﻿using UnityEngine;
using System.Collections;

public class CardInfo
{
    public string cardUUID;//卡片临时唯一标识，可以为空
    public int cardId;
    public int cardOwnerId;
    public string cardName;
    public int cardRarity;
    public int cardLevel;
    public string cardOwnSkill;//卡片拥有技能
    public int health;
    public int energy;
    public int attack;
    public int speed;
}
