﻿// Copyright 2014 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnityEngine;
using System.Collections;

/// <summary>
/// A simple wrapper for audio clips in case we needed to do any special processing.  I'm not sure if this was used everywhere it should have been.
/// </summary>
public class Sound3D : MonoBehaviour {

	[SerializeField] AudioSource audioSource;
	[SerializeField] AudioClip clip;
	[SerializeField] bool loop;
	[SerializeField] float volume;


	void OnEnable(){
		audioSource = GetComponent<AudioSource> ();
		audioSource.clip = clip;
			audioSource.volume = volume;
			audioSource.loop = loop;
		if (loop) {
			Play ();
		}

	}

	public void Stop(){

	}

	public void Play(){
		if(!audioSource.isPlaying){
			
			audioSource.Play();
		}
	}



}
