﻿using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Text;

namespace Bensoftware.GameFramework.Core.Inputs.EventsArgs
{
    public sealed class MouseClickEventArgs : EventArgs
    {
        public bool IsLeftButton { get; set; }
        public bool IsRightButton { get; set; }
        public bool IsMiddleButton { get; set; }
        public Vector2 ClickPosition { get; set; }

        public MouseClickEventArgs()
        {

        }
    }
}
