using System;
using Server;
using Server.Mobiles;

namespace Server.Items
{
	public class ClaspOfConcentration : SilverBracelet
	{
		public override int LabelNumber { get { return 1077695; } } // Clasp of Concentration

		[Constructable]
		public ClaspOfConcentration()
		{
			LootType = LootType.Blessed;

			Attributes.RegenStam = 2;
			Attributes.RegenMana = 1;
			Resistances.Fire = 5;
			Resistances.Cold = 5;
		}

		public ClaspOfConcentration( Serial serial )
			: base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.WriteEncodedInt( 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadEncodedInt();
		}
	}
}