﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ESPSharp.Enums
{
    public enum EnvironmentType : uint
    {
        None,
        Default,
        Generic,
        PaddedCell,
        Room,
        Bathroom,
        Livingroom,
        StoneRoom,
        Auditorium,
        ConcertHall,
        Cave,
        Arena,
        Hangar,
        CarpetedHallway,
        Hallway,
        StoneCorridor,
        Alley,
        Forest,
        City,
        Mountains,
        Quarry,
        Plain,
        ParkingLot,
        SewerPipe,
        Underwater,
        SmallRoom,
        MediumRoom,
        LargeRoom,
        MediumHall,
        LargeHall,
        Plate
    }
}
