﻿using UnityEngine;
using System.Collections;

public class GameEvent  {

    public static bool GameStarting = false;
    public static bool GameEnding = false;

    public static GameController.Report P1Ritual = null;
    public static GameController.Report P2Ritual = null;
    public static GameController.Report P3Ritual = null;
    public static GameController.Report P4Ritual = null;
}
