using UnityEngine;
using System.Collections;

public class bombMethod : MonoBehaviour {

	// Use this for initialization
	void Start ()
    {
	
	}
	
	// Update is called once per frame
	void Update ()
    {
	
	}


    void explodeBomb(int x, int y, int range)
    {
        //take position and increment outwards and destroy objects

        //use gridPoints list for this

        //apply magic effects

    }
}
