﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MudDesigner.Engine.Game;

namespace MudDesigner.Adapters.Server
{
    // public class LoginCommand : IActorCommand
    // {
    //     public Task<bool> CanProcessCommand(IPlayer source, string command, params string[] arguments)
    //     {
    //         throw new NotImplementedException();
    //     }

    //     public Task<CommandResult> ProcessCommand(IPlayer source, string command, params string[] arguments)
    //     {
    //         throw new NotImplementedException();
    //     }
    // }
}
