﻿using UnityEngine;
using System.Collections;

public class GlobalConsts {
    
    //scenes name
    public const string SCENE_LOADING = "Loading";
    public const string SCENE_HOME = "HomeScene";
    public const string SCENE_MAP_SELECT = "MapSelect";
    public const string SCENE_PLAY = "PlayScene";
    public const string SCENE_WORD_SELECT = "WorldSelect";

}
