using System;
using Server;

namespace Server.Items
{
	public class TheDragonSlayer : Lance
	{
		public override int LabelNumber { get { return 1061248; } } // The Dragon Slayer
		public override int ArtifactRarity { get { return 11; } }

		public override int InitMinHits { get { return 255; } }
		public override int InitMaxHits { get { return 255; } }

		[Constructable]
		public TheDragonSlayer()
		{
			Hue = 0x530;
			Slayer = SlayerName.Dragon;
			Attributes.Luck = 110;
			Attributes.WeaponDamage = 50;
			Resistances.Fire = 20;
			WeaponAttributes.UseBestSkill = 1;
		}

		public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy )
		{
			phys = fire = cold = pois = 0;
			nrgy = 100;
		}

		public TheDragonSlayer( Serial serial )
			: base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			/*int version = */
			reader.ReadInt();

			if ( Slayer == SlayerName.None )
			{
				Slayer = SlayerName.Dragon;
			}
		}
	}
}