﻿// Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
//
// MySQL Connector/NET is licensed under the terms of the GPLv2
// <http://www.gnu.org/licenses/old-licenses/gpl-2.0.html>, like most 
// MySQL Connectors. There are special exceptions to the terms and 
// conditions of the GPLv2 as it is applied to this software, see the 
// FLOSS License Exception
// <http://www.mysql.com/about/legal/licensing/foss-exception.html>.
//
// This program is free software; you can redistribute it and/or modify 
// it under the terms of the GNU General Public License as published 
// by the Free Software Foundation; version 2 of the License.
//
// This program is distributed in the hope that it will be useful, but 
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 
// for more details.
//
// You should have received a copy of the GNU General Public License along 
// with this program; if not, write to the Free Software Foundation, Inc., 
// 51 Franklin St, Fifth Floor, Boston, MA 02110-1301  USA

using System;
using System.Collections.Generic;
using System.Text;

namespace MySql.Data.MySqlClient.Replication
{
  /// <summary>
  /// Class that implements Round Robing Load Balancing technique
  /// </summary>
  public class ReplicationRoundRobinServerGroup : ReplicationServerGroup
  {
    private int nextServer;

    public ReplicationRoundRobinServerGroup(string name, int retryTime) : base(name, retryTime)
    {
      nextServer = -1;
    }

    /// <summary>
    /// Gets an available server based on Round Robin load balancing
    /// </summary>
    /// <param name="isMaster">True if the server to return must be a master</param>
    /// <returns>Next available server</returns>
    internal protected override ReplicationServer GetServer(bool isMaster)
    {
      for (int i = 0; i < Servers.Count; i++)
      {
        nextServer++;
        if (nextServer == Servers.Count)
          nextServer = 0;
        ReplicationServer s = Servers[nextServer];
        if (!s.IsAvailable) continue;
        if (isMaster && !s.IsMaster) continue;
        return s;
      }
      return null;
    }
  }
}
