﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Yetibyte.Himalaya.GameElements;
using Yetibyte.Himalaya;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace TestGame {

    public class TestScene1 : Scene {

        // Constructor

        public TestScene1(Game1 game) : base(game) {

        }

        // Methods

        public override void LoadContent() {
            base.LoadContent();
        }

        public override void Initialize() {
            base.Initialize();
        }

        public override void Update(GameTime gameTime) {
            base.Update(gameTime);

            //Camera.Transform.X += 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;

        }

    }

}
