﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace HGV.Perserverance
{
	public class MatchDetailsService
	{
		// Register classes below to handle each match detail
		// 1. Summary
		// 2. Builds

		// Loop over all the match events and give each handler a change to process messages they are subscribed to
		// include look ahead and look back behaviour if needed

		//{"type":"27","time":"3m39s","iat":false,"iah":true,"ivr":false,"ivd":true,"attacker":"npc_dota_hero_bounty_hunter","inflictor":"bounty_hunter_wind_walk","ability_level":1},

	}
}
