using System;
using Server;

namespace Server.Items
{
	[Flipable]
	public class RedHangingLantern : BaseLight
	{
		public override int LitItemID
		{
			get
			{
				if ( ItemID == 0x24C2 )
				{
					return 0x24C1;
				}
				else
				{
					return 0x24C3;
				}
			}
		}

		public override int UnlitItemID
		{
			get
			{
				if ( ItemID == 0x24C1 )
				{
					return 0x24C2;
				}
				else
				{
					return 0x24C4;
				}
			}
		}

		[Constructable]
		public RedHangingLantern()
			: base( 0x24C2 )
		{
			Movable = true;
			Duration = TimeSpan.Zero; // Never burnt out
			Burning = false;
			Light = LightType.Circle300;
			Weight = 3.0;
		}

		public RedHangingLantern( Serial serial )
			: base( serial )
		{
		}

		public void Flip()
		{
			Light = LightType.Circle300;

			switch ( ItemID )
			{
				case 0x24C2:
					ItemID = 0x24C4;
					break;
				case 0x24C1:
					ItemID = 0x24C3;
					break;

				case 0x24C4:
					ItemID = 0x24C2;
					break;
				case 0x24C3:
					ItemID = 0x24C1;
					break;
			}
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			/*int version = */
			reader.ReadInt();
		}
	}
}