﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace FuriousGameEngime_XNA4
{
    class SpatialPartitionTag
    {
        internal List<Vector3> keys = new List<Vector3>();

        internal SpatialPartitionTag()
        {

        }
    }
}
