﻿using GameObject;

namespace ParticleEditor
{
    partial class FloatRangeControl
    {
        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.components = new System.ComponentModel.Container();
            this.particleSettingsBindingSource = new System.Windows.Forms.BindingSource(this.components);
            this.particleSettingsBindingSource1 = new System.Windows.Forms.BindingSource(this.components);
            this.numericUpDownX = new System.Windows.Forms.NumericUpDown();
            this.numericUpDownY = new System.Windows.Forms.NumericUpDown();
            this.label1 = new System.Windows.Forms.Label();
            ((System.ComponentModel.ISupportInitialize)(this.particleSettingsBindingSource)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.particleSettingsBindingSource1)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDownX)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDownY)).BeginInit();
            this.SuspendLayout();
            // 
            // particleSettingsBindingSource
            // 
            this.particleSettingsBindingSource.DataSource = typeof(ParticleSettings);
            // 
            // particleSettingsBindingSource1
            // 
            this.particleSettingsBindingSource1.DataSource = typeof(ParticleSettings);
            // 
            // numericUpDownX
            // 
            this.numericUpDownX.DecimalPlaces = 2;
            this.numericUpDownX.Increment = new decimal(new int[] {
            1,
            0,
            0,
            65536});
            this.numericUpDownX.Location = new System.Drawing.Point(1, 3);
            this.numericUpDownX.Maximum = new decimal(new int[] {
            1000,
            0,
            0,
            0});
            this.numericUpDownX.Name = "numericUpDownX";
            this.numericUpDownX.Size = new System.Drawing.Size(59, 20);
            this.numericUpDownX.TabIndex = 0;
            // 
            // numericUpDownY
            // 
            this.numericUpDownY.DecimalPlaces = 2;
            this.numericUpDownY.Increment = new decimal(new int[] {
            1,
            0,
            0,
            65536});
            this.numericUpDownY.Location = new System.Drawing.Point(73, 3);
            this.numericUpDownY.Maximum = new decimal(new int[] {
            1000,
            0,
            0,
            0});
            this.numericUpDownY.Name = "numericUpDownY";
            this.numericUpDownY.Size = new System.Drawing.Size(59, 20);
            this.numericUpDownY.TabIndex = 1;
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
            this.label1.Location = new System.Drawing.Point(60, 1);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(14, 20);
            this.label1.TabIndex = 2;
            this.label1.Text = "-";
            // 
            // FloatRangeControl
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.Controls.Add(this.numericUpDownX);
            this.Controls.Add(this.numericUpDownY);
            this.Controls.Add(this.label1);
            this.Name = "FloatRangeControl";
            this.Size = new System.Drawing.Size(133, 27);
            ((System.ComponentModel.ISupportInitialize)(this.particleSettingsBindingSource)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.particleSettingsBindingSource1)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDownX)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDownY)).EndInit();
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.BindingSource particleSettingsBindingSource;
        private System.Windows.Forms.BindingSource particleSettingsBindingSource1;
        private System.Windows.Forms.NumericUpDown numericUpDownX;
        private System.Windows.Forms.NumericUpDown numericUpDownY;
        private System.Windows.Forms.Label label1;
    }
}
