﻿using System;


namespace Nez.AI.BehaviorTrees
{
	/// <summary>
	/// wraps an ExecuteAction so that it can be used as a Conditional
	/// </summary>
	public class ExecuteActionConditional<T> : ExecuteAction<T>, IConditional<T>
	{
		public ExecuteActionConditional(Func<T, TaskStatus> action) : base(action)
		{
		}
	}
}