﻿using UnityEngine;
using System.Collections;

public class House_A : Settings
{

    // Use this for initialization
    void Start()
    {
        GameObject Player = GameObject.Find("Character");

        //Nunca mude essa posição por nada na sua vida
        GameObject go = (GameObject)Instantiate(selectedCharacter, new Vector3(-1.408f, -1.213f, 0), Quaternion.identity);
        go.transform.parent = Player.transform;
    }

    // Update is called once per frame
    void Update()
    {

    }
}