using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json.Linq;

namespace EliteJournalReader.Events
{
    //When written: when the player restarts after death
    //Parameters:
    //	Option: the option selected on the insurance rebuy screen
    //	Cost: the price paid
    //	Bankrupt: whether the commander declared bankruptcy
    public class ResurrectEvent : JournalEvent<ResurrectEvent.ResurrectEventArgs>
    {
        public ResurrectEvent() : base("Resurrect") { }

        public class ResurrectEventArgs : JournalEventArgs
        {
            public string Option { get; set; }
            public int Cost { get; set; }
            public bool Bankrupt { get; set; }
        }
    }
}
