﻿//
// MRSeeHiddenSigns.cs
//
// Author:
//       Steve Jakab <>
//
// Copyright (c) 2014 Steve Jakab
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

using System;
using System.Collections.Generic;
using AssemblyCSharp;

namespace PortableRealm
{

public class MRSeeHiddenSigns : MRSpell
{
	#region Properties

	#endregion

	#region Methods

	public MRSeeHiddenSigns()
	{
	}

	public MRSeeHiddenSigns(JSONObject data, int index) : 
	base((JSONObject)data["MRSpell"], index)
	{
	}

	public override void Activate(MRCharacter caster, MRMagicChit magic, MRIColorSource source, List<MRISpellTarget> spellTargets)
	{
	}

	#endregion

	#region Members

	#endregion
}

}