using System.Runtime.Serialization;

namespace StrumpyShaderEditor
{
    [DataContract(Namespace = "http://strumpy.net/ShaderEditor/")]
    [NodeMetaData("ASin", "Function", typeof(ASinNode),"Arc Sine function, remaps [-1,1] to [-PI/2,PI/2], similar uses for ACos in ramping, only in this case it's signed. See also ACos")]
    public class ASinNode : FunctionOneInput {
        private const string NodeName = "ASin";

        public override string NodeTypeName
        {
            get{ return NodeName; }
        }

        public override string FunctionName
        {
            get{ return "asin"; }
        }

    }
}
