﻿// Decompiled with JetBrains decompiler
// Type: Wb.Lpw.Game.Common.GameRoomObject.LevelScripting.SwitchVisual
// Assembly: Wb.Lpw.Game.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 3C4BDCBA-73F8-4BAA-AC19-A98EC2D71189
// Assembly location: C:\Users\CGA Computer\Desktop\LEGO Universe Stuff\LOCO Server\Unity Web Player Extractor\Saved Files\LOCO Server.unity3d_unpacked\Wb.Lpw.Game.Common.dll

using System.Collections.Generic;
using Wb.Lpw.AssetPipeline.Client.Library;
using Wb.Lpw.AssetPipeline.Common.DataDefinition;
using Wb.Lpw.Game.Common.Weapons;

namespace Wb.Lpw.Game.Common.GameRoomObject.LevelScripting
{
  [Category("Switch Visual", 1, 6, false)]
  public class SwitchVisual : AssetBundleReference
  {
    public List<ItemRef<WeaponDescription>> RestrictToTheseWeapons = new List<ItemRef<WeaponDescription>>();
    public new const string CategoryName = "Switch Visual";
    public List<string> AnimationNames;
    public List<float> AnimationLengths;
    public string WeaponNeededNameToDisplay;
    public ItemRef<WeaponDescription> WeaponToDisplayIcon;
  }
}
