﻿using UnityEngine;
using System.Collections;

public class SetSunLight : MonoBehaviour {

//	public Renderer lightwall;

	Material sky;

//	public Renderer water;

	public Transform stars;
//	public Transform worldProbe;

	// Use this for initialization
	void Start () 
	{

		sky = RenderSettings.skybox;

	}

//	bool lighton = false;

	// Update is called once per frame
	void Update () 
	{

		stars.transform.rotation = transform.rotation;

//		if (Input.GetKeyDown(KeyCode.T))
//	    {
//
//			lighton = !lighton;
//
//		}
//
//
//		if (lighton)
//		{
//			Color final = Color.white * Mathf.LinearToGammaSpace(5);
////			lightwall.material.SetColor("_EmissionColor", final);
////			DynamicGI.SetEmissive(lightwall, final);
//		}
//		else
//		{
//			Color final = Color.white * Mathf.LinearToGammaSpace(0);
////			lightwall.material.SetColor("_EmissionColor", final);
////			DynamicGI.SetEmissive(lightwall, final);
//		}
//	
//		Vector3 tvec = Camera.main.transform.position;
//		worldProbe.transform.position = tvec;
//
//		water.material.mainTextureOffset = new Vector2(Time.time / 100, 0);
//		water.material.SetTextureOffset("_DetailAlbedoMap", new Vector2(0, Time.time / 80));

	}
}
