﻿using System.Reflection;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following set of attributes.
// Change these attribute values to modify the information associated with an assembly.
[assembly: AssemblyDescription("Open source nos-emulation project")]
[assembly: AssemblyCompany("OpenNos Team")]
[assembly: AssemblyCopyright("OpenNos Team Copyright © 2017")]
[assembly: AssemblyProduct("OpenNos.GameObject.Mock")]

// Version information for an assembly consists of the following four values:
//
// Major Version Minor Version Build Number Revision
//
// You can specify all the values or you can default the Build and Revision Numbers by using the '*'
// as shown below: [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyTitle("OpenNos.GameObject.Mock")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible to COM components. If you
// need to access a type in this assembly from COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("dc71a6a7-ad0e-4cb0-a2dc-3a79b49bf867")]