﻿using UnityEngine;
using System.Collections;

public class StateMainMenu : GameState 
{
	public StateMainMenu(GameManager manager):base(manager){ }
	
	public override void OnStateEntered()
	{
        Application.LoadLevel("MainMenu");
        SoundManager.Instance.PlaySound(SoundManager.SoundType.Music, "ChemicalTrack");
	}
	public override void OnStateExit(){}
	public override void StateUpdate()
    {

    }
	public override void StateGUI() 
	{

	}
}
