using System;
using Server;
using Server.Items;

namespace Server.Multis
{
	public class SmallDragonBoat : BaseBoat
	{
		public override int NorthID { get { return 0x04; } }
		public override int EastID { get { return 0x05; } }
		public override int SouthID { get { return 0x06; } }
		public override int WestID { get { return 0x07; } }

		public override int HoldDistance { get { return 4; } }
		public override int TillerManDistance { get { return -4; } }

		public override Point2D StarboardOffset { get { return new Point2D( 2, 0 ); } }
		public override Point2D PortOffset { get { return new Point2D( -2, 0 ); } }

		public override Point3D MarkOffset { get { return new Point3D( 0, 1, 3 ); } }

		public override BaseDockedBoat DockedBoat { get { return new SmallDockedDragonBoat( this ); } }

		[Constructable]
		public SmallDragonBoat()
		{
		}

		public SmallDragonBoat( Serial serial )
			: base( serial )
		{
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			/*int version = */
			reader.ReadInt();
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 );
		}
	}

	public class SmallDragonBoatDeed : BaseBoatDeed
	{
		public override int LabelNumber { get { return 1041206; } } // small dragon ship deed
		public override BaseBoat Boat { get { return new SmallDragonBoat(); } }

		[Constructable]
		public SmallDragonBoatDeed()
			: base( 0x04, Point3D.Zero )
		{
		}

		public SmallDragonBoatDeed( Serial serial )
			: base( serial )
		{
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			/*int version = */
			reader.ReadInt();
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 );
		}
	}

	public class SmallDockedDragonBoat : BaseDockedBoat
	{
		public override BaseBoat Boat { get { return new SmallDragonBoat(); } }

		public SmallDockedDragonBoat( BaseBoat boat )
			: base( 0x4004, Point3D.Zero, boat )
		{
		}

		public SmallDockedDragonBoat( Serial serial )
			: base( serial )
		{
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			/*int version = */
			reader.ReadInt();
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 );
		}
	}
}
