using CP77.CR2W.Reflection;
using FastMember;
using static CP77.CR2W.Types.Enums;

namespace CP77.CR2W.Types
{
	[REDMeta]
	public class QuickSlotCommand : CVariable
	{
		[Ordinal(0)] [RED("ActionType")] public CEnum<QuickSlotActionType> ActionType { get; set; }
		[Ordinal(1)] [RED("IsSlotUnlocked")] public CBool IsSlotUnlocked { get; set; }
		[Ordinal(2)] [RED("IsLocked")] public CBool IsLocked { get; set; }
		[Ordinal(3)] [RED("AtlasPath")] public CName AtlasPath { get; set; }
		[Ordinal(4)] [RED("IconName")] public CName IconName { get; set; }
		[Ordinal(5)] [RED("MaxTier")] public CInt32 MaxTier { get; set; }
		[Ordinal(6)] [RED("VehicleState")] public CInt32 VehicleState { get; set; }
		[Ordinal(7)] [RED("ItemId")] public gameItemID ItemId { get; set; }
		[Ordinal(8)] [RED("Title")] public CString Title { get; set; }
		[Ordinal(9)] [RED("Type")] public CString Type { get; set; }
		[Ordinal(10)] [RED("Description")] public CString Description { get; set; }
		[Ordinal(11)] [RED("IsEquipped")] public CBool IsEquipped { get; set; }
		[Ordinal(12)] [RED("intData")] public CInt32 IntData { get; set; }
		[Ordinal(13)] [RED("playerVehicleData")] public vehiclePlayerVehicle PlayerVehicleData { get; set; }
		[Ordinal(14)] [RED("itemType")] public CEnum<QuickSlotItemType> ItemType { get; set; }
		[Ordinal(15)] [RED("equipType")] public CEnum<gamedataEquipmentArea> EquipType { get; set; }
		[Ordinal(16)] [RED("slotIndex")] public CInt32 SlotIndex { get; set; }
		[Ordinal(17)] [RED("interactiveAction")] public CHandle<gamedeviceAction> InteractiveAction { get; set; }
		[Ordinal(18)] [RED("interactiveActionOwner")] public entEntityID InteractiveActionOwner { get; set; }

		public QuickSlotCommand(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
	}
}
