﻿using UnityEngine;
using System.Collections;
using System;

/// <summary>
/// Scene split data
/// </summary>
[Serializable]
public class SceneSplit
{
	/// <summary>
	/// The position x.
	/// </summary>
	public int posX = 0; 
	/// <summary>
	/// The position y.
	/// </summary>
	public int posY = 0; 
	/// <summary>
	/// The position z.
	/// </summary>
	public int posZ = 0; 
	/// <summary>
	/// The name of the scene.
	/// </summary>
	public string sceneName;
	/// <summary>
	/// The scene Game object.
	/// </summary>
	public GameObject sceneGo;
	/// <summary>
	/// Was scene loaded.
	/// </summary>
	public bool loaded;
	/// <summary>
	/// The position X looping move.
	/// </summary>
	public float posXLimitMove = 0; 
	/// <summary>
	/// The x deload looping.
	/// </summary>
	public int xDeloadLimit = 0; 
	/// <summary>
	/// The position Y looping move.
	/// </summary>
	public float posYLimitMove = 0;
	/// <summary>
	/// The y deload looping.
	/// </summary>
	public int yDeloadLimit = 0; 
	/// <summary>
	/// The position Z looping move.
	/// </summary>
	public float posZLimitMove = 0; 
	/// <summary>
	/// The z deload looping.
	/// </summary>
	public int zDeloadLimit = 0; 

}
