﻿using UnityEngine;
using System.Collections;

namespace dokidoki.dokiUnity {
    /// <summary>
    /// Error message related to script operation
    /// </summary>
    public static class ScriptError {
        public const string NOT_ASSIGN_GAMEOBJECT = "[DokiErr] Not assign GameObject";

        public const string FIND_PROJECT_ROOT_FAILED = "[DokiErr] Find project root failed :";
        public const string FIND_WORLD_FAILED = "[DokiErr] Find world failed";
        public const string LOAD_SCRIPT_FAILED = "[DokiErr] Load script failed :";
        public const string NOT_FOCUS_OBJECT = "[DokiErr] No focus object to take action";
    }
}