/*
 * Copyright (c) InWorldz Halcyon Developers
 * Copyright (c) Contributors, http://opensimulator.org/
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSim Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

namespace OpenSim.Region.ClientStack
{
    /// <summary>
    /// Allow users to tweak parameters for the client stack.
    /// 
    /// At the moment this is very incomplete - other tweakable settings could be added.  This is also somewhat LL client
    /// oriented right now.
    /// </summary>    
    public class ClientStackUserSettings
    {
        /// <summary>
        /// The settings for the throttle that governs how many packets in total are sent to the client.
        /// </summary>
        public ThrottleSettings TotalThrottleSettings;
        
        /// <summary>
        /// A multiplier applied to all client throttle settings.  Default value is x2 (temporarily)
        /// </summary>
        public float ClientThrottleMultipler = 2;
    }
}
