﻿using MonoGame.Extended.Tiled.Serialization;

namespace MonoGame.Extended.Content.Pipeline.Tiled
{
    public class TiledMapTilesetContentItem : ContentItem<TiledMapTilesetContent>
    {
        public TiledMapTilesetContentItem(TiledMapTilesetContent data) 
            : base(data)
        {
        }
    }
}