﻿// Decompiled with JetBrains decompiler
// Type: ProspectorLocationLD
// Assembly: Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 19851F1B-4780-4223-BA01-2C20F2CD781E
// Assembly location: C:\Users\CGA Computer\Desktop\LEGO Universe Stuff\LOCO Server\Unity Web Player Extractor\Saved Files\LOCO Server.unity3d_unpacked\Assembly-CSharp.dll

using UnityEngine;

public class ProspectorLocationLD : MonoBehaviour
{
  public int MinimumLevel;
  public int MaximumLevel;

  public ProspectorLocationLD()
  {
    base.\u002Ector();
  }

  private void OnDrawGizmos()
  {
    Gizmos.set_color(Color.get_yellow());
    Matrix4x4 matrix4x4 = (Matrix4x4) null;
    // ISSUE: explicit reference operation
    ((Matrix4x4) @matrix4x4).SetTRS(Vector3.get_zero(), Quaternion.Euler(-90f, 0.0f, 0.0f), Vector3.get_one());
    Matrix4x4 matrix1 = Gizmos.get_matrix();
    Gizmos.set_matrix(Matrix4x4.op_Multiply(((Component) this).get_transform().get_localToWorldMatrix(), matrix4x4));
    Gizmos.DrawFrustum(Vector3.get_zero(), 30f, 3f, 0.01f, 1f);
    Gizmos.set_matrix(matrix1);
    Matrix4x4 matrix2 = Gizmos.get_matrix();
    Gizmos.set_matrix(((Component) this).get_transform().get_localToWorldMatrix());
    Gizmos.DrawSphere(new Vector3(0.0f, 3.5f, 0.0f), 0.75f);
    Gizmos.set_matrix(matrix2);
  }
}
