﻿namespace VRTK.Examples
{
    using UnityEngine;

    public class RealGun_SafetySwitch : VRTK_InteractableObject
    {
        public bool safetyOff = true;

        private float offAngle = 40f;
        private Vector3 fixedPosition;

        public override void StartUsing(GameObject currentUsingObject)
        {
            base.StartUsing(currentUsingObject);
            SetSafety(!safetyOff);
        }

        protected void Start()
        {
            fixedPosition = transform.localPosition;
            SetSafety(safetyOff);
        }

        protected override void Update()
        {
            base.Update();
            transform.localPosition = fixedPosition;
            if (safetyOff)
            {
                transform.localEulerAngles = new Vector3(0f, 0f, 0f);
            }
            else
            {
                transform.localEulerAngles = new Vector3(0f, offAngle, 0f);
            }
        }

        private void SetSafety(bool safety)
        {
            safetyOff = safety;
        }
    }
}