namespace Server.Engines.Quests.Naturalist
{
    public class NestArea
    {
        private static readonly NestArea[] m_Areas = new NestArea[]
        {
            new NestArea(false, new Rectangle2D(5861, 1787, 26, 25)),
            new NestArea(false, new Rectangle2D(5734, 1788, 14, 50),
                new Rectangle2D(5748, 1800, 3, 34),
                new Rectangle2D(5751, 1808, 2, 20)),
            new NestArea(false, new Rectangle2D(5907, 1908, 19, 43)),
            new NestArea(false, new Rectangle2D(5721, 1926, 24, 29),
                new Rectangle2D(5745, 1935, 7, 22)),
            new NestArea(true, new Rectangle2D(5651, 1853, 21, 32),
                new Rectangle2D(5672, 1857, 6, 20))
        };
        private readonly bool m_Special;
        private readonly Rectangle2D[] m_Rects;
        private NestArea(bool special, params Rectangle2D[] rects)
        {
            m_Special = special;
            m_Rects = rects;
        }

        public static int NonSpecialCount
        {
            get
            {
                int n = 0;
                foreach (NestArea area in m_Areas)
                {
                    if (!area.Special)
                        n++;
                }
                return n;
            }
        }
        public bool Special => m_Special;
        public int ID
        {
            get
            {
                for (int i = 0; i < m_Areas.Length; i++)
                {
                    if (m_Areas[i] == this)
                        return i;
                }
                return 0;
            }
        }
        public static NestArea Find(IPoint2D p)
        {
            foreach (NestArea area in m_Areas)
            {
                if (area.Contains(p))
                    return area;
            }
            return null;
        }

        public static NestArea GetByID(int id)
        {
            if (id >= 0 && id < m_Areas.Length)
                return m_Areas[id];
            else
                return null;
        }

        public bool Contains(IPoint2D p)
        {
            foreach (Rectangle2D rect in m_Rects)
            {
                if (rect.Contains(p))
                    return true;
            }
            return false;
        }
    }
}