/*
 * Copyright (C) 2014 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

using UnityEngine;
using System.Collections;
using GooglePlayGames;
using GooglePlayGames.BasicApi.Multiplayer;
using System.Collections.Generic;

public class InvitationManager {
    private static InvitationManager sInstance = new InvitationManager();
    public static InvitationManager Instance {
        get {
            return sInstance;
        }
    }

    private Invitation mInvitation = null;
    private bool mShouldAutoAccept = false;
    private bool mSetupDone = false;

    public void Setup() {
        if (!mSetupDone) {
            PlayGamesPlatform.Instance.RegisterInvitationDelegate(OnInvitationReceived);
            mSetupDone = true;
        }
    }

    public void OnInvitationReceived(Invitation inv, bool shouldAutoAccept) {
        mInvitation = inv;
        mShouldAutoAccept = shouldAutoAccept;
    }

    public Invitation Invitation {
        get {
            return mInvitation;
        }
    }

    public bool ShouldAutoAccept {
        get {
            return mShouldAutoAccept;
        }
    }

    public void DeclineInvitation() {
        if (mInvitation != null) {
            PlayGamesPlatform.Instance.RealTime.DeclineInvitation(mInvitation.InvitationId);
        }
        Clear();
    }

    public void Clear() {
        mInvitation = null;
        mShouldAutoAccept = false;
    }
}
