Sigurd Segelcke Meidell (20 February 1878 – 26 July 1968) was a Norwegian journalist, genealogist and novelist.

Biography
He was born in Bergen as a son of sea captain Hartvig Segelcke Meidell (1834–1902) and Malin Gohde (1847–1895). His father's family hailed from Kvinnherad, and his mother's family was Swedish. He was the brother of Fascist politician Birger Meidell. In August 1908 he married Nunne Thorbjørnsen (1885–1949).

Meidell grew up in Hamar. He finished his secondary education in 1898, enrolled in law studies and graduated with the cand.jur. degree in 1905. From 1906 to 1908 he was a foreign affairs journalist and theatre critic in the newspaper Morgenbladet. He also worked as the Kristiania city correspondent of Bergens Aftenblad and Trondhjems Adresseavis. In 1908 he co-founded and edited the sports magazine Sport.

In 1926 he was among the founders of the Norwegian Genealogical Society, together with Stian Herlofsen Finne-Grønn and Christopher Morgenstierne Munthe, among others. This was Norway's first national genealogical society. He was the chairman of the organization from 1940 to 1943, taking over from Halvdan Koht who went into exile following the German invasion of Norway on 9 April 1940. On the very same day, his brother was named as Minister of Church and Education in the Vidkun Quisling government that attempted a coup d'etat.

Meidell left the chair in 1943. He was also a member of the board of the Norwegian Museum of Cultural History and Landslaget for By- og Bygdehistorie. From 1941 he tried his luck as a novelist, under the pseudonym Arne Vaagen. He published eight novels in all, and the first three enjoyed some popularity. In 1956 he published his memoirs, Møte med livet. He was also an editorial committee member of Norsk biografisk leksikon.

In 1956, Meidell was decorated as a Knight, First Class of the Order of St. Olav  and was awarded the King's Medal of Merit in gold. He was also a Knight of the Danish Order of the Dannebrog and Commander of the Finnish Order of the White Rose. He died in July 1968 in Oslo.

References

1878 births
1968 deaths
People from Hamar
Norwegian people of Swedish descent
Norwegian journalists
Norwegian magazine editors
Norwegian genealogists
20th-century Norwegian novelists
Norwegian memoirists
Knights of the Order of the Dannebrog
Recipients of the St. Olav's Medal
Recipients of the King's Medal of Merit in gold


Vilna Military District () was a military district of the Imperial Russian Army. The district was formed in 1862 as part of Russian military reforms and was responsible for parts of modern Belarus, Latvia, Lithuania, and Poland. The district was disbanded at the beginning of the First World War in July 1914, and its headquarters were used to form another district farther to the rear.

History
In the Russian Empire, military districts were first formed by Dmitry Milyutin in 1862–64 to replace the pre-existing Military Inspectorates. The military districts were organised to include civilian administration regions of gubernyas and uyezds. The Vilna Military District was created on 6 July 1862. The district headquarters were in Vilna (now Vilnius, Lithuania), and were formed from the headquarters of the 1st Army Corps, which it replaced. In 1864, the district opened the Vilna Junker Infantry School to prepare non-commissioned officers.

In 1870, it had the second highest concentration of troops in the military district system after the Warsaw Military District, with 78,180 men. By 1871, the district's troops had been reduced to seven infantry divisions, a cavalry brigade, a demining brigade and four reserve battalions, an organization proposed in 1864. The district commander often simultaneously held the position of Governor-General of Vilna.

On 17 July 1914, just before the beginning of the First World War, martial law was imposed in the district. After the outbreak of the war later that month, the district headquarters became the headquarters of the new Dvinsk Military District. Combat units stationed in the district at the time became part of the new 1st Army, under the command of district commander Paul von Rennenkampf.

Area covered

The Vilna Military District comprised the following gubernyas:
 Vilna
 Grodno
 Kovno
 Courland
 Livonia (excluding the Pernov, Fellinskiy, Valkskiy and Verrosskiy uyezds)
 Vitebsk
 Mogilev
 Minsk
 Suwałki  (excluding Shchuchinsk uyezd)

Military units
The following units were based in the Vilna Military District upon the outbreak of the First World War in 1914:
2nd Army Corps
 26th Infantry Division
 43rd Infantry Division
 2nd Cavalry Division
3rd Army Corps
25th Infantry Division
27th Infantry Division
3rd Cavalry Division
4th Army Corps
30th Infantry Division
40th Infantry Division
20th Army Corps
28th Infantry Division
29th Infantry Division

Commanders
The district was commanded by the following officers:
 Lieutenant General and Adjutant General Vladimir Nazimov (6 July 1862  1 May 1863)
 General of Infantry Mikhail Nikolaevich Muravyov (May 1863 - April 1865)
 Adjutant General, Engineer General Konstantin Petrovich von Kaufmann (17 April 1865 - October 1866)
 Adjutant General, Lieutenant General Eduard Trofimovich Baranov (9 October 1866 -2  March 1868)
 Adjutant General, Lieutenant General Alexander Lvovich Potapov (28 February 1868 - July 1874)
 Lieutenant General (Promoted to General of cavalry April 1878) Pyotr Albedinsky (22 July 1874  18 May 1880)
 General of engineers Eduard Totleben (18 May 1880  19 June 1884)
 General of infantry Alexander Nikitin (23 September 1884  11 March 1886)
 General of infantry Nikolay Ganetsky (13 March 1886  11 February 1895)
 General of infantry and Adjutant General Vitaly Trotsky (18971901)
 General of infantry Alexander Gurchin (19011902)
 General of infantry Oskar Grippenberg (10 November 1902  11 September 1904)
 General of infantry Alexander Freze (12 October 1904  19 December 1905)
 Lieutenant General (Promoted to General of infantry 1906) Konstantin Krzhivitsky (19051909)
 Lieutenant General (Promoted to General of infantry 1910) Sergei Gershelman (17 March 1909  17 November 1910, died of illness)
 Lieutenant General (Promoted to General of infantry 6 December 1910) Fyodor Martson (23 November 1910  17 January 1913)
 General of cavalry and Adjutant General Paul von Rennenkampff (20 January 1913  19 July 1914)

Commanders of the Dvinsk Military District
 General of Infantry Alexei Evgrafovich Churin (19 July - 30 August 1914)
 Engineer-general Prince Nikolai Evseevich Tumanov (30 August 1914 - 14 September 1915)
 Infantry General Dmitry Petrovich Zuyev (16 September 1915 - 25 April 1917)

References

Military districts of the Russian Empire
Military history of Vilnius


Jones Awuah (born 7 October 1983) is a Ghanaian association football player.

Career

Professional
He began his career with Gillingham and made his professional debut in the Football League First Division against Nottingham Forest on 18 September 2002.  Whilst at Gillingham he had loan periods at Sittingbourne in October 2002, Dover Athletic in February 2004, Worthing and Woking. He was released in the summer of 2005 by Gillingham.

Semi-professional
He then dropped into non-league football, playing for Aveley and Bromley in 2005, Sutton United where he moved in February 2006, and Beckenham Town in late 2006.

He joined Dorchester Town on a short-term deal in August 2007, making his first team debut on 14 August against Havant & Waterlooville. He moved to Fisher Athletic in February 2008 and Bognor Regis Town in December 2008.  A move to Winchester City followed in March 2009, and then quickly onto Weymouth.

He then joined Carshalton Athletic for a time before being released, next joining Middlesex side Ashford Town in February 2010.  At the start of the 2011–12 season he joined Burgess Hill Town and was released by the club at the end of January 2012.

References

1983 births
Living people
Ghanaian men's footballers
Gillingham F.C. players
Worthing F.C. players
Dover Athletic F.C. players
Woking F.C. players
Sutton United F.C. players
Maidenhead United F.C. players
Bromley F.C. players
Dorchester Town F.C. players
Fisher Athletic F.C. players
Weymouth F.C. players
Beckenham Town F.C. players
Ashford Town (Middlesex) F.C. players
Burgess Hill Town F.C. players
Carshalton Athletic F.C. players
Winchester City F.C. players
Bognor Regis Town F.C. players
Aveley F.C. players
Sittingbourne F.C. players
Men's association football forwards
Place of birth missing (living people)


The McArthur Forest Fire Danger Index (FFDI) was developed in the 1960s by CSIRO scientist A. G. McArthur to measure the degree of danger of fire in Australian forests. The index combines a record of dryness, based on rainfall and evaporation, with meteorological variables for wind speed, temperature and humidity.

A similar approach was adopted by McArthur for grassland areas. Luke and McArthur details the early development and use of these indices.
In 1980 Noble et al. produced algorithms based on mathematical equations of best fit. These algorithms have been used since the early 1980s to enable easy computation. However they are often used with input values outside McArthur's intended design, resulting in FFDI values in excess of 100. The power function nature of the algorithm, together with limits of precision in measuring the input variables, may result in a large range of uncertainty in the calculated FFDI. For example, in conditions that produce an FFDI of 100, small fluctuations in wind speed and temperature would suggest a ± 20% range in FFDI.

McArthur tested his meter using low-intensity fires on Black Mountain, near Canberra (see Luke and McArthur) with the most extreme conditions being when FFDI was in the 20s range. McArthur specified a wind averaging period of "more than 5 minutes". A 10-minute period is the most common period used in Australian wind speed measurements and calculated FFDI values using different wind averaging periods cannot be compared. Since wind speed varies considerably over small distances, "observed" FFDI values will vary even more.

A fire danger index of between 12 and 25 on the index is generally considered a "high" degree of danger, while a day having a danger index of over 50 is considered a "severe" fire danger rating. Above this level in 2010 a distinction was made between forest and grassland fuels. For forest fuels, an FDI over 75 is categorised as "extreme" and over 100 as "catastrophic" (Victoria does not use the term "Catastrophic" but uses other factors on the worst fire days to declare a "Code Red" period ). For grassland fuels the threshold FDI values for the Extreme and Catastrophic ratings were increased to 100 and 150 respectively. Fire danger ratings are determined by the responsible fire agency in each jurisdiction, based on weather information provided by the Bureau of Meteorology and fuel information. Other considerations besides the Fire Danger Index, such as the likelihood of lightning ignitions and the severity of wind changes may also be considered by the agencies in determining a fire danger rating.

McArthur used the conditions of the Black Friday fires of 1939 as his example of a 100 index.

The FFDI on Black Saturday, 7 February 2009, reached much higher than the maximum value of 100. At such extremes it is meaningless to specify a particular value of  FFDI. After the Black Saturday bushfires, the McArthur Forest Fire Danger Index was revised. The category "Catastrophic"  was added to help identify those situations where fires will spread so quickly that they present a critical threat to life and safety.

References

Bushfires in Australia
Wildfires


Boletellus obscurecoccineus, known as the rhubarb bolete, is a species of fungus in the family Boletaceae, found in Australia, New Guinea, Java, Borneo, Japan, Korea, and Taiwan. It is a distinctive and colourful bolete of the forest floor.

Taxonomy

Boletellus obscurecoccineus was originally collected in Java and described by Franz Xaver Rudolf von Höhnel in 1914, and placed in the genus Boletellus by Rolf Singer in 1945. In 2011, Nian-Kai Zeng and Zhu L. Yang synonymised the Asian species Boletus puniceus and Boletus megasporus with Boletellus obscurecoccineus. Boletus puniceus, originally described from Kunming (Yunnan, China) in 1948, and later transferred to Xerocomus in 1979 and Boletellus in 2002, was already suspected by E.J.H. Corner in 1972 as being conspecific with B. obscurecoccineus in his monograph on Malaysian boletes. Boletus megasporus was described from the Xizang Autonomous Region of China in 1980. Comparison of the type specimens revealed no significant morphological differences between B. obscurecoccineus and B. megasporus.

Description
A brightly coloured and distinctive bolete, Boletellus obscurecoccineus has a rose-red or rhubarb-coloured, hemispherical to convex cap to a diameter of , with an overhanging margin when young. The cap may crack in older specimens, and reveal the yellow flesh beneath. The adnexed pores are five- or six-sided and yellow. They bruise blue in some specimens (although not generally in Western Australia). The narrow stipe lacks a ring, and may reach  tall with a diameter of . It is reddish and scaled overall, fading to yellow under the cap. The spore print is a dark brown. The mycelium is white. There is no significant odour and the taste is mild. Under the microscope, the elongated pale yellow spores measure 14.5–19.5 by 6–7.5 μm.

Similar species

Similar-looking African collections initially reported as Boletellus obscurecoccineus have been redescribed as Boletellus rubrolutescens. The North American and European species Boletus rubellus has colouration that is somewhat similar to B. obscurecoccineus, but it lacks the scaly stem of the latter.

Habitat and distribution

The distribution includes Korea, New Guinea, Java, Borneo, Japan, and Taiwan. Within Australia, the rhubarb bolete has been recorded from southwestern Western Australia, and the southeast of New South Wales, and into Victoria and Tasmania.

The rhubarb bolete is an ectomycorrhizal species, found in the leaf litter of eucalyptus forests in Australia, and with oak and other deciduous trees in Asia.  Fruit bodies appear over the summer and autumn, from July to November.

Despite its English name, whether this mushroom is safe to eat is unknown; however, the boletes are not a deadly poisonous mushroom variety, although many individuals get gastrointestinal distress from certain species, particularly species with red pigmentation.

Notes

References

Fungi described in 1914
Fungi native to Australia
obscurecoccineus


Magod is a small village in South Gujarat in the Valsad district. It has been there for a period of approximately 350 years. It is a fertile area which is heavily used for agriculture.

Magod is also small village of karnataka in southern part of India.

This village is approximately 160 km from Mumbai and 100 km from Surat. Distance from Valsad railway station is 11 km and its approximately 7 km from National High way no 48 Atul. Big chemical complex Atul is less than 6 km from magod

Agriculture
There are many farms in Magod which are owned by multiple families. Its main source of income is yielded from the production of mangoes. Other subordinate products of income are rice, various vegetables, including tomatoes.

References

Villages in Valsad district


Mansourieh ( translit. al-Manṣūriyyah), also known by various spellings, including: el-Mansourieh, Mansouriyeh, Mansouriyet el-Matn, and el-Mansouria is a town in the Matn District of the Mount Lebanon Governorate, in Lebanon. This place holds significant historical importance due to the presence of well-preserved archaeological remains, specifically a Roman aqueduct.

Overview

Mansourieh, situated on a hilltop just 10 kilometres east of Beirut, serves as the gateway to Northern Matn, offering panoramic views of the capital.

Etymology

The name originates from the  (translit. Manṣūr) meaning victorious, presumably dating back to a battle between the Crusaders and the Arabs in which the latter emerged victorious.

Geography

Mansourieh consists of the old village, seated on top of a ridge, bordered to the south and southwest by a river, the Beirut River and to the north by the Mar Roukouz (Arabic for Saint Roch) ravine. Upwards to the east, Mansourieh merges with Ain Saadeh and Monte Verde-Beit Mery, and slopes downhill westwards to Mkalles and Sin el-Fil. Across the river to the southwest lies Hazmieh, a town part of the Baabda district. Daychounieh covers the southeastern side, facing Baabda and Louaize.

Mansourieh is conveniently located 16 kilometres east to the capital Beirut, 16 kilometres north to Baabda, the Province Administrative Center, and 12 kilometres south to Jdeideh, the Caza Administrative Center. Mansourieh slopes upwards from an elevation of approximately 200 metres to reach its highest at around 350 meters above sea level.

Until the early 1950s, Mansourieh was mostly a rural area. Plains along the banks of the Beirut River were cultivated with citrus orchards. Olive groves were traditionally grown in more arid areas. Pine forests covered the southeastern slopes. Vineyards and fig trees, along with other Mediterranean cultivars, completed the landscape. Due to intensive urbanization since the second half of the last century, many green areas have been replaced by residential and commercial buildings. Few green areas remain, mainly along the river bank.

Mansourieh lies on the main road running from Beirut through Sin el-Fil and Mkalles, winding up the mountain to reach Baabdat, Bikfaya, and upper Matn. The 'Ras el-Matn' road connects Northern Matn to Southern Matn villages, starting from Monte Verde.

Mansourieh is a lively hub with a variety of shops, restaurants, and supermarkets. The old road showcases scenic views of Beirut alongside charming houses, while the Mansourieh highway bustles with food chains, retail shops, and high mobility traffic.

The Beirut River flows east to west from Lebanon's mountains passing through the south of Mansourieh to the Mediterranean Sea. The River is crossed by a dam locally called 'Jisr es-Sid' (Arabic for 'bridge of the dam') built during the French mandate for Syria and the Lebanon. With the dam, part of the river water is diverted to irrigate the Hadath and Kfarshima coastal planes. A bridge on top of the dam links Mansourieh to Hazmieh's Mar Takla and Mar Roukouz neighborhoods.

The municipality of Mansourieh also administers the industrialized Mkalles zone and the Daychounieh village.

Demographics

As of 2009, Mansourieh houses a population of approximately 17,000 of whom 1,445 are voters and 2,254 native residents. Residences number approximately 4,500.

Education

Mansourieh is home to the following educational institutions:

 Eastwood College EWC
 Lebanese University, Faculty of Humanities
 The Al-Kafaàt University

In addition to the institutions found within the town limits, several others are located in its suburbs:

 Université Saint Joseph  , Faculty of Engineering and Architecture (Mar Roukouz)
 Sagesse High School, Mary Mother of Wisdom  (Ain Saadeh)
 Lebanese University, Faculty of Humanities in Fanar  (Fanar)

Medical institutions
 Beit Al Ajouz
 Bellevue Medical Center

Archaeological sites

Located in the secluded river valley between Mansourieh and Hazmieh are the remains of a Roman aqueduct.

During the Roman period, with the expanding urbanization of Beirut, the demand for running water outgrew the capacity of the existing wells and springs. The solution was to get water from one of the springs located along the Beirut River. The nearest spring was the Daychounieh source, situated 20 kilometres southeast of Beirut. The Roman architects built a water channel to convey this water across the Beirut River and transport it onwards to Beirut.

It was built over an arched, bridge-like structure known today as 'Qanater es-Sett Zubaida' (Arabic for 'the arches of Lady Zubaida). The aqueduct consisted of a series of arches, of which only a few remain on the sides of the river.

It was built in 273 AD, during the reign of Roman emperor Aurelian and was also used as a way station for the Roman military in Lebanon. The name Zubaida can be identified with the famous Queen Zenobia of Palmyra, who may have built it. It can also be associated with Princess Zubaida, wife of caliph Haroun ar-Rashid. Curiously, another Roman aqueduct on the Nahr Ibrahim (Adonis river) bears the same name.

Religion

Mansourieh natives are predominantly Greek Orthodox. Population influx in the last 20 years diversified the religious panorama to include Maronites and other Christian denominations.

Churches

 Mar Elias (Saint Elijah Church) – Greek Orthodox
 Miled Es-Saydeh  (Nativity of Mary Church) – Greek Orthodox
 Mar Gergis (Saint George Church) – Maronite (Daychounieh)
 Mar Elias (Saint Elijah Church) – Greek Orthodox (Mkalles)
 Mar Elias (Saint Elijah Church) – Maronite (Mkalles)

Families

 Hajj (Abdo, Hajj, Issa, Khattar, Khoury, Wakim, Zeidan)
 Hamouche (Abi Khalil, Abi Nassif, Abi Rached, Hamouche, Kaadi, Merhej, Sakr)
 Awwad (عوّاد)

Hajj Family

The Hajj family history traces back to the 17th century when its ancestor Hanna el-Hajj fled his hometown of Beit Mellat, a village in Akkar in the North. He finally settled near the river at the southern edge of modern-day Mansourieh. Hanna 'Hawwa' el-Hajj, was son to a family of seven brothers and a sister named Hawwa (Arabic for Eve), hence the surname. The whole family, Christian Greek Orthodox by denomination, worked at a flour mill owned by a Muslim Emir. A dispute broke out between the Hajj family and the Emir, which led to the Emir’s murder and the banishment of the Hajj family. Some of the family members escaped to Byblos and later moved to other villages. Little is known of Hanna, but his journey and dwellings in different places (Byblos, Antelias, Achrafieh, Chiyah), proves him as an expedient man willing to fight for his rights and possessions. Quarrels with local inhabitants forced him to change places, finally settling in the Zireh-Daychounieh area south of Mansourieh.

At the time, the land belonged to Druze families, mainly the Badghan clan. They hired labor to cultivate and care for their livestock. Hanna worked for those families in exchange for land. In Zireh Hanna built a small church, erect to this day although disused, known as Mar Gergis (Arabic for Saint George), where he was eventually buried. Hanna had two sons Youssef and Moussa.

In those days, the entire area was under control of the Abi Lamaa feudal Emirs. According to accounts, a group of men encountered harsh weather while traveling to Mtein village, necessitating an overnight stay at Hanna's residence. Overwhelmed by their host's generosity they related the episode to the Emir who, somewhat envious, decided to get rid of Hanna and dispatched his troops to that effect. Hanna, sensing trouble, greeted them with the same hospitality, leading to a reconciliation with the Emir.

Youssef and Moussa inherited their father’s competencies, generosity, and cunning, strengthening the relation with the Emir. The Emir summoned the two brothers and asked them to work his land instead. They accepted and moved to uptown Mansourieh, closer to the Emir whereabouts. Married, they lived in what is known to this day as the 'Harah' in the heart of the village.

Hamouche Family

Stories have it that the 16th-century family of Hamouche originated in a small village named Mizlla near Maad in Byblos. The father, a righteous man, was known to protect Christians from persecutions. His antagonists retaliated against the children after their father’s demise. As a result, the family of four children, Trad, Hamouche, Malek, and Melki scattered to different locations around Lebanon.

The family first moved to Ain el-Qabou near Baskinta, Trad then spent winters in Beirut, and Hamouche in Mansourieh where he eventually settled. Malek later moved to Baabdat, and Melki to the North.

In subsequent generations the Hajj family acquired the lands in the middle and lower parts of Mansourieh, while the Hamouche family dwelt in the upper parts of the village.

Gallery

References and footnotes

External links
Mansouriyeh - Mkalles - Daychouniyeh, Localiban
 Mansourieh on the Net

Populated places in the Matn District
Archaeological sites in Lebanon
Roman sites in Lebanon
Roman aqueducts outside Rome


The Alienist (, also known as O Alienista) is a 1970 Brazilian comedy film directed by Nelson Pereira dos Santos.  The film was entered into the 1970 Cannes Film Festival.

Cast
 Nildo Parente as Father Simão Bacamarte
 Isabel Ribeiro as D. Evarista
 Arduíno Colassanti as Porfírio (as Arduino Colasanti)
 Irene Stefânia as Porfírio's lover (as Irene Stephania)
 Leila Diniz as Eudóxia
 Ana Maria Magalhães
 Nelson Dantas as The Accountant
 Ney Santanna as Imprisoned madman (uncredited)

Production
It was shot in the city of Paraty in the state of Rio de Janeiro.

References

External links

1970 comedy films
1970 films
Brazilian comedy films
Films based on Brazilian novels
Films directed by Nelson Pereira dos Santos
Films shot in Paraty
1970s Portuguese-language films


Arthur Joseph "Jocko" Conlon (December 10, 1897 – August 5, 1987) was a professional baseball player for the Boston Braves in Major League Baseball.  Conlon was an alumnus of Harvard College, class of 1922, where he captained the Crimson baseball team.

Baseball Reference lists no minor league statistics for Conlon; his one season in professional baseball was spent in MLB with the Braves.

After his brief baseball career, Conlon became a businessman.

References

1897 births
1987 deaths
Baseball players from Massachusetts
Boston Braves players
Harvard Crimson baseball players
Harvard College alumni


Vadim Antonov () born May 25, 1965, is a Russian-American software engineer and entrepreneur.  He is known for his work on operating systems, Internet backbone networks, network router hardware, computer security, and data warehouses.  He is also known for his role in organizing civil resistance to 1991 Soviet coup d'état attempt notable for pioneering the use of Internet to effect the political change.

Soviet coup d'etat attempt
During 1991 Soviet hardline Communist coup d'état attempt Vadim Antonov and his colleagues at RELCOM used their network facilities to gather and disseminate independent information about the current situation in the country, thus undermining the censorship in mass media ordered by the coup plotters. As a co-founder of RELCOM, Vadim Antonov was well known to the users of the network, which gave him credibility to act as the moderator for the stream of situation reports during the crisis; he anonymized the reports to protect the sources in case if the coup succeeded.  In an interview to PBS Mr. Antonov explained that providing the alternative to the official narrative was necessary to discourage the regional government officials from joining the coup leaders.

References

1965 births
Living people
Russian computer programmers


Heath milkwort is a common name for several plants and may refer to the following species:
Comesperma ericinum, from Australia
Polygala serpyllifolia, from Europe


Paul Edward Paget CVO (24 January 1901 – 13 August 1985) was the son of Henry Luke Paget, Bishop of Chester and Elmer Katie Hoare (sister of Sir Samuel Hoare).

He became business partner of John Seely (later Lord Mottistone), whom he met at Cambridge, and in 1922 they formed the firm of Seely & Paget, in which Paget concentrated more on clients than on design work. The partners became successful designers of opulent houses in the 1920s and restored many damaged church buildings after World War II.

Paget was invested as a Fellow of the Royal Institute of British Architects (FRIBA) and a Fellow of the Society of Antiquaries (FSA).  He was also a Commander, Royal Victorian Order (CVO).

After Seely's death Paget succeeded him as Surveyor of the Fabric of St Paul's Cathedral in 1963 but completed little further architectural work. He was master of the Art Workers Guild in 1971.

In August 1971, aged 70, Paget married Verily Anderson in London, England, and retired with her and her children to Templewood in Frogshall, Northrepps, Norfolk, a building he had designed for his uncle Samuel Hoare, Viscount Templewood.

References

External links
https://web.archive.org/web/20081208235306/http://www.stfaithslee.org/history.htm
"A Hammersmith Walk"
https://web.archive.org/web/20110911125108/http://www.bvsda.org.uk/fulbournpcc/DisplayArticle.asp?ID=8859

1901 births
1985 deaths
20th-century English architects
Fellows of the Royal Institute of British Architects
Fellows of the Society of Antiquaries of London
People from Northrepps
Architects from Norfolk
Commanders of the Royal Victorian Order
Masters of the Art Worker's Guild


A permanent magnet synchronous generator is a generator where the excitation field is provided by a permanent magnet instead of a coil. The term synchronous refers here to the fact that the rotor and magnetic field rotate with the same speed, because the magnetic field is generated through a shaft mounted permanent magnet mechanism and current is induced into the stationary armature.

Description
Synchronous generators are the majority source of  commercial electrical energy. They are commonly used to convert the mechanical power output of steam turbines, gas turbines, reciprocating engines and hydro turbines into electrical power for the grid. Some designs of  Wind turbines also use this generator type.

In the majority of designs the rotating assembly in the center of the generator—the "rotor"—contains the magnet, and the "stator" is the stationary armature that is electrically connected to a load. As shown in the diagram, the perpendicular component of the stator field affects the torque while the parallel component affects the voltage. The load supplied by the generator determines the voltage. If the load is inductive, then the angle between the rotor and stator fields will be greater than 90 degrees which corresponds to an increased generator voltage. This is known as an overexcited generator. The opposite is true for a generator supplying a capacitive load which is known as an underexcited generator.

A set of three conductors make up the armature winding in standard utility equipment, constituting three phases of a power circuit—that correspond to the three wires we are accustomed to see on transmission lines. The phases are wound such that they are 120 degrees apart spatially on the stator, providing for a uniform force or torque on the generator rotor. The uniformity of the torque arises because the magnetic fields resulting from the induced currents in the three conductors of the armature winding combine spatially in such a way as to resemble the magnetic field of a single, rotating magnet. This stator magnetic field or "stator field" appears as a steady rotating field and spins at the same frequency as the rotor when the rotor contains a single dipole magnetic field. The two fields move in "synchronicity" and maintain a fixed position relative to each other as they spin.

Synchronous
They are known as synchronous generators because f, the frequency of the induced voltage in the stator (armature conductors) conventionally measured in hertz, is directly proportional to RPM, the rotation rate of the rotor usually given in revolutions per minute (or angular speed). If the rotor windings are arranged in such a way as to produce the effect of more than two magnetic poles, then each physical revolution of the rotor results in more magnetic poles moving past the armature windings. Each passing of a north and south pole corresponds to a complete "cycle" of a magnet field oscillation. Therefore, the constant of proportionality is , where P is the number of magnetic rotor poles (almost always an even number), and the factor of 120 comes from 60 seconds per minute and two poles in a single magnet;                                                                                .

RPM and torque
The power in the prime mover is a function of RPM and torque.  where  is mechanical power in Watts,  is the torque with units of , and RPM is the rotations per minute which is multiplied by a factor of  to give units of . By increasing the torque on the prime mover, a larger electrical power output can be generated.

In practice, the typical load is inductive in nature. The diagram above depicts such an arrangement.  is the voltage of the generator, and  and  are the voltage and the current in the load respectively and  is the angle between them. Here, we can see that the resistance, R, and the reactance, , play a role in determining the angle . This information can be used to determine the real and reactive power output from the generator.

In this diagram,  is the terminal voltage. If we ignore the resistance as shown above, we find that the power can be calculated:

Breaking the apparent power into Real and Reactive power, we get:

     ,

Applications

Permanent magnet generators (PMGs) or alternators (PMAs) do not require a DC supply for the excitation circuit, nor do they have slip rings and contact brushes. A key disadvantage in PMAs or PMGs is that the air gap flux is not controllable, so the voltage of the machine cannot be easily regulated. A persistent magnetic field imposes safety issues during assembly, field service or repair. High performance permanent magnets, themselves, have structural and thermal issues. Torque current MMF vectorially combines with the persistent flux of permanent magnets, which leads to higher air-gap flux density and eventually, core saturation. In the permanent magnet alternators, the output voltage is directly proportional to the speed.

For small pilot generators used for speed measurement, voltage regulation may not be required. Where a permanent magnet generator is used to supply excitation current to the rotor of a larger machine on the same shaft, some external control is required for excitation current control and voltage regulation of the main machine.  This may be done with slip rings connecting the rotating system to external control circuits, or by control through power electronic devices mounted on the rotating system and controlled externally.

See also
 Alternator
 Magneto
 Ignition magneto
 Magneto (generator)
 Telephone magneto

References

Alternators
Electrical generators

de:Erregersysteme für Synchronmaschinen#Permanentmagneterregung von Synchronmaschinen


Theodor Bull (1870 – 1958) was a Norwegian businessperson and genealogist.

He was born in Kristiania as a son of medical doctor Edvard Isak Hambro Bull (1845–1925). He was a brother of theatre director Johan Peter Bull, historian and politician Edvard Bull and literary professor Francis Bull. Through Edvard Bull he was the uncle of historian Edvard Bull. He was also a nephew of military officer Karl Sigwald Johannes Bull, grandnephew of Anders Sandøe Ørsted Bull, great-grandson of Georg Jacob Bull and great-great-grandson of Chief Justice Johan Randulf Bull.

In his professional career he worked as a wholesaler. He also published several genealogical works, and was the chairman of the Norwegian Genealogical Society from 1943 to 1952. In 1952 he was created an honorary member.

References

1870 births
1958 deaths
Writers from Oslo
Norwegian businesspeople
Norwegian genealogists


Treasureflower is a common name for several plants in the genus Gazania that are cultivated as ornamentals. Treasureflower may refer to:

Gazania linearis
Gazania rigens


Nildo Parente (1934 – 31 January 2011) was a Brazilian film actor. He appeared in 60 films between 1962 and 2010. Parente died on 31 January 2011, in Rio de Janeiro, due to a stroke.

Selected filmography

 O 5º Poder (1962)
 O Homem Que Comprou o Mundo (1968)
 Tempo de Violência (1969)
 O Homem das Estrelas (1970)
 The Alienist (1970) - Father Simão Bacamarte
 Anjos e Demônios (1970)
 O Doce Esporte do Sexo (1971) - (segment "O Torneio")
 Mãos Vazias (1971)
 Jardim de Espumas (1971)
 S. Bernardo (1972) - Padilha
 Quem é Beta? (1973)
 Um Homem Célebre (1974)
 Onanias o Poderoso Machão (1974)
 Essas Mulheres Lindas, Nuas e Maravilhosas (1974)
 Os Condenados (1975)
 Ipanema, Adeus (1975)
 Nem Os Bruxos Escapam (1975)
 Padre Cícero (1976)
 Tenda dos Milagres (1977) - Prof. Nilo Argolo
 O Seminarista (1977)
 Ajuricaba, o Rebelde da Amazônia (1977)
 Se Segura, Malandro! (1978)
 Batalha dos Guararapes (1978) - General Von Schkoppe
 Pequenas Taras (1978)
 Colonel Delmiro Gouveia (1978)
 Terror e Êxtase (1979)
 O Princípio do Prazer (1979)
 O Coronel e o Lobisomem (1979)
 Eu Matei Lúcio Flávio (1979)
 Parceiros da Aventura (1980) - Diretor da gravadora
 Giselle (1982) - Luccini
 Cabaret Mineiro (1980)
 Fruto do Amor (1981)
 Luz del Fuego (1982) - Delgado
 Tensão no Rio (1982)
 Rio Babilônia (1982)
 Gabriela, Cravo e Canela (1983) - Maurício Caires
 Águia na Cabeça (1984)
 Memoirs of Prison (1984) - Emanuel
 Para Viver um Grande Amor (1984)
 Amor Maldito (1984)
 Kiss of the Spider Woman (1985) - Leader of Resistance
 Leila Diniz (1987)
 Moon over Parador (1988) - Gray Man
 Natal da Portela (1988)
 Xuxa e os Trapalhões em o Mistério de Robin Hood (1990)
 Kickboxer 3 (1992) - Vargas
 A Viagem (1994, TV Series) - Waldomiro (Alexandre's killer)
 Quatro por Quatro (1995, TV Series) - Juiz
 Malhação (1997, TV Series) - Severo
 Bela Donna (1998) - Padre Jorge
 Um Crime Nobre (2001)
 Que sera, sera (2002) - Delegado carioca
 Celebridade (2003-2004, TV Series) - Wanderley Mourão
 América (2005, TV Series) - Médico
 Brasília 18% (2006) - Gonçalves Dias
 Inesquecível (2007) - Padre
 Cleopatra (2007) - Roman Senator
 Meu Nome é Dindi (2007) - Palhaço Alegria
 Paraíso Tropical (2007, TV Series) - Pacífico
 Chico Xavier (2010) - Juiz (final film role)

References

External links

1934 births
2011 deaths
Brazilian male film actors


Tony Nsofor (born 1973), is a Nigerian painter. His full name is Anthony Chukwudinma Richard Nsofor.

Biography
Tony Nsofor was born on May 3, 1973, in Oguta, Nigeria. He attended Assumpta Nursery School; Shell Camp Primary School; and FUTO Staff School (all in Owerri, Imo State) for his nursery and elementary education.

He attended Holy Ghost College, Owerri, before moving to Government College, Owerri to study for two terms. His parents later moved him to Federal Government College, Okigwe to complete his secondary education. At Okigwe, he was president of the Fine Arts Club for most of the time he was a student. In 1991, he gained admission to study Fine and Applied Arts at the University of Nigeria, Nsukka and majored in Painting.

After graduation, he worked with Comet Newspapers for a year before going into full-time studio practice. In 2008 he worked part-time for a year as an art instructor at Whitesands School, Lagos, Nigeria. He left the teaching job at Whitesands School to dedicate more time to studio practice as an artist and photographer.

Exhibitions
Tony Nsofor has featured widely in group exhibitions in Nigeria and abroad. Some of them are:
"6 new painters from Nsukka 1997"The British Council, Enugu,
The Orthopaedic Series, National Orthopaedic Hospital, Lagos, Nigeria, 2004
'The Rediscovery of Tradition: Uli and the Politics of Culture, a touring art exhibition curated by Professor C. Krydz Ikwuemesi. The exhibition opened at Pendulum Gallery, Lagos, and went to Enugu, Nigeria and Worcester, South Africa between Jan. 22-March 25, 2005.
" 'A Glimpse into Nigerian Art' " Cheikh Anta Diop Univ., Senegal, 2006. "With a Human Face" Pan-African University, Lagos, 2008, "Afrika Heritage 2006: The 6th Biennale of the Pan-African Circle of Artists"
"Art for hope", The Grind Gallery, Los Angeles, 2008,
'Autobiography and Beatitudes, Pan-African University, Lagos 2012 "Recent works- Tony Nsofor & Ibe Ananaba", Temple Muse, Lagos, Nov. 2015 curated by SMO Contemporary Art
"SMO Contemporary Art Booth 9, ARTX Lagos Fair, Civic Centre, Nigeria,2017
"Integration 4", Dak’Art OFF group exhibition, Fondation Sonatel, Senegal, 2018
'Ballot Boxes and Beasts of Power', Galerie d'Art Houkami Guyzagn, Côte d'Ivoire,Sept. 2018
"Relational Lines: The Disjunction of Sameness"O'DA Art gallery, LagosNovember 2021

 Writings
"ART — Conceptualism: What is the idea?", article in 234Magazine'' "Nigeria / Roots: Contemporary Artists from Nigeria" ed. Benetton, Luciano (et al), Crocetta del Montello: Fabrica, 2015 "Contemporary Nigerian Art in Lagos Private Collections: New Trees in an Old Forest". Jess Castellote ed. Gloucestershire: Bookcraft Limited, 2012. "The Rediscovery of Tradition: Uli and the Politics of Culture", C. Krydz Ikwuemesi & Emeka Agbayi, eds. Pendulum Centre for Culture and Development, 2005

References

External links
 Tony Nsofor by Jess Castellote
 https://web.archive.org/web/20090106045311/http://www.art-in-nigeria.com/glimpse/Nsofor.htm
 https://web.archive.org/web/20110727163100/http://www.panafricanartists.org/heritage2006/songs_of_gold/Tony%20Nsofor/profile.htm
 http://nsukkaartschool.info/index.php?option=com_rsgallery2&Itemid=58&page=inline&gid=13&limit=1&limitstart=39

1973 births
Living people
Nigerian painters
University of Nigeria alumni
Artists from Lagos


The Poet and Muse diptych is a Late Antique ivory diptych that appears to commemorate, and to flatter, the literary pursuits of the aristocrat who commissioned it, so that it stands somewhat apart from the consular diptychs that were carved for distribution to friends and patrons when a man assumed the consular dignity during the later Roman Empire. The original inscription in this example, unusually, will have been carried out on the borders of the reverse side, which was infilled with a layer of wax for writing on, the ivory diptych being a very grand example of a wax tablet; the inscription has not survived, so there can be no way to identify the writer for whom it was made. In the literature that has accumulated about this diptych, various prominent figures have been offered as candidates: Ausonius, Boethius, and Claudian, and even earlier figures, like Ennius and Seneca, with whom the donor wished to be associated

The muse represented is Erato, muse of lyric poetry, with her usual attribute, the cithara, which she rests upon an ornately fluted column. The poet on the facing panel is seated, roused from his contemplation by the inspiring presence of his Muse. His writings, a scroll and writing tablets or small codices, lie scattered at his feet. His face is carefully characterized as a portrait, a man of middle age, balding, his features furrowed in thought. The classicizing realism and the iconographic situation, and the complete absence of any Christian symbolism whatsoever — Christian authors write under the inspiration of angels — combine to suggest a man who has been schooled in the pagan tradition, which no longer led to the traditional public cursus honorum, however, by the 5th century, and would instead have implied a man who was living secluded from public life, which had become resolutely Christian. W.F. Volbach characterized this as a "private" diptych, with the implication of a limited public, perhaps even retained by its patron; Delbrueck held it apart from the consular diptychs he published and published it separately, noting that it was difficult to ascertain the purpose and occasion for its facture.

The diptych is conserved in the Treasury of the Duomo of Monza, near Milan.

Notes

External links
Image (with entirely erroneous information)

Ivory works of art
Late Roman Empire art
Diptychs


Partito Socialista is Italian for "Socialist Party" and may refer to:

 Socialist Party (San Marino) (, PS), 2012–date
 Socialist Party (Italy, 1996) (, PS), 1996–2001, led by Ugo Intini and Gianni De Michelis
 Socialist Party (Italy, 2007) (, PS), founded in 2007 by the merger of six minor social-democratic parties and subsequently renamed Italian Socialist Party (Italian: , PSI)

The term may also refer to:

Italian Socialist Party (Italian: , PSI), 1892–1994
Reformist Socialist Party (Italian: , PSR), 1994–1996, led by Enrico Manca and Fabrizio Cicchitto
Sammarinese Socialist Party (Italian: , PSS), 1892–2005
Social Democratic Party of Switzerland (Italian: ), 1888–date

See also
 List of socialist parties


Resonance of Fate is a role-playing video game developed by tri-Ace and published by Sega for the PlayStation 3 and Xbox 360. It was released in January 2010 in Japan and March 2010 in Western territories. The game uses a fast-paced strategic combat system revolving around different types of firearms and combination moves between the three playable characters. A remastered version titled Resonance of Fate 4K/HD Edition was released worldwide for PlayStation 4 and Microsoft Windows on October 18, 2018.

Resonance of Fate takes place on Earth in the distant future. When atmospheric pollution nearly annihilates life on Earth, the remnants of humanity construct a purification system called Basel. In time, the surviving human population create a civilization around Basel's central tower, watched over by its mechanical core Zenith. Zenith ties human lives to quartz stones, making them immune to the pollution while giving them predetermined social status and lifespans. The three protagonists—Zephyr, Leanne, and Vashyron—form a mercenary group that take odd jobs for the populace of Basel. During their missions, they discover a plan by the city's ruling Cardinals to subvert Zenith's rule, and discover their own connections to the Cardinals' plans.

Resonance of Fate is set in a steampunk environment with combat involving guns. Developed with a Western audience in mind, it was the first collaboration between tri-Ace and Sega which formed due to the originality of the project and Sega's interest in gaining a high-profile role-playing game for its catalog. It was designed around tri-Ace's proprietary ASKA Engine, which was shared with titles such as Star Ocean: The Last Hope. Its gameplay was influenced by multiple Western action films including The Matrix. The music was co-composed by Motoi Sakuraba and Kohei Tanaka. Reception of the title was mixed, with its gameplay receiving the majority of praise.

Gameplay

The combat of Resonance of Fate employs the "tri-Attack Battle system", which involves a mixture of real-time and turn-based controls. During each character's turn, the player can move around and perform actions, limited by the number of action points. The turn ends when the player attacks or all action points are exhausted. Initiating an attack employs a charging system; once a target is selected, the attack charges up until the meter is full and the attack is unleashed. Players can also choose to charge up the attack multiple times, for a more powerful attack. The time needed to charge depends on the proximity of the enemy. Closer enemies require less charge time but it renders the player more vulnerable to attack. Enemies also require charge to attack and battle strategy involves interrupting their charges. There are two damage types in the game. The first is "scratch damage", which is only dealt by sub-machine guns. Scratch damage accumulates quickly, but cannot kill an opponent. Scratch damage must be converted into "direct damage", using pistols and grenades on an enemy with scratch damage to defeat it.

Players are able to move around the battlefield freely, but they have the option to create predefined paths for the character to follow. While moving along these paths, characters gain access to Hero actions, which make them immune to damage and speed up charge times. However, the use of these Hero actions requires the use of Bezels; these items are an essential element in battle and are recharged through a variety of methods, such as destroying portions of an enemy's weapons and armor, or killing an enemy. Characters using Hero actions can attack while jumping in the air, and are also able to unleash special attacks which manifest as stylish firearm maneuvers. Enemies are only able to move while the player's current character is moving and will usually attack only that character.

In addition to fueling Hero actions, Bezels act as a safeguard to character defeat. Characters will not receive any direct damage as long as there is at least one Bezel. If there are enough Bezels remaining, receiving damage that would otherwise defeat the character instead causes the character to be knocked into the air and the Bezel is shattered into shards that scatter across the battlefield. If the player does not have any Bezels remaining, the characters go into critical mode. Critical mode causes the characters to become extremely scared, leaving them unable to shoot quickly, unable to use Hero actions, and taking direct damage from every attack. Four Bezel Shards must be collected by the characters in order to restore a Bezel and replenish their power, and enemies can even pick up Bezel Shards to regenerate health and shields. The game ends if any character is killed and there are no intact Bezels to protect them.

The player may suspend and save the game at any time. Upon completion of the game, the player may start a New Game Plus, which restarts the game with certain features carried over and unlocks a harder mode. With each successful completion of a new difficulty level, further difficulty levels will become available in which enemy health and damage is multiplied. There are ten difficulty settings in Resonance of Fate.

Synopsis

Setting
Resonance of Fate takes place on Earth in the distant future. The levels of pollution in the atmosphere trigger massive environmental changes, making the world hostile to human life. On the brink of extinction, humanity creates Basel, a giant air purification module controlled by the Zenith System. As conditions worsened in the land surrounding Basel, the remnants of humanity gathered around it and built a great city at the base of Zenith's tower. While Basel and the Zenith System control the surrounding environment to make it habitable for humans, it also controls the human population: each person has their social status determined at birth, and their exact lifespan is controlled through quartz crystals programmed by Zenith. Basel evolves for countless years into a class-driven society, the populace forgets everything about Basel's past: those at the top of the tower are the city's leaders, dubbed Cardinals, and indoctrinate the people into a religion deifying the Zenith System.

Characters
 – Raised in a seminary from a young age it's suggested he was an outcast as he did not agree with the God-based teachings; for motivations not entirely clear, Zephyr became deranged and killed everyone at the facility before being subdued by Vashyron. Despite expecting to die, Zenith intervened; Zephyr stays with Vashyron as his partner. They make their living as "Hunters", mercenaries that take on odd jobs throughout Basel. He is voiced by Scott Menville in English and Hiro Shimono in Japanese.
 – A young woman living with Zephyr and Vashyron, acting as a trainee recruit on their jobs. She is also known as —as part of a test of Zenith's life-controlling capabilities, she is meant to die on her 20th birthday though she somehow survived beyond her designated time. Unlike the rest of the cast, her name was changed in the Western versions in consultation with the original team to better suit naming tastes overseas. Leanne is voiced by Jessica DiCicco in English and Aya Endou in Japanese.
 – A former official soldier of the Cardinals who was the sole survivor of his team, he now makes his living as the leader of the Hunters. He acts as an older brother figure to Zephyr and Leanne, not talking much about his past and acting as the most light-hearted member of the group. Vashyron is voiced by Nolan North in English and Ken Narita in Japanese.
 – The ruling Cardinal of Basel, acting as one of the main antagonists. He is the man who authorized the experiment that created Leanne and her nineteen counterparts. Traumatized by the death of Prelate Frieda, he wishes to fulfill her dream and perhaps bring her back to life. Rowen is voiced by Jim Ward in English and Keiji Fujiwara in Japanese.
 – The Cardinal responsible for the experiments on Zephyr and Leanne, and the man who originally revealed the Zenith System's true nature to Rowen. His research, while also working against Zenith, goes in a different direction than Rowen's, working to free humanity from the need to stay close to Zenith. Sullivan is voiced by Chris Edgerly in English and Takehito Koyasu in Japanese.
 – A woman from beyond the borders of Basel. She is one of a few humans who were left to die beyond Basel's borders and evolved immunity and superhuman strength, which led to them hating the people of Basel. During an attack, she has a run-in with Vashyron, and has her mind broken by Zenith. She is taken in by Sullivan, with whom she establishes a strong bond. Throughout most of the game, Rebecca does not speak intelligibly, instead making non-verbal noises. Rebecca is voiced by Catherine Taber in English and Yukana in Japanese.
 – A scientist who worked with Rowen on the project that birthed Leanne. After seeing the other subjects die at their appointed times, Juris took pity on Leanne and freed her, leading to her meeting Zephyr and Vashyron. Juris is voiced by Kirk Thornton in English and Hidenobu Kiuchi in Japanese.
 – The former , leader of the Cardinals and ruler of Basel, she wished to free the people from the fates given to them by the Zenith System. Her wish attracted the following of the Cardinals, particularly Rowen, but she was killed by extremists. Her death is the catalyst for Rowen and Sullivan's actions. Frieda is voiced by Julie Nathanson in English and Yuki Sakura in Japanese.

Plot
The game opens with Vashyron doing battle with a berserk Zephyr. Despite Zephyr being shot twice in the head, he does not die. Vashyron decides to take him in as a partner in his Hunter group. Some time later, Zephyr sees and attempts to save Leanne as she jumps from a bridge, and both miraculously survive their resultant fall. The story skips forward two years—Zephyr and Vashyron are running their group with Leanne, taking on odd jobs across the city. Among their clients are the ruling Cardinals and people from lower strata of the tower. During their missions, they encounter instances of people's fates changing unexpectedly, going against the pre-determined path set by Zenith. They also have run-ins with Rebecca, a superhuman, mentally unstable woman from beyond Basel's borders. It is revealed that Vashyron himself faced Rebecca when she first arrived in Basel. He was fatally wounded, but was saved by Zenith, and its resultant retaliation on Rebecca broke her mind.

As they continue taking missions, the three learn that the city's ruling Cardinals are directly responsible for the crisis. Over twenty years before, Prelate Frieda envisioned a world where people were free of Zenith's control. While she was popular among the Cardinals, with her closest ally being Cardinal Rowen, her ideals led to her being killed by extremists. Rowen was thrown into despair by her death, and when shown the truth about Zenith by Cardinal Sullivan, he is convinced to work with the other Cardinals to fulfill Frieda's vision. Rowen and Sullivan create test subjects programmed to die at specific times: Leanne was #20, designed to die on her 20th birthday. A sympathetic scientist named Juris freed Leanne, and when she learned the truth, she tried to commit suicide before being saved by Zephyr. At the same time, Sullivan studied Rebecca, who had developed natural immunity to the poisons beyond Basel's borders, and sought a way of imprinting her powers onto others. Zephyr was one of his test subjects, along with Zephyr's sister, who was killed by Zephyr during his rampage.

By the time Vashyron and his comrades learn the full tale from Juris, Rowen is in the midst of a crisis of faith due to his control over the Zenith System through his ring. During the party's confrontation with Sullivan where he threatens to destroy Leanne's quartz, Rowen shoots Sullivan to try and prove the existence of a higher power through Leanne's survival. The three then confront Rowen directly and fatally wound him, but Rowen's control of the Zenith System preserves his life. Vashyron calls Zephyr and Leanne off, seeing further fighting is pointless. During the game's credits, Rowen uses his power to resurrect the Cardinals, then leaves the control ring on Frieda's grave, and Sullivan is seen reuniting with Rebecca. In a post-credit scene, Leanne, Zephyr and Vashyron explore the now-clean world beyond Basel, and Leanne's quartz is revealed to have been safely embedded in her hand.

Development
Development of Resonance of Fate took place over three years, beginning around 2007, using the codename "Project Cobra". The game was developed by tri-Ace, whose other notable games include Valkyrie Profile and the Star Ocean series. It was directed by Takayuki Suguro, produced by Mitsuhiro Shimano and Jun Yoshino, and programmed by Yuichiro Kitao and Yoshiharu Gotanda. At the start of development, the team decided upon the key concepts: a story focusing on the world's fate, a setting where human life was "managed", a limited number of characters, a unified game area that was expansive while not being open world, and a combat system that revolved around firearms. During the planning stages, production time and costs were taken in account, and all the features were carefully planned and chosen so as little content as possible needed to be cut. According to Suguro, the game began development on Xbox 360 because it was the first major seventh generation console to be released, and it was relatively easy to develop games on the system. It was ported to the PlayStation 3 later in production.

A key element of the gameplay is its focus on guns over swords and magic. When deciding upon the game's basics, the team wanted to create a cinematic feeling in battles. If they had gone with a more traditional battle system, then it would have quickly lost its cinematic quality due to the prevalence of close combat. Likewise, they wanted the cinematic feel to persist throughout the whole game rather than restricted to cutscenes. A major challenge was to strike a balance between accessibility and difficulty when developing for a player base that might be made of up of both action game and RPG players. This resulted in the addition of strategy elements. Another wish was to create something new and fresh in the RPG market. When creating the gameplay style, the team looked at action movies such as The Matrix and Rebellion during their research. Despite its fast-paced action, the game relies heavily upon strategic, turn-based gameplay. During early development, the game was based on a real-time system and meant for only one character to be controlled by the player; the other two would have been handled by the game's artificial intelligence (AI). After some testing, they decided that this would create unwanted difficulties in gameplay such as characters dying off-screen without the player noticing or the AI not directing them properly.

On designing the battle system, Kitao said that his two main aims were creating something never before seen in an RPG and designing something accessible yet challenging. Adjustments to the battle system went on all through development, with some changes being made at the very last minute. The gun customization system was originally a puzzle-based system, but was later converted to a diagram set-up. Weapons were originally going to be represented in three-dimensions, but technical issues prevented this. On the whole, the development was a taxing one for him. The most difficult part about incorporating guns into the system was creating a workable system that did not rely on first-person and third-person shooter mechanics. The two types of damage and various special moves in the game were born from the team's discussions about how the three playable characters might be directed to work in unison, dealing different types of attacks. Being able to attack while moving was inspired by a suggestion from staff members stemming from more traditional action games and scenes from Hollywood action films. For the camera, the team decided to balance it between limited control during player turns and a more dynamic feel during attacks.

The game was developed using an in-house multi-platform proprietary engine called ASKA (tri-Ace Superlative Knowledge-based Architecture), developed by a team led by Gotanda. The engine was in development since 2005 and was used for three different games in tandem: Resonance of Fate, Infinite Undiscovery and Star Ocean: The Last Hope. While the staff were satisfied with its performance, it had to be customized for this game's specific needs. The engine employs multiple advanced graphics and lighting techniques, including high-dynamic-range rendering, and multiple layered shader tools to manage graphical layers and shadow effects. Motion blur effects were implemented using techniques similar to those of the second-generation CryEngine. Creating realistic blurring during camera movement was complicated by graphical inconsistencies generated by ASKA's structure. A separate graphics buffer system was designed to address the issue. Environments and characters employ a relatively low number of polygons in order to free up resources to render the main cast, whose character models use at least four times as many polygons as models in the PlayStation 2 era. The main characters' faces use 40 bones for facial movement and their hair use 250. This enables more detailed facial expressions compared to the "doll"-like facial movements of earlier video game characters. Character hair uses additional shaders and layered textures to give it a lifelike appearance and behavior. The physics simulation was similar to that used for Valkyrie Profile 2: Silmeria, but improved and expanded to suit the new hardware's capacity. There were minor differences between the graphical effects and performances of the Xbox 360 and PlayStation 3 titles. Shadow and blurring effects were more sophisticated on 360. The estimated frame rate of 30fps was identical across both versions. The team managed to fit all the game's content onto a single disc for both versions while keeping load times short. This was due to the staff not wanting players to know when they had reached the halfway point, prolonging the sense of adventure.

Scenario and design
The story and script were created by Suguro and Masaki Norimoto, and the script was written by Norimoto and Yasushi Otake. For Norimoto, his primary challenge was taking the story's themes—conflicts between justice and evil, the nature of God, and destiny—which were fairly common in RPGs, and put an original spin on them. He did not want to create specific heroes and villains, blurring the lines between friend and foe and having each character following their own understandable agenda. The team decided upon a steampunk aesthetic over a science fiction setting as the latter would necessitate an overly-distant future setting. It was also chosen as steampunk was a rarity in video games. The gun-based gameplay likewise drove the game to a more realistic setting. The Zenith System was conceived as equivalent to a supercomputer from science fiction, which ties into the story elements surrounding Zenith's control of humanity. The choice to make Zenith an impartial machine stems from the team not wanting an off-screen third party force to distract the player from the main narrative. The writers decided to make Zenith the product of an earlier culture rather than a contemporary creation. The Zenith System's influence over the fate of its people gave rise to the design motif of cogs, creating a "world of clockwork". This motif of an inorganic force controlling humanity fits in with the theme of human strength finding expression, acting as a counterweight against Zenith's influence. The overall design of Basel mirrors its mechanical nature, being grim and inorganic, but dashes of color are present through references to the city's religion to balance this out.

The character and world designs were handled by art director Kentaro Kagami, and artist and graphics designer Masashi Nakagawa. Leanne was the first character to be envisioned, before most of the game's concepts had been finalized. The second was Zephyr, who was nicknamed "Boy of the Demonic Possession". The third was Vashyron, who was dubbed "ultimate gentleman". While originally conceived as a "glistening" character, he was reworked as a big brother figure, which in turn led to the scene where he and Zephyr first fight. Rowen's early artwork depict his position as an authority figure looking down on the world from the Zenith System. According to Kagami, his character artwork was created in consultation with Norimoto and Suguro. The three main characters went through multiple design revisions. While Zephyr and Vashyron were designed to reflect the grim environment of Basel, Leanne was meant to contrast against them. Zephyr was initially a lighter, less antagonistic character due to him being younger than Leanne. Unlike other characters, Vashyron's design went through a fairly smooth development process, with his clothing remaining consistent through the design phase. Leanne's clothing took a long time to finalize: earlier versions of her were based on a concept of her being fashion conscious, but this made her look odd next to the other characters. The small cast was something decided upon at an early stage, along with adjusting the male characters to appear less feminine than others from Japanese RPGs. The latter change was made with a Western audience in mind. The CGI cutscenes were created by Marza Animation Planet.

Audio
The music for Resonance of Fate was composed by Motoi Sakuraba and Kōhei Tanaka: Sakuraba had done work on multiple titles for tri-Ace titles, while Tanaka's most notable recent work was on the Sakura Wars series for Sega. Their work began in 2009. The two composers were asked to collaborate on Resonance of Fate by tri-Ace and Sega respectively. Sakuraba was originally going to compose 41 tracks for the game, but during development the number increased to 77. Tanaka's contribution amounted to between 30 and 40 pieces. Sakuraba was told to make the music in an old-fashioned style with no clear leitmotifs, while Tanaka had great freedom. One major directive was that their music tracks should contrast with each other. Sakuraba handled the game's battle music, with many of his tracks using a strong rock music element using synthesizers meant to emulate music from the 1960s and 70s. Some of his pieces were deliberately outside his usual style, using analog synthesizer and electric piano and recording the resultant sound after it had been fed through leslie speakers. He also worked against custom by improvising some pieces. Tanaka composed tracks for cutscenes, town areas, and the title theme; he was asked to focus on "regal orchestra" instrumentation. His tracks were recorded with a group of studio musicians at Hitomi Memorial Hall who were able to emulate the impact of a full orchestra.

Japanese voice recording for the game began two years before its release in 2008. Several voice actors had worked on other tri-Ace titles in the past. Beyond merely being given directions for their performances, the actors were able to contribute to the characters' personalities. Many characters were revised based on suggestions given by their voice actors during recording. The cast enjoyed their experience, as the game gave them the opportunity for a large range of performances, from comedic to dramatic scenes. Overall, the production process for both actors and development staff was a positive one. The English voice recording began in August 2009 under the supervision of Sega. Recording took place at studios in Los Angeles, and was overseen by Shimano and Suguro. Speaking about his view of the three main actors, Shimano was impressed, praising DiCocco's range and expression for Leanne and noting Menville's performances as Zephyr required fewer retakes than other actors.

Release
Resonance of Fate was first hinted at prior to April 2009, then announced as an untitled "mystery" RPG at the beginning of the month. According to Shimano, its codename "Project Cobra" had been bandied about prior to the reveal, but no-one had suspected anything about its true nature. Its official Japanese title, along with details such as tri-Ace's partnership with Sega, were unveiled on April 8, 2009. Resonance of Fate marked the first collaboration between tri-Ace and Sega—most of tri-Ace's previous games had been published by Square Enix. The reason for the choice was two-fold: tri-Ace wanted a different publisher due to the radical nature of their new game, and Sega wanted a title to break into the RPG market. As Resonance of Fate seemed unique enough to stand out in the market, Sega agreed to take up publishing duties. According to staff, the Japanese title was originally going to be either Resonance of Fate or Resonance of Time, but Sega asked it to be changed to End of Eternity. This fell in line with a trend among many Japanese games of referencing endings in their titles. It was officially announced for a Western release in May 2009. The game debuted in Japan on January 28, 2010, with a March release in North America and PAL regions. The European version came with text localization in English, French, German, Spanish and Italian.

Reception

Resonance of Fate received "mildly positive" reviews, according to video game review aggregator Metacritic. The game launched in Japan with 145,000 copies sold in the first week across both platforms but dropped off Media Create's top 30 list within a month. Critics were most vocal in their praise of the gameplay and battle system. Eurogamer called its innovative design "one of the most inspired approaches to the role-playing video game seen in a decade." IGN stated that "the battle system in Resonance of Fate is strong enough to hold everything together" and added "the unique combat system steps up to be the star of the show." GameSpot noted that "the cinematography used during hero actions is so over-the-top and exciting to watch that it makes battles a joy to take part in." USgamer also lauded the faster pace of the combat system and its emphasis on teamwork to win battles. But some reviewers noted that "the flow of combat in Resonance of Fate is initially confusing, especially if you don't take the optional tutorial." The game was the runner-up for RPGamer's Best Battle System award.

Outside of the battle system, GameSpot commented that the world map's "sparsely detailed overhead view gives the impression of a board game, and you need to employ a puzzle-game mind-set to effectively use your limited pieces to clear the appropriate number of tiles. It's an interesting way to open up new places to explore, and it even ties in to the combat". Critics also praised the weapon customization system, "the weapon upgrade system puts a unique spin on traditional standards. Although you do earn the occasional new gun, you spend more time enhancing your current firearm." RPGamer gave the game its Most Original award, for presenting "a gaming experience unlike any this past year", including a "unique battle system" emphasizing tactical combat, the strategic way in which "the world map was opened up", the ability to "modify almost every aspect of the characters' appearances", and "the way that its story is told." The game was the second runner-up for RPGamer's Best Console RPG and Most Overlooked awards.

The story, on the other hand, received mixed reviews though some critics looked past these flaws. GameSpot wrote that "the story in Resonance of Fate is told in a drawn-out, stilted way that only reveals its agenda dozens of hours into your quest" but what "makes this story engaging even before your ultimate goal becomes clear is that the characters are well-developed and easy to relate to," concluding that the "quirky story provides laughs and drama." Destructoid noted that "Resonance of Fate builds its world mostly through inference and implication rather than exposition" and added "the main plot being somewhat threadbare, it never really ascends to the kind of epic scale one would expect from the genre." RPGamer praised the storytelling, stating that it uses "a futuristic sci-fi setting as a backdrop to tell the story of its main characters" who are "trying to survive in a futuristic world gone mad." It chose the game as the runner-up for its Best Script award, for bringing the "characters to life" and "doing an amazing job with the localization." The game was also the runner-up for RPGamer's Best Voice Acting award.

Critics were also divided about the game's graphics and pacing. Destructoid stated that "while detailed, most environments alternate between concrete gray and brick red." GameSpot echoed criticism of the "lack of visual variety." IGN added that "the world map and dungeons are crying for more detail." Despite this, Destructoid allowed that "the colorful clothing helps offset the game's otherwise limited palette." IGN disliked the fact that "large difficulty spikes are interjected every now and then" and "Resonance of Fate is built for those that enjoy the grind." In contrast, the GameSpot reviewer liked this aspect of the game, "You need to use every trick you have learned, and a few you may not have even realized yet, to tackle these treacherous monsters, but there is nothing quite as sweet as toppling something that has tormented you for so long."

Legacy
An artbook titled End of Eternity Design Works was released on June 11, 2010, in Japan. Published by Enterbrain, Inc., this 176-page artbook is divided in four chapters: Character, Enemy, World view and Benefits.

Resonance of Fate characters and costumes make appearances in a number of other Sega games. In 2010's Hatsune Miku: Project DIVA 2nd, Vocaloid Kagamine Rin can obtain a Leanne outfit. Zephyr, Vashyron, and Leanne are the three characters representing Resonance of Fate in Project X Zone, a Namco-Capcom-Sega mega-crossover video game for the Nintendo 3DS. Zephyr and Leanne are a Pair Unit while Vashyron is a Solo Unit. Various enemies from Resonance of Fate also appear as enemy units. The trio returns in Project X Zone 2, this time with Zephyr and Vashyron being the Pair Unit and Leanne as the Solo Unit. Cardinal Garigliano also appears in the game as a non-playable character.

In 2012, Jostein Johnsen of 1UP.com credited the game with redefining the turn-based battle system, attempting to turn it "into an interactive animated film." According to Johnsen, what "we are really seeing here is a proto-attempt at a live and interactive animated sequence. A sequence where the player decides what happened, and what attacks were used to slay the cardboard cutouts on the left." He credited the game for "saving the JRPG" and "truly renewing it for more advanced technology."

On September 18, 2018, it was revealed that Resonance of Fate would be re-released on the PlayStation 4 and Microsoft Windows as a "4K/HD Remaster." The release date was October 18, 2018.

Notes

References

External links

2010 video games
Japanese role-playing video games
PlayStation 3 games
PlayStation 4 games
Post-apocalyptic video games
Sega video games
Single-player video games
Steampunk video games
Tri-Ace
Video games scored by Motoi Sakuraba
Windows games
Xbox 360 games
Video games scored by Kohei Tanaka
Video games developed in Japan


Albert Bloxham (26 November 1905 – 29 August 1996) was an English professional footballer who scored 13 goals in 80 appearances in the Football League playing for Birmingham, Chesterfield and Millwall. He played as an outside right.

Bloxham was born in Solihull, which was then part of Warwickshire. He began his football career with Overton-on-Dee while working as an office clerk, then played for Oswestry Town and for Torquay United in the 1926–27 season when they won the Southern League title. Bloxham himself moved on to First Division club Birmingham in March 1927. He made his Football League debut on 8 October 1927, deputising for Benny Bond in a home game against Sheffield Wednesday which Birmingham won 3–2. He scored in the next game, but Bond then returned to the starting eleven.

Unable to gain a regular first-team place, he moved on to Rhyl Athletic, then back INto the Football League for a few months with Chesterfield, and then to Scotland where he spent the 1928–29 season with Raith Rovers as they were relegated from the First Division of the Scottish League. Bloxham then returned to England for two seasons with Yeovil & Petters United in the Southern and Western Leagues before joining Millwall of the Football League Second Division. With Millwall he played regularly for two seasons, scoring 11 goals in 70 league matches, before retiring from the game in 1933.

Bloxham died in Crawley, West Sussex, in 1996 at the age of 90.

References

1905 births
1996 deaths
Footballers from Solihull
English men's footballers
Men's association football forwards
Oswestry Town F.C. players
Torquay United F.C. players
Birmingham City F.C. players
Rhyl F.C. players
Chesterfield F.C. players
Raith Rovers F.C. players
Yeovil Town F.C. players
Millwall F.C. players
Southern Football League players
English Football League players
Scottish Football League players


Ahlia University (AU) is a private, not-for-profit university in Manama, Bahrain and owned by a private holding company, The Arab Academy for Research and Studies (AARS). The holding company is collectively owned by a group of companies and individuals from the Gulf Cooperation Council.

The AU project became a reality when the Government of Bahrain issued the Cabinet Decision No. 03-1626 dated March 2001, making it the first private university to be licensed by the government.

Ahlia University has five colleges:
 College of Arts and Science
 College of Business and Finance
 College of Engineering
 College of Information Technology
 College of Medical and Health Sciences

The university includes a deanship of student affairs and a deanship of graduate studies and research, in addition to a number of centres.

In 2021, Ahila University partnered with Huawei to establish both the Huawei ICT Academy, as well as a research organization focusing on the Internet of things.

See also
 List of universities in Bahrain

References

Universities in Bahrain
Universities and colleges established in 2001
2001 establishments in Bahrain
University of Wisconsin–River Falls


Sarge is a 1976 album by Delroy Wilson, originally released on the LTD label in Jamaica and the Charmers label in the UK. The album was produced and arranged by Lloyd Charmers, and featured the biggest selling reggae single of 1976, Wilson's cover version of Bob Marley's "I'm Still Waiting". The single's success led to a similarly themed album, with Wilson singing versions of well-known songs over Charmers' arrangements, including covers of "My Conversation", "My Cecilia" and "Too Late for the Learning". Sarge was chosen as one of 100 "essential reggae CDs" by Rough Guides and is widely regarded as Wilson's best album.

The album was re-issued in 1986 on Trojan Records.

Track listing
"I'm Still Waiting"
"My Conversation"
"Moving Away"
"I Don't Want To See You Cry"
"My Cecelia"
"Ain't That Loving You"
"Got A Date"
"Every Body Needs Love"
"Green Green Grass Of Home"
"Too Late For The Learning"

Personnel
Vocals: Delroy Wilson
Drums: Derrick Stewart, Mikey "Boo" Richards
Bass guitar: Val Douglas
Brass: Roots Casanovas
Guitar: Willie Lindo
Keyboards: Lloyd Charmers, Harold Butler
Backing vocals: The Charmers
Special Effects: Lloyd Charmers
Producer: Lloyd Charmers
Engineer: George Raymond & Frank Aggarat

References

External links
Delroy Wilson - Sarge, Roots Archives

1976 albums
Delroy Wilson albums


The Buttercup Chain is a 1970 British drama film directed by Robert Ellis Miller and starring Hywel Bennett, Jane Asher, and Leigh Taylor-Young. It was entered into the 1970 Cannes Film Festival.
The film is an adaptation of the 1967 novel of the same title by Janice Elliott. It was shot at Shepperton Studios and on location in England, Sweden and Spain. The film's sets were designed by the veteran art director Wilfred Shingleton.

Plot
France and Margaret are cousins, born on the same day to twin sisters. They grow up feeling a bond as if brother and sister. When he returns to London from boarding school, France and Margaret make a pact in which each finds a suitable romantic partner for the other. But when they go away to the countryside with Manny and Fred, a strange incestuous impulse seems to exist between the cousins, while Manny also must deal with a pregnancy.

Cast
 Hywel Bennett as France
 Leigh Taylor-Young as Manny
 Jane Asher as Margaret
 Sven-Bertil Taube as Fred
 Clive Revill as George
 Roy Dotrice as Martin Carr-Gibbons
 Michael Elphick as The Driver
 Jonathan Burn as Alberto
 Yutte Stensgaard as Ullah
 Susan Baker as Kate
 Jennifer Baker as Ursula

Reception
Vincent Canby of The New York Times wrote: "(Director) Miller and his screen writer, Peter Draper, avoided any revealing psychological confrontations in favor of making one of those depressingly modish movies in which the sensations created by things like slick photography, beautiful nudes and intrusive soundtrack music become the substance of the film, instead of its context."

References

External links

1970 films
1970 drama films
Films directed by Robert Ellis Miller
Films scored by Richard Rodney Bennett
British drama films
Columbia Pictures films
Films set in London
Films set in Stockholm
Films set in Spain
Films shot at Shepperton Studios
Films based on British novels
1970s English-language films
1970s British films
English-language drama films


NTCP8 may refer to:
 A SMS language abbreviation for "anticipate"
 NTCP8 also is a loci, an element of a gene (allele)


The Canton of Baugy is a former canton in the Cher département and in the Centre region of France. It was disbanded following the French canton reorganisation effective in March 2015. It consisted of 17 communes, which joined the canton of Avord in 2015. It had 11,526 inhabitants in 2012.

Geography
A farming area in the arrondissement of Bourges. centred on the town of Baugy. The altitude varies from  at Moulins-sur-Yèvre to  at Gron with an average altitude of .

The canton comprised 17 communes:

Avord
Baugy
Bengy-sur-Craon
Chassy
Crosses
Farges-en-Septaine
Gron
Jussy-Champagne
Laverdines
Moulins-sur-Yèvre
Nohant-en-Goût
Osmoy
Saligny-le-Vif
Savigny-en-Septaine
Villabon
Villequiers
Vornay

Population

See also
 Arrondissements of the Cher department
 Cantons of the Cher department
 Communes of the Cher department

References

Baugy
2015 disestablishments in France
States and territories disestablished in 2015


Ahmetia achaja is a species of butterfly in the family Lycaenidae. It belongs to the monotypic genus Ahmetia, formerly known as Cowania (which actually refers to a tachina fly genus). It is sometimes assigned to the tribe Horagini, but it is more probably a member of the closely related Cheritrini. It is found in Thailand and Vietnam.

References

External links

Cheritrini
Lycaenidae genera
Monotypic butterfly genera


Waihai railway station (), formerly known as Jianghai railway station () during planning, is an elevated station on the Guangzhou-Zhuhai intercity railway Jiangmen Spur Line.

The station is located at the junction of Qianjin Village () and Qidong Village () in Waihai Subdistrict (), Jianghai District, Jiangmen, Guangdong Province, China, opposite Guzhen, Zhongshan across the river. It is the first station in Jiangmen for trains heading into the city.

References

Jiangmen


Retrospect Ensemble was a British period music orchestra, chamber ensemble and choir which was in existence between May 2009 and December 2014.

History
The name "Retrospect Ensemble" was adopted in May 2009 by the trustees for the musical charity then known as "The King's Consort", which had been set up in 1992. To coincide with the charity's new identity, a new performing group, Retrospect Ensemble, was launched in May 2009. Full details surrounding the necessity to found the new group are given in the article on The King's Consort. The founding artistic director was Matthew Halls, a conductor and harpsichordist who had played with Amsterdam Baroque Orchestra, Les Arts Florissants, the Orchestra of the Age of Enlightenment, the Academy of Ancient Music, the Theatre of Early Music, Montreal and the New York Collegium. Retrospect Ensemble gave its debut performance on 1 May 2009 with Handel's Jeptha at the Norwich and Norfolk Festival.

In 2013, Justin Doyle was appointed as artistic director.

Performances and recordings
Between 2009 and 2014, Retrospect Ensemble performed at the Edinburgh Festival, at London's Wigmore Hall, and toured to Korea, Israel and Portugal. The group had set out to perform in various configurations including orchestra, choir and chamber ensemble, and worked with soloists including Robin Blaze, James Gilchrist, Gillian Keith, and Carolyn Sampson. The Retrospect Trio focussed on the repertoire of the 17th and 18th century trio sonata and made two recordings of music by Purcell for Linn Records. Their first CD, Henry Purcell: 10 Sonatas in four parts, was released in May 2009.

Closure
In December 2014, Retrospect Ensemble was wound up by its Trustees, who stated that "the continued operation of the ensemble is no longer economically viable and accordingly will need to cease operation".

Recordings
Purcell: Ten Sonatas in Four Parts (Retrospect Trio) Linn CKD332
Purcell: Twelve Sonatas of Three Parts (Retrospect Trio) Linn CKD374

References
Footnotes

External links
Official web site of Retrospect Ensemble (accessed 1 May 2009)
Hazard Chase, formerly agents for Retrospect Ensemble (accessed 10 April 2009)

2009 establishments in the United Kingdom
2014 disestablishments in the United Kingdom
Early music consorts
British orchestras
Disbanded orchestras
Chamber music groups
Musical groups established in 2009
Musical groups disestablished in 2014


Stereo Rodeo is a studio album by the American band Rusted Root, released 2009. The first single was "Bad Son", which criticizes George W. Bush. The band supported the album with a North American tour.

Some of the album's tracks originated as Michael Glabicki solo songs; Glabicki produced the album. The cover of "Suspicious Minds" incorporated Latin percussion to help reproduce the original's guitar licks.

Critical reception
The Pittsburgh Tribune-Review deemed Stereo Rodeo "arguably the most diverse album in Rusted Root's 20-year career." Paraphrasing Hunter S. Thompson, The Charleston Gazette called the album "a record made by people who can't write or sing for people who don't know the difference." The Washington Post noted "the polyrhythmic joys of a band that celebrates the creative diversity of its members and the global vibes around them."

The editorial staff of AllMusic Guide gave the album 3.5 out of five stars, with reviewer Stephen Thomas Erlewine, noting that this release combines the pop music elements of Welcome to My Party with the band's more traditional worldbeat influences, characterizing this album as "a way to get the band back to their roots without drawing attention to any machinations that get them there."

Track listing
All songs written by Michael Glabicki except where noted.
 "Dance in the Middle" – 4:51
 "Suspicious Minds" (Mark James) – 5:06
 "Weary Bones" – 3:37
 "Bad Son" – 3:19
 "Give You the Grace" – 5:50
 "Driving One" (Rusted Root) – 2:27
 "Stereo Rodeo" – 3:57
 "Driving Two" (Rusted Root) – 1:53
 "Animals Love Touch" – 3:15
 "Garbage Man" – 4:23
 "Crucible Glow" – 4:04

Personnel
Rusted Root
Michael Glabicki – lead vocals, guitar, percussion, drums (Bad Son)
Liz Berlin – vocals, percussion
Patrick Norman – vocals, bass, percussion, guitar (Dance In The Middle), horn arrangements (Crucible Glow)
Jason Miller – drums, percussion, timpani
Preach Freedom – percussion, vocals
Colter Harper – electric guitar, percussion
Dirk Miller – electric guitar, banjo, mandolin

References

External links

Rusted Root albums
2009 albums


The University of Western Sydney Law Review (previously Macarthur Law Review) is an annual peer-reviewed law review published by the University of Western Sydney School of Law.

External links

Australian law journals
Annual journals
English-language journals
Law Review
Academic journals established in 1997


Yevgeny Yakovlevich Vesnik (; 15 January 1923 in Petrograd – 10 April 2009 in Moscow) was a Soviet and Russian actor. The son of Yakov Vesnik, the first director of the Kryvorizhstal plant, he fought the Germans in World War II. He worked at the Maly Theatre from 1963 and was named a People's Artist of the USSR in 1989, three years before his retirement from the stage.

Career
Primarily a comedian, Vesnik is remembered as the first Soviet actor to play the character of Ostap Bender. After he was remembered as Taratar in The Adventures of the Elektronic (1979), one of greatest Soviet films for children'.

Among his other roles are the policeman in Old Khottabych, boss of sport complex  in Seven Old Men and a Girl,   procurator in Die Fledermaus,  commissioner in Charodei (1982),  radist  in Weather Is Good on Deribasovskaya, It Rains Again on Brighton Beach and many other films.

He died, aged 86, on 10 April 2009 in Moscow after suffering a stroke.

Honors and awards
Order "For Merit to the Fatherland", 4th class
Order of the Red Banner of Labour
Order of Friendship of Peoples
Order of the Patriotic War 2nd class
Order of the Red Star
Medal "For the Victory over Germany in the Great Patriotic War 1941–1945"
Two Medals "For Courage"
Medal "For the Capture of Königsberg"
Medal "Veteran of Labour"
Medal "In Commemoration of the 800th Anniversary of Moscow"
Jubilee Medal "50 Years of the Armed Forces of the USSR"
 Medal "In Commemoration of the 850th Anniversary of Moscow"
Medal of Zhukov
Honored Artist of the RSFSR (1961)
People's Artist of the RSFSR (1971)
People's Artist of the USSR (1989)

Selected filmography

 Othello (1955) as Roderigo
 Old Khottabych (1957) as guard policeman
 The Adventures of Buratino (1959) as Father Carlo (voice)
 An Ordinary Miracle (1965) as hunter
 Strong with Spirit (1967) as Voronchuk
 I Loved You (1968) as Pavel Golikov
 Trembita (1968) as Bogdan Susik
 The New Adventures of the Elusive Avengers (1968) as Polpovnik
 Ded Moroz and Summer (1969, Short) as truck driver / policeman / doctor (voice)
 Seven Old Men and a Girl (1970, TV Movie) as sports complex director
  Adventures of the Yellow Suitcase (1970) as Airport manager
 Officers (1971) as paramedic
 We Didn't Learn This (1976) as Ivan Andreevich, glavniy arkhitektor
 Die Fledermaus (1979, TV Movie) as Prosecutor
 The Adventures of the Elektronic (1979, TV Mini-Series) as Math Teacher 'Tarator'
 The Theme (1979) as Igor Paschin, writer
 The Fairfax Millions (1980) as Police Commissioner
 Dog in Boots (1981, Short) as Cardinal's Cat (voice)
 Sorcerers (1982, TV Movie) as chairman of the commission
 Act, Manya! (1991) as biologist and geneticist Yevgeni Danilovitch
 Weather Is Good on Deribasovskaya, It Rains Again on Brighton Beach (1992) as Monya, ex-radist
 What a Mess! (1995) as doctor
 The Master and Margarita (2006) as professor Stravinskiy (final film role)

References

External links

1923 births
2009 deaths
Male actors from Saint Petersburg
Soviet male actors
Honored Artists of the RSFSR
People's Artists of the RSFSR
People's Artists of the USSR
Recipients of the Medal "For Courage" (Russia)
Recipients of the Medal of Zhukov
Recipients of the Order of Friendship of Peoples
Recipients of the Order of the Red Banner of Labour
Recipients of the Order of the Red Star
Recipients of the Order "For Merit to the Fatherland", 4th class
Russian people of Belarusian descent
Russian people of Czech descent
Burials in Troyekurovskoye Cemetery


Events from the year 1995 in Denmark.

Incumbents
 Monarch – Margrethe II
 Prime minister – Poul Nyrup Rasmussen

Events

Undated
 Thulegate, a political scandal regarding the government's tacit approval of the storage of nuclear weapons in Greenland in contravention of Denmark's nuclear free zone.

The arts
 March 22 – The Dogma 95 movement is launched at Le cinéma vers son deuxième siècle conference in Paris, where the cinema world gathered to celebrate the first century of motion pictures and contemplate the uncertain future of commercial cinema.

Sports

Badminton
 Lillerød BK wins the Europe Cup.
 1418 March  Poul-Erik Høyer Larsen wins gold in men's singles and Thomas Lund and Marlene Thomsen wins gold in mixed doubles at the 1995 All England Open Badminton Championships.
 2228 May  Denmark wins one gold medal, one silver medal and two bronze medals at the 1995 IBF World Championships.

Cycling
 April — Lars Michaelsen wins the Gent–Wevelgem road cycling race in Belgium.
 July 23 — Bjarne Riis finishes 3rd in the 1995 Tour de France.
 October 18 — Rolf Sørensen finishes second in the Milano–Torino road cycling race.
 Danny Clark (AUS) and Jimmi Madsen (DEN) win the Six Days of Copenhagen six-day track cycling race.

Football
 25 May  F.C. Copenhagen wins the 1994–95 Danish Cup by defeating AB 50 in the final.
 6 September — Denmark qualifies for UEFA Euro 1996 by defeating Armenia 3–1 in their last match in Group 2 of the UEFA Euro 1996 qualifying.

Swimming
 22 Denmark wins two gold medals, two silver medals and two bronze medals at the 1995 European Aquatics Championships.

Other
 7 August — Wilson Kipketer wins gold in Men's 800 metres at the 1995 World Championships in Athletics.
 21 August — Erik Gundersen wins the 1985 Individual Speedway World Championship in Bradford, England.
 17 December — Denmark wins bronze at the 1995 World Women's Handball Championship in Hungary after defeating Norway 25–24 in the bronze match.

Births

JanuaryMarch
 11 January – Jakob Blåbjerg, footballer
 15 January – Andrew Hjulsager, footballer
 17 December  Mads Pedersen, racing cyclist
 29 January – Carlo de Reuver, footballer
 4 February – Pione Sisto, footballer
 27 February – Marcus Solberg, footballer
 3 March – Matthias Asperup, ice hockey player
 9 March – Emiliano Hansen, footballer

AprilJune
 20 April – Jeppe Højbjerg, footballer
 31 May – Anita Madsen, figure skater
 10 April – Oliver Bjorkstrand, ice hockey player
 4 June – Mikkel Wohlgemuth, footballer

JulySeptember
 6 July – Noah Skaalum, singer
 12 July  Lukas Lerager, Danish footballer
 August 4 – Jacob Dehn Andersen, footballer
 August 5 – Pierre-Emile Højbjerg, footballer

Deaths
 12 February – Astrid Villaume, actress (born 1923)
 21 February
 Bjarne Henning-Jensen, film director and screenwriter (born 1908)
 Morian Hansen, motorcycle speedway rider (born 1905)
 28 March  Mogens Ellegaard, accordion player (born 1935)

 9 May – Jeanne Darville, actor (born 1923)
 28 May – Henning Kronstam, ballet dancer, master, and theatre director (born 1934)
 15 June – Preben Lerdorff Rye, actor (born 1917)

 2 July – Dan Sterup-Hansen, artist (born 1918)
 13 July – Godtfred Kirk Christiansen, managing director of The Lego Group (born 1920)
 2 August – Eva Gredal, politician (born 1927)
 21 August – Guri Richter, actor (born 1917)
 19 September – Avi Sagild, actor (born 1933 in USA)
 27 September – Hermann Zobel, equestrian (born 1908)
 4 October – Else Brems, opera singer (born 1908)
 26 October – Wilhelm Freddie, artist and filmmaker (born 1909)
 15 November – Karen Berg, actor (born 1906)
 12 December – Princess Caroline-Mathilde of Denmark, hereditary princess of Denmark (born 1912)
 13 December  Gerda Bengtsson, textile artist (born 1900)

See also
 1995 in Danish television

References

Denmark
Years of the 20th century in Denmark
1990s in Denmark