﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace DimWorlds_Base.Engine.Enums
{
    public class Enums
    {
        //Mouse state
        public enum mouseState
        {
            Clicked, Hovered, None
        }
        //Module state
        public enum moduleState
        {
            Loaded, UnLoaded, Missing, Broken
        }
        //Fatality
        public enum Fatality
        {
            NOTICE, WARNING, FATAL
        }
    }
}
