﻿using UnityEditor;
using UnityEngine;
using System;
using System.Collections.Generic;
using DigitalOpus.MB.Core;

namespace DigitalOpus.MB.Core{

	public class GroupByOutOfBoundsUVs : IGroupByFilter{
		public string GetName(){
			return "OutOfBoundsUVs";
		}

		public string GetDescription(GameObjectFilterInfo fi){
			return "OutOfBoundsUVs=" + fi.outOfBoundsUVs;
		}

		public int Compare(GameObjectFilterInfo a, GameObjectFilterInfo b){
			return Convert.ToInt32(b.outOfBoundsUVs) - Convert.ToInt32(a.outOfBoundsUVs);
		}
	}
}
	


