﻿using System;
using System.Collections.Generic;
using System.Text;
using System.Collections;
using System.ComponentModel;
using System.Runtime.InteropServices;


namespace TestConsoleApplication.Reconder
{
    class playwav
    {
        public static void Play(string strFileName)
        {
            //调用PlaySound方法,播放音乐  
            Helpers.PlaySound(strFileName, IntPtr.Zero, Helpers.PlaySoundFlags.SND_ASYNC);
        }
    }
    ///  <summary>  
    ///  用于播放音乐  
    ///  </summary>    
    internal class Helpers
    {
        [Flags]
        public enum PlaySoundFlags : int
        {
            SND_SYNC = 0x0000,    /*  play  synchronously  (default)  */  //同步  
            SND_ASYNC = 0x0001,    /*  play  asynchronously  */  //异步  
            SND_NODEFAULT = 0x0002,    /*  silence  (!default)  if  sound  not  found  */
            SND_MEMORY = 0x0004,    /*  pszSound  points  to  a  memory  file  */
            SND_LOOP = 0x0008,    /*  loop  the  sound  until  next  sndPlaySound  */
            SND_NOSTOP = 0x0010,    /*  don't  stop  any  currently  playing  sound  */
            SND_NOWAIT = 0x00002000,  /*  don't  wait  if  the  driver  is  busy  */
            SND_ALIAS = 0x00010000,  /*  name  is  a  registry  alias  */
            SND_ALIAS_ID = 0x00110000,  /*  alias  is  a  predefined  ID  */
            SND_FILENAME = 0x00020000,  /*  name  is  file  name  */
            SND_RESOURCE = 0x00040004    /*  name  is  resource  name  or  atom  */
        }

        [DllImport("winmm.dll")]
        public static extern bool PlaySound(string szSound, IntPtr hMod, PlaySoundFlags flags);
    }

}
