using System;
using Server;
using Server.Mobiles;

namespace Server.Items
{
	public class TransientItem : Item
	{
		private TimeSpan m_LifeSpan;

		[CommandProperty( AccessLevel.GameMaster )]
		public TimeSpan LifeSpan
		{
			get { return m_LifeSpan; }
			set
			{
				m_LifeSpan = value;

				if ( m_Timer != null )
					m_Timer.Stop();

				m_CreationTime = DateTime.UtcNow;

				m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 5 ), TimeSpan.FromSeconds( 5 ), new TimerCallback( CheckExpiry ) );
			}
		}

		private DateTime m_CreationTime;

		[CommandProperty( AccessLevel.GameMaster )]
		public DateTime CreationTime
		{
			get { return m_CreationTime; }
			set { m_CreationTime = value; }
		}

		private Timer m_Timer;

		public virtual void Expire( Mobile parent )
		{
			if ( parent != null )
				parent.SendLocalizedMessage( 1072515, ( this.Name == null ? String.Format( "#{0}", LabelNumber ) : this.Name ) ); // The ~1_name~ expired...

			Effects.PlaySound( GetWorldLocation(), Map, 0x201 );

			this.Delete();
		}

		public virtual void SendTimeRemainingMessage( Mobile to )
		{
			to.SendLocalizedMessage( 1072516, String.Format( "{0}\t{1}", ( this.Name == null ? String.Format( "#{0}", LabelNumber ) : this.Name ), (int) m_LifeSpan.TotalSeconds ) ); // ~1_name~ will expire in ~2_val~ seconds!
		}

		public override void OnDelete()
		{
			if ( m_Timer != null )
				m_Timer.Stop();

			base.OnDelete();
		}

		public virtual void CheckExpiry()
		{
			if ( ( m_CreationTime + m_LifeSpan ) < DateTime.UtcNow )
				Expire( RootParent as Mobile );
			else
				InvalidateProperties();
		}

		[Constructable]
		public TransientItem( int itemID, TimeSpan lifeSpan )
			: base( itemID )
		{
			m_CreationTime = DateTime.UtcNow;
			m_LifeSpan = lifeSpan;

			m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 5 ), TimeSpan.FromSeconds( 5 ), new TimerCallback( CheckExpiry ) );
		}

		[Constructable]
		public TransientItem( int itemID )
			: base( itemID )
		{
			m_CreationTime = DateTime.MinValue;
			m_LifeSpan = TimeSpan.Zero;
		}

		public TransientItem( Serial serial )
			: base( serial )
		{
		}

		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			if ( m_Timer != null )
			{
				TimeSpan remaining = ( ( m_CreationTime + m_LifeSpan ) - DateTime.UtcNow );

				list.Add( 1072517, ( (int) remaining.TotalSeconds ).ToString() ); // Lifespan: ~1_val~ seconds
			}
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );

			writer.Write( m_LifeSpan );
			writer.Write( m_CreationTime );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			/*int version = */
			reader.ReadInt();

			m_LifeSpan = reader.ReadTimeSpan();
			m_CreationTime = reader.ReadDateTime();

			if ( m_LifeSpan != TimeSpan.Zero )
				m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 5 ), TimeSpan.FromSeconds( 5 ), new TimerCallback( CheckExpiry ) );
		}
	}
}