using System;
using System.Collections.Generic;
using TextRPG.Engine.Creatures;

namespace TextRPG.Engine {
    public class CombatState : IState {
        public void Attack () {
            Console.WriteLine ("You swing your weapon at the monster");
        }

        public void Dodge () {
            Console.WriteLine ("You dodge the attack");
        }

        public void Travel () {
            Console.WriteLine ("Maybe you should kill the monster first");
        }

        public void Pickup () {
            Console.WriteLine ("Now probably isn't the best time for that");
        }
    }
}