﻿using UnityEditor;
using UnityEngine;
using System.Collections;

namespace Project.ItemSystem {
	public partial class ISObjectEditor  {

		Vector2 _scrollPos = Vector2.zero;
		int _listViewWidth = 200;

		void ListView () {

			_scrollPos = EditorGUILayout.BeginScrollView (_scrollPos, "Box", GUILayout.ExpandHeight(true),GUILayout.Width(_listViewWidth));
			GUILayout.Label ("TEST");


			GUILayout.EndScrollView ();

		}

	}
}