﻿using DKEngine.Core;
using DKEngine.Core.Components;

namespace DKEngine.Data
{
    internal class SplashScreenScene : Scene
    {
        internal SplashScreen Splash;

        public override void Init()
        {
            Splash = new SplashScreen();
            Splash.Transform.Position = new Vector3(-32, 0, 0);
            Splash.Transform.Scale = new Vector3(0.5f, 0.5f, 0);
            Camera splashScreenCam = new Camera();
        }

        public override void Unload()
        { }
    }
}