/*
 * DAWN OF LIGHT - The first free open source DAoC server emulator
 * 
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 */
using System;

namespace DOL.GS.PropertyCalc
{
	/// <summary>
	/// The block chance calculator. Returns 0 .. 1000 chance.
	/// 
	/// BuffBonusCategory1 unused
	/// BuffBonusCategory2 unused
	/// BuffBonusCategory3 unused
	/// BuffBonusCategory4 unused
	/// BuffBonusMultCategory1 unused
	/// </summary>
	[PropertyCalculator(eProperty.BlockChance)]
	public class BlockChanceCalculator : PropertyCalculator
	{
		public override int CalcValue(GameLiving living, eProperty property)
		{
			GamePlayer player = living as GamePlayer;
			if (player != null)
			{
				int shield = (player.GetModifiedSpecLevel(Specs.Shields) - 1) * (10 / 2);
				int ability = player.AbilityBonus[(int)property] * 10;
				int chance = 50 + shield + ((player.Dexterity * 2 - 100) / 4) + ability;
				
                return chance;
			}

			GameNPC npc = living as GameNPC;
			if (npc != null)
			{
				return npc.BlockChance * 10;
			}

			return 0;
		}
	}
}
