﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

public class Easy : Mission
{
    private const string name = "Suppression of civil rebellion";
    private const double enduranceRequired = 20;
    private const double wearLevelDecrement = 30;
    public override string Name => name;

    public override double EnduranceRequired => enduranceRequired;
    
    public override double WearLevelDecrement => wearLevelDecrement;

    public Easy(double scoreToComplete):base(scoreToComplete)
    { }
}
