```python import pygame import src.functions.image as image import src.functions.file as file file_system = file.file_system() class player(pygame.sprite.Sprite): def __init__(self,surface): super().__init__() self.surface = surface self.image = pygame.image.load(file_system.get_settings()["player_skin""idle"]) self.image = pygame.transform.scale(self.image,(75,75)) self.rect = self.image_scaled.get_rect() self.group = pygame.sprite.Group() self.group.add(self.image) def draw(self): pass #self.image_rect.midbottom = self.surface.get_rect().midbottom #self.image_rect.centerx -= 150 #self.image_rect.centery -= 60 #for s in range(4): #self.image_copy = self.image_scaled.copy() #self.image_copy_rect = self.image_copy.get_rect() #self.image_copy_rect.midbottom = self.image_rect.midbottom #self.image_copy_rect.centerx += 100 * s #self.surface.blit(self.image_copy,self.image_copy_rect) ```
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