using System;
using QRCodeUtility = HazTech.QRCode.Codec.Util.QRCodeUtility;

namespace HazTech.QRCode.Geom
{  
	public class Point
	{
        public const int RIGHT = 1;
        public const int BOTTOM = 2;
        public const int LEFT = 4;
        public const int TOP = 8;

        internal int x;
        internal int y;
	

		virtual public int X
		{
			get
			{
				return x;
			}
			
			set
			{
				this.x = value;
			}
			
		}
		virtual public int Y
		{
			get
			{
				return y;
			}
			
			set
			{
				this.y = value;
			}
			
		}
		
		
		public Point()
		{
			x = 0;
			y = 0;
		}
		public Point(int x, int y)
		{
			this.x = x;
			this.y = y;
		}
		
		public virtual void  translate(int dx, int dy)
		{
			this.x += dx;
			this.y += dy;
		}
		
		public virtual void  set_Renamed(int x, int y)
		{
			this.x = x;
			this.y = y;
		}
		
		public override String ToString()
		{
			return "(" + System.Convert.ToString(x) + "," + System.Convert.ToString(y) + ")";
		}
		
		public static Point getCenter(Point p1, Point p2)
		{
			return new Point((p1.X + p2.X) / 2, (p1.Y + p2.Y) / 2);
		}
		
		public bool equals(Point compare)
		{
			if (x == compare.x && y == compare.y)
				return true;
			else
				return false;
		}
		
		public virtual int distanceOf(Point other)
		{
			int x2 = other.X;
			int y2 = other.Y;
			return QRCodeUtility.sqrt((x - x2) * (x - x2) + (y - y2) * (y - y2));
		}
	}
}