﻿// Copyright (c) 2013 Justin Stenning
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace Ch09_01Benchmark
{
    static class Program
    {
        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        [STAThread]
        static void Main()
        {
#if DEBUG
            // Enable object tracking
            SharpDX.Configuration.EnableObjectTracking = true;
#endif
            // Create the form to render to
            var form = new Form1();
            form.Text = "D3DRendering - Benchmark";
            form.ClientSize = new System.Drawing.Size(640, 480);
            form.Show();
            // Create and initialize the new D3D application
            // Then run the application.
            using (D3DApp app = new D3DApp(form))
            {
                // Only render frames at the maximum rate the
                // display device can handle.
                app.VSync = false;

                // Initialize the framework (creates Direct3D device etc)
                app.Initialize();

                // Run the application
                app.Run();
            }
        }
    }
}
