a member of the Uganda Driver/Guides Association and the Uganda Birdwatching Society.

A Note About Field Staff

This is just a selection of the Expedition Leaders and Naturalists who may lead your ecotour.  A particular departure may be escorted by any one of them.  If you would like to find out which leaders are scheduled to lead each departure, please contact our office.

Red Colobus Monkeys

Southwest African Lion

Nile Crocodile

From: $8,298 per person
13 Days, 12 Nights
Guest Capacity
10 Guests
Trip Type

Trip Highlights

  • Trek for mountain gorillas & chimpanzees, as well as many other primates.
  • Comprehensive itinerary crafted to explore four national parks.
  • Form deep connections to Uganda's people while chatting with guides who grew up in local tribes & when visiting a small village.
  • Enjoy three boat excursions on the Nile, Kazinga Channel & Lake Albert Delta.
  • Spot birds from East & West Africa, including the rare shoebill.
  • Visit remote & wonderful Murchison Falls National Park


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Global Standards for the world economy

Saturday 25 February 2017

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Meetings calendar

 Strategy review round tables 21 June - London

Stakeholders are invited to participate in round tables being organised by the IFRS Foundation Trustees to discuss their Report of the Strategy Review (published on 28 April 2011).

Date: 21 June 2011 Time: 15.00 - 17.30

Salon 1
London Renaissance Chancery Court Hotel
252 High Holborn
London, UK

Click below to register for the webcast:

To register for this meeting, please send an email to Please state your name, company, and details of which days/sessions you would like to attend.

Name Organisation
Makoto Sonoda (participating in the round table as an observer)Monitoring Board (Financial Services Agency, Japan)
Obafunso A AyinoluwaA O Partners
Gerben EvertsAPG/ICGN
J�r�me HaasAutorit� des normes comptables
John HitchinsPWC
Paul LeeHermes Equity Ownership Services
Marc PickeurBasel Committee on Banking Supervision
Richard MartinACCA
Henricus SeerdenEuropean Investment Bank
Brian ShearerGrant Thornton
Donna L StreetIAAER
Mary TokarKPMG
Mark VaessenFEE
Brian ShearerGrant Thornton

For details of strategy review round tables in other countries, please click here.


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Oscar De La Hoya Interview

Page 2 Of 3
Continued from Page 1

IGN Sports: The game added all new fighter styles this year. How do styles make for good or bad fights in real life?

Oscar De La Hoya: Styles make fights. It's funny how they were able to capture every fighter's style in the game. If you play as Bernard Hopkins, that's his style, that's how he fights in real life. It's incredible, because the way I study fighters and knowing all of their styles, it's like, my gosh, you're playing the videogame and that's the style. That's the real thing and it's crazy because as you switch between fighters from Marco Antonio Barrera to myself to Hopkins, you're not seeing the same style over and over.

IGN Sports: Who has a style that matches up with yours the best? If I'm playing as you in the game, who should I pick as your opponent?

Oscar De La Hoya: If you put me and Barrera against each other, we're going to go at it hard. We're going to fight as hard as we can. You're going to see a lot of blood, that's for sure. A lot of bruises, a lot of blood&#Array;it's fun.

IGN Sports: For videogame players who might know more about videogames and boxers like Glass Joe than the real thing, why should they play as Oscar De La Hoya?

Oscar De La Hoya: They should choose me because in the game I can box. If you put me up against a Roy Jones Jr. or Sugar Ray Leonard, you're going to get an awesome boxing performance. But at the same time, I can go in there and bang with anyone. I can bang with someone like Barrera who is known for brawling and fighting hard. That's the beauty of this game, you can have me fight both ways, boxing and brawling.

IGN Sports: There are a lot of legends in the game. If you could fight anyone in the history of boxing, prime vs. prime, who would it be?

Oscar De La Hoya: Sugar Ray Leonard vs. Oscar De La Hoya, that's the dream fight right there. Sugar Ray is my favorite all-time fighter. Sugar Ray is the man. The beauty of Fight Night is that you can also match-up fighters from different weight classes and you can feel the difference in power and speed. If we're looking at history, though, I'd love to see a Marciano/Hopkins fight.

IGN Sports: What's your favorite Sugar Ray rivalry?

Oscar De La Hoya: Sugar Ray and Roberto Duran. That's a classic. Duran was like the bull running into the fire and Sugar Ray was the matador. Sugar Ray boxed circles around him, then held his ground when he was fighting him.

IGN Sports: You're one of the few fighters these days who has had longevity in the sport. How tough is it to stay on top in this business?

Oscar De La Hoya: It's tough, it's very difficult. I actually started fighting, first put my gloves on when I was five years old, so I've been boxing almost my entire life. I don't know how I did it, but I came from a boxing family. My father was a fighter, my grandfather was a fighter, so I kind of had no choice. I guess it helps to start early. I even fought Shane Mosley when we were about nine or ten years old.

IGN Sports: Did the judges screw you in that fight too?

Oscar De La Hoya: [laughs] He got the better of me, let's just put it that way. [laughs harder]

IGN Sports: You have a newborn. Do you want your son to be a boxer and carry on that family tradition?

Oscar De La Hoya: I don't know. I think I'm working my butt off so he doesn't have to. I would rather see him be the next Tiger Woods or something. I'll buy him some golf clubs instead of boxing gloves.


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Vampire Rain Review

Sucks a lot more than blood.

The premise of Vampire Rain seemed promising enough--a dark, brooding city caught in a literal torrential downpour with blood-sucking undead roaming the streets; hungry, and eager to increase their ranks. The intro provided high hopes as well, featuring a pert blonde waitress on her way home late at night. Footsteps crunch atop broken glass and pavement behind her, causing our busy victim to duck into an alleyway and huddle in fear. Too late, she looks up to see an undead clinging to the wall of a nearby building. His fangs glisten, he strikes... and that's where the intro ends. That's also, unfortunately, the last time I remember enjoying the time I spent playing this horrible, horrible game.

Vampire Rain tells the story of Lloyd, the only member of a group of operatives that has been unfortunate enough to have a run-in with the Nightwalkers before. Lloyd was certainly in better hands than mine during this past experience, as surviving an encounter with Vampire Rain's brand of undead is a rare experience indeed--but I digress. The first thing players will doubtless notice about their in-game avatar is that his aesthetics are a hybrid born from video game legends Solid Snake and Sam Fisher. The body suit reminds me of Snake's first Metal Gear Solid adventure, while the goggles are reminiscent of Sam Fisher's headgear. The use of notable gaming icons might have convinced developer Artoon that they were creating a character destined to be known as renowned, but instead comes off as what it is--an uninspired rip-off.

Combined with "boring," "laughable," and "poorly acted," "uninspired" seems the perfect way to describe Vampire Rain's attempt at a storyline. The in-game cinematics are well rendered and gripping for the most part, but the dialogue and voice-acting completely shatter any attempt at suspension of disbelief. Too often, the dialogue attempts to overwhelm the player with hand-holding and useless information. Instead of slowly leading into what's happening with characters and the game universe itself, the player is treated with riveting conversations akin to:

ASSISTANT: Sir, is it true that if the outbreak isn't stopped, the world will be overrun with undead in 908 days?
COMMANDER: [Pounds fist on desk] Where'd you hear that?
ASSISTANT: One of the lab boys, sir.
COMMANDER: You see? This is why you shouldn't allow pencil pushers to run a country! [Assumes grim, determined pose and facial countenance]
ASSISTANT: I'm sorry about your family, sir.
COMMANDER: So am I, son. So am I.

This sort of trite, worse-than-B-movie dialogue comprises most of Vampire Rain and makes the game painful to watch, let alone painful to actually play. "908 days"? That's rather specific, not to mention the generic tone of the dialogue is both boring and poorly voice-acted.

Somebody thought this would look cool.

Another example comes from a discussion held by Lloyd's strike team concerning his past. One team members asks, "Isn't it true that Lloyd was the only survivor of such-and-such an incident?" The reply is something along the lines of, "Yes, and he was horrifically traumatized after the event." That sort of conversation is completely unnecessary, as Lloyd's past should be and is, in fact, well known among all members of his strike team. Not only was it terribly acted, as is every other story segment, but it was a sloppy way to give the player a bit of background info, and could have been handled much more cleanly by way of some sort of in-game event.

But that's okay, right? A bad story in a videogame is forgivable if the gameplay is good. True, but unfortunately, Vampire Rain's gameplay is far worse than its story, a feat not easily achieved. Vampire Rain is, first and foremost, a stealth game. Players should expect to conduct quite a bit of sneaking around, taking time to learn patrol routes, watching and learning enemy patterns. In this, the stealth aspect of a stealth game, Vampire Rain fails horrifically. According to the game's pseudo-epic storyline, the constant rainstorm featured in Rain's environments dulls the senses of the undead, which should allow operatives to conduct their espionage without too much interference. In reality, the use of rain seems to be a cover-up for Rain's monumentally stupid artificial intelligence.

Firstly, before the player does any sort of sneaking and poking around, NPCs must be identified as either harmless or potential threats by way of Necrovision, one of the goggle types our poor man's Sam Fisher uses during his adventures. Undead will glow a murky red when examined through Necrovision, and will subsequently appear on the game's radar screen. Until identified as enemies, they will not appear on the game's radar, which means that the player has to constantly scan every NPC walking around the game world, since vampires are human-esque in appearance. This wouldn't be so bad, except that the goggles have a very low battery life that lasts for no longer than roughly ten seconds. Because of this annoying gameplay quirk, players will find themselves repeating an irritating pattern of moving forward, scanning, moving forward, scanning, moving forward... It's slow, cumbersome, and just plain unnecessary, as the enemies should just be viewable on the radar from the start.

Not that avoiding the enemies is that difficult. Their cone of vision, a common feature to many stealth games, is usually quite small, and even if the player is seen, enemies typically have to see the player within their cone for as long as 3 to 5 seconds before they decide to come over and attack. It boggles the mind to wonder why, as in other popular games in this genre, an enemy would at least attempt to investigate suspicious activity. Instead, Rain's undead simply stare hard in the player's direction, as if they know that something mischievous is under way--but they just don't care to look unless they can be absolutely sure.

Vampire Rain's biggest, most glaring flaw lies in the repercussions of actually being seen by a Nightwalker. The enemy rushes over to Lloyd's position, fangs and claws unsheathed, an aura radiating from their rotting bodies like a heat mirage in the desert. I remember clearly the first time I was accosted by a vampire. I whipped out my rapid-fire gun and took aim. The cursor turned red as I squeezed the trigger, pumping round after round of silver bullets--yes, I'm aware that those are used on werewolves, but silver bullets are used here nonetheless--into my oncoming foe. A few seconds later, my clip was empty, the Nightwalker had just over half of his life meter intact--and I was dead after two hits. Two.


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Video Review
Review by Richard George

WWE '13 Review

Though the revolution was last year, this year the Attitude returns.

“Live the Revolution.” For months, THQ has hyped WWE ’13 as the next milestone in its long lineage of wrestling video games. Partly thematic, partly indicative of the publisher’s continued overhaul of its core wrestling sim franchise, the notion of a revolution is certainly a bold claim to make.

In truth, the revolution happened last year, as WWE ’12 made significant and sweeping alterations to THQ’s formula. This year’s entry doesn’t take as many risks as its predecessor, which is in some ways disappointing, yet perhaps inevitable for an annualized series. While WWE ’13 does set a defining, high bar for the modern, single-player wrestling experience, it stumbles in some of its efforts to evolve its audio presentation, and doesn’t address other lingering issues for the series.

THQ threw out its entire previous approach to single-player, opting for a linear, six-chapter retelling of the Attitude Era through the eyes of some of its biggest stars. A combination of excellent wrestling footage packages, in-game cutscenes and text-based descriptions help relive the spirit of the time, serving as a history lesson for new and old fans alike. Capturing this essence is critical, as wrestling is as much about theatrics as it is athletics. WWE ’13 succeeds wildly in this regard.

Just as important to its packaging of the ‘Attitude Era mode’ is the design of the campaign. A combination of primary and secondary objectives allows players to determine how they want to play. Winning a match is almost always the basic requirement, but anyone wishing to adhere a bit more to history, and recreate those moments through specific tasks, will reap the rewards through a considerable amount of unlockable content. It’s a brilliant and flexible approach, and should serve as a blueprint for all future wrestling games. Attitude Era mode is consequently WWE ’13’s most successful element by far.

Yet not everything in WWE ’13 is as polished as its Attitude Era mode. A variety of visual and audio elements stand out for the wrong reasons, including commentator and audience samples pulled from live events and classic WWE footage, and an element of the camera system that attempts to recreate WWE’s own multi-camera aesthetic. Neither of these truly succeeds, and are often so distracting that they ruin the feel of an entire match.

The crowd noise, which for the first time incorporates samples from live audiences and WWE broadcasts, seems to have three settings - deathly quiet, noisy or extremely loud. As any true wrestling fan can tell you, the energy of a crowd can make the ordinary feel incredible, or something brilliant seem decidedly pedestrian. Eliciting that reaction, hearing that ebb and flow, is a critical part of the sport, and it’s that which WWE ’13 fails to capture. Despite the fact that the crowd in the game does more or less sound like a genuine gathering of people, strange variations fails to capture that spirit.

Commentating has long been a weakness in wrestling video games, and no matter how advanced various other elements become, little progress has been made in this area. During Attitude Era mode, THQ pulls in some sound clips straight from archival broadcasts. In these moments, the commentary suddenly springs to life, having a flow and conversational tone that the games otherwise lack. These are fleeting moments, though, and when they’re gone, the chatter is back to its repetitive self. While there are a handful of exchanges and observations that are genuinely entertaining, for the most part the commentary in WWE ’13 feels like you’re listening to a couple guys reading generic statements off of cue cards.

Televising a live drama, even an athletic one, is not the same as giving a player control of a video game, particularly when the camera system often can’t decide what perspective it wants to feature. Not only will the game jarringly shift angles, throwing your positional awareness completely off, it’ll just do this for a split second before bouncing back to its original location - and sometimes dash away less than a second later. Disorienting is the best way to describe it. It is a small blessing that THQ allows you to switch this entire function off, but it speaks volumes that it is highly recommended you do so.

Audio and camera issues aside, the core of WWE ’13 remains intact. Gameplay is addictive, particularly against human opponents. It has the right mix of intuitive controls, depth, and a great sense of ‘escalation,’ as great matches naturally build towards epic conclusions. Subtle changes like options to automatically start with finishers, or adjust the pacing of a match are more than welcome.

If there is one complaint about the core gameplay, it’s that there are still too many loose ends, too many glitches and odd occurrences that crop up, particularly during some of the specialty matches. While normal fights feature the odd collision detection issue or spotty animation, it’s a bit too common to see more problems arise in something like a table match, where objects move when they shouldn’t, or transitions seem to go haywire. It’s not enough to ruin the experience by any means, but will certainly prove a distraction in some instances.

For many, the sturdy core gameplay and superb Attitude Era single player experience won’t be enough. A large contingent of wrestling game fans care about one thing - customization down to the smallest detail, from creating new superstars and moves to adjusting rosters, tag teams, and even the existing programming schedule in the never-ending, general manager-esque Universe Mode. Many of these creations can then be shared with peers, allowing the community’s capacity to generate content to exceed anything THQ could do.

Online play isn’t just limited to competing in ranked and unranked matches, but extends to content sharing as well. WWE ’13 now allows players to play online with their custom creations without the need to tediously upload that content first. The actual process of sharing and accessing content could use some work, however. Though speed tests raised no issues, the actual user interface is a bit dull – it’s difficult to determine what type of content (arena, superstar, etc.) you’re looking at, and there’s no progress bar or time estimate once you’ve committed to transferring data.

The Verdict

Though WWE ’13 wisely retains the massive, necessary and fundamentally great gameplay changes of last year, it still continues to find ways to advance THQ’s franchise as a whole. Of particular note is the game’s superb single-player experience, which should serve as the foundation for all future endeavors. If anything, the smart objective design and use of archival WWE footage makes us want more – and there’s no turning back.

Still, there are flaws – some lingering from past years and some because of experimentation that doesn’t quite work. Some video, audio and animation issues appear frequently, and the Universe and Creative modes could certainly use some retooling, if only for an improved user interface. That said, THQ’s accomplishments in revamping its wrestling games are clear. Here’s hoping that continues.

WWE '13 might suffer from some camera, audio and gameplay quirks, but on the whole it's a great wrestling experience.
  • Stellar Attitude Era mode
  • Strong core gameplay
  • Incredibly deep customization
  • Frustrating camera, audio flaws
  • Lingering gameplay quirks


text:
iPad 2 in my hands: trumps iPad 3March 30, 2012 by

Finally convinced myself to buy an iPad. 14 days after the launch of the New iPad, I reluctantly could not convince myself to buy one. That's right, my posoined apple of choice is the iPad 2. Thanks to recent reviews on IGN and CNet.com, I was able to purchase the one year old iPad 2 and still go home feeling proud of myself, which IS NOT what Apple wants at all. Why did this happen? Well, this is the first post Steve Jobs device to hit the consumer market.

The price was a huge confident boosted when I walked into Best Buy earlier this week. $650 all in and I walked away with a 32GB WiFi iPad 2, smart cover and 2 year warranty (only bought it because it covers the battery and screen).

The new iPad is $519 CA for just the base 16GB WiFi tablet. However, everyone should know by now that 16GB on the New iPad is not the same as 16GB on the iPad 2. Incase you are new to this claim, I'll gladly fill you in. As soon as you plug in your iPad to your computer, you will be surprised to see that your available storage is not what you thought. I bought a 32GB iPad 2 and without adding any addition information than the iOS running the tablet, only 28GB we're available for storage of music, videos and whatever else I wanted. That's a 4GB loss just run the iOS. Ouch. Well, you get the picture. Moving forward, the new iPad apps use more space to support the retina display.

That alone adds up to one sad fact. The new iPad 16GB storage is less then the iPad 2's 16GB storage. Suomi bought a 32GB just to make the most of my money. And it was still cheaper then the new iPad 16GB!!!

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Final Uncharted 3: Drakes Deception Review for PlayStation 3November 8, 2011 by

Final Uncharted 3: Drakes Deception Review for PlayStation 3 (obviously)

Rating: 9.8 out of 10

Every good story needs a strong successor. But was Uncharted 3 the perfect follow up to Uncharted 2? I'm on the fence, and its leaning to no. I'm really sorry to say it. It even hurts to say it.

Each game that follows the next has a stronger following and bigger anticipation then the last, obviously, so its painful when they don't live up to the hype. Am I saying Uncharted's latest adventure was a flop, HELL NO! Just not better than its big brother!

I'm done ripping a chunk out of this game. All in all the game was great. Great narrative, great action, great suspense and an all around fun adventure!

It merits a 9.8 out of 10 because the beginning and end of this game do not live up to the standards of its two earlier games. I don't want to let out too many spoilers but from my point of view, I felt like the game just ended, as if the writers just ran out of steam and closed the game were it was. Maybe its my fault for playing the game in intervals, that could have broken up the over all experience. But no one can truly hope that gamers sit through the whole campaign in a single bound, and usually thats a really short game. A lot of things happened, no spoilers, but it never really felt like it all came together. The title of the game is perfect however, but the whole importance of Drake and Nate's rings seemed to get buried under everything else.

I bet anyone reading this has already beat the campaign, but I am not trying to lay out any spoilers, so I apologize if this is a dull read.  I do believe the IGN.com did a far better job then I did reviewing this game, purely because I am intact bias. I really love this franchise, along with a few others, and they really make the PlayStation 3 console everything it is as exclusive titles. But a small part of that love dies when these games fall anything less than perfect like the titles that came before.

:::Adrian Busuttil:::

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This might be me venting... you have been warned!!November 2, 2011 by

This may be me venting... you have been warned!!

Rating: 0 out of 10

Yesterday was all to ecstatic to preach the good news about my new PlayStation 3 Uncharted 3: Drake's Deception Edition console purchase. I got home, unboxed the console, cables, controller, game and instruction manuals. Threw the manuals out, of course. Voted against using the new console and just unwrapped the game to play in the old beastly PlayStation 3.

I then wrote my intensive review on Uncharted 3 and headed back to work.

When I got home later that evening, I took out the new console and connected it to my old one. Following the instructions on the screen I proceeded transferring the data from one console to the other. IT IS NOT A FUN TASK.

Besides both consoles being on, and plugged in to the tv, you have to preform two separate tasks on each back and forth to set up the transfer properly.

Technology has come such a far way in the last decade and things can never be as easy as.. click, press, and go!

Do this, then that, then something different, but go back 6 steps to achieve this desired outcome or else, and don't forget about this step, now do something like this on the other console to desired outcomes.. MY GOD!!!

oh and it takes about 2.5 hours to transfer completely after it fails a half doesn't time..

Total amount of time spend on the data transfer: 7 hours

Total amount of information transferred: 60 Gigabytes

Average transfer speed: 8.57 GB / hour

FUCKING DIAL-UP SPEEDS with a gigabit ethernet direct connection..

Sony, step up your game!

Oh.. I could have always done a back up of the old PS3 on an external hard drive and then loaded it on the new PS3, but some information is copyright protected and can only be directly transferred. That's horse shit.

:::Adrian Busuttil:::

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Uncharted 3: Drake's Deception Review for PlayStation 3 November 1, 2011 by

Uncharted 3: Drake's Deception review for PlayStation 3

Rating: 9.9 out of 10

After a long wait and 2 minutes at Wal-mart, Uncharted 3: Drake's Deception is finally in my possession. Well, I may have gone a little over board and purchased the Uncharted 3 PlayStation 3 Bundle. I did some lousy rationalizing, bad math, and well selfish reasoning and blew my budget my a whole $300 and change. But you aren't reading this just to hear about my poor logic and fancy new 320GB PS3 console, you came for the game review; and here it is.

UNBELIEVABLY AMAZING!!! Now go read IGN's official review cause I won't do this game any justice and BUY the god damn game!!!

OH.. I should explain the 9.9 out of 10. I may be a little hard on the game and please feel free to disagree with me, but I found Uncharted 2: Among Thieves intro to be a little more catching then it's successor. I have only played 1 1/2 hours into the campaign, so there may be events about to unfold to win my heart. However, Uncharted 2: Among Thieves was a new standard in gaming for me.

I will write a second review for this game after I complete the campaign.

(I suggest playing this game on normal or hard difficulty rather than easy or lower as to enjoy the game to its fullest).

 :::Adrian Busuttil:::

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Battlefield 3 Review for PlayStation 3October 28, 2011 by

BATTLEFIELD 3 Review for the Playstation 3

Rating: 4 out of 10

Just picked up Battlefield 3 this afternoon for the PlayStation 3, and without going too far into a uproar and shit storm of how I may have been ripped off at a retail value of $60, I do want to say that the new Frostbite 2 game engine is everything it was made out to be.

With that said. This is not the game you were promised. With major game glitches like lag and cross hair shutter, the game has one too many problems to keep praise of the outstanding graphics. Too many times did I have the enemy in my sites just for my cross hair to skip off my enemy, leading me to fire unsuccessfully at my target. After about 40 minutes into the campaign it became very clear that the good 'ol spray and pray method was my only chance of survival. Forsaking the thrill of a great shooter, Battlefield 3 has perfected the button mashing first person shooter.

One positive of the campaign, too many will convey inevitable frustration, is your untimely death at the hand of the enemy over and over and over. The game is completely realistic, besides that fact you can regenerate health, so if you get shot in the head, you die. If the enemy launches a rocket at the car you are using for cover, you die. It's a challenge to stay alive, and that I might add, is a major PLUS in comparison to other FPS of its time.(HOWEVER, when you can't seem to shoot your enemy due to constant glitches.. then yes, be a mad your death toll flourishes)

Moving forward from the campaign, which was already its downfall from more serious reviewers at IGN.com, I took a shot at the Battlefield franchise famous multiple maps. Breathtaking visuals and 24 player shoot 'em up frenzies awaited me. Once your character spawns, you immediately feel the full force of the Frostbite 2 graphics and 5.1 surround sound audio. You know this game was designed for its multiplayer, if it would work. More problems arose when opponents ran past me avoiding my bullets because lag inevitably stole all the excitement from each game. Melee attacks became impossible and long shots were a constant non success.

Now, in the developers defence, DICE, already stated upon release that there would be multiple patches for each platform; PC, PS3 and XBOX 360 to address each issue as they occurred.

Doesn't that just sound like a pile of horse shit? Are you saying that myself and the rest of the Battlefield fans must spend $60 for an incomplete game?

Sounds a lot like the deal many Call of Duty fans faced with the PC and PS3 release of Black Ops. To which they were in the process of being sued for releasing an incomplete game and charging full price. Should this be the case for DICE's Battlefield 3?

 :::Adrian Busuttil:::

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