﻿
public class EquipmentGenerator
{
    private readonly Pool<Equipment> _equipmentPool;

    public EquipmentGenerator( int level )
    {
        _equipmentPool = new Pool<Equipment>();

        if ( level <= 3 )
        {
        _equipmentPool.Add( BodyEquipment.Leather(), 20 );
        _equipmentPool.Add( HeadEquipment.Leather(), 20 );
        _equipmentPool.Add( FeetEquipment.Leather(), 20 );
        _equipmentPool.Add( HandEquipment.Dagger(), 25 );
        _equipmentPool.Add( HandEquipment.Sword(), 5 );
        _equipmentPool.Add( HeadEquipment.Chain(), 5 );
        _equipmentPool.Add( BodyEquipment.Chain(), 5 );
        }
        else if ( level <= 6 )
        {
        _equipmentPool.Add( BodyEquipment.Chain(), 20 );
        _equipmentPool.Add( HeadEquipment.Chain(), 20 );
        _equipmentPool.Add( FeetEquipment.Chain(), 20 );
        _equipmentPool.Add( HandEquipment.Sword(), 15 );
        _equipmentPool.Add( HandEquipment.Axe(), 15 );
        _equipmentPool.Add( HeadEquipment.Plate(), 5 );
        _equipmentPool.Add( BodyEquipment.Plate(), 5 );
        }
        else
        {
        _equipmentPool.Add( BodyEquipment.Plate(), 25 );
        _equipmentPool.Add( HeadEquipment.Plate(), 25 );
        _equipmentPool.Add( FeetEquipment.Plate(), 25 );
        _equipmentPool.Add( HandEquipment.TwoHandedSword(), 25 );
        }
    }

    public Equipment CreateEquipment()
    { 
        return _equipmentPool.Get();
    }
}

