﻿/*
    openmotd, an open source 2D C# top down game engine
    Copyright (C) 2014+  Robert Lodico (lodico.rj@gmail.com)

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System.IO;

namespace OpenMOTD.Overrides
{
    internal static class ContentManagerOverride
    {
        private static string GetImagePath(string root, string resource)
        {
            return string.Format("{0}\\{1}.png", root, resource);
        }

        public static Texture2D GetTexture(this ContentManager contentManager, string path, GraphicsDevice device)
        {
            using (var stream = new FileStream(GetImagePath(contentManager.RootDirectory, path), FileMode.Open))
            {
                return Texture2D.FromStream(device, stream);
            }
        }
    }
}
