﻿using System.Collections.Generic;
using XposeCraft.Game;
using XposeCraft.Game.Actors.Units;

namespace XposeCraft.App.TestExamples
{
	/// <summary>
	/// Any custom class made by a student.
	/// </summary>
	public class MyBot
	{
		public static int Army = 0;
		public static bool AttackPhase = false;
		public static IUnit HealMeetPointUnit { get; set; }
		public static Event MeetPointEvent { get; set; }
		public static IList<IUnit> CurrentEnemies = new List<IUnit>();
	}
}
