using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.ContextMenus;
using Server.Engines.Quests;
using Server.Engines.Quests.Necro;

namespace Server.Engines.Quests.Necro
{
	public class Horus : BaseQuester
	{
		[Constructable]
		public Horus()
			: base( "the Guardian" )
		{
		}

		public override void InitBody()
		{
			InitStats( 100, 100, 25 );

			Hue = 0x83F3;
			Body = 0x190;

			Name = "Horus";
		}

		public override void InitOutfit()
		{
			AddItem( SetHue( new PlateLegs(), 0x849 ) );
			AddItem( SetHue( new PlateChest(), 0x849 ) );
			AddItem( SetHue( new PlateArms(), 0x849 ) );
			AddItem( SetHue( new PlateGloves(), 0x849 ) );
			AddItem( SetHue( new PlateGorget(), 0x849 ) );

			AddItem( SetHue( new Bardiche(), 0x482 ) );

			AddItem( SetHue( new Boots(), 0x001 ) );
			AddItem( SetHue( new Cloak(), 0x482 ) );

			Utility.AssignRandomHair( this, false );
			Utility.AssignRandomFacialHair( this, false );
		}

		public override int GetAutoTalkRange( PlayerMobile m )
		{
			return 3;
		}

		public override bool CanTalkTo( PlayerMobile to )
		{
			QuestSystem qs = to.Quest;

			return ( qs is DarkTidesQuest && qs.IsObjectiveInProgress( typeof( FindCrystalCaveObjective ) ) );
		}

		public override void OnTalk( PlayerMobile player, bool contextMenu )
		{
			QuestSystem qs = player.Quest;

			if ( qs is DarkTidesQuest )
			{
				QuestObjective obj = qs.FindObjective( typeof( FindCrystalCaveObjective ) );

				if ( obj != null && !obj.Completed )
				{
					obj.Complete();
				}
			}
		}

		public override void OnMovement( Mobile m, Point3D oldLocation )
		{
			base.OnMovement( m, oldLocation );

			if ( this.InRange( m.Location, 2 ) && !this.InRange( oldLocation, 2 ) && m is PlayerMobile )
			{
				PlayerMobile pm = (PlayerMobile) m;
				QuestSystem qs = pm.Quest;

				if ( qs is DarkTidesQuest )
				{
					QuestObjective obj = qs.FindObjective( typeof( ReturnToCrystalCaveObjective ) );

					if ( obj != null && !obj.Completed )
					{
						obj.Complete();
					}
					else
					{
						obj = qs.FindObjective( typeof( FindHorusAboutRewardObjective ) );

						if ( obj != null && !obj.Completed )
						{
							Container cont = GetNewContainer();

							cont.DropItem( new Gold( 500 ) );

							BaseJewel jewel = new GoldBracelet();
							BaseRunicTool.ApplyAttributesTo( jewel, 3, 20, 40 );

							cont.DropItem( jewel );

							if ( !pm.PlaceInBackpack( cont ) )
							{
								cont.Delete();
								pm.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest.  Come back here when you have more space in your inventory.
							}
							else
							{
								obj.Complete();
							}
						}
					}
				}
			}
		}

		public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
		{
			base.GetContextMenuEntries( from, list );

			if ( from.Alive )
			{
				PlayerMobile pm = from as PlayerMobile;

				if ( pm != null )
				{
					QuestSystem qs = pm.Quest;

					if ( qs is DarkTidesQuest )
					{
						QuestObjective obj = qs.FindObjective( typeof( SpeakCavePasswordObjective ) );
						bool enabled = ( obj != null && !obj.Completed );

						list.Add( new SpeakPasswordEntry( this, pm, enabled ) );
					}
				}
			}
		}

		public virtual void OnPasswordSpoken( PlayerMobile from )
		{
			QuestSystem qs = from.Quest;

			if ( qs is DarkTidesQuest )
			{
				QuestObjective obj = qs.FindObjective( typeof( SpeakCavePasswordObjective ) );

				if ( obj != null && !obj.Completed )
				{
					obj.Complete();
					return;
				}
			}

			from.SendLocalizedMessage( 1060185 ); // Horus ignores you.
		}

		private class SpeakPasswordEntry : ContextMenuEntry
		{
			private Horus m_Horus;
			private PlayerMobile m_From;

			public SpeakPasswordEntry( Horus horus, PlayerMobile from, bool enabled )
				: base( 6193, 3 )
			{
				m_Horus = horus;
				m_From = from;

				if ( !enabled )
				{
					Flags |= CMEFlags.Disabled;
				}
			}

			public override void OnClick()
			{
				if ( m_From.Alive )
				{
					m_Horus.OnPasswordSpoken( m_From );
				}
			}
		}

		public Horus( Serial serial )
			: base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			/*int version = */
			reader.ReadInt();
		}
	}
}
