﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace NightWatch
{
    public static class GameVariables
    {
        //Attributes
        public static int gameWidth = 800;
        public static int gameHeight = 600;
        public static int halfWidth = 400;
        public static int halfHeight = 300;
        public static int playerSpeed = 5;
        public static int tileSize = 40;
    }
}