//
// System.ComponentModel.Design.Serialization.SerializeAbsoluteContext
//
// Authors:	 
//	  Ivan N. Zlatev (contact i-nZ.net)
//
// (C) 2007 Ivan N. Zlatev

//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

#if NET_2_0

using System;
using System.ComponentModel;
using System.ComponentModel.Design;


namespace System.ComponentModel.Design.Serialization
{
	public sealed class SerializeAbsoluteContext
	{

		private MemberDescriptor _member;

		public SerializeAbsoluteContext ()
		{
		}

		public SerializeAbsoluteContext (MemberDescriptor member)
		{
			_member = member;
		}

		// null indicates that the context will be used for all members
		//
		public MemberDescriptor Member {
			get { return _member; }
		}

		public bool ShouldSerialize (MemberDescriptor member)
		{
			return member == _member;
		}
	}
}
#endif
