﻿
namespace GW2CSharp.Enums
{
    /// <summary>
    /// Armorslot types.
    /// </summary>
    public enum  Armor
    {
        /// <summary>
        /// Undefined.
        /// </summary>
        Undefined,
        /// <summary>
        /// Underwaterhelm.
        /// </summary>
        HelmAquatic,
        /// <summary>
        /// Backitem.
        /// </summary>
        Backpack,
        /// <summary>
        /// Chest.
        /// </summary>
        Coat,
        /// <summary>
        /// Feet.
        /// </summary>
        Boots,
        /// <summary>
        /// Hands.
        /// </summary>
        Gloves,
        /// <summary>
        /// Helm.
        /// </summary>
        Helm,
        /// <summary>
        /// Legs.
        /// </summary>
        Leggings,
        /// <summary>
        /// Shoulders.
        /// </summary>
        Shoulders,
        /// <summary>
        /// First accessory.
        /// </summary>
        Accessory1,
        /// <summary>
        /// Second accessory.
        /// </summary>
        Accessory2,
        /// <summary>
        /// First ring.
        /// </summary>
        Ring1,
        /// <summary>
        /// Second ring.
        /// </summary>
        Ring2,
        /// <summary>
        /// Amulet.
        /// </summary>
        Amulet
    }
}
