/*
 * DAWN OF LIGHT - The first free open source DAoC server emulator
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 */

using DOL.Database;

namespace DOL.GS
{
	/// <summary>
	/// The state a door can take
	/// </summary>
	public enum eDoorState
	{
		Open,
		Closed
	}
	/// <summary>
	/// IDoor is interface for door and keepdoor
	/// </summary>
	public interface IDoor : IPoint3D
	{
		string Name	{get;}
		uint Flag {get;}
		ushort Heading	{get;}
		ushort ZoneID { get; }
		eRealm Realm {get;}
		int DoorID	{get;}
		int ObjectID	{get;}
		eDoorState State {get; set;}
		void Open(GameLiving opener = null);
		void Close(GameLiving closer = null);
		void NPCManipulateDoorRequest(GameNPC npc, bool open);
		void LoadFromDatabase(DataObject obj);
	}
}
