﻿using System;
using System.Runtime.InteropServices;

namespace Components.PInvoke
{
    [StructLayout(LayoutKind.Sequential)]
    public struct LOAD_DLL_DEBUG_INFO
    {
        public IntPtr hFile;
        public IntPtr lpBaseOfDll;
        public uint dwDebugInfoFileOffset;
        public uint nDebugInfoSize;
        public IntPtr lpImageName;
        public ushort fUnicode;
    }
}
