using System.Reflection;

[assembly: AssemblyCompany("Flying Circuits")]
[assembly: AssemblyProduct("Livity - The Live Coding Tool for Unity (0.2.5)")]
[assembly: AssemblyCopyright("Copyright © 2013")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: AssemblyVersion("0.1.0.0")]
[assembly: AssemblyFileVersion("0.1.0.0")]
