﻿using UnityEngine;
using System.Collections;

public class PhysicsController : MonoBehaviour 
{
    public float Accel;
    public float Friction;
    public float MaxSpeed;
    public float TimeToMaxSpeed;

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
