﻿using UnityEngine;
using System.Collections;

public class Tags {

	public const string Ship = "Ship";
	public const string Orb = "Orb";
	public const string Field = "Field";
	public const string Game = "Game";
	public const string AICheckpoint = "AICheckpoint";
    public const string MainCamera = "MainCamera";
    public const string Arena = "Arena";
    public const string SpawnPoint = "SpawnPoint";
	public const string HUD = "HUD";
	public const string MainLight = "MainLight";
	public const string Master = "Master";

    public const string ShipDetail = "ShipDetail";

	/* Menu */
    public const string ShipSelector = "ShipSelector";
	public const string ArenaSelector = "ArenaSelector";
	public const string GameModeSelector = "GameModeSelector";
	public const string BackButton = "BackButton";
	public const string MenuSelector = "MenuSelector";
	public const string PageTutorial = "PageTutorial";

	public const string PowerButton = "PowerButton";

    
	
}
