﻿namespace Duality.Drawing
{
    /// <summary>
    /// Defines the format that is used to store the Textures pixel data.
    /// </summary>
    public enum TexturePixelFormat
	{
		Single,
		Dual,
		Rgb,
		Rgba,

		FloatSingle,
		FloatDual,
		FloatRgb,
		FloatRgba,

		CompressedSingle,
		CompressedDual,
		CompressedRgb,
		CompressedRgba
	}
}