using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace Game_IfreannCorp.Menu
{
    /// <summary>
    /// This is a game component that implements IUpdateable.
    /// </summary>
    public class LoadMenu : Entity
    {
        public LoadMenu()
        {
            // TODO: Construct any child components here
        }

        public override void LoadContent()
        {
            
        }

        public override void Update(GameTime gameTime)
        {
        }

        public override void Draw(GameTime gameTime)
        {
            
        }
    }
}
