﻿using SteamTile.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Data.Json;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.System;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;

// The Basic Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234237

namespace SteamTile
{
    /// <summary>
    /// A basic page that provides characteristics common to most applications.
    /// </summary>
    public sealed partial class MainPage : Page
    {

        private NavigationHelper navigationHelper;
        private ObservableDictionary defaultViewModel = new ObservableDictionary();

        /// <summary>
        /// This can be changed to a strongly typed view model.
        /// </summary>
        public ObservableDictionary DefaultViewModel
        {
            get { return this.defaultViewModel; }
        }

        /// <summary>
        /// NavigationHelper is used on each page to aid in navigation and 
        /// process lifetime management
        /// </summary>
        public NavigationHelper NavigationHelper
        {
            get { return this.navigationHelper; }
        }


        public MainPage()
        {
            this.InitializeComponent();
            this.navigationHelper = new NavigationHelper(this);
            this.navigationHelper.LoadState += navigationHelper_LoadState;
            this.navigationHelper.SaveState += navigationHelper_SaveState;
        }

        /// <summary>
        /// Populates the page with content passed during navigation. Any saved state is also
        /// provided when recreating a page from a prior session.
        /// </summary>
        /// <param name="sender">
        /// The source of the event; typically <see cref="Common.NavigationHelper"/>
        /// </param>
        /// <param name="e">Event data that provides both the navigation parameter passed to
        /// <see cref="Frame.Navigate(Type, Object)"/> when this page was initially requested and
        /// a dictionary of state preserved by this page during an earlier
        /// session. The state will be null the first time a page is visited.</param>
        private void navigationHelper_LoadState(object sender, LoadStateEventArgs e)
        {
        }

        /// <summary>
        /// Preserves state associated with this page in case the application is suspended or the
        /// page is discarded from the navigation cache.  Values must conform to the serialization
        /// requirements of <see cref="Common.SuspensionManager.SessionState"/>.
        /// </summary>
        /// <param name="sender">The source of the event; typically <see cref="Common.NavigationHelper"/></param>
        /// <param name="e">Event data that provides an empty dictionary to be populated with
        /// serializable state.</param>
        private void navigationHelper_SaveState(object sender, SaveStateEventArgs e)
        {
        }

        #region NavigationHelper registration

        /// The methods provided in this section are simply used to allow
        /// NavigationHelper to respond to the page's navigation methods.
        /// 
        /// Page specific logic should be placed in event handlers for the  
        /// <see cref="Common.NavigationHelper.LoadState"/>
        /// and <see cref="Common.NavigationHelper.SaveState"/>.
        /// The navigation parameter is available in the LoadState method 
        /// in addition to page state preserved during an earlier session.

        protected override void OnNavigatedTo(NavigationEventArgs e)
        {
            navigationHelper.OnNavigatedTo(e);
        }

        protected override void OnNavigatedFrom(NavigationEventArgs e)
        {
            navigationHelper.OnNavigatedFrom(e);
        }

        #endregion

        private async void Confirm_Click(object sender, RoutedEventArgs e)
        {
            Windows.Storage.ApplicationDataContainer localSettings = Windows.Storage.ApplicationData.Current.LocalSettings;
            Windows.Storage.StorageFolder localFolder = Windows.Storage.ApplicationData.Current.LocalFolder;

            string steamID = steamIDInput.Text.Trim();

            string api_key = (string)App.Current.Resources["api_key"];

            using (var client = new HttpClient())
            {
                client.BaseAddress = new Uri("http://api.steampowered.com/");
                client.DefaultRequestHeaders.Accept.Clear();
                client.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/json"));

                HttpResponseMessage response = await client.GetAsync("ISteamUser/ResolveVanityURL/v0001/?key=" + api_key + "&vanityurl=" + steamID);

                if (response.IsSuccessStatusCode)
                {
                    var result = await response.Content.ReadAsStringAsync();

                    JsonValue jsonValue = JsonValue.Parse(result);
                    JsonObject obj = jsonValue.GetObject().GetNamedObject("response");

                    int success = (int)obj.GetNamedNumber("success");

                    if(success == 1)
                    {
                        steamID = obj.GetNamedString("steamid").Trim();
                    }
                }
            }


            if (localSettings.Values.ContainsKey("steamid"))
            {
                localSettings.Values["steamid"] = steamID;
            }
            else
            {
                localSettings.Values.Add("steamid", steamID);
            }


            this.Frame.Navigate(typeof(SteamLibrary));
        }
    }
}
