namespace Server.Mobiles
{
    [CorpseName("a ghostly corpse")]
    public class GargoyleShade : BaseCreature
    {
        [Constructable]
        public GargoyleShade()
            : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name = "a gargoyle shade";
            Body = 0x4;
            Hue = 16385;
            BaseSoundID = 0x482;

            SetStr(76, 78);
            SetDex(76, 81);
            SetInt(36, 48);

            SetHits(60, 64);
            SetStam(80, 81);
            SetMana(75, 78);

            SetDamage(7, 14);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 35, 60);
            SetResistance(ResistanceType.Fire, 40, 50);
            SetResistance(ResistanceType.Cold, 10, 20);
            SetResistance(ResistanceType.Poison, 20, 35);

            SetSkill(SkillName.EvalInt, 57.1, 65.5);
            SetSkill(SkillName.Magery, 60.6, 70.1);
            SetSkill(SkillName.MagicResist, 52.6, 70.0);
            SetSkill(SkillName.Tactics, 52.7, 60.0);
            SetSkill(SkillName.Wrestling, 47.7, 55.0);
            SetSkill(SkillName.DetectHidden, 30.0, 40.0);

            Fame = 4000;
            Karma = -4000;

            PackReg(10);
        }

        public GargoyleShade(Serial serial)
            : base(serial)
        {
        }

        public override bool BleedImmune => true;
        public override Poison PoisonImmune => Poison.Lethal;
        public override void GenerateLoot()
        {
            AddLoot(LootPack.Meager);
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write(0);
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();
        }
    }
}
