/***************************************************************************
 *                                GumpRadio.cs
 *                            -------------------
 *   begin                : May 1, 2002
 *   copyright            : (C) The RunUO Software Team
 *   email                : info@runuo.com
 *
 *   $Id$
 *
 ***************************************************************************/

/***************************************************************************
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 2 of the License, or
 *   (at your option) any later version.
 *
 ***************************************************************************/

using Server.Network;
using System;

namespace Server.Gumps
{
    public class GumpRadio : GumpEntry
    {
        private int m_X, m_Y;
        private int m_ID1, m_ID2;
        private bool m_InitialState;
        private int m_SwitchID;

        public int X
        {
            get
            {
                return m_X;
            }
            set
            {
                Delta(ref m_X, value);
            }
        }

        public int Y
        {
            get
            {
                return m_Y;
            }
            set
            {
                Delta(ref m_Y, value);
            }
        }

        public int InactiveID
        {
            get
            {
                return m_ID1;
            }
            set
            {
                Delta(ref m_ID1, value);
            }
        }

        public int ActiveID
        {
            get
            {
                return m_ID2;
            }
            set
            {
                Delta(ref m_ID2, value);
            }
        }

        public bool InitialState
        {
            get
            {
                return m_InitialState;
            }
            set
            {
                Delta(ref m_InitialState, value);
            }
        }

        public int SwitchID
        {
            get
            {
                return m_SwitchID;
            }
            set
            {
                Delta(ref m_SwitchID, value);
            }
        }

        public GumpRadio(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
        {
            m_X = x;
            m_Y = y;
            m_ID1 = inactiveID;
            m_ID2 = activeID;
            m_InitialState = initialState;
            m_SwitchID = switchID;
        }

        public override string Compile()
        {
            return String.Format("{{ radio {0} {1} {2} {3} {4} {5} }}", m_X, m_Y, m_ID1, m_ID2, m_InitialState ? 1 : 0, m_SwitchID);
        }

        private static readonly byte[] m_LayoutName = Gump.StringToBuffer("radio");

        public override void AppendTo(IGumpWriter disp)
        {
            disp.AppendLayout(m_LayoutName);
            disp.AppendLayout(m_X);
            disp.AppendLayout(m_Y);
            disp.AppendLayout(m_ID1);
            disp.AppendLayout(m_ID2);
            disp.AppendLayout(m_InitialState);
            disp.AppendLayout(m_SwitchID);

            disp.Switches++;
        }
    }
}