﻿//
//  ArtificialIntelligence.cs
//
//  Author:
//       Fin Christensen <christensen.fin@gmail.com>
//
//  Copyright (c) 2015 Fin Christensen
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
using System;
using System.Collections.Generic;
using FreezingArcher.Math;
using FreezingArcher.Core;

namespace FreezingArcher.Content
{
    public abstract class ArtificialIntelligence
    {
        public abstract void Think (PhysicsComponent ownPhysics, HealthComponent ownHealth, object map,
            List<Entity> entitiesNearby);

        public bool Spawned { get; protected set;}

        public abstract void SetSpawnPosition (Vector3 playerSpawn, PhysicsComponent ownPhysics, object map, FastRandom rand);
    }
}
