﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;

using UnityEngine;
using UnityEngine.UI;

#if UNITY_EDITOR
using UnityEditor;
#endif

namespace Assets.Scripts.Helper
{
#if UNITY_EDITOR
    [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
    public class ReadOnlyDrawer : PropertyDrawer
    {
        public override float GetPropertyHeight(SerializedProperty property,
                                                GUIContent label)
        {
            return EditorGUI.GetPropertyHeight(property, label, true);
        }

        public override void OnGUI(Rect position,
                                   SerializedProperty property,
                                   GUIContent label)
        { 
            GUI.enabled = false;
            
            EditorGUI.PropertyField(position, property, label, true);

            GUI.enabled = true;
        }
    }
#endif
}