using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
using Server.Targeting;
using Server.Misc;
using Server.Engines.CannedEvil;

namespace Server.Mobiles
{
	[CorpseName( "the remains of Meraktus" )]
	public class Meraktus : BaseChampion
	{
		public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Pain; } }

		public override Type[] UniqueList{ get{ return new Type[] { typeof( Subdue ) }; } }
		public override Type[] SharedList{ get{ return new Type[] { }; } }
		public override Type[] DecorativeList{ get{ return new Type[] { typeof( ArtifactLargeVase ),
										typeof( ArtifactVase ),
										typeof( MinotaurStatueDeed ) }; } }

		public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { 	
			MonsterStatuetteType.Minotaur }; } }

		public override WeaponAbility GetWeaponAbility()
		{
			return WeaponAbility.Dismount;
		}

		[Constructable]
		public Meraktus()
			: base(AIType.AI_Melee)
		{
			Name = "Meraktus";
			Title = "the Tormented";
			Body = 263;
			BaseSoundID = 680;
			Hue = 0x835;

			SetStr( 1419, 1438 );
			SetDex( 309, 413 );
			SetInt( 129, 131 );

			SetHits( 4100, 4200 );

			SetDamage( 16, 30 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 65, 90 );
			SetResistance( ResistanceType.Fire, 65, 70 );
			SetResistance( ResistanceType.Cold, 50, 60 );
			SetResistance( ResistanceType.Poison, 40, 60 );
			SetResistance( ResistanceType.Energy, 50, 55 );

			//SetSkill( SkillName.Meditation, Unknown );
			//SetSkill( SkillName.EvalInt, Unknown );
			//SetSkill( SkillName.Magery, Unknown );
			//SetSkill( SkillName.Poisoning, Unknown );
			SetSkill( SkillName.Anatomy, 0);
			SetSkill( SkillName.MagicResist, 107.0, 111.3 );
			SetSkill( SkillName.Tactics, 107.0, 117.0 );
			SetSkill( SkillName.Wrestling, 100.0, 105.0 );

			Fame = 70000;
			Karma = -70000;

			VirtualArmor = 28; // Don't know what it should be

			if ( Core.ML ) {
				PackResources(8);
				PackTalismans(5);
			}

			Timer.DelayCall(TimeSpan.FromSeconds(1), new TimerCallback(SpawnTormented));
		}

		public virtual void PackResources(int amount)
		{
			for (int i = 0; i < amount; i++)
				switch (Utility.Random(6))
				{
					case 0: PackItem(new Blight()); break;
					case 1: PackItem(new Scourge()); break;
					case 2: PackItem(new Taint()); break;
					case 3: PackItem(new Putrefaction()); break;
					case 4: PackItem(new Corruption()); break;
					case 5: PackItem(new Muculent()); break;
				}
		}

		public virtual void PackTalismans(int amount)
		{
			int count = Utility.Random(amount);

			for (int i = 0; i < count; i++)
				PackItem(new RandomTalisman());
		}

		public override void OnDeath( Container c )
		{
			base.OnDeath( c );		

			if ( Core.ML ) {
				c.DropItem( new MalletAndChisel() );

				switch ( Utility.Random( 3 ) )
				{
					case 0: c.DropItem( new MinotaurHedge() ); break;
					case 1: c.DropItem( new BonePile() ); break;
					case 2: c.DropItem( new LightYarn() ); break;
				}

				if ( Utility.RandomBool() )
					c.DropItem( new TormentedChains() );

				if ( Utility.RandomDouble() < 0.025 )
					c.DropItem(new CrimsonCincture());
			}
		}

		public override void GenerateLoot()
		{
			if ( Core.ML ) {
				AddLoot( LootPack.AosSuperBoss, 5 );  // Need to verify
			}
		}

		public override int GetAngerSound()
		{
			return 0x597;
		}

		public override int GetIdleSound()
		{
			return 0x596;
		}

		public override int GetAttackSound()
		{
			return 0x599;
		}

		public override int GetHurtSound()
		{
			return 0x59a;
		}

		public override int GetDeathSound()
		{
			return 0x59c;
		}

		public override int Meat { get { return 2; } }
		public override int Hides { get { return 10; } }
		public override HideType HideType { get { return HideType.Regular; } }
		public override Poison PoisonImmune{ get{ return Poison.Regular; } }
		public override int TreasureMapLevel{ get{ return 3; } }
		public override bool BardImmune{ get{ return true; } }
		public override bool Unprovokable{ get{ return true; } }
		public override bool Uncalmable { get { return true; } }

		public override void OnGaveMeleeAttack(Mobile defender)
		{
			base.OnGaveMeleeAttack(defender);
			if (0.2 >= Utility.RandomDouble())
				Earthquake();
		}

		public void Earthquake()
		{
			Map map = this.Map;
			if (map == null)
				return;
			ArrayList targets = new ArrayList();
			foreach (Mobile m in this.GetMobilesInRange(8))
			{
				if (m == this || !CanBeHarmful(m))
					continue;
				if (m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != this.Team))
					targets.Add(m);
				else if (m.Player)
					targets.Add(m);
			}
			PlaySound(0x2F3);
			for (int i = 0; i < targets.Count; ++i)
			{
				Mobile m = (Mobile)targets[i];
				if( m != null && !m.Deleted && m is PlayerMobile )
				{
					PlayerMobile pm = m as PlayerMobile;
					if(pm != null && pm.Mounted)
					{
						pm.Mount.Rider=null;
					}
				}
				double damage = m.Hits * 0.6;//was .6
				if (damage < 10.0)
					damage = 10.0;
				else if (damage > 75.0)
					damage = 75.0;
				DoHarmful(m);
				AOS.Damage(m, this, (int)damage, 100, 0, 0, 0, 0);
				if (m.Alive && m.Body.IsHuman && !m.Mounted)
					m.Animate(20, 7, 1, true, false, 0); // take hit
			}
		}

		public Meraktus( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
		#region SpawnHelpers
		public void SpawnTormented()
		{
			BaseCreature spawna = new TormentedMinotaur();
			spawna.MoveToWorld(Location, Map);

			BaseCreature spawnb = new TormentedMinotaur();
			spawnb.MoveToWorld(Location, Map);

			BaseCreature spawnc = new TormentedMinotaur();
			spawnc.MoveToWorld(Location, Map);

			BaseCreature spawnd = new TormentedMinotaur();
			spawnd.MoveToWorld(Location, Map);
		}
		#endregion
	}
}
