﻿//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
//
using UnityEngine;
using System.Collections;
using UnityEditor;

namespace HUX
{
    //[CustomEditor(typeof(Cursors.SpriteCursor))]
    //public class SpriteButtonEditor : Editor
    //{
    //    public override void OnInspectorGUI()
    //    {
    //        Cursors.SpriteCursor myCursor = (Cursors.SpriteCursor)target;

    //        // myCursor.
    //        //myTarget.experience = EditorGUILayout.IntField("Experience", myTarget.experience);
    //        //EditorGUILayout.LabelField("Level", myTarget.Level.ToString());
    //    }
    //}

    //[CustomEditor(typeof(Buttons.MeshButton))]
    //public class MeshButtonEditor : Editor
    //{
    //    public override void OnInspectorGUI()
    //    {
    ////        //LevelScript myTarget = (LevelScript)target;

    //        //myTarget.experience = EditorGUILayout.IntField("Experience", myTarget.experience);
    //        //EditorGUILayout.LabelField("Level", myTarget.Level.ToString());
//        }
//    }

    // [CustomEditor(typeof(AnimationButton))]
    // public class AnimationButtonEditor : Editor
    // {
    //    public override void OnInspectorGUI()
    //    {
    //        //LevelScript myTarget = (LevelScript)target;

    //        //myTarget.experience = EditorGUILayout.IntField("Experience", myTarget.experience);
    //        //EditorGUILayout.LabelField("Level", myTarget.Level.ToString());
    //    }
    //}

}
