// This file is part of Hangfire.
// Copyright © 2013-2014 Sergey Odinokov.
// 
// Hangfire is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as 
// published by the Free Software Foundation, either version 3 
// of the License, or any later version.
// 
// Hangfire is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.
// 
// You should have received a copy of the GNU Lesser General Public 
// License along with Hangfire. If not, see <http://www.gnu.org/licenses/>.

using System.Collections.Generic;
using Hangfire.States;

namespace Hangfire
{
    public static class GlobalStateHandlers
    {
        static GlobalStateHandlers()
        {
            Handlers = new List<IStateHandler>();
            Handlers.Add(new SucceededState.Handler());
            Handlers.Add(new ScheduledState.Handler());
            Handlers.Add(new EnqueuedState.Handler());
            Handlers.Add(new DeletedState.Handler());
        }

        public static ICollection<IStateHandler> Handlers { get; private set; }
    }
}