﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace PopNTouch2.Model
{
    /// <summary>
    /// Enum used by each Player to store his chosen Difficulty
    /// Defaulted to Undefined
    /// </summary>
    public enum Difficulty
    {
        Undefined,
        Beginner,
        Classic,
        Expert,
    }
}
