using UnityEngine;
using Zenject;

namespace Zenject.Tests.TestAnimationStateBehaviourInject
{
    public class KernelDecoratorInstaller : Installer<KernelDecoratorInstaller>
    {
        public override void InstallBindings()
        {
            Container.BindInterfacesTo<DecoratableMonoKernel>().AsCached();
            Container.Decorate<IDecoratableMonoKernel>().With<DelayedInitializeKernel>();
        }
    }
}