﻿namespace InControl
{
	// @cond nodoc
	[AutoDiscover]
	public class GenericLinuxProfile : UnityInputDeviceProfile
	{
		public GenericLinuxProfile()
		{
			Name = "Generic Controller";
			Meta = "Generic Controller on Linux";

			DeviceClass = InputDeviceClass.Controller;

			IncludePlatforms = new[] {
				"Linux"
			};

			JoystickRegex = new[] {
				"."
			};

			MinUnityVersion = new VersionInfo( 5, 0, 0, 0 );

			ButtonMappings = new[] {
				new InputControlMapping {
					Handle = "A",
					Target = InputControlType.Action1,
					Source = Button0
				},
				new InputControlMapping {
					Handle = "B",
					Target = InputControlType.Action2,
					Source = Button1
				},
				new InputControlMapping {
					Handle = "X",
					Target = InputControlType.Action3,
					Source = Button2
				},
				new InputControlMapping {
					Handle = "Y",
					Target = InputControlType.Action4,
					Source = Button3
				},
				new InputControlMapping {
					Handle = "Left Bumper",
					Target = InputControlType.LeftBumper,
					Source = Button4
				},
				new InputControlMapping {
					Handle = "Right Bumper",
					Target = InputControlType.RightBumper,
					Source = Button5
				},
				new InputControlMapping {
					Handle = "Back",
					Target = InputControlType.Back,
					Source = Button6
				},
				new InputControlMapping {
					Handle = "Start",
					Target = InputControlType.Start,
					Source = Button7
				},
				new InputControlMapping {
					Handle = "Menu",
					Target = InputControlType.Menu,
					Source = Button8
				},
				new InputControlMapping {
					Handle = "Left Stick Button",
					Target = InputControlType.LeftStickButton,
					Source = Button9
				},
				new InputControlMapping {
					Handle = "Right Stick Button",
					Target = InputControlType.RightStickButton,
					Source = Button10
				},
				new InputControlMapping {
					Handle = "DPad Left",
					Target = InputControlType.DPadLeft,
					Source = Button11,
					Invert = true
				},
				new InputControlMapping {
					Handle = "DPad Right",
					Target = InputControlType.DPadRight,
					Source = Button12,
				},
				new InputControlMapping {
					Handle = "DPad Up",
					Target = InputControlType.DPadUp,
					Source = Button13,
					Invert = true
				},
				new InputControlMapping {
					Handle = "DPad Down",
					Target = InputControlType.DPadDown,
					Source = Button14,
				}
			};

			AnalogMappings = new[] {
				LeftStickLeftMapping( Analog0 ),
				LeftStickRightMapping( Analog0 ),
				LeftStickUpMapping( Analog1 ),
				LeftStickDownMapping( Analog1 ),

				RightStickLeftMapping( Analog3 ),
				RightStickRightMapping( Analog3 ),
				RightStickUpMapping( Analog4 ),
				RightStickDownMapping( Analog4 ),

				DPadLeftMapping( Analog6 ),
				DPadRightMapping( Analog6 ),
				DPadUpMapping( Analog7 ),
				DPadDownMapping( Analog7 ),

				new InputControlMapping {
					Handle = "Left Trigger",
					Target = InputControlType.LeftTrigger,
					Source = Analog2
				},
				new InputControlMapping {
					Handle = "Right Trigger",
					Target = InputControlType.RightTrigger,
					Source = Analog5
				},
			};
		}
	}
	// @endcond
}

