using System;

namespace Server.Items
{
    [FlipableAttribute(0x2FC4, 0x317A)]
    public class ElvenBoots : BaseShoes
    {
        public override CraftResource DefaultResource
        {
            get
            {
                return CraftResource.RegularLeather;
            }
        }

        public override Race RequiredRace
        {
            get
            {
                return Race.Elf;
            }
        }

        [Constructable]
        public ElvenBoots()
            : this(0)
        {
        }

        [Constructable]
        public ElvenBoots(int hue)
            : base(0x2FC4, hue)
        {
            this.Weight = 2.0;
        }

        public ElvenBoots(Serial serial)
            : base(serial)
        {
        }

        public override bool Dye(Mobile from, IDyeTub sender)
        {
            return false;
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.WriteEncodedInt(0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadEncodedInt();
        }
    }
}