﻿using UnityEngine;
using System.Collections;

public class Stage : MonoBehaviour {

	/// <summary>
	/// スポーン座標
	/// </summary>
	public Vector3 SpawnPointPosition {
		get { return spawnPoint.transform.position; }
	}

	public DeadLine deadline;
	public ClearLine clearLine;
	public GameObject spawnPoint;
}
