﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class ScoreCounter : MonoBehaviour {

    [SerializeField] private GameObject player;

    // Use this for initialization
    void Start ()
    {
		
	}
	
	// Update is called once per frame
	void Update ()
    {
        GetComponent<Text>().text = "SpaceCoins: " + player.GetComponent<PlayerController>().coins;
	}
}
