using System;
using Server.Network;
using Server.Items;

namespace Server.Items
{
	[FlipableAttribute( 0x1401, 0x1400 )]
	public class FireNeedle : BaseSword
	{
		public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
		public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }

		public override int AosStrengthReq{ get{ return 10; } }
		public override int AosMinDamage{ get{ return 11; } }
		public override int AosMaxDamage{ get{ return 13; } }
		public override int AosSpeed{ get{ return 53; } }
		public override float MlSpeed{ get{ return 2.00f; } }

		public override int OldStrengthReq{ get{ return 10; } }
		public override int OldMinDamage{ get{ return 3; } }
		public override int OldMaxDamage{ get{ return 28; } }
		public override int OldSpeed{ get{ return 53; } }

		public override int DefHitSound{ get{ return 0x23C; } }
		public override int DefMissSound{ get{ return 0x238; } }

		public override int InitMinHits{ get{ return 255; } }
		public override int InitMaxHits{ get{ return 255; } }

		public override SkillName DefSkill{ get{ return SkillName.Fencing; } }
		public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
		public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }

		[Constructable]
		public FireNeedle() : base( 0x1401 )
		{
			Weight = 2.0;

			Hue = 0x501;
			Name = " Fire Needle ";
			Attributes.WeaponDamage = 50;
			WeaponAttributes.SelfRepair = 5;
			WeaponAttributes.HitFireball = 30;
            Slayer = SlayerName.SummerWind;
			
			
		}

		public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
		{
			phys = nrgy = cold = pois = chaos = direct = 0;
			fire = 100;
		}

		public FireNeedle( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}