﻿// FFXIVAPP.Plugin.GathererTimer
// LocaleHelper.cs
// 
// Copyright © 2007 - 2015 Ryan Wilson - All Rights Reserved
// 
// Redistribution and use in source and binary forms, with or without 
// modification, are permitted provided that the following conditions are met: 
// 
//  * Redistributions of source code must retain the above copyright notice, 
//    this list of conditions and the following disclaimer. 
//  * Redistributions in binary form must reproduce the above copyright 
//    notice, this list of conditions and the following disclaimer in the 
//    documentation and/or other materials provided with the distribution. 
//  * Neither the name of SyndicatedLife nor the names of its contributors may 
//    be used to endorse or promote products derived from this software 
//    without specific prior written permission. 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
// POSSIBILITY OF SUCH DAMAGE. 

using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Windows;
using FFXIVAPP.Plugin.GathererTimer.Localization;

namespace FFXIVAPP.Plugin.GathererTimer.Helpers
{
    internal static class LocaleHelper
    {
        /// <summary>
        /// </summary>
        /// <param name="cultureInfo"> </param>
        public static Dictionary<string, string> Update(CultureInfo cultureInfo)
        {
            var culture = cultureInfo.TwoLetterISOLanguageName;
            ResourceDictionary dictionary;
            if (Constants.Supported.Contains(culture))
            {
                switch (culture)
                {
                    case "ja":
                        dictionary = Japanese.Context();
                        break;
                    case "de":
                        dictionary = German.Context();
                        break;
                    case "fr":
                        dictionary = French.Context();
                        break;
                    default:
                        dictionary = English.Context();
                        break;
                }
            }
            else
            {
                dictionary = English.Context();
            }
            return dictionary.Cast<DictionaryEntry>()
                             .ToDictionary(item => (string) item.Key, item => (string) item.Value);
        }
    }
}
