﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Server.Items.ZuluIems.ElementalGear.Water.Leather
{
    [Flipable]
    public class WaterLeatherGloves : BaseArmor
    {
        public override int BasePhysicalResistance
        {
            get
            {
                return 2;
            }
        }
        public override int BaseFireResistance
        {
            get
            {
                return 4;
            }
        }
        public override int BaseColdResistance
        {
            get
            {
                return 3;
            }
        }
        public override int BasePoisonResistance
        {
            get
            {
                return 3;
            }
        }
        public override int BaseEnergyResistance
        {
            get
            {
                return 3;
            }
        }

        public override int InitMinHits
        {
            get
            {
                return 30;
            }
        }
        public override int InitMaxHits
        {
            get
            {
                return 40;
            }
        }

        public override int AosStrReq
        {
            get
            {
                return 20;
            }
        }
        public override int OldStrReq
        {
            get
            {
                return 10;
            }
        }

        public override int ArmorBase
        {
            get
            {
                return 40;
            }
        }

        public override ArmorMaterialType MaterialType
        {
            get
            {
                return ArmorMaterialType.Leather;
            }
        }
        public override CraftResource DefaultResource
        {
            get
            {
                return CraftResource.RegularLeather;
            }
        }

        public override ArmorMeditationAllowance DefMedAllowance
        {
            get
            {
                return ArmorMeditationAllowance.All;
            }
        }

        [Constructable]
        public WaterLeatherGloves()
            : base(0x13C6)
        {
            this.Weight = 1.0;
            this.Hue = 1167;
            this.ColdBonus = 20;
            this.Name = "Leather gloves of the Water Element";
        }

        public WaterLeatherGloves(Serial serial)
            : base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }


    }
}