﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

namespace Assets.Sources.Infrastructure
{
    public class GlobalSettings:MonoBehaviour
    {
        public Sprite Avatar201_Face;
        public Sprite Avatar201_Pose;

        public Sprite Avatar202_Face;
        public Sprite Avatar202_Pose;

        public Sprite Avatar203_Face;
        public Sprite Avatar203_Pose;

        public Sprite Avatar204_Face;
        public Sprite Avatar204_Pose;

        public Sprite Avatar205_Face;
        public Sprite Avatar205_Pose;

        public Sprite Icon_ElementDark;
        public Sprite Icon_ElementEarth;
        public Sprite Icon_ElementFire;
        public Sprite Icon_ElementIce;
        public Sprite Icon_ElementLight;
        public Sprite Icon_ElementMetal;

        public Sprite Icon_WeaponAxe;
        public Sprite Icon_WeaponBow;
        public Sprite Icon_WeaponGun;
        public Sprite Icon_WeaponRod;
        public Sprite Icon_WeaponSpear;
        public Sprite Icon_WeaponSword;
    }
}
