﻿using UnityEngine;
using System.Collections;

public class RotationCompensation : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
		transform.rotation = Quaternion.identity;
	}
	/*
	Quaternion rotation;
	void Awake()
	{
		rotation = transform.rotation;
	}
	void LateUpdate()
	{
		transform.rotation = rotation;
	}
	*/
}
