﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace EmptyKeys.UserInterface.Media
{
    /// <summary>
    /// Describes font effect
    /// </summary>
    public enum FontEffectType
    {
        /// <summary>
        /// No effect needed, this is standard sprite font
        /// </summary>
        None,

        /// <summary>
        /// Signed Distance Field font type
        /// </summary>
        SDF
    }
}
