﻿// Decompiled with JetBrains decompiler
// Type: Wb.Lpw.Game.Common.GameRoomObject.Grappling.GrapplePointInitData
// Assembly: Wb.Lpw.Game.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 3C4BDCBA-73F8-4BAA-AC19-A98EC2D71189
// Assembly location: C:\Users\CGA Computer\Desktop\LEGO Universe Stuff\LOCO Server\Unity Web Player Extractor\Saved Files\LOCO Server.unity3d_unpacked\Wb.Lpw.Game.Common.dll

using System;
using Wb.Lpw.Game.Common;
using Wb.Lpw.Shared.Common.DataTypes;

namespace Wb.Lpw.Game.Common.GameRoomObject.Grappling
{
  [Serializable]
  public class GrapplePointInitData : FordGameRoomObjectInitData
  {
    public Vector3 LandingPosition;
    public Vector3 GrapplePosition;
  }
}
