/*
Copyright 2015 Google Inc. All Rights Reserved.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
﻿using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;

public class Firebase  {
	private static IList<IFirebaseFactory> firebasePlatforms = new List<IFirebaseFactory>();

	private Firebase() {
	}

	static Firebase() {
#if UNITY_IOS
		Register (new FirebaseiOSImpl.Factory ());
#endif

#if UNITY_ANDROID 
		Register (new FirebaseAndroidImpl.Factory ());
#endif
	}

	public static void Register(IFirebaseFactory factory) {
		firebasePlatforms.Insert(0, factory);
	}
	
	public static IFirebase CreateNew(string path) {
		foreach (IFirebaseFactory factory in firebasePlatforms) {
			IFirebase firebase = factory.TryCreate(path);
			if (firebase != null) {
				return firebase;
			}
		}
		return null;
	}
}
