using UnityEngine;
using System.Collections;
using System.Runtime.Serialization;

namespace StrumpyShaderEditor
{
    [DataContract(Namespace = "http://strumpy.net/ShaderEditor/")]
    public class MatrixOutputChannel : OutputChannel {
        public MatrixOutputChannel( uint id, string name ) : base( id, name )
        {}

        public override TypeEnum ChannelType
        {
            get{ return TypeEnum.Matrix; }
        }

    }
}
