using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "a wailing banshee corpse" )]
	public class SummonWailingBanshee : BaseTalisNPCSummon
	{
		public override WeaponAbility GetWeaponAbility()
		{
			return WeaponAbility.MortalStrike;
		}

		[Constructable]
		public SummonWailingBanshee()
		{
			Name = "a wailing banshee";
			Body = 310;

			SetStr( 126, 150 );
			SetDex( 76, 100 );
			SetInt( 86, 110 );

			SetHits( 76, 90 );

			SetDamage( 10, 14 );

			SetDamageType( ResistanceType.Physical, 20 );
			SetDamageType( ResistanceType.Cold, 60 );
			SetDamageType( ResistanceType.Poison, 20 );

			SetResistance( ResistanceType.Physical, 50, 60 );
			SetResistance( ResistanceType.Fire, 25, 30 );
			SetResistance( ResistanceType.Cold, 70, 80 );
			SetResistance( ResistanceType.Poison, 30, 40 );
			SetResistance( ResistanceType.Energy, 40, 50 );

			SetSkill( SkillName.MagicResist, 70.1, 95.0 );
			SetSkill( SkillName.Tactics, 45.1, 70.0 );
			SetSkill( SkillName.Wrestling, 50.1, 70.0 );

			Fame = 1500;
			Karma = -1500;
		}

		public override bool BleedImmune { get { return true; } }

		public SummonWailingBanshee( Serial serial )
			: base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			/*int version = */reader.ReadInt();
		}
	}
}