namespace Server.Items
{
    [FlipableAttribute(0x900, 0x4071)]
    public class StoneWarSword : BaseSword
    {
        [Constructable]
        public StoneWarSword()
            : base(0x900)
        {
            Weight = 6.0;
        }

        public StoneWarSword(Serial serial)
            : base(serial)
        {
        }

        public override WeaponAbility PrimaryAbility
        {
            get
            {
                return WeaponAbility.ArmorIgnore;
            }
        }
        public override WeaponAbility SecondaryAbility
        {
            get
            {
                return WeaponAbility.ParalyzingBlow;
            }
        }
        public override int AosStrengthReq
        {
            get
            {
                return 40;
            }
        }
        public override int AosMinDamage
        {
            get
            {
                return 15;
            }
        }
        public override int AosMaxDamage
        {
            get
            {
                return 19;
            }
        }
        public override int AosSpeed
        {
            get
            {
                return 28;
            }
        }
        public override float MlSpeed
        {
            get
            {
                return 3.75f;
            }
        }
        public override int OldStrengthReq
        {
            get
            {
                return 40;
            }
        }
        public override int OldMinDamage
        {
            get
            {
                return 6;
            }
        }
        public override int OldMaxDamage
        {
            get
            {
                return 34;
            }
        }
        public override int OldSpeed
        {
            get
            {
                return 30;
            }
        }
        public override int DefHitSound
        {
            get
            {
                return 0x237;
            }
        }
        public override int DefMissSound
        {
            get
            {
                return 0x23A;
            }
        }
        public override int InitMinHits
        {
            get
            {
                return 31;
            }
        }
        public override int InitMaxHits
        {
            get
            {
                return 100;
            }
        }

        public override Race RequiredRace { get { return Race.Gargoyle; } }
        public override bool CanBeWornByGargoyles { get { return true; } }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();
        }
    }
}