/*
 *  Copyright 2004, 2005, 2006, 2007, 2008 Riccardo Gerosa.
 *
 *  This file is part of Knack.
 *
 *  Knack is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  Knack is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with Knack.  If not, see <http://www.gnu.org/licenses/>.
 * 
 */
 
using System.Reflection;

namespace H3.Sound.Wave.SoundRender
{
	public class MultiplyOperatorSoundRender : OperatorSoundRender
	{
		public MultiplyOperatorSoundRender() : base()
		{ }
		
		public MultiplyOperatorSoundRender(ISoundRender soundRenderA,ISoundRender soundRenderB) : base(soundRenderA,soundRenderB)
		{ }

		protected override System.Drawing.Image LoadIcon() {
			System.Resources.ResourceManager resources = new System.Resources.ResourceManager("H3.Knack.SoundBlock",
                                 Assembly.GetExecutingAssembly());
			return (System.Drawing.Image) resources.GetObject("op-multiply");
		}
		
		public override void RenderOperator(float[] output, float[] inputA, float[] inputB)
		{
			int channelSize = output.Length;
			for (int i=0; i<channelSize; i++) {
				output[i] = inputA[i] * inputB[i];
			}
		}
	}
}
