﻿//
// Reaktion - An audio reactive animation toolkit for Unity.
//
// Copyright (C) 2013, 2014 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using UnityEngine;
using UnityEditor;
using System.Collections;

namespace Reaktion {

[CustomEditor(typeof(GenericTriggerGear)), CanEditMultipleObjects]
public class GenericTriggerGearEditor : Editor
{
    SerializedProperty propReaktor;
    SerializedProperty propThreshold;
    SerializedProperty propInterval;
    SerializedProperty propTarget;
    GUIContent labelInterval;

    void OnEnable()
    {
        propReaktor   = serializedObject.FindProperty("reaktor");
        propThreshold = serializedObject.FindProperty("threshold");
        propInterval  = serializedObject.FindProperty("interval");
        propTarget    = serializedObject.FindProperty("target");
        labelInterval = new GUIContent("Minimum Interval");
    }

    public override void OnInspectorGUI()
    {
        serializedObject.Update ();

        EditorGUILayout.PropertyField(propReaktor);

        EditorGUILayout.Slider(propThreshold, 0.01f, 0.99f);
        EditorGUILayout.PropertyField(propInterval, labelInterval);

        EditorGUILayout.PropertyField(propTarget);

        serializedObject.ApplyModifiedProperties ();
    }
}

} // namespace Reaktion
