﻿using log4net.Config;
using System.Reflection;
using System.Windows;

// General Information about an assembly is controlled through the following set of attributes.
// Change these attribute values to modify the information associated with an assembly.
[assembly: AssemblyTitle("Macabre2D.UI.Editor")]
[assembly: AssemblyDescription("User interface for Macabre2D.")]

//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>.  For example, if you are using US english
//in your source files, set the <UICulture> to en-US.  Then uncomment
//the NeutralResourceLanguage attribute below.  Update the "en-US" in
//the line below to match the UICulture setting in the project file.

//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]

[assembly: ThemeInfo(
    ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
                                     //(used if a resource is not found in the page,
                                     // or application resource dictionaries)
    ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
                                              //(used if a resource is not found in the page,
                                              // app, or any theme specific resource dictionaries)
)]
[assembly: XmlConfigurator(ConfigFile = "Macabre2D.log4net.config", Watch = true)]