﻿using UnityEngine;
using System.Collections;

public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
{
    protected static T instance;

    public static T Instance
    {
        get
        {
            if (instance == null)
            {
                instance = FindObjectOfType<T>();

                if (instance == null)
                {
                    Debug.LogError("An instance of " + typeof(T) + " is needed in the scene, but there is none.");
                }
            }

            return instance;
        }
    }

}
