﻿using UnityEngine;
using System.Collections;

public class RandScale : MonoBehaviour {

  // Starts the object with a random scale.
  public Vector2 minMaxScale = new Vector2(0.8f , 1.2f);

  private float randScale;   // The random scale
	// Use this for initialization
	void Start () {
	  randScale = Random.Range(minMaxScale.x, minMaxScale.y);
    transform.localScale *= randScale;
	}
}
