using UnityEngine;
 
namespace DefaultNamespace
{
    public class PositionalArgumentsTest02
    {
        public void Test()
        {
            Physics.Overla{caret}pBox(Vector3.zero, new Vector3(1, 1, 1), Quaternion.identity, layerMask: 0, queryTriggerInteraction: QueryTriggerInteraction.Collide); 
        }
    }
}