using System;

namespace Server.Items
{
    [Flipable(0x1F03, 0x1F04)]
    public class RobeOfTheEclipse : BaseOuterTorso
	{
        public override bool CanBeWornByGargoyles { get { return true; } }
		public override bool IsArtifact { get { return true; } }
        
        [Constructable]
        public RobeOfTheEclipse()
            : base(0x1F03, 0x486)
        {
            this.Weight = 3.0;

            this.Attributes.Luck = 95;
            // TODO: Supports arcane?
        }

        public RobeOfTheEclipse(Serial serial)
            : base(serial)
        {
        }

        public override int LabelNumber
        {
            get
            {
                return 1075082;
            }
        }// Robe of the Eclipse
        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.WriteEncodedInt(0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadEncodedInt();
        }
    }
}