﻿#region License
// Copyright (c) 2007 James Newton-King
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#endregion

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Newtonsoft.Json.Linq;

namespace Newtonsoft.Json.Tests.Documentation.Samples.Linq
{
    public class ReadJson
    {
        public void Example()
        {
            #region Usage
            JObject o1 = JObject.Parse(File.ReadAllText(@"c:\videogames.json"));

            // read JSON directly from a file
            using (StreamReader file = File.OpenText(@"c:\videogames.json"))
            using (JsonTextReader reader = new JsonTextReader(file))
            {
                JObject o2 = (JObject)JToken.ReadFrom(reader);
            }
            #endregion
        }
    }
}