﻿/*
 * Sardes - Lunia Server Emulator 
 * Copyright (c) 2015 Amanda Gonçalo <amanda.gs@outlook.com>
 * 
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE. 
 */
#region Using Statements
using System;
using System.Collections.Generic;
#endregion

namespace Sardes
{
    class Quickslot
    {
        /// <summary>
        /// Gets or sets the hash of the item or the skill.
        /// </summary>
        public uint Hash { get; set; }

        /// <summary>
        /// Gets or sets the name of the skill.
        /// </summary>
        public byte Skill { get; set; }

        /// <summary>
        /// Gets or sets the position of the item or the skill within the Quickslot bar.
        /// </summary>
        public byte Position { get; set; }
    }
}
