using System;
using UnityEditor.ShaderGraph.Drawing.Slots;
using UnityEngine.UIElements;

namespace UnityEditor.ShaderGraph
{
    [Serializable]
    class ViewDirectionMaterialSlot : SpaceMaterialSlot, IMayRequireViewDirection
    {
        public ViewDirectionMaterialSlot()
        {}

        public ViewDirectionMaterialSlot(int slotId, string displayName, string shaderOutputName, CoordinateSpace space,
                                         ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false)
            : base(slotId, displayName, shaderOutputName, space, stageCapability, hidden)
        {}
        public override VisualElement InstantiateControl()
        {
            return new LabelSlotControlView(space + " Space");
        }

        public override string GetDefaultValue(GenerationMode generationMode)
        {
            return string.Format("IN.{0}", space.ToVariableName(InterpolatorType.ViewDirection));
        }

        public NeededCoordinateSpace RequiresViewDirection(ShaderStageCapability stageCapability)
        {
            if (isConnected)
                return NeededCoordinateSpace.None;
            return space.ToNeededCoordinateSpace();
        }
    }
}
