﻿using UnityEngine;
using System.Collections;

public class CameraRoot : MonoBehaviour
{
    //Upon game start this will ensure that the object will not be destroyed on scene load.
    void Awake()
    {
        DontDestroyOnLoad(gameObject);
    }

    // Use this for initialization
    void Start()
    {
        //Calls the method makeScenes in the GameModel
        GameModel.makeScenes();
    }
}
