﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections;
using Poker.Model;
using Poker.View;
using Poker.Controller;

namespace Poker
{
    /// <summary>
    /// This class is our controller.
    /// It will instantiate the (G)UI and communicate with it to get the necessary information.
    /// It also instantiate the model.
    /// </summary>
    class PokerGame
    {
        /// <summary>
        /// Entry point of the game.
        /// The annotation is somehow necessary to paste things into the clipboard.
        /// </summary>
        /// <param name="args">Arguments are not used</param>
         [STAThread]
        static void Main(string[] args)
        {
            GameController gameController = new GameController();
            gameController.Run();
        }
    }
}
