﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms; 
using System.Drawing;
using System.Windows;
using System.Windows.Interop;

namespace TravelAround
{
    public static class FullScreen
    {

        private static Window _fullWindow;
        private static WindowState _windowState;
        private static WindowStyle _windowStyle;
        private static bool _windowTopMost;
        private static ResizeMode _windowResizeMode;
        private static Rect _windowRect;

        /// <summary>
        /// 进入全屏    
        /// </summary>
        /// <param name="window"></param>
        public static void GoFullscreen(this Window window)
        {
            //已经是全屏 
            if (window.IsFullscreen()) return;

            //存储窗体信息       
            _windowState = window.WindowState;
            _windowStyle = window.WindowStyle;
            _windowTopMost = window.Topmost;
            _windowResizeMode = window.ResizeMode;
            _windowRect.X = window.Left;
            _windowRect.Y = window.Top;
            _windowRect.Width = window.Width;
            _windowRect.Height = window.Height;


            //变成无边窗体 
            window.WindowState = WindowState.Normal;//假如已经是Maximized，就不能进入全屏，所以这里先调整状态 
            window.WindowStyle = WindowStyle.None;
            window.ResizeMode = ResizeMode.NoResize;
            window.Topmost = true;//最大化后总是在最上面 

            //获取窗口句柄 
            var handle = new WindowInteropHelper(window).Handle;
            //获取当前显示器屏幕
            Screen screen = Screen.FromHandle(handle);

            //调整窗口最大化,全屏的关键代码就是下面3句 
            window.MaxWidth = screen.Bounds.Width;
            window.MaxHeight = screen.Bounds.Height;
            window.WindowState = WindowState.Maximized;

            //解决切换应用程序的问题
            window.Activated += new EventHandler(window_Activated);
            window.Deactivated += new EventHandler(window_Deactivated);
            //记住成功最大化的窗体 
            _fullWindow = window;
        }

        static void window_Deactivated(object sender, EventArgs e)
        {
            var window = sender as Window;
            window.Topmost = false;
        }
        static void window_Activated(object sender, EventArgs e)
        {
            var window = sender as Window;
            window.Topmost = true;
        }

        /// <summary>
        /// 退出全屏
        /// </summary>
        /// <param name="window"></param>
        public static void ExitFullscreen(this Window window)
        {
            //已经不是全屏无操作 
            if (!window.IsFullscreen()) window.Close();
            //恢复窗口先前信息，这样就退出了全屏 
            window.Topmost = _windowTopMost;
            window.WindowStyle = _windowStyle;
            window.ResizeMode = ResizeMode.CanResize;//设置为可调整窗体大小 
            window.Left = _windowRect.Left;
            window.Width = _windowRect.Width;
            window.Top = _windowRect.Top;
            window.Height = _windowRect.Height;
            window.WindowState = _windowState;//恢复窗口状态信息 
            window.ResizeMode = _windowResizeMode;//恢复窗口可调整信息 
            //(window.MaxWidth - window.Width) / 2;
            //(window.MaxHeight - window.Height) / 2;
            //移除不需要的事件 
            window.Activated -= window_Activated;
            window.Deactivated -= window_Deactivated;
            _fullWindow = null;
        }

        /// <summary>
        /// 窗体是否在全屏状态
        /// </summary>
        /// <param name="window"></param>
        /// <returns></returns>
        public static bool IsFullscreen(this Window window)
        {
            if (window == null)
                throw new ArgumentNullException("window");
            return _fullWindow == window;
        }

    }
}
