﻿// The MIT License (MIT)

// Copyright 2015 Siney/Pangweiwei siney@yeah.net
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using UnityEngine;

namespace SLua {

	public partial class LuaSvr {
		const string initializedScript = 
@"
import 'UnityEngine'
import 'Nacho'
import 'Scaleform'
";
		public static LuaSvr m_instance;
		public static LuaSvr Instance {
			get { return (m_instance ?? (m_instance = new LuaSvr())); }
		}

		public static LuaTable CreateTable() {
			return new LuaTable(Instance.luaState);
		}

		public object start(string main) {
			luaState.doString(initializedScript);
			//if (main != null) {
			//	luaState.doFile(main);
			//	LuaFunction func = (LuaFunction)luaState["main"];
			//	if (func != null)
			//		return func.call();
			//}
			return null;
		}
	}
}
