﻿/*
 *  Only used so that Alarm Nodes can be easily found in code instead of looking for specific names of objects.
 *
 *  Author: Wayne Work
 *  Initial Date: May 16, 2016
 *  Last Edit Date: May 16, 2016
 */

using UnityEngine;

public class AlarmNode : MonoBehaviour
{
    private GuardData guardData;

    // Use this for initialization
    private void Start()
    {
    }

    // Update is called once per frame
    private void Update()
    {
    }
}