﻿namespace CSharpGL
{
    public partial class GL
    {
        #region OpenGL 4.0

        ////  Constants
        ///// <summary>
        /////
        ///// </summary>
        //public const uint GL_SAMPLE_SHADING = 0x8C36;
        ///// <summary>
        /////
        ///// </summary>
        //public const uint GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37;
        ///// <summary>
        /////
        ///// </summary>
        //public const uint GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E;
        ///// <summary>
        /////
        ///// </summary>
        //public const uint GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F;
        /// <summary>
        ///
        /// </summary>
        public const uint GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009;

        ///// <summary>
        /////
        ///// </summary>
        //public const uint GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A;
        /// <summary>
        ///
        /// </summary>
        public const uint GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B;

        ///// <summary>
        /////
        ///// </summary>
        //public const uint GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C;
        ///// <summary>
        /////
        ///// </summary>
        //public const uint GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D;
        ///// <summary>
        /////
        ///// </summary>
        //public const uint GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E;
        ///// <summary>
        /////
        ///// </summary>
        //public const uint GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F;

        #endregion OpenGL 4.0
    }
}