#region License
// Copyright (c) 2010-2019, Mark Final
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice, this
//   list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright notice,
//   this list of conditions and the following disclaimer in the documentation
//   and/or other materials provided with the distribution.
//
// * Neither the name of BuildAMation nor the names of its
//   contributors may be used to endorse or promote products derived from
//   this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion // License
namespace CommandLineProcessor
{
    /// <summary>
    /// Attribute representing a Boolean settings property for command line conversion.
    /// </summary>
    [System.AttributeUsage(System.AttributeTargets.Property, AllowMultiple = false)]
    sealed class BoolAttribute :
        BaseAttribute
    {
        /// <summary>
        /// Construct an instance.
        /// </summary>
        /// <param name="true_command_switch">Switch for truth.</param>
        /// <param name="false_command_switch">Switch for false.</param>
        public BoolAttribute(
            string true_command_switch,
            string false_command_switch)
            :
            base(true_command_switch)
        {
            this.FalseCommandSwitch = false_command_switch;
        }

        /// <summary>
        /// Get the switch used for truth.
        /// </summary>
        public string TrueCommandSwitch => this.CommandSwitch;

        /// <summary>
        /// Get the switch used for false.
        /// </summary>
        public string FalseCommandSwitch { get; private set; }
    }
}
