﻿// Decompiled with JetBrains decompiler
// Type: CoroutineExecutor
// Assembly: Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 19851F1B-4780-4223-BA01-2C20F2CD781E
// Assembly location: C:\Users\CGA Computer\Desktop\LEGO Universe Stuff\LOCO Server\Unity Web Player Extractor\Saved Files\LOCO Server.unity3d_unpacked\Assembly-CSharp.dll

using UnityEngine;

public class CoroutineExecutor : MonoBehaviour
{
  public CoroutineExecutor()
  {
    base.\u002Ector();
  }

  public void Awake()
  {
    Object.DontDestroyOnLoad((Object) ((Component) this).get_gameObject());
    Object.DontDestroyOnLoad((Object) this);
  }

  public void Update()
  {
  }
}
