﻿namespace IV_Play
{
    partial class ProgressForm
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.components = new System.ComponentModel.Container();
            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ProgressForm));
            this.progressBar1 = new System.Windows.Forms.ProgressBar();
            this.backgroundWorker1 = new System.ComponentModel.BackgroundWorker();
            this.timer1 = new System.Windows.Forms.Timer(this.components);
            this._lblProgress = new System.Windows.Forms.Label();
            this._lblTime = new System.Windows.Forms.Label();
            this.SuspendLayout();
            //
            // progressBar1
            //
            this.progressBar1.Location = new System.Drawing.Point(12, 25);
            this.progressBar1.Maximum = 10000;
            this.progressBar1.Name = "progressBar1";
            this.progressBar1.Size = new System.Drawing.Size(355, 23);
            this.progressBar1.Style = System.Windows.Forms.ProgressBarStyle.Marquee;
            this.progressBar1.TabIndex = 0;
            //
            // backgroundWorker1
            //
            this.backgroundWorker1.WorkerSupportsCancellation = true;
            this.backgroundWorker1.DoWork += new System.ComponentModel.DoWorkEventHandler(this.backgroundWorker1_DoWork);
            this.backgroundWorker1.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.backgroundWorker1_RunWorkerCompleted);
            //
            // timer1
            //
            this.timer1.Interval = 1000;
            this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
            //
            // _lblProgress
            //
            this._lblProgress.AutoSize = true;
            this._lblProgress.Location = new System.Drawing.Point(9, 9);
            this._lblProgress.Name = "_lblProgress";
            this._lblProgress.Size = new System.Drawing.Size(68, 13);
            this._lblProgress.TabIndex = 1;
            this._lblProgress.Text = "Current Task";
            //
            // _lblTime
            //
            this._lblTime.AutoSize = true;
            this._lblTime.Location = new System.Drawing.Point(9, 51);
            this._lblTime.Name = "_lblTime";
            this._lblTime.Size = new System.Drawing.Size(124, 13);
            this._lblTime.TabIndex = 3;
            this._lblTime.Text = "Elapsed time: 0 Seconds";
            //
            // ProgressForm
            //
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(380, 73);
            this.Controls.Add(this._lblTime);
            this.Controls.Add(this._lblProgress);
            this.Controls.Add(this.progressBar1);
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
            this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
            this.MaximizeBox = false;
            this.MinimizeBox = false;
            this.Name = "ProgressForm";
            this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
            this.Text = "IV/Play Loading Rom Data";
            this.Load += new System.EventHandler(this.ProgressForm_Load);
            this.Shown += new System.EventHandler(this.ProgressForm_Shown);
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.ProgressBar progressBar1;
        private System.ComponentModel.BackgroundWorker backgroundWorker1;
        private System.Windows.Forms.Timer timer1;
        private System.Windows.Forms.Label _lblProgress;
        private System.Windows.Forms.Label _lblTime;
    }
}
