﻿// Original code dervied from:
// https://github.com/thelinuxlich/starwarrior_CSharp/blob/master/StarWarrior/StarWarrior/Spatials/EnemyShip.cs

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="EnemyShip.cs" company="GAMADU.COM">
//     Copyright © 2013 GAMADU.COM. All rights reserved.
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// </copyright>
// <summary>
//   The enemy ship.
// </summary>
// --------------------------------------------------------------------------------------------------------------------

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Extended;

namespace StarWarrior.Spatials
{
    internal static class EnemyShip
    {
        private static Texture2D _ship;

        public static void Render(SpriteBatch spriteBatch, ContentManager contentManager, Transform2 transform)
        {
            if (_ship == null)
                _ship = contentManager.Load<Texture2D>("enemy");

            var worldPosition = transform.WorldPosition;
            var renderPosition = new Vector2(worldPosition.X - (_ship.Width * 0.5f), worldPosition.Y - (_ship.Height * 0.5f));
            spriteBatch.Draw(_ship, renderPosition, _ship.Bounds, Color.White);
        }
    }
}