﻿using UnityEngine;
using System.Collections;

namespace BurgZergArcade.ItemSystem
{
	public class ISEquipmentSlot : IISEquipmentSlot
	{
		#region IISEquipmentSlot implementation

		[SerializeField] string _name;
		[SerializeField] Sprite _icon;

        public ISEquipmentSlot()
        {
            _name = "Name Me";
            _icon = new Sprite();
        }

		public string Name {
			get {
				return _name;
			}
			set {
				_name = value;
			}
		}

		public Sprite Icon {
			get {
				return _icon;
			}
			set {
				_icon = value;
			}
		}

		#endregion
	}
}
