/*
    Just a wrapper to hold an Action Sequence, nothing special.
 */

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class ActionSequence
{
    public List<KeyCode> sequence;
    public int currentPosInSequence;

    public ActionSequence()
    {
        sequence = new List<KeyCode>();
        currentPosInSequence = 0;
    }

    public ActionSequence(List<KeyCode> _list)
    {
        sequence = _list;
        currentPosInSequence = 0;
    }
}
