﻿namespace galaxy.core.habbolib.quests
{
    public class QuestTypeUtillity
    {
        public static string getStringFromDouble(QuestType type)
        {
            switch (type)
            {
                case QuestType.SOCIAL_WAVE:
                    return "WAVE";

                case QuestType.SOCIAL_DANCE:
                    return "DANCE";

                case QuestType.SOCIAL_RESPECT:
                    return "GIVE_RESPECT";

                case QuestType.SOCIAL_FRIEND:
                    return "REQUEST_FRIEND";

                case QuestType.SOCIAL_CHAT:
                    return "CHAT_WITH_SOMEONE";

                case QuestType.SOCIAL_VISIT:
                    return "ENTER_OTHERS_ROOM";

                case QuestType.PROFILE_BADGE:
                    return "WEAR_BADGE";

                case QuestType.PROFILE_CHANGE_MOTTO:
                    return "CHANGE_MOTTO";

                case QuestType.PROFILE_CHANGE_LOOK:
                    return "CHANGE_FIGURE";

                case QuestType.FURNI_DECORATION_WALL:
                    return "PLACE_wallpaper";

                case QuestType.FURNI_DECORATION_floor:
                    return "PLACE_floor";

                case QuestType.FURNI_STACK:
                    return "STACK_ITEM";

                case QuestType.FURNI_SWITCH:
                    return "SWITCH_ITEM_STATE";

                case QuestType.FURNI_PICK:
                    return "PICKUP_ITEM";

                case QuestType.FURNI_PLACE:
                    return "PLACE_ITEM";

                case QuestType.FURNI_ROTATE:
                    return "ROTATE_ITEM";

                case QuestType.FURNI_MOVE:
                    return "MOVE_ITEM";
                case QuestType.SUMMER_ENTER_ROOM:
                    return "ENTER_ROOM";

                case QuestType.ADD_FRIENDS:
                    return "add_25_friends";
                case QuestType.WAVE_USERS:
                    return "wave_10_users";

                default:
                case QuestType.EXPLORE_FIND_ITEM:
                    return "FIND_STUFF";
            }
        }
    }
}