using UnityEngine;
using System.Collections;

namespace UnityEngine.UI
{
	public enum UIWindowID : int
	{
		None = 0,
		Custom = 1,
		Settings = 2,
		GameMenu = 3,
        ModalBox = 4,
        Character = 5,
        Inventory = 6,
        SpellBook = 7,
        Dialog = 8
	}
}
