﻿namespace Bungie
{
    [BaseJump.Numeric]
    public enum ImpactEffect
    {
        ArmorPiercing = 1, 
        Ricochet = 2, 
        Flinch = 3, 
        CollateralDamage = 4, 
        Disorient = 5, 
        HighlightTarget = 6
    }
}
