﻿using System;
using UnityEngine;

public class SharedDataLoadingAnimationDebug : MonoBehaviour
{
	private void Start()
	{
		this.v = 0f;
		this.r = 0.5f;
		this.s = 5f;
		this.pRef = base.gameObject.transform.position;
		this.speed = 100f;
	}

	private void Update()
	{
		Vector3 eulerAngles = base.gameObject.transform.eulerAngles;
		eulerAngles.y += this.speed * Time.deltaTime;
		base.gameObject.transform.eulerAngles = eulerAngles;
	}

	private Single v;

	private Single r;

	private Single s;

	private Vector3 pRef;

	private Single speed;
}
