﻿// -----------------------------------------------------------------------
// <copyright file="ReallocationScheduleType.cs" company="Rare Crowds Inc">
// Copyright 2012-2013 Rare Crowds, Inc.
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
// </copyright>
// -----------------------------------------------------------------------

namespace DynamicAllocationActivities
{
    /// <summary>
    /// Defines types of reallocations that may be scheduled
    /// </summary>
    public enum ReallocationScheduleType
    {
        /// <summary>Initial allocation</summary>
        /// <remarks>
        /// Schedule (re)allocation to occur at the campaign start
        /// or immediately if campaign start has already passed
        /// </remarks>
        Initial,

        /// <summary>First reallocation</summary>
        /// <remarks>
        /// Schedule reallocation to occur at the end of initialization phase
        /// </remarks>
        FirstReallocation,

        /// <summary>Regular reallocation</summary>
        /// <remarks>
        /// Schedule for the next occurance of the regular reallocation intervals
        /// </remarks>
        RegularReallocation,
    }
}
