namespace Server.Mobiles
{
    [CorpseName("an ostard corpse")]
    public class DesertOstard : BaseMount
    {
        [Constructable]
        public DesertOstard()
            : this("a desert ostard")
        {
        }

        [Constructable]
        public DesertOstard(string name)
            : base(name, 0xD2, 0x3EA3, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
        {
            BaseSoundID = 0x270;

            SetStr(94, 170);
            SetDex(56, 75);
            SetInt(6, 10);

            SetHits(71, 88);
            SetMana(0);

            SetDamage(5, 11);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 15, 20);
            SetResistance(ResistanceType.Fire, 5, 15);

            SetSkill(SkillName.MagicResist, 25.1, 30.0);
            SetSkill(SkillName.Tactics, 25.3, 40.0);
            SetSkill(SkillName.Wrestling, 29.3, 44.0);

            Fame = 450;
            Karma = 0;

            Tamable = true;
            ControlSlots = 1;
            MinTameSkill = 29.1;
        }

        public DesertOstard(Serial serial)
            : base(serial)
        {
        }

        public override int Meat => 3;
        public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
        public override PackInstinct PackInstinct => PackInstinct.Ostard;
        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write(0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();
        }
    }
}
