﻿using System;
using System.Collections.Generic;
using RogueSharp;
using RLNET;

namespace Roguelike.Entities {
    interface IDrawable {

        RLColor colour { get; set; }
        char symbol { get; set; }
        int x { get; set; }
        int y { get; set; }

        void Draw(RLConsole console, IMap map);
    }
}
