﻿#region License

// Copyright (c) 2011, Matt Holmes
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright
//       notice, this list of conditions and the following disclaimer in the
//       documentation and/or other materials provided with the distribution.
//     * Neither the name of the project nor the
//       names of its contributors may be used to endorse or promote products
//       derived from this software without specific prior written permission.
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT  LIMITED TO, THE IMPLIED WARRANTIES 
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL 
// THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT  LIMITED TO, PROCUREMENT 
// OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 
// TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, 
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#endregion

using System;
using System.Collections.Generic;

namespace ShIBANG.Models {
	public class Game : ModelBase {
		private float _completionPercent;

		public Game () {
			IsActivelyPlaying = true;
			LastUpdated = DateTime.UtcNow;
			Categories = new HashSet<Category> ();
		}

		public float CompletionPercent {
			get { return _completionPercent; }
			set { SetProperty (ref _completionPercent, value); }
		}

		public long Id { get; set; }
		public string Name { get; set; }
		public bool IsActivelyPlaying { get; set; }
		public bool IsPersistent { get; set; }
		public float Rating { get; set; }
		public int GiantBombId { get; set; }
		public string GiantBombUrl { get; set; }
		public string SteamId { get; set; }
		public string ThumbnailImageUrl { get; set; }
		public string MediumImageUrl { get; set; }
		public DateTime LastUpdated { get; set; }

		public virtual ICollection<Category> Categories { get; set; }
	}
}
