using UnityEngine;
using System.Collections;

public class Properties1 : MonoBehaviour {
	
	private int experience;
	
	public int Experience
	{
		get
		{
			// Some other code
			return experience;
		}
		
		set
		{
			// Some other code
			experience = value;
		}
	}
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
