﻿// Copyright (C) 2014 npnf, inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using System;
using System.Collections;

public enum ModuleStatusType
{
    INIT,
    READY,
    STOP
}

public class ModuleStatus : MonoBehaviour
{
    public ModuleStatusType status = ModuleStatusType.STOP;

    public event Action OnStatusReady;
    public event Action OnStatusStop;

    // Use this for initialization
    void Awake()
    {
        status = ModuleStatusType.INIT;
    }

    public void SetStatusReady()
    {
        status = ModuleStatusType.READY;
        if (OnStatusReady != null)
        {
            OnStatusReady();
        }
    }

    public void SetStatusStop()
    {
        status = ModuleStatusType.STOP;
        if (OnStatusStop != null)
        {
            OnStatusStop();
        }
    }
}
