using System;

namespace Server.Items
{
    public class CurePotion : BaseCurePotion
    {
        private static readonly CureLevelInfo[] m_OldLevelInfo = new CureLevelInfo[]
        {
            new CureLevelInfo(Poison.Lesser, 1.00), // 100% chance to cure lesser poison
            new CureLevelInfo(Poison.Regular, 0.75), //  75% chance to cure regular poison
            new CureLevelInfo(Poison.Greater, 0.50), //  50% chance to cure greater poison
            new CureLevelInfo(Poison.Deadly, 0.15)//  15% chance to cure deadly poison
        };
        private static readonly CureLevelInfo[] m_AosLevelInfo = new CureLevelInfo[]
        {
            new CureLevelInfo(Poison.Lesser, 1.00),
            new CureLevelInfo(Poison.Regular, 0.95),
            new CureLevelInfo(Poison.Greater, 0.45),
            new CureLevelInfo(Poison.Deadly, 0.25),
            new CureLevelInfo(Poison.Lethal, 0.15)
        };
        [Constructable]
        public CurePotion()
            : base(PotionEffect.Cure)
        {
        }

        public CurePotion(Serial serial)
            : base(serial)
        {
        }

        public override CureLevelInfo[] LevelInfo
        {
            get
            {
                return m_OldLevelInfo;
            }
        }
        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }
}