/**
 * OpenTSPS + Unity3d Extension
 * Created by James George on 11/24/2010
 * 
 * This example is distributed under The MIT License
 *
 * Copyright (c) 2010-2011 James George
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

using System;
using System.Collections.Generic;

namespace TSPS
{
	public class Person
	{
		public int id;
		public int oid;
		public int age;
		public float centroidX;
		public float centroidY;
		public float velocityX;
		public float velocityY;
		public float boundingRectOriginX;
		public float boundingRectOriginY;		
		public float boundingRectSizeWidth;
		public float boundingRectSizeHeight;
		public float opticalFlowVelocityX;		
		public float opticalFlowVelocityY;
		
		//TODO add contours
	}
	
}