﻿using UnityEditor;
using UnityEngine;
using System.Collections;

namespace Light2D.Examples
{
    [CustomPropertyDrawer(typeof (ReadOnlyAttribute))]
    public class ReadOnlyDrawer : PropertyDrawer
    {
        public override float GetPropertyHeight(SerializedProperty property,
            GUIContent label)
        {
            return EditorGUI.GetPropertyHeight(property, label, true);
        }

        public override void OnGUI(Rect position,
            SerializedProperty property,
            GUIContent label)
        {
            GUI.enabled = false;
            EditorGUI.PropertyField(position, property, label, true);
            GUI.enabled = true;
        }
    }
}