static void alloc_picture(void *opaque)

{

    VideoState *is = opaque;

    VideoPicture *vp;



    vp = &is->pictq[is->pictq_windex];



    if (vp->bmp)

        SDL_FreeYUVOverlay(vp->bmp);



#if CONFIG_AVFILTER

    if (vp->picref)

        avfilter_unref_buffer(vp->picref);

    vp->picref = NULL;



    vp->width   = is->out_video_filter->inputs[0]->w;

    vp->height  = is->out_video_filter->inputs[0]->h;

    vp->pix_fmt = is->out_video_filter->inputs[0]->format;

#else

    vp->width   = is->video_st->codec->width;

    vp->height  = is->video_st->codec->height;

    vp->pix_fmt = is->video_st->codec->pix_fmt;

#endif



    vp->bmp = SDL_CreateYUVOverlay(vp->width, vp->height,

                                   SDL_YV12_OVERLAY,

                                   screen);











    SDL_LockMutex(is->pictq_mutex);

    vp->allocated = 1;

    SDL_CondSignal(is->pictq_cond);

    SDL_UnlockMutex(is->pictq_mutex);

static void alloc_picture(void *opaque)

{

    VideoState *is = opaque;

    VideoPicture *vp;



    vp = &is->pictq[is->pictq_windex];



    if (vp->bmp)

        SDL_FreeYUVOverlay(vp->bmp);



#if CONFIG_AVFILTER

    if (vp->picref)

        avfilter_unref_buffer(vp->picref);

    vp->picref = NULL;



    vp->width   = is->out_video_filter->inputs[0]->w;

    vp->height  = is->out_video_filter->inputs[0]->h;

    vp->pix_fmt = is->out_video_filter->inputs[0]->format;

#else

    vp->width   = is->video_st->codec->width;

    vp->height  = is->video_st->codec->height;

    vp->pix_fmt = is->video_st->codec->pix_fmt;

#endif



    vp->bmp = SDL_CreateYUVOverlay(vp->width, vp->height,

                                   SDL_YV12_OVERLAY,

                                   screen);











    SDL_LockMutex(is->pictq_mutex);

    vp->allocated = 1;

    SDL_CondSignal(is->pictq_cond);

    SDL_UnlockMutex(is->pictq_mutex);

static void FUNC_0(void *VAR_0)

{

    VideoState *is = VAR_0;

    VideoPicture *vp;



    vp = &is->pictq[is->pictq_windex];



    if (vp->bmp)

        SDL_FreeYUVOverlay(vp->bmp);



#if CONFIG_AVFILTER

    if (vp->picref)

        avfilter_unref_buffer(vp->picref);

    vp->picref = NULL;



    vp->width   = is->out_video_filter->inputs[0]->w;

    vp->height  = is->out_video_filter->inputs[0]->h;

    vp->pix_fmt = is->out_video_filter->inputs[0]->format;

#else

    vp->width   = is->video_st->codec->width;

    vp->height  = is->video_st->codec->height;

    vp->pix_fmt = is->video_st->codec->pix_fmt;

#endif



    vp->bmp = SDL_CreateYUVOverlay(vp->width, vp->height,

                                   SDL_YV12_OVERLAY,

                                   screen);











    SDL_LockMutex(is->pictq_mutex);

    vp->allocated = 1;

    SDL_CondSignal(is->pictq_cond);

    SDL_UnlockMutex(is->pictq_mutex);

static void FUNC_0(void *VAR_0)
{ VideoState *is = VAR_0; VideoPicture *vp; vp = &is->pictq[is->pictq_windex]; if (vp->bmp)
SDL_FreeYUVOverlay(vp->bmp); #if CONFIG_AVFILTER
if (vp->picref)
avfilter_unref_buffer(vp->picref); vp->picref = NULL; vp->width   = is->out_video_filter->inputs[0]->w; vp->height  = is->out_video_filter->inputs[0]->h; vp->pix_fmt = is->out_video_filter->inputs[0]->format; #else
vp->width   = is->video_st->codec->width; vp->height  = is->video_st->codec->height; vp->pix_fmt = is->video_st->codec->pix_fmt; #endif
vp->bmp = SDL_CreateYUVOverlay(vp->width, vp->height,
SDL_YV12_OVERLAY,
screen); SDL_LockMutex(is->pictq_mutex); vp->allocated = 1; SDL_CondSignal(is->pictq_cond); SDL_UnlockMutex(is->pictq_mutex);